@@ShadowMoon878 Atari's "Hard Drivin" and Namco's "Winning Run" predated Virtua Racing. Although VR ran so much smoother and faster. But not the first 3D racer.
Sega were the masters at making you feel like Christmas morning had arrived when you saw one of their new arcade games. Even now I feel like an excited kid seeing this.
What absolutely fascinates me about this game was the fact it was released in 1992, which to me, IMO, is practically still the 1980s, this game, alongside Ridge Racer, marked a turning period that made the 90s the 90s.
When you consider that this game entered arcades one year after the SNES was released in the US ,and the same year that "Wolfenstein 3D" was released on PCs, this blew arcade goers minds.
@Zero Efficiency "Sega Model 1 The Sega Model 1 is an arcade system board released by Sega in 1992. It was Sega's first polygonal 3D hardware. The first game for the system, Virtua Racing, was designed to test the viability of the platform and was never intended to be released commercially, but it was such a success internally that Sega did so anyway. However, the high cost of the Model 1 system meant only six games were ever developed for it, among them the popular fighting game Virtua Fighter. Like the previous Super Scaler pseudo-3D arcade boards, the Model 1 3D arcade board was designed by Sega AM2's Yu Suzuki.[41]"
As a boy of 16, I had a mate who’s dad worked at a fruit (reel) machine factory (who I later went to work for myself), who was able to get us into the ATEI Show at Earl’s Court in London for a few years, posing as trainees for certain made up companies. It was a different time then of course. Anyway, all machines were set on Freeplay so we literally hit the Start button and we’re away. The show was always in January, and in ‘92 they had a massive linked 8-play VR machine there. Winners were given a Sonic the Hedgehog stuffed toy by Yu Suzuki (for a bit anyway), although many, including myself hadn’t really heard of him, or knew him. It was amazingly loud and very immersive on the massive screens, still remember the music pumping through the chairs. This was pre-internet news really, so it was a big surprise to us when in those days, all we had to go on were monthly magazines. A few years later when Ridge Racer premiered, Sega had an unnamed stock car type racing game demo running, with partial texture mapping. Looked impressive and went on to become Daytona USA. Brilliant days. Still love VR.
I remember playing this at (Playdium Toronto) in the cockpits an 8 machine linked up.. they had a live announcer on the mic calling the race and I WON. It was cool to have your name called out when you win.
I remember an 8-player setup at Chuck E. Cheese in Garden Grove, CA. Ten machines total: there were two linked spectator units (one screen on top of P2/P3, the other on top of P6/P7). Man, arcades were just so great in the 90s.
@@Formedras Same where I grew up but it was the Suzuka 8 Hours Motorbike racing game. 10-player set up and the first and second place will be shown on the built-in monitor above.
We are oversaturated with games with realistic lighting, textures, and shader effects. Its good to look at an untextured game, as it looks more "video gamy".
I competed in this game with more than 6000 people in a computer show. I got 6th over all after few days of elimination! It was amazing to play it in a 8-player set up with full sized arcades! It was absolutely cutting edge!
Even though I was too young to remember this, the fact this this game came out in '92 is still able to blow my mind after playing console games that came out during that time. Star Fox for the SNES wouldn't release until a few months later in early '93.
one of the arcages in blackpool used to have this. whenever I went, I would spend a ton of money on it. back then, it was an absolute time sink, and I still remember being blown away by the graphics.
@@inceptional Nooo, sorry, I'm saying it does!!! Good point, RR uses textures... Maybe for RR to look good now, you'd have to update the textures at higher resolutions?
Was definitely ahead of its time, loved it as a child when it first came out and still do today. I really loved the realistic sounds of the F1 engine too.
That is pretty cool how the screen shakes when you expect it to shake driving a real race car in rough turns. This was in 1992, What a time to be alive.
When this was released in the UK, the only machines in the country were at the London Trocadero. A few years later, Sega World was built there which had the full 8-player setup. I recall first seeing Virtua Racing on some show on TV (might have been Top Gear) and was stunned by the visuals. Most of us were running 386 PC's and Amigas back then and F1 Grand Prix was about as good as it got for 3D racing games, so seeing this was an eye-opening experience. It showed where the future lay, with 2D sprite scalers such as Outrun suddenly looking extremely dated. The idea of having this at home seemed an impossible dream.
It is inredible how now 3D graphics are just millions and millions of polygons with mindblowing shading, light and shadow effects, with just the necessary textures for detail. VR could display a real-like environment with those 180000 polygons, when for example Daytona relied too much in textures since it could only display few more polys and it would only be seen like a updated VR with NASCAR cars instead of F1.
This game was immense especially in the arcade. But I could never master the last corner. 4 lanes wide and still could not get round it quickly. Forgot how many times I went onto grass and spun. I still blame the octangles for wheels lol
_Fun fact: This racing game is the first F1 car game that shows 3D car images._ Not even close. Winning run in 1988 and Microprose F1 for computers before this one.
The Model 1 hardware makes Virtua Racing look amazing for 1992. I'm so happy Sega ported this game to the Nintendo Switch eShop. I'm hopeful that Sega will wise up and develop a reboot exclusively for the Switch.
Copying this from a book, back in the days, 3D in videogames was a gimmick, it was used to sell more copies, but usually made the game worse, this is when 3D was used to improve the game. Playing this game is like witnessing the discovery of fire.
I see there is diference too much at all between 1992 arcade version and 1994 16bits version. But the last one is more than good in Mega Drive or Genesis either.
So we live in an age where home versions are better than the arcade. Imagine telling that to the child version of you. Let that sink in for a moment :)
I remember the 1st time I saw this arcade machine in real life. I was simply blown away. Nothing in its days came even close to this.
WAY ahead of its time graphically.
same, the graphics of the game was revolutionary
It was the first arcade racing game that was in 3D. Because of this, Sega went on to develop Daytona.
@@ShadowMoon878 Atari's "Hard Drivin" and Namco's "Winning Run" predated Virtua Racing. Although VR ran so much smoother and faster. But not the first 3D racer.
Yeah, this was HUGE for 1992.
Sega were the masters at making you feel like Christmas morning had arrived when you saw one of their new arcade games. Even now I feel like an excited kid seeing this.
Almost 30 years later...
and STILL IN LOVE with the sound they choose for the engine
What absolutely fascinates me about this game was the fact it was released in 1992, which to me, IMO, is practically still the 1980s, this game, alongside Ridge Racer, marked a turning period that made the 90s the 90s.
Check out Namco’s Winning Run series. The first game was 1988. It ran off the then I M M E N S E L Y powerful Namco Polygonizer board
Even today I love the 3D and overall feeling of that game !
When you consider that this game entered arcades one year after the SNES was released in the US ,and the same year that "Wolfenstein 3D" was released on PCs, this blew arcade goers minds.
@Zero Efficiency "Sega Model 1
The Sega Model 1 is an arcade system board released by Sega in 1992. It was Sega's first polygonal 3D hardware. The first game for the system, Virtua Racing, was designed to test the viability of the platform and was never intended to be released commercially, but it was such a success internally that Sega did so anyway.
However, the high cost of the Model 1 system meant only six games were ever developed for it, among them the popular fighting game Virtua Fighter. Like the previous Super Scaler pseudo-3D arcade boards, the Model 1 3D arcade board was designed by Sega AM2's Yu Suzuki.[41]"
It's stylish. And it means even with limited resources you can create beautiful things, if you have a good taste.
As a boy of 16, I had a mate who’s dad worked at a fruit (reel) machine factory (who I later went to work for myself), who was able to get us into the ATEI Show at Earl’s Court in London for a few years, posing as trainees for certain made up companies. It was a different time then of course. Anyway, all machines were set on Freeplay so we literally hit the Start button and we’re away. The show was always in January, and in ‘92 they had a massive linked 8-play VR machine there. Winners were given a Sonic the Hedgehog stuffed toy by Yu Suzuki (for a bit anyway), although many, including myself hadn’t really heard of him, or knew him. It was amazingly loud and very immersive on the massive screens, still remember the music pumping through the chairs. This was pre-internet news really, so it was a big surprise to us when in those days, all we had to go on were monthly magazines. A few years later when Ridge Racer premiered, Sega had an unnamed stock car type racing game demo running, with partial texture mapping. Looked impressive and went on to become Daytona USA. Brilliant days. Still love VR.
It's difficult to tell why, but this still looks amazing.
It’s because it has that charming low poly style, it looks cute instead of outdated
I can think of plenty of reasons. The colours, the lighting, the blocky geometry, the painted backgrounds..
@@bulb9970 What? This looks outdated as heck.
@@videotape2959 its not ugly, looks pretty clean unlike ps1 games
Reminds me of Hot Shot Racing. Similar graphics style
I remember playing this at (Playdium Toronto) in the cockpits an 8 machine linked up.. they had a live announcer on the mic calling the race and I WON. It was cool to have your name called out when you win.
I remember an 8-player setup at Chuck E. Cheese in Garden Grove, CA. Ten machines total: there were two linked spectator units (one screen on top of P2/P3, the other on top of P6/P7). Man, arcades were just so great in the 90s.
@@Formedras Same where I grew up but it was the Suzuka 8 Hours Motorbike racing game. 10-player set up and the first and second place will be shown on the built-in monitor above.
It was Virtua Formula for sure, however all arcade cabinets were destroyed, which is a shame.
that's exactly just like in lasvegas circus circus hotel & casino speakers behind the ears and everything virtual announcer just like you said
Dang, you're lucky.
5:23 Love that guy in the back there!
He's just having a great time.
We are oversaturated with games with realistic lighting, textures, and shader effects. Its good to look at an untextured game, as it looks more "video gamy".
yup, i admire how they could manage to make a realistic racing game with an arcade platform that could only shade objects in solid colors
Im soo late but Take a look of "Hotshot racing" you might like it
I competed in this game with more than 6000 people in a computer show. I got 6th over all after few days of elimination! It was amazing to play it in a 8-player set up with full sized arcades! It was absolutely cutting edge!
It's still beautiful!
This game is still beautiful to me. Those Sega colours :)
Even though I was too young to remember this, the fact this this game came out in '92 is still able to blow my mind after playing console games that came out during that time. Star Fox for the SNES wouldn't release until a few months later in early '93.
one of the arcages in blackpool used to have this. whenever I went, I would spend a ton of money on it. back then, it was an absolute time sink, and I still remember being blown away by the graphics.
There's just something really nice about the simple, clean, and solid-looking flat-shaded polygoal visuals in this game, even now.
Why do you think it looks way better than Ridge Racer 1, even though it came out some years later?
I just realised now..
@@inceptional Nooo, sorry, I'm saying it does!!! Good point, RR uses textures...
Maybe for RR to look good now, you'd have to update the textures at higher resolutions?
@@inceptional and thx 4 taking the time!
Switch version just came out!! Great update of a classic, widescreen 60 fps with crisp graphics and online multiplayer! Also 8-player splitscreen
They fucked up on the coloring though... :/
@@Spaghettaboutit press one of the z buttons at attract screen, they added a gamma slider and you can now adjust to taste!
@@frog-girl-68000 that’s fantastic to hear! Thanks for the heads up!
I was heavy into wanting to code 3d graphics when I played this, so it was just as much a study of the tech as it was a fair racing experience.
Was definitely ahead of its time, loved it as a child when it first came out and still do today. I really loved the realistic sounds of the F1 engine too.
Had this on my Sega megadrive. I'd never seen anything like it before!
Man, this soundtrack kicks ass!
That is pretty cool how the screen shakes when you expect it to shake driving a real race car in rough turns. This was in 1992, What a time to be alive.
Playing this in the arcade was SO GOOD! Same with Daytona USA
The developers for this game went on to develop Daytona
Yu Suzuki masterminded some of the greatest games ever made.
It looks smoother than what it does when I play it on mame. Your clip has inspired me to see what I can do in order to tweak mine.
The video quality is amazing! Thanks for the upload!
Not Nintendo, not Playstation, was Sega who bring to us the graphics evolution.
When this was released in the UK, the only machines in the country were at the London Trocadero. A few years later, Sega World was built there which had the full 8-player setup. I recall first seeing Virtua Racing on some show on TV (might have been Top Gear) and was stunned by the visuals. Most of us were running 386 PC's and Amigas back then and F1 Grand Prix was about as good as it got for 3D racing games, so seeing this was an eye-opening experience. It showed where the future lay, with 2D sprite scalers such as Outrun suddenly looking extremely dated. The idea of having this at home seemed an impossible dream.
This Is My Allmost Favourite Video Game From Sega
engine sounds amazing!!!
I love this game, got in on Nintendo Switch! Yeah!
It is inredible how now 3D graphics are just millions and millions of polygons with mindblowing shading, light and shadow effects, with just the necessary textures for detail.
VR could display a real-like environment with those 180000 polygons, when for example Daytona relied too much in textures since it could only display few more polys and it would only be seen like a updated VR with NASCAR cars instead of F1.
Just a heads up that this will be available worldwide on the Nintendo Switch next Thursday and it has online play.
懐かしい
1.スタートボタンを押しながら
アクセルを踏むとマニュアル7速
になります。(とお姉さんが言う)
2.マニュアルシフトは最高速が
330キロになる。
3.周回数変更で10周くらいに
するとタイヤのタレが発生する
絡みでピットイン
ワンストップ作戦が必要になる。
4.F1を模したコクピットの
大型筐体があったが
シート調整は電動という
豪華仕様だった。
ちなみにシフトチェンジは
セミオートマっぽく
パドルシフトだった。
(筐体がフェラーリっぽく赤)
This game was immense especially in the arcade.
But I could never master the last corner. 4 lanes wide and still could not get round it quickly.
Forgot how many times I went onto grass and spun. I still blame the octangles for wheels lol
Fun fact: This racing game is the first F1 car game that shows 3D car images.
_Fun fact: This racing game is the first F1 car game that shows 3D car images._
Not even close.
Winning run in 1988 and Microprose F1 for computers before this one.
Beautiful 3D, I like this game.
Aún hoy en 2022 siguen sorprendiendo muchisimo los graficos tan avanzados de este juegazo
This was my favorite game then I got to take it home.
Played this on machine with wheel and force feedback and seats.. like 30 years ago ;)
The Model 1 hardware makes Virtua Racing look amazing for 1992. I'm so happy Sega ported this game to the Nintendo Switch eShop. I'm hopeful that Sega will wise up and develop a reboot exclusively for the Switch.
Port Begging sucks.
I played on Sega Saturn in 15 years ago from Japan
It’s so much fun to play in the arcade with a steering wheel.
This was an Awesome Game!!!
Get you the exciting race!
当時から思ってたんだけど、チェックポイントを通過した時は何と言ってるんだろう。「タイムボード」に聞こえるけど。。。
チェックポイントを通過するとアナウンサーが「タイムボーナス!!」と言っています。 :)
@@g.u.959 長年の疑問が解けた!!ありがとうございます😭
I used to love this game. Only beef was the fact that your car, as in so many other racers, was much faster than the AI cars!
This is insane for 92.
Check out Namco's Winning Run from 1988! Full 3D racer, just not as nice looking or as high a frame rate! :)
@@yukatoshi Thanks, I will.
@@BiscuitHead22 No worries!!
Esa gorra que vuela al final, es épica.
Still looks silky smooth.
本作当時は、視点変更が出来たってだけで衝撃的なインパクトがあったわ…
nice classic game.
a real classic.
Dulu sering main di dindong pake koin seribu
92年にもうこういうバーチャ出てたのか
5:05 Thanks For You Atention 😭😭😭
Any tips for winning?
There were two parallel generations of graphics back in the 90s:
- current gen (consoles)
- next gen (arcades).
Just got this for Switch
I play it everyday at least one race. This game and Hatsune Miku are always on my Switch.
this game is impressive and i love that. also is very impossible to win 1st place
This was Jeff Gordon’s favourite game in 1994
Uno de los mejores video juego de autos de principios de los 90
do you somebody know what the voice says when the car passed the checkpoint ?
Time Bonus
@@powerlessatari595 thank you!
I would have loved to see a 3D Sonic game on the Model 1.
The first 3D game ❤
The 3D animations looks like it came straight from the Money for Nothing music video.
Same engine as F1 pole position on the Nintendo 64 :)
this is my ASMR
What I'd do to see this arcade machine in real life...
2:38
Phantom hit in the wheel ?!
Is this a real machine?
i wonder why it judders when you turn..
Hoy lo jugue por primera vez y estaba genial el juego este 😷
Is it possible to get in first place on the second race track?
Yes
@@PacGuy765 This is very hard. I only get in third. Any tips?
Can you walk me through how to get this game running on my gaming pc?
Download the latest MAME. Install it. Then download arcade game files you want to play. Everything is free.
Xbox games don't look as good as this!
I’ve never seen this. Daytona usa gets all the credit
右上の黒点はなに?Switch版にもあるけど。
Wow.....They really thought this was the future in gaming visuals.
Well it was? Video games were all 2D in 1992.
If it wasn't... What was? 🙂
@@hoorayforhawksbills certainly not squares and triangles. Sprite based games aged better than this
@@DDRUTOU It's a shame that you don't like this game anymore. But it's entirely your fault, not the game's or its visual style.
@@videotape2959 I am all types of confused by your comment
I missing my teen age
My god, it hat awful pop-in but I played the hell out of it. On arcade, 32x, Saturn, 360 and so on. Its just a classic like Daytonaaaa!
better graphics than roblox
Copying this from a book, back in the days, 3D in videogames was a gimmick, it was used to sell more copies, but usually made the game worse, this is when 3D was used to improve the game.
Playing this game is like witnessing the discovery of fire.
But this was a wide-screen game. So it looks narrow here.
5:33 A E S T H E T I C
I see there is diference too much at all between 1992 arcade version and 1994 16bits version. But the last one is more than good in Mega Drive or Genesis either.
I thought the racer was supposed to be Jacky Bryant.
TIME BONUS!
Only 1 second to spare and a broken front wing LOL
I got every car going in this game and it was easy
Los ingenieros que cambiaban las ruedas en el pit. 😂😂😂
↑やったことあります。
Makes Hard Drivin look like it was made of cardboard and a toaster.
1:32 TIME BONAH
モニターの縦横比が4:3になっとる
周回を重ねるとタイヤのグリップ感がなくなっていくのがリアルがあって面白かったな。
てか日本のゲームなのにコメントが外国の人ばかりなのは何で?w
The Genesis version wasn't a bad port for what they had, but if you had to choose, go to the arcade.
16:57
So we live in an age where home versions are better than the arcade. Imagine telling that to the child version of you. Let that sink in for a moment :)
Back then it was Arcade>Consoles>PC It's ironic how nowadays it's the exact opposite.