really nice and comprehensive tutorial! deserves more views, specially taking on count that there is not many tutorials about arnold materials or lighting.
@@eudymaverickmentor No! Thx to you! I never noticed the Decay Filter and was a game-changer ^^ I wasted too much time on tests until this was discovered... Here an example where I applied things from this tutorial .www.deviantart.com/bioclonex/art/Panorama-III-Night-Lighting-851162920
Mr. Eudy! So glad to see your tutorials! I learned a lot in classes with you but am struggling as I have been out of it for over 2 years. I am starting back up and actually working in the movie industry now. Your videos are a life saver! This is helping me make a moon for a Production company intro!! Thank you so much!
the layering of all the effects at the end, turning off the volume setting inside the arnold light... So much control and layering there. Really good stuff here Eudy.
Hands down, this is the only channel I have found with more than like ... 3 3ds Max videos which are not made before like ... 2017. Is there a reason why 3ds max doesn't have anywhere as close to as much support as Blender does? Is it simply because of the fact that it is Licensed software or is it just ... not being used or worse to use? I am honestly struggling because I have been working with 3ds max for the past 3 years and I am starting to get frustrated specifically with the Lighting and Camera portions of the program, which are kind of necessary if I want to make this my job in the future. Any ... comments regarding all that? The videos are great btw. I am probably going to devour them for a while to learn a few things. Thanks a lot!
Just for clarification. I have been in the professional creative industry for over 40 years. Now, you are going to get me into trouble. There are exceptions to everything I say. So I am not looking forward to all the Blender guru's out there jumping on me. But it goes like this. I teach people to develop as professionals so they can go out and get a job in the industry. By far 3ds Max and Maya are the two top 3D softwares used in the three industries my students get employed into. Top 2 by the number of seats to get employment. Media Arts (Advertising, Marketing, Previsualization such as Energy industry), Animation (Movies & TV), and Game Art (Gaming). Blender is what I call a hobbyist software. Because it's free, all the wanna be 3D artists latch on to it. I am not saying anything about the quality of the software, just that it is not used a lot in those three industries. There will always be exceptions. Mainly because there is no support. Production Companies want a person on the end of the phone they can talk to, to trouble shoot a software when they are 2 years into a 3 year project. You don't get that with open source like Blender. When you are creating a portfolio and a Resume, listing Maya or 3ds Max makes you legit. Blender, not so much. One last thing, how do you tell which software is the best? The one the person is using. By they way, most professionals in the industry don't really care which software is the best. Software is just a fancy pencil. You can either create impressive art, or you can't. The pencil doesn't push itself. Hope this helps. I can feel the pile on coming. Also, the reason you see a lot of Blender tutorials out there and not as many 3ds Max is because Blender users have a lot of free time since they don't work in the industry. 3ds Max and Maya users don't have time to create training videos because they are working all day. The last thing they want to do is do more 3D work when they get home from a hard days work. The views in this post are mine and mine alone. Don't shoot the messenger. IMHO.
Thanks for the tutorial! Have you got any pointers on how to use atmospheric volume when using a hdri map for lighting? Cant seem to get it to work at all! Thanks :)
What type of sites would you recommend for people to look for work in 3DS Max? Especially now that Work from home is becoming more in demand despite the pandemic?
Okay, I get that I can't see the emissive light in my viewport while it shows up just fine when I do a render. If I'm doing a static lighting bake to bake light into my textures so I can make unlit stuff in a metaverse space, will the emissive lighting coming from my meshlights show up in my light bakes?
I tested it! It works! 1. I made a cube. 2. Put a standard surface material on it with a lot of emissive. 3. Made an Arnold mesh light and assigned the cube to it. 4. Placed the cube next to a pillar in my scene. 5. Baked a lightmap for the pillar. The light map had a big white blotch on it about where the cube is. 6. Moved the cube far away. 7. Baked a second lightmap. No big white blotch.
somehow i can not pull the atmosphere material into the render setting.. it still says none... and if i click on it itself and choose atmosphere - where can i edit this mat? strange... :/
You need to turn it on. Active Shade has it's own settings. You have to set the Production Mode settings the same as the Active Shade settings. Make sure your Atmosphere Volume Shader in the Material Editor is placed as an instance in both the Active Shade and Production Mode "Scene Atmosphere" tab.
If anyone is getting different results on light strength, it could be that your backdrop box is a different scale than his. I been beating myself in the head wondering why the lights were easily washing out my scene.
Yes, scale is a huge factor in lighting. 3ds Max is an odd software because it's default world scale is set to inches. This is from back in the day of Max's mother, 3D Studio, on DOS. I always require my students to set Max's World Scale to Centimeters since pretty much ever software known to man, such as Maya or say the Unreal Engine is set up in Centimeters. That way anything built to scale in Max is the correct scale if imported into another software. Also, any on my tutorials are created to teach concepts, not so much a specific setting. So someone else's settings may need to be different from my settings due to many factors, one of them being scale.
really nice and comprehensive tutorial! deserves more views, specially taking on count that there is not many tutorials about arnold materials or lighting.
Thank you.
@@eudymaverickmentor No! Thx to you! I never noticed the Decay Filter and was a game-changer ^^ I wasted too much time on tests until this was discovered...
Here an example where I applied things from this tutorial .www.deviantart.com/bioclonex/art/Panorama-III-Night-Lighting-851162920
@@BioClone Glad it helped you out. Very nice piece. Thanks for sharing.
Mr. Eudy! So glad to see your tutorials! I learned a lot in classes with you but am struggling as I have been out of it for over 2 years. I am starting back up and actually working in the movie industry now. Your videos are a life saver! This is helping me make a moon for a Production company intro!! Thank you so much!
Hi Garrett. Hope you are doing well. Don't be a stranger.
the layering of all the effects at the end, turning off the volume setting inside the arnold light... So much control and layering there. Really good stuff here Eudy.
Thanks Bigley. Appreciate the comments.
Thankyou for this, I've just learnt something so simple but effective, really good vid, well paced and clear.
Glad it could help you.
Love the tut thank you! Is there anyway to have emissive materials contribute to atmosphere? Looking for pretty specific light shapes with bloom.
really great tutorial thank you!
Thank you so much.
Hands down, this is the only channel I have found with more than like ... 3 3ds Max videos which are not made before like ... 2017. Is there a reason why 3ds max doesn't have anywhere as close to as much support as Blender does? Is it simply because of the fact that it is Licensed software or is it just ... not being used or worse to use? I am honestly struggling because I have been working with 3ds max for the past 3 years and I am starting to get frustrated specifically with the Lighting and Camera portions of the program, which are kind of necessary if I want to make this my job in the future. Any ... comments regarding all that?
The videos are great btw. I am probably going to devour them for a while to learn a few things. Thanks a lot!
Just for clarification. I have been in the professional creative industry for over 40 years. Now, you are going to get me into trouble. There are exceptions to everything I say. So I am not looking forward to all the Blender guru's out there jumping on me. But it goes like this. I teach people to develop as professionals so they can go out and get a job in the industry. By far 3ds Max and Maya are the two top 3D softwares used in the three industries my students get employed into. Top 2 by the number of seats to get employment. Media Arts (Advertising, Marketing, Previsualization such as Energy industry), Animation (Movies & TV), and Game Art (Gaming).
Blender is what I call a hobbyist software. Because it's free, all the wanna be 3D artists latch on to it. I am not saying anything about the quality of the software, just that it is not used a lot in those three industries. There will always be exceptions. Mainly because there is no support. Production Companies want a person on the end of the phone they can talk to, to trouble shoot a software when they are 2 years into a 3 year project. You don't get that with open source like Blender. When you are creating a portfolio and a Resume, listing Maya or 3ds Max makes you legit. Blender, not so much.
One last thing, how do you tell which software is the best? The one the person is using. By they way, most professionals in the industry don't really care which software is the best. Software is just a fancy pencil. You can either create impressive art, or you can't. The pencil doesn't push itself. Hope this helps. I can feel the pile on coming.
Also, the reason you see a lot of Blender tutorials out there and not as many 3ds Max is because Blender users have a lot of free time since they don't work in the industry. 3ds Max and Maya users don't have time to create training videos because they are working all day. The last thing they want to do is do more 3D work when they get home from a hard days work.
The views in this post are mine and mine alone. Don't shoot the messenger. IMHO.
@@eudymaverickmentor This did help a lot, yes. Thank you.
Great stuff. Very helpful and much appreciated. Thank you.
I'm glad it helped you.
Thanks for the tutorial! Have you got any pointers on how to use atmospheric volume when using a hdri map for lighting? Cant seem to get it to work at all! Thanks :)
I actually don't. I will have to look into that.
Thanks!!!! Fantastic tutorial!
I appreciate your thoughts.
What type of sites would you recommend for people to look for work in 3DS Max? Especially now that Work from home is becoming more in demand despite the pandemic?
A good place to start is placing your work up on ArtStation. Here is my page promoting my graduates work.
www.artstation.com/mediaarts
great voice dude! you should make recordings for audiobooks :)
Thank you for the kind words.
Okay, I get that I can't see the emissive light in my viewport while it shows up just fine when I do a render. If I'm doing a static lighting bake to bake light into my textures so I can make unlit stuff in a metaverse space, will the emissive lighting coming from my meshlights show up in my light bakes?
In don't really know the answer to that without doing tests. My initial thought would be no since it is a postprocess.
@@eudymaverickmentor Damnit. :(
I tested it! It works!
1. I made a cube.
2. Put a standard surface material on it with a lot of emissive.
3. Made an Arnold mesh light and assigned the cube to it.
4. Placed the cube next to a pillar in my scene.
5. Baked a lightmap for the pillar.
The light map had a big white blotch on it about where the cube is.
6. Moved the cube far away.
7. Baked a second lightmap. No big white blotch.
Great tutorial thank you :)
Glad you liked it.
somehow i can not pull the atmosphere material into the render setting.. it still says none... and if i click on it itself and choose atmosphere - where can i edit this mat?
strange... :/
You drag it into the Material Editor as an instance.
Why I can't find Arnold prop in my midfier list ?
What version of 3ds Max are you using?
@@eudymaverickmentor Thank you for the replay ! version 2017, maybe it's missing from it ... Great tutorial ! Keep the good work !
@@AKBitcoinArt Arnold was introduced in Max 2019. Your advanced renderer in 2017 will be Mental Ray.
when i render in production mode the volume light dissapears. how can fix that please ?
You need to turn it on. Active Shade has it's own settings. You have to set the Production Mode settings the same as the Active Shade settings. Make sure your Atmosphere Volume Shader in the Material Editor is placed as an instance in both the Active Shade and Production Mode "Scene Atmosphere" tab.
@@eudymaverickmentor well thanks a lot !!
If anyone is getting different results on light strength, it could be that your backdrop box is a different scale than his. I been beating myself in the head wondering why the lights were easily washing out my scene.
Yes, scale is a huge factor in lighting. 3ds Max is an odd software because it's default world scale is set to inches. This is from back in the day of Max's mother, 3D Studio, on DOS. I always require my students to set Max's World Scale to Centimeters since pretty much ever software known to man, such as Maya or say the Unreal Engine is set up in Centimeters. That way anything built to scale in Max is the correct scale if imported into another software. Also, any on my tutorials are created to teach concepts, not so much a specific setting. So someone else's settings may need to be different from my settings due to many factors, one of them being scale.
The amount of bass in your voice almost makes it unwatchable, lol. Even when I turn my speakers way down I feel my entire desk vibrating.
Sorry you disapprove the way my voice sounds.
@@eudymaverickmentor I don't mind the way your voice sounds at all. Just comes through with a ton of bass is all.