Amazing, Thank You so much. This video is short precise, easy to understand, not only does kenzorman explain where it is, but what it is and how to do it . If you want to know the basics of how Arnold / materials work, watch now.
Thanks a lot! I made a building with glass (i like it reflecting) , but it can only reflect the objects afont, but it doesn’t reflect the HDRI in the background that I was using. I appreciate the help. Thanks!
excellent, thank you very much. I couldn't figure out how to solve my scene. I try to follow these parameters for transparencies, but I can't control the noise. Is there a specific configuration? Cheers
Material Editor question: After copying a material that's assigned to an object and assigning the new copy too another object it doesn't seem to be 'unique' in that when changing the ambient/base color it changes the material it was cloned (as copy) from. WTH?
The grass is from the HDRI image i use in the scene, But you must use a perspective camera to Render it. If you render the scene in an orthographic view you only see a single pixel blown up to fill the screen (a single colour).
Amazing, Thank You so much. This video is short precise, easy to understand, not only does kenzorman explain where it is, but what it is and how to do it . If you want to know the basics of how Arnold / materials work, watch now.
Thanks a lot! I made a building with glass (i like it reflecting) , but it can only reflect the objects afont, but it doesn’t reflect the HDRI in the background that I was using. I appreciate the help. Thanks!
thanks alot almost gave up on trana find 3ds max easy totorials...... now i gat a role model ..seen ur page
Thanks for the video appreciate the simple references it makes it all the more easier :)
hey thank you so much, what a really good explanation, that's brilliant.
excellent, thank you very much. I couldn't figure out how to solve my scene. I try to follow these parameters for transparencies, but I can't control the noise. Is there a specific configuration? Cheers
thank you for webpage,where i can download - HDRI maps.
Very cool! Thank you for your education
I have an obj from zbrush thats has polypaint, how do I use arnold to show those vertex colours like in mama's arnold
Mama is maya 😂
This is very helpful thank you
How would you do some kind of matte leather?
Material Editor question:
After copying a material that's assigned to an object and assigning the new copy too another object it doesn't seem to be 'unique' in that when changing the ambient/base color it changes the material it was cloned (as copy) from. WTH?
That's great. Thank you very much
To the point. Nice!
amazing tutorial.
Thank you very much sir! Good material here :P!
Does Arnold have a stock material library? Material Library similar to Keyshot...
No. There is. a default material library on Solid Angle Website, but very basic materials.
Why my background do not show the grass, but a single color?
The grass is from the HDRI image i use in the scene, But you must use a perspective camera to Render it.
If you render the scene in an orthographic view you only see a single pixel blown up to fill the screen (a single colour).
Thank you very much!
thanks for the video sir it really helps me a lot :)
can I ask you another render setting materials
what kind of thing would you like ?
Thank you!
I noticed you didn't try dealing with opacity in Arnold, LOL
thank u
Ty very much for this. U r sabing my poor a** HAHAHAH
thanks sir
mantap bro