Creating Shapes with Math inside Unreal Engine Material Graph (Circle, Rounded Square, Star & More)

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  • Опубліковано 8 лют 2025

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  • @crunchy7200
    @crunchy7200 2 роки тому +46

    float p = P;
    float sum = pow(abs(UV.x), P) +
    pow(abs(UV.y), P);
    return pow(sum, 1/P);

  • @darkbluefire2617
    @darkbluefire2617 2 роки тому +1

    This is what i needed thank you

  • @daryazhurnakova8670
    @daryazhurnakova8670 Рік тому

    Really needed this info. Thanks a lot👍

  • @Thunder_Owl
    @Thunder_Owl 2 роки тому +1

    Thank you for teaching content.

  • @fernandodiaz5867
    @fernandodiaz5867 2 роки тому

    Basic and superb! Thank!!!

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 роки тому

    thnx I liked this kind of content

  • @MrShwiner
    @MrShwiner Рік тому

    Thank you~ 감사합니다!

  • @denisshafikov437
    @denisshafikov437 8 місяців тому

    It similar to GeneratedRoundRect existing node

  • @nonpurplestar4158
    @nonpurplestar4158 Рік тому +1

    Thanks for the tutorial bro_!!
    Is it possible to make the border of this shape so that you can change the colors of different parts?
    I know that the border can be made by subtracting one from the other, but this way the color of the border and the inside do not work correctly due to multiplying one shape by anothe_!!

  • @bobgratton2986
    @bobgratton2986 10 місяців тому

    How can i make it to be scalable one axe at a time on x and on y

  • @XenoExodus
    @XenoExodus 2 роки тому

    Thank you

  • @DodgerEcho
    @DodgerEcho 11 місяців тому

    how to make this shape not stretch when you zoom in on the cube?

  • @buffalosoldier-br1mi
    @buffalosoldier-br1mi Рік тому

    hi is there any way to make it replicate as pattern i did a star and want them to be random sizes and positions around my material to used as landspace it is possible?

  • @vrai_
    @vrai_ Рік тому

    how to make this tiling?

  • @sunnymon1436
    @sunnymon1436 Рік тому

    The problem with these is there's not necessarily a way to make these into a repeating texture, say for a wallpaper design in a room. Is there?

    • @Shiv0r
      @Shiv0r 3 місяці тому

      For making it tiling you just using a multiply and a fraction node after the texture coordinate. the B input can be used to tile it with a vector2.

  • @maryjoybanoc1422
    @maryjoybanoc1422 2 роки тому

    Sa