[OUTDATED] DBFZ 1.31 Goku (Super Saiyan) BnB / Advanced Combos | DRAGON BALL FighterZ
Вставка
- Опубліковано 10 лип 2024
- ►Gamerflo:
/ gamerflo_
►Blade:
/ @bladethegoat8067
/ blade96876
Music:
S4 League OST 27 - Real Overdrive (Galleon)
Sonic Adventure 2 OST - Vengeance is Mine (Radical Highway)
Timestamps:
0:00 Midscreen
4:13 Situational combos
5:40 Post vanish
6:03 Corner
7:31 Assist combos examples
If you don't understand how something is done, please make sure to read the inputs at the top of the screen or down below in the pinned comment first
The in game command history is also turned on (left of the screen) to help you visualize at which exact moment i'm pressing the required buttons to perform the combo
Notation:
L = Light
M = Medium
H = Heavy
S = Special
j = Jump
dj = Double Jump
sj = Super Jump
dl = Delay
SD = Super Dash
DR = Dragon Rush
Assist 1 = A1
Assist 2 = A2
IAD = Instant Airdash
X(Y) = Y hits of X(for example, jM(2) = two hits of jM)
[X] = hold X (for example, [DR] = hold the DR button for the extra hits)
↖️⬆️↗️ = 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ = 1 2 3
----------------------------------------
contact me:
Twitter: / kuwangerkrt
Email: thahittokrt@gmail.com
If you wish to support by donating here's the link:
www.paypal.me/KuwangerKRT
#DBFZ #DBFZ_GKU #Goku - Ігри
Corrections:
3:01 you can do 2M 5M sj9M j236S[2] SD jM dj9MS j214M dl j236M 5L 5M sjMS j236S SD jM j2H djLLS j214M for 5968, 6232 with tag jDR
6:37 you can do 2M 5M sj9M j236S[2] SD jM dj9MS j214M dl j236M 5L 5M sjMS j236S SD jLL j2H djLL dl j2H j214L for 6035
Notes:
Aiming j236L+M downward reduces the damage of the super, which does 780 damage (scaled)
j236L+M and grounded 236L+M without any angles does 830 damage (scaled)
aiming grounded 236L+M upward upward does 860 damage (scaled)
236H+S always does 860 damage (scaled)
You can still do his old double super combo by doing j236L+M[2] 236H+S from high up but this is situational due to the anti double super scaling
Notations:
Midscreen
0:12 2M 5M jc9ML j2H SD jMLL j2H djLLS j236L (4300)
0:21 2M 5M 2S 236S[8] SD jMLL djL dl jLS j214M j236M (4368)
0:30 2M 5M 2S sj9LL j2H SD jMLL j2H dj7L dl jLS jLLS j236L (4675)
0:40 2M 5M 2S sj9LL j2H SD jMLL j2H dj7L dl jLS j236S vanish j236L(whiff) jLLL 5205)
0:53 2M 5M jc9LL j236S[2] dl [SD] 66 jM 669 jLMLS j236S[2] dl SD 66 jM 669 jLL j2H SD jM j2H djLLL (5424)
1:11 5M 2M 5H [SD] 66 jM 669 jLML j2H djLLS j236S[2] SD jLLS j236L (4985)
1:21 jH jS 5LL 5M 2M 5H dl SD 66 jM 669 jLLS j236S[2] SD jM j2H djLLS j236L (4080)
1:33 5M 2M 5H [SD] 66 jM 669 jLML dj8LS j236S[2] dl SD 66 jM 669 jLL j236S[2] SD jML j2H djLLS j214M j236L+M[2] (6250, 5470 before supers)
1:54 xx j236S[2] SD jML j2H djLLS j214M [A1] [jDR] (5741)
2:03 xx j236S[2] SD jML j2H djLLL dl 236H+S (5327 before supers)
2:17 5LL 5M 2M 5H [SD] 66 jM 669 jLML dj8LS j236S slight dl SD 66 jM 669 jLL j236S[2] SD jM j2H djLL j214L j236L+M[2] (5470, 4076 before supers)
2:32 5M 2M 5H dl SD 66 jM 669 jLLS j236S[2] SD jML j2H dj7L dl jLS jLLS j214M j236L+M[2] (6017, 5237 before supers)
2:46 jH jS 5LL 5M 2M 5H [SD] 66 jM 669 jLML j2H dj7L dl jLS jLL j236S[2] SD jLLS j214M j236L+M[2] (5071, 4291 before supers)
3:01 2M 5M jc9M dj9M j214M j236M 5L 5H 2S 236S[8] sjLLS j236S SD jLL j2H djLL dl j2H j214L j236L+M[2] (6638, 5859 before supers)
3:17 xx jS j236S SD jLL j2H djLLS j214M [A1] [jDR] (6115)
3:25 5LL 2M 5M jc9M dj9M j214M j236M 5L 5H 2S 236S[8] sjLL j236S SD jM j2H djLL dl j2H j214L j236L+M[2] (5060, 4280 before supers)
3:41 jH jS 5LL 2M 5M jc9M dj9M j214M dl j236M 5L 2H 236S[8] sjLL j236S SD j2H djLL j214L j236L+M[2] (5176, before 5859)
3:57 2M 5M 2[S] 669 jLM dl jL dl dj9LL j2H SD jLLS j236L (4120)
4:05 2M 5M 2S sj9LML j2H dj9 SD jLLS j236L (3900)
4:13 2H SD jM j2H djMH dl vanish dl 5M jLLS j236S[2] SD jLL j2H djLLS j214M j236L+M (6132, 5302 before supers)
4:28 214H 66 2M 5M jc9LLS j236S[2] SD jLL j2H dj9 j4LLMS j236L (5043)
4:39 214H 66 2M 5M jc9ML j2H dj7L dl jLS jLLS j236S[2] SD jLLS j214M j236L+M[2] (6053, 5273 before supers)
4:53 214H 236M 5L 5S 5H 2S 236S[8] sjLLS j236S SD jLL j2H djLL dl j2H j214L j236L+M[2] (6482, 5712 before supers)
5:08 SD jM dj9MS j214M j236M (2580)
5:14 SD jL dl jM jc9LL j2H SD jMLL j2H dj7L dl jLS jLLS j236L (3125)
5:25 SD jM dj9M j214M j236M 5L 5H 2S 236S[8] sjLLS j236S SD jLL j2H djLL dl j2H j214L j236L+M[2] (4835, 4055 before supers) (edited)
Post vanish
5:40 236S vanish 66 2M 5M jc9LLS j236S[2] SD jML j2H dj7L dl jLS jLLS j236L (3378)
Corner
6:03 5M 2M 214M 2M 5H 236S[8] sjLL j236S SD j2H djLLS j236L (5153)
6:14 5LL 5M 2M 214M 2M 5H 236S[8] sjLL j236S SD jMS j236L (3780)
6:24 jH jS 5LL 5M 2M 2S 236S[8] sjLLS j236S SD jM djMS j214M [jDR] (4136)
6:37 2M 5M jc9M dj9M j214M j236M 5L 5H 2S 236S[8] sjLLS j236S SD jLL j2H djLL dl j2H j214L j236L+M[2] (6638, 5859 before supers)
6:53 2H SD jM j2H djM j2H j236H jMS 5H 236S[2] sjLLS j236S SD jLL j2H djLL dl j2H j214L j236L+M[2] (7028, 6248 before supers)
7:09 2H SD jM j2H djLLS j214L vanish j236M jMS 5H 236S[8] sjLL j236S SD j2H djLLS j214L j236L+M[2] 6464, 5584 before supers)
7:25 2M 5M jM djMS j214M DR A1 | A2 (3730) (edited)
Assist combos examples
7:31 2H SD jM j2H djM A1 jH 66 jLLS j236S[2] SD jML j2H djLLS j214M [A2] [jDR] 236L+M (5719 before supers)
7:49 2M 5M jc9M dj9M j214M j236M 5L 5H 2S 236S[8] sjLLS j236S SD jLL j2H djLLS j214L A2 j214M [A1] [jDR] 236[L+M] (6413 before supers)
8:25 5M 2M 214M 5H 2S 236M A1 2M 5H 236S[8] sjLLS j236S SD jLL j2H djLLS j214M [A1] [jDR] 236[L+M] (6334 before supers)
8:58 5M 2M 5H 236M A1 2369S[2] 2M dl 5H 2S 236S[8] sjLLS j236S SD jLL j2H djLLS j214M [A1] [jDR] 236L+M (6651 before supers)
I feel dumb not knowing that his leg wrecka had angles and I’ve been playing him day 1
7:34 Before A1 i think MH, i dont see H. Ty for all this combo ! :)
thanks for being in one of your videos! 🙏
This video is making me pick up Goku! Always excited when your notifications pops up, amazing work
i love playing this character man, it's so fun!! i'm not dropping him for the fusions anytime soon
thank you for the video!!
@Kuwanger KRT, you've outdine yourself for our boy SSJ protaginist after all the lacks he had in previous seasons. For some reasons, SSJ Goku is more than just the introductary character (Ruy or Ken for example), he really does have varied tool to be in any team conception at any position.
There is a lot that I learned with the Kamehame links mid-screen, new corner routes and simple (ish) sparkless T.o.D.'s
They gave Goku some SAUCE!
Another great video from the combo GOAT 🐐
Damn, what a good video! This video makes me wanna watch your 1.29 Goku Black combo video
This guide gonna be real helpful since Rollback just got announced for DBFZ.
Finally an super saiyan goku combos
7:48 gonna practice this!! 🔥🔥🔥
ths have to be some of the most cool looking combos in the game
buenisimooo!!!!
Yoooo let's goooooo(ku)
Goku is the best, thanks for the vid Kuwanger
🔥🔥🔥
I, the greatest SSJ Goku player, give this video a *MASSIVE W* 🔥
i want to know your location right now! 😈
jokes aside 🤭 W VIDEO INDEED 🔥
🙌🏼🙌🏼🙌🏼
Nice My main
I'm having a hard time in the Mid-to-Corner combo, linking the ... > j214M > j236M > 5L > .... part consistently. Is there a certain timing or delay I need to be doing? Or just mash out everything as fast as possible?
It's got a certain timing to it keep practicing it and you'll get the timing down
It may help if you slightly delay the j236m
TIP YOU DONT NEED THE FIRST JC JUST DELAY THE JUMP AND YOU GET IT GAMERFLO COMBO
0:53
you should include sparking combos aswell
00:30, how to do L after sj9? I'm new to dbfz on ps4 controller, and find the timing is quite difficult. What I tried is hold S after 2S, then I input 9 to make a high jump, but when I try to find the right time to input L, I always miss it.
I get it, the answer is practise.
Hold on just a minute
Can someone explain the rejumps timing to me? I can’t get it
I'm kinda new so forgive me for a potentially obvious question but how are you getting the 5L after a sliding knockdown at 6:38?
There is a ground bounce when 236M and 236H are used, 5L lands during it
@@KuwangerKRT Thank you!
In combo like 03:01, 06:37, why using angled version of 236R1 instead the normal version?
Its to send them downward, without doing that most of the supers in the game won’t land if you tag a character after doing the normal version
@@KuwangerKRT thanks!
Do you guys have a tip for super umping after a upwards Kame? 🙏
If you hold the special button after the kame then you can super jump with just a regular jump input. Holding the special button allows you to moon jump and super jump with just a regular jump and dash jump input.
@@Def_Not_Batman Thank you SO much!
@@SijsbRattlehead333 No problem! Hope this helps you with the combos!
Make a new one for the latest patch please
Do one for janemba plej
Wtf did they just change his ability to beam downwards after 2M5M jLL 236S with maintenance yesterday or something? It doesn't seem to work anymore they always fly up after the downward beam now
not all hitboxes on the beam send downards, you might be doing something wrong.
I can't freaking do the jL into the air ki blast into jL after the air heavy extension at 0:35
Delay SD a little bit, it helps allot ,also to connect jS - jL , I suggest to wait until the dust of jS dissapear then press L :D
@@AnsXenic omfg thank u for the last tip it helped me finally get the timing of this
@@AK-sw1nj :D its a plreasure
@@AnsXenicdoes it still work
@@skies531 ye
Men why is thaaaaat hard to do a rejump!!!!
I have no idea what this means and I play fighting games
Hit please!!!