I had an agent in Lobotomy Corporation that once survived to see past a third trumpet named Sergey. I had to be absolutely on point with positioning, movement, and shielding, but he survived on his own through a multi-Aleph breach. Wound up having the headcanon that he was, in fact, the manager in question of my own Lob Corp. Way back when i first started playing, when I had my first panic spiral, he was the only agent who didn't snap. He's managed to solo the QoH when she broke out, solo'd Nothing There, and absolutely rekt Censored's day. Suffice to say, with the random generator giving him the 'half-lidded' bored eyes, I tend to think of him as being beyond jaded and feeling resigned to the tomb he built for himself. And considering the lore behind the Abnormality whose gear he settled on wearing, I like to imagine he slowly started turning into an Aberration of Der Frieschutz. I love it when a roguelike game starts to cause you to develop your own narrative.
The Lobotomy Corporation version gives the feeling that all is lost, but this one tells you to fight, that yes, the foe will kill you, but you might kill it before it kills you.
Wow... just wow. 3rd trumpet was amazing in lobcorp, it captured the sense of hopelessness perfectly, and somehow here... it's even better. It has the same sense of overwhelming music, the lone voice almost sounding like it's calling for help, but not only that, it picks up in pace, there is the slightest element of hope shining through. This theme is... amazing doesn't begin to describe it.
In Lob, I named one of my Employees Bob. Idk how, but this dude not only survived, but also defeated both the Apocalypse Bird and WhiteNight by himself. Of course I controlled him through most of it as well as probably a little too much luck. But ever since then, ive called stronger then normal Alyphs "B.O.B Level Threats"
I like how a lot of these comments are people recounting the stories of their Lob characters, and how most of them are that they had this one person who just totally fucked up anyone and everyone.
I can't remember if Quinn was my first ever employee, but he was by far the one who served the longest. He managed to get almost every E.G.O. gift he possibly could from just a few work sessions for each abnormality. He quickly became my best agent. The other agents in my first batch all died somehow (I forgot lol), but Quinn stood. Perhaps he simply forgot to die. Any time I got new, better, equipment, it was guaranteed to go to Quinn. I gave him the personality of a philosopher, since he kept rambling on about life and death while fighting the toughest monsters in the entire facility. He managed to kill the Claw all on his own. In the end, with his 13 E.G.O. gifts and Twilight gear, he could finally rest.
I could feel that a game like lobotomy corp would be far more enjoyable if I customized and named my agents so I could get more affection towards them...
1:13
This music played in my head when I realized that the pianist was just a waw class
I had an agent in Lobotomy Corporation that once survived to see past a third trumpet named Sergey. I had to be absolutely on point with positioning, movement, and shielding, but he survived on his own through a multi-Aleph breach. Wound up having the headcanon that he was, in fact, the manager in question of my own Lob Corp. Way back when i first started playing, when I had my first panic spiral, he was the only agent who didn't snap. He's managed to solo the QoH when she broke out, solo'd Nothing There, and absolutely rekt Censored's day. Suffice to say, with the random generator giving him the 'half-lidded' bored eyes, I tend to think of him as being beyond jaded and feeling resigned to the tomb he built for himself. And considering the lore behind the Abnormality whose gear he settled on wearing, I like to imagine he slowly started turning into an Aberration of Der Frieschutz. I love it when a roguelike game starts to cause you to develop your own narrative.
The Lobotomy Corporation version gives the feeling that all is lost, but this one tells you to fight, that yes, the foe will kill you, but you might kill it before it kills you.
POV: You just signed in a weird invitation and are now facing God
Canonically speaking, all L Corp agents are carried over to LoR. And that I did.
"From break and ruin, the most beautiful performance begins."
This just shows how scary it is to be in a environment made for those Alephs is.
My dumb ass just realized that every non-backer ALEPH made it into this game, besides CENSORED (for obvious reasons).
Library of Ruina is such a great game.
Wow... just wow. 3rd trumpet was amazing in lobcorp, it captured the sense of hopelessness perfectly, and somehow here... it's even better. It has the same sense of overwhelming music, the lone voice almost sounding like it's calling for help, but not only that, it picks up in pace, there is the slightest element of hope shining through. This theme is... amazing doesn't begin to describe it.
In Lob, I named one of my Employees Bob. Idk how, but this dude not only survived, but also defeated both the Apocalypse Bird and WhiteNight by himself. Of course I controlled him through most of it as well as probably a little too much luck. But ever since then, ive called stronger then normal Alyphs "B.O.B Level Threats"
I like how a lot of these comments are people recounting the stories of their Lob characters, and how most of them are that they had this one person who just totally fucked up anyone and everyone.
"Da capo. Come back to the beginning, and begin the performance together."
"We face again, you Aleph level bastard... But this time, i'll be the one stepping over your body."
Timeline of background changes:
I can't remember if Quinn was my first ever employee, but he was by far the one who served the longest. He managed to get almost every E.G.O. gift he possibly could from just a few work sessions for each abnormality. He quickly became my best agent. The other agents in my first batch all died somehow (I forgot lol), but Quinn stood. Perhaps he simply forgot to die. Any time I got new, better, equipment, it was guaranteed to go to Quinn. I gave him the personality of a philosopher, since he kept rambling on about life and death while fighting the toughest monsters in the entire facility. He managed to kill the Claw all on his own. In the end, with his 13 E.G.O. gifts and Twilight gear, he could finally rest.
Now that is Red Mist level threat
Have to say, i'm now genuinely terrified of them now, before the music was just a little dreadful, now this is horrifying to me
I could feel that a game like lobotomy corp would be far more enjoyable if I customized and named my agents so I could get more affection towards them...