Space Engineers - (LOW VOLUME) Space Pod Start, Drone wars, Salvaging EP2
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- Опубліковано 26 сер 2024
- Space engineers.
The series is based in space primarily. And will be combat based.
Starting from vanilla space pod.
Attacked early on by space pirates.
Quickly dispatched, and recycled.
Hope you enjoy.
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Like that station
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Oh wow. I feel like this ship reminds me of something. Oh yeah! The partially assimilated Arctic Transport from Star Trek Enterprise "Regeneration".
when searching bases and ships, check beds and desks for cold hard Space Credits.
if Economy is ON, you can buy and sell stuff at Trade Stations.
The weapon target setup makes your turrets only target what you specify. Stray shots may hit something else, but once the target(s) is destroyed, it will stop. I set my guns to weapons so I can leave the rest of the ship largely undamaged. Also, the new update allows you to make turrets from static weapons.
There is a h2/0 generator onboard your refitted spawn ship. Hence suposed oxigen hack.
I see keen has been re-using stuff, the mining drone was first used in the "The first jump" scenario, and the asteroid mayday base is a slightly altered version of the "Hidden base" in the "Learning to survive" scenario.
You mentioned wanting the plans for the ships. The one at the end of your last video (that you liked) is Skyheart. I looked through the list of Random Encounters in the wiki and could not find the one at the beginning of this video.
I actually captured a Skyheart and was working on fixing it up. I really liked that ship. I moved the survival kit to the hollow overhead when you're standing in front of the gutted cargo container directly behind the door to the cockpit area, and that freed up enough room on the port side for a basic refinery. IIRC, I then added an assembler under the floor, directly under the new position for the overhead survival kit. I did a few more mods, but couldn't find any cobalt (only uranium, go figure). I ended up finding a much nicer (and larger) ship (Ponos-F1) and fixed it up instead. My Skyheart had *just* enough h2 thruster parts to fix all those damaged on the Ponos. I turned the remains of the Skyheart into a refueling stop (parked next to a very large ice deposit in a hollow in an asteroid).
Thank you.
@@painstudios148 My pleasure. :) I forgot to mention: If you have a backup you can roll back to (assuming you harvested that 4-seater in the beginning), you can go into the ship's "info" section and see the name there. The devs renamed all of them (that I've seen so far) with "Encounter" as a prefix, so the original name should still be there, and you should be able to find it in the Steam workshop. I believe most or all of these came from players' uploads.
Please reply if you do find out the name as I'd love to take a closer look at that one. :) I went after 4 maydays last night hoping to find it! :D
Tip: if you load from a previous backup, immediately save with a different name. That'll prevent it from erasing any of the more recent ones from that game when it does its auto-save.
2:35 The reason your hydrogen doesn't go down is because of the o2 generator that is connected via the small cargo box. If you build your o2 gen, you notice the ports on the top and the sides.
Love the series so far I assumed you were a bigger UA-cam base on the quality. Suprised your this small
after the last update the interior turrets became insta headshot murder machines. Splitsie released a mod to reduce their murderous tendencies. after you take a grid with a control access just go in and check the list for turrets.
There is O2/H2 Generator in the Back. But it is not shown in the toolbar
I love I
What mod spawns those small stations?
It's not a mod. I only have a speed mod, and sneaky sounds. In advanced settings I have drones, and economy enabled. It is how ever random, sometimes you get repeats before you find cool ones.