Check out my Runner Game Series Playlist teaching you how to make a base game and then turn it into all kinds of different games using Unity + Playmaker ua-cam.com/play/PLhvjMi_0yrQzTgK-vhXDdi8OHBoCsx5D_.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
This series is so good dude. If we can get a complete character set up, like attacks / hitboxes, dodging w/s, maybe something on input queuing, we'd be in business! Really love your teaching style, clear and to the point!
Amazing video!! If anyone is having a issues with the animation being late, ex: you press the button to jump, it jumps on idle animation and after a few moments it triggers the jumping animation. I recommend to click on animator tab, click on trasition to your jumping animation and change the values on Inspector tab, such as Transition Duration, Offset and etc... This video really helped me a lot but since i was using a diferent animation i had this "bug" which i fix it by changing the transition duration to 0.03
Hey @juliojustino5827 if you want to immediately transition to another animation, just make sure on your animation transition - that you have "Has Exit Time" unchecked. What happens is if the looping animation is in the beginning of the animation with that checked, to transition, it will only transition once that animation has finished playing. If you have it Unchecked and you want to transition, it will immediately transition.
Thanks Peter!! I really do appreciate that!! Good luck on your game dev journey. Don't hesitate to reach out as you go. Would love to see your progress.
My player hovers above the ground... then when I jump he gets stuck at the high point of the jump. However, while running he jumps and goes back down to the hover position... Any suggestions? Thank you for a great tutorial!
Hey Dustin, a couple things to look at. For the hovering... One would be for the hovering above ground, check to see where your character controller is in relation to the ground. You might need to adjust your model Y value of the character controller Center Offset. I usually set up an empty at 0.0.0 and then have the model inside so the controller should be at ground level. Another thing to check would be to just add a 3D object in the air with a collider and rigid body. This way you can check to see if your terrain mesh is off somehow. For the jump point getting stuck TBH I'm not sure. If you want you can connect over on my discord server. That way you can share your PM setup of your actions and I can help diagnose from there.
Same issue on mine, except my player doesn't hover just gets stuck and stands there at the peak of the jump? Did you figure it out? SOLVED (at least I think) Just change your Character Controller 'Min Move Distance' to 0
My player also gets stuck this happens when I press jump while in the air, I'm struggling to find a solution, I might need to make a C# script to fix this
Sat here 30+ min because it wouldn't jump. Finally figured out that it isn't grounded. Thought I wrote the code wrong. Long story short, I set the terrain Tag to grounded not the layer.... It wouldn't jump because it was never "grounded". 🤦♂
im wondering about this Jump that we have in the tutorial now, if i have my character jump off a house or a bridge or something like that, wont the animation play the landing before the character actually lands on the ground? how would i setup a Jump that allows for variation in Jump height?
Several ways you can do that. 1. definitely do a ground check and if the player hits the ground then you can move into a landing animation. 2. Also if they jump off of something you can have a falling animation but don't have it loop unless it is an anim that is the player in a falling position and slight limb movement like arms waving around, etc...
Hey @Dinoxmoiz. Just make sure you update to latest version. Sounds like you might have an old version of PM. If you go to Window > Package Manager, then under where it says Unity Registry (a drop down upper left of window), you can choose My Assets. Then in the search, choose Playmaker. You'll see what version you have and if an old version, you can update
well I want to build a complete game from preLoader to end credits Cat: 3d Platformer Arcade style 3d & how to set up a Multiplayer system.(sorry sounds soo much ...but @ the end its sounds seriously Profitable)@@BlizStudio
The way with two triggers doesn't work well. Often it just doesn't work and the jump animation gets stuck. Much better to use one bool instead of two triggers.
Yeap, was wondering why my jump get looping. Switched to bools and it went away. Jump is working as designed. Had to add Set animator Bool to control landed and jump animator parameters.
You deleted the action from Playmaker scripts? If so, you can just re-import Playmaker and it will only import the things that are not already installed (your controller jump script).
I tried but unity always say that there is eror, there are many others script that are opsolet for my unity version. I expect that if the script is from an other playmaker version it can work. If you have please send me.
If you bought Playmaker form the Asset Store, then you can just delete your Playmaker folder in your project, then in Package Manager, re-install it and you should be good to go. If you re still having issues, pop over to my discord so I can see what error you have.
Check out my Runner Game Series Playlist teaching you how to make a base game and then turn it into all kinds of different games using Unity + Playmaker ua-cam.com/play/PLhvjMi_0yrQzTgK-vhXDdi8OHBoCsx5D_.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Also check out my other tutorial series on Unity and Playmaker.
This series is so good dude. If we can get a complete character set up, like attacks / hitboxes, dodging w/s, maybe something on input queuing, we'd be in business! Really love your teaching style, clear and to the point!
Thanks Tommy!! Yep, trying to decide what's next. I'll def look into attacks, etc... as part of this series.
Amazing video!! If anyone is having a issues with the animation being late, ex: you press the button to jump, it jumps on idle animation and after a few moments it triggers the jumping animation. I recommend to click on animator tab, click on trasition to your jumping animation and change the values on Inspector tab, such as Transition Duration, Offset and etc... This video really helped me a lot but since i was using a diferent animation i had this "bug" which i fix it by changing the transition duration to 0.03
Hey @juliojustino5827 if you want to immediately transition to another animation, just make sure on your animation transition - that you have "Has Exit Time" unchecked. What happens is if the looping animation is in the beginning of the animation with that checked, to transition, it will only transition once that animation has finished playing. If you have it Unchecked and you want to transition, it will immediately transition.
Keep them coming bro! I'm following them religiously
Thanks Walid!! Let me know if there's anything particular you would like to see.
I just want to say super THANK YOU to you! Your tutorials are very clear and I'm learning so much from you. Super thank you!
Thanks Peter!! I really do appreciate that!! Good luck on your game dev journey. Don't hesitate to reach out as you go. Would love to see your progress.
Thanks for everything you do :) I'd like to request a tower defense series if you're not too swamped with requests atm
Sounds good. I'll have to work on one of those for sure.
Good job man thanks a lot! These tutorials are so helpful not many videos out there on playmaker !
Thanks tm777. I appreciate it. Pass the word on.
@@BlizStudio hey quick question haha my character floats in the air when i jump standing still and ideas on why ?
Hey tm777, check to see where your collider is. Make sure you have the bottom of the collider at the bottom of the feet
My player hovers above the ground... then when I jump he gets stuck at the high point of the jump. However, while running he jumps and goes back down to the hover position... Any suggestions? Thank you for a great tutorial!
Hey Dustin, a couple things to look at. For the hovering...
One would be for the hovering above ground, check to see where your character controller is in relation to the ground. You might need to adjust your model Y value of the character controller Center Offset. I usually set up an empty at 0.0.0 and then have the model inside so the controller should be at ground level. Another thing to check would be to just add a 3D object in the air with a collider and rigid body. This way you can check to see if your terrain mesh is off somehow.
For the jump point getting stuck TBH I'm not sure. If you want you can connect over on my discord server. That way you can share your PM setup of your actions and I can help diagnose from there.
Same issue on mine, except my player doesn't hover just gets stuck and stands there at the peak of the jump? Did you figure it out? SOLVED (at least I think) Just change your Character Controller 'Min Move Distance' to 0
@@Brantnellie The same issue. Thanks a lot for the solution!
My player also gets stuck this happens when I press jump while in the air, I'm struggling to find a solution, I might need to make a C# script to fix this
@@redabeg Wow, thanks a lot! was struggling with the same issue.
Sat here 30+ min because it wouldn't jump. Finally figured out that it isn't grounded. Thought I wrote the code wrong. Long story short, I set the terrain Tag to grounded not the layer.... It wouldn't jump because it was never "grounded". 🤦♂
Sometimes it's the smallest things. Glad you figured it out ok.
im wondering about this Jump that we have in the tutorial now, if i have my character jump off a house or a bridge or something like that, wont the animation play the landing before the character actually lands on the ground? how would i setup a Jump that allows for variation in Jump height?
Several ways you can do that. 1. definitely do a ground check and if the player hits the ground then you can move into a landing animation. 2. Also if they jump off of something you can have a falling animation but don't have it loop unless it is an anim that is the player in a falling position and slight limb movement like arms waving around, etc...
The character gets stuck when you jump without moving, any fix? (FIXED) SET MIN MOVE DISTANCE to 0
in my playmaker there is no controller jump action help me
Hey @Dinoxmoiz. Just make sure you update to latest version. Sounds like you might have an old version of PM. If you go to Window > Package Manager, then under where it says Unity Registry (a drop down upper left of window), you can choose My Assets. Then in the search, choose Playmaker. You'll see what version you have and if an old version, you can update
The character often gets stuck in the air. Is there a solution?
Hey @redabeg, do you have an instance of when the character is getting stuck? Is it when jumping or a specific angle of the terrain?
@@BlizStudio when jumping
sorry to be a bother, but if i asked you for a digital book would you build one ?... based on category of course
Sorry for getting back late on this. Was on holiday and playing catchup. What kind of a book?
well I want to build a complete game from preLoader to end credits
Cat: 3d Platformer Arcade style 3d & how to set up a Multiplayer system.(sorry sounds soo much ...but @ the end its sounds seriously Profitable)@@BlizStudio
I am not getting player input button event
Make sure you have the latest version of Playmaker currently it's 1.9.4
when are you going to do the five nights at freddy's tutorial in playmaker I want to know how to make a fan game and my first video game happened
lol. I'll definitely need to schedule that in. Let me get through some of this current series.
The way with two triggers doesn't work well. Often it just doesn't work and the jump animation gets stuck. Much better to use one bool instead of two triggers.
Definitely if the bool works, use that one for sure. I'll have to try using a bool. Triggers are just my go-to.
Yeap, was wondering why my jump get looping. Switched to bools and it went away. Jump is working as designed. Had to add Set animator Bool to control landed and jump animator parameters.
Please can someone send me the controller jump script, i deleted mine.
You deleted the action from Playmaker scripts? If so, you can just re-import Playmaker and it will only import the things that are not already installed (your controller jump script).
I tried but unity always say that there is eror, there are many others script that are opsolet for my unity version. I expect that if the script is from an other playmaker version it can work. If you have please send me.
If you bought Playmaker form the Asset Store, then you can just delete your Playmaker folder in your project, then in Package Manager, re-install it and you should be good to go. If you re still having issues, pop over to my discord so I can see what error you have.
Can't you just send me the controller jump script ? i always tried all of these.
hlo sir i want to be a game designer. love from india
Hey Thor54. That's awesome!! You can definitely do it. There are so many opportunities!
@@BlizStudio thanks sir❤
Hi, that's))
Thanks Slash!!
Why so happy?
1
2 =)