It should be something that's actually doable with his current stats. If he rolled mage arena, he would have to put it off and do a ton of grinding before he could actually do it, which doesn't really work
@@laycey He's replied elsewhere to comments that he just backlogs suggestions that he can't do yet on the account. Once he has a few more magic and prayer levels or whatever he needs, he'll just add it to the wheel then.
Fun idea would be to have made the wheel spin a 1/10 or 1/20 but every time you spin the wheel you remove a safe tile until it’s a 100% chance you get the death tile. Each death tile is a wheel reset.
Chunk idea: You must collect every wilderness spawn you can at least once and in 1 go. If your inventory is full you can drop the first item you collected and so on. (Steel platebody, tile. Gold bar, etc.)
I think a list of the 28 most commonly looted would be more reasonable, although your way is less arbitrary. For example, iron bars, chaos rune, big bones, steel platelegs/body, wine of Zamorak would all be on the list but I assume tile is not top 28 most looted. ;P
Question: will there be a level threshold for death task? Like if I suggest kill jad, will that not be available until you reach a point where jad is feasible?
He'd never get off the wheel. He'd level slayer and CB so much from that, that he'd be rolling non stop if he got that until he hit substantially higher combat levels. I think 1 slayer task works tho.
I think a good challenge would be complete some number of combat achievements. A big benefit of this is it starts out easy but every time you roll it it will get harder and harder
Suggestions for the wheel of death: - Do the next slayer task in a PvP World. - Do Monkey Madness without running. (Is it possible?) - For later: Do a farming run in a PvP World.
Cool suggestions, but I don’t like the idea of a death task forcing another roll rather than potentially causing another roll naturally. Maybe just a time logged in or other training req in pvp worlds.
Challenge wheel suggestion (based on the account being new, of course) Complete Vampire Slayer without armor. If this sounds too easy, make sure the whole fight is done whilst standing on candles.
Death spin suggestion: Do a lap around the edge of the wilderness, all the way around until you hit the wildy ditch on the other side whilst sporting your finest HCIM armor
DEATH SPIN IDEAS: -Sell an item in the Wilderness Bandit Camp General Store. -Pickup a Steel Platebody from inside the Lava Maze. -Use an inventory of the bones of your choice on the Wilderness Chaos Altar. This can be executed in two or more trips if needed to fit food and teleports, as long as a total of 28 bones is used. -Buy one of every team cape in the Wilderness without banking. -Dig into the Dharok tunnel and tank 1 hit. If your Hitpoints is 58 or higher, tank 2 hits. -Learn to tick eat, if you do not already know how, and then successfully tick eat a hit from a monster of your choosing while on 1hp. -Progress 1 Level in any skill gaining xp only in the wilderness. For example, if mining was your closest skill to gaining a level, you could mine rocks in the wilderness only until gaining that level, even if you were only 1k xp away when you rolled the Death Spin. -Gear up in your best gear, and genuinely try your hardest to get a pk on a player around your Cb Lvl. This could be a 1v1 fight you organize with an opponent, or you can try to catch someone off guard in the wilderness, or any other strategy you can think of, so long as you try your best to get the kill. You may teleport away from the fight only when you are out of food/heals. -Use the Wilderness Obelisk directly East of the Ferox Enclave to a random Obelisk location and then run back to the Wilderness Ditch. Use any gear or supplies. Love the series idea, hopefully some of my death spins can be integrated in the upcoming episodes!
Inspired by end of John Wick 2, and the plot of John Wick 3 Do a seemingly impossible task. Run from the top of the Wilderness towards Edgeville, while placing a bounty on ur HCIM status. Leave ur private on so that bounty hunters/assassins can track u down, preferably live on Stream.
Wheel suggestions: - Complete a hard clue obtained from the wilderness - Complete an elite clue obtained from the wilderness - Complete a wilderness step on a hard clue scroll obtained from the wilderness (opening implings, tempoross caskets, mystery boxes etc. in the wilderness to get a hard clue is banned, but skilling for clue nests/geodes/bottles is permitted) - Same as above for an elite clue - Cast low/high level alchemy once for every total level you have obtained so far at the Fountain of Rune - Obtain a Larran's key and open one of the two chests (you cannot use a key obtained prior to the wheel spin) - Walk/run around the perimeter of the wilderness - Put each Lava Dragon weapon/armour drop on a third wheel. Spin the wheel. You must obtain that item as a drop from lava dragons, or a draconic visage. - Starting at the level 13 wilderness obelisk, teleport to each wilderness obelisk in ascending wilderness level order, before teleporting back to the level 13 obelisk at the end. If you land at the wrong obelisk, you must walk back to the obelisk you came from, and try again. - Pick a number between 1 and 56 (inclusive) at random, then remove the number from future selection. Repeat this 55 more times, leaving you with each number once in a random order. Visit each level wilderness in the order you picked at random. - Spin a wheel with the 4 GWD bosses on it. For each unique item you own which offers protection in that section of GWD, you must obtain 1 ecumenical key drop. If you don't have any protection against the chosen god's minions, re-spin the original death wheel. - Obtain one of each possible ensouled head in the wilderness - For each damage-dealing combat spell you have unlocked, kill a unique NPC in the wilderness using only that spell. (e.g. wind strike a thug, water strike a red spider, earth strike a skeleton, fire strike a black demon, and so on). Staves with charges count as a combat spell unlock for the purposes of this challenge. You may impose additional restrictions on this to increase the difficulty (to prevent yourself completing this by killing low level NPCs in relatively safe areas) - Earn X GP from revenant drops. Also, some 'easier' tasks could lock you to strictly the wilderness. There could be some penalty (e.g. an additional death wheel spin) as a punishment if you tele out and/or leave the wilderness.
Real quick man, I'm at 10:26 and I can see an issue that's gonna happen. Until either 750 or 1k total lvl you need to suspend spins from xp while doing a death task. Otherwise it's just going to compound on you and you'll be forever doing spins. So say you get a task to complete 5 wildy slayer tasks. Any total lvls during that challenge wouldn't count, but if you got a larrans key and got the log slot it WOULD count.
Death chunk idea: Complete the easy wilderness Achievement Diary. Except any skill levels needed to complete the diary must be done within the wilderness. This could also be used for the Medium, Hard, and Elite wilderness diary’s.
A Death Challenge: Kill the Giant Mole twice in one trip. Should be decently hard but not impossible. Btw I love the Idea! Super creative way to play, I hope it lasts a bit.
Get a Looting Bag from the Fire Giants in the deep wildy. Enter Calistos Lair, run two laps around his cave and escape. No items equipped and an empty inventory.
You should change the rules for rolling, in real Russian roulette you spin it once then keep pulling until you hit the bullet. It should be the same way. If you roll and land in a safe two spaces away from the "bullet" you should know in 20 totals or 4 collections you are getting a challenge which would allow you to prepare better and it's more like Russian roulette.
Oh boy, good luck. As a death roll suggestion, get the Mage Arena cape. Once you've rolled that and gotten it, change it to Unlock Mage Arena spells (100 casts of each I believe it was?), and once you've gotten that, you can change it to Get the Mage Arena 2 cape
Sugestion (highly dangerous): Complete a solo tombs of amascut, every 2 times you get this you must add an invocation to the raid permanently to this challenge
When will u finish a serrie before start another one. I really liked the bosslocked and suddenly you made another series please stick to one grind I am just giving my opinion.
i think that every time you spin the RR wheel, if you spin safe, remove one of the safe slots until you roll death or are out of safe spins making the next one a death roll 100%. or if you find that the series is getting stale, then resort to this method.
COLLECT 100 Planks from the wilderness Level up Prayer 5 levels in Wilderness Collect 100 Steel Platebodys from the wilderness Run into Kbd's Lair for the sound track
Chunk idea: increase pvp bounty by (x) - 1m, or whatever. This is the bounty you have to pay out to your pvp killer if it ever happens. This could also be attached to other small risk spins to make them more viable for the death wheel. Another chunk idea - 1 hour of current goal done (which could be anything) on a pvp world instead of a safe world.
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The next 10 total levels must be done in the wilderness (no exp gain outside the wilderness).
A cool death spin on the wheel would be to do the mage arena miniquest. Not too hard but not 100% safe either
if completed replace it with unlock the god spells
And then MA2
It should be something that's actually doable with his current stats. If he rolled mage arena, he would have to put it off and do a ton of grinding before he could actually do it, which doesn't really work
@@laycey He's replied elsewhere to comments that he just backlogs suggestions that he can't do yet on the account. Once he has a few more magic and prayer levels or whatever he needs, he'll just add it to the wheel then.
Death chunk suggestion: complete a Wildnerness slayer task by Krystilia!
And complet it? :)
@@larsanderegg5941 ?
@@larsanderegg5941 no
I was coming in to suggest the same thing lol!
@@scaperist nvm, one or two glasses of wine to much y-day 😅
Wheel of Death suggestion:
PK someone.
Until next spin, only play on PVP world? (Not sure if you stream but maybe not on stream)
Death roll suggestion: your next quest must be completed entirely in pvp worlds
That’s actually a pretty sweet suggestion!
So used to watching area locked ironmen it took me a second to remember you're allowed to just walk/tele all over the place lmao
Death spin suggestion: enchant/recharge/alch a full inventory of items at the Fountain of Rune in the Wilderness
w w w w what are my eyes seeing? a new Zayzed series? lets goooooooooo! 🤩
Fun idea would be to have made the wheel spin a 1/10 or 1/20 but every time you spin the wheel you remove a safe tile until it’s a 100% chance you get the death tile. Each death tile is a wheel reset.
Potentially in the future when it slows down I will be removing a safe tile when I hit it eventually leaving me with just the death tile
I just finished the intro and I'm so pumped! 50 seconds later and I already know this is going to be WILD. Love the content, keep it up bro!
Chunk idea: You must collect every wilderness spawn you can at least once and in 1 go. If your inventory is full you can drop the first item you collected and so on. (Steel platebody, tile. Gold bar, etc.)
I like that
I think a list of the 28 most commonly looted would be more reasonable, although your way is less arbitrary.
For example, iron bars, chaos rune, big bones, steel platelegs/body, wine of Zamorak would all be on the list but I assume tile is not top 28 most looted. ;P
Question: will there be a level threshold for death task? Like if I suggest kill jad, will that not be available until you reach a point where jad is feasible?
Yea so basically I will take all the suggestions and write them down somewhere and add them in when they are kinda possible
10 wilderness slayer tasks.
He'd never get off the wheel. He'd level slayer and CB so much from that, that he'd be rolling non stop if he got that until he hit substantially higher combat levels. I think 1 slayer task works tho.
Death chunk: Get a barrows kc (all brothers). Also: get two new collection log slots (forcing you to reroll)
Suggestion: Earn 5 questpoints in a pvp world!
I think a good challenge would be complete some number of combat achievements. A big benefit of this is it starts out easy but every time you roll it it will get harder and harder
Suggestions for the wheel of death:
- Do the next slayer task in a PvP World.
- Do Monkey Madness without running. (Is it possible?)
- For later: Do a farming run in a PvP World.
Don't know if you know but since you're world hopping a lot: CRTL + SHIFT + ARROW KEY (LEFT/RIGHT) hops you to the next (members) world on RuneLite
Yo bro, it's amazing to see how many different and unique accounts you play
Oh yeah I'm trying. Gonna have to have 4 clients open playing now :)
@@Zayzed Honestly, your dedication is insane, I really hope you get recognised by more people, because you truly deserve it!
Such a great series idea
Cool suggestions, but I don’t like the idea of a death task forcing another roll rather than potentially causing another roll naturally. Maybe just a time logged in or other training req in pvp worlds.
Challenge: Stand outside of Ferox Enclave in a PVP world wearing your HC helmet for 5 minutes. Your pick of time of day.
Do a wildy 5k, Run the entire length and width of the wildy twice. So there and back (N to S and back then E to W and back)
**Without logging out
50 casts at the Alter of Runes(Free rune thing in wildy) of any spell/spells. Would be interesting to see how you tackle that one.
Challenge wheel suggestion (based on the account being new, of course)
Complete Vampire Slayer without armor. If this sounds too easy, make sure the whole fight is done whilst standing on candles.
death spin ideas:
- get a dagannoth rex kc
- craft 500 runes through the abyss
- barrows item
Death Chunk: Complete a quest in Karamja (not Musa point or Brimhaven) without ever using an anti-poison or prayer.
Death chunk idea: Complete three laps around the lava dragon isle without logging out.
Death Spin: Kill a lava dragon and then use its bones on the wilderness altar.
Death spin suggestion: Do a lap around the edge of the wilderness, all the way around until you hit the wildy ditch on the other side whilst sporting your finest HCIM armor
Death Roll idea: Complete the Lost Tribe quest without a guide, only flipping through the book in the library once.
Chunk idea: Start and complete a quest on a pvp world with private on.
Death Chunk Idea: Complete a game of wintertodt solo using only shrimps
Complete MM1 without cheesing the boss
Get a shooting star collection log slot using only wilderness stars
Death Spin: Complete a Varrock based quest (Romeo and Juliet, Gertrude's Cat, etc) in a PvP World
Danger penalty~ spend 30mins in PvP world NO SAFE ZONES (except on login)
Task suggestion: Get a boss kill in GWD
DEATH SPIN IDEAS:
-Sell an item in the Wilderness Bandit Camp General Store.
-Pickup a Steel Platebody from inside the Lava Maze.
-Use an inventory of the bones of your choice on the Wilderness Chaos Altar. This can be executed in two or more trips if needed to fit food and teleports, as long as a total of 28 bones is used.
-Buy one of every team cape in the Wilderness without banking.
-Dig into the Dharok tunnel and tank 1 hit. If your Hitpoints is 58 or higher, tank 2 hits.
-Learn to tick eat, if you do not already know how, and then successfully tick eat a hit from a monster of your choosing while on 1hp.
-Progress 1 Level in any skill gaining xp only in the wilderness. For example, if mining was your closest skill to gaining a level, you could mine rocks in the wilderness only until gaining that level, even if you were only 1k xp away when you rolled the Death Spin.
-Gear up in your best gear, and genuinely try your hardest to get a pk on a player around your Cb Lvl. This could be a 1v1 fight you organize with an opponent, or you can try to catch someone off guard in the wilderness, or any other strategy you can think of, so long as you try your best to get the kill. You may teleport away from the fight only when you are out of food/heals.
-Use the Wilderness Obelisk directly East of the Ferox Enclave to a random Obelisk location and then run back to the Wilderness Ditch. Use any gear or supplies.
Love the series idea, hopefully some of my death spins can be integrated in the upcoming episodes!
Chunk idea: complete a boss of your choice with no overheads
Love the idea, can't wait to see where it goes!
Death spin: 1 hour in pvp worlds
Inspired by end of John Wick 2, and the plot of John Wick 3
Do a seemingly impossible task.
Run from the top of the Wilderness towards Edgeville, while placing a bounty on ur HCIM status. Leave ur private on so that bounty hunters/assassins can track u down, preferably live on Stream.
Wheel suggestions:
- Complete a hard clue obtained from the wilderness
- Complete an elite clue obtained from the wilderness
- Complete a wilderness step on a hard clue scroll obtained from the wilderness (opening implings, tempoross caskets, mystery boxes etc. in the wilderness to get a hard clue is banned, but skilling for clue nests/geodes/bottles is permitted)
- Same as above for an elite clue
- Cast low/high level alchemy once for every total level you have obtained so far at the Fountain of Rune
- Obtain a Larran's key and open one of the two chests (you cannot use a key obtained prior to the wheel spin)
- Walk/run around the perimeter of the wilderness
- Put each Lava Dragon weapon/armour drop on a third wheel. Spin the wheel. You must obtain that item as a drop from lava dragons, or a draconic visage.
- Starting at the level 13 wilderness obelisk, teleport to each wilderness obelisk in ascending wilderness level order, before teleporting back to the level 13 obelisk at the end. If you land at the wrong obelisk, you must walk back to the obelisk you came from, and try again.
- Pick a number between 1 and 56 (inclusive) at random, then remove the number from future selection. Repeat this 55 more times, leaving you with each number once in a random order. Visit each level wilderness in the order you picked at random.
- Spin a wheel with the 4 GWD bosses on it. For each unique item you own which offers protection in that section of GWD, you must obtain 1 ecumenical key drop. If you don't have any protection against the chosen god's minions, re-spin the original death wheel.
- Obtain one of each possible ensouled head in the wilderness
- For each damage-dealing combat spell you have unlocked, kill a unique NPC in the wilderness using only that spell. (e.g. wind strike a thug, water strike a red spider, earth strike a skeleton, fire strike a black demon, and so on). Staves with charges count as a combat spell unlock for the purposes of this challenge. You may impose additional restrictions on this to increase the difficulty (to prevent yourself completing this by killing low level NPCs in relatively safe areas)
- Earn X GP from revenant drops.
Also, some 'easier' tasks could lock you to strictly the wilderness. There could be some penalty (e.g. an additional death wheel spin) as a punishment if you tele out and/or leave the wilderness.
Real quick man, I'm at 10:26 and I can see an issue that's gonna happen.
Until either 750 or 1k total lvl you need to suspend spins from xp while doing a death task. Otherwise it's just going to compound on you and you'll be forever doing spins.
So say you get a task to complete 5 wildy slayer tasks. Any total lvls during that challenge wouldn't count, but if you got a larrans key and got the log slot it WOULD count.
"I've got big holes"
That's great, Zayzed. Great vid lmao
Thought some people might have liked that lol
750k prayer xp at the wildy altar. If you haven't done prayer, this will give you 43. Otherwise, it will just be good prayer progress regularly.
Death chunk idea: Complete the easy wilderness Achievement Diary. Except any skill levels needed to complete the diary must be done within the wilderness. This could also be used for the Medium, Hard, and Elite wilderness diary’s.
Yo this is hilarious. I saw you and I remember thinking wtf is RR? Russian Roulette? Nah can’t be 😂😂
Zayzed #1
GG S4
A Death Challenge: Kill the Giant Mole twice in one trip. Should be decently hard but not impossible.
Btw I love the Idea! Super creative way to play, I hope it lasts a bit.
Death chunk suggestion: play on pvp worlds only with private chat on until next roll
Get a Looting Bag from the Fire Giants in the deep wildy.
Enter Calistos Lair, run two laps around his cave and escape. No items equipped and an empty inventory.
Death spin ideas:
1) spin the wheel 6 times
2) successfully pk another PC
3) Complete a quest in a pvp world
once you get some agility, it would be fun if a challenge would be to gain a full level at the wilderness agility course.
You should change the rules for rolling, in real Russian roulette you spin it once then keep pulling until you hit the bullet. It should be the same way. If you roll and land in a safe two spaces away from the "bullet" you should know in 20 totals or 4 collections you are getting a challenge which would allow you to prepare better and it's more like Russian roulette.
Oh boy, good luck.
As a death roll suggestion, get the Mage Arena cape. Once you've rolled that and gotten it, change it to Unlock Mage Arena spells (100 casts of each I believe it was?), and once you've gotten that, you can change it to Get the Mage Arena 2 cape
Sugestion (highly dangerous): Complete a solo tombs of amascut, every 2 times you get this you must add an invocation to the raid permanently to this challenge
So this is just a channel with unfinished Ironman series now huh
How’s that collection log ironman going
Death tile: afk in a randomly selected spot of the wildy for 90 seconds
Death chunk suggestion: Locked to a pvp world till your next spin.
Idea 2: Get one kill on any player in the wildy.
When will u finish a serrie before start another one. I really liked the bosslocked and suddenly you made another series please stick to one grind
I am just giving my opinion.
Should replace “safe” with some other difficult but non dangerous challenge. Like a skilling or collection log challenge
Death Spin: Alch your highest GP item (at the fountain of rune)
Death tile: WALK through the stronghold of security with an empty inventory in under 10 minutes
Death spin suggestion: Punch a boss monster of your choice to death (unarmed, no main hand weapon) without protection prayers.
Another Death Challenge: Act like a noob on a Pvp World in the grand exchange and try to loot for 10 minutes.
i think that every time you spin the RR wheel, if you spin safe, remove one of the safe slots until you roll death or are out of safe spins making the next one a death roll 100%. or if you find that the series is getting stale, then resort to this method.
Death Wheel suggestion: do your next grouping of levels/next collection log on a PvP world
Wow.
Great idea.
This will be the series the blows you up and introduces others to boss only.
Very nice.
Can't believe no one's suggest this.
Train melee, raising your Cl for almost not benefit. :)
Suggestion: your next two rolls have two death chunks instead of one!
What happened to this series? Is there any plans to continue with our Wheel suggestions? Did the account die?
Death chunk suggestion: No using overheads until monkey madness is completed
Death Chunk Idea: Complete tourist trap without using waterskins or leaving the desert
challenge idea: need to go rune craft though the abyss? idk if it's dangerous enough but just a thought
Idea for early game death chunk: get 1kc in a new boss (one with highscores to prevent cheese)
Death Chunk Idea: Successfully kill another player
Why would you start a new series when it’s been 5 months since the last extreme log account video lol
Death Spin Suggestion: Manage to kill another player in the wilderness.
bad roll idea: do a money making activity off the Wiki for an hour… on a pvp world
Kill (highest skill level ammount) green dragons
Challenge: Add an extra death tile to the Russian roulette for the next ten spins
Chunk idea “get a pk in the wilderness”
Double points if you kill tella
Suggestion: Do mm1 (or an other dangerous quest I suppose that might be a bit more likely to succeed in) without protection prayers
Next 10 lvls must be completed on a pvp world (not in a safe zone)
I thought this was an April's Fools joke the whole way through...
Lets start easy challenge: Complete barrows without melee weapon
Challenge: kill a Mithril Dragon in the Ancient Cavern.
Nice series idea!
wheel suggestion - two inventories of bones at chaos altar
COLLECT 100 Planks from the wilderness
Level up Prayer 5 levels in Wilderness
Collect 100 Steel Platebodys from the wilderness
Run into Kbd's Lair for the sound track
The like 2 rules I have? That was first wheel spin at 50 total level and the levels on a task roll over to the next wheel spin?
Chunk idea: increase pvp bounty by (x) - 1m, or whatever. This is the bounty you have to pay out to your pvp killer if it ever happens. This could also be attached to other small risk spins to make them more viable for the death wheel.
Another chunk idea - 1 hour of current goal done (which could be anything) on a pvp world instead of a safe world.
25 agility arena tickets in a row without any food and no waiting out the health regen.
Get 20 woodcutting from killing ents in the wildy!
Death chunk: 1 Obor KC or 20 Prayer at the Chaos Alter.
Roll idea: you have to switch to pvp worlds until you hit the next roll
For on the wheel, get the next 10 levels or 2 collection log slots in a PvP world
death tile idea - run from lumbridge to varrock on a pvp world
Maybe later on, but obtain all 3 god spells in one trip. No prot prayers.
Hardcore wold run from one city (bank to bank) to another.
Wheel of Death: Nothing happens, add a permanent Death tile to the Wheel.
Death chunk idea: 1kc 750 point wintertodt with no food