Challenge ideas: Rockets Away! - Only Anti-Armor infantry can be used for the next ground battle. Infrastructure Effort - for the next 6 weeks, only economy structures can be constructed. Air superiority - In space, only carriers (including endurance and battle carriers) can be fielded. On the ground, only air units can be used. Mechanized Warfare Doctrine - For the next 6 weeks, the only ground units that can be constructed are Walkers. Incom Lobbying Effort - Any fighter dockyards, fighter tech, or fighters/bombers in general MUST be constructed at Fresia for the next 6 weeks. Kuat Lobbying Effort - Any advanced capital dockyards and capital ships you construct MUST come from Kuat for the next 6 weeks. Kamino Supply Line Disruption - For the next 6 weeks, Clones can ONLY be constructed at Kamino. Diplomatic Scandal - Padme cannot engage in diplomacy for 10 weeks. Command Staff Restructure - For the next 4 weeks, you can only contstruct Hero units. Special Forces Effort - For the next 6 weeks, you can only construct Special Forces units, and the only military structure you can build on the ground are Commando Barracks (where they're available) Begin the Hunt - For the next 10 weeks, the only corvettes you can deploy MUST have "Hunter" as part of their role. Pacifist Lobbying - Pacifists in the Senate have lobbied to limit military construction. For the next 4 weeks, you can only get new military units from Diplomacy and mission rewards.
Well.... this is gonna be _funky_ . Shall I start writing up the Casuality reports sir? Edit: You should have a Probe or something under one of the tabs for Scouting purposes. Perhaps a 1 category spin for completing Missions?
Perma death for heroes would be interesting, but would also require some knowledge of how the game coding works. I will be doing that for my own campaign.
Love the new series!! Happy to see you start a new campaign after so long!
Challenge ideas:
Rockets Away! - Only Anti-Armor infantry can be used for the next ground battle.
Infrastructure Effort - for the next 6 weeks, only economy structures can be constructed.
Air superiority - In space, only carriers (including endurance and battle carriers) can be fielded. On the ground, only air units can be used.
Mechanized Warfare Doctrine - For the next 6 weeks, the only ground units that can be constructed are Walkers.
Incom Lobbying Effort - Any fighter dockyards, fighter tech, or fighters/bombers in general MUST be constructed at Fresia for the next 6 weeks.
Kuat Lobbying Effort - Any advanced capital dockyards and capital ships you construct MUST come from Kuat for the next 6 weeks.
Kamino Supply Line Disruption - For the next 6 weeks, Clones can ONLY be constructed at Kamino.
Diplomatic Scandal - Padme cannot engage in diplomacy for 10 weeks.
Command Staff Restructure - For the next 4 weeks, you can only contstruct Hero units.
Special Forces Effort - For the next 6 weeks, you can only construct Special Forces units, and the only military structure you can build on the ground are Commando Barracks (where they're available)
Begin the Hunt - For the next 10 weeks, the only corvettes you can deploy MUST have "Hunter" as part of their role.
Pacifist Lobbying - Pacifists in the Senate have lobbied to limit military construction. For the next 4 weeks, you can only get new military units from Diplomacy and mission rewards.
Well.... this is gonna be _funky_ . Shall I start writing up the Casuality reports sir?
Edit: You should have a Probe or something under one of the tabs for Scouting purposes. Perhaps a 1 category spin for completing Missions?
@@jaywerner8415 I do need to figure that out as well cause I need those scouts
@@captonx2 I know the CIS has a probe unit so surely the Republic would have one as well. No idea what it would be under though, a Factory maybe?
33:16 mtt super tank have heavy armor the super anti heavy shield octuparra also should be relatively tanky
@@JasminFührer ya your right definitely two of their heavier tanks
Perma death for heroes would be interesting, but would also require some knowledge of how the game coding works. I will be doing that for my own campaign.
@@kirksimon8293 ya once they die in combat you can just never use them again if they do respawn
Wow, man you actually exist and not an AI, happy to see you
@@ИванИванов-ь7х7б thanks 🤣
Ha ha who wants to tell Capton X2 that Accalamators are also cruisers? 😛
Bro invented gambling in EaW
@@ThatOneBullet 😂😂that’s one way to put it
Does this have order 66?
@@JKHGAMING not yet, it has a couple different storylines that we start in the next episode but order 66 will be added in a future update
@ at least it will be added. Was always my favorite thing in Star Wars growing up and something I’ve enjoyed aiming for in a long play through.
@ so far the storylines they have added are really really good and I’ve only experienced the first few missions of them
Bro already cheated, you cut out the Laat spin. I saw that
@@ThatOneBullet haha I honestly haven’t cheated I’ve had to make decent amount of edits but theres nothing I can do about that as a whole
@@captonx2 I hate to tell you this but the Acclamator is classed as a cruiser it even says so in the tool tip ha ha.
@ ya I know but it’s the only ship I had so I had to use it