How NEC could do something like that. This is the perfect example how do a masterwork with very limited RAM. That programming team should receive a Nobel. Simply outstanding conversion..and PCE is a 8-bit console. Thank you for this review.
6:12 Very interesting. I have a two button , third party joystick for my Sega Master System. Everytime I used it on the original Sega Master System 2 console, I'd get the same sort of glitch. It's almost like the buttons you press give it an electric shock or something, distorting the picture for a very brief moment.
Hmm that is strange! I haven't got around to testing my actual PC engine core graphics console with this game yet. I'm thinking it might be an analogue duo glitch though.
@@retrospiritsgaiden I gave the hu-card a whirl on my analogue pocket and I was getting the same frame glitch that you noticed. that was just in handheld mode, so no external controls hooked up to my AP via docking station or anything like that. playing it on the actual pc engine did not recreate the frame glitch. Just out of sheer curiosity I will try playing on the pc engine with a 2 button pad to investigate what VideoJamesNZ mentioned in their reply. from memory I don't recall that happening with the 2 button pad, but it has been a while, and normally I would be plugging the 6 button pad in anyway. Will report back my findings 🤓🥼🔬😆
@@retrospiritsgaiden affirmative. furthermore, i have just tried playing it using an official o.g. pc engine 2 button pad, and the glitch did not arise. so it looks like you were onto something regarding the source of the bug being analogue. I'll keep an eye out for bugs in other games, but I haven't noticed it happening on any of the hu-cards I've played on the analogue pocket recently, namely splatterhouse, paranoia and (the awful) chase hq 😆. I wonder if the analogue fpga has not yet been optimised for the larger memory hu-card used for SF2 CE on the PCE. It's not a biggie but hopefully something that can be resolved at any rate. I wonder if there were any other chunky high memory hu-card games released on NEC's lil beauty 🤔.
@@hotcoffeebreath Impressive detective work there thank you for taking the time:) i just now had a quick look at analogues Duo firmware update release notes, i'm not sure the bug with SF2 has been fixed (theres a lot of fixes for other Hu cards with similar issues) but updating my firmware may help, i'll have to see what the latest jailbreak version is. i'm not sure if there are any other chunky Hu cards with SF2 capacity, if there are i bet it'll be some obscure hex based war game, or a slightly / heavily creepy dating sim!
How NEC could do something like that. This is the perfect example how do a masterwork with very limited RAM. That programming team should receive a Nobel. Simply outstanding conversion..and PCE is a 8-bit console. Thank you for this review.
it is a very impressive port, i bet they were all high fiving when they pulled this one off!
@@retrospiritsgaiden ...and imagine being a kid at the time when this hu-card hit the scene in summer of 1993! oof!
@@hotcoffeebreath blown minds all round!
6:12 Very interesting. I have a two button , third party joystick for my Sega Master System. Everytime I used it on the original Sega Master System 2 console, I'd get the same sort of glitch. It's almost like the buttons you press give it an electric shock or something, distorting the picture for a very brief moment.
Hmm that is strange! I haven't got around to testing my actual PC engine core graphics console with this game yet. I'm thinking it might be an analogue duo glitch though.
@@retrospiritsgaiden I gave the hu-card a whirl on my analogue pocket and I was getting the same frame glitch that you noticed. that was just in handheld mode, so no external controls hooked up to my AP via docking station or anything like that. playing it on the actual pc engine did not recreate the frame glitch.
Just out of sheer curiosity I will try playing on the pc engine with a 2 button pad to investigate what VideoJamesNZ mentioned in their reply. from memory I don't recall that happening with the 2 button pad, but it has been a while, and normally I would be plugging the 6 button pad in anyway.
Will report back my findings 🤓🥼🔬😆
@@hotcoffeebreath ahh cool so it doesn't really happen on actual hardware with the 'right' pad plugged in. what an odd thing!
@@retrospiritsgaiden affirmative. furthermore, i have just tried playing it using an official o.g. pc engine 2 button pad, and the glitch did not arise. so it looks like you were onto something regarding the source of the bug being analogue. I'll keep an eye out for bugs in other games, but I haven't noticed it happening on any of the hu-cards I've played on the analogue pocket recently, namely splatterhouse, paranoia and (the awful) chase hq 😆.
I wonder if the analogue fpga has not yet been optimised for the larger memory hu-card used for SF2 CE on the PCE. It's not a biggie but hopefully something that can be resolved at any rate. I wonder if there were any other chunky high memory hu-card games released on NEC's lil beauty 🤔.
@@hotcoffeebreath Impressive detective work there thank you for taking the time:) i just now had a quick look at analogues Duo firmware update release notes, i'm not sure the bug with SF2 has been fixed (theres a lot of fixes for other Hu cards with similar issues) but updating my firmware may help, i'll have to see what the latest jailbreak version is.
i'm not sure if there are any other chunky Hu cards with SF2 capacity, if there are i bet it'll be some obscure hex based war game, or a slightly / heavily creepy dating sim!