How To Practice Captain Falcon - Super Smash Bros. Melee
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- Опубліковано 11 гру 2024
- Captain Falcon Super Smash bros. Melee Drills and how to do them! So We heard you wanted falcon videos. Well heres some stuff you can practice even if you Don't have a friend.
If you want to know more about Captain Falcon's game in-depth, check out twitch.tv/20GX and / @captainfalcon20gx
We go over how it works, how to execute it, and different ways and situations it is useful in.
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Refresher
1. Dash Dance (Short long platforms etc.)
2. Wavedashes (to ledge)
3. Practice recovering (Up-B)
4. SHFFL (Nair especially)
5. L cancel Dair
6. Instant double jump Aerials
7. Sheild pressure/ beat sheild grabs
8. Kill Setups
Homework:
Do them all 7 times without messing up
Practice many times a week/ every day if possible
Did he just walk up and down smash my usual tech skill routine?
+MrJimmyJammers PeoplesChamp
+MrJimmyJammers Yes. Slowly.
Is this a llr meme?
tutorial on how to show moves please
+B-Dog Go as captain falcon in melee and press up on the D-pad
+theteamplaya1 or l in 64
How to show m̶o̶v̶e̶s̶ boobs:
1- Be Falcon
2- Press up on d-pad
2- take off shirt
3 - ???
4 - profit
I will give you money for that falcon punish tutorial
1. Stomp > knee
2. how much
Lol
liar, theres no such video
just want to say even though this is old, people still use this in 2023! I've been getting into melee back and forth and finally found people to play with. Your tutorials and videos have really helped me who I like which is super hard since im super indecisive. Going to go to Verdugo West in Gardena, CA this monday for first local ever. Hope to see more content!
Hey man, big ups for all your tuts! Better quality than any other on UA-cam and easily capable of improving anybody's game. Keep up the great work!
Could you guys do a video on Captain Falcon's movement if you have not already: Dash dances, wave dashes, moon walks, sticky walks, wave lands, etc?
Falco drills please!
Also 64 Falcon, 64 Falcon is a buffed falcon without a knee and upthrow/down throw. If I remember correctly his throws kill, his smash attacks kill earlier than falcon in melee, up b is a kill move/combo finisher and the Falcon Punch is ridiculously fast to come out in 64, you don't really want to challenge it. Add l-cancel to all this and ridiculous 0 to death combo and shield pressure... Hyes!
Fox drills please! Great video btw Kira
+Nickt97 Dair. There you go.
+Gino Parra *Dair you go
Can you do one of these for most of the top tiers? I'd really love to hear input on Falco practice as well.
+Nibblenub we will. there is some mini shield pressure practice on an earlier falco vid
SSBM Tutorials Thanks for your response man! This UA-cam channel is one the best things to happen to the smash community in a while! I was so lost trying to figure this stuff out without practice buddies or a big smash scene around me!
Good stuff guys, keep it up. as always I'd love to see another samus video but am good with whatever comes out next.
the Rick and Morty reference god speed Kira
and 64 falcon without a doubt.
+QuagsireCrotchKick AIDS
+QuagsireCrotchKick I think melee falcon would whoop 64 falcon to the moon. If 64 falcon has 64 smash mechanics, then that means his hit stun is going to last *forever* and that's just combo food for melee falcon. One hit into the air could possibly just lead to a full death combo. Not to mention how much faster melee falcon is. Actually I don't see a single point where 64 falcon would beat melee falcon, since melee falcon has melee mechanics and in turn would not have as long of his stun in the air, so his combos wouldn't work as well as they do in 64. So it's not unreasonable to believe that since 64 falcon's long hitstun would be the death of him.
+TheTjerty There are a few things you did missed on 64 falcon. (1). 64 falcon has a zero to death combo, and since melee falcon has the highest gravity in the game, it'll work on him well. If he DI's out, there's a punish for it. (2.) Although 64 falcon gets a lot of hitstun, his l-cancels are instant, not half the frames. So he'll break melee falcon's shield and can extend his combos across the stage.(3.) 64 falcon can juggle melee falcon with his upsmash, and follow him up with down-smash, things melee falcon's cannot do.(4.) 64 falcon's "stomp" is a spike, not a meteor, which goes in the same direction as falco's dair, and has a lasting hitbox. Melee falcon will not come back from it after 45% likely.(5.) 64's forward smash and fair outrange melee's variants.(6.) 64's back throw can kill, and forward throw starts a combo always. It's impossible to get out of his grab too.(7.) 64's moves will always trade if both are in the air, so threats like dair and uair will hit airborne melee falcon who doesn't airdogde.Other than that, melee falcon wins in most other categories, like recovery and movement options. It's confusing trying to wonder whether who'd have more priority lol
+johnnycage2323 Knee of justice > anything
i love the knee as much as the next guy, but that alone isn't going to decide who'd win.
64 Falcon would destroy melee falcon. Literally one grab and it's a touch of death. No DI can save you. One touch, one kill. Not even to mention how broken Z-cancels are compared to L-cancels. Also if Melee falcon would suffer 64 shield stun, it's not even a question.
Though honestly I guess it really depends on where the crossover happens. Does the 64 character suffer 64 hitstun or melee hitstun when hit by a melee character? Same for shieldstun. What about DI?
Melee falcon's neutral is probably better and his recovery is better, but assuming he has them in this scenario, you can't beat guaranteed one touch kills off of any hit.
PichuLord 64 falcon is so lame
@@dmoc7546 better than watching a fox or falco beat a nationals
John Zhou no
John Zhou falco and fox are more than d throw up air, I like 64 but falcon is lame in 64
melee falcon could break out of the falcon standard, because of his fall speed
64 falcon for sure. He's the only character afaik in that game that has both a combo throw and kill throw. His up air to up b kill combo is intense. His dair is GODLIKE. Lingering spike for days.
+Jeremy Martin meteor cancel
+Beanhero50 no, meteors don't exist in 64, everything spikes
+crazykid2710 but melee falcon has melee mechanics, therefore meteor cancel is activated
kira really should of clarified when mechanics from each game clash, which game's mechanics are valid
+crazykid2710 for sure, hard to know without that knowledge
More Falcon :D
this vid is great timing lol. was just about to look how to not waste my time i spent playing alone. great vid man
I don't really play c fal, but I think I'm gonna do this regiment a few times. Thanks for this!
I think the biggest thing people forget in cross-title matchups is the hitstun/knockback mechanics. It is decided by the move itself first and the recipient's weight/damage second. ie: 64 Falcon doesn't "receive" 64 hitstun, so much as whatever hitstun the move he gets hit by deals, and vice-versa. DI is a more ambiguous one, but I believe this is also decided by the move itself.
For example, any combos that 64 falcon can perform on fast fallers in 64 remain true against Melee Falcon, and Melee Falcon will still need to read the DI for a combo like Stomp > Knee to hit.
I really like this! Would love to see a video for other characters in the future.
Sp1nda lol hi sp1nda
I love Smash 64 but Falcon in that game is super lame. He has one combo that's incredibly easy to pull off. You just spam up air and then finish with either a dair, up B or Falcon punch.
Melee Falcon on the other hand is a beast. He's got a great sense of speed, has the coolest combos and can MOONWALK. Case closed.
It is a matter of who would win with their mechanics, not who is more pleasing to the eye.
***** My B.
+Miles Law but falcons live to be pleading to the eye
+Prefesuersheen pleasing*
+Miles Law Well wouldn't 64 mechanics work against himself versing melee falcon? 64 hitstun is humongous compared to melee. Not to mention melee falcon's speed. He could juggle that bitch for days just using nair.
Solid Rick and Morty reference, proud of you.
this is like waking up on christmas morning, thx for the vid!
This is great! I'd be down to see this kind of video with a bunch of different characters!
thanks for this video.it has helped tremendously.the people i play with where wondering how I got so much better so fast.
pretty important when short hop knee to jab grab. to knee as low to the ground as possible.
Nice Rick and Morty reference at the end
Melee Falcon would win. His added mobility over 64 would give him the advantage in neutral. His shield pressure, combined with the insanely long shield stun in 64, would make nearly all of his moves safe of shield, and could probably lead into a shield break.
64 Falcon won't be able to pressure shield nearly as well because Melee's shield doesn't have anywhere near the amount of shield stun 64 has. 64 would probably be able to get his crazy zero to death combos on Melee Falcon, but Melee Falcon should never lose neutral as he is faster in every way.
Overall, Melee Falcon has the better neutral and shield pressure, while 64 Falcon has better combos.
Melee wins.
Can you make a video on how to study your opponents? Please? I really need to start doing that
+IronWolf Alchemist ya i do that a lot actually
I'm Gonna show my moves thanks to this video!!
Thank you!!
Smash 64 Falcon no doubt. Increased hitstun makes the followups so much more consistent and devastating.
Damn that's a tricky one. Melee falcon has significantly better raw finishers but 64 falcon as near unbreakable combos. Melee falcon already has hard times getting out of juggles from the likes of Marth which i think would ultimately give 64 falcon the win here. Not even to mention if 64 doesn't just get all 0-death juggle combos 64 falcon has amazing edge guards with just reverse up-air. I don't think it would be pure domination since melee falcon still can juggle and end with knee easily but i don't think it would be enough.
All in all 64 falcon takes it!
+HydreigonMaster635 My interpretation of the Mechanics stuff is that 64 falcon would take more hitstun than Melee Falcon, which is basically the reason 64 is a 0-to-death farm. If characters had less hitstun the 64 0-deaths would be really rare.
I think 64 falcon loses because he's super slow... in comparison.
+thesessygiraffe Ohhh boy he is not
Falco drills ! And 64's juggles on fastfallers are too strong for melee falcon to win imo
But melee falcon could DI out too
+Jalen VanHoeven 64 hitstun wont allow DI, you go straight up
Matheus Vasiliauskas Soares melee falcon has melee physics right? Therefore you can DI.
Actually no, the hitstun inquestion in 64, meaning that Falcon melee physics wont be a factor, same with shieldstun
(It said melee mechanics actually), I mean that's the misunderstanding people have been having; the argument is whether 64 moves cause 64 or melee reactions. If it's melee then CF can escape, if it's 64 no. I interpret as because Melee Falcon has Melee Falcon's mechanics/physics, so DI and meteor cancelling absolutely would be a thing. If you interpret it the other way, no biggie. That's really the deciding factor in my opinion. If melee CF can escape combos then his movement advantage should secure him the win.
drills was a great idea! please keep them up! maybe a fox or a marth drill next?
YES FINALLY FALCON STUFF
Melee falcon can dance circles around 64's falcon
My votes on melee falcon
That Rick reference at the end. Made me wish I could sub more than once.
Where's that falcon punish game tutorial??
I want it so bad
that would be nice
This. THIS! Thank for for THIS!
64 Falcon. No knee, but extremely good juggles on fast fallers (which is what Melee Falcon is), no lag on Z-cancelled aerials, only reliable escape from combos is SDI, and his Falcon Punch is way stronger, faster, and more reliable.
Melee Falcon. Using melee mechanics, he can use di, not just sdi, to escape from the u-air combos.
That hitstun is crazy. 64 for sure
Great video.
64 Falcon would probably take it.
I love this Falcon much more than Sm4sh's
Another tip for people that don't have 20XX. If you wanna practice your timing on airials and L-cancel, you could always set handicap ON and launch rate at 0.5x. Play against bowser, and put his handicap on 9 and your own at 1. That way you can use bowser as a punching bag so you know the timing on your moves when they connect.
or just get 20XX lol
+the metapod you can't get 20xx on GameCube
Peter Kinnaman shut up
You can play regular melee
The non-crashing edition
64 falcon could juggle melee falcon with ease, his combos are ridiculous.
Melee Falcon for the fucking win.
Melee falcon can dd and actually sheild, so I give it to him, despite the skewed punish game.
Melee Falcon would just end up running circles around 64 falcon. EZ win for Melee Falcon.
Can you make a Shiek practice video? Thanks!
Melee Falcon hell yeah!
Can we please have the falcon punish game tutorial soon?
Love the rick and morty reference
Sheik drills would be very much appreciated. I never know what to practice.
Can you show us C. Falcon Cool Combo tricks or Combos.
God I love falcon
Love the rick and Morty reference
How do you get the cpu to hold shield like that in 20XX?
It can help with multishine practice.
+xRePullse We have a 20XX guide video on our channel, it will answer your question!
melee falcon might win, ive seen spam for 64 falcon up air up air to up b combos
Cmon, Kira, I already thought I had a lot of homework.
+Skylark which hw would you rather do =)
=)
+SSBM Tutorials Why didn't you include Gentleman practice?
I only know 1 way to gentleman and wanted a more comprehensive guide
+SSBM Tutorials I honestly think 64 Falcon would win, I always thought he was easier to play as and he was beast. His Falcon Punch was a guaranteed win.
id love to see some falco drills
Hey Kira! I finally got down falcos ledge hop double laser and I'm improving my multishines . Could you make a video that focuses on falcos grab options . I'm finding it pretty difficult to find an effective way to tech chase or atleast follow up when my opponent techs away
+JBpaperstacks123 usually do upthrow. but yeah we'll get to it
Marth drills?
+yinyang0427 ever heard of ippo's marth tutorials?
+yinyang0427 Also I think PewPewU has a good one
As awesome as melee falcon is my vote is for the 64 falcon touch of death.
Oh Melee falcon by a long shot
Can you make a video on punish game and ways to recover with captain falcon
N64 falcon all the way, 5 up airs to an up b for every mistake you make can be pretty heavy.
Question on the wars of characters in different games: When a character has "Smash 64 mechanics" or "brawl mechanics" or whatever, does that mean that their combo game carries over, or the hitstun they experience in their own game carries over? I saw people saying that fox wouldn't be able to touch metaknight because MK doesn't experience hitstun, but that MK could destroy fox because fox would be just as combo-able as he was in melee. In this one I think 64 Falcon loses badly if he experiences smash 64 hitstun but has a chance of winning if he has his 64 combo game instead.
Still want that falcon overview video!
This common core homework man I cant do MY ACTUAL HOMEWORK
how are you turning on the green thing for when you're standing still?
+Hollowpictures 20XX hack pack. check our tutorials on it
yoo ssbm tuts, I got it working like right after lol. thanks for responding though.
does nair on shield beat shieldgrab? 2:46
does it depend on character? i tried it against marth on 20xx 3.02 and i got grabbed everytime unless i didn't fastfall until after the second hit. what is the science here?
not by itself exactly, thats just because the cpu there tried to grab between the 1st and 2nd hit of nair.
Melee falcon since the additional melee techs not in 64 would give him an advantage
Sooooo when's that Falcon punish game tutorial coming out?
captain falcon's nair should not be your most used aerial, the first hit trades badly with everything, the second hit is the only one worth anything. for that reason you shouldn't SHFFL as fast as you can, because you're missing that meaty second hit. instant up air is a much better choice in like 95% of close range encounters. good OOS option too.
Do u think u can also do some project m tech and tutorials? That would be amazing
Melee Falcon without a doubt
64 Falcon for sure. The combos are easier and up-b even kills? Lmao.
I've been looking everywhere for Marth drills and can't seem to find any! I make my own, but want to change it up :p
+Homey999000 #1 thing practice short hop fair > dash back frame perfect
+Homey999000 Find PewPew University on youtube. Learn straight from the guy, fantastic
Bro easy answer. Melee falcon would win by a landslide. n64 falcon has limited tech, and movement options compared to melee falcon. The shield has a bunch of stun, making him more prone to pressure, and the knee really just beats all. The only thing I can think of is that n64 falcon has that craazy DI mechanic, where you can DI into the stage. Not as feasible in melee. And of course while both recovery suck, n64 recoveries are exceptionally bad in general.
Gets advertisement from captain obvious while waiting for video on captain falcon.
GG youtube
about the character war at the end...is the hitstun determened by the hit from the character or the character being hit?^^
I'd love to see one for Marth
Melee Falcon is to fast for 64 falcon, so Melee Falcon takes the cake!
Could you do a Marth guide against Shiek? I just went to a tournament and got 4th because both of my losses were Shieks.
I'm also curious, especially with the last one being brawl MK and melee Fox, the hitstun is determined by who is hitting or who is being hitted? Say N64 Falcon gets a hit, Melee Falcon would have N64 or Melee hitstun? And if Melee Falcon comes up with a nair or knee and N64 Falcon shields it, how long would N64 shield stun would be? Depending on how this answers would come up it could go either way. Either way, my vote on melee Falcon
Hey could you make some doc neutral game tutorials?
Depending on the stage 64 falcon would destroy melee falcon because what is hitlag? But if the stage is FD i wouldnt have a clue, not sure on what 64 neutral is like
tough, you could say falcon 64, because his moves have high hitstun on his opponents, his combos are simple and effective, his normal moves have more knockback, his dair is a true spike, his falcon punch can actually be used for horizontal recovery. you could also say melee falcon, bc his grabs have more options, he has the knee, his falcon kick resets his jump, his combos lead to consistent zero to death/low % to death, plus his sick style😏. i'd bet my vote on n64 falcon, just more overall powerful and guaranteed with an op stomp, though melee falcon is very fun to watch.
im leaving out differences in mechanics, i.e. wavedashing in melee and z cancelling > l cancelling
Even though PewPewU covered a lot of Marth practice drills, I'd really like your insights on those. Maybe only as a comment reply? That'd be great :)
Also, great video, makes me want to practice a bit Falcon as I'm quite awful with it with the exception of Knee hard reads.
+Mathieu Amiot Very great but didn't go over all of the techniques needed. However what he did go over was done very well imo. I use his routine once in awhile to keep things fresh but a lot of people I know usually work on new things
He said at 3:55 20xx what is that exactly?
64 Falcon for sure!!!
REQUEST : HOW TO PRACTICE GANONDORF?
Gray yeah man here
1.switch to falcon
Isai (64) vs Isai (Melee)...
Yeah, gonna give it to CF (64).
No knee, no u/dthrows, I feel like 64 was meant to piss off future falcon mains
Melee Falcon
thinking melee falcon would be too heavy to combo as 64 falcon so I'll go melee falcon because he probably would combo harder
64 faclon all the fucking way, best SSB iteration ever.
And aaaawwwwaaaayyyyyy we gooooooooo
Great videos, man! Keep it up!
Anyone know the music that was used?
+NafitzK its called electronic avalanche by joel jungell. Found here player.epidemicsound.com/#/search/?search_query=avalanche
Nice WUBALUBADUBDUB reference.
Thank you based Kira!