My goal for next year is to release a demo for Next Fest (preferably February's). The all in one sprite shader could be useful and save me some time. Thanks for sharing.
Great run down! I kinda had to laugh, because I own most of them and also many humble bundles, so I'm quite the digital hoarder- and didn't really realize till just now! With that,, I can agree that Asset Inventory is a great asset for hoarders!
Some interesting stuff this time around. Usually it's a bunch of 3D/Art assets and I have absolutely zero interest in buying those. But nice plug ins and tools I'm always down for.
My goal for 2025 is to finally release atleast a demo version for my first game. Hopefully I can do it, I feel like I have minimum knowledge to do so 😅
Asset inventory needs to be bought and be made a SEPARATE program that ibtegrates with Unity, so you could keep it separate from your projects, and browse/preview and yhen inject from that one centralized location only the assets you want to your project It would make the asset handling, creating, opening and managing of projects so much easier. Since it could be ran and optimized separately, it would also make Unity itself way less clunky
🌍 Up to 60% OFF Unity New Year Sale! cmonkey.co/unityassetstore
❤ Use Coupon NYS24 on orders of $120 or more for a BONUS 10% OFF!
My goal for next year is to release a demo for Next Fest (preferably February's). The all in one sprite shader could be useful and save me some time. Thanks for sharing.
Nice! That's a great goal! Best of luck!
Great run down! I kinda had to laugh, because I own most of them and also many humble bundles, so I'm quite the digital hoarder- and didn't really realize till just now! With that,, I can agree that Asset Inventory is a great asset for hoarders!
Picked up a couple:
- Weatherade: Snow and Rain System
- The Visual Engine (Again...)
Some interesting stuff this time around. Usually it's a bunch of 3D/Art assets and I have absolutely zero interest in buying those. But nice plug ins and tools I'm always down for.
I hope your courses would have a NY sale as well 😅 really interested in the nee courses, but just can't afford them
I hope something like that will be in the future, have no money for this time. Thanks, Hugo!
My goal for 2025 is to finally release atleast a demo version for my first game. Hopefully I can do it, I feel like I have minimum knowledge to do so 😅
Asset inventory needs to be bought and be made a SEPARATE program that ibtegrates with Unity, so you could keep it separate from your projects, and browse/preview and yhen inject from that one centralized location only the assets you want to your project
It would make the asset handling, creating, opening and managing of projects so much easier. Since it could be ran and optimized separately, it would also make Unity itself way less clunky
Just buy Feel
Asset Inventory 2: getting that now!