Incredibly Cute, Extremely Easy - How to add Fur to any Character | Blender 3.6 Tutorial

Поділитися
Вставка
  • Опубліковано 17 лип 2023
  • Quickly cover any character with fur and fuzz and instantly make them cute. This is a Blender 3.6 Geometry Nodes tutorial where I show you how to procedurally generate fur on any 3D object. Use Blender (free software) to create characters and character animations.
    Blender: www.blender.org/download/
    Download project files from Patreon
    patreon.com/_Sina
    Instagram: / sina.sketch
    ------------------------------------------------------------------------------------------------
    #blender #fur #geometrynodes #tutorial #procedural #character

КОМЕНТАРІ • 36

  • @NB_nobody
    @NB_nobody Рік тому +7

    I wish every tutorial on UA-cam was like this!

    • @sinasinaie
      @sinasinaie  Рік тому +2

      Thank you for the support, :)

  • @ksunnywazowski
    @ksunnywazowski 9 місяців тому +5

    Your tutorials are pieces of art. Thank you!

    • @sinasinaie
      @sinasinaie  9 місяців тому +1

      Wow, thank you!

    • @pizza_mana
      @pizza_mana 3 місяці тому

      @@sinasinaie +1 man, so good

  • @flavio8430
    @flavio8430 Рік тому +4

    What an incredibly didactic tutorial -- thanks for sharing!

  • @ramdogproductions
    @ramdogproductions 11 місяців тому

    Best tut ever!! Loved the hidden joke, audio FX and break downs. THNX

  • @LeneChibi
    @LeneChibi 6 місяців тому

    Spent 3 days losing my mind over how to create cute, stylized moss - and then finally found your video! Even though it's about hair, it's the perfect base for a moss workflow. Thank you SO much for this incredibly useful and well-made tutorial!

  • @tytangry5637
    @tytangry5637 Рік тому +1

    Bruh, just keep saving my projects and presentations! Thank you so much!

  • @ibrahimayad6732
    @ibrahimayad6732 Рік тому +2

    Sir. Please. Your videos are just, simply, perfect in everything. But we need them more frequently. ❤

    • @sinasinaie
      @sinasinaie  Рік тому

      Thank you for the support. I try my best, :)

  • @cesaramaral7007
    @cesaramaral7007 Рік тому

    Thanks for the tutorial!

  • @richard_robert
    @richard_robert 11 місяців тому +2

    If you use this geometry node setup inside a Curve Object instead of geometry, you don't have to convert the curve to mesh. You can use the "set curve radius" node paired with "spline parameter" to control the thickness. It only appears in render mode, but you can change the curve setting from "strip" to "strand" in the curve render settings to get a visual representation of how thick the curve is in the viewport.

    • @sinasinaie
      @sinasinaie  10 місяців тому

      Thanks, I'll look into that. :)

  • @Ttown151
    @Ttown151 4 місяці тому +3

    When I get rid of the geometry input node my object disappears. Do you know how to help with this? Thanks.

  • @tytangry5637
    @tytangry5637 Рік тому +2

    Can you make a video about how to create a procedural mossy texture for old buildings like temples and etc, as it's really required for environments projects... and thank you for this wonderful video! Big fan!

    • @sinasinaie
      @sinasinaie  Рік тому +2

      Great suggestion! I'll put it on my ideas list. :)

    • @tytangry5637
      @tytangry5637 Рік тому

      @sinasinaie I'm looking forward to seeing your next video!

  • @grougrouhh1727
    @grougrouhh1727 5 місяців тому

    Best looking tutorial ever ! how did you set the fur direction to be flat on top of the hears

  • @andrey.003
    @andrey.003 4 місяці тому

    cool. but what if we have a bed with some fur applied? the RAM is overloaded ) how to make only the fur visible to camera to be calculated and rendered?

  • @RobertWildling
    @RobertWildling 9 місяців тому +2

    Really well done tutorial video! Thank you! - Unfortunately I cannot get past 1:30. "Geometry cannot be retrieved from the modifier.". How did you get the Fuzz Generator appear in the outliner? Never seen that before (but I am a newbie...)

    • @ugly_teeths
      @ugly_teeths 8 місяців тому +1

      You have to add any other mesh, a cube for example, and then apply the Geometry nodes to THAT mesh.

  • @wowersdh1
    @wowersdh1 10 місяців тому

    Thanks for tutorial!!
    Also I want to put texture on the fur properly (such as put certain text or word on fur or customized colored texture)
    Can you tell us how? Because when I tried to add alphabet texture on fur material, Alphabet got distorted or seems like added noise automatically. Is there a way I can fix it?

  • @GinoZump
    @GinoZump 3 місяці тому

    Hey Sina, how do You deal with super long render times. That many hair instances is really making it slow!

  • @MrEmilable
    @MrEmilable 11 місяців тому

    Can you do a video on a Fur sim?
    One with the Hair Nodes, can’t find any videos on the topic

  • @minimentary1406
    @minimentary1406 10 місяців тому

    Hi Sina, How can we adjust the areas that need to remain smooth when applying this process on the model?

    • @sinasinaie
      @sinasinaie  10 місяців тому +1

      You can omit some parts of the mesh with weight painting. I demonstrate the process in this video: ua-cam.com/video/E5GpZO9NFrY/v-deo.html

    • @minimentary1406
      @minimentary1406 10 місяців тому

      @@sinasinaie thank you brother 🖐🏼

    • @minimentary1406
      @minimentary1406 10 місяців тому

      When the wind touches the surface of the model, how does the scattering occur?

  • @Sigmamagic15
    @Sigmamagic15 Рік тому

    How to remove hairs for eyes in geometry nodes?

    • @sinasinaie
      @sinasinaie  Рік тому +2

      Look into "weight painting".
      ua-cam.com/video/E5GpZO9NFrY/v-deo.html