I’ve watched several playthroughs of this game now and I always wondered why it seemed like a Sonic Wings game. I had no idea Psykio was formed by former Video System devs. I could never get too far in Strikers, but I was always amazed at how smooth the controls felt in the arcade. Those guys really knew their stuff.
I have an additional thought. If you’re going to have a charge mechanic, it needs to have an audio-visual charging cue for the whole process, a la R-Type. They’ve got it for when it’s ready, but in my experience that’s not a great way to integrate with human reflexes. It throws you off a beat. Capcom even understood this with 1941, so it’s not just an IREM thing.
I def agree with you on that. Timing them can be cumbersome. Thankfully they fixed this in the later games where you have to fill up a gauge before you can use the charge attacks. Still I don't think psikyo perfected it until very late in their run with games like strikers 1999.
Yeah I wasn't even aware of this until I started playing Gunbird a few days ago. Feel like kind of an idiot for not knowing that but I still managed to clear Sonic Wings and Sengoku Ace despite it. Just made it harder on myself.
@@PEG Yeah, I totally agree with that view.Im just an average joe player who enjoys watching expert runs but I find that bullet hell and old school shmups require different skill or mindsets ,from me at least.When I've been focused on bullet hell then I play awfully at old schools for a bit whilst the same happens when having playing only old school when I switch back to bullet hell.I think maybe it is because bullet hell are more focused on dodging while old school is more about avoiding fewer , but aimed bullets whilst also having to aim more to shoot?Anyway, a player needs all these skills imho.
I’ve watched several playthroughs of this game now and I always wondered why it seemed like a Sonic Wings game.
I had no idea Psykio was formed by former Video System devs. I could never get too far in Strikers, but I was always amazed at how smooth the controls felt in the arcade. Those guys really knew their stuff.
I have an additional thought. If you’re going to have a charge mechanic, it needs to have an audio-visual charging cue for the whole process, a la R-Type. They’ve got it for when it’s ready, but in my experience that’s not a great way to integrate with human reflexes. It throws you off a beat. Capcom even understood this with 1941, so it’s not just an IREM thing.
I def agree with you on that. Timing them can be cumbersome. Thankfully they fixed this in the later games where you have to fill up a gauge before you can use the charge attacks. Still I don't think psikyo perfected it until very late in their run with games like strikers 1999.
pro tip for Sonic Wings and early psikyo games, when your at max power, only fire when you have to. It will save your ammo for a boss or something
Yeah I wasn't even aware of this until I started playing Gunbird a few days ago. Feel like kind of an idiot for not knowing that but I still managed to clear Sonic Wings and Sengoku Ace despite it. Just made it harder on myself.
Awesome play.Btw this channel is great.Really like the fact that you cover a wide variety of shmups both 'old' and 'new school'.
Thank you, I try to play a wide range of shmups as I truly believe that is the best way to increase your ability.
@@PEG Yeah, I totally agree with that view.Im just an average joe player who enjoys watching expert runs but I find that bullet hell and old school shmups require different skill or mindsets ,from me at least.When I've been focused on bullet hell then I play awfully at old schools for a bit whilst the same happens when having playing only old school when I switch back to bullet hell.I think maybe it is because bullet hell are more focused on dodging while old school is more about avoiding fewer , but aimed bullets whilst also having to aim more to shoot?Anyway, a player needs all these skills imho.
I congratulate you for the 2-ALL clear!🥳
Thank you!
Freaking awesome game man, I’m crap 💩 at it but I really love 💕 it, the graphics are really trippy and almost mess with your head.
Agreed, the samurai theme is incredible, easily one of Psikyo's best looking games.