Unboxing The Dark of Hot Springs Island

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  • Опубліковано 14 жов 2024
  • Hi! I'm Matt. I'm an independent author, movie buff, intrepid traveler, and tabletop RPG enthusiast. If you enjoy this video, be sure to subscribe for future videos.
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    Video Notes:
    In this video, I take a look at The Dark of Hot Springs Island, a semi-system agnostic sandbox for Fantasy TTRPGs
    #TTRPG #SwordfishIslands #Sandbox #OSR

КОМЕНТАРІ • 5

  • @zacramirez1774
    @zacramirez1774 8 днів тому

    Thanks for the preview, I had no idea this existed

    • @matthewconstantine5015
      @matthewconstantine5015  8 днів тому +1

      In my stumbling way, I don't think I said who put it out. It's from Swordfish Islands, and if you order it from them direct, I believe the PDF comes free. I'll have a follow-up video next Monday with a related item.

  • @paulbigbee
    @paulbigbee 8 днів тому

    Phenomenal acquisition Matt - I’ve been interested in playing or running this since it was released. I’ve been in a Dolmenwood campaign for awhile now, and the emergent nature of sandbox play has completely won me over.

    • @matthewconstantine5015
      @matthewconstantine5015  8 днів тому +1

      When I was a kid in the late 80s, I feel like the game I ran was fairly "sandbox," just by default. I never used modules and I usually ran with only one or two players, so it was a lot of "let's see where things take us." In the 90s, with larger play groups, I feel like it tended more toward investigation/plot point play. I know in the long game of Earthdawn that I played in, there was an overall plot arc, though with input from players and not really railroading. And in a longer game of Deadlands, it was more that we'd wander from place to place and then go through a module. Ars Magica was closer to a sandbox, in that all the players had the opportunity to have a hand in shaping the story and world if they wanted. When I tried to run a Deadlands: Hell on Earth game with a more sandboxy vibe, I couldn't get my players to do anything. They just waited to react. Since getting back into the hobby, I've mostly run Call of Cthulhu or Tales from the Loop, both of which tend to be more plot driven.
      All that is to say that I love the idea of a more player-driven, sandbox game where the players find and follow whatever threads they want within the larger world. I just hope A) I can find players with the right mindset and B) I'm up to it. My GMing mojo is not as strong as it was before my 15 year break from the hobby.

    • @paulbigbee
      @paulbigbee 7 днів тому

      @@matthewconstantine5015 The Discord community I’m in has identified this passive player persona quite acutely. While it’s been a behavior forever, of course, I think that the quickening of the entertainment culture (mobile devices, push notifications, live service games, streaming media) over the last twenty years has tuned a larger cohort towards what I call “amusement park” tabletop roleplaying. These players don’t really want agency, or risk, or consequences. Rather, they want the _illusion_ of those experiences for which they are happy to suspend their disbelief. I picked up The Sinking Tower module for _Dragonbane_ on Free RPG Day, and I think it’s a perfect example of what some of my friends are looking for and would appreciate in this style of play. For my part, I have negative interest in this mode so I’ve been investing more time in games like Traveller and Dolmenwood.
      I am eagerly looking forward to the _Ars Magica Definitive Edition_ Kickstarter later this month…