Great videos! Waiting on one about the end phase and stuff often forgotten during games (like what happens when your reactor leak while in the red already). Or the optional rules.
Hey Diresam, thanks for the positive comment, It's good to know these are helping people. I will for sure be getting to the end phase, I' am currently dealing with the daunting task of trying to cover the combat phase in less the 2 hours video time. I may do a stand alone video on optional rules later on, but for the time being I' am not including them. I can't see tournaments being able to use a lot of the optional rule and highly doubt they will as they're problematic for balance. Stray shots - would add a TON of time to a game making structured rounds almost impossible Destroying terrain - would defeat the purpose of game board balance as most tournaments use pre set templates for board set up Power transfer - Easy enough this one could work, and adds an interesting element of system management Overload Voids - I kind of worry about this one for balance, if used early game its kind of suicidal for the controlling player, and late game could be game breaking.
You got me curious on that one. From what I can tell if your titan has a reactor leak in the end phase but is already in its last red position then it would take a S9 hit to the body, bypassing voids (PG 30 in the rulebook) under pushing reactor.
@@voidstofull578 good luck on explaining the whole combat phase in an entertaining fashion! About forgotten rules and optional ones, I meant it as it could be a cool topic to tackle in a future video. Even if the rules are short in AT, they have some quirks that a learning player or someone with a cursory reading of it can easily forget.
Great videos!
Waiting on one about the end phase and stuff often forgotten during games (like what happens when your reactor leak while in the red already). Or the optional rules.
Hey Diresam, thanks for the positive comment, It's good to know these are helping people. I will for sure be getting to the end phase, I' am currently dealing with the daunting task of trying to cover the combat phase in less the 2 hours video time. I may do a stand alone video on optional rules later on, but for the time being I' am not including them. I can't see tournaments being able to use a lot of the optional rule and highly doubt they will as they're problematic for balance.
Stray shots - would add a TON of time to a game making structured rounds almost impossible
Destroying terrain - would defeat the purpose of game board balance as most tournaments use pre set templates for board set up
Power transfer - Easy enough this one could work, and adds an interesting element of system management
Overload Voids - I kind of worry about this one for balance, if used early game its kind of suicidal for the controlling player, and late game could be game breaking.
You got me curious on that one. From what I can tell if your titan has a reactor leak in the end phase but is already in its last red position then it would take a S9 hit to the body, bypassing voids (PG 30 in the rulebook) under pushing reactor.
@@voidstofull578 good luck on explaining the whole combat phase in an entertaining fashion!
About forgotten rules and optional ones, I meant it as it could be a cool topic to tackle in a future video.
Even if the rules are short in AT, they have some quirks that a learning player or someone with a cursory reading of it can easily forget.
Just out of curiosity, what are common forgotten rules? I have not been allowed to play In over a year now, and its a good idea.