SILKROAD Project - JANUARY 2025 - How I created this environment 🌄
Вставка
- Опубліковано 9 лют 2025
- Wishlist on Steam : store.steampow...
Special thank to B1ic for sharing the music track🎵 in this video
Another month, another recap ;)
Social Media:
Bluesky : bsky.app/profi...
Twitch : / guedin13090
Patreon : / guedin
#GameDevelopment #UnrealEngine5 #IndieDev #Houdini #blender
My god, the art direction is spectacular. It's beautiful. Wishlisted!
Thank you so much!
So nice to still see you working hard at this project. I'm glad you're taking your time and I'll be there for whenever it will be ready!
Hehe, thank you for the patience ;)
Great video again! You just never miss. :D
Thank you man! Love the music!
You're one of my Role models bro, I really hope to get as far as you one day 😤
Aw man! Thank you!
you are really an inspiration wish you the best
CONGRATS ON GETTING THE GRANT!
Thanks man!
Looks really crisp, especially loving the bricks at 3:45.
Though, I can't imagine the normal map method taking more fps even with higher res normal maps, except if you are using nanite anyway.
However, iteration speed is king and this workflow looks amazing.
It's not about "calculation" of normal map shading per se, but memory. Using large textures requires more memory, and Nanite can already quickly eat up a lot of memory too
It looks better without the outline and still fits with the theme. When you look at anime often times they use backgrounds like the one without the outline while the characters are obviously still outlined.
I get what you mean, a lot of anime also use backgrounds painted without an outline. I guess at this point it's more about taste and I like it more with outline 😉