I’d actually argue that a griffin should be one of the first three you promote, just because of how absurd hastened call 2 is. You can choose to just deploy 1 less unit and have the three units ZOOOOOOOM
Plus one on this! Hastened Call 2 is so useful, especially because the remaining time gives significant bonus to the Honor gained when clearing each mission which makes promoting other units easier
Cast it on a full Cavalry unit (Renault, Clive, Adel and Monica is a good 4 man) and play "Running in the 90's" in your head as you watch them zip across the map.
For me it's better to promote your units first before increasing the unit size to 5. 1. You can promote at B rank and by the time you get to A Rank you will have enough to do one or 2 slots. 2. You get better stats and skills. And 3. A well built 4 man team can out perform a 5 man team if done right. I ran a 3 man team when rescuing Scarlett and they perform well as long as you have the right units .
First, thank you for the generosity dude! Second, absolutely agreed on all points. Just throwing a hodgepodge of dudes together and expecting them go perform well because there's five of them is a recipe for disaster.
My favorite honor farming spot is the moderate 2 sigil in drakenwald, deploy 2 squads, one to guard command point and one flyer with gold % up items, hastened call with thr extra valor and beeline to boss. Easy 20 honor 7.5k gold in about 15 seconds at renown A rank.
Here are some tips: 1. Promote Alain immediately for faster map traversal. He gives bonus Valor and should always be deployed first and then hold ground for allies to have a safe alternative battle. 2. Promote the Thief next. He gets an AoE steal which also gets a further reach. You can conserve Valor to deploy more units. The stealing ability should be your most used ability. 3. Promote your Tanks next. Every unit should have just one great tank in the front and everyone else in the back row. 4. Promote Clerics and AoE damage dealers next. 5. Promote everyone else last
God I’ve been waiting 25 frickin years for a new ogre battle game and this scratches that itch soooooo well. I love this game. Hits all the nostalgia buttons from my ob64 and obmotbq days and also expands on some of those mechanics. If you were/are a huge fan of the ogre battle games this is absolutely a pick up for you!
I’m glad I’m not the only one who missed Ogre Battle so much. It’s such a fun play style. I just wish we got a conclusion to more of the story around Lotis.
When I saw the teaser for this game that was my reaction... "Hmm this looks a lot like Ogre Battle 64.........Holy shit this just like Ogre Battle 64....Oh MY GOD FINALLY ANOTHER GAME LIKE OGRE BATTLE 64!". Instant buy for me.
I just came here mainly to make sure there wasn't caviots to promoting units which I am glad there isn't. It was partially mentioned but aside from agreeing with promoting units that best see fit for ones stategy, upgrading certain units that have the pendants on can help a lot too as that might both free up an accesory slot while also the pendant itself for another unit as mentioned
Just hit rank b today on expert and this video was great information. had 450 honour to use as I’ve only unlocked 6 units but with 4 people in each unit it’s been manageable so far. I decided to promote all my higher required honor characters right away then grind out another 400-500 in the sigil trails and promote everyone else once I hit a difficulty roadblock. Thanks for taking the time to make this video 🙏🏻 I was hesitant to spend any until watching this
Although I just realized I had a question. Should I have used the mirror to change the stat growths prior to promoting the unique characters that require 50 honor ?
This is helpful information! The further I get into the game (~10 hours in now), the more I like it. There's a *lot* to grasp, but the theorycrafting and experimentation involved in crafting squads is really fun.
After 120ish hours i can hardly say i tested every class combination or every weapon and item that i have. I am not even done with the story, still at Albion, i just tried to finish the Holy March battle and after half and hour i was only at the middle of the map, late game battles are quite long but fah
This seems like a good set of guidelines to go by for promotions. What I've been doing is trying to spread out promotions between as many different classes and seeing whose has felt most impactful. I got a unit of Lex, Chloe, Auch, and Virginia that was kinda lagging behind the rest of the group. The first unit I chose to promote was Viriginia because she's unique and I really like her as a character but the upgrade didn't move the needle much for how the unit performed. Then I upgraded Chloe and Auch and things changed a lot. Auch's damage shot through the roof and Chloe didn't need to just be a healer. I think going forward as a rule of thumb I'm gonna try to upgrade the damage dealers first then healers and tanks last because tanks seem to hold up the best even unpromoted whereas damage dealers need the stats to keep up the most
I am finally playing this game and on hard mode this game still very easy to point, I been building my units only with unique characters and friendship levelling focus, thanks for the guides btw saving lots of testing time to see what works. So again thanks for all your work.
The timing of this is funny because I finally got to rank B last night but it reinforces that I made the right decisions. 100% agreed on Alain, and I would also highly recommend Travis because his plunder skill becomes an AOE and I love a good plunder even though I hoard my money and then go on spending sprees (I have almost $300K right now). Then I would try to balance three things: characters you like, cheap honor promotions, and balancing out promos across your most highly used units/ units you'd like to use more.
Don't sleep on a Lex promotion/Vanguards in general! Fighters are done really dirty in the early game but become really incredible and versatile tanks in the lategame. I was building a unit around Hilda, the Wyvern Master, but really need someone to protect her from dying at all costs, without the weaknesses that come with using Hoplites. Vanguards really get the job fucking done. Arrow Cover is so good for protecting flying units and backline units in general, on top of the Defender skill they get at level 20 that just keep them guarding and covering. I gave Lex the sword you get from the Sage questline that recovers HP when using active skills, which is a great way to keep him healthy without needing to use sanguine attack. Also for those who want to recolor him but hate the blue heraldry on his shield: Every character has their own heraldry which can be customized to avoid clashing colors. I gave everyone, incluing Lex, Hilda's Heraldry with a black and red theme.
As someone who promoted Lex and used him all game he felt like he could be replaced by nearly any other class and his job would have been done better. Found fliers like Wyvern and Griffins to make great frontliners with the massive amount of extra avo vs ground based opponents they have and they also can just out initiative enemy archers and just kill them before they attack. Also they stack so much avo only true strike attacks will hit them reliably anyway, which are often just a non-issue with how easy it is to kill enemy snipers before they attack. What weaknesses does Legionare have that Vanguard doesn’t? They both share the armored type so breakers ignore their def but Legionaire’s are tankier against everything and they take so little damage from all physical ranged attacks heavy guard might as well also be arrow guard in practice. If you’re using defender anyway why not use the class that’s just tankier to begin with. Also vs non true strike attacks elven fencer also does a better job with their better damage and because they don’t waste their pp if the attack wouldn’t connect.
Me having beaten the game last night: "Mmhmm, mmhmm, interesting, tell me more." Idk why but I love watching tips and tutorials after I finish a game lol
Been enjoying your Unicorn Overlord videos lately, and they've been a tremendous help! I've been streaming a True Zenoiran and I wish Virginia was the only one I upgraded immediately. In Drakenhold, she is amazing at taking down the wyverns that are everywhere here with her true striking Verticle Edge and Maiden's Hammer, whereas promoting Alain to a cavalry unit made them all target him mercilessly and makes it impossible for him to guard AND deals extra damage. I'm doing another playthrough in offline on hard mode and I've made the decision to keep him unpromoted until I get to Elheim.
My primary unit was a little something I dubbed "Alain wins". It was promoted Alain, Virginia, the high priestess, a sergant, and a flex. They were just feedind AP to Alain with active healing and the catgirl hood, and keeping him alive, and he was just spinning to win... XD Virginia could shred armor and flyers, if they somehow survived the steel cyclone. So yeah, promote Alain asap. The trials should provide enough honors, and a decent amount of money, if you use the eggs+bracelet+bandit weapons combo to clear (like 30-50k per run, depending on story progress).
You should pay attention especially to characters who get better valor skills or characters who get key equipment slots on promotion. For example, in terms of valor skills, the Viking or Griffon Rider skills become AOEs on promotion. The difference between restoring 2 stamina to a cluster of units vs a single unit, or giving a 100% movement boost to every unit at the start of a battle vs just a single unit, are HUGE. Meanwhile, Arbalists to Shieldshooters get a greatshield, which is huge since it allows them to potentially take a role in the frontline.
Just finished Elheim with every unit I wanted promoted done so and about 3 full 5 unit squads. Once I noticed I was fighting promoted enemies back in Dragonland I started promoting nonstop and did my best to upgrade at least two squads to 5 units. It worked out great. Prioritized healers and best fighters of each unit as well to be promoted first and did in fact went back to old towns to deliver all that fish and timber for honors. Reassuring knowing I went for the right approach. First time playing one of these type of games and I can't stop playing it. Frickin love it.
I promoted my units based off of how offensive they could be, then the defender roles and finally the supported. I find that you can slap some pendants on the clerics and they could still do their job properly while the attackers cleared everything in their way. I still considered unit synergy so in some cases promoting a supporter first made more sense.
i've personally been promoting based on what i "need". An by that i mean certain classes get certain skills, or new equipment, or MORE equipment on promotion... and so im prioritizing specific characters that will flesh out or become the glue for their own teams so that i get even more bomb squads early. Lex as the primary frontline tank for my aerial anti-cav unit, a dark knight for my dedicated burn/affliction team because they need to be promoted for AoE burn. Alain for cavalry bonus and movement, my shaman for the AP, I'm pretty much hard focusing on individuals that would exponentially improve the squads theyre in, or would be better suited for. the idea of "getting a foot in the door" as opposed to a rich get richer mentality. in that regard, the cost analysis for promotions havent actually been too much of a juggle.... yet. its less of "i only have 74 honors, who deserves it?" and more of "I have 74 honors, so i can get my tanks promoted and save up for alain since everyone should be good now and,"
Alain first. Then I think of potential valor point upgrades in battle. It's worth it to promote an archer early because the area of affect for arrowrain becomes amazing for bunched up units. Griffin knight early makes a great boost to hasten call where you can blanket all your starting units to zoom across the battlefield. At least one cleric early gives you a chance to heal a group of your units (as opposed to just one) for a mere 1 valor point. Scarlett and Virginia can go much lower in the pecking order since they are so expensive and you can just give them pendants if you need the extra attack or passive.
so I literally just noticed this and decided to bring it up in case you missed it or I skipped it in the video. Overworld fights give you Honors when you kill them. Since you can slap them freely in the overworld, even 1 each (assuming they scale with zone) is better than nothing lol
They do, and the amount increases in tougher areas. That said, you also get the honors for any units you didn't clear when you beat the liberation mission in the area, so I tend to just rush that and get all the honors at once
Great tip with the cornia resources, im definitely going to need to go back to spend those resources, havent used them since i maxxed out every village in cornia
When it comes to promotion i do it around level 15 at minimum because some classes learn the final base skill at that level, while it doesn't matter at what level you promote them i do it at 15 purely because i want to
Honestly, I was planning on sitting on Alain’s promotion until later. His units got no real need for a power increase. But you mentioning the horse and the speed increase in the over world might’ve sold me on it.
dont forget support convos. just go to a tavern that raises multiple people by a good amount, pair alain with everyone. its tedious af and takes forever to get through, but its honor just sitting there. everyone has support convos with alain, and with a little planning you can pair up people that have the support convos with each other, like all the elves, all the og crew, all the desert rats etc
So basically: The what: unit promotion. The where: any fort or huge city. The how: Rank B renown, and throw some honor for each unit. The when: ASAP The who: whoever you're using the most and that favorite unit who's struggling. The why: cooler sprite, more stats, more AP and PP . About the when, as soon as possible is the best. Compared to Fire emblem, where is best to let your units hit the cap level before promoting, here the stats aren't random: any lvl 8 soldier with, lets say, all rounder + keen will have the same stats as any other lvl 8 soldier with those modifiers. . Again, THERE'S NO RANDOM STAT GROWTH like in fire emblem.
There are also another methods to farm honors, if sigil trials start to get boring. Get yourself a few sweeper squads and go into enemy territory. Every enemy unit on the overworld map that gets completely defeated awards two honors. Also, what i am doing is spend quite a bit of cash at the tavern and farm rapport convos. Every rapport convo gives also 2 honors. Also i would argue that Swordfighters should be also high on the priority list for promoting. Not only do they get the most out of the additional AP and PP, but tehy also get their second sword slot, making them infinitely more versatile.
The overworld enemies will still give you the same amount of honor if you free the area through the quests related to that area. Definitely still worth trying to take the overworld enemies if you just need a few more honor points to get that promotion and/or unit expansion.
I agree that Swordmasters benefit aloooot from addition AP/PP but the additional slot for weapons is not worth as much as other characters additional Accesoire or additional Shield slot. You don't gain additional ATK or anything, it takes th highest value out of both weapons. So, of course, you can equip an offhand with a Crit/CritDMG boost or get an additional attack-skill but in general your options are not as versatile compared to additional slots from the other options.
@@DrewtendoIt also depends on the area. For example Drakenhold has this one lvl 26 quest in the north. You propably won`t gonna tackle this one for a while, but the overworld enemeis there are still easy pickings.
@@EtherealRuneMy problem is that i had a harder time figuring out what to put in a second accesory slot, since i usually save my money for the more expensive and interesting stuff and so i don`t have a lot of generic accesories lying around.
@@aureliodeprimus8018 That is somewhat of a fair point; but usually you will almost always fair better with any generic accesory slot (Just wear a Beret for example) than a second weapon slot; there are of course case to case examples where that isn't true, however, I was merely viewing it from a general point of view. And at acertain point in the game you have so many options that you most likely won't even use a generic Accesory anymore because you got so much else to choose from. I was excited about the 2nd Weapon at first as well, until I noticed that the functionality is the exact same as with Virginia's two shields. Best to take a stat-stick in one slot and something that provides utility in the other.
One analytic question: Wouldn't it generally be more beneficial for a promoted unit to get the Lapis/Carnelian pendants? Since their stats and attacks are more impactful, rather than averaging out the strength of the squad with low tier units helped up wouldn't it be better to have a few STRONG units carrying along the others? Similar to Josef at the start of the game.
I just hit rank B. I plan on upgrading many of my units now, but will make sure I save up enough as I near rank A to buy three or four 5-slot upgrades when I hit rank A.
I have a question about Honours: those overworld enemies that you can beat before actually Liberating their area, I know they still give you Honours after the mission is done… but do they respawn if you clear them *without* doing the mission, leave for a good while to do other places, and then come back? Because, like… very early game that could be busted for unit-building if true; you could say, do the guys in Rolf’s area, then go to Auch’s, the Ochlys and Yahna, and then go back to Rolf’s area to clear it permanently; *especially* if doing a bigger task like a story or sidestory respawns more of them, you could then do Bruno’s mooks before doing the other immediate surrounds, rinse and repeat… And yes, I know this is tangential but it’s something that’s been on my mind and this seems as good as any a time to mention. Also, just throwing comments on videos when I think of something y’know? Given I’m often late to these, I want to contribute even a little where I can…
@@TitaniumLegman To add to this, they are auto killed after you liberate the town as well (giving you their honor reward), so there is no benefit to killing them first
@@Alternative-Works I did know that, but if they respawned (which it seems they don't) there would have been a benefit as it would enable Honours grinding... Alas, but at least there's other ways even if they're also time-consuming.
Would you say it is better to promote all members of a single unit or promote as efficiently as possible, even if that spreads the promotions across your different units?
I cleared all the side things I could before choosing to go to elheim, I cleared that area, then went to drakenhold. Needless to say, I'm having an interesting run...
I really wish UO had a class system like Ogre Battle had. So you would need to get a few levels in cleric and fighter to be a paladin, that sort of thing.
Please guys, PROMOTE YOUR THIEF FIRST ALWAYS! At least, one! Why? They gain a new version of Plunder... Plunder II! And now, you can steal money in AREA! So here's my free tip for you guys of how to farm money Extremely fast: 1 - Promote you Thief 2 - Equip him with as many gold increase as possible in your game (Bandit sword, Golden Egg, etc.) (Gold increase itens equiped in other caracters doesnt affect his Valor Skill) 3 - You can plunder in any map with more than 1 unit but for a good efficiency you can: 3.1 - go to the training battle Lvl 13 17:21 (summon 1 unit to stay on the catapult (preference with Alain as leader because you can gain more valor points to plunder even more) 3.2 - Move your Promoted Thief to the cavalry unit and wait to the best timing to plunder 3 units in one shot, at the same time use your catapult to kill then all after you steal them, so you regain your valor points (3k-4.5k gold with bandit sword and golden egg) 3.3 - in the botton part of the map there is 4 more units to steal, use the catapult to open your path and steal again. 3.4 - steal the boss, and kill him. 3.4 - repeat how many times you want, its very easy when you learn how to manage catapults. I hope that's can help you guys to farm money efficiently, I use this tatics in almost all battles so I never run out of money :D
How to change main characters colors? Your Alain was red? Also unlike hired mercs are named characters stat growths unchangeable? Or rather if you can change them is it really worth it? Or is that type if min/maxing really only needed for the highest difficulty? Like im on tactician. Playing with mainly named characters. Should I not bother with stat growths?
I’ve been focusing the ppl lvl 18+ cause most promotes get a new skill at 20. Is there a point in getting the promote in before 20 or do they learn it after 20 whenever you do get to them?
I'd say don't ignore support conversations. You get 2 honors per conversation and can skip the cutscene if you wish. Also defeating (completely defeating enemy units) in a non-liberated area give you 2 honors and you can skip the battle scene if you wish.
Yeah, it’s not like FE. Every class has a set array of stats at each level, which is then modified by the “growth” characteristics. If you promote, the array is just slightly better across the board.
Respectfully disagree with the recommendation to promote your entire army before increasing any unit sizes to 5. By the time you hit renown A, you should have enough promoted characters to fill several 5-man units. Upgrade 1 or 2 units to size 5 immediately, it's a huge power boost! Much more so than having a 4th or 5th size 4 unit full of promoted units. There's just no good strategic reason to promote your entire army before expanding squad size.
Absolutely not. Better abilities, more ap per character, and better stats all reccomend you promote first. You won't even see a large number of 5 man squads until Bastorias, over half way through the game.
@@TitaniumLegman I absolutely agree that you should not be running 5 man units with un-promoted characters. But it doesn't make sense to be promoting characters in a 4th or 5th unit if you already have 15+ promoted characters and can start expanding to unit size 5 on your first few units instead the moment you hit renown A.
@@TitaniumLegman It's better to have fewer "taller" units than a higher quantity of weaker units. It's the same reason you shouldn't rush to unlock units 7-10, which I think you'd agree with. Having 5-man units go up against 4-man enemy squads is a great way to get a big advantage, so not sure why you'd wait on gaining that advantage. I'd much rather have 2 5-man units and 2 4-man units (all promoted) than 6 4-man units (all promoted).
I’d personally promote my army 1st, but mainly because I’d use roughly 8 or so squads around that time and leave 9 and 10 to filler duties that don’t need to be promoted and offer utility functions instead of combat around then and upgrade them mid way through bastorias. Also I had most of units promoted by the time I hit A, didn’t find myself having to choose between the 2 much. Going back and delivering the resources you auto collect from guards helps a lot, same with completing side quests.
for me the best is for promote all and to 5 unit member. Example i only have 8 unit with full promote team. Each team have different purpose like 4 team cavarly for balance hit every type, the rest focus on slay thief, fly, armor, and infantry. And later start to up the unit to 5 member for more fire power.
I have no idea who I will be promoting ahead of others. I don't really have set units in my groups. I am constantly changing them. I should probably just set up groups that specialize at things, but I do it all on the fly before a battle and often I swap out my better characters for lower level charactes to get them caught up on levels.
I'm almost to rank s reknown and prefer to promote all my units before going to 5 man squad. I do have one 5 man squad now and three benched unpromoted unique units. Each squad is generalized with a small specialty in a particular ability. One support assist healer one support ranged assister one support Magick assister, one calvary squad, one alain all rounder squad, one garrison squad, one flier squad one rest pusher squad. Yeah, just regular teams that each have a particular leader ability. As for the purposes of the video, it should be a no-brainer to promote all your main units as soon as you can rather than use 200 on the 5th slot.
I somewhat disagree that you should prioritise promotions over unit size increases (to an extent). What you say is valid, but increasing unit size means you get to put another character on the field who would otherwise be benched and thus not gaining any EXP, and so ultimately once you have promoted later your unit will be even stronger than it would have been as your character will be training sooner. It's a short term power cost for long term gain.
Promoting characters before upgrading to 5 units is smart. Once you've breeched Drackenhold, you recruit most units as Promoted units. Also the Renown grind isn't a grind since 200 is a long set goal, not an immediate goal.
I really wish they'd have had at least 1 alternate branch for promotion. I really dislike Alain changing to a mounted unit. His spinning attack looks ridiculous on a horse.
You know you can farm honor by killing ennemy squad on the map? You just run into them and skip the battle to get 2 honors(depend on how far you are). Its pretty fast.
I'm trying to figure out when I should make 5 man squads as I've literally promoted all my named characters, but never made any of those in Elfheim yet despite having gone through Drakenhold and almost beaten Elfheim.
If you could stop using red colours in your thumbnails, especially around the top/bottom it would be really appreciated! I spend a lot of time on your channel page scrolling through vids to choose the ones I haven't watched, which are denoted by the lack of red bar at the bottom
I see it quite a lot with guide/tutorials that have a lot of varied videos on a subject. At this point I'm pretty sure a red thumbnail border is an established tactic to get more accidental repeat views. However, looking at this guy's channel his thumbnails look fine to me. Just an orange border and bold, red text. Seems very clear and not misleading at all.
I’ve had a use for every class so most are well leveled but my warriors are falling into a void. I only pick Mordon or kitra when there’s too many barricades to beat so they’re really weak. Would promoting now give them a better time in combat? I kinda wanna use both of them but my units always do worse with them instead of another class
They get a row attack, and a stacking self-buff that raises their damage when an ally is attacked. They're nice! They won't attack as often as Sellswords or Swordfighters, but they'll hit hard when they do. Especially against Armor-type enemies, which are a real pain for most melee characters to deal with.
Thank you for the video Is there any downside to promote a unit later ? seems like you get more stats per level up as a promoted class but that might be retroactive and you get that delta as bonus state when promoting ? I haven't been using clerics much but should try promoting them and maybe arbalists, are they any good ? seem like they are quite versatile
Arbalists get a greatshield slot upon promotion. And they learn Heavy Bolt at lvl 20, an attack that gains double strength if your Arbalist is in the frontline. While their ability to tank requires to build around it, there is also a great shield that gives them + 50 dodge, making them a semi-decent dodgetank.
Arbalists are so-so in my opinion but their promotion, the Shieldshooter is a game changer. They're durable enough for the frontline and they get a cover skill at level 25 that actually heals the person they jump in front of so they make for one of the best secondary tanks in the game in my opinion. Plus they can poison, and their attacks do respectable damage even without that. They're just really good at everything they do, and they do a lot.
As far as we know so far, promote the leader, the rest would be very low priority/no benefit. Assuming they never get in a fight ofc. The leader promotion helps just because they will get better stats and assists are based on the leaders stats
disagree on focusing on promoting 1st over expanding squads. You dont need to promote everyone. Just your key units who are on your 5 man squads. You dont need alot of squads either. Here's how i'd spend my honors: 1. getting 3-4 squads. 2. getting those 3-4 squads to 5 members. 3. getting another 5 man squad. 4. promoting the members of that new 5 man squad. 5. repeat steps 3 and 4. you wont need alot of squads as you start most battles with 3-4 valor. So you just need enough squads to fulfill that before creating specialized squads (like a flight unit) or additional squads. You dont need to promote everyone either as whether a unit is sub-optimal (like fighters or dark knights) or your playstyle makes you prefer certain classes, it is inevitable that there will be classes you dont use/use that much. Those units you dont promote. once you have a bunch of spare honor then sure go promote everyone and expand your squads. I just finished drakenhold and elheim while geting some progress in bastorias and i have 6 5-man squads of fully promoted units. My remaining 4 squads are locked. Most of my bench units are unpromoted. i rarely use the full 6 squads in a fight so far. I have 2 main push squads (led by alain and gilbert), 1 flight unit to go after enemies that are protected by barricades/traps, a magick assist, archer assist and a heal assist squad.
I feel like the promotion system is a pretty poor piece of game design. If you've been doing every mission and don't have a supermassive army then you can afford to promote every relevant unit immediately and then literally never think about it again because every unit you get from then on is pre-promoted
I didn't play the original, but I much prefer Ogre Battle 64 way of promotion over these collect the same resources to promote someone just like everyone else. It doesn't really evolve the character rather then just make them stronger. While in Ogre Battle 64 a promotion would generally lead to different avenues of play and playstyle and felt a lot more fulfilling as the character had to fit certain criteria to be promoted.
I see benefits to both directions. The one thing I didn't like about Ogre Battle 64 was it always felt bad to have to use a lower promotion because of bad stat rolls, or they weren't high enough or whatever. Especially when you were trying to shift them into another roll. I remember many a fighter I groaned over because I just wanted them to be Wizards so bad but fighter int gains were abysmal. I do think Unicorn Overlord could benefit from branching paths instead of only straight upgrades, but I don't dislike the system they have either.
@@ArkThePieKing I don't really dislike it, but I'm not excited for promotions in this game cause they essentially do the same thing for everyone except Alain. Who swaps from infantry to cavalry. I prefer Fire emblem's promotion system over this as their is more then two tiers and you can branch in many ways and I completely understand with Ogre Battle 64 there is plenty of ways to improve the system to make that better though. Like making more variations of starter classes or making stats lean towards a weapon the character has equipped and removing rng like Unicorn Overlord does would be nice. They are both great games, but Overall I would say I prefer the Gameplay of Ogre Battle 64 over this even though it can be improved in many aspects which are in Unicorn Overlord mostly and I prefer both of these games over Fire Emblem.
@@kerijizo Yeah it does, but I think they could improve it to be easier to manage as the affinity was based off actions that unit took. Like letting your characters do charity work and other stuff to raise affinities between missions or letting them steal and other stuff to lower affinities. Would be a good way to make that system feel more engaging. Rather then something that can easily get mismanaged in the heat of battle.
Getting Alain his horse is a huge QOL upgrade
Helicopter Helicopter
@PsychSoldier756 "I'll try spinning. That might work."
I’d actually argue that a griffin should be one of the first three you promote, just because of how absurd hastened call 2 is. You can choose to just deploy 1 less unit and have the three units ZOOOOOOOM
+1. Griffin is a must-promote for me, not because the unit needs it, but because hastened call 2 is one of the best utility skills out there.
Plus one on this! Hastened Call 2 is so useful, especially because the remaining time gives significant bonus to the Honor gained when clearing each mission which makes promoting other units easier
Oh, I fully agree with this. Especially when you get quests that are like "save the guest unit" and they're on the other side of the map.
Yup hastened call 2 is fantastic
Cast it on a full Cavalry unit (Renault, Clive, Adel and Monica is a good 4 man) and play "Running in the 90's" in your head as you watch them zip across the map.
For me it's better to promote your units first before increasing the unit size to 5. 1. You can promote at B rank and by the time you get to A Rank you will have enough to do one or 2 slots. 2. You get better stats and skills. And 3. A well built 4 man team can out perform a 5 man team if done right. I ran a 3 man team when rescuing Scarlett and they perform well as long as you have the right units .
First, thank you for the generosity dude! Second, absolutely agreed on all points. Just throwing a hodgepodge of dudes together and expecting them go perform well because there's five of them is a recipe for disaster.
My favorite honor farming spot is the moderate 2 sigil in drakenwald, deploy 2 squads, one to guard command point and one flyer with gold % up items, hastened call with thr extra valor and beeline to boss. Easy 20 honor 7.5k gold in about 15 seconds at renown A rank.
Why would you do this?
Makes promoting and buying items for build crafting very easy.
@@AshenDust_ Why wouldn't you?
@@M2-mike because the game is easy enough as-is, it just wastes time and makes the game too easy.
@@AshenDust_ I think because people enjoy games in a different way 🤷
Here are some tips:
1. Promote Alain immediately for faster map traversal. He gives bonus Valor and should always be deployed first and then hold ground for allies to have a safe alternative battle.
2. Promote the Thief next. He gets an AoE steal which also gets a further reach. You can conserve Valor to deploy more units. The stealing ability should be your most used ability.
3. Promote your Tanks next. Every unit should have just one great tank in the front and everyone else in the back row.
4. Promote Clerics and AoE damage dealers next.
5. Promote everyone else last
Promoting a gryphon knight for aoe speed up is insane.
@@johnathanrhoades7751 agreed
When: ASAP
Who: EVERYONE
Where: At any fort
Why: Because it makes your troops massively better
God I’ve been waiting 25 frickin years for a new ogre battle game and this scratches that itch soooooo well. I love this game. Hits all the nostalgia buttons from my ob64 and obmotbq days and also expands on some of those mechanics. If you were/are a huge fan of the ogre battle games this is absolutely a pick up for you!
I agree❤
You did pick up the recent tactics ogre right?
@@TheRealEnate tactic ogre and ogre battle 64 are 2 completly different gameplay
I’m glad I’m not the only one who missed Ogre Battle so much. It’s such a fun play style. I just wish we got a conclusion to more of the story around Lotis.
When I saw the teaser for this game that was my reaction...
"Hmm this looks a lot like Ogre Battle 64.........Holy shit this just like Ogre Battle 64....Oh MY GOD FINALLY ANOTHER GAME LIKE OGRE BATTLE 64!". Instant buy for me.
I just came here mainly to make sure there wasn't caviots to promoting units which I am glad there isn't.
It was partially mentioned but aside from agreeing with promoting units that best see fit for ones stategy, upgrading certain units that have the pendants on can help a lot too as that might both free up an accesory slot while also the pendant itself for another unit as mentioned
I'm sorry.
Caveat* not caviot.
Not bad for spelling from what you've heard though!
Just hit rank b today on expert and this video was great information. had 450 honour to use as I’ve only unlocked 6 units but with 4 people in each unit it’s been manageable so far. I decided to promote all my higher required honor characters right away then grind out another 400-500 in the sigil trails and promote everyone else once I hit a difficulty roadblock. Thanks for taking the time to make this video 🙏🏻 I was hesitant to spend any until watching this
Although I just realized I had a question. Should I have used the mirror to change the stat growths prior to promoting the unique characters that require 50 honor ?
Thank you for these videos. I haven’t enjoyed a tactical JRPG this much in a long time
This is helpful information! The further I get into the game (~10 hours in now), the more I like it. There's a *lot* to grasp, but the theorycrafting and experimentation involved in crafting squads is really fun.
I'm 70 hours in and still learning new stuff bruh, we'll make it out of Fevrith with this one 🔥🔥🔥🔥
After 120ish hours i can hardly say i tested every class combination or every weapon and item that i have. I am not even done with the story, still at Albion, i just tried to finish the Holy March battle and after half and hour i was only at the middle of the map, late game battles are quite long but fah
2:20 Alains Sprite threw me off for a second. How did i not relise how ripped our boy is 😂
I understand Melisandre's thirst even more now.
This seems like a good set of guidelines to go by for promotions. What I've been doing is trying to spread out promotions between as many different classes and seeing whose has felt most impactful. I got a unit of Lex, Chloe, Auch, and Virginia that was kinda lagging behind the rest of the group. The first unit I chose to promote was Viriginia because she's unique and I really like her as a character but the upgrade didn't move the needle much for how the unit performed. Then I upgraded Chloe and Auch and things changed a lot. Auch's damage shot through the roof and Chloe didn't need to just be a healer. I think going forward as a rule of thumb I'm gonna try to upgrade the damage dealers first then healers and tanks last because tanks seem to hold up the best even unpromoted whereas damage dealers need the stats to keep up the most
I am finally playing this game and on hard mode this game still very easy to point, I been building my units only with unique characters and friendship levelling focus, thanks for the guides btw saving lots of testing time to see what works. So again thanks for all your work.
Which area of the game are you in? I noticed a bump in difficulty once I got to Bestoria
The timing of this is funny because I finally got to rank B last night but it reinforces that I made the right decisions. 100% agreed on Alain, and I would also highly recommend Travis because his plunder skill becomes an AOE and I love a good plunder even though I hoard my money and then go on spending sprees (I have almost $300K right now). Then I would try to balance three things: characters you like, cheap honor promotions, and balancing out promos across your most highly used units/ units you'd like to use more.
Don't sleep on a Lex promotion/Vanguards in general! Fighters are done really dirty in the early game but become really incredible and versatile tanks in the lategame. I was building a unit around Hilda, the Wyvern Master, but really need someone to protect her from dying at all costs, without the weaknesses that come with using Hoplites. Vanguards really get the job fucking done. Arrow Cover is so good for protecting flying units and backline units in general, on top of the Defender skill they get at level 20 that just keep them guarding and covering. I gave Lex the sword you get from the Sage questline that recovers HP when using active skills, which is a great way to keep him healthy without needing to use sanguine attack.
Also for those who want to recolor him but hate the blue heraldry on his shield: Every character has their own heraldry which can be customized to avoid clashing colors. I gave everyone, incluing Lex, Hilda's Heraldry with a black and red theme.
As someone who promoted Lex and used him all game he felt like he could be replaced by nearly any other class and his job would have been done better. Found fliers like Wyvern and Griffins to make great frontliners with the massive amount of extra avo vs ground based opponents they have and they also can just out initiative enemy archers and just kill them before they attack. Also they stack so much avo only true strike attacks will hit them reliably anyway, which are often just a non-issue with how easy it is to kill enemy snipers before they attack.
What weaknesses does Legionare have that Vanguard doesn’t? They both share the armored type so breakers ignore their def but Legionaire’s are tankier against everything and they take so little damage from all physical ranged attacks heavy guard might as well also be arrow guard in practice. If you’re using defender anyway why not use the class that’s just tankier to begin with. Also vs non true strike attacks elven fencer also does a better job with their better damage and because they don’t waste their pp if the attack wouldn’t connect.
just picked this game off a sale and am delighted by your guide, thanks
Me having beaten the game last night: "Mmhmm, mmhmm, interesting, tell me more." Idk why but I love watching tips and tutorials after I finish a game lol
Same, I’m binge watching all of his content now after beating the game yesterday. 😂
Been enjoying your Unicorn Overlord videos lately, and they've been a tremendous help! I've been streaming a True Zenoiran and I wish Virginia was the only one I upgraded immediately. In Drakenhold, she is amazing at taking down the wyverns that are everywhere here with her true striking Verticle Edge and Maiden's Hammer, whereas promoting Alain to a cavalry unit made them all target him mercilessly and makes it impossible for him to guard AND deals extra damage. I'm doing another playthrough in offline on hard mode and I've made the decision to keep him unpromoted until I get to Elheim.
You can go to those practice missions and get 16 honor per. Which makes it easier and faster to promote
My primary unit was a little something I dubbed "Alain wins".
It was promoted Alain, Virginia, the high priestess, a sergant, and a flex.
They were just feedind AP to Alain with active healing and the catgirl hood, and keeping him alive, and he was just spinning to win... XD
Virginia could shred armor and flyers, if they somehow survived the steel cyclone.
So yeah, promote Alain asap.
The trials should provide enough honors, and a decent amount of money, if you use the eggs+bracelet+bandit weapons combo to clear (like 30-50k per run, depending on story progress).
You should pay attention especially to characters who get better valor skills or characters who get key equipment slots on promotion.
For example, in terms of valor skills, the Viking or Griffon Rider skills become AOEs on promotion. The difference between restoring 2 stamina to a cluster of units vs a single unit, or giving a 100% movement boost to every unit at the start of a battle vs just a single unit, are HUGE.
Meanwhile, Arbalists to Shieldshooters get a greatshield, which is huge since it allows them to potentially take a role in the frontline.
Just finished Elheim with every unit I wanted promoted done so and about 3 full 5 unit squads.
Once I noticed I was fighting promoted enemies back in Dragonland I started promoting nonstop and did my best to upgrade at least two squads to 5 units. It worked out great. Prioritized healers and best fighters of each unit as well to be promoted first and did in fact went back to old towns to deliver all that fish and timber for honors. Reassuring knowing I went for the right approach. First time playing one of these type of games and I can't stop playing it. Frickin love it.
I promoted my units based off of how offensive they could be, then the defender roles and finally the supported. I find that you can slap some pendants on the clerics and they could still do their job properly while the attackers cleared everything in their way. I still considered unit synergy so in some cases promoting a supporter first made more sense.
i've personally been promoting based on what i "need". An by that i mean certain classes get certain skills, or new equipment, or MORE equipment on promotion... and so im prioritizing specific characters that will flesh out or become the glue for their own teams so that i get even more bomb squads early.
Lex as the primary frontline tank for my aerial anti-cav unit, a dark knight for my dedicated burn/affliction team because they need to be promoted for AoE burn. Alain for cavalry bonus and movement, my shaman for the AP,
I'm pretty much hard focusing on individuals that would exponentially improve the squads theyre in, or would be better suited for. the idea of "getting a foot in the door" as opposed to a rich get richer mentality. in that regard, the cost analysis for promotions havent actually been too much of a juggle.... yet. its less of "i only have 74 honors, who deserves it?" and more of "I have 74 honors, so i can get my tanks promoted and save up for alain since everyone should be good now and,"
Alain first. Then I think of potential valor point upgrades in battle. It's worth it to promote an archer early because the area of affect for arrowrain becomes amazing for bunched up units. Griffin knight early makes a great boost to hasten call where you can blanket all your starting units to zoom across the battlefield. At least one cleric early gives you a chance to heal a group of your units (as opposed to just one) for a mere 1 valor point. Scarlett and Virginia can go much lower in the pecking order since they are so expensive and you can just give them pendants if you need the extra attack or passive.
so I literally just noticed this and decided to bring it up in case you missed it or I skipped it in the video. Overworld fights give you Honors when you kill them. Since you can slap them freely in the overworld, even 1 each (assuming they scale with zone) is better than nothing lol
They do, and the amount increases in tougher areas. That said, you also get the honors for any units you didn't clear when you beat the liberation mission in the area, so I tend to just rush that and get all the honors at once
@@TitaniumLegman I noticed after clearing one after sending this message lol
Great tip with the cornia resources, im definitely going to need to go back to spend those resources, havent used them since i maxxed out every village in cornia
When it comes to promotion i do it around level 15 at minimum because some classes learn the final base skill at that level, while it doesn't matter at what level you promote them i do it at 15 purely because i want to
I’m glad its people who love tactical rpg as much as me lol I fell in love during fire emblem path of radiance
Needed this! Just unlocked promos, loving this game
Honestly, I was planning on sitting on Alain’s promotion until later. His units got no real need for a power increase. But you mentioning the horse and the speed increase in the over world might’ve sold me on it.
dont forget support convos. just go to a tavern that raises multiple people by a good amount, pair alain with everyone. its tedious af and takes forever to get through, but its honor just sitting there. everyone has support convos with alain, and with a little planning you can pair up people that have the support convos with each other, like all the elves, all the og crew, all the desert rats etc
I was lucky enough to go in this game blind, so Josef telling me I can now evolve my troops like Pokemon was a pleasant surprise!
So basically:
The what: unit promotion.
The where: any fort or huge city.
The how: Rank B renown, and throw some honor for each unit.
The when: ASAP
The who: whoever you're using the most and that favorite unit who's struggling.
The why: cooler sprite, more stats, more AP and PP
.
About the when, as soon as possible is the best. Compared to Fire emblem, where is best to let your units hit the cap level before promoting, here the stats aren't random: any lvl 8 soldier with, lets say, all rounder + keen will have the same stats as any other lvl 8 soldier with those modifiers.
.
Again, THERE'S NO RANDOM STAT GROWTH like in fire emblem.
Correct on all points, yup.
There are also another methods to farm honors, if sigil trials start to get boring. Get yourself a few sweeper squads and go into enemy territory. Every enemy unit on the overworld map that gets completely defeated awards two honors.
Also, what i am doing is spend quite a bit of cash at the tavern and farm rapport convos. Every rapport convo gives also 2 honors.
Also i would argue that Swordfighters should be also high on the priority list for promoting. Not only do they get the most out of the additional AP and PP, but tehy also get their second sword slot, making them infinitely more versatile.
The overworld enemies will still give you the same amount of honor if you free the area through the quests related to that area.
Definitely still worth trying to take the overworld enemies if you just need a few more honor points to get that promotion and/or unit expansion.
I agree that Swordmasters benefit aloooot from addition AP/PP but the additional slot for weapons is not worth as much as other characters additional Accesoire or additional Shield slot. You don't gain additional ATK or anything, it takes th highest value out of both weapons. So, of course, you can equip an offhand with a Crit/CritDMG boost or get an additional attack-skill but in general your options are not as versatile compared to additional slots from the other options.
@@DrewtendoIt also depends on the area. For example Drakenhold has this one lvl 26 quest in the north. You propably won`t gonna tackle this one for a while, but the overworld enemeis there are still easy pickings.
@@EtherealRuneMy problem is that i had a harder time figuring out what to put in a second accesory slot, since i usually save my money for the more expensive and interesting stuff and so i don`t have a lot of generic accesories lying around.
@@aureliodeprimus8018 That is somewhat of a fair point; but usually you will almost always fair better with any generic accesory slot (Just wear a Beret for example) than a second weapon slot; there are of course case to case examples where that isn't true, however, I was merely viewing it from a general point of view. And at acertain point in the game you have so many options that you most likely won't even use a generic Accesory anymore because you got so much else to choose from.
I was excited about the 2nd Weapon at first as well, until I noticed that the functionality is the exact same as with Virginia's two shields. Best to take a stat-stick in one slot and something that provides utility in the other.
One analytic question:
Wouldn't it generally be more beneficial for a promoted unit to get the Lapis/Carnelian pendants? Since their stats and attacks are more impactful, rather than averaging out the strength of the squad with low tier units helped up wouldn't it be better to have a few STRONG units carrying along the others? Similar to Josef at the start of the game.
Promote those sergeants! Best 25 honor you'll ever spend and nearly every squad benefits from them!
I just hit rank B. I plan on upgrading many of my units now, but will make sure I save up enough as I near rank A to buy three or four 5-slot upgrades when I hit rank A.
"The quick and easy answer is that there is no quick and easy answer."
I am a rube and a fool. I have been jebaited for the last time.
I have a question about Honours: those overworld enemies that you can beat before actually Liberating their area, I know they still give you Honours after the mission is done… but do they respawn if you clear them *without* doing the mission, leave for a good while to do other places, and then come back?
Because, like… very early game that could be busted for unit-building if true; you could say, do the guys in Rolf’s area, then go to Auch’s, the Ochlys and Yahna, and then go back to Rolf’s area to clear it permanently; *especially* if doing a bigger task like a story or sidestory respawns more of them, you could then do Bruno’s mooks before doing the other immediate surrounds, rinse and repeat… And yes, I know this is tangential but it’s something that’s been on my mind and this seems as good as any a time to mention.
Also, just throwing comments on videos when I think of something y’know? Given I’m often late to these, I want to contribute even a little where I can…
First off, I appreciate that! Second, no, AFAIK these enemies only spawn once
@@TitaniumLegman To add to this, they are auto killed after you liberate the town as well (giving you their honor reward), so there is no benefit to killing them first
@@Alternative-Works I did know that, but if they respawned (which it seems they don't) there would have been a benefit as it would enable Honours grinding... Alas, but at least there's other ways even if they're also time-consuming.
Would you say it is better to promote all members of a single unit or promote as efficiently as possible, even if that spreads the promotions across your different units?
I cleared all the side things I could before choosing to go to elheim, I cleared that area, then went to drakenhold. Needless to say, I'm having an interesting run...
I really wish UO had a class system like Ogre Battle had. So you would need to get a few levels in cleric and fighter to be a paladin, that sort of thing.
That would have been nice, yeah
from observation, unique classes cost 50, early infantry costs 25, mounted units cost 35 and the rest 30
Please guys, PROMOTE YOUR THIEF FIRST ALWAYS! At least, one! Why? They gain a new version of Plunder... Plunder II! And now, you can steal money in AREA! So here's my free tip for you guys of how to farm money Extremely fast:
1 - Promote you Thief
2 - Equip him with as many gold increase as possible in your game (Bandit sword, Golden Egg, etc.) (Gold increase itens equiped in other caracters doesnt affect his Valor Skill)
3 - You can plunder in any map with more than 1 unit but for a good efficiency you can:
3.1 - go to the training battle Lvl 13 17:21 (summon 1 unit to stay on the catapult (preference with Alain as leader because you can gain more valor points to plunder even more)
3.2 - Move your Promoted Thief to the cavalry unit and wait to the best timing to plunder 3 units in one shot, at the same time use your catapult to kill then all after you steal them, so you regain your valor points (3k-4.5k gold with bandit sword and golden egg)
3.3 - in the botton part of the map there is 4 more units to steal, use the catapult to open your path and steal again.
3.4 - steal the boss, and kill him.
3.4 - repeat how many times you want, its very easy when you learn how to manage catapults.
I hope that's can help you guys to farm money efficiently, I use this tatics in almost all battles so I never run out of money :D
How to change main characters colors? Your Alain was red? Also unlike hired mercs are named characters stat growths unchangeable? Or rather if you can change them is it really worth it? Or is that type if min/maxing really only needed for the highest difficulty? Like im on tactician. Playing with mainly named characters. Should I not bother with stat growths?
You're gonna want to watch this video of mine.
ua-cam.com/video/eLyVq26l8bs/v-deo.htmlsi=jV-eSeKfoWoCyNw4
I’ve been focusing the ppl lvl 18+ cause most promotes get a new skill at 20. Is there a point in getting the promote in before 20 or do they learn it after 20 whenever you do get to them?
I'd say don't ignore support conversations. You get 2 honors per conversation and can skip the cutscene if you wish. Also defeating (completely defeating enemy units) in a non-liberated area give you 2 honors and you can skip the battle scene if you wish.
Love your guides, thanks man 🤙🏼
I can't stop playing this game. Already have about 45 hours.
Question: Does promoting a level 50 has the same status as promoting a level 1, then level him/her up to 50.
Yeah, it’s not like FE.
Every class has a set array of stats at each level, which is then modified by the “growth” characteristics. If you promote, the array is just slightly better across the board.
No difference.
Respectfully disagree with the recommendation to promote your entire army before increasing any unit sizes to 5. By the time you hit renown A, you should have enough promoted characters to fill several 5-man units. Upgrade 1 or 2 units to size 5 immediately, it's a huge power boost! Much more so than having a 4th or 5th size 4 unit full of promoted units. There's just no good strategic reason to promote your entire army before expanding squad size.
Absolutely not. Better abilities, more ap per character, and better stats all reccomend you promote first. You won't even see a large number of 5 man squads until Bastorias, over half way through the game.
@@TitaniumLegman I absolutely agree that you should not be running 5 man units with un-promoted characters. But it doesn't make sense to be promoting characters in a 4th or 5th unit if you already have 15+ promoted characters and can start expanding to unit size 5 on your first few units instead the moment you hit renown A.
@@TitaniumLegman It's better to have fewer "taller" units than a higher quantity of weaker units. It's the same reason you shouldn't rush to unlock units 7-10, which I think you'd agree with. Having 5-man units go up against 4-man enemy squads is a great way to get a big advantage, so not sure why you'd wait on gaining that advantage. I'd much rather have 2 5-man units and 2 4-man units (all promoted) than 6 4-man units (all promoted).
I’d personally promote my army 1st, but mainly because I’d use roughly 8 or so squads around that time and leave 9 and 10 to filler duties that don’t need to be promoted and offer utility functions instead of combat around then and upgrade them mid way through bastorias. Also I had most of units promoted by the time I hit A, didn’t find myself having to choose between the 2 much. Going back and delivering the resources you auto collect from guards helps a lot, same with completing side quests.
for me the best is for promote all and to 5 unit member. Example i only have 8 unit with full promote team. Each team have different purpose like 4 team cavarly for balance hit every type, the rest focus on slay thief, fly, armor, and infantry. And later start to up the unit to 5 member for more fire power.
I have no idea who I will be promoting ahead of others. I don't really have set units in my groups. I am constantly changing them. I should probably just set up groups that specialize at things, but I do it all on the fly before a battle and often I swap out my better characters for lower level charactes to get them caught up on levels.
Thanks for your effort with these videos. I love the game but there are definitely some moments where I feel like I need assistance hahaha
I'm almost to rank s reknown and prefer to promote all my units before going to 5 man squad. I do have one 5 man squad now and three benched unpromoted unique units. Each squad is generalized with a small specialty in a particular ability. One support assist healer one support ranged assister one support Magick assister, one calvary squad, one alain all rounder squad, one garrison squad, one flier squad one rest pusher squad. Yeah, just regular teams that each have a particular leader ability.
As for the purposes of the video, it should be a no-brainer to promote all your main units as soon as you can rather than use 200 on the 5th slot.
I somewhat disagree that you should prioritise promotions over unit size increases (to an extent).
What you say is valid, but increasing unit size means you get to put another character on the field who would otherwise be benched and thus not gaining any EXP, and so ultimately once you have promoted later your unit will be even stronger than it would have been as your character will be training sooner.
It's a short term power cost for long term gain.
Promoting characters before upgrading to 5 units is smart. Once you've breeched Drackenhold, you recruit most units as Promoted units. Also the Renown grind isn't a grind since 200 is a long set goal, not an immediate goal.
I really wish they'd have had at least 1 alternate branch for promotion. I really dislike Alain changing to a mounted unit. His spinning attack looks ridiculous on a horse.
I don't like this game. I friggin love it. Your videos have been most helpful Tom my boy. Keep up the good work
You know you can farm honor by killing ennemy squad on the map? You just run into them and skip the battle to get 2 honors(depend on how far you are). Its pretty fast.
I'm trying to figure out when I should make 5 man squads as I've literally promoted all my named characters, but never made any of those in Elfheim yet despite having gone through Drakenhold and almost beaten Elfheim.
If you could stop using red colours in your thumbnails, especially around the top/bottom it would be really appreciated! I spend a lot of time on your channel page scrolling through vids to choose the ones I haven't watched, which are denoted by the lack of red bar at the bottom
I see it quite a lot with guide/tutorials that have a lot of varied videos on a subject. At this point I'm pretty sure a red thumbnail border is an established tactic to get more accidental repeat views.
However, looking at this guy's channel his thumbnails look fine to me. Just an orange border and bold, red text. Seems very clear and not misleading at all.
I’ve had a use for every class so most are well leveled but my warriors are falling into a void. I only pick Mordon or kitra when there’s too many barricades to beat so they’re really weak. Would promoting now give them a better time in combat? I kinda wanna use both of them but my units always do worse with them instead of another class
They get a row attack, and a stacking self-buff that raises their damage when an ally is attacked. They're nice! They won't attack as often as Sellswords or Swordfighters, but they'll hit hard when they do. Especially against Armor-type enemies, which are a real pain for most melee characters to deal with.
Thank you for the video
Is there any downside to promote a unit later ? seems like you get more stats per level up as a promoted class but that might be retroactive and you get that delta as bonus state when promoting ?
I haven't been using clerics much but should try promoting them and maybe arbalists, are they any good ? seem like they are quite versatile
Arbalists get a greatshield slot upon promotion. And they learn Heavy Bolt at lvl 20, an attack that gains double strength if your Arbalist is in the frontline. While their ability to tank requires to build around it, there is also a great shield that gives them + 50 dodge, making them a semi-decent dodgetank.
There’s no downsides for when you promote, you’ll have the same stats regardless.
Arbalists are so-so in my opinion but their promotion, the Shieldshooter is a game changer. They're durable enough for the frontline and they get a cover skill at level 25 that actually heals the person they jump in front of so they make for one of the best secondary tanks in the game in my opinion. Plus they can poison, and their attacks do respectable damage even without that. They're just really good at everything they do, and they do a lot.
@TitaniumLegman how about a unit synergy of combination to make them effective to use...
Where would you rank units on promoting if they are in a unit that's focused on assisting? I.E. a unit full of clerics spamming those heal assist.
As far as we know so far, promote the leader, the rest would be very low priority/no benefit. Assuming they never get in a fight ofc.
The leader promotion helps just because they will get better stats and assists are based on the leaders stats
@@Doctor_Rockso thabk you. I can't wait to test it out.
For assist, only the leader stats are important.
How do you change their appearance without having to use the mirror item?
You can't, sadly.
I dont know if anyone else played it but if they tweak this game sljghtly it could be like gladius. And my god i loved that game
Who: everyone. When: As soon as you can. How: at a barracks. Easy video.
Missing out on the strategic value of certain promotions over others and the order that you should take, which is the bulk of the video.
how did you change the skin of alain?
Buy the last item from secret shop
I only lvl the highest lvl unit because they want it more.
im level 14 and i havnt unlocked promotion yet XD
disagree on focusing on promoting 1st over expanding squads. You dont need to promote everyone. Just your key units who are on your 5 man squads. You dont need alot of squads either. Here's how i'd spend my honors:
1. getting 3-4 squads.
2. getting those 3-4 squads to 5 members.
3. getting another 5 man squad.
4. promoting the members of that new 5 man squad.
5. repeat steps 3 and 4.
you wont need alot of squads as you start most battles with 3-4 valor. So you just need enough squads to fulfill that before creating specialized squads (like a flight unit) or additional squads.
You dont need to promote everyone either as whether a unit is sub-optimal (like fighters or dark knights) or your playstyle makes you prefer certain classes, it is inevitable that there will be classes you dont use/use that much. Those units you dont promote.
once you have a bunch of spare honor then sure go promote everyone and expand your squads. I just finished drakenhold and elheim while geting some progress in bastorias and i have 6 5-man squads of fully promoted units. My remaining 4 squads are locked. Most of my bench units are unpromoted. i rarely use the full 6 squads in a fight so far. I have 2 main push squads (led by alain and gilbert), 1 flight unit to go after enemies that are protected by barricades/traps, a magick assist, archer assist and a heal assist squad.
What is the point of hiring Mercs in this game when you have heros that can do it better?
whats the text options
The text options? Like language options?
@@TitaniumLegman ya,
I feel like the promotion system is a pretty poor piece of game design. If you've been doing every mission and don't have a supermassive army then you can afford to promote every relevant unit immediately and then literally never think about it again because every unit you get from then on is pre-promoted
The fact that the character’s valor skill gets buffed is an important thing to consider here too
griffin moment
“Level EEEET”
Promote everyone. See, done.
Well yeah, eventually. That's a process tho lol. 🤣
Be careful farming honor in this game, it breaks the difficulty level
I didn't play the original, but I much prefer Ogre Battle 64 way of promotion over these collect the same resources to promote someone just like everyone else. It doesn't really evolve the character rather then just make them stronger. While in Ogre Battle 64 a promotion would generally lead to different avenues of play and playstyle and felt a lot more fulfilling as the character had to fit certain criteria to be promoted.
I see benefits to both directions. The one thing I didn't like about Ogre Battle 64 was it always felt bad to have to use a lower promotion because of bad stat rolls, or they weren't high enough or whatever. Especially when you were trying to shift them into another roll. I remember many a fighter I groaned over because I just wanted them to be Wizards so bad but fighter int gains were abysmal. I do think Unicorn Overlord could benefit from branching paths instead of only straight upgrades, but I don't dislike the system they have either.
@@ArkThePieKing I don't really dislike it, but I'm not excited for promotions in this game cause they essentially do the same thing for everyone except Alain. Who swaps from infantry to cavalry. I prefer Fire emblem's promotion system over this as their is more then two tiers and you can branch in many ways and I completely understand with Ogre Battle 64 there is plenty of ways to improve the system to make that better though. Like making more variations of starter classes or making stats lean towards a weapon the character has equipped and removing rng like Unicorn Overlord does would be nice. They are both great games, but Overall I would say I prefer the Gameplay of Ogre Battle 64 over this even though it can be improved in many aspects which are in Unicorn Overlord mostly and I prefer both of these games over Fire Emblem.
Isn't ogre battle 64 promote system depends on law - chaos system? Love that game but Man I hate those things lol..
@@kerijizo Yeah it does, but I think they could improve it to be easier to manage as the affinity was based off actions that unit took. Like letting your characters do charity work and other stuff to raise affinities between missions or letting them steal and other stuff to lower affinities. Would be a good way to make that system feel more engaging. Rather then something that can easily get mismanaged in the heat of battle.
Sad ppl can't enjoy the game. Just tweak through it to make a vid for lazy ppl for a couple bucks
What?
Well go on, defend yourself coward.
What are you talking about out? He made a video to help people have that have questions about promoting. How is that a bad thing?