Houdini | The Voronoi Chipping Method | Quick Tip

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 15

  • @josefkasal5994
    @josefkasal5994 Місяць тому

    Very efficient and inteligent method! Thank you very much. You have really open mind. :)

  • @jaybhadaniya7309
    @jaybhadaniya7309 Рік тому +1

    A really very nice and robust technique for fast sim, Awesome!!!

  • @jammhamm
    @jammhamm Рік тому

    You have an incredible way of explaining things in an intuitive way. Thanks so much for this!

    • @cgforge
      @cgforge  Рік тому

      Thank you Kyle, I'm glad I could help

  • @mitchelltharp8023
    @mitchelltharp8023 Рік тому +1

    Another great tip

  • @vfxskull6208
    @vfxskull6208 Рік тому +2

    dude, i always have this issue with chipping! thank you

    • @cgforge
      @cgforge  Рік тому +1

      Right on! I'm glad that this technique can help speed things up for you VFX Skull. I use this on just about every RBD sim now, and it makes a major difference.

    • @jaybhadaniya7309
      @jaybhadaniya7309 Рік тому

      @@cgforge VFX SKULL XD:)

  • @c0d2x
    @c0d2x Рік тому +2

    nice content

    • @cgforge
      @cgforge  Рік тому

      Thank you c0d2x 👍

  • @waffleboytom
    @waffleboytom Рік тому

    Cool tip ! Cheers Ty !

  • @johannestiefenbrunner
    @johannestiefenbrunner Рік тому

    Hi - many thx for this, great tip!
    One question (I know it is not used in the end, but just for better understanding): Why (at about 6:00) is it necessary to create a spare input on the "bound1" to access the detail attribute generated by "attribpromote1"? The "bound1" already is connected to "attribpromote1", so wouldn't the expression simply work as "detail(0, "area", 0)" without the spare input?

    • @cgforge
      @cgforge  Рік тому +2

      The spare input is the best way to work nicely when creating compiled for-loops. So for that reason, it's always my go-to when I know something is going to be looped eventually. Just to add - oftentimes hscript expressions will cause errors when compiling, so that's why it's best to avoid them when looping.

  • @allieholmes2192
    @allieholmes2192 Рік тому

    so not sure what's happening but the measure node is giving me really odd bounds like massive scale and im not sure how :(

    • @cgforge
      @cgforge  Рік тому +1

      Hey Allie, if you have access to the node bible, then I would suggest taking a look at the measure sop video. There's a lot of ways to use that node, so it would be worth taking a look