The fact that the whole boss fight is a reference to Riven Legit, with three floors of burst DPS, a top floor of three longer damage rotation, then rinse and repeat until final stand, is nut-worthy. Also, the eyes on top floor are the same pattern of Riven's eyes
Dude no way! Who could’ve guessed that a season centered around Riven would have the final boss have Riven’s eyes! Man bungie is really setting the standard here. Lightfall was such a good DLC.
I think it's cuz journey's gonna be the main motif of the final shape It was used throughout the final shape trailer so I'm hoping that it's gonna be used a ton in the final shape
@@yudipota884 Journey is probably not the Final Shape theme. It was referenced very quickly in TFS trailer one time, and Journey is explicitly the theme for Earth/The Last City. It appears in the new dungeon because it's Earth related and because it's an early post-collapse human settlement. That's why it also appears when you spawn into Midtown and D2 Bannerfall (at first), why it appeared in Scourge of the Past and Zero Hour, why the SOTP/Zero Hour music is reused is stuff like Seraph's Earth activities and the Last City Override in Splicer, and why it only appears two times in Red War. Those times were when you were fleeing the City, and in the mission Chosen, when you return to the City. No one seems to notice or know this but that's what Journey is actually about. Edit - by the way, I don't mean this comment to say that Journey won't be in TFS, rather that up to this point, this is what the motif meant. I'd be shocked if it wasn't in TFS as a callback just because it's such an important track.
I really just wish we got a slightly more unique boss design. Imagine the praise they could have got if they made another ahamkara that lived through the hunt hidden within the ruins. I know the chimera is the ahamkara but I think we’d have all liked another ahamkara because rivens boss fight legit is the what we have had yet
It’s also got many nodes to rivens fight. We have separate floors that are to represent the rooms where we deal burst dps. Then the final top where we deal the big damage. The eye are also to represent the ahamkaras eyes like how you have to shoot rivens eyes to kill her we also have to shoot hefrends to kill him.
@@LucDeTruc > Warlord's Ruin was composed by Pieter Schlosser, Skye Lewin, Michael Salvatori, Josh Mosser, Michael Sechrist, and C Paul Johnson. Only one of them.
Ikr. The whole fight represents rivens fight. The floors the final dps spot then restarting if you don’t reach final stand. Even the eyes are similar to represent rivens eyes. This and the new cutscene show that the form we see of Riven is likely the ahamkaras true form or atleast the form they chose to take most often
He 100 percent finished every track through and likely after the final shape. They aren't just going to let go their main composer without finishing all the tracks first. He's probably going to return as freelance anyways.
I love this dungeon and it’s soundtrack you come to this place and fulfill a warlords dying wish and set free Hefnd from that wish the soundtrack in this dungeon sounds so heroic.
Warlord's ruin is one of the best dungeon experiences I've ever had both doing it Day 1, subsequent runs, and to Solo-flawless. It's the perfect mix of sound, visuals, story and difficulty. The Architecture is great and fresh as we finally have a familiar Earth-based setting. The DND inspired traps made navigation interesting as well ad Bungie adding their own Destiny Taken spin to it all. The music and SFX are also amazing, it made me feel something that just matched the scenery so well. Story-wise, I LOVE anything Dragon and it was cool to see Warlord's ruin give us another Ahamkara case study via Naeem and also dropping lore about Shaxx. (Diverging here but Taranis was also a great Case Study story. Gifts and Bargains was a beautiful read.) The gameplay was also pretty solid. While on raw concept it's nothing new (cap something and bank something) but it was done in a pretty cool way. Boss fight also gave us those Wraiths to play tag with and besides them being a little buggy, the fights were great. In fact this is the first time that a dungeon has had 3 boss encounters (Duality has 3 on technicality but I am referring to Bosses ie. health bar on bottom screen over Ultras ie. Yellow bar and diamond skull). It's rough on hunter with them not being able to produce any on-demand healing or defence which matters in some places. Warlocks and titans are pretty cool though. The solo flawless was challenging and it feels like I actually earned the achievement. It didn't feel like a waste of time and a rubbish thing to do like GotD with boss shields and thereby loadout restrictive choices and it's long and dreary underwater section. Nor did it push the bar too far like Vesper's Host where Puppeteer felt like difficulty for difficulty's sake to suck the life and joy out of playing the game. Warlord's was the right amount of difficulty, a perfect balance between "You have to work for this, we're not just gonna hand it to you" and "We understand this needs to be soloable" Overall this dungeon is likely the only one I'll give a 10 because it scores so well in every regard. Every other dungeon has some flaw I could shoot it down on even if they don't apply currently.
@drsammich2898 yeah but his damage phases are short and you're pretty much in the action the whole time so personally I don't really mind it. I thought it was one of the more interesting encounters Bungie has given us over the years
Did this remind anyone else of riven legit--that is, you go up a tower doing chip damage along the way then do a lot of damage at the top. Then you go back down and start over.
in all seriousness, This dungeon was very built up by virtue of Bungie releasing dungeons more regularly as well as there being a striking lack of Scorn dungeons, and given Bungie's track record throughout the Lightfall year, I wasn't exactly sharing the load. But as it turns out, neither was Warlords Ruin, because this dungeon is SO FREAKING GOOD that it elevates my overall opinion on all of Lightfall's year-long content from mediocre to above average!
3:04 Anybody know where I can find More of this. This small part is epic. The only thing I have found so far is small parts of vanilla destiny 2 and the background theme for the final shape trailer.
Name of that melody is "Be Brave". There's a lot of Destiny 2 tracks with that. Here's a short list of some worth listening to: - Be Brave - The Wilds - Pathfinder - Grasp of Avarice
@@Breshi123 thanks. Didn't know is was in Grasp. I wish it was used more with the assortment of instruments in this track. An extended version of 3:04 would go so hard
if you haven’t found the extended version yet, the rhythm is slightly modified for this track but the extended version of this motif is the DPS theme for the second encounter of warlord (towards end of this track: ua-cam.com/video/a0IUO8H9wvA/v-deo.htmlsi=MjUm3mr-_zP4mBgy ) edit: wrong link
@@natedog2059 Yeah I love that one. It's actually a remix of Pathfinder from vanilla D2 and I've pretty much been listening to it on repeat ever since the dungeon came out. Something about the arrangement of instruments in the final boss theme though is just so good. I really hope it's a teaser to the style of music that we get in final shape. Based on the final shape reveal, I think it will be, and I'm hyped for that.
@@destiny_music_archive ah got yah ok I've got to try that next time because I've been trying to get a really good shot of savathûn over the island in her throneworld but my gun was always in the way. Thank you for the tip 😊
An amazing theme on top of it already amazing dungeon honestly, warlords is better than ghosts of the deep because once you get to the final boss, it’s just a fucking drag
This was done by Pieter Schlosser months way before the layoffs happened. Pieter has been a contractor they have on for every Destiny 2 soundtrack since Red War.
While we agree laying off anyone was a very poor decision, Pieter Schlosser composed this track and he's a contractor. He wasn't affected by the layoffs and we can potentially get more music from him post-Final Shape.
Salvatori is credited on this piece because Pieter Schlosser used the Forsaken and Guardian melodies Mike wrote. Mike didn't compose this piece. Pieter did.
He wasn't the one that composed it, people should really realise by now that Bungie has like 7 different composers and only 1 was let go, the others are far from bad.
As I've said on the community tab and in many replies now, Salvatori did not make up the entire music team at Bungie. Pieter Schlosser composed this dungeon's new theme and he wasn't laid off because he's a contractor.
@@destiny_music_archive whilst I acknowledge about being wrong about the composer of the dungeon theme here- he no doubt had strong inspiration on the pieces composed by others- and what bungie did is still unforgivable
The fact that the whole boss fight is a reference to Riven Legit, with three floors of burst DPS, a top floor of three longer damage rotation, then rinse and repeat until final stand, is nut-worthy. Also, the eyes on top floor are the same pattern of Riven's eyes
Lol "nut-worthy"
Didn’t even think about that, so cool!
I'm sorry, it's WHAT worthy?
A) I didn’t even notice that
B) I agree with @COM-IS-GAY. Please clarify
Dude no way! Who could’ve guessed that a season centered around Riven would have the final boss have Riven’s eyes! Man bungie is really setting the standard here. Lightfall was such a good DLC.
im really happy to see Journey used as a motif outside of the original and the vocal version.
Journey motiff was also in SOTP. Oh how I wana experience it agen. 😢
@@dafulegend5905 what's SOTP?
@@IM4plebzScourge of the Past
I think it's cuz journey's gonna be the main motif of the final shape
It was used throughout the final shape trailer so I'm hoping that it's gonna be used a ton in the final shape
@@yudipota884 Journey is probably not the Final Shape theme. It was referenced very quickly in TFS trailer one time, and Journey is explicitly the theme for Earth/The Last City. It appears in the new dungeon because it's Earth related and because it's an early post-collapse human settlement. That's why it also appears when you spawn into Midtown and D2 Bannerfall (at first), why it appeared in Scourge of the Past and Zero Hour, why the SOTP/Zero Hour music is reused is stuff like Seraph's Earth activities and the Last City Override in Splicer, and why it only appears two times in Red War. Those times were when you were fleeing the City, and in the mission Chosen, when you return to the City. No one seems to notice or know this but that's what Journey is actually about.
Edit - by the way, I don't mean this comment to say that Journey won't be in TFS, rather that up to this point, this is what the motif meant. I'd be shocked if it wasn't in TFS as a callback just because it's such an important track.
This was actually a really fun dungeon. The boss music here was just the icing on the cake
heh, get it, *ice*ing?
I really just wish we got a slightly more unique boss design. Imagine the praise they could have got if they made another ahamkara that lived through the hunt hidden within the ruins. I know the chimera is the ahamkara but I think we’d have all liked another ahamkara because rivens boss fight legit is the what we have had yet
Yeah, I love the design of this dungeon, gave dark souls vibes since it takes place in a castle.
The horns at the start go stupid hard
I know right, I wish we had more of them, but they hit just that much harder because of that.
The picture is giving me mad "What the last pringle see's" Vibe
Lmao
This dungeon has some of the best parts of the Destiny music pantheon all in one track. The first time you fight the boss feels truly heroic
It’s also got many nodes to rivens fight. We have separate floors that are to represent the rooms where we deal burst dps. Then the final top where we deal the big damage. The eye are also to represent the ahamkaras eyes like how you have to shoot rivens eyes to kill her we also have to shoot hefrends to kill him.
This guy mentioned pantheon 5 months before it got released into D2 he’s definitely a time traveller 😂
The Souls player in me is more inclined to solo this than other dungeons.
such a good song i hope the composer was well-compensated for this
I sure do hope Bungie won’t fire them
@@LucDeTruc
> Warlord's Ruin was composed by Pieter Schlosser, Skye Lewin, Michael Salvatori, Josh Mosser, Michael Sechrist, and C Paul Johnson.
Only one of them.
@@count3122 Didn't both the Michaels get let go?
Yes.
@@ThaAlecman yes and skye left after it happened
The riven and last wish parts are incredible
Ikr. The whole fight represents rivens fight. The floors the final dps spot then restarting if you don’t reach final stand. Even the eyes are similar to represent rivens eyes. This and the new cutscene show that the form we see of Riven is likely the ahamkaras true form or atleast the form they chose to take most often
I finally did my solo flawless of this dungeon yesterday and don't need anymore to hear this ost again 🥰🥰
Probably the coolest thumbnail shot ive seen from you, so menacing
Yes
I was here thinking that we'd never get a song like or even referencing Journey.
Nothing makes me happier than being proven wrong.
The Insurrection Prime boss theme does
they never miss with the music in this game
IT IS HERE, THIS TRACK SLAPS
Duke Fishron
I hate this 😂
Best comment😂
This boss is an absolute nightmare, but I know what I must do
Solo dungeon
At least once more, O vengeance mine
Me and my fireteam referred to this encounter as "American tag" because it's literally just tag but with WEAPONS OF MASS DESTRUCTION
1:26 onwards is just amazing. Salvatori may have left Bungie, but he left some godly music behind him.
Left? He was *fired*
This was a Schlosser track! Love Salvatori and I’m sad he’s fired, but he’s not the only destiny composer lmao
@@siravia919how do you know who the main composer for each track is? Where can I check that
@@Brian-wp9er breshi puts it in the description of each video - the first composer listed is the one who created the track
He 100 percent finished every track through and likely after the final shape. They aren't just going to let go their main composer without finishing all the tracks first. He's probably going to return as freelance anyways.
this dungeon is a better dragonslaying story than Last Wish. I also LOVE all 3 encounters are bossfights, it's like a dark souls level
my group was making so many elden ring references during our run
@@Echo0ft1cuu”Someone must extinguish thy flame. Let it be Margit the Fell!”
Yeah that’s definitely a take, a very crazy one
"So eager for blood!"
"Pursue your prey, O Vengeance Mine"
do you wish for my death o vengeance mine
I love this dungeon and it’s soundtrack you come to this place and fulfill a warlords dying wish and set free Hefnd from that wish the soundtrack in this dungeon sounds so heroic.
Easy to learn, amazing graphics, good level of difficulty, requires to think on your feet.
I've always dreamed of fighting a shark in Destiny 2!
That's one fucked up shark 😆
Nah that’s just a fish
Its meant to be a Beholder from DnD.
@@UndeadMunchiesvery fitting, cuz of the fantasy setting that the dungeon has
@@UndeadMunchies A Beholder with Aimbot
Man, the intro gives me goosebumps everytime!
The homing shots and splash damage plus the Taken pools were a pain.
This Boss was hell with just duo 💀
Even worse solo
@@harperwilson816ogre was worst
Thank you for providing these, just did a metal version of this track, great song 🤟
1:01 -- best part
JOURNEY MOTIF JOURNEY MOTIF. THIS IS GOOD
I don’t hear it, what’s the time stamp?
@@zatderpscout6017 1:28
@@zatderpscout60171:29
Hands down the best final boss for a dungeon the music and the ascension to the top its very fitting sounds like raid music.
Warlord's ruin is one of the best dungeon experiences I've ever had both doing it Day 1, subsequent runs, and to Solo-flawless. It's the perfect mix of sound, visuals, story and difficulty.
The Architecture is great and fresh as we finally have a familiar Earth-based setting. The DND inspired traps made navigation interesting as well ad Bungie adding their own Destiny Taken spin to it all.
The music and SFX are also amazing, it made me feel something that just matched the scenery so well.
Story-wise, I LOVE anything Dragon and it was cool to see Warlord's ruin give us another Ahamkara case study via Naeem and also dropping lore about Shaxx. (Diverging here but Taranis was also a great Case Study story. Gifts and Bargains was a beautiful read.)
The gameplay was also pretty solid. While on raw concept it's nothing new (cap something and bank something) but it was done in a pretty cool way. Boss fight also gave us those Wraiths to play tag with and besides them being a little buggy, the fights were great. In fact this is the first time that a dungeon has had 3 boss encounters (Duality has 3 on technicality but I am referring to Bosses ie. health bar on bottom screen over Ultras ie. Yellow bar and diamond skull). It's rough on hunter with them not being able to produce any on-demand healing or defence which matters in some places. Warlocks and titans are pretty cool though.
The solo flawless was challenging and it feels like I actually earned the achievement. It didn't feel like a waste of time and a rubbish thing to do like GotD with boss shields and thereby loadout restrictive choices and it's long and dreary underwater section. Nor did it push the bar too far like Vesper's Host where Puppeteer felt like difficulty for difficulty's sake to suck the life and joy out of playing the game. Warlord's was the right amount of difficulty, a perfect balance between "You have to work for this, we're not just gonna hand it to you" and "We understand this needs to be soloable"
Overall this dungeon is likely the only one I'll give a 10 because it scores so well in every regard. Every other dungeon has some flaw I could shoot it down on even if they don't apply currently.
I seriously cannot think of a single thing wrong with this dungeon
Only thing I can think of is the lack of health on the 1st boss
@drsammich2898 yeah but his damage phases are short and you're pretty much in the action the whole time so personally I don't really mind it. I thought it was one of the more interesting encounters Bungie has given us over the years
Not enough screebs around the trap chests lol
Jail cell
Eh I think the final boss’ health could be cut by like 30% without detracting from the experience but other than that it is literally perfect.
There's also the dps theme from scourge of the past at 2:02
That's a melody from Journey. :)
@@destiny_music_archive i'm sorry but i fail to hear journey here. From which part of journey?
nvm, found it. it's in 5:54 onwards in Journey.
"Warlord's Ruin" Dungeon: Final Encounter
"Hefnd's Vengeance Blighted Chimera"
0:00 Beginning
0:44 Mechanics Phase 3
3:22 DPS Phase 2
3:30 Final Stand
3:56 End
Did this remind anyone else of riven legit--that is, you go up a tower doing chip damage along the way then do a lot of damage at the top. Then you go back down and start over.
It's definitely on purpose. The eyes on top floor are same pattern as Riven's eyes too
the final boss us meant to be an avatar of hefnd -an ahamkara- so that tracks
So Hefnd translates into Vengeance. So the boss’s name is Vengance’s Vengeance
My friends and I couldn’t stop laughing when we noticed the boss’s name was “Hefnd”
3:21 best part hands down ]
in all seriousness, This dungeon was very built up by virtue of Bungie releasing dungeons more regularly as well as there being a striking lack of Scorn dungeons, and given Bungie's track record throughout the Lightfall year, I wasn't exactly sharing the load.
But as it turns out, neither was Warlords Ruin, because this dungeon is SO FREAKING GOOD that it elevates my overall opinion on all of Lightfall's year-long content from mediocre to above average!
Ghosts of the Deep and most seasonal activities didn't do it for you? I'd those were some of the better ones we had over the years.
D2 music always slaps
Okay when i hear this first time my reaction was: dammmm this song is fucking good
3:04
Good
Poisonous Feast O Vengeance Mine
giant taken fish
3:04 Anybody know where I can find More of this. This small part is epic. The only thing I have found so far is small parts of vanilla destiny 2 and the background theme for the final shape trailer.
Name of that melody is "Be Brave". There's a lot of Destiny 2 tracks with that.
Here's a short list of some worth listening to:
- Be Brave
- The Wilds
- Pathfinder
- Grasp of Avarice
@@Breshi123 thanks. Didn't know is was in Grasp. I wish it was used more with the assortment of instruments in this track. An extended version of 3:04 would go so hard
if you haven’t found the extended version yet, the rhythm is slightly modified for this track but the extended version of this motif is the DPS theme for the second encounter of warlord (towards end of this track: ua-cam.com/video/a0IUO8H9wvA/v-deo.htmlsi=MjUm3mr-_zP4mBgy )
edit: wrong link
@@natedog2059 Yeah I love that one. It's actually a remix of Pathfinder from vanilla D2 and I've pretty much been listening to it on repeat ever since the dungeon came out.
Something about the arrangement of instruments in the final boss theme though is just so good. I really hope it's a teaser to the style of music that we get in final shape. Based on the final shape reveal, I think it will be, and I'm hyped for that.
Not a remix. :)
This dungeon uses Pathfinder exactly as Rotem composed it from the 2017 game launch.
I just call him fish
Do you wish for these tunes, O Vengeance Mine?
*O’ vengeance mine*
I kinda don't wanna buy the dungeon key, but this dungeon...
The Book of Gambit - HELLFIRE
I think a melody associated with Fikrul can be heard at 1:41
10/10
This just made me realize I forgot to turn in game music back on before running the dungeon.
well I guess there's always tomorrow
My friend how did you get suck an amazing photo of Hefinds vengeance? I've tried with the Hud off but my gun is always there how do I hide the gun
I take a screenshot while swapping weapons. There's a few frames where there's no gun onscreen.
@@destiny_music_archive ah got yah ok I've got to try that next time because I've been trying to get a really good shot of savathûn over the island in her throneworld but my gun was always in the way. Thank you for the tip 😊
I can't pick out where the dmg phase begins where it ends
It starts with that Keep of Voices section towards the end and plays through some of the more heroic parts before it at random until DPS ends.
That's because there are multiple (6) damage phases in one full phase.
An amazing theme on top of it already amazing dungeon honestly, warlords is better than ghosts of the deep because once you get to the final boss, it’s just a fucking drag
Is this on Spotify
Sadly no, I want it too
My solo flawless takes 10:30 hours 😭😭😭😭
ok. who cooked with this? make them the head chef. AND KICK EVERYONE ELSE OUT.
Is it just me or do I hear a bit of scourge in this dungeon
You're hearing "Journey" which Scourge of the Past also referenced.
sooo is this by the og that they laid off or is this someone else cause this is good
This was done by Pieter Schlosser months way before the layoffs happened. Pieter has been a contractor they have on for every Destiny 2 soundtrack since Red War.
Lightfalls dungeons>>>>>lightfalls raids
This feels more like a raid than ron did
More proof that getting rid of Salvatori is one of the most moronic decisions ever 😢
While we agree laying off anyone was a very poor decision, Pieter Schlosser composed this track and he's a contractor. He wasn't affected by the layoffs and we can potentially get more music from him post-Final Shape.
@@destiny_music_archive Ah didn't know that. Thanks for the insight and clarification!
As we get further and further into destiny, we will start to hear less and less of Michael salvatori’s pieces. Let’s enjoy his music while we can.
This wasn't Michael
@@mcswisscheese3031description says otherwise
Salvatori is credited on this piece because Pieter Schlosser used the Forsaken and Guardian melodies Mike wrote. Mike didn't compose this piece. Pieter did.
@@Telesto_Timelost description also has like 4 other names, so why aren't they being praised while Salvatori is?
@@mcswisscheese3031 idk, but saying that Salvatori wasn’t part of it would be incorrect
Amazing track! A shame it reminds me of who composed it and what became of them...
One one guy was let go. Should really know the info
Schlosser is still working for Bungie
@@omensoffateyou say you should know your info but it was at least 2 people who were let go lmao
He wasn't the one that composed it, people should really realise by now that Bungie has like 7 different composers and only 1 was let go, the others are far from bad.
bungie looked at this and was like "not good enough" and fired the composer
what the fuck
As I've said on the community tab and in many replies now, Salvatori did not make up the entire music team at Bungie. Pieter Schlosser composed this dungeon's new theme and he wasn't laid off because he's a contractor.
@@destiny_music_archive whilst I acknowledge about being wrong about the composer of the dungeon theme here- he no doubt had strong inspiration on the pieces composed by others- and what bungie did is still unforgivable
@@destiny_music_archive
The damage has been done, community tabs or not bungie made some massive mistakes and people will never forgive them
Sure but that doesn't give anyone an excuse to spread blatant misinformation.
Look at the name of one specific composer :/
At least once more, O vengeance mine.
So eager for blood!