I'm 32. I work graveyard shifts 12 hrs a day. My mother has Cancer and the insurance can't cover all medical expenses. The family, the house, the bills, the groceries. Tell me, when can I have time to get competitive in games? Nah. Screw that. Let me play my Ratchet and Clank on my PS2 emulator on my phone and slowly crash for the next day.
People who enjoy extreme competition in games often find satisfaction in more than just the goal of going professional. The drive to improve their own skills and measure that improvement against others is key. It's about pushing personal limits, achieving mastery, and seeing tangible progress. Additionally, competing against others introduces unpredictability, making each challenge unique, there's a thrill in outsmarting or outplaying opponents, which brings excitement and a sense of accomplishment. Social aspects also play a role. For some, competition fosters camaraderie, shared experiences, or even rivalry, which can make gaming more engaging. There's also the satisfaction of gaining recognition or respect from peers, even in non-professional environments. Also, when he talked about being bad driving people away, he was referring to an earlier point: when players fall below their personal skill floor, their dissatisfaction with their performance is more likely to make them quit.
I dunno. I stopped playing competitive games due to the toxicity of the players. I play to meet people and have fun. Even when I'm winning, I don't enjoy someone spewing garbage into chat.
13:29 "it feels really bad to lose in a game when you know you've probably lost in the first 5-10 minutes" TRUE true enough, there are just a lot of competitive games where you mess one thing up or are missing just one little thing and then as soon as you notice you already know 'fuck we are not winning this are we'. those loses feel the worst, worse than losing a game when you believe you had a small chance of winning even.
Battlebit didnt die because of its art style. People liked how the game felt not the graphics. The moment the devs started doing horrible game mechanic changes and then the play base becoming super sweaty made it feel less fun and more like any other FPS. The main thing that drove the game was interacting with other players. Also it doesnt help that the dev just abandoned the project. Its like they made their money and ran. Their last post on steam was March 2, 2024 so.
It's a weird symbiosis. Tryhards in comp and pro play need the casuals to sustain the game itself. The casuals are in turn motivated and inspired by the pros and tryhards. Like even the memelords of overwatch like Frogger and Vulture are tryhards in their own way, they're just not toxic. Both sides need each other.
48:46 there are too many people out there who think they enjoy competitive games but don’t actually enjoy them. They enjoy WINNING rather than the game and its mechanics.
I'm SO bad at fps games despite playing them literally daily for hours. At this point, I'm accepting that it's a skill issue and I'll never exceed with my female hands.
Depends on the game you play, if it's something like apex or valorant, you spend so much of the game not gunfighting that JUST playing might not make it easy to improve. This is what aim trainers are for, they actually make you train those mechanics the whole time and do a lot more for people who are "bad" because it doesn't take long to "catch up".
Honestly, that's part of what killed or crippled a lot of games that used to just be considered dumb fun, like Call of Duty, OW, Smash Bros., and especially Fortnite. Getting good at a game isn't the problem, but when getting good is treated like the only reason to keep playing, it slowly becomes one. The biggest example is Smash Bros. It's a goofy party game that serves as an homage to gaming as a whole, and there's a bunch of wacky items, stages, and bosses, all ready for the player to experience. However, people started caring too much about "balance" and frame data and refusing to use items or normal stages ever, and now, unless you're playing with a newbie or your friends, Smash Bros. is just another competitive game to rage at (just look at the pro smash community).
Personally I’ve always argued it takes more skills to play with items on and on the fun stages because you have to adapt to the situation and can’t just get good for lack of a better term. You need coordination and reaction time and being able to react to stuff. Not just destroy your opponent. Games are meant to be fun, be competitive if you want but it’s frustrating when that’s all you care about
@@teamalice115 exactly, there's nothing inherently wrong with competition, but when that competition becomes nothing but frustration, it starts to kill the love for the game, so to speak. I do final destination only matches sometimes too, it is nice to have a barebones 1v1 on occasion, but I usually have items on because it makes me think about more than just matchups.
Titanfall 2 and For Honor are good examples of that. both games have steep learning curves and nowadays due to their age it gets a lot more difficult to get into them bc everybody who still plays those games are really good at them
Fighting game player myself. I love to jump into fighting games, learn them and enjoy playing my characters. If theres one mindset i had to change it was the need to win. I’m not the best at Street Fighter but there are people who are in the lower end of the game that without trying I will demolish them because of all the years of playing the series and the genre. I have built up muscle memory that just goes on its own.
Competitive games need a casual audience or else they die. Hence the premise of the video being "is competitive culture killing games". I'd say its more like you need a dev team with the right balance of time, talent, and money, who can update the game so that the meta isn't too stale and also allow for optimizating that doesn't completely overwhelm a casual audience. Though sometimes a community can just be bad and toxic.
I have a very simple mind set and it goes like this: I already have a hard time being a loser in real life, so why the hell would I want to be a loser in a video game? I play games to escape real life and have fun.
I highly disagree with the idea that competitive=unfun. Some people enjoy solving puzzles, learning all the small mechanics, min-maxing all their stats, and applying them to prove how much they have evolved as a player or just to see where they stand among other people who have also invested into the same thing. By the nature of that mindset, they also tend to be the ones who just play the game the most so they stand out when "casuals" try to play the same game but are just not as optimized. I see this as an issue only when matchmaking makes both of those playerbases mix. I don't think competitive games are declining. There has always been, and always will be a market for it. But they are less popular with older audiences, because they require so much of you. You have to learn the basic mechanics, learn and keep up with the meta, keep practicing your skills, invest enough time to be at a relevant MMR. I think that competitive HSR is actually a good example of this. As much as you disagree with the concept- it does exist. Some people simply like the competition and they will try to apply it to anything they enjoy investing themselves into.
As someone who plays fighting games as his only real competitive game. I think that the competitiness is what keeps fighting games alive for the most part. But I think that's mainly an FGC thing. It's built on the back of it at its core. If I wanna hang out and chill, I play games like FF14 or Valheim or Terraria with my friends.
Just play with friends 4Head, meanwhile me who suffers from severe social anxiety yet loves the gameplay of these competitive games. I swear I am just a living paradox sometimes because I like the gameplay of something like LoL but struggle with the social aspect required to play casually.
I have social anxiety, was worse earlier but i still tried to make friends and communicate others, it felt hard at first but i still made friends And i still get anxiety when i go to social gatherings and see unfamiliar faces. But it's way better now
A good example of this is Naraka: Bladepoint. Game has a steep learning curve and has a lot of Asian sweats! Like you'd be rocking great matches after tutorials and when you hit rank, oh boy, throw away everything you learned because you need to understand and learn more stuffs all over again. NA and EU servers are practically dead and SEA and ASIA servers filled with people who would either make throw your keyboard or just rage at the game as to what the hell is happening. Doesn't mean the game is not good. It's great, visually, the eastern art style and the melee focused BR game with a great martial arts reference is very VERY Great! just sucks people don't want to spend more time playing, learning and well be fine losing to someone better.
Being really bad at competitive games made me switch to pve and casual rpgs like deep rock galactic, dragon quest etc and it turns out I was having fun more playing those games lmao
It's because competive activities are sustained by external industries and aren't sustained by players directly. Look at real sports; Sure, they are sustainable, but how many people participate in the ACTUAL sports. Not nearly as many people play sport but they are sustained by sponsors or sometimes government intervention that and ticket sales. Specific video games don't really have the same level of investment, some do but they are the long standing incumbents like your Starcraft, LOL, ect. Sports have lot more long standing institutions and seldom change. This stabilises it market, but new video games are made almost yearly and rely on direct participation for their economy.
When players take gaming too seriously, often referred to as "sweaty gamers," it can have a negative impact not only on other players but also on their own mental well-being. Research suggests that hyper-competitive gaming can contribute to increased stress, frustration, and even burnout. This relentless drive to win or perform at a high level can lead to unhealthy gaming habits, where players become fixated on mechanics or achievements, ultimately draining the fun and joy that games are meant to provide . For example, in games like Fortnite, players who perfect high-level techniques, such as building 90's, create an overwhelming skill gap that alienates newer or casual players. Instead of fostering an inclusive environment, these hyper-competitive behaviors can deter newcomers, causing them to feel frustrated and disconnected, leading to higher dropout rates. Studies on player retention have shown that steep learning curves and overly competitive environments can discourage engagement and participation, especially for new players who feel they have little chance of success . On the flip side, players who are either new or less skilled can also unintentionally harm the gaming experience for others. Whether they are inexperienced or intentionally throwing games, they create a different kind of frustration. In team-based games, where cooperation is key, having a player who doesn't understand the mechanics or doesn't contribute effectively can lead to dissatisfaction among teammates. In some cases, the presence of underperforming players can feel as disruptive as facing overly competitive ones. In summary, both hyper-competitive and underperforming players can negatively affect the gaming experience. "Sweaty gamers" who take games too seriously may unintentionally alienate others, increasing stress and frustration while diminishing the fun that games are meant to offer. Their intense focus on winning creates skill gaps that discourage newcomers from engaging. On the other hand, less skilled or intentionally disruptive players can also cause frustration by undermining team dynamics and cooperation. Ultimately, balance is essential in creating an enjoyable gaming environment where players of all skill levels can participate without feeling overwhelmed or discouraged.
1 can be fixed by teaching them while the other outright kills it. I rather newer players and the chaos that can happen compare to sweats that take everything seriously.
I don't see how any game dev could prevent people from dumping thousands of hours of their life into a game and getting better. Unless a game dev could limit players' time, I don't see a way for sweaty gamers to be stopped. But even if players HAD limited time per day on Valorant, say, for the limit to be meaningful players would ALSO have to be limited on similar games, like CS:GO. Which doesn't seem realistic. And unfortunately, when people argue that sweats ruin games I hear something more like, "I wish winning was easier (for me)."
I'm going to be frank, aside from TF2 and some other shooters I might want to get into (or perhaps Palworld but still nitendo rushing to force their patents that only just got approved is the worst way to do things. Nitendo is trying to Pull a GW when they tried copyrighting space marines, paldrons and warhammers.) I don't have interest in online games. However seeing these games being shuddered (Not Concord because that game was hilariously poorly thought out) is tragic. Problem is these Corporations aren't willing to compete and we the consumers are suffering because of it.
There is something about you scolding us about not being on twitch with the adorable avatar that feels similar to granny scolding me and makes me feel guilty about not being on twitch. It's like a puppy giving me sad eyes while I'm eating food making me feel guilty if I don't share. 😂😂😂
About the finals section. I played the first 2 seasons of the finals and enjoyed every second of it. I felt like I finally got my battlefield fix after not liking battlefield anymore after 1. And I thought the different classes and characters were awesome but then the light class.. and the active camo perk/ability really took over the game at the start of season 2. And it just became so stale and boring to the point that I just grinded out the season 2 battlepass and uninstalled it. Didn’t even try season 3 and it had so much potential too.
I've always had this thing with competitive games or any game where you match with randoms tbh, where I don't wanna play because I'm afraid I'm gonna underperform and affect other's people fun, even tho I'm usually better than your average 2 iq LoL player for example. But idc about my team playing bad, even when they troll on purpose I'm like, aight I guess lmao.
Sweat inducing games that don’t force you to be team reliant or even just single player games like souls games are so much better imo cause all it takes is my own skill to put out play/outsmart another person or recognize patterns and capitalize off weaknesses or mistakes in human judgement or a bosses programming.
It's the difference between people playing games for a paycheck and people like me who have their feet up, lol. I haven't played CoD in awhile but even in those lobbies my sweaty friends I pulled me into, I had fun because I played in a way I found fun, even if I wasn't ever going to win. Riot Shield + Throwing Knives is SO fun, lol.
Any game that is competitive in any way that you can play with or without your friends will always have sweats. "There will always be someone better than you." The only games you're really safe in are pve games and solo games. You will not escape it. Find a game you can enjoy playing, win, or lose.
This apply to MLBB. It's so popular due to its availability as it's a mobile moba and it trains casual players to be more competitive but also fun to play with friends as you can all troll and chances are the other team would join in it if it's casual. Yes there's meta, toxic, and bots in game but what multiplayer games doesnt
When it comes to competitive games, either play with friends who know the game, play with players who know how to play, or with players that don't know to play. 63.4% of my outcome is with players who don't know the game or make the team lose. That's why I started playing HSR and still keep playing Dokkan because it requires strategy team building. I came back to Brawl Stars, even though I'm not still used to the new system the game has, but I still have fun when playing again with my cousin.
I am so confused about this video. As a fighting game player who has played for years, for me there was a clear difference between the casual mode and ranked mode. Casual is mostly to learn things which to me is the best part with fighting games. With ranked you test what you learn against others. In essence any multiplayer game where you go against people is going to have a competitive scene period. So I am confused a little on what this video is trying to portray
I'm only 7 minutes in, but you aren't kidding about how much more cracked people are. Having access to better competition means the crazy good players are going to be even better than they would have been as the neighborhood terror no one could beat at Mario Kart or Goldeneye (that was me, btw). And the scary thing from my perspective as that kind of player, who won local tournaments and whatnot, is that playing a game like Destiny 2 online for 1k+ hours and actively trying to be a better player? I was well above average, but probably not even in the top 20%. There were SO many people who were SO much better than me that it truly boggles the mind. It was very frustrating sometimes, and I can't imagine what playing a game like that would feel like for your average wage slave that only plays like 3-10 hours a week or whatever. Miserable. Seems like it would be very unfun. I know they try to fix the problem with skill based matchmaking, but the sweats hate that too because then they can never show off or chill and be goofy. They have to try hard or get rolled, and that can get exhausting on their side too. It's a very awkward problem with no real good solution, that I see.
my peak pefpormance was back in 2015 i havent been as good since then mainly because of me dislocating my wrist ad it never healing properly but i still have my fun
For me this fits one game in particular "smite". I quit because of how ridiculous the other players would get. Im epileptic so sometimes i may zone out for a sec ect. I basically got tired of being told to un-install/ unalive myself because i wasnt playing exactly how others wanted(even tho i was trying). Will never play smite again strictly because i cant stand the community. I was very depressed at the time so having encouragement to un-alive myself over a game is pretty messed up in hindsight. Remember y'all you never know whats going on with that person through the screen. Be careful who y'all decide to cyber-bully. People have un-alived themselves before because of it. And yes bullying someone online to that extent can have real life consequences. People not taking this shit seriously but it is a very real issue with the internet in general. Lets stop excusing disgusting behaviour by victim blaming.....
Im with Hex. This essay brings good & bad points but the argument being made isn't really arguing for or against anything. Competitive games are not dying out nor are they growing primarily because of supply & demand. The issue we're largely seeing is resulted from oversaturation largely because game devs are chasing existing trends which continually updated titles get seniority advantage. For fun factor the issue becomes a "pick your poison" as often choices are contradictory and complex. Matchmaking can either be opened or skill based. In an open server you can easily much up with anyone but that means you can easily run into aggressive sweats. Skill base alternative makes the game balanced which means less OP players but also less easy wins, and at the cost of matchmaking time as level of skill restriction drastically lowers your player pool. It's largely why OW2 had 5 minute queues. Balance is also a major factor but always at the cost of someone’s benefit. This is most true in comp games as Casual & Ranked players do not see eye to eye. Rank gamers typically spend huge amounts of time playing thus being rewarded in niche or complexities of a game, but often their desired changes hurt casual experience. Casual focuses are just as destructive, and so it's a question of the minority "experts" or casual mobs. In R6S's case they opted for Ranked focus which meant heavy restrictions of gear & attachments, heavy nerfs to character's uniqueness, and raising learning curves or simplify maps. Ultimately it rapidly bled players for making characters aggravatingly boring and maps extreme dullness. In the end it's a free market and so companies will heavily compete over special lil old you! Ultimately you should have fun, and if you are or are not then let them know with your dollars because that's basic economics bby! If it sucks then let them fall & burn.
If you’re being a try hard in a regular match when there’s game modes for people like you, regardless if you’re an enemy or teammate, you’re the worst kind of parasite.
@@The_Local_Degenerate though I agree, I don't understand the parasite part. Sweaty people generally don't benefit from playing with casuals, both are miserable.
I kinda hate competitive games. These things could be fun to me, but if I'm tossed in a competitive scene as a new player whose learning and getting the hang of it just isn't fun to me. Same with multi-player survival games. I never play those in multi-player unless it's with friends specifically cause the people who like to camp out and attack new players ruin the fun for new players like me
@@MistarCalvin I feel like that is a copout take, since its never just one person Yea you can ignore 1 person, but it never is just one person I can easily ignore one person being asshole IRL too, but when a entire group is being assholes you cant really ignore it
@@MistarCalvindo you really need to just take something that you dislike? He could get thicker skin or he could just go and play something else he enjoys. Guess what happens to your game when he picks the second one. Overly competitive games are a self culling mechanism I swear, because its not just "oh yeah there was some banter that certain people didn't like and left because of it". Those games have players whose explicit goal is to try and make people quit, see rust for a good example of that.
@@MistarCalvin I never said anything about slurs? I couldn't care less about slurs. What I don't enjoy is when people take it seriously when I'm not. I'd rather play with people who are as casual about it as I am. Literally all it really is I don't like being forced into a competitive scene when I still am learning how to play
I agree saying they Left a game cause they are bad at it is wild like when I first played Fortnite I wasn't good at it at all but I played with my friends and had fun then I started playing on my own and got use to it the only reason I don't really play now is cause I don't find it fun anymore
Yeah, I left [Insert game here] not because it disrespected my time, ran out of content, and/or got repetitive/boring but because I was bad at the game.
But sometimes being bad at the game adds to all the above. I mean, if you're good at the game, it becomes really easy to get used to it being the source of consistent positive emotions or boosting your ego, so you don't quit even when the game itself becomes obviously worse or less interesting. Because being good at it outweights the disadvantages or balances them. On the other hand, being bad at the game gives you zero paybacks and every drawback is gonna stick out more in the absense of reasons to feel content and happy. And that's where complaining about the game's content schedule, entertainability and so on come into place. So yeah, feeling the need to explain how the game you used to play sucks to justify quitting it implies you weren't good at it.
The same goes for fighting games - yes, they are also competitive games. Despite what Smash players will tell you about motion inputs being something that only Boomers who played in arcades can do. Though in the casual space it's also how long it takes for the Killers and Basement Lords to start filling into the lobbies.
I never play online in Fighting Games, i have my fun against the AI learning how to play slowly but surely. Nothing feels better than learning how to do longer combos while slowly upping difficulty. That's how it went with DBFZ. I just trained myself to play it. I looked up guides for how to do good combos, only to find that i was already doing them. It felt great when i fought the Android 21 raid boss on my own, didn't tag in my teammates, and beat her. Now could i probably play online qnd do well? Maybe. I'm still not goung to do that because it just doesn't sound fun to me having to worry about my rank all the time. I stick to playing how i want to, and thats how i have my fun.
This video seems to have old ideas. Developers have realized this 10 years ago and started optimizing their matchmaking to counter this. The main reason why people are so sweaty recently is because UA-cam, Twitch and TikTok is very popular in this age, and people are used to playing at their most optimized skill level at that very match. What I'm trying to say is casual gaming is dead because the plague of competitiveness has spread to casual gaming, and there's no cure
I do believe that is one of his points, it's the whole reason he brought up the finals. His whole complaint stems from the premise that the casual side of these games is being forced into a competitive pipeline.
Only a few minutes in but I have to disagree about “tryharding” in “normal”. Where else are you supposed to practice getting better? You shouldn’t be practicing in the ranked queue imo so you have to “try hard” in normal queues for practice.
you should absolutely practice to get better in ranked matches lol trying new builds/characters, sure, casual queue. but to get better? how will you get better playing against people who are trying to have a good time? you’ll get bad habits
@@hexjuice I used to play competitively on a team learning and practicing new fundamentals is normal best in “normal modes” first, then once you master a concept you take it to competitive modes. As well as learning new champions, roles, etc. you want to master them before taking them to ranked. I also think that if I’m playing with my friends, I should be able to play what I want. I shouldn’t get shunned for locking Jett or playing Lee Sin just because I play them a lot in comp. That doesn’t really make sense to me.
@@hexjuice is try-harding about the effort you exert to win or about just trying to win? To me try-harding is about the effort you take to win. Dropping a discord link for comms in normals could be seen as try Harding. Trying to win is generally something all players want and so I’m not sure that counts as try-harding.
@@hexjuice in valorant I think try-harding is a lot more obvious then in other games. I’m not sure in most games it’s easy to differentiate between trying to win and try-harding.
Any game that is people agenst people you are going to have people who are sweaty it's human nature to not want to lose hell even games that don't have vs other people built-in you get speed running and other ways people make it competitive you just need to find the way you enjoy the game I personally am not big into competitive games but I have dabbled on the odd occasion I know how you're man must feel my Nabor who is not a big gamer gets annoyed with me when she gets stuck in a bit of a game passes to me and I clear the bit 1st try I just am more used to it haveing played games my whole life pretty much starting with my bros Ness up to now where as she didn't start playing games until literally 3 years ago
Most ppl who have money to buy games don't have time to be competitive. To be perfectly honest if you want to play with friends. Party games OR fighting games might be a far better investment. Sure, things are gonna get heated, but I'm not sure it would be the same as with an actual competitive game
I tried getting into playing Valorant because of how fun it looked, I gave it a week and it was the worst experience of my life. Every game was super sweaty and I really had a hard time trying to learn. It gave me CoD flashbacks because of how sweaty it is. It’s a shame because I have been wanting to play it since I found out it was on pc only and I only have console.
I would be one of those guys that would’ve been considered a really good player/sweat back when AW was still playable, if I played it now I would not enjoy it at all because I never really used those extra movement mechanics like the side dashes and smash attack. I also stopped playing COD after MW19 because of the movement mechanics ironically and with the space it takes up I can’t even play it now so I just regulate myself to PVE games because I don’t get steamrolled by every thing and can actually win or have fun playing it.
The problem with these new "LiVe SeRvIcE" games is that the minimum amount of effort is being put into something that's obviously trying to be a cash grab because somebody in a board room meeting was told "You know what The Youngs are into these days? Hero based shooters!" and then Concord sharted itself all over our collective consciousness. There are a limited number of humans on the planet, and there is a limited number of minutes in the day, and not every game CAN be everyone's "Forever Game" that the suits want it to be. Competitive games are just the lowest hanging fruit because it's the easiest playerbase to abuse psychologically, next to gacha gamers :) Every time a live service game flops, the industry becomes a better place. We need more "We're just going to make a great game, sell the great game, and when we're done, we'll make another one!" instead of "How do we create an indefinite source of income that takes virtually no effort to create or maintain so we can fire off 2/3rds of the developers when it's done and use that to float the next one ad infinitum?"
"UPPER ECHELON" Lmfao 😆 these players are in an illusion of Improving or getting Faster since they are getting it mixed up with just Getting Consistent out of Repitition of the same angle and Maps, but sure there are Positive aspects being Improved like being a Better Teammate and having the Drive and Persistence to Win. Also when I say "illusion" that does not mean it's a bad thing coz Some people can make those illusions Reality. Anyone can be at that Upper Echelon of any Game if they are Willing to sacrifice Thousands of Hours in it and when they do They are still going to Get Tested at that Peak Level if they are Truly Worthy.
idk me personally its called a competitive game regardless if there is a casual mode for it at the end of the day the whole point of the game is to win other wise it hurts the players around you on your team or your just gonna get washed for not trying hard enough. its like trying to play football casual and telling people not to tackle you so you can score. like i get wanting games to be fun but that's why they make casual games. like you know what your signing up for how can you sit there and blame others for trying to get better in a non rank scenario so it doesn't hurt others. so ofc there will be sweats everywhere. also another analogy i could use is wanting to eat an watermelon cause you want something sweet but instead you eat a lemon, it just doesn't make sense. also most people dont read which is the biggest part too competitive games, itll save alot of time to just read instead of playing half an hr to an hr game to learn mostly nothing.
See that is why games have generally a CASUAL mode and a comp mode, What is considered causal is a game to game basis thing but there is a difference one is for a casual play while the other is for you to test your skills If all comp focused games had just comp modes Those games would be dead , since the VAST majority of players just want to get in and play some rounds
I'm 32. I work graveyard shifts 12 hrs a day. My mother has Cancer and the insurance can't cover all medical expenses. The family, the house, the bills, the groceries. Tell me, when can I have time to get competitive in games? Nah. Screw that. Let me play my Ratchet and Clank on my PS2 emulator on my phone and slowly crash for the next day.
honestly a great mind set. people have to stop trying to make something into what they want it to be even tho it wasen't made for them
Man I can play KOTOR II on my cellphone with zero lag, I don't even like call of duty anymore lol so it's perfect.
People who enjoy extreme competition in games often find satisfaction in more than just the goal of going professional. The drive to improve their own skills and measure that improvement against others is key. It's about pushing personal limits, achieving mastery, and seeing tangible progress. Additionally, competing against others introduces unpredictability, making each challenge unique, there's a thrill in outsmarting or outplaying opponents, which brings excitement and a sense of accomplishment.
Social aspects also play a role. For some, competition fosters camaraderie, shared experiences, or even rivalry, which can make gaming more engaging. There's also the satisfaction of gaining recognition or respect from peers, even in non-professional environments.
Also, when he talked about being bad driving people away, he was referring to an earlier point: when players fall below their personal skill floor, their dissatisfaction with their performance is more likely to make them quit.
I dunno. I stopped playing competitive games due to the toxicity of the players. I play to meet people and have fun. Even when I'm winning, I don't enjoy someone spewing garbage into chat.
13:29 "it feels really bad to lose in a game when you know you've probably lost in the first 5-10 minutes" TRUE
true enough, there are just a lot of competitive games where you mess one thing up or are missing just one little thing and then as soon as you notice you already know 'fuck we are not winning this are we'. those loses feel the worst, worse than losing a game when you believe you had a small chance of winning even.
Battlebit didnt die because of its art style. People liked how the game felt not the graphics. The moment the devs started doing horrible game mechanic changes and then the play base becoming super sweaty made it feel less fun and more like any other FPS. The main thing that drove the game was interacting with other players. Also it doesnt help that the dev just abandoned the project. Its like they made their money and ran. Their last post on steam was March 2, 2024 so.
It's a weird symbiosis. Tryhards in comp and pro play need the casuals to sustain the game itself. The casuals are in turn motivated and inspired by the pros and tryhards. Like even the memelords of overwatch like Frogger and Vulture are tryhards in their own way, they're just not toxic. Both sides need each other.
48:46 there are too many people out there who think they enjoy competitive games but don’t actually enjoy them. They enjoy WINNING rather than the game and its mechanics.
I don't think hex realizes how much overlap there is with gacha and league/tft. It's a good amount of ppl
Also fuck tft sweats in normal mode 💀
I'm SO bad at fps games despite playing them literally daily for hours. At this point, I'm accepting that it's a skill issue and I'll never exceed with my female hands.
Depends on the game you play, if it's something like apex or valorant, you spend so much of the game not gunfighting that JUST playing might not make it easy to improve.
This is what aim trainers are for, they actually make you train those mechanics the whole time and do a lot more for people who are "bad" because it doesn't take long to "catch up".
Honestly, that's part of what killed or crippled a lot of games that used to just be considered dumb fun, like Call of Duty, OW, Smash Bros., and especially Fortnite. Getting good at a game isn't the problem, but when getting good is treated like the only reason to keep playing, it slowly becomes one.
The biggest example is Smash Bros. It's a goofy party game that serves as an homage to gaming as a whole, and there's a bunch of wacky items, stages, and bosses, all ready for the player to experience. However, people started caring too much about "balance" and frame data and refusing to use items or normal stages ever, and now, unless you're playing with a newbie or your friends, Smash Bros. is just another competitive game to rage at (just look at the pro smash community).
Personally I’ve always argued it takes more skills to play with items on and on the fun stages because you have to adapt to the situation and can’t just get good for lack of a better term. You need coordination and reaction time and being able to react to stuff. Not just destroy your opponent. Games are meant to be fun, be competitive if you want but it’s frustrating when that’s all you care about
@@teamalice115 exactly, there's nothing inherently wrong with competition, but when that competition becomes nothing but frustration, it starts to kill the love for the game, so to speak.
I do final destination only matches sometimes too, it is nice to have a barebones 1v1 on occasion, but I usually have items on because it makes me think about more than just matchups.
Titanfall 2 and For Honor are good examples of that. both games have steep learning curves and nowadays due to their age it gets a lot more difficult to get into them bc everybody who still plays those games are really good at them
Fighting game player myself. I love to jump into fighting games, learn them and enjoy playing my characters. If theres one mindset i had to change it was the need to win.
I’m not the best at Street Fighter but there are people who are in the lower end of the game that without trying I will demolish them because of all the years of playing the series and the genre. I have built up muscle memory that just goes on its own.
Competitive games need a casual audience or else they die. Hence the premise of the video being "is competitive culture killing games".
I'd say its more like you need a dev team with the right balance of time, talent, and money, who can update the game so that the meta isn't too stale and also allow for optimizating that doesn't completely overwhelm a casual audience.
Though sometimes a community can just be bad and toxic.
When the results are win or lose the game will be competitive. It’s more about finding the fun in a competitive game.
I have a very simple mind set and it goes like this: I already have a hard time being a loser in real life, so why the hell would I want to be a loser in a video game? I play games to escape real life and have fun.
I highly disagree with the idea that competitive=unfun. Some people enjoy solving puzzles, learning all the small mechanics, min-maxing all their stats, and applying them to prove how much they have evolved as a player or just to see where they stand among other people who have also invested into the same thing.
By the nature of that mindset, they also tend to be the ones who just play the game the most so they stand out when "casuals" try to play the same game but are just not as optimized. I see this as an issue only when matchmaking makes both of those playerbases mix.
I don't think competitive games are declining. There has always been, and always will be a market for it. But they are less popular with older audiences, because they require so much of you. You have to learn the basic mechanics, learn and keep up with the meta, keep practicing your skills, invest enough time to be at a relevant MMR.
I think that competitive HSR is actually a good example of this. As much as you disagree with the concept- it does exist. Some people simply like the competition and they will try to apply it to anything they enjoy investing themselves into.
As someone who plays fighting games as his only real competitive game. I think that the competitiness is what keeps fighting games alive for the most part. But I think that's mainly an FGC thing. It's built on the back of it at its core. If I wanna hang out and chill, I play games like FF14 or Valheim or Terraria with my friends.
Just play with friends 4Head, meanwhile me who suffers from severe social anxiety yet loves the gameplay of these competitive games. I swear I am just a living paradox sometimes because I like the gameplay of something like LoL but struggle with the social aspect required to play casually.
I have social anxiety, was worse earlier but i still tried to make friends and communicate others, it felt hard at first but i still made friends
And i still get anxiety when i go to social gatherings and see unfamiliar faces. But it's way better now
@@velshyem2546 well I am glad it is getting better for you
A good example of this is Naraka: Bladepoint.
Game has a steep learning curve and has a lot of Asian sweats! Like you'd be rocking great matches after tutorials and when you hit rank, oh boy, throw away everything you learned because you need to understand and learn more stuffs all over again.
NA and EU servers are practically dead and SEA and ASIA servers filled with people who would either make throw your keyboard or just rage at the game as to what the hell is happening.
Doesn't mean the game is not good. It's great, visually, the eastern art style and the melee focused BR game with a great martial arts reference is very VERY Great! just sucks people don't want to spend more time playing, learning and well be fine losing to someone better.
Being really bad at competitive games made me switch to pve and casual rpgs like deep rock galactic, dragon quest etc and it turns out I was having fun more playing those games lmao
It's because competive activities are sustained by external industries and aren't sustained by players directly. Look at real sports; Sure, they are sustainable, but how many people participate in the ACTUAL sports. Not nearly as many people play sport but they are sustained by sponsors or sometimes government intervention that and ticket sales.
Specific video games don't really have the same level of investment, some do but they are the long standing incumbents like your Starcraft, LOL, ect.
Sports have lot more long standing institutions and seldom change. This stabilises it market, but new video games are made almost yearly and rely on direct participation for their economy.
When players take gaming too seriously, often referred to as "sweaty gamers," it can have a negative impact not only on other players but also on their own mental well-being. Research suggests that hyper-competitive gaming can contribute to increased stress, frustration, and even burnout. This relentless drive to win or perform at a high level can lead to unhealthy gaming habits, where players become fixated on mechanics or achievements, ultimately draining the fun and joy that games are meant to provide .
For example, in games like Fortnite, players who perfect high-level techniques, such as building 90's, create an overwhelming skill gap that alienates newer or casual players. Instead of fostering an inclusive environment, these hyper-competitive behaviors can deter newcomers, causing them to feel frustrated and disconnected, leading to higher dropout rates. Studies on player retention have shown that steep learning curves and overly competitive environments can discourage engagement and participation, especially for new players who feel they have little chance of success .
On the flip side, players who are either new or less skilled can also unintentionally harm the gaming experience for others. Whether they are inexperienced or intentionally throwing games, they create a different kind of frustration. In team-based games, where cooperation is key, having a player who doesn't understand the mechanics or doesn't contribute effectively can lead to dissatisfaction among teammates. In some cases, the presence of underperforming players can feel as disruptive as facing overly competitive ones.
In summary, both hyper-competitive and underperforming players can negatively affect the gaming experience. "Sweaty gamers" who take games too seriously may unintentionally alienate others, increasing stress and frustration while diminishing the fun that games are meant to offer. Their intense focus on winning creates skill gaps that discourage newcomers from engaging. On the other hand, less skilled or intentionally disruptive players can also cause frustration by undermining team dynamics and cooperation. Ultimately, balance is essential in creating an enjoyable gaming environment where players of all skill levels can participate without feeling overwhelmed or discouraged.
1 can be fixed by teaching them while the other outright kills it. I rather newer players and the chaos that can happen compare to sweats that take everything seriously.
I don't see how any game dev could prevent people from dumping thousands of hours of their life into a game and getting better. Unless a game dev could limit players' time, I don't see a way for sweaty gamers to be stopped. But even if players HAD limited time per day on Valorant, say, for the limit to be meaningful players would ALSO have to be limited on similar games, like CS:GO. Which doesn't seem realistic.
And unfortunately, when people argue that sweats ruin games I hear something more like, "I wish winning was easier (for me)."
I'm going to be frank, aside from TF2 and some other shooters I might want to get into (or perhaps Palworld but still nitendo rushing to force their patents that only just got approved is the worst way to do things. Nitendo is trying to Pull a GW when they tried copyrighting space marines, paldrons and warhammers.) I don't have interest in online games. However seeing these games being shuddered (Not Concord because that game was hilariously poorly thought out) is tragic. Problem is these Corporations aren't willing to compete and we the consumers are suffering because of it.
There is something about you scolding us about not being on twitch with the adorable avatar that feels similar to granny scolding me and makes me feel guilty about not being on twitch. It's like a puppy giving me sad eyes while I'm eating food making me feel guilty if I don't share. 😂😂😂
that is a cute avatar hahaha.. love it!
Me on my phone belly up barely recognizing any units versus the guy who scout every single round in casual TFT
About the finals section. I played the first 2 seasons of the finals and enjoyed every second of it. I felt like I finally got my battlefield fix after not liking battlefield anymore after 1. And I thought the different classes and characters were awesome but then the light class.. and the active camo perk/ability really took over the game at the start of season 2. And it just became so stale and boring to the point that I just grinded out the season 2 battlepass and uninstalled it. Didn’t even try season 3 and it had so much potential too.
I've always had this thing with competitive games or any game where you match with randoms tbh, where I don't wanna play because I'm afraid I'm gonna underperform and affect other's people fun, even tho I'm usually better than your average 2 iq LoL player for example. But idc about my team playing bad, even when they troll on purpose I'm like, aight I guess lmao.
Sweat inducing games that don’t force you to be team reliant or even just single player games like souls games are so much better imo cause all it takes is my own skill to put out play/outsmart another person or recognize patterns and capitalize off weaknesses or mistakes in human judgement or a bosses programming.
It's the difference between people playing games for a paycheck and people like me who have their feet up, lol.
I haven't played CoD in awhile but even in those lobbies my sweaty friends I pulled me into, I had fun because I played in a way I found fun, even if I wasn't ever going to win. Riot Shield + Throwing Knives is SO fun, lol.
Any game that is competitive in any way that you can play with or without your friends will always have sweats. "There will always be someone better than you." The only games you're really safe in are pve games and solo games. You will not escape it. Find a game you can enjoy playing, win, or lose.
Dosent feel good knowing I lost at the character select screen and if I leave I'm the toxic one.
This apply to MLBB. It's so popular due to its availability as it's a mobile moba and it trains casual players to be more competitive but also fun to play with friends as you can all troll and chances are the other team would join in it if it's casual. Yes there's meta, toxic, and bots in game but what multiplayer games doesnt
Looking like a modded Mii
When it comes to competitive games, either play with friends who know the game, play with players who know how to play, or with players that don't know to play. 63.4% of my outcome is with players who don't know the game or make the team lose. That's why I started playing HSR and still keep playing Dokkan because it requires strategy team building. I came back to Brawl Stars, even though I'm not still used to the new system the game has, but I still have fun when playing again with my cousin.
I am so confused about this video. As a fighting game player who has played for years, for me there was a clear difference between the casual mode and ranked mode. Casual is mostly to learn things which to me is the best part with fighting games. With ranked you test what you learn against others. In essence any multiplayer game where you go against people is going to have a competitive scene period. So I am confused a little on what this video is trying to portray
I'm only 7 minutes in, but you aren't kidding about how much more cracked people are. Having access to better competition means the crazy good players are going to be even better than they would have been as the neighborhood terror no one could beat at Mario Kart or Goldeneye (that was me, btw). And the scary thing from my perspective as that kind of player, who won local tournaments and whatnot, is that playing a game like Destiny 2 online for 1k+ hours and actively trying to be a better player? I was well above average, but probably not even in the top 20%. There were SO many people who were SO much better than me that it truly boggles the mind. It was very frustrating sometimes, and I can't imagine what playing a game like that would feel like for your average wage slave that only plays like 3-10 hours a week or whatever. Miserable. Seems like it would be very unfun. I know they try to fix the problem with skill based matchmaking, but the sweats hate that too because then they can never show off or chill and be goofy. They have to try hard or get rolled, and that can get exhausting on their side too. It's a very awkward problem with no real good solution, that I see.
my peak pefpormance was back in 2015 i havent been as good since then mainly because of me dislocating my wrist ad it never healing properly but i still have my fun
Body shot bandit??? 😂😂 that one caught me off guard.
That TFT rant is a mood, oml. If we aren't in ranked - heck even if we are - please, good god, get off my screen. ;w;
it fills me with an inappropriate amount of rage, i can’t explain it
For me this fits one game in particular "smite". I quit because of how ridiculous the other players would get.
Im epileptic so sometimes i may zone out for a sec ect. I basically got tired of being told to un-install/ unalive myself because i wasnt playing exactly how others wanted(even tho i was trying).
Will never play smite again
strictly because i cant stand the community. I was very depressed at the time so having encouragement to un-alive myself over a game is pretty messed up in hindsight. Remember y'all you never know whats going on with that person through the screen.
Be careful who y'all decide to cyber-bully. People have un-alived themselves before because of it. And yes bullying someone online to that extent can have real life consequences.
People not taking this shit seriously but it is a very real issue with the internet in general. Lets stop excusing disgusting behaviour by victim blaming.....
Im with Hex. This essay brings good & bad points but the argument being made isn't really arguing for or against anything.
Competitive games are not dying out nor are they growing primarily because of supply & demand. The issue we're largely seeing is resulted from oversaturation largely because game devs are chasing existing trends which continually updated titles get seniority advantage.
For fun factor the issue becomes a "pick your poison" as often choices are contradictory and complex.
Matchmaking can either be opened or skill based. In an open server you can easily much up with anyone but that means you can easily run into aggressive sweats. Skill base alternative makes the game balanced which means less OP players but also less easy wins, and at the cost of matchmaking time as level of skill restriction drastically lowers your player pool. It's largely why OW2 had 5 minute queues.
Balance is also a major factor but always at the cost of someone’s benefit. This is most true in comp games as Casual & Ranked players do not see eye to eye. Rank gamers typically spend huge amounts of time playing thus being rewarded in niche or complexities of a game, but often their desired changes hurt casual experience. Casual focuses are just as destructive, and so it's a question of the minority "experts" or casual mobs. In R6S's case they opted for Ranked focus which meant heavy restrictions of gear & attachments, heavy nerfs to character's uniqueness, and raising learning curves or simplify maps. Ultimately it rapidly bled players for making characters aggravatingly boring and maps extreme dullness.
In the end it's a free market and so companies will heavily compete over special lil old you!
Ultimately you should have fun, and if you are or are not then let them know with your dollars because that's basic economics bby! If it sucks then let them fall & burn.
Ngl the model looks fkin cute in that style
Imma be honest, this model made it way easier for me to take your talking point seriously, I don't know why but it just does
Good thing I like Co-op games vs AI.
Unless the AI is allowed to cheat, they will not improve anyway beyond set difficulty settings.
If you’re being a try hard in a regular match when there’s game modes for people like you, regardless if you’re an enemy or teammate, you’re the worst kind of parasite.
@@The_Local_Degenerate though I agree, I don't understand the parasite part. Sweaty people generally don't benefit from playing with casuals, both are miserable.
00:00 Hellowuuu was cute btw
I kinda hate competitive games. These things could be fun to me, but if I'm tossed in a competitive scene as a new player whose learning and getting the hang of it just isn't fun to me. Same with multi-player survival games. I never play those in multi-player unless it's with friends specifically cause the people who like to camp out and attack new players ruin the fun for new players like me
You need thicker skin if all it takes is someone calling you a slur online for you to quit something you enjoy
@@MistarCalvin I feel like that is a copout take, since its never just one person
Yea you can ignore 1 person, but it never is just one person
I can easily ignore one person being asshole IRL too, but when a entire group is being assholes you cant really ignore it
@@MistarCalvinyeah tell a black person that he need "Thick skin" when they get call the n word. Matter of tell it to there face.
@@MistarCalvindo you really need to just take something that you dislike? He could get thicker skin or he could just go and play something else he enjoys. Guess what happens to your game when he picks the second one.
Overly competitive games are a self culling mechanism I swear, because its not just "oh yeah there was some banter that certain people didn't like and left because of it". Those games have players whose explicit goal is to try and make people quit, see rust for a good example of that.
@@MistarCalvin I never said anything about slurs? I couldn't care less about slurs. What I don't enjoy is when people take it seriously when I'm not. I'd rather play with people who are as casual about it as I am. Literally all it really is I don't like being forced into a competitive scene when I still am learning how to play
I agree saying they Left a game cause they are bad at it is wild like when I first played Fortnite I wasn't good at it at all but I played with my friends and had fun then I started playing on my own and got use to it the only reason I don't really play now is cause I don't find it fun anymore
Yeah, I left [Insert game here] not because it disrespected my time, ran out of content, and/or got repetitive/boring but because I was bad at the game.
But sometimes being bad at the game adds to all the above. I mean, if you're good at the game, it becomes really easy to get used to it being the source of consistent positive emotions or boosting your ego, so you don't quit even when the game itself becomes obviously worse or less interesting. Because being good at it outweights the disadvantages or balances them. On the other hand, being bad at the game gives you zero paybacks and every drawback is gonna stick out more in the absense of reasons to feel content and happy. And that's where complaining about the game's content schedule, entertainability and so on come into place. So yeah, feeling the need to explain how the game you used to play sucks to justify quitting it implies you weren't good at it.
The same goes for fighting games - yes, they are also competitive games. Despite what Smash players will tell you about motion inputs being something that only Boomers who played in arcades can do. Though in the casual space it's also how long it takes for the Killers and Basement Lords to start filling into the lobbies.
I never play online in Fighting Games, i have my fun against the AI learning how to play slowly but surely.
Nothing feels better than learning how to do longer combos while slowly upping difficulty.
That's how it went with DBFZ. I just trained myself to play it.
I looked up guides for how to do good combos, only to find that i was already doing them.
It felt great when i fought the Android 21 raid boss on my own, didn't tag in my teammates, and beat her.
Now could i probably play online qnd do well? Maybe.
I'm still not goung to do that because it just doesn't sound fun to me having to worry about my rank all the time.
I stick to playing how i want to, and thats how i have my fun.
God that model is awesome 😂
Love seeing it
28:22 To be fair, I quit playing League around 2016 after having played it for years.
Where I've played FGO since the NA launch and STILL are.
Yes but it’s a hell we all enjoy
im soo bad at souls like gams but i keep coming back
37:04 15,000 players on steam is more my favorite fighting games.
More silly Hex. 😂
This video seems to have old ideas. Developers have realized this 10 years ago and started optimizing their matchmaking to counter this. The main reason why people are so sweaty recently is because UA-cam, Twitch and TikTok is very popular in this age, and people are used to playing at their most optimized skill level at that very match.
What I'm trying to say is casual gaming is dead because the plague of competitiveness has spread to casual gaming, and there's no cure
I do believe that is one of his points, it's the whole reason he brought up the finals. His whole complaint stems from the premise that the casual side of these games is being forced into a competitive pipeline.
I love 2D fighting games.
I have a ton of them on steam..
I SUCK at 2D fighting game.
ah yes, the unicums
Playing game is fun casual or not even is sweaty 🤣🤣🤣🤣 , They are just a lot people want to be the best but they don't play for fun 😤😤
this is why I don't play skill based PvP games
Only a few minutes in but I have to disagree about “tryharding” in “normal”. Where else are you supposed to practice getting better? You shouldn’t be practicing in the ranked queue imo so you have to “try hard” in normal queues for practice.
you should absolutely practice to get better in ranked matches lol
trying new builds/characters, sure, casual queue. but to get better?
how will you get better playing against people who are trying to have a good time? you’ll get bad habits
@@hexjuice I used to play competitively on a team learning and practicing new fundamentals is normal best in “normal modes” first, then once you master a concept you take it to competitive modes. As well as learning new champions, roles, etc. you want to master them before taking them to ranked.
I also think that if I’m playing with my friends, I should be able to play what I want. I shouldn’t get shunned for locking Jett or playing Lee Sin just because I play them a lot in comp. That doesn’t really make sense to me.
You can play however you want for sure! But when you tryhard, people will think you're annoying. You just have to accept that lol
@@hexjuice is try-harding about the effort you exert to win or about just trying to win?
To me try-harding is about the effort you take to win. Dropping a discord link for comms in normals could be seen as try Harding.
Trying to win is generally something all players want and so I’m not sure that counts as try-harding.
@@hexjuice in valorant I think try-harding is a lot more obvious then in other games. I’m not sure in most games it’s easy to differentiate between trying to win and try-harding.
i like silly form!
Hi Twitch ☺️👋
Hello youtube!
Hi twitch!!
Any game that is people agenst people you are going to have people who are sweaty it's human nature to not want to lose hell even games that don't have vs other people built-in you get speed running and other ways people make it competitive you just need to find the way you enjoy the game I personally am not big into competitive games but I have dabbled on the odd occasion I know how you're man must feel my Nabor who is not a big gamer gets annoyed with me when she gets stuck in a bit of a game passes to me and I clear the bit 1st try I just am more used to it haveing played games my whole life pretty much starting with my bros Ness up to now where as she didn't start playing games until literally 3 years ago
Most ppl who have money to buy games don't have time to be competitive.
To be perfectly honest if you want to play with friends. Party games OR fighting games might be a far better investment.
Sure, things are gonna get heated, but I'm not sure it would be the same as with an actual competitive game
I tried getting into playing Valorant because of how fun it looked, I gave it a week and it was the worst experience of my life. Every game was super sweaty and I really had a hard time trying to learn. It gave me CoD flashbacks because of how sweaty it is. It’s a shame because I have been wanting to play it since I found out it was on pc only and I only have console.
hello twitchtube! XD
Hi twitch chat!
hello twitch chat ♥
I would be one of those guys that would’ve been considered a really good player/sweat back when AW was still playable, if I played it now I would not enjoy it at all because I never really used those extra movement mechanics like the side dashes and smash attack. I also stopped playing COD after MW19 because of the movement mechanics ironically and with the space it takes up I can’t even play it now so I just regulate myself to PVE games because I don’t get steamrolled by every thing and can actually win or have fun playing it.
Aim assist is the solution to sweaty players It is hard to balance skill my solution would be to mitigate it by getting rid of the skill
lmao true
The problem with these new "LiVe SeRvIcE" games is that the minimum amount of effort is being put into something that's obviously trying to be a cash grab because somebody in a board room meeting was told "You know what The Youngs are into these days? Hero based shooters!" and then Concord sharted itself all over our collective consciousness. There are a limited number of humans on the planet, and there is a limited number of minutes in the day, and not every game CAN be everyone's "Forever Game" that the suits want it to be.
Competitive games are just the lowest hanging fruit because it's the easiest playerbase to abuse psychologically, next to gacha gamers :)
Every time a live service game flops, the industry becomes a better place. We need more "We're just going to make a great game, sell the great game, and when we're done, we'll make another one!" instead of "How do we create an indefinite source of income that takes virtually no effort to create or maintain so we can fire off 2/3rds of the developers when it's done and use that to float the next one ad infinitum?"
Hey what's up twitch
had a guy keep calling my team the n word yesterday in RL. he kept spamming it even though I told him to shut up
"UPPER ECHELON" Lmfao 😆 these players are in an illusion of Improving or getting Faster since they are getting it mixed up with just Getting Consistent out of Repitition of the same angle and Maps, but sure there are Positive aspects being Improved like being a Better Teammate and having the Drive and Persistence to Win. Also when I say "illusion" that does not mean it's a bad thing coz Some people can make those illusions Reality. Anyone can be at that Upper Echelon of any Game if they are Willing to sacrifice Thousands of Hours in it and when they do They are still going to Get Tested at that Peak Level if they are Truly Worthy.
❤❤❤❤
me caes bien
idk me personally its called a competitive game regardless if there is a casual mode for it at the end of the day the whole point of the game is to win other wise it hurts the players around you on your team or your just gonna get washed for not trying hard enough. its like trying to play football casual and telling people not to tackle you so you can score. like i get wanting games to be fun but that's why they make casual games. like you know what your signing up for how can you sit there and blame others for trying to get better in a non rank scenario so it doesn't hurt others. so ofc there will be sweats everywhere. also another analogy i could use is wanting to eat an watermelon cause you want something sweet but instead you eat a lemon, it just doesn't make sense. also most people dont read which is the biggest part too competitive games, itll save alot of time to just read instead of playing half an hr to an hr game to learn mostly nothing.
See that is why games have generally a CASUAL mode and a comp mode, What is considered causal is a game to game basis thing but there is a difference one is for a casual play while the other is for you to test your skills
If all comp focused games had just comp modes Those games would be dead , since the VAST majority of players just want to get in and play some rounds
Wtf is that avatar
i love you and hus happier me so much a lot i love guys