Glad you liked the tutorial! The author no longer works with us, and this is from 2016 and 3ds Max has changed a lot since then, so we can't say for sure what was used here - but given the 6 years, there are probably new ways to do the sculpting anyway ;) Thanks! Tom
I tried it by converting the sphere to an editable poly. Then I turned Soft Selection on and used the Move tool. Because the mesh is so dense you can click anywhere and start pulling. It's really quite fun and I believe that's how he did it.
I am pretty sure it's "freeform" (or other) tool from 3ds Max ribbon menu: docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-F2C0C6D6-968E-40F1-9474-5A7FC44FBC06.htm,topicNumber=d30e119611
I can see no reason why not, V-Ray has its own volume material. Best to check the Chaos YT channel for tutorials, or pop into the Chaos forums if you want to ask the community how they tackle similar situations! Thanks! Tom
+iLEZtube Not really, I just did not want to bother with scale :) The workflow is same, regardless of scale. Only absorbtion depth/displacement depth values differ.
It is not fully supported, but some users did manage to get FumeFX working with Corona: corona-renderer.com/forum/index.php/topic,10255.msg65430.html#msg65430
Add a noise, or texture map, into the absorption slot, to make it so that some parts of the clouds are invisible - that's the quick suggestion, but for more detail, questions like this are best asked over on the forum where support and the community will see them, be able to reply, you will be able to share example photos of the effect you are after, screengrabs of UI setups (or even scenes) can be shared, etc. forum.corona-renderer.com/index.php Thanks! Tom
Dont know which scripts were used here, sorry - best bet is to post on the forums where users, tutorial author etc. will see the question and be able to answer! corona-renderer.com/forum/index.php Thanks! Tom
Hi Sulphurous! The same parameters are in Corona Renderer for Cinema 4D, so the same set-ups should work there as in 3ds Max. The only change would be the modeling steps (and the parameters will be in a different location in the UI). You can find the info page about volumetrics in Corona Renderer for Cinema 4D over at help.c4d.corona-renderer.com/support/solutions/articles/12000035577-how-to-use-volumetrics-
CoronaRenderer I see, its the modelling parameters that I was asking about in particular, when i talked about the smoothness of the cloud geometry, compared to the ragged and jagged fashion these displacements are presented in Cinema 4D. Might have something to do with the noise octaves, through I'll check to make sure. Thank you very much for giving useful advice in the comments of these videos .
In Max, usually a smoothing modifier of some sort is applied (MeshSmooth, TurboSmooth or OpenSubdiv), should be possible to do the same thing in C4D - apply displacement to get the rough shape, then apply Subdivision Surface to smooth it out. Hopefully that helps!
You are among the most excellent 3D Max tutors out there! Thanks again for a wonderful tutorial.
what is the shortcut do you use to sculpt the cloud at 2:38 ??? thanks you for this turorial
Glad you liked the tutorial! The author no longer works with us, and this is from 2016 and 3ds Max has changed a lot since then, so we can't say for sure what was used here - but given the 6 years, there are probably new ways to do the sculpting anyway ;) Thanks! Tom
I tried it by converting the sphere to an editable poly. Then I turned Soft Selection on and used the Move tool. Because the mesh is so dense you can click anywhere and start pulling. It's really quite fun and I believe that's how he did it.
Amazing result! what tool do you use to sculpt at the beginning? ---- Oh, its just a regular Move Conform Brush...
+gos252 Shift drag one, to be more precise :) In the freeform tools on the ribbon.
may i ask what tool is that from 2:40,the one you use to change the ball‘s shape.
I am pretty sure it's "freeform" (or other) tool from 3ds Max ribbon menu: docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-F2C0C6D6-968E-40F1-9474-5A7FC44FBC06.htm,topicNumber=d30e119611
CoronaRenderer thank you for answering.
Ribbon - Freeform - Paint deform - Shift (before start: ribbon - modeling - convert to poly)
That was gem!! 💎
how did you sculpt the geosphere?
Each and every video is fascinating. This one in particular! Thank you so much! \m/ :3
Thank you for the kind words! We're very glad you are enjoying them and finding them useful! Tom
Great tutorial and amazing result!
so much learned today, thank you very much!
Glad you found it useful (and fun too, we hope!) Cheers! Tom
hey.. excellent tutorial ✨
i wanted to know if i could do the same in Vray?
I can see no reason why not, V-Ray has its own volume material. Best to check the Chaos YT channel for tutorials, or pop into the Chaos forums if you want to ask the community how they tackle similar situations! Thanks! Tom
@@ChaosCorona thank you so much for responding so fast! ✨
Thank you! Very good tutor!
hi guys....when i add the "coronadisplacementmod" modifier i get some black holes in the geometry...can someone help me? thanks a lot!
the same! Did you manage to solve it?
@@katpe2972 no? until it's imposible, unfortunately
Neat! Is there a special reason why you work with a really tiny model? The sphere is about one meter in the tutorial.
+iLEZtube Not really, I just did not want to bother with scale :) The workflow is same, regardless of scale. Only absorbtion depth/displacement depth values differ.
+Ludvík Koutný Just checking! :) The tutorial is _really_ good as usual.
Are voxels supported in Corona? Like fumefx
It is not fully supported, but some users did manage to get FumeFX working with Corona: corona-renderer.com/forum/index.php/topic,10255.msg65430.html#msg65430
Hello. If I want to make clouds irregular to see buildings under the clouds, what should I do?
Add a noise, or texture map, into the absorption slot, to make it so that some parts of the clouds are invisible - that's the quick suggestion, but for more detail, questions like this are best asked over on the forum where support and the community will see them, be able to reply, you will be able to share example photos of the effect you are after, screengrabs of UI setups (or even scenes) can be shared, etc. forum.corona-renderer.com/index.php Thanks! Tom
What are the scripts for camera in the toolbar you are using? Lock camera, etc
Dont know which scripts were used here, sorry - best bet is to post on the forums where users, tutorial author etc. will see the question and be able to answer! corona-renderer.com/forum/index.php Thanks! Tom
what system are you use? I see it fast
+VICLVP It's the render engine! ;)
+Benjamin B. I know ;) I about your computer). Just interestingly what computer configuration at you
Great tutorial, thank you!
Cool!
mind blown
How can you get such smooth results in Cinema 4D?
Hi Sulphurous! The same parameters are in Corona Renderer for Cinema 4D, so the same set-ups should work there as in 3ds Max. The only change would be the modeling steps (and the parameters will be in a different location in the UI). You can find the info page about volumetrics in Corona Renderer for Cinema 4D over at help.c4d.corona-renderer.com/support/solutions/articles/12000035577-how-to-use-volumetrics-
CoronaRenderer I see, its the modelling parameters that I was asking about in particular, when i talked about the smoothness of the cloud geometry, compared to the ragged and jagged fashion these displacements are presented in Cinema 4D. Might have something to do with the noise octaves, through I'll check to make sure. Thank you very much for giving useful advice in the comments of these videos .
In Max, usually a smoothing modifier of some sort is applied (MeshSmooth, TurboSmooth or OpenSubdiv), should be possible to do the same thing in C4D - apply displacement to get the rough shape, then apply Subdivision Surface to smooth it out. Hopefully that helps!
so good !
Pls show us how fume fx works with corona/
corona rocks!!!!
+ragnakim you mean "corona clouds"?
OUH JEAH!!
+Krtek Nostromo Oltskul Tlamas hummmm... good point. Corona Clouds rock!!!! :-P
very helpful
the one dislike is a fan of Brazil renderer.
Couldn't say what they are a fan of, all we can do is remind ourselves that "You can please some of the people, some of the time...." :) Thanks! Tom
Brazil doesn’t exist anymore lol it’s cool
@@innanoshe It was a famous name for quite some time - who knows, maybe it still has a fan out there lol!