Cool shout out for the 1e module, "The Harrowing". I didn't know about that module, but would love to try and fit it into my 1e Rise of the Runelords campaign. Nice!
I really like this overview, it gives you a better understanding of what's the adventure like and about. The book descriptions and Paizo trailer are not enough to GMs to decide if you want to run that adventure. And stolen fate really sounds interesting!
Truly a great video summary of the AP. However I’m sure I’m not the only one out here wondering if the 1e version/prequel is still available, and what would be involved in converting it to 2e. (Especially since you said it’s your all-time favorite.) Perhaps a 3rd video may be called for if we can still get a copy? This whole thing sounds quite wonderful, for both the players and GM to experience.
This was the first AP I got the subscription for and I’m really looking forward to running it once I get one of my also new to Pathfinder groups comfortable with the game and to that level. (Also commenting as tribute for the algorithm)
I like this format quite a bit, but I wonder if you could possibly interview a GM who ran it as part of the second video? It would be cool to get someone's perspective on what worked, what didn't, and what needs tweaking.
@Dave do your players usually know name of campaign you are running? Any other ideas? I am always on fence bc I like to sometimes share it for the meta picture and motivation but other times not to give player immersion autonomy
I don't go out of my way to tell them, but I don't care if they know. I'm sure they've seen the front cover of the adventures while I'm readying them at the table. That said, my players are a little unusual... they don't really pay attention to the game outside of our sessions, so I don't think they'd even recognize the names of the campaigns.
@@HowItsPlayed mine are actually the same, which is what really prompted my question. They tend to make a practice of not knowing much about lore bc they tend to RP more vertical versus swat style
Quick question: You mentioned one part of this AP uses the Influence system from the Gamemastery Guide. My players are not as crazy about the different subsystems and prefer more combat. Is this AP more combat focused or subsystem focused? Thank you.
Thank you for the overview. It sounds very linear and gamey overall, almost like a platform computer game? Any free will or sandbox elements in this adventurepath :)?
Since this is the only other level 11-20 AP so far. I'm wondering which LV 1-11 module matches it. So far by what I can see there is no good connection to Ruby Phoenix. Given the themes and placements. I'm thinking Abomanation Vaults would be good.
I have read some GM's are running AV first with plans to run SF after since Absalom is so close. You could also run some one-shots that send the characters to Absalom, allowing you to set up NPCs from SF much earlier, if they play any sort of major role.
Mechanically, it shouldn't be too hard. But the story is very tightly connected to the death of Aroden and the resulting disruption of prophecies and divination magic. You'll need to have some narrative explanation in your world as to why these concepts no longer "work" as the antagonists are focused on repairing that damage.
@@HowItsPlayed is the death of Aroden a recent thing? or was that some time ago? - cause if it was recent, then i don't think that would be too difficult to just copy and paste as is
@@owenwilsonjunior His death occurred 118 years ago in the current timeline (basically 100 years before the start of the original Pathfinder setting when it was still a 3.5 edition game).
Part 2 where I share my thoughts and opinions on the adventure path may be found here: ua-cam.com/video/8MSi4h230IU/v-deo.html
Love this video format, very useful to get a glimpse of the adventure. So far stolen fate is my favourite one, can't wait to start gming it
Very much enjoying these overview as someone who may transition from Abomination Vaults after the players finish it
Great video!
I was already looking at this AP to follow-up AV, but this video solidify it as one of two choices for my table!
Cool shout out for the 1e module, "The Harrowing". I didn't know about that module, but would love to try and fit it into my 1e Rise of the Runelords campaign. Nice!
Thanks for this new format. Really helps
I really enjoyed this and it is very timely as I am doing the prep to GM this starting in July. I am excited for the next video. Thank you!!!
I really like this overview, it gives you a better understanding of what's the adventure like and about. The book descriptions and Paizo trailer are not enough to GMs to decide if you want to run that adventure. And stolen fate really sounds interesting!
I’m glad you made this video. I started GMing this AP this month and really appreciate knowing what’s to come.
This video format is awesome! Please make one for Strength of thousands!
Best of all possible overviews
Truly a great video summary of the AP.
However I’m sure I’m not the only one out here wondering if the 1e version/prequel is still available, and what would be involved in converting it to 2e. (Especially since you said it’s your all-time favorite.)
Perhaps a 3rd video may be called for if we can still get a copy? This whole thing sounds quite wonderful, for both the players and GM to experience.
I really like this format for overview and review of adventure paths.
This was the first AP I got the subscription for and I’m really looking forward to running it once I get one of my also new to Pathfinder groups comfortable with the game and to that level.
(Also commenting as tribute for the algorithm)
Thanks!
I like this format quite a bit, but I wonder if you could possibly interview a GM who ran it as part of the second video? It would be cool to get someone's perspective on what worked, what didn't, and what needs tweaking.
great suggestion
Awesome idea !
The second video format is great and you should call it BEHIND-THE-SCREEN!
Thank you for this! Looking forward to the next video.
I am really enjoying this new series of videos!
@Dave do your players usually know name of campaign you are running? Any other ideas? I am always on fence bc I like to sometimes share it for the meta picture and motivation but other times not to give player immersion autonomy
I don't go out of my way to tell them, but I don't care if they know. I'm sure they've seen the front cover of the adventures while I'm readying them at the table. That said, my players are a little unusual... they don't really pay attention to the game outside of our sessions, so I don't think they'd even recognize the names of the campaigns.
@@HowItsPlayed mine are actually the same, which is what really prompted my question. They tend to make a practice of not knowing much about lore bc they tend to RP more vertical versus swat style
Yay! I am loving this AP series.
Definitely plan on running this in the near future. :) Seems like a logical follow-up to Gatewalkers.
Thanks for the upload!
Thank you! amazing video!
Quick question: You mentioned one part of this AP uses the Influence system from the Gamemastery Guide. My players are not as crazy about the different subsystems and prefer more combat. Is this AP more combat focused or subsystem focused? Thank you.
There's plenty of combat in this AP. I'm currently running it for a table of murder hobos and they're loving it.
Thank you for the overview. It sounds very linear and gamey overall, almost like a platform computer game? Any free will or sandbox elements in this adventurepath :)?
Any word on Remaster and Harrowing? or at least how to use it without alignment if that is what we want to do?
Since this is the only other level 11-20 AP so far. I'm wondering which LV 1-11 module matches it. So far by what I can see there is no good connection to Ruby Phoenix. Given the themes and placements. I'm thinking Abomanation Vaults would be good.
I have read some GM's are running AV first with plans to run SF after since Absalom is so close. You could also run some one-shots that send the characters to Absalom, allowing you to set up NPCs from SF much earlier, if they play any sort of major role.
How hard would it be to set this adventure in a homebrew pathfinder world?
Mechanically, it shouldn't be too hard. But the story is very tightly connected to the death of Aroden and the resulting disruption of prophecies and divination magic. You'll need to have some narrative explanation in your world as to why these concepts no longer "work" as the antagonists are focused on repairing that damage.
@@HowItsPlayed is the death of Aroden a recent thing? or was that some time ago? - cause if it was recent, then i don't think that would be too difficult to just copy and paste as is
@@owenwilsonjunior His death occurred 118 years ago in the current timeline (basically 100 years before the start of the original Pathfinder setting when it was still a 3.5 edition game).
@@HowItsPlayed okay cool. So I just need to establish this dead god in my homebrew world and all is right 👍 :)
Paizo Adventure Paths blow D&D adventures out of the water. There's no real comparison in quality.
Need spoilers for book 3. Whos the boss?