Ranking Fan-Made Abilities for Pokemon that YOU Submitted!?!?

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  • Опубліковано 18 лис 2024

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  • @eldritchboi2695
    @eldritchboi2695 Місяць тому +6

    With a Bang: Upon fainting, the Pokemon uses Explosion

  • @oscarmarek7746
    @oscarmarek7746 Місяць тому +55

    Conservation: the user doesn’t lose PP when its moves miss, fail or get protected

    • @superzero5382
      @superzero5382 Місяць тому +22

      Oh it feels so much like a real ability

    • @globurim
      @globurim Місяць тому +3

      Also prevents from being affected by Pressure

  • @boop3553
    @boop3553 Місяць тому +6

    Rough Landing: On switch-in, the Pokémon takes full hazard damage and effects, then removes all hazards on their side of the field.

  • @princess_sarina_aria_elysia
    @princess_sarina_aria_elysia Місяць тому +12

    Inertia: The Pokémon's speed is doubled while Gravity is active
    Gravitational Field: The Pokémon sets up Gravity upon switch in. Give it to something like the Orbeetle line, Cosmoem, Claydoll, spacey pokemon / heavy psychic Pokémon
    Gravity Force: The Pokémon's attack is booster by 1.5 while Gravity is active

  • @thatlonelyscirocco8361
    @thatlonelyscirocco8361 Місяць тому +3

    I also have a couple ideas for signature abilities:
    Steel Maw (Signature ability of Mawile): Boosts steel type attacks by 25%
    Solar Panel (Sig. ability of Solrock): Every turn Sp. Defense is boosted by 1 stage
    - Sounds broken but can be easy avoided by using physical attacks
    Moon's Light (Sig. ability of Lunatone): Every turn defense is boosted by 1 stage
    Solar Panel and Moon's Light are meant to make these two Pokemon stronger against each other, since they're counterparts

  • @luc_nukem
    @luc_nukem Місяць тому +3

    Underdog on Trapinch and Remodeling on Indeedee would be the hardest duo

  • @blookie-does-the-thing
    @blookie-does-the-thing Місяць тому +4

    Charger: Electric type moves have the effect of raising speed half the time.

  • @SCP22258
    @SCP22258 Місяць тому +3

    RHF (Radiating Heat Flinch)
    Upon entering the battlefield, the pokemon radiates heat from its body. The heat makes the foe burnt and the intense burning may result in a flinch.

  • @thatlonelyscirocco8361
    @thatlonelyscirocco8361 Місяць тому +8

    Hasty: All moves with recoil gain +1 priority, but recoil increases by 1.5x

    • @superzero5382
      @superzero5382 Місяць тому +4

      Thats cool

    • @NikkeiVGC
      @NikkeiVGC  Місяць тому +4

      I agree

    • @mystora7159
      @mystora7159 Місяць тому +3

      That's very broken even with the extra recoil
      Welcome black talonflame

    • @thebestman5382
      @thebestman5382 Місяць тому

      @@mystora7159 We're so back i tell you this. My the glorious brave bird spammer return lol

  • @snoopysurfer582
    @snoopysurfer582 Місяць тому +4

    6:06 underdog Smeargle with extreme speed😮

    • @NikkeiVGC
      @NikkeiVGC  Місяць тому

      👀👀👀 O LORD

    • @snoopysurfer582
      @snoopysurfer582 Місяць тому

      @@NikkeiVGC I actually used the damage calculator, choice band +252 atk Terra normal underdog Smeargle extreme speed is a roll to 1hko into 252Hp 0def Kyogre. Doesn't seems that much but from a base 20atk Pokémon is pretty impressive

  • @tylersnow_
    @tylersnow_ Місяць тому +3

    Unsportsmen: Moves under 60 BP gain +1 priority

  • @Star64
    @Star64 Місяць тому +3

    Just found this and it’s really cool so I wanna submit my own
    Shield Breaker: If a Pokémon uses a move with 120 or more attack power, the move can pierce through shield moves like Protect at the cost of the base power being halved

  • @lurkathon
    @lurkathon Місяць тому +2

    Deep Digger - Gives the Pokémon STAB on Ground-Type attacks (Similar to Dhelmise's Steelworker), and prevents Earthquake from damaging it while it uses Dig.
    ??? - After activating entry hazards, all entry hazards are moved to the opponent's side.

  • @luispadua8521
    @luispadua8521 Місяць тому +4

    name: preparation time
    effect: if the user attacks last the move never misses

  • @st0rmerc00l8
    @st0rmerc00l8 Місяць тому +21

    Stumbling: the user has a 50% chance each turn after moves are selected but before they are used to switches places with adjacent friendly pokemon.

    • @dhruvcv9771
      @dhruvcv9771 Місяць тому

      That's a doubles only ability then huh? Can you come up with an effect for singles too?

    • @st0rmerc00l8
      @st0rmerc00l8 Місяць тому +1

      ​​@@dhruvcv9771 15% chance to switch to a pokemon in your party after moves have been completed. Mutually exclusive with the double battles effect.

    • @lurkathon
      @lurkathon Місяць тому

      @@dhruvcv9771there exist real pokemon abilities that only do anything in doubles

    • @dhruvcv9771
      @dhruvcv9771 Місяць тому

      @@lurkathon I know. Just wanted to see if they could come up with an effect for singles as well.

  • @evandaengonzalezordonez3559
    @evandaengonzalezordonez3559 Місяць тому +4

    Wanted to leave some ideas:
    Special place: The pokemon creates a Wonder Room when switching in.
    Klutzy aura: The pokemon's klutzyness generates a Magic Room when switching in.
    Uncanny: Due to the pokemon's incomprehensible nature the pokemon is inmune to psychic type moves and deals increased damage (STAB) whith dark type moves.
    Mindfull: The pokemon can not trigger the target's items or abilities whith its moves.
    Improv: When performing a move with a secondary effect and the effect doesn't trigger, the pokemon's speed is increased by one stage.
    Cautious retreat: When switching out this pokemon leaves the area ready for the pokemon that switches in, this increases the pokemon highest defense by one stage.
    Spectacle: When being switched in redirects the opponents moves towards it.
    Readyness: The pokemon dodges the first move that target it each battle.
    Unique: Applies Imprison on switch in, the user can not use the same move twice in a row.
    Public figure: All stat changes it recieves are applied to everyone on the field.
    Plaigirist: When attacking or being attacked treat the relevant stat as the same value as the highest of that stat on the field, if the user has the highest stat treat it the same as the lowest on the field.
    Brilliant exit: When defeated lower the oppents side of the field's accuracy by one stage.
    Storming out: When the pokemon is knocked out it's rage brings forth rain and boosts it's ally's next attack by 20% in revenge.
    Turn tables: The pokemon switches the court in a fit of rage the first time it switches in.
    Just deserts: Whenever a pokemon on the field lands a critical hit it loses 1/10 of it's HP, ground type pokemon heal that ammount instead

  • @ma_cherri
    @ma_cherri Місяць тому +8

    Ability : Vessel/Posessed
    When asleep, it can use the moves of the next ghost type pokemon on the team.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому

      Oh boy, time to play “IS IT PACKING RAGE FIST?”

  • @someuser1253
    @someuser1253 Місяць тому +2

    Calculated Approach
    If a Pokémon with this ability uses a attacking move that will faint it, it doesn't faint if the target protects or is immune.

  • @IsaacRose-v6j
    @IsaacRose-v6j Місяць тому +2

    Temper Tantrum: When this pokemon wakes up from sleep it loses half it's current health then gains +6 atk

  • @acekechi
    @acekechi Місяць тому +3

    Provoke:
    Lowers opposing pokemons Special Attack stats by 1 stage when switching in.

  • @juaniherrera4256
    @juaniherrera4256 Місяць тому +3

    Ingenious: the pokemon is capable to understand and use man made items
    It can use potions or x items either on itself or its allay depending on the situation. Also i imagine you can give the mon a pokeball and throw it on switch in during the adventure

  • @kayoh9364
    @kayoh9364 Місяць тому +15

    If we're suggesting our own abilities...
    Remote Detonation: When this pokemon would use a move that instantly faints itself (such as Explosion or Memento), it switches out to an ally instead. Then, the allied pokemon uses the move.

    • @conrad-ft2dk
      @conrad-ft2dk Місяць тому +1

      like random? cuz that’d be fucking funny using explosion only to blow up ur restricted

    • @kayoh9364
      @kayoh9364 Місяць тому +2

      @@conrad-ft2dk As funny as that would be, no. It'd be like Emergency Exit - you choose who comes out next.
      It would, however, ignore Sleep/Freeze/etc. on the receiver.

    • @GumballMachinery
      @GumballMachinery Місяць тому

      That would be hilarious!! 😂

    • @GumballMachinery
      @GumballMachinery Місяць тому

      Honestly, the more I think about it, the more I feel like that could be completely broken too! I'm not nearly competitive enough to figure out the right combination to truly break it, but there's gotta be some kinda crazy combo.

    • @shardtheduraludon
      @shardtheduraludon Місяць тому

      I’m assuming it wouldn’t take into account the item the detonated mon’s holding, right?
      Cuz’ uhhh…
      252+ Atk Choice Band Snorlax Explosion vs. 252 HP / 252+ Def Arceus: 199-235 (87.6 - 103.5%) -- 25% chance to OHKO

  • @OniBoiXD
    @OniBoiXD Місяць тому +2

    Center Stage: soon as the Pokémon enters the battle, the crowd demands an encore, causing the opponent to repeat their last move.

  • @Edujs23
    @Edujs23 Місяць тому +3

    Ability: Assigned Target
    The pokémon switches out after KOing an enemy on its first turn on the field (after the opposing trainer sends their next mon)
    Ability: Weakness Exploit
    Super effective moves do 3x/6x damage instead of 2x/4x

  • @omegaaklx303
    @omegaaklx303 Місяць тому +3

    Rock Dropper:
    -User drops stealth rocks when hit with any attack.
    -Hurts the opposing Pokemon via contact (like iron barbs for example).

  • @imaturechild24
    @imaturechild24 Місяць тому +8

    Flow state:
    In the beginning of every turn the Pokémon has a 10% chance to enter flow and increase by a 10% every turn without flow. (Resets back to 10% chance after a turn with flow)
    Flow state allows the next attack to hit for 1.25 damage
    (Lowers regular crit rate)

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +2

      So… Random crits that stack with actual random crits

    • @imaturechild24
      @imaturechild24 Місяць тому +2

      @@Aaa-vp6ug ya that was too op so I needed it

  • @teawastaken
    @teawastaken Місяць тому +7

    Umpire: Critical hits from special attacks deal no damage instead

  • @chrisjohnsen8448
    @chrisjohnsen8448 Місяць тому +8

    Randomly found this, might as well give my own ideas.
    Ice Influence - "Replaces the Normal type for all Pokemon and moves on the field with Ice."
    So like a pure normal type would become pure Ice, or a Normal/Flying type would become Ice/Flying. You could apply this concept to any type you want, I just went with Ice for the example. And yeah, this effects both allies and enemies.

    • @IsaacRose-v6j
      @IsaacRose-v6j Місяць тому

      I love the ice type and this could give them a chance. But it should be only your side so on snow teams you aren't boosting your opponent

    • @chrisjohnsen8448
      @chrisjohnsen8448 Місяць тому

      @@IsaacRose-v6j To be fair, it could be paired with a partner that beats Ice types like a Fire or Steel type. Plus, again, Ice was just the example, this ability could be made with any type as the focus, not just Ice.

  • @Ty2000.
    @Ty2000. Місяць тому +17

    MY ABILITY GOT INTO THE VIDEO AND GOT 5 STAR LETS GO!!!

  • @electric_man17
    @electric_man17 Місяць тому +2

    Salvation: Increases the power of healing moves by 20%, removes all status conditions and breaks free from all trapping moves and abilities.
    (This is also a move used in another JRPG game)

  • @NoBrainer7
    @NoBrainer7 Місяць тому +3

    ability idea:
    Momentum:
    (when the pokemon uses any stab move (includes status moves) their speed is raised by 1 stage)
    i think it'd be cool to have more ways for the type of status moves to matter, and this would kinda bring that up a bit. Btw you should totally do this for moves!

  • @theruffletkid8025
    @theruffletkid8025 Місяць тому +4

    Jungle's Law:
    This Pokemon does 20% more damage against Pokemon shorter than it.
    Unknown Art:
    This Pokemon does 20% more damage with moves not known by any member of the opposing team.
    Sacred Shield:
    This Pokemon is immune to piercing moves.(Non-signature examples include Horn Leech, Icicle Spear and Stone Edge, signature examples include Dragon Darts, Glacial Lance and Precipice Blades)

  • @Cyberpunkninja92
    @Cyberpunkninja92 Місяць тому +7

    Ability Ideas
    Spellsword: All Special attacks are physical and deal 1.2x damage
    Magical Fists: All Physical attacks are Special and deal 1.2x damage
    Conductivity: this pokemon's electric type moves do 2x damage in rain
    Last Stand: at 20% hp or less, this pokemon gets a 2x omniboost, once per battle
    Seal Transfer: 30% on contact, Traps the opponent, and deals 1/16 damage to that foe every turn.
    Hyper Guard: Quarters all direct damage, but nondirect damage and self inflicted damage are multiplied by 2x

    • @tpfoxCastro
      @tpfoxCastro Місяць тому +6

      Hyper guard is broken. Yeah, poison and sandstorm might do double damage, but many items can counter that. It would be crazy on a tank

    • @Ezecool-3105
      @Ezecool-3105 Місяць тому +5

      I like last stand

    • @robinsr4745
      @robinsr4745 Місяць тому +3

      Magical fists would be cool on a fighting type. Give it close combat and fire off special close combats.

    • @Ezecool-3105
      @Ezecool-3105 Місяць тому +1

      @@robinsr4745 no, because most fighting types are physical attackers, and i'm sure they meant that the moves become special, using the special attack instead of physical attack

    • @robinsr4745
      @robinsr4745 Місяць тому +2

      @@Ezecool-3105
      Just make them have a high special attack. This works for a mon like Lucario who could now use his higher special attack stat.

  • @kadendang_
    @kadendang_ Місяць тому +2

    Fast Lane: If the Pokemon is sent out on the left side, its Speed is boosted.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому

      Left relative to who?

  • @theohiogrizzler
    @theohiogrizzler Місяць тому +2

    I have one for Trubbish/Garbador. Pollution:converts any, water or grass type moves into poison type when used. (It’s still the same move it’s just super effective and not very effective changes depending on the opponents weakness, also any status conditions that can be inflicted by the ability turns into poison, so the same chance, but poison instead)

  • @takarijbartleby
    @takarijbartleby Місяць тому +3

    Powdery Scales: When this Pokémon uses a wind based move there is a 30% chance the opponents hit are inflicted with Powder.

  • @PrinithPickles
    @PrinithPickles Місяць тому +2

    Spirit Link: Gain the opposing Pokemon’s type, avoiding overlap if possible. A quarter of the damage dealt to this Pokemon will reflect back onto the enemy if it lives.
    (This ability is given to a mon based on voodoo dolls.)

  • @BeanoNintendo
    @BeanoNintendo Місяць тому +4

    -Armor Plating: Adds all of steel type's weaknesses, resistances, and immunities but does not give steel type STAB
    -Promiscuous: A Cute Charm variant with a chance to infatuate Pokémon of the same gender or genderless Pokémon. However this Pokémon is also capable of being infatuated by any other Pokémon.
    -Impatient: Uses the move from its first move slot immediately upon switching in, then lowers defenses
    -Poison Tipped: Gives all physical moves a chance to poison the target
    -Boring: All moves become the same type as the user. This does mean that moves switch typing upon terrastalization or can do multiple types of damage at once if Soak or Trick or Treat are applied or if a Pokémon with multiple types copies this ability.
    -Playing With Fire: Every turn there's a 50% chance for a special attack boost or to receive a burn. If the user is burnt already, the burn damage will stack

  • @spanoguy2283
    @spanoguy2283 Місяць тому +3

    Some abilities I came up with for a pokemon fangame I'm working on, here are some:
    Molten wings: Using a flying type move changes the second type of the user to flying, and using a steel move changed the user's second type into steel.
    Exoskeleton: works like filter, but for every type, not just ones the target is weak to (crits and status completely ignore it)
    Piercing flame: Fire attacks do 1.2x damage and go through protect and exoskeleton (ONLY protect is affected. spikey shield, king's shield, detect and all the others still work fine)

  • @ugsubslover6243
    @ugsubslover6243 Місяць тому +4

    Powerful Mind-Psychic type moves used by this pokemon deal 30% more damage and ignore Dark type immunity to psychic attacks.
    Soul Reaper- Takes no damage when hit by a Ghost type attack and instead it raises its own Special Attack by 1 stage(Dusknoir signature ability)
    Equilizer- When this pokemon enters the field all stat changes are negated. For ex if the opponent used Swords Dance and you switched to this pokemon that attack boost is negated. This applies to both positive and negative stat changes. In a double or triple battle every pokemon on the field is affected by this including this pokemon as well as its allies and of course the opposing pokemon/pokemons as well. In other words as long as this pokemon is on the field you cant use stat changing moves at all(you and your opponent of course).
    Hive Mind- This pokemon is immune to Psychic type attacks as well as being immune to confusion. Also its attacks do 20% more damage to a Psychic type pokemon.(Combee and Vespiqueen signature ability)
    Quick Reflexes- Moves used by this pokemon have +1 priority. So 0 priority moves become +1. +1 priority moves becomes +2 etc.Moves used against this pokemon have -1 priority. So 0 priority becomes -1 priority. +1 priority becomes 0 etc. This only affects attacking moves(for ex Quick Attack Mach Punch even Tackle etc).
    Bug Zapper- Electric type attacks used by this pokemon deal super effective damage to bug type pokemons.
    Rusted Metal- Steel type attacks used by this pokemon have a 30% chance to poison the opponent.
    Vampiric- Regains 30% HP of the damage inflicted to the opponent if this pokemon used a bitting move(so Thunder Fang Poison Fang Fire Fang Bite Crunch etc). So basically Strong Jaw variation but instead of dealing more dmg you heal hp instead. Also this would be limited to vampire or vampire like pokemons only. Initially it was Zubat line signature ability but this can be given to other pokemons as well.
    Sadist- Deals double damage to a pokemon suffering from a status condition( I imagine mostly dark type pokemons would have this ability)
    Soul Absorber- Increases the highest stat of this pokemon by 1 stage for each fainted ally. So if 4 of your pokemons are fainted that would be +4 in whatever stat is the highest for that pokemon upon entering the battle.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому

      Equaliser: it essentially spams haze as a passive?

    • @ugsubslover6243
      @ugsubslover6243 Місяць тому +1

      @@Aaa-vp6ug Yeah you can say that and given how stat boosting moves are in evey team if a good pokemon has this ability it will become popular fast simply because of the ability itself.

  • @Jwoosle
    @Jwoosle Місяць тому +1

    I'm gonna try to turn sidestep into something comprehensible: The user has a 1 in 3 chance to sidestep and dodge ALL attacking moves regardless of accuracy or evasion. This also means regardless of the move's accuracy it would have a 2/3rds chance to connect, whether it be something like brick break (100%) or Dynamic punch (50%)

  • @monaghanireland1053
    @monaghanireland1053 Місяць тому +4

    Excavate: When the opponent uses a move that affects the floor, like spikes or grassy terrain, the user clears the ground, making the effects of the opponent's move disappear. It's like Psyduck's cloud-nine, but for ground-based moves. I don't know if an ability like that already exists or not, though.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому

      Sad Earthquake noises

  • @darkmond8680
    @darkmond8680 Місяць тому +7

    Inspector: ignores immunites allows no effect types to deal damage example electric on ground or normal on ghost etc and will be treated as effective
    Overworld effect reveals hidden items and icreases the chance of a wild pokemon holding a item depending on the level of the pokemon with this ability
    If level 5 to 20 the wild pokemon will have various berries
    Id 25 to 30 the pokemon will have weak healing items like potions and super potions
    If 35 to 50 the wild pokemon will have stronger healing items and rare candies
    51 or more has no effect

  • @variumi
    @variumi Місяць тому +2

    Last Stand:
    The Pokemon gains an attack and speed buff upon being brought to below 50% HP

  • @EggscellentTree
    @EggscellentTree Місяць тому +5

    Controversy: Inverts foes stat changes when attacking or being attacked
    Kind of a combination between contrary and unaware. Basically if your opponent hits you with a mon with this ability with sword dance boosted attack, it will be treated as if coming from -2 atk. You attack something with +2 def , your attacks will be treated as if you hit -2 def. It still has drawback that your intimidates will boost opponent attacks on your mon with this ability and moves like draco meteor and overheat will keep getting stronger.

  • @thenarwhalmage
    @thenarwhalmage Місяць тому +12

    Geokinesis: Flying type Pokémon are no longer immune to your ground type moves.
    (Pokémon with Levitate also no longer benefit from immunity. Flying type Pokémon with Levitate are still immune to your ground type moves, because I feel bad for Fan Rotom.)

    • @paulsus914
      @paulsus914 Місяць тому

      Literally a worse version of Mold Breaker.

    • @thenarwhalmage
      @thenarwhalmage Місяць тому

      @@paulsus914 Mold breaker does not get around flying type Pokémon being immune to ground type moves

    • @paulsus914
      @paulsus914 Місяць тому +1

      @@thenarwhalmage Oh. Well, I guess that's a little better.

  • @jajebie3861
    @jajebie3861 Місяць тому +6

    Cool video! Here are couple of mine!
    >Pursuiter - The user always executes its move on a switching out opponent. The move pursuit is boosted by additional 25%
    >Scavenger - the user heals 20% hp from any fainted pokemon in its presence (20% of the fainted pokemon's total hp)
    >Winds of change - on switch the user sets up tailwind
    >Petrify - on switch the user lowers opponents' sp atk by one stage (like intimidate for atk)
    >Sun force - the user's attack is boosted by 50% when sun is active, but the user looses a bit of hp each turn until the sun goes out (like solar power for sp atk)
    >Solar boost - atk, sp atk and speed are boosted by 25% when sun is active (I would give this ability to Meganium)
    >Deterrence - if the user with this ability stays alive at the end of its first turn on the battlefield - all opponents are forced to switch out (once per battle)
    >burst-fire - all attacking moves hit three times, but each hit has 35% of the move's total power. Multi-hit moves always hit a maximum number of times.
    > Demotivator - on switch lowers opponents' speed by one stage (like intimidate for the atk.)
    > Aggravating - the user forces enemies to use attacking moves only, for as long as it stays on the battlefield. Foes' moves have 25% chance to be redirected at the user.
    > Vacuum cleaning - on switch the user clears all entry hazards underneath it (it has a 50% chance of getting affected by them)

  • @thenarwhalmage
    @thenarwhalmage Місяць тому +3

    I think it would be interesting to hear you rank the ability not just on how viable you think the ability is, but also on how interesting of a concept it is. Something like "Giga power: Your attack and special attack gain a x1000 bonus," is a very powerful ability, but is also just boring conceptually. Two separate scores could address that.

  • @funnyvileplume
    @funnyvileplume Місяць тому +9

    Got a few:
    Equal Footing
    While this Pokémon is on the field, all moves with a priority above 0 become priority 0.
    Short Temper
    Missing an attack due to accuracy causes the Pokémon's attack to rise by one stage.
    Awkward
    Excluding itself, all Pokémon in the field's stat increases will be decreases and vice versa (basically reverse Contrary)
    Influenceable
    If a Pokémon on the field switches out by using a move, the user does as well (after the new Pokémon has already hit the field)
    Resourceful
    Moves with a BP lower than 60 have +1 priority.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому

      Does awkward act as an on-switch-in effect? This could be NASTY.
      Until you realise you’re getting wrecked by boosted Draco Meteor.
      But it’s still really cool tho.

    • @IsaacRose-v6j
      @IsaacRose-v6j Місяць тому +1

      @@Aaa-vp6ug Switch in on a sword dance and make your opponent rethink their life choices

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому

      @@IsaacRose-v6j oh god.
      I think an on-switch-in effect would be perfect for a gambit and prediction themed Pokémon tbh. Not the Kingambit though.

  • @Ezecool-3105
    @Ezecool-3105 Місяць тому +9

    Bloodsucker: all biting moves heal 50% of the dealt damage
    Absorbant: all draining moves heal +50% (making these heal 100% of the dealt damage)

    • @conrad-ft2dk
      @conrad-ft2dk Місяць тому

      oh got big root

    • @Ezecool-3105
      @Ezecool-3105 Місяць тому

      @@conrad-ft2dk big root makes these heal 30% more i think or made these stronger

    • @conrad-ft2dk
      @conrad-ft2dk Місяць тому +1

      @@Ezecool-3105 misspelled god with got, MENT stacking big root with it

    • @Ezecool-3105
      @Ezecool-3105 Місяць тому

      @@conrad-ft2dk wanna know something? This ability comes from a hackrom and it's better than this

  • @discodeath8425
    @discodeath8425 Місяць тому +3

    Someone asked me to create a broken ability for a Pokémon I like:
    I chose Vileplume.
    The pokedex entry says that Vileplume can burst its petals into bloom and violently releases spores in the process.
    Unique ability: Sinister Bloom
    Whenever Vileplume is sent out, 75% chance to inflict poison, paralysis, or sleep on a foe.
    If you want it to not be super broken, just power the chance to 30%.

    • @discodeath8425
      @discodeath8425 Місяць тому +2

      I forgot to mention, this targets BOTH foes, so lower the chance to 50% in doubles. And maybe 20% on the non-broken version.

  • @BluePhoenix_
    @BluePhoenix_ Місяць тому +13

    I have a few, since i am working on a game:
    Hydra: All of the users attacks hit all opponents
    Cheapshot: Attacks opponents when they are switched in. (smth. Like 1/16th or 1/8th of HP)
    Ricochet: If a non-status move misses, it will still hurt the opponent for 1/8 of their HP
    Wingshield: Halves all damage taken
    Scarecrow: Full immunity to all flying type moves

    • @jackfrancis.
      @jackfrancis. Місяць тому +3

      Make a Ground & Psychic pokemon with the Ability Gravity Well. When the pokemon enters the battle, it automatically sets up the gravity effect. All flying or levitating mons are grounded, and everything gets accuracy buffs. Being a ground type, its guaranteed to hit Earthquakes or Earth powers, and you'd never miss a focus blast with it either.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +3

      Windshield better be on a weak mon or it’s essentially pure power for BOTH defences but even better.
      Multiscale is good enough as is, don’t make a far more OP version please

  • @jfb-
    @jfb- Місяць тому +2

    Dexterous - This pokemon can use 2 held items

  • @lorekeeper685
    @lorekeeper685 Місяць тому +3

    4:38 rock slide

  • @Nethaura
    @Nethaura Місяць тому +3

    Volatile: 10% chance to explode if made contact with. Not practical but pretty funny lol

  • @TrulyAtrocious
    @TrulyAtrocious Місяць тому +2

    Regurgitate: When using an item, the item is restored. Once per item.

  • @sethlatronica3525
    @sethlatronica3525 Місяць тому +6

    Intimidate 2: lowers opponents attack by 2 stages on switch in (signature ability of Incineroar only)

    • @superzero5382
      @superzero5382 Місяць тому +2

      🤣🤣🤣

    • @NikkeiVGC
      @NikkeiVGC  Місяць тому +3

      ...
      Omg xD

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +1

      Malamar: I am a GOD- *(sacked by Chien Pao Ice Spinner.)*

  • @alikhatri8164
    @alikhatri8164 Місяць тому +2

    Stalemate: increases def and spdef for every fallen ally. Opposite of Supreme Overlord

  • @BeySlasher360
    @BeySlasher360 Місяць тому +3

    Audacious Challenger: If an opposing pokemon switches out while the user of this Ability is present, that pokemon has all of its stats reduced by 2 stages the next time it enters the field (this tracks like Tera does, so even if the pokemon with this ability is KOed or not in play, the stat reduction still happens)

  • @cringeylol4078
    @cringeylol4078 Місяць тому +2

    Frostmaker: if afflicted by freeze increase damage by 25%, be able to use moves freely and all moves without a chance to freeze gain a 12.5% chance to do so. A very powerful effect locked behind a niche status effect.

  • @fsgdevil7959
    @fsgdevil7959 Місяць тому +5

    Give underdog to Mega Rayquaza 🔥🔥🔥

  • @Lucinderace
    @Lucinderace Місяць тому +3

    I dont wanna imagine blazing spirit + eruption

  • @FrenzyFanboy
    @FrenzyFanboy Місяць тому +3

    Bro just said HADES 💀

  • @marcelomelo9977
    @marcelomelo9977 Місяць тому +3

    it's more a rework but still, Color Change:instead of changing types after it get hit, the type changes before being it, this ability has no cooldown like protean

  • @Alex-ob4dr
    @Alex-ob4dr Місяць тому +3

    Cold distraction: If the user is frozen it gets a passive 25% boost in Defense and Special Defense, Sets a passive Follow me in the firts turn of being frozen, the effect goes away once the user gets free from the status,hit by a fire type move or sun is set up. (Please Gamefreak stop doing defensive ice types.)

  • @KanderUdon
    @KanderUdon Місяць тому +7

    Here are some Ive had for a while. The more OP ones are signature to special mons kinda like wonder guard.
    Elementalist - This Pokemon has its stats raised when hit by an elemental attack. Immune to elemental attacks. (Fire boosts attack, Grass boosts defense, Electric boosts special attack, water boosts special defense.)
    Hollow Ear - This Pokémon is immune to sound based moves. It cannot be confused
    Evasion Stance - When at full HP, this pokemon will dodge all moves without 100% accuracy.
    Critical Stance - When at full HP, all of the user’s moves will Crit.
    Vexing Spirits - The Pokemon directly across from this Pokemon is unable to switch out naturally. At the end of each turn, that Pokemon has a 50% chance to become confused.
    Careful Guard - This Pokemon will be protected from all contact moves before it moves each turn. Doesn’t work on switch in.
    Caged Reality - After being hit, this Pokemon summons a reality cage, trapping itself and the attacker inside. Once inside, they can only target and be targeted by each other. The cage lasts 3 turns. Not triggered when hit by a partner.
    Charge Time - This Pokemon’s attacks have 1.5x power if they are the last on the field to move.
    Psyche Out - On switch in, opposing Pokemon’s special attack stats are lowered by one stage.
    Preparation - This Pokemon is immune to multi turn attacks. (Solar Beam, Fly, Phantom Force) Not immune if the move is charged early.
    Versatility - This Pokemon will always have equal attack and special attack stats when it switches in. Its stats will default to whichever stat is higher.
    Lagging Illusion - On switch-in this Pokémon sets up trick room.
    Toxic Blood - If this Pokemon is hit by a draining move, the attacker will faint.
    Demotivated - This Pokemon will always move last in its priority bracket.
    Knowledge Over All - This Pokemon always has access to protect and recover, along with 4 other moves.
    Royal Command - Each turn, this Pokemon(commander) will summon a member of its family. (Each member acts independently of the commander. Maximum of three members active at one time. Each member acts as a new Pokemon that can be targeted by the opponent. Every member attacks a random opponent each turn with an attack stat of 50, with a 50 power typeless move every turn. Members have 1 HP and the same speed stat as the commander. If the commander faints, all members do as well.)
    Strong Armor - This Pokemon is immune to damage from all damaging moves under 80 base power. (Secondary effects still apply)
    Pure Rage - If this pokemon attacks and does no damage, its attack is raised by 1 stage.
    Photosynthesis - This Pokémon is immune to Light Based Moves. It heals 50% of its maximum HP if hit by a Light Based Move.
    Veiled Eyes - This Pokémon is immune to Light based moves.
    Radiant Glow - The power of Light Based Moves is increased by 1.5x.
    Blazing Glare - All Light Based Moves are converted to Fire type.
    Trickster - All supereffective hits are now resisted, all resisted hits are supereffective, all immune hits OHKO, and all OHKO moves do no damage. Only works on defense.
    Clear Focus - This Pokemon can know 5 moves at any one time.
    Sound Sleeper - This Pokemon always sleeps for 3 turns. Each turn asleep, this Pokémon heals 25% health.
    Sluggish Scent - All Pokemon on the field besides the user have their evasion cut in half.
    Alter of Ruin - All Pokemon on the field besides the user have their speed reduced by 25%.
    Risky Stance - All users moves will crit, and the user will always be crit.
    Sore Loser/Auto-Bomb - When this Pokémon would faint, it instead uses self destruct
    Magic Shell - This Pokémon takes 50% less damage from fairy and dragon attacks.
    Bad Sport - When this Pokemon attacks, the target becomes taunted
    Vampiric - This Pokemon’s biting moves heal the user for 50% of the damage dealt.
    Chatterbox - This Pokemon gains +1 priority on sound based moves.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +2

      So many of these are broken as hell. Wtf.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +2

      Also 2 extra move slots is INSANE man

    • @dhruvcv9771
      @dhruvcv9771 Місяць тому

      Charge time is just analytic though😅

  • @belodie
    @belodie Місяць тому +2

    Oh do I have a lot of abilities if you want to have a look at them. I'm skipping ones that are reskins (e.g. a rename of Punk Rock) or alternate versions (e.g. a Fire-type version of Pixilate or a Psychic-type version of Blaze) of actual ones, though.
    *Platformer*: The Pokémon's HP is slowly but steadily restored throughout every battle. The more the Pokémon's speed is boosted, the greater the restoration.
    Note: I'd put this at 1/32 for when speed isn't raised (so base or lowered speed), and an additional 1/64 for every speed boost (so 1/16 at +2, 3/32 at +4, 1/8 at +6). I made this the hidden ability of a Grass-type starter (that eventually becomes Grass/Electric-type), which has a signature move that is 30 power, raises speed and has a 50% paralysis chance.
    *Unobservable*: The Pokémon has a random ability every time it is sent out.
    Note: This would exclude the abilities you can't get outside of being a specific Pokémon, such as As One, Comatose, Disguise, Imposter and so on.
    *Frostproof*: Through power provided by Festania, the Pokémon receives full immunity to all Ice-type moves and a defence boost in snow.
    Note: Festania is a legendary box Fakemon I came up with. The Pokémon I gave this ability to is a pure Grass-type.
    *Ostinato*: Boosts moves used consecutively but only until a different move is used.
    Note: This would work just like the Metronome item.
    *Psychedelic Skin*: Contact with the Pokémon may cause confusion.
    *Purifying Tears*: Whenever the Pokémon uses a Water-type attack, the Pokémon's allies have small amount of their HP restored.
    Note: The Pokémon I gave this ability to is a Rock/Water pseudo-legendary. This would also prevent the Pokémon's allies from taking damage when the Pokémon uses Water-type spread moves such as Surf.
    *Ruler of Petals*: Powers up Grass, Fairy and Flying-type moves.
    Note: The Pokémon I gave this ability to is a Grass/Fairy box legendary Pokémon.
    *Ruler of Snow*: Powers up Ice, Dark and Rock-type moves.
    Note: The Pokémon I gave this ability to is an Ice/Dark box legendary Pokémon.
    *Sparks of Life*: The Pokémon's remaining latent electricity causes all of its moves to have a 10% chance of paralysis in addition to any secondary effects.
    Note: I gave this ability to a Fighting-type regional form of the Luxray line.

  • @mystora7159
    @mystora7159 Місяць тому +2

    Bird is basically a free boost in singles minus tera and giving the opponent the option of switching out

  • @General_O_Ring
    @General_O_Ring Місяць тому +2

    Sweet Aroma: when switching in, all enemy pokemon moves will be redirected to the pokemon with this ability.
    I think this would be good for lesser used pokemon like carnivine and vespiquen

  • @goodthingshee
    @goodthingshee Місяць тому +2

    This is a fun idea! I guess I can throw in some random ideas which might not be op but are hopefully interesting.
    Altruistic: In doubles, if a teammate is about to take a killing blow, redirect it to yourself (once per ally switch in).
    Tunnel Vision: The user focuses on the first pokemon it attacks. The user then gains a 50% attack boost but can only target the pokemon it’s focused on until it faints or switches out.
    Successor: If the user switches in after an ally faints, adapt the fainted ally’s ability.
    Demoralizing: After landing a single target attack, the target pokemon has a 1/4 chance of having a random stat lowered.

  • @theshadowinurback
    @theshadowinurback Місяць тому +5

    Nuke:
    Explosion based moves deal x3 damage and the user survives at 1 HP

  • @Zoroarkarceus123
    @Zoroarkarceus123 Місяць тому +3

    For Foodie, I think you could have it interact with two other abilities in an interesting way. Cud Chew would have the Foodie eat it one turn and the Cud Chewer the next turn. And Gluttony Pokémon could ignore Foodie altogether thanks to their ravenous nature.

    • @NikkeiVGC
      @NikkeiVGC  Місяць тому +1

      OOO 👀 actually interesting

  • @Patrick-mq9fl
    @Patrick-mq9fl Місяць тому +1

    Bad Roomate: This pokemon's room moves can not naturally expire and no pokemon can leave the room(switch out).

  • @causethisisthriller2729
    @causethisisthriller2729 Місяць тому +4

    Honestly great quality and editing for a smaller channel. Keep on going brother

    • @NikkeiVGC
      @NikkeiVGC  Місяць тому +1

      Thank youu soo muchh :))

  • @thatlonelyscirocco8361
    @thatlonelyscirocco8361 Місяць тому +2

    Emergency Shield (feel free to call it something better this was the best I could come up with): If hit with a contact move, speed drops by one while defense rises by two

  • @dhruvcv9771
    @dhruvcv9771 Місяць тому +1

    Here are some of mine
    Hit and Run: This pokemon's attacking switching moves get a 1.3x increase in Base power, so U-turn, flip turn volt switch etc are boosted.
    Speed Demon: This pokemon's priotity moves gain and additional +1 priortity to them.
    (Meganium exclusive) Herbal Healing: All ally pokemon take 0.9x damage as long as Meganium has not fainted(works when meganium is not on field as well), in doubles it also heals its partner for 1/12 of its health.
    Black Leg: This pokemon's "kicking" moves gain a 1.5x boost in base power (you should get the reference haha).

  • @EmpyreanRagnarok
    @EmpyreanRagnarok Місяць тому +2

    Meltdown
    If this pokemon uses a fire type move or is hit by a fire type move, increase its attack and special attack by one stage and decrease its defense and special defense by one stage
    If this pokemon uses a water or ice type move or is hit by a water or ice type move, decrease its attack and special attack by one stage and increase its defense and special defense by one stage
    If the pokemon's attack and special attack are increased by this effect, there is a 25% chance the pokemon uses a 250 power physical fire type move on the opposing pokemon and faints after the attack.

  • @Hatman8
    @Hatman8 Місяць тому +2

    technician but instead of a power boost it adds +1 priority
    a combo of rock head and reckless

  • @kayoh9364
    @kayoh9364 Місяць тому +3

    Translation for Sidestep (as best as I can figure)
    Sidestep - Gives the pokemon either a 1/3rd or a 50/50 chance to dodge any attack. Intended to be on a monk-like pokemon with a move called Karma, which sends the attack back at the user using the attacker's stats.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +1

      So… better foul play but for free, as an ABILITY. That’s too strong
      Even as just the dodging that’s OP, cutting accuracy by as little as 5% can change the course of a set, imagine what a whole 50% could do! (Not exactly that, but still BONKERS)

  • @cryochick9044
    @cryochick9044 Місяць тому +4

    I am making a fangame myself
    Ill send a few abilities here (all codes abilities)
    Trickster: all moves crit, move power is weakened. Rn it's tentatively 80% move power.
    Play dead: multi hit moves hit this mon once, it 'protects' after getting hit once.
    Snow wings: when in snow, your moves cannot miss.
    Rainbow barrier: when in rain it and it's allies take 33%/25% reduced damage (singles/doubles)
    Prepared: protects on switch in.
    And finally
    Pixie scale: dragon moves hit it at 50% power, it's own fairy moves get 1.3x power.
    Feel free to ask questions about any of them, these are also only CODED abilities
    I have way more Im working on

    • @NikkeiVGC
      @NikkeiVGC  Місяць тому +2

      This is gonna good for the next one 👀👀

    • @cryochick9044
      @cryochick9044 Місяць тому +1

      @@NikkeiVGC prepared is on a mon worse than Chimecho just so you know, it's an op ability and Im aware if it and mostly just a gimmick mon.
      Although it does work with skill swap

    • @tpfoxCastro
      @tpfoxCastro Місяць тому +1

      Trickster's too weak for only ignoring stat changes (especially when weak guaranteed crit moves don't have a chance to do extra damage like all other moves, because they always crit already). I would do 95%, still lower, but much less. If you really want to decrease it, make it 90% minimum.
      If I was already intending on using fairy moves on my mon with pixie scale, isn't the ability just a straight up boost? There could be some incentive to use moves of other types or something like that. Of course, I have no idea of what mon will have the move, but it just seems like a boost with non significant drawback.

    • @cryochick9044
      @cryochick9044 Місяць тому +1

      @@tpfoxCastro tricksters boost is effectively 20% that's pretty significant.
      The base power is multiplied .8 but you still CRIT making you deal 1.5x more than base. 90% means youre effectively dealing more than a life orb while also ignoring effects like intimidate and sta drops from moves like draco meteor.
      Pixie scale is just a pretty nice boost. Overall though it's not as powerful as abilities like steelworker as far as damage, and as you can assume it's not on a fairy type. It's on 2 mons the route 1 bug and a mid game dragon

  • @Grand-Master_Owl
    @Grand-Master_Owl Місяць тому +3

    Here's my own ability:
    Mega Armor: Boost the user's defense and special defense by 40% while blocking critical hits

  • @_Sinduss
    @_Sinduss Місяць тому

    I have a load but some of its more singles focused.
    Versitile: boosts damage by 30% but prevents the Pokémon from using the same move twice in a row.
    Hyperactive: boosts speed by 30% but prevents the Pokémon from using the same move twice in a row.
    Basically the opposite of choice items.
    Wrecking Crew: removes any entry hazards this Pokémon takes damage from.
    Singles focused. Heavy duty boots prevent the ability from working because you are not taking damage.
    Special: uses the higher special stat for both special attack and special defence.
    Reference to gen1.
    Vanguard: all non damaging moves go last for every Pokémon on the field.
    The anti pranksters.
    Magic link: when a Pokémon takes damage from anything but an attacking move. The opposing Pokémon takes equal damage.
    In doubles it affects the pokemon in the same collumn. Recoil moves might be completely busted.
    Aggro: the Pokémon in the same collumn can only target this Pokémon.
    A permanent follow me on the Pokémon in the same collumn

  • @OniBoiXD
    @OniBoiXD Місяць тому +4

    Foodie would be busted in doubles i feel. Belly drum eat yours and your partners. Then your partner could use thief on your opponent.

    • @belodie
      @belodie Місяць тому +2

      @@OniBoiXD That would require the ally to want to use a berry after Belly Drum is used, but that's probably not too difficult.

  • @vanguardbreaker8826
    @vanguardbreaker8826 Місяць тому +1

    Mindgames. Special attack version of intimidate; additionally, if any pokemon on the other side of the field have been boosted by the effect of Calm Mind, those boosts are wiped out. Unnerve would also get the calm mind wipe effect.

  • @crystalmetagross3676
    @crystalmetagross3676 Місяць тому +2

    Pretty sure the first ability is in radical red, specifically for kantonion rapidash and typhlosion

  • @nomoredlc593
    @nomoredlc593 Місяць тому +1

    bioartillery: launch moves (hidro pulse,dark pulse,aura sphere) , no matter what typing they have have,become poison type and gain the following effects:ability to damage and poison steel types(with a 25% damage nerf),ignore abilities that nullify poison damage or moves, and extra damage against resistances (0.5x resistance would get 0.8x damage instead, and 0.25x would get 0.5x)

  • @guydooeinfinity
    @guydooeinfinity Місяць тому +4

    sidestep: 33% chance of executing Ally Switch at the beginning of a turn. No effect in singles, can't proc two turns in a row.

    • @Aaa-vp6ug
      @Aaa-vp6ug Місяць тому +1

      Sounds frustrating as hell.

  • @ShivaniGupta-wx8gc
    @ShivaniGupta-wx8gc Місяць тому

    Tricky twister: turns on trick room +normal trick room lasts 8 turn

  • @elkosins1686
    @elkosins1686 Місяць тому +4

    Just make belly drum an ability

  • @talhanawaz7951
    @talhanawaz7951 Місяць тому

    I like Ariados so here's one for it: Tangling Terror: When an opponent makes contact with this Pokemon it has a split 50-50 chance of getting its speed harshly lowered or getting paralyzed. (Based on the idea of spider webs combined with aracnophobia)

  • @OccuredJakub12
    @OccuredJakub12 Місяць тому +2

    Imagine a Pokémon with Foodie using
    - Rest
    - Belly Drum
    - Thrash/Outrage/Petal Dance
    - Burn Orb/Poison Orb with Facade
    Meta altering pick

  • @ashblossomandjoyoussprung.9917
    @ashblossomandjoyoussprung.9917 Місяць тому +3

    Soulsucker: If this Pokemon would faint, you can lower one Pokemon in your party's HP to 1, then fully restore this Pokemon's HP. If you have no other Pokemon with an HP of 2 or higher, your Pokemon faints.

    • @soap6264
      @soap6264 Місяць тому +2

      Maybe it heals same amount of health as pkmn you take health from

    • @ashblossomandjoyoussprung.9917
      @ashblossomandjoyoussprung.9917 Місяць тому +2

      @@soap6264 I just think it'd be fun on hyper-offence teams, and the most broken ability ever in singles.

    • @soap6264
      @soap6264 Місяць тому

      @ashblossomandjoyoussprung.9917 yeah it'd be fun but I think if it only gained as much health as it took (number wise) it could be more interesting to build with

  • @talhanawaz7951
    @talhanawaz7951 Місяць тому

    An ability like Remodelling was given to a fangame's Mega Reunicles which i think is a very fair way to use it as you have to dedicate your tera to it. With PLZA coming up, they could legitimately cook this up.

  • @JumblyRumblyGoose
    @JumblyRumblyGoose Місяць тому +1

    Okay, this is an entire Pokémon idea but idc. It’s a convergent form of Talonflame. Starts with Jetling, fast frail and hits hard. Jetlinder is the same thing but stronger. But then Talonplane is VERY slow, hardhitting and very bulky. Is has a signature move called something idk yet that is 85 base power flying type priority. Talonplane’s only ability (signature) , Slow Cruising, makes all of its priority moves go last (-1 priority) and deal either 1.5x or 2x damage (idk yet)

  • @tpfoxCastro
    @tpfoxCastro Місяць тому +2

    I just take the second ability as "all pokemon on the field have [percentage] less health. Add health to ability user". It would be likely 1/16, maybe 1/12 or /10

  • @ThePr1nceOfNothing
    @ThePr1nceOfNothing Місяць тому

    Multi-blooded: raises one of the users stats by one stage per turn, depending on the weather.

  • @ULTRAV01D
    @ULTRAV01D Місяць тому

    Absorption: The Pokemon restores 1/8 of its total health every time it is hit by an attack (multi-hit moves heal multiple times)
    Mystical Force: The Pokemon deals 30% more damage in misty terrain
    Blockade: The target can't switch out if they have less than 1/2 hp remaining
    Initial Strength: The Pokemon deals 50% more damage but only on its first attack on the battlefield (Switching out resets this)
    Rage Boost: The user deals more damage proportional to the damage the user has taken (Like if the user has taken 80% damage, their attacks do 40% more)
    Synchro Charge: The user deals 30% more damage to Pokemon that are the same type as the user (60% if the user is dual type and the target shares both types)
    Helpful: On switch in, the allied Pokemon have their negative stat changes converted into positive stat changes
    Versatility: The Pokemon deals 20% more damage but only on moves that don't share a type with the user.

  • @salsichareverso
    @salsichareverso Місяць тому +1

    High IQ: Doubles special attack(Special Huge power)

  • @superzero5382
    @superzero5382 Місяць тому +5

    Let's go my ability is a 5 stars

  • @zorubark
    @zorubark Місяць тому +2

    I think Bird should be renamed to Insectvore