To render the quad wireframe change this setting: Arnold renderer -> geometry, subdivision & hair -> Geometry Translation: always use quads (instead of automatic)
Many thanks!! I was looking for several tutorials regarding Wireframe and none explained how to remove the diagoanl line, only you and it helped me a lot. Thank you very much! Greetings from Mexico.
I was having trouble with the subdivisions since I was using ambient occlusion and the arnold properties modifier wasn't working, so I discovered that if you go into the wireframe material in the material editor, you can choose to render them as polygons or patches rather than tris. hope this helps
It's all about knowledge and thanks to let us know the cause of subdivision how interact with arnold wireframe map. There is also osl wireframe to enrich the wireframe rendering...
Rendering quads isn't broken.
To render the quad wireframe change this setting:
Arnold renderer -> geometry, subdivision & hair -> Geometry Translation: always use quads (instead of automatic)
THANK YOU SO MUCH
Many thanks!! I was looking for several tutorials regarding Wireframe and none explained how to remove the diagoanl line, only you and it helped me a lot. Thank you very much! Greetings from Mexico.
Thanks! This was incredibly helpful and exactly the solution I was looking for to a rendering problem for a client needing this effect specifically!
Good to know this fix. Could have used that several months back. Ended up using Redshift as my first encounters with Arnold have been off putting.
I was having trouble with the subdivisions since I was using ambient occlusion and the arnold properties modifier wasn't working, so I discovered that if you go into the wireframe material in the material editor, you can choose to render them as polygons or patches rather than tris. hope this helps
Thank you so much! You we're so quick and clear :) This is a way easier/cleaner looking way of rendering wireframes
It's all about knowledge and thanks to let us know the cause of subdivision how interact with arnold wireframe map. There is also osl wireframe to enrich the wireframe rendering...
Thank you so much for this!
DUDE!!!! you rock man!!!! i WAS GOING NUTS WITH THE TRIANGULATION SHIT ON RENDER....Thanks a lot!
Thank you, you helped a lot!
thank you so much for this video, very helpful
save the night!
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