Thank you! Brazil, that’s awesome! I have friends who trained in Jiu Jitsu for months at a time in São Paulo. They LOVED it there, especially the people and the culture.
If I understand what you are asking, you could plug a volume scatter and volume absorption into a mixer and plug that into the volume output. In Cycles you could use a principled volume shader as well. Both factors could also be driven by fresnel. You should be able to, yes.
Love your tutorials. Do you have a video showing how to do a fabric like a medium weight linen ? Or do you know of one? i can't find any fabric videos and I need them because I design sofas and soft goods. Linens, leathers, wool, etc. Any advice? Thanks for your work!!
@@KevBinge The look of the cloth and how to obtain realistic looking fabrics. I have MD which is great for cloth sim. But I haven't seen anyone using the principled shader and then making a realistic looking fabric, such as linen, leather, etc
Very cool, thanks for sharing. Was thinking a bit about how one would go about adding some bendiness to some of them for uniqueness. Is there a way to add another displacement so that it affects only a vertex group (say some vertices in the middle of object) such that its done in a random way (shift the group in one direction for instance to add a bend). Just curious how you would go about such a thing. thanks for any thoughts.
Thanks! You could do that. Maybe join the meshes and add a displacement over the whole thing, and group certain verts to be the group that the displacement acts on while ignoring everything else. You could also use a very tight soft body simulation for quick results. There are lots of ways for sure! I might do a follow on to this video if it gains some traction.
@@KevBinge - I guess one could also write a small python script to move the vertex groups (same direction within object, but random per object) - should be relatively easy script
@@KevBinge thanks! I really like using these to help me for my pathogen and disease presentations and reports for school and another reason to learn blender lol
silly question, how come this does not work on square objects? feel like they must be cylinders. is it because fresnel on a flat surface only appears further away on the "horizon"? trying to create somethign like this ua-cam.com/video/EfdRyU5H918/v-deo.html kudos
Thanks! It works in square objects as well, but it’s an “angle of incidence” thing. Square objects will show this effect but not as prominent because the angles are sharp. The curvature on the more organic shapes shows the effect more, but if you used this on crystal shapes kind of like in that video you’d referenced, it would work well too because the camera is moving so you’d see the effect more. Does that make sense? I hope I explained it in a non-confusing way lol.
@@KevBinge holy cow, thanks for the speedy response. yeah i think i understand. if you were to recreate the reference in blender, what nodes would you use? ive been trying to recreate it because i think it looks so dang cool. especially the sharp, dreamy highlights. and how it lights up the frosted glass on some surfaces. but then others it just highlights the edge of the glass. if you are looking for tutorial ideas, wink wink.. haha. anywho, ive watched a lot of your vids last few hours. ty for the wisdom and knowledge sir - thumbs up
I'm Brazilian guy and watch your videos. Thank you very much for the amazing tutorial.
Thank you! Brazil, that’s awesome! I have friends who trained in Jiu Jitsu for months at a time in São Paulo. They LOVED it there, especially the people and the culture.
"Blender user + medical animation designer" is a very niche category but one that fits my job description so I am so glad to have found your channel!
Thanks Jay! I love doing medical animation and have a number of projects under my belt in this area now too.
@@KevBinge your stuff is easy to follow and produces great results, and you make them funny and entertaining, keep up the amazing work!!
Also, just wanted to say I love the conciseness of your videos.
Thanks!!
You da man! Thanks brother, another goodie.
You da man! Thanks!!
Thank you for making this!
You’re welcome 😀
Sir please a complete tutorial on thread and Needle animation also
exactly what is needed. thanks!
Awesome! I’m glad I can help!
@@KevBinge I am working on a popular science film about the plague. I use a blender to create animations. Your videos help a lot :)
That’s awesome! Not the plague, that was gruesome, but I hope the visuals kick a$$! Good luck and let me know how it goes!
@@KevBinge Be sure to share a link on the result! :)
Thanks! I’d love to see it when it’s live 😀
Please make a explanation video on all the operations of the Blender Math node.
I’ll add it to the list! I need to review my blending algos again lol!! Thanks!!
Great tutorial!!
Thank you very much :)
You’re welcome, and thanks!!
@@KevBinge
No problem. :)
I'm a beginner with Blender and am happy about every tutorial :)
That’s awesome! You won’t be a beginner for long!
Thank you very much..
You’re welcome, thanks!!
Love your work! Is there a way to cheat a volumetric material(like a cloud) for a mesh for example the 🙊 ?
If I understand what you are asking, you could plug a volume scatter and volume absorption into a mixer and plug that into the volume output. In Cycles you could use a principled volume shader as well. Both factors could also be driven by fresnel. You should be able to, yes.
Love your tutorials. Do you have a video showing how to do a fabric like a medium weight linen ? Or do you know of one? i can't find any fabric videos and I need them because I design sofas and soft goods. Linens, leathers, wool, etc. Any advice? Thanks for your work!!
Thanks! Do you mean the look of the cloth or actual cloth simulation?
@@KevBinge The look of the cloth and how to obtain realistic looking fabrics. I have MD which is great for cloth sim. But I haven't seen anyone using the principled shader and then making a realistic looking fabric, such as linen, leather, etc
I will do that. Thanks for the suggestion! Hopefully I’ll nail it 🤪
@@KevBinge That's awesome. Thanks in advance!!
Sure thing!
video: less than 6 min
me: oMg WhY tHiS tAkE tOo LoNg
Lol!
Or a an electron path tracer for blender could be written.
Yes it could, you should do one, it might be really interesting 😀
Very cool, thanks for sharing. Was thinking a bit about how one would go about adding some bendiness to some of them for uniqueness. Is there a way to add another displacement so that it affects only a vertex group (say some vertices in the middle of object) such that its done in a random way (shift the group in one direction for instance to add a bend). Just curious how you would go about such a thing. thanks for any thoughts.
Thanks! You could do that. Maybe join the meshes and add a displacement over the whole thing, and group certain verts to be the group that the displacement acts on while ignoring everything else. You could also use a very tight soft body simulation for quick results. There are lots of ways for sure! I might do a follow on to this video if it gains some traction.
@@KevBinge - I guess one could also write a small python script to move the vertex groups (same direction within object, but random per object) - should be relatively easy script
That it would! That would be a great script!
Yesss!
👍👍
please do more 😀
Sure!
@@KevBinge thanks! I really like using these to help me for my pathogen and disease presentations and reports for school and another reason to learn blender lol
how to make space elements
I can do a tutorial on that. I love Space stuff!
OMG I AM SO EXCIIITED 😇
It would be amazing!
I’ll definitely plan one out.
silly question, how come this does not work on square objects? feel like they must be cylinders. is it because fresnel on a flat surface only appears further away on the "horizon"? trying to create somethign like this ua-cam.com/video/EfdRyU5H918/v-deo.html kudos
Thanks! It works in square objects as well, but it’s an “angle of incidence” thing. Square objects will show this effect but not as prominent because the angles are sharp. The curvature on the more organic shapes shows the effect more, but if you used this on crystal shapes kind of like in that video you’d referenced, it would work well too because the camera is moving so you’d see the effect more. Does that make sense? I hope I explained it in a non-confusing way lol.
@@KevBinge holy cow, thanks for the speedy response. yeah i think i understand. if you were to recreate the reference in blender, what nodes would you use? ive been trying to recreate it because i think it looks so dang cool. especially the sharp, dreamy highlights. and how it lights up the frosted glass on some surfaces. but then others it just highlights the edge of the glass. if you are looking for tutorial ideas, wink wink.. haha. anywho, ive watched a lot of your vids last few hours. ty for the wisdom and knowledge sir - thumbs up
does this still work in 2023?
It should, though some settings in the shaders have changed.
Looks like cheetos
X-ray Cheetos. I bet if I made them orange that would pass.
@@KevBinge 😂 yeah that's correct
😂😂