You're Invited...to Break Into a Haunted House to Celebrate Halloween (Developer Commentary)

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 8

  • @I_just_got_here_ok
    @I_just_got_here_ok 2 місяці тому +2

    Hii i'm new to this Chanel

  • @fedeonio555
    @fedeonio555 2 місяці тому +2

    Pog

  • @vtechiend
    @vtechiend 2 місяці тому

    who will win
    the weak and painful laughter from hours wasted into trying to fix a script only to fail 3:04
    vs
    the joyous cheer from someone managing to find an extremely hard-to-notice but meaningless detail 7:49

  • @vtechiend
    @vtechiend 2 місяці тому

    19:38 okay there's no way i'm spending effort into breaking into a shed, at least i can just trap Rei in here tho
    mind if you send me those bonus dialogues?

    • @anya_nightmares
      @anya_nightmares  2 місяці тому +1

      hammer: "I need to get out of here. Let me just take this hammer first." boxes: "I don't even want to begin to imagine what's inside those boxes." chainsaw: "This is awful." bucket: "I think I'm going to throw up."
      pretty standard stuff, nothing special because the entire point was just to cover my butt in case someone got in, so that they do not in fact get the last laugh, no... I predicted it all along!

    • @vtechiend
      @vtechiend 2 місяці тому

      ohhh.. at least it helps to avoid softlocking and at least make exploiting it somewhat rewardable!
      (unfortunately i ruined ittt)
      i don't like how there's a standard dialogue as a reward for breaking a game rather than a fourth-wall alike dialogues, but better than getting nothing in return

    • @anya_nightmares
      @anya_nightmares  2 місяці тому +1

      I was pretty tired so I couldn't think of anything Stanley Parable 4th wall-breaks because I had to write quite a lot of dialogue for item combinations and character combinations... these two may possibly live in my head rent-free but quantity-wise that fact was still not enough to save me
      I'll keep it in mind if I ever decide to put a weird mechanic like character-specific collision again lol
      ...which I think isn't going to come up again for another year or so because I got like 2 other games + update ongoing that I gotta finish so yeah
      damn you feature creeeeeeeeeeeep.

    • @vtechiend
      @vtechiend 2 місяці тому

      ​welp, better to focus on adding main features and actually finishing a game than adding details that are meaningless and can go unnoticed, which makes a game development more tedious and longer to complete
      best to add those details later after finish polishing a game i guess
      i actually like the idea of making bugs an intentional feature in an RPGMaker game, noted that someone else already did it but they did it in 3Desque games rather than 2D!
      alright i'm spawning a creeper at your doorstep tonight goodluck trying to kill it without making it explode :>
      (oh no i accidentally @'d you in comments)