4:27 PrincessLuna noticed that his teammate's turrets had no juice and immediately sent Energy over. Shit like this is part of the reason why I love BAR.
No judgement what so ever but I found myself chuckling at how much you misnamed units in this cast. It might be the most ever. Demons instead of Dragons. Cataphracts instead of Catapults. Destroyers instead of battleships. Again I get it, there's a lot going on and tons of units to memorize, it just made me chuckle.
ok so this ticked my brain, and i opened excel: what are the efficiencys of the generators in bar? simple enough, i filled a few table in about 30 mins(im slow), and i ended up with these interesting datas. Cor has the better solar(3% better) and Tidal(5% better), while Arm has the better Wind(21% better) and Fusion(5% better). Afus are the exact same,(the Arm cost more energy but who cares) it only takes 12 wind for armada wind turbines to get more efficient than an Afus, it takes Cor 15 winds. for tidal, its the opposite: Cor is reach afus level at 26, Arm at 28 wind turbines DESTROY tidals in metal/e, Arm and Cor being 41% and 53%, respectively, more efficient in wind and to answer your question about Solar versus Fus, If we take 7000 metal, we will see that, as Cortex: We could build either 46.6 solars or 1.71 Fusion. Per metal invested, the solar will produce 933 energy, while the Fusion will make 1711 energy, resulting in the Fusion being 183%% more efficient than the Solar. Solar: 0.13 e/metal Fusion: 0.24 e/metal
See I don't mind people trying to math how efficient things are, but at the end of the day what irks me is it doesn't solve the equation for real game events like : - Wind turbines becoming confetti when anything looks at them funny and collapsing your E prod. It's also a pipe dream to defend large wind installations that cover half the map with meaningfull ground or air defenses later in the game vs a pack of AFUS or similar. I also see solar doubling almost as a wall in 1v1 open maps whereas going pure wind is basically suicide past a certain level. - Even high-ish 35+ OS players have games where low wind goes on long enough to derail their build and game impact completely. One of the guys I watch regularly started recently adding E storages in his builds (finally..) and now has much more consistent results. But then that means you have to factor in storages in the wind build equation too.
The easier way to micro torpedo bombers is to use set target command (s on grid keys). You can set multiple targets and as soon as they are in range of any they will drop their torpedo's. It's op and I see it getting nerfed soon (or navy aa buffed)
Gosh I would have been so upset at Blue. Handing out brutes to purple well into the late game. Scaling with solars. Not pushing their front or really fighting at all.
Blue team should have paused and talked to blue leader. He had no idea what he was doing and needed severe coaching. No clue how he has that much game time and building solars 20 mins into the game
@Brightworks, PLEASE go back and look how many T1 solars blue had at the end of the match. It makes me so mad that I can play better than this, and I’m 2 OS and he’s 23.
4:27 PrincessLuna noticed that his teammate's turrets had no juice and immediately sent Energy over. Shit like this is part of the reason why I love BAR.
Nice catch
the lack of aggression from red team in general was painful
NGL. These sorts of games are so hard to watch 😭
What I learned from this video: Communism works
In certain circumstances, absolutely
Regulated communism is the way.
No judgement what so ever but I found myself chuckling at how much you misnamed units in this cast. It might be the most ever. Demons instead of Dragons. Cataphracts instead of Catapults. Destroyers instead of battleships. Again I get it, there's a lot going on and tons of units to memorize, it just made me chuckle.
ok so this ticked my brain, and i opened excel: what are the efficiencys of the generators in bar? simple enough, i filled a few table in about 30 mins(im slow), and i ended up with these interesting datas.
Cor has the better solar(3% better) and Tidal(5% better), while Arm has the better Wind(21% better) and Fusion(5% better). Afus are the exact same,(the Arm cost more energy but who cares)
it only takes 12 wind for armada wind turbines to get more efficient than an Afus, it takes Cor 15 winds.
for tidal, its the opposite: Cor is reach afus level at 26, Arm at 28
wind turbines DESTROY tidals in metal/e, Arm and Cor being 41% and 53%, respectively, more efficient in wind
and to answer your question about Solar versus Fus, If we take 7000 metal, we will see that, as Cortex:
We could build either 46.6 solars or 1.71 Fusion.
Per metal invested, the solar will produce 933 energy, while the Fusion will make 1711 energy, resulting in the Fusion being 183%% more efficient than the Solar.
Solar: 0.13 e/metal
Fusion: 0.24 e/metal
See I don't mind people trying to math how efficient things are, but at the end of the day what irks me is it doesn't solve the equation for real game events like :
- Wind turbines becoming confetti when anything looks at them funny and collapsing your E prod. It's also a pipe dream to defend large wind installations that cover half the map with meaningfull ground or air defenses later in the game vs a pack of AFUS or similar. I also see solar doubling almost as a wall in 1v1 open maps whereas going pure wind is basically suicide past a certain level.
- Even high-ish 35+ OS players have games where low wind goes on long enough to derail their build and game impact completely. One of the guys I watch regularly started recently adding E storages in his builds (finally..) and now has much more consistent results. But then that means you have to factor in storages in the wind build equation too.
Man, does anyone feel like Brightworks had a little too much coffee today? Lol!
i loved watching this video. keep it up!
More Brightworks :D
The easier way to micro torpedo bombers is to use set target command (s on grid keys). You can set multiple targets and as soon as they are in range of any they will drop their torpedo's. It's op and I see it getting nerfed soon (or navy aa buffed)
Gosh I would have been so upset at Blue. Handing out brutes to purple well into the late game. Scaling with solars. Not pushing their front or really fighting at all.
T1 solar panels only make sense imo very early game, if the map has low wind.
princess luna saved the game pretty early gj
Blue team should have paused and talked to blue leader. He had no idea what he was doing and needed severe coaching. No clue how he has that much game time and building solars 20 mins into the game
@Brightworks, PLEASE go back and look how many T1 solars blue had at the end of the match. It makes me so mad that I can play better than this, and I’m 2 OS and he’s 23.
sorry, i feel that we lost bec of me
10 Black Hydra
Swellnominal. Get out of here BW.
Janus is OP for real tho.
My issue with noobs producing and just giving units is, they are never gonna get better..
Meow