My favourite reaction to the server shutdown announcement was some guy saying: "no need to make an announcement, you could have just DM'd the people still playing" 😂😂
Sony saw Overwatch popularity without seeing the years of marketing Blizzard did, and thought a Bootleg Guardians of the Galaxy would have the same using basic marketing.
Overwatch was the most succesful at its launch. Not years after… With all the marketing right now they are trying ti bring back players… This was just a bad game.
and forgot the most important part of their franchise are they breedable like how most know mercy from certain arts and website before knowing its from a game
@@mikeruryuji1916 Unfortunately that is just part of human nature. So rather than corpos and govs and suits worldwide burning collective trillions trying to -brainwash- _change_ society to not be that way, they should really just work with and around that nature than try and fail to change it.
I do not buy the "It's the suits that forced us to make a bad game" excuse anymore. The suits did not order these devs to make ugly clashing color palettes with cheap plastic armor and a single flat tonal value across the entire character.
Actually, a Bungie employee posted concept art of Emari BEFORE the "Professor" and the Sweet Baby Gang was hired to take charge of design. She was a black, fit woman wearing a green breastplate with armored gloves and boots, and everything underneath was black military wear. A far cry of what Emari is now
@@kyotanaka920 Firewalk Studios was founded in 2018, acquired by Sony in 2023, and the game was concepted in 2016. There is no possible way Sony execs would have directly meddled with the character design. It's really Firewalk's art department through and through.
lets be real here, the suits demand money not check marks, its more believable that someone told the suits that this is what kids are into these days upon which they opened their vaults
Dustborn is ridiculously political and preachy. It is so self assured of its morals that it is almost parody. Definitely look into it and film your reaction XD
@@epicrabid1857 although they are struggling to reach tripple digit players, and they used a decent ammount of taxpayers money in a few different grants, iv heard between $150k and $1.5 mil in grants from eu countries and even the us.
@@humrH2360 From the reactions of the devs and gaming journalists, absolutely nothing. As long as they stay in their echo chamber and keep blaming "bigoted gamers" they can't learn.
At first I REALLY felt bad for the developers. I was SURE they got bought up, stripped of creative freedom, and told to make this awful, trend-chasing, overwatch wannabe trash out of a game they were making for years. And then I have been hearing about the replies to perfectly innocent people on Twitter apologizing to the devs for such a terrible circumstance their game launched into. I no longer feel sorry for you. Thanks FireWalk
It was obvious they tried to cash in on the Overwatch market... but they are quite literally 8 years too late. It doesn't help that their staff on social media are insufferable, ESPECIALLY that "senior art designer" who just made male version of Rei and Asuka and tried to pass it off as "female".
Gonna add a few things There were TWO betas Paid Beta - those who preordered the game got a beta key for themselves, and 4 more so they could squad up Open Beta - as the name implies, open to everyone who can run it. This was a few weeks after the paid beta The open beta got FEWER PLAYERS than the paid beta. This has literally never happened before.
TLDR on Dustborn : technically horrible game made by terrible people displaying an horrible message starring awful characters. All of this, on tax payer money. There's nothing to save except your sanity by not playing the game.
I just realized.... I thought these characters looked straight outta mid 2010s tumblr. Concord was in development for 8 years. 8 years ago was 2016.... checks out
"can we just have bloodborne remastered?" *somewhere deep in a vault located at Sony headquarters, the shrivelled paw of an ape slowly curls one finger* Enjoy your PS5 Pro exclusive :P
38:09 The Act Man perfectly described this character's appearance: she looks like if Warhammer 40k made a children's show to teach infants how to count. That sounds infinitely more entertaining than how Concord turned out.
We will forever mention Concord from now on when criticizing games in development that look like shit and and have NOTHING that piques our interest. Anytime someone in dev teams for various companies tries to dismiss our criticism and claim we're just a vocal minority we will bring up Concord to remind them of the massive power we hold and humble them, lest their pride and hubris let their game fail as Firewalk did
Even if there is a wake up call and they realise that this doesn't work. Just remember this game was in development for 8 years. That means we will have to wait like 5-8 years before we see any changes.
I need to remember to turn my volume down and then instantly turn it up. You wanna hear something crazy? There's enough data out that confirms that it sold worse than ET, and that game was the worst of all time for the last...... 30? 40 years? That game almost destroyed gaming, and Concord somehow did worse
Funny how the devs complained about toxic comments and gamers .. all the while making a 5v5 hero shooter one of the genres infamous for their toxic communities. Seriously did they do any research into their target audience like at all? 😶
OK, not at all on topic, but wow! Your Vtuber model is absolutely stunning from the design to the movement! I'd say it's the best I've ever seen, but as I don't usually watch Vtubers that doesn't mean much :)
I had the same "Not everything needs to be an MMO" conversattion with a friend. Indies games are doing so well because they have clear endings. Undertale, Hollow Knight, Pressure, Doors, Cult Of The Lamb... They're all great not just because of the creative freedom but knowing there was closure. Live stream games are demanding, players have to spend hours of their time getting what they want from the game and will have to do it over and over again every week/month. Dedicated players aren't gonna jump ship from a game they have 1k+ hours into for a game with little to nothing for them to love. This creates a tug of war with other live stream games... fighting for players attention and time to stay ontop, putting tons of extra effort into something that'll only last a bit before another needs to come out.
Developers: "Were so worried about our job security! Just buy our slop so we can stay stable!!" It is not our job to care or be complacent with worse quality in the products we are buying. Nobody would be okay with paying a mechanic to fix up their car only to have it returned with missing wheels and scratched paint. Nobody would be okay with a chef serving spaghetti with armpit hair and teeth in the mix. It is not our job to ensure your job security that is up to YOU developers and your EMPLOYERS. We are CUSTOMERS. We are not your momies. We are not your daddies. Give us the product that you promised and that we paid for or eff off. Simple as that.
I think it speaks volumes as to how absolutely utterly horrible the character designs for concord are that, of the entire roster, the only one who is even slightly memorable is the big robot. _The Literal Trash Can (cause that's apparently his intended job in the games universe) is the most memorable character in Concord._ You couldn't write a more fitting joke for this game. Everyone else is so bland, boring, and uninspired that they're all just sitting there in the garbage can, the only memorable character of the bunch.
Every time, all of the empathy signals in my brain go off for these developers, I remember that these are the same people who disparage Fromsoft's design elements and have nothing but bad things to say about The First Descendent and Stellar Blade. They're content and even emboldened to challenge the decisions of superior developers but don't want the backlash when they release nonsense. To put this into perspective, I have relished in the downfall of Concord and I'm an ULTRA progressive. I love and support gays and theys. But what I think these devs don't get is activism is not art. If you're an activism and artist, but the art takes a back seat...well guess what, you're not an artist. As someone on the left I recognize this as the exact same thing with Conservative comedy. Conservative comedians are notoriously not funny. I don't care that they're offensive, I don't mind offensive humor at all. They're just not funny. The reason is the same as Concord. The activism is more important than the art. And when that happens art can never stand up on it's own.
The thing I hate the most about a game like Concord flopping is that some folks aren't going to look at the lack of marketing, or the "Meh" gameplay, or the $40 USD price while also being loaded with microtransactions as the reasons for its demise - there were _pronouns_ in the character select screen and that one lady had _blue lipstick! That's_ why nobody wanted it. Edit: I mean... I wasn't a fan of the graphics either, but even if that was made to be more appealing, that would still leave all the other problems. Meanwhile, Deadlock (which just makes me miss Battleborn that much more, but that's neither here nor there).
The pronouns are just a canary in the coalmine that the focus was in the wrong place. The blue lipstick wasn't bad in itself, it was just bad in that it was a clashing highlight colour that never appeared anywhere else other than a small strip on the shoulder. Its like the design was fighting with itself.
The celebrity stagehand nonsense got started with the news media years ago. Reporters went from reporting the news to giving their opinions about everything.
granblue vs rising is both free and paid, with the free version just offering a few playable characters that get rotated. they could have gone with something like that
ah you see Hex there was an audience for this game the so called "Modern Audience" that studios like this say that exists but everyone knows that it doesnt and when the people inside that bubble make something and throws that something outside their bubble this happens
Japanese Corpo Culture actually incentivises brownnosing and Echochambers. They have legislation in place that keeps basically all criticism as far away from Corporations as possible. And their Corporations reflect that.
If I make something no one wants, what does it matter how long I spent making it? If I spend weeks digging holes in people's yards, does it matter how much effort I put into it, or does it matter that no one wanted those holes in their yards?
Ì remember when the most confusing financial flop was foodfight at about 65 million dollars also over abt 8 years. And concord cost about 6 HUNDRED MIL. I cqn't even joke about inflation, that's atrocious 😂
yeah the suits didn't make this game happen, it was far more creative directors, people near the bottom not the top that caused this echo chamber easier to blame the "execs" than admit the workers have to own their own mistake
It is usually both. The executives look into that stuff and give the thumbs up then they are to blame as well. But in this case, the artists are terrible. At least the executives knew how to take the L while the artists keep blaming others for their mistakes.
8 years to clone overwatch, 2 weeks of shite betas, 1 week up. Speedrunning destroying the company much like ubisoft is doing currently also you can get a ps5 pretty easy but i suggest building a pc instead
@@markedone494 nzxt. $850 for a gaming rig it's base model but can be upgraded forever that's not double when base model ps5 is over 500 bucks and now the pro is 750 to 1k and the PC can play games that aren't on PlayStation.
40:04 The funny part about this that many have not realized, the person in the blue jacket is supposed to be male. I believe the biggest sin for the character design of Concord is how androgynous all the characters are, barring a few exceptions.
Seeing people go back to play Halo CE despite it coming out after they were born and enjoying it. Yeah that’s longevity that only single player games can give.
38:40 The primary color is this really dingy turquoise with equally dingy ass mint and barf green accents and a dark brown under suit. Nothing is bright, no point focuses the eyes. Also doesn't help all the odd colors make the suit oddly busy despite how simplistic it is. And the woman (?) isn't the suit has dark olive skin and navy blue lips so she just kinda fades into the suit. Also, the logos and designs are all equally washed out so they don't pop. And even the bright red stripes on her helmet and pauldrons that should pop, it took me a minute to even notice because it looks like even the red is covered in about 30 years of caked on, oil set kitchen dust. In short, that's why you hate the design so much on a fundamental level. While I'm at it, the ONLY time you should have a female character in a suit that fug and bulky is if there are time she gets out of it and you see how sexy she is underneath it and is barely wearing anything to keep as cool as possible under it all. Think the drawings of the stacked and jacked Japanese tomboy taking off the mascot costume.
you don't need to *only* have them in a big suit of like that if you're going to take them out to sxualizd them. I can easily think of numerous character designs where they wouldn't be shown out of suit, or aren't incredibly sexy when they are. not *every* female character has to be good looking enough for you to want to bang lmao the character design and suit? fckn atrocious yes. the color scheme melds together and just looks dirty and garish, uncanny like even because of the graphics. the tubing going on also makes our brain recoil because we're most likely gonna associate it with sickness, like think hanging iv lines and breathing tubes. the armor doesn't even look durable because it looks so old and plasticy. the silhouette also would just muddle together. even the character herself, is not designed good in the slightest. but it is obvious that she's meant to be the fat sassy black lady for comedic relief, and from what I've heard she plays like a slow ass tank and can't even jump over ledges because of it. honestly, they should've just made her male. the actual concept design is wayyy nicer, no not that neon green armor one
with recent success of space marine 2, its really easy to see what gamers really want nowadays and not this load of crap this game offered. cant they deliver something normal. you cant force anything on gamers otherwise we will not buy any of that in the first place.
I will say it again. It is NOT the color that made them ugly. I can use the exact same color palette and make much more attractive characters. The problem lies in the base design of the character. You can't polish/decorate a pile of sh*t and turn it into something good. Also 53:34 , Concord's character design are very original, because I have never seen character so ugly before concord showed up. We must give credit where credit is due.
you know what hurts more ubisoft has rayman and capcom has classic mega man and x, dino crisis and breath of fire and square enix has parasite eve are also in the fridge dying
If I didn't have to do microtransactions, and any skins were a reasonable low price (talking less than $5 and not time limited-time) with none of the "free ones" being garbage then I would pay for a multiplayer game. Those expectations are pretty much impossible though.
Look, lots of musicians aren't Mozart. But they do good work, do what they love, and live their lives. If you fill a studio with 100 people who've convinced themselves they *ARE* -ALL MOZART- ...well, that's gonna be a lot of disappointed people.
I feel like if FeomSoft announced their next game to be an mmo or live service, their fanbase (and probably the internet at large) would lose their goddamn minds, and not in a good way.
The last of us online defiantly has a online community since the ps3 version. Factions two didn't need to be live service but people have been asking for a factions 2 for years
I am pretty sure that even the original E.T. The Extra-Terrestrial lasted longer than this, and sold more copies. The only reason that game will be remembered more than Concord is because everyone can recognize and remember the Atari sprite model they used, while none of the characters in Concord are memorable enough for anyone to ever think of them again once this game is forgotten. I would love to write a thesis about this game being a bigger failure than E.T. Actually, scratch that: I like the IDEA of writing a thesis but not the actual process of thinking or doing anything about it ;) Thanks for the video, upvoted and commented and i'm not hydrating properly. Sorry about that.
As an artist myself, a lot of people misconstrue art and design. They're not the same thing. I think for example, Kiefer mentioned in the video is a good artist, but a poor designer. I've seen the original concept art of Emari, and while it's better (It has a far better NASA style helmet that slides up, the netting pattern is more prominent throughout the suit, and she doesn't have the blue lipstick, it still has a ton of problems, it has the same colours, it's innundated with fucking tubes to make it look more complex than it actually is, it has that infuriating intestine pattern they put on half the characters, there's a lot of tiny details that while they might be interesting on paper, muddy the character concept with superfluous bullshit like keys and buttons and flags (some of which made it into the final design and somehow are even worse there). She may look better, but she still looks like a Starfield NPC.
I wouldn't say the character designs are ugly; but they ARE Unappealing to many. Which might sound the same but there's characters with 'ugly' or warped designs that are enjoyed(See any monster based character in Mobas or fighting games). Concord just didn't have any spark behind the characters, no wow factor to make them stand out besides being like.... bargain brand Guardians of the Galaxy. They don't 'feel finished' in some of their designs too(I'm looking at you rocket spacesuit woman) so they just feel flat and unappealing. And when you don't like the look or personality of a character, in a character based shooter/game; why even try playing it in the first place.
Interesting point. Hell, one of my fave character designs - Ambrosia from UT2004 - is about as far from "conventionally attractive" as you can get, but she's hella memorable. Lucy from Quake III is an honorable mention.
12:56 they already had an online mode for the first game and I think they were going to make a new one for the remake but obviously the new one didn’t work out. The other one was more of a mode rather than a whole game though.
Just fyi the 8 years thing isn’t really true. The studio wasn’t even founded until 2018. It was more like it was four years spent as a concept and some pre production and four years in actual production and spending lots of money making it happen Still a total disaster and huge waste of money and resources for a game nobody wanted tho lol
Seeing how the AAA industry is going makes me happy 99% of the games I play are indie games. AA at best. Indie games just have more heart. Because so much depends on them being good the devs actually put their heart in to it because they can’t just write off all the time and effort and then fall back on a cushion of hundreds of millions of dollars.
To be fair, Sony did launch my favorite live service/multiplayer game in years (Helldivers 2). But seriously, why concord but cancel something that was wanted like Last of Us Factions
Games as a service can work, the problem is the sheer, rampant greed. The idea that EVERY game has to be a live service and the sheer gall to deliver a minimum viable product and expect box price, battlepasses, expansions and cosmetic DLC to be bought en-masse while the studio works to hopefully eventually deliver a product that's worth all of that upfront and continual investment. If they made a good game first and then monetized within reason, we wouldn't have this problem. Instead they monetize first, heavily and continuously with the actual gameplay content being an afterthought and "we'll flesh this out as during the lifetime of the product", only to then fall flat on their faces when it turns out the vast majority of the target demographic won't show up for several hours a day to frequent their DIY perpetually under construction amusement park. That and they're releasing dozens of games fighting for the same target audience when there's already games on the market that service that need. You can do that but you need a huge argument for why people should ditch the game they're already invested in to try theirs instead and the likes of Concord failed to deliver anything other than "but WE want your money now". And this isn't even touching the whole DEI thing. The idiocy of making characters and entire rosters intentionally off-putting or unappealing to the mainstream audience is just ridiculous to me. That's actively taking money off the table. They didn't NEED to make the entire roster unboinkable to have representation either. OW has a ton of representation and the characters are still appealing, lovable and entirely too popular in adult entertainment to fathom.
I like how that leader character designer was all 'I'm ignoring your toxicity', meanwhile it comes out that the workplace was infested with _toxic positivity._
At the risk of sounding like an arse, I'm so glad this game is such a colossal failure. Both the politically obsessed clowns and Sony needed to be taken down a peg.
Also first time in history where no one wants to see any type of rule 34 artwork of a game or any type of media that's a phenomenal achievement in a backwards sorta way But what do we know where talentless freaks
With the current state of consoles, its just made me want to move over to PC especially with the amount of affordable indie games that sound enjoyable to play.
29:54 Ah. The Current Hollywood Syndrome... The creators are making movies, TV series or now apparently games for _themselves_. This wouldn't necessarily be a problem (and once upon a time this was usually even a good thing). But it requires that the creators have the same taste, the same priorities, etc. on average. like the average potential customer...
Lol off topic but i have seen 2 (or just the same one twice) of the cyber trucks in my small backwoods town. They look like the cars did in cyberpunk at launch. Look like they popped in and haven't finished loading yet lol. They can stop a bullet but they can't handle a car wash UNLESS you toggle it into "wash mode". Lol it's the perfect example of over engineering. Or when engineers are given too much creative license. Take the simplest design or concept and over think things and turn it into this convoluted mess. Once worked grounds maintenance with an engineer that previously worked on the scram jet and he retired to rake leaves and cut down trees. Dude always Tried to figure out the easiest and most efficient ways to load up bucked up logs or picking up piles to the point it would get too complicated and take hours longer than necessary lol
I watched someone else cover this topic on a youtube stream and there was someone in chat that works in finance in game development (not for this game) and they said that Sony might not even be able to get a tax write off for this blunder due to how they purchased and managed the studio within it's first 2 years of acquiring them. So Sony might walk out of this with literally no money at all.
Overwatch in itself was a last ditch effort to save a failed project. With good marketing, character design and the then big open market for hero shooters they succeeded. What Sony did with Concord is similar to what Blizzard did to Heroes of the Storm. Way to late in an already established market. Life service markets are even more brutal than the already flooded regular single-player game market: You have to convince people to quit a game, they already invested time and probably money into. So you either hit REALLY hard or you invent a new genre. With Concord already having bad character design and no new inventive gameplay, literally no one has a reason to even try this game. Even if it was F2P. I still believe the early player numbers where their own workforce and some journalists and youtubers trying the game for reviews.
To be fair... Every E3, SoP, Xbox Showcase etc. live stream chat can be a trashy toxic roller coaster, yes there can be highs and good parts of those, but holy fuck. I don't exactly blame devs and whoever else for brushing off and ignoring that criticism/"criticism" *_initially._* After that though... When articles and whatnot start coming out... *Listen. Be respectful. Be professional. And listen to the people whose money you want.*
15:31 For me in canada it costs almost $700 dollars average to get a PS5. And they are so rare around my area because scalpers still keep yoinking them before they hit the shelves. Cant even buy them second hand in my area because everyone turns around and tries to sell it for $800 to $1000 dollars after buying it from the store for $700. Cant biy the series X for the same reason, too expensive and too rare. These companies seem to forget that the massive demographic of people they are trying to sell to are low income homes that either buy their console or buy food cause for obvious reasons they can't buy both.
Indeed. Meanwhile, the high-budget gamers are upgrading their PCs. Consoles are meant to be simple and inexpensive. Without that, why not go buy a gaming PC?
Hex, I think you kinda missed the point of the Multiplayer Last of Us section. The 1st Last of Us has a faction multiplayer that was highly praised and fit perfectly with it's single player mechanics. THIS is what's played just as much, if not MORE than it's single player. They were going to expand this, but pull the plug on it. This upset MANY die hard fans as this is played far more than the single player. Look it up if you have doubts.
I don't think it's going to be bad Venture fans are chill from my experience It's just a lot of people in the community purposefully misgender Venture bc they're not "attractive" and usually transphobic Just wish people chilled out
Im gonna have to disagree with your take on TLOU Online. The multiplayer mode "Factions" for the original TLOU was an awesome game mode, beloved by fans. A fully developed multiplayer game with that modes philosophy in mind would have been GOTY potential.
Its been updated to $400,000,000 $200mil at first for a couple years but needed a complete rework since it was a terrible state and got another $200 million. So in theory its a regular $200 million 4 year game that was done twice over.
A Vtuber named Kinkymation has a video where she goes over each and every character and explains why the design failed or is unappealing. She does character design for a living. I recommend checking out her video if you want a better understanding on why the human brain just didn’t like these designs. It’s funny and pretty informative.
I'll be honest this is the first I'm even hearing of it, might just be me missing it but how has no one else ever talked about it? That alone makes it pretty clear that the number of people interested in the single player FAR overran the number of multiplayer players.
I'm gonna come out the woodwork to say the last of us 1 had multiplayer and it was fantastic. Slow, tense, tactical. The closest approximation is probably hunt showdown. It's deathmatch hunt showdown. It rocked
destiny 1 was great and I don't play Destiny 2 anymore when they got rid of the Red War and replaced it with that pathetic excuse for an intro which was mainly just a copy of the destiny 1 intro.
My favourite reaction to the server shutdown announcement was some guy saying: "no need to make an announcement, you could have just DM'd the people still playing" 😂😂
It didn't age like milk, milk lasts longer.
Concord aged like shit.
If that milk was left in Florida heat then it would last less than Concord.
And like shxt it dried up, hardened and crumbled into the wind with shxt-dust landing in your mouth as you happened to have it open.
At least shit helps other things grow. There’s nothing to grow from this
@@scottpeltier3977It helps other corporation and game devs to serve as "how to not" lesson
Concord aged like a pro-choicer's fetus
Sony saw Overwatch popularity without seeing the years of marketing Blizzard did, and thought a Bootleg Guardians of the Galaxy would have the same using basic marketing.
Overwatch was the most succesful at its launch. Not years after… With all the marketing right now they are trying ti bring back players… This was just a bad game.
and forgot the most important part of their franchise are they breedable like how most know mercy from certain arts and website before knowing its from a game
@@mikeruryuji1916you are right but you don't have to be that blunt my bruh.
@@waterless_spongethey do really.
@@mikeruryuji1916 Unfortunately that is just part of human nature. So rather than corpos and govs and suits worldwide burning collective trillions trying to -brainwash- _change_ society to not be that way, they should really just work with and around that nature than try and fail to change it.
I do not buy the "It's the suits that forced us to make a bad game" excuse anymore. The suits did not order these devs to make ugly clashing color palettes with cheap plastic armor and a single flat tonal value across the entire character.
Actually, a Bungie employee posted concept art of Emari BEFORE the "Professor" and the Sweet Baby Gang was hired to take charge of design. She was a black, fit woman wearing a green breastplate with armored gloves and boots, and everything underneath was black military wear. A far cry of what Emari is now
@@kyotanaka920 Firewalk Studios was founded in 2018, acquired by Sony in 2023, and the game was concepted in 2016. There is no possible way Sony execs would have directly meddled with the character design. It's really Firewalk's art department through and through.
Just search for Amanda Kiefer's art, tells you everything you need to know, it wasn't the suits.
@@kyotanaka920 unfortunately, that "original concept" is Emari's redraw from Art Attack X from which just the watermark was removed
lets be real here, the suits demand money not check marks, its more believable that someone told the suits that this is what kids are into these days upon which they opened their vaults
Dustborn is ridiculously political and preachy. It is so self assured of its morals that it is almost parody. Definitely look into it and film your reaction XD
To be fair at least they made their own game and didn't hijack another IP.
@@epicrabid1857The real question is, what lesson are they going to learn?
@@epicrabid1857 although they are struggling to reach tripple digit players, and they used a decent ammount of taxpayers money in a few different grants, iv heard between $150k and $1.5 mil in grants from eu countries and even the us.
@@humrH2360 From the reactions of the devs and gaming journalists, absolutely nothing.
As long as they stay in their echo chamber and keep blaming "bigoted gamers" they can't learn.
Why buy dustborn when I can use the power of words for free to shit on the game
At first I REALLY felt bad for the developers. I was SURE they got bought up, stripped of creative freedom, and told to make this awful, trend-chasing, overwatch wannabe trash out of a game they were making for years. And then I have been hearing about the replies to perfectly innocent people on Twitter apologizing to the devs for such a terrible circumstance their game launched into. I no longer feel sorry for you. Thanks FireWalk
It was obvious they tried to cash in on the Overwatch market... but they are quite literally 8 years too late. It doesn't help that their staff on social media are insufferable, ESPECIALLY that "senior art designer" who just made male version of Rei and Asuka and tried to pass it off as "female".
Gonna add a few things
There were TWO betas
Paid Beta - those who preordered the game got a beta key for themselves, and 4 more so they could squad up
Open Beta - as the name implies, open to everyone who can run it. This was a few weeks after the paid beta
The open beta got FEWER PLAYERS than the paid beta. This has literally never happened before.
First impressions stick huh.
TLDR on Dustborn : technically horrible game made by terrible people displaying an horrible message starring awful characters. All of this, on tax payer money. There's nothing to save except your sanity by not playing the game.
I just realized.... I thought these characters looked straight outta mid 2010s tumblr. Concord was in development for 8 years. 8 years ago was 2016.... checks out
"can we just have bloodborne remastered?"
*somewhere deep in a vault located at Sony headquarters, the shrivelled paw of an ape slowly curls one finger*
Enjoy your PS5 Pro exclusive :P
I'm surprised it still had fingers left to use
@@Tony_409for every good stuff like Astro bot & Space Marine 2, a finget is uncurled
I work in an office and listen to youtube in the background, I love this! You should make more longer videos!
The bit about Sony not having enough IPs is genuinely baffling, MF UPDATE THESE FRANCHISES, Sly Cooper and Jak & Daxter would absolutely go crazy
Also, a new Ape Escape!
"Have you forgotten that you're supposed to be a stage hand?"
So great!
38:09 The Act Man perfectly described this character's appearance: she looks like if Warhammer 40k made a children's show to teach infants how to count.
That sounds infinitely more entertaining than how Concord turned out.
Concord isn’t a wake up call, it’s an omen of things to come.
Things are only going to get worse for AAA studios.
Especially when they start releasing the AI games. They're gonna flood the money with thousands of cookie cutter, soulless games for $80 a piece.
I'm just hoping Monster Hunter Wilds will be magnificent so I can just play that for the next ten years and ride this out xD
We will forever mention Concord from now on when criticizing games in development that look like shit and and have NOTHING that piques our interest. Anytime someone in dev teams for various companies tries to dismiss our criticism and claim we're just a vocal minority we will bring up Concord to remind them of the massive power we hold and humble them, lest their pride and hubris let their game fail as Firewalk did
is there any way i can give concerned ape more money? cause i'd rather he have it than any AAA studio and he's really only made 1 game, lol.
Even if there is a wake up call and they realise that this doesn't work. Just remember this game was in development for 8 years. That means we will have to wait like 5-8 years before we see any changes.
I need to remember to turn my volume down and then instantly turn it up. You wanna hear something crazy? There's enough data out that confirms that it sold worse than ET, and that game was the worst of all time for the last...... 30? 40 years? That game almost destroyed gaming, and Concord somehow did worse
37:37 Never underestimate how dedicated Achievement Hunters can be. Hearing about server closures lights a fire under us to get games finished.
That robot looks like a Gatorade cooler. Like he's gonna get dumped over the coach after they win the bug game.
Funny how the devs complained about toxic comments and gamers .. all the while making a 5v5 hero shooter one of the genres infamous for their toxic communities. Seriously did they do any research into their target audience like at all? 😶
And it doesn't help that some devs attacked their potential customers
Devs: lets tap into the most toxic community and milk their addiction to 5v5 shooters. 😊
Devs: Why you so mean? 😢
man they have jak and dexter, sly cooper, days gone and wild arms and they leave them in the fridge to die
OK, not at all on topic, but wow! Your Vtuber model is absolutely stunning from the design to the movement! I'd say it's the best I've ever seen, but as I don't usually watch Vtubers that doesn't mean much :)
Update:
Sony confirms concord cost 400 millions.
I had the same "Not everything needs to be an MMO" conversattion with a friend. Indies games are doing so well because they have clear endings. Undertale, Hollow Knight, Pressure, Doors, Cult Of The Lamb... They're all great not just because of the creative freedom but knowing there was closure.
Live stream games are demanding, players have to spend hours of their time getting what they want from the game and will have to do it over and over again every week/month. Dedicated players aren't gonna jump ship from a game they have 1k+ hours into for a game with little to nothing for them to love. This creates a tug of war with other live stream games... fighting for players attention and time to stay ontop, putting tons of extra effort into something that'll only last a bit before another needs to come out.
Developers: "Were so worried about our job security! Just buy our slop so we can stay stable!!"
It is not our job to care or be complacent with worse quality in the products we are buying. Nobody would be okay with paying a mechanic to fix up their car only to have it returned with missing wheels and scratched paint. Nobody would be okay with a chef serving spaghetti with armpit hair and teeth in the mix.
It is not our job to ensure your job security that is up to YOU developers and your EMPLOYERS. We are CUSTOMERS. We are not your momies. We are not your daddies. Give us the product that you promised and that we paid for or eff off. Simple as that.
Hex, no. Don’t play Dustborn. The characters might not want to turn your eyes to dust, but the story and gameplay will turn your brain into dust.
I think it speaks volumes as to how absolutely utterly horrible the character designs for concord are that, of the entire roster, the only one who is even slightly memorable is the big robot. _The Literal Trash Can (cause that's apparently his intended job in the games universe) is the most memorable character in Concord._ You couldn't write a more fitting joke for this game. Everyone else is so bland, boring, and uninspired that they're all just sitting there in the garbage can, the only memorable character of the bunch.
It also speak volumes that there's channels popping up making series of "redesign Concord characters"
Every time, all of the empathy signals in my brain go off for these developers, I remember that these are the same people who disparage Fromsoft's design elements and have nothing but bad things to say about The First Descendent and Stellar Blade. They're content and even emboldened to challenge the decisions of superior developers but don't want the backlash when they release nonsense.
To put this into perspective, I have relished in the downfall of Concord and I'm an ULTRA progressive. I love and support gays and theys. But what I think these devs don't get is activism is not art. If you're an activism and artist, but the art takes a back seat...well guess what, you're not an artist. As someone on the left I recognize this as the exact same thing with Conservative comedy. Conservative comedians are notoriously not funny. I don't care that they're offensive, I don't mind offensive humor at all. They're just not funny. The reason is the same as Concord. The activism is more important than the art. And when that happens art can never stand up on it's own.
The thing I hate the most about a game like Concord flopping is that some folks aren't going to look at the lack of marketing, or the "Meh" gameplay, or the $40 USD price while also being loaded with microtransactions as the reasons for its demise - there were _pronouns_ in the character select screen and that one lady had _blue lipstick! That's_ why nobody wanted it. Edit: I mean... I wasn't a fan of the graphics either, but even if that was made to be more appealing, that would still leave all the other problems.
Meanwhile, Deadlock (which just makes me miss Battleborn that much more, but that's neither here nor there).
The pronouns are just a canary in the coalmine that the focus was in the wrong place. The blue lipstick wasn't bad in itself, it was just bad in that it was a clashing highlight colour that never appeared anywhere else other than a small strip on the shoulder. Its like the design was fighting with itself.
The celebrity stagehand nonsense got started with the news media years ago. Reporters went from reporting the news to giving their opinions about everything.
granblue vs rising is both free and paid, with the free version just offering a few playable characters that get rotated. they could have gone with something like that
I keep seeing the same cybertruck around my city. The epitome of “I bought this ugly shit bc I can afford the brand”
What's even crazier is it has been reported to have cost over 400 mil now
ah you see Hex there was an audience for this game the so called "Modern Audience" that studios like this say that exists but everyone knows that it doesnt and when the people inside that bubble make something and throws that something outside their bubble this happens
Japanese Corpo Culture actually incentivises brownnosing and Echochambers.
They have legislation in place that keeps basically all criticism as far away from Corporations as possible.
And their Corporations reflect that.
If I make something no one wants, what does it matter how long I spent making it? If I spend weeks digging holes in people's yards, does it matter how much effort I put into it, or does it matter that no one wanted those holes in their yards?
Sonly closed down Japan Studio, their primary first party JRPG studio, for Concord,
Wild ARMs and Arc the Lad.
The robot character looks like the bastard lovechild of R2-D2 and C-3PO to me.
Ì remember when the most confusing financial flop was foodfight at about 65 million dollars also over abt 8 years.
And concord cost about 6 HUNDRED MIL. I cqn't even joke about inflation, that's atrocious 😂
yeah the suits didn't make this game happen, it was far more creative directors, people near the bottom not the top that caused this echo chamber
easier to blame the "execs" than admit the workers have to own their own mistake
It is usually both. The executives look into that stuff and give the thumbs up then they are to blame as well.
But in this case, the artists are terrible. At least the executives knew how to take the L while the artists keep blaming others for their mistakes.
8 years to clone overwatch, 2 weeks of shite betas, 1 week up. Speedrunning destroying the company much like ubisoft is doing currently also you can get a ps5 pretty easy but i suggest building a pc instead
You need to spend double the money just to get a pc that matches the ps5 in performance, let alone surpass it
@@markedone494 nzxt. $850 for a gaming rig it's base model but can be upgraded forever that's not double when base model ps5 is over 500 bucks and now the pro is 750 to 1k and the PC can play games that aren't on PlayStation.
@@markedone494isn't a PC way more versatile than a PS5?
@@FluffyMarsu yes you can play games not on PlayStation and at 60 to 90fps with an 8 and a half hundred dollar machine
40:04 The funny part about this that many have not realized, the person in the blue jacket is supposed to be male. I believe the biggest sin for the character design of Concord is how androgynous all the characters are, barring a few exceptions.
The fact that this wasted 400 million dollars is pure insanity
Seeing people go back to play Halo CE despite it coming out after they were born and enjoying it. Yeah that’s longevity that only single player games can give.
38:40 The primary color is this really dingy turquoise with equally dingy ass mint and barf green accents and a dark brown under suit. Nothing is bright, no point focuses the eyes. Also doesn't help all the odd colors make the suit oddly busy despite how simplistic it is. And the woman (?) isn't the suit has dark olive skin and navy blue lips so she just kinda fades into the suit. Also, the logos and designs are all equally washed out so they don't pop. And even the bright red stripes on her helmet and pauldrons that should pop, it took me a minute to even notice because it looks like even the red is covered in about 30 years of caked on, oil set kitchen dust. In short, that's why you hate the design so much on a fundamental level.
While I'm at it, the ONLY time you should have a female character in a suit that fug and bulky is if there are time she gets out of it and you see how sexy she is underneath it and is barely wearing anything to keep as cool as possible under it all. Think the drawings of the stacked and jacked Japanese tomboy taking off the mascot costume.
you don't need to *only* have them in a big suit of like that if you're going to take them out to sxualizd them. I can easily think of numerous character designs where they wouldn't be shown out of suit, or aren't incredibly sexy when they are. not *every* female character has to be good looking enough for you to want to bang lmao
the character design and suit? fckn atrocious yes. the color scheme melds together and just looks dirty and garish, uncanny like even because of the graphics. the tubing going on also makes our brain recoil because we're most likely gonna associate it with sickness, like think hanging iv lines and breathing tubes.
the armor doesn't even look durable because it looks so old and plasticy. the silhouette also would just muddle together. even the character herself, is not designed good in the slightest. but it is obvious that she's meant to be the fat sassy black lady for comedic relief, and from what I've heard she plays like a slow ass tank and can't even jump over ledges because of it.
honestly, they should've just made her male. the actual concept design is wayyy nicer, no not that neon green armor one
12:32 and one small thing... WHRE THE F PLAYERS FIND TIME FOR ALL THIS "LIFE-SERVICE SHLOP"?!??! 12!!! Like, even 3 is too much.
with recent success of space marine 2, its really easy to see what gamers really want nowadays and not this load of crap this game offered. cant they deliver something normal. you cant force anything on gamers otherwise we will not buy any of that in the first place.
I will say it again. It is NOT the color that made them ugly. I can use the exact same color palette and make much more attractive characters.
The problem lies in the base design of the character. You can't polish/decorate a pile of sh*t and turn it into something good.
Also 53:34 , Concord's character design are very original, because I have never seen character so ugly before concord showed up. We must give credit where credit is due.
you know what hurts more ubisoft has rayman and capcom has classic mega man and x, dino crisis and breath of fire and square enix has parasite eve are also in the fridge dying
If I didn't have to do microtransactions, and any skins were a reasonable low price (talking less than $5 and not time limited-time) with none of the "free ones" being garbage then I would pay for a multiplayer game. Those expectations are pretty much impossible though.
Look, lots of musicians aren't Mozart. But they do good work, do what they love, and live their lives. If you fill a studio with 100 people who've convinced themselves they *ARE* -ALL MOZART- ...well, that's gonna be a lot of disappointed people.
I feel like if FeomSoft announced their next game to be an mmo or live service, their fanbase (and probably the internet at large) would lose their goddamn minds, and not in a good way.
The last of us online defiantly has a online community since the ps3 version. Factions two didn't need to be live service but people have been asking for a factions 2 for years
I am pretty sure that even the original E.T. The Extra-Terrestrial lasted longer than this, and sold more copies. The only reason that game will be remembered more than Concord is because everyone can recognize and remember the Atari sprite model they used, while none of the characters in Concord are memorable enough for anyone to ever think of them again once this game is forgotten. I would love to write a thesis about this game being a bigger failure than E.T. Actually, scratch that: I like the IDEA of writing a thesis but not the actual process of thinking or doing anything about it ;) Thanks for the video, upvoted and commented and i'm not hydrating properly. Sorry about that.
As an artist myself, a lot of people misconstrue art and design. They're not the same thing. I think for example, Kiefer mentioned in the video is a good artist, but a poor designer. I've seen the original concept art of Emari, and while it's better (It has a far better NASA style helmet that slides up, the netting pattern is more prominent throughout the suit, and she doesn't have the blue lipstick, it still has a ton of problems, it has the same colours, it's innundated with fucking tubes to make it look more complex than it actually is, it has that infuriating intestine pattern they put on half the characters, there's a lot of tiny details that while they might be interesting on paper, muddy the character concept with superfluous bullshit like keys and buttons and flags (some of which made it into the final design and somehow are even worse there). She may look better, but she still looks like a Starfield NPC.
I wouldn't say the character designs are ugly; but they ARE Unappealing to many. Which might sound the same but there's characters with 'ugly' or warped designs that are enjoyed(See any monster based character in Mobas or fighting games). Concord just didn't have any spark behind the characters, no wow factor to make them stand out besides being like.... bargain brand Guardians of the Galaxy. They don't 'feel finished' in some of their designs too(I'm looking at you rocket spacesuit woman) so they just feel flat and unappealing. And when you don't like the look or personality of a character, in a character based shooter/game; why even try playing it in the first place.
Interesting point. Hell, one of my fave character designs - Ambrosia from UT2004 - is about as far from "conventionally attractive" as you can get, but she's hella memorable. Lucy from Quake III is an honorable mention.
12:56 they already had an online mode for the first game and I think they were going to make a new one for the remake but obviously the new one didn’t work out.
The other one was more of a mode rather than a whole game though.
I think the red flag on Godzilla's back is a dogwhistle.
I rank the E.T. game,as the bigger Flop. They buried the stock In the desert as the game was not selling..at all....
Just fyi the 8 years thing isn’t really true. The studio wasn’t even founded until 2018. It was more like it was four years spent as a concept and some pre production and four years in actual production and spending lots of money making it happen
Still a total disaster and huge waste of money and resources for a game nobody wanted tho lol
You should react to kinkymations video on critiquing the characters from this game. Shes an artist and goes in depth about why the design don’t work.
Seeing how the AAA industry is going makes me happy 99% of the games I play are indie games. AA at best. Indie games just have more heart. Because so much depends on them being good the devs actually put their heart in to it because they can’t just write off all the time and effort and then fall back on a cushion of hundreds of millions of dollars.
To be fair, Sony did launch my favorite live service/multiplayer game in years (Helldivers 2). But seriously, why concord but cancel something that was wanted like Last of Us Factions
After watching this video i just noticed the red flag on the green knockoff power armor lol.
Games as a service can work, the problem is the sheer, rampant greed.
The idea that EVERY game has to be a live service and the sheer gall to deliver a minimum viable product and expect box price, battlepasses, expansions and cosmetic DLC to be bought en-masse while the studio works to hopefully eventually deliver a product that's worth all of that upfront and continual investment.
If they made a good game first and then monetized within reason, we wouldn't have this problem. Instead they monetize first, heavily and continuously with the actual gameplay content being an afterthought and "we'll flesh this out as during the lifetime of the product", only to then fall flat on their faces when it turns out the vast majority of the target demographic won't show up for several hours a day to frequent their DIY perpetually under construction amusement park.
That and they're releasing dozens of games fighting for the same target audience when there's already games on the market that service that need. You can do that but you need a huge argument for why people should ditch the game they're already invested in to try theirs instead and the likes of Concord failed to deliver anything other than "but WE want your money now".
And this isn't even touching the whole DEI thing.
The idiocy of making characters and entire rosters intentionally off-putting or unappealing to the mainstream audience is just ridiculous to me. That's actively taking money off the table. They didn't NEED to make the entire roster unboinkable to have representation either. OW has a ton of representation and the characters are still appealing, lovable and entirely too popular in adult entertainment to fathom.
45:45 If you're looking to try some platformers, I'd highly recommend Banjo-Kazooie. A bit on the old side, but damn is it fun.
I like how that leader character designer was all 'I'm ignoring your toxicity', meanwhile it comes out that the workplace was infested with _toxic positivity._
I'm a simple man. I see someone shitting on concord, i like.
Cybertrucks…I saw fluffing 7 of them in a weeks time lol
At the risk of sounding like an arse, I'm so glad this game is such a colossal failure.
Both the politically obsessed clowns and Sony needed to be taken down a peg.
Also first time in history where no one wants to see any type of rule 34 artwork of a game or any type of media that's a phenomenal achievement in a backwards sorta way
But what do we know where talentless freaks
With the current state of consoles, its just made me want to move over to PC especially with the amount of affordable indie games that sound enjoyable to play.
Hey, the first video I think I've seen of your channel and you screaming SUBSCRIBE out of no where legit got me to subscribe 😂
Sad part is i see the potential for the designs. Some of the mcould have been BANGER
Concord is the Modern E.T. of our generation
😂😂😂
I just got here and i like this hex person
29:54 Ah. The Current Hollywood Syndrome... The creators are making movies, TV series or now apparently games for _themselves_. This wouldn't necessarily be a problem (and once upon a time this was usually even a good thing). But it requires that the creators have the same taste, the same priorities, etc. on average. like the average potential customer...
We now know this turd actually cost in excess of fourhundred million dollars!!!!!
Lol off topic but i have seen 2 (or just the same one twice) of the cyber trucks in my small backwoods town. They look like the cars did in cyberpunk at launch. Look like they popped in and haven't finished loading yet lol.
They can stop a bullet but they can't handle a car wash UNLESS you toggle it into "wash mode". Lol it's the perfect example of over engineering. Or when engineers are given too much creative license. Take the simplest design or concept and over think things and turn it into this convoluted mess. Once worked grounds maintenance with an engineer that previously worked on the scram jet and he retired to rake leaves and cut down trees. Dude always Tried to figure out the easiest and most efficient ways to load up bucked up logs or picking up piles to the point it would get too complicated and take hours longer than necessary lol
I watched someone else cover this topic on a youtube stream and there was someone in chat that works in finance in game development (not for this game) and they said that Sony might not even be able to get a tax write off for this blunder due to how they purchased and managed the studio within it's first 2 years of acquiring them. So Sony might walk out of this with literally no money at all.
Overwatch in itself was a last ditch effort to save a failed project. With good marketing, character design and the then big open market for hero shooters they succeeded. What Sony did with Concord is similar to what Blizzard did to Heroes of the Storm. Way to late in an already established market.
Life service markets are even more brutal than the already flooded regular single-player game market: You have to convince people to quit a game, they already invested time and probably money into. So you either hit REALLY hard or you invent a new genre.
With Concord already having bad character design and no new inventive gameplay, literally no one has a reason to even try this game. Even if it was F2P. I still believe the early player numbers where their own workforce and some journalists and youtubers trying the game for reviews.
They really said thank you to the community which is probably only 20 or 30 players at the time
It's just their families that bought it out of pity.
To be fair... Every E3, SoP, Xbox Showcase etc. live stream chat can be a trashy toxic roller coaster, yes there can be highs and good parts of those, but holy fuck. I don't exactly blame devs and whoever else for brushing off and ignoring that criticism/"criticism" *_initially._* After that though... When articles and whatnot start coming out... *Listen. Be respectful. Be professional. And listen to the people whose money you want.*
The line every color on this design make my eyeballs unhappy just the line makes me happy
I can’t wait for the Space marine episode that one is going to go hard
15:31 For me in canada it costs almost $700 dollars average to get a PS5. And they are so rare around my area because scalpers still keep yoinking them before they hit the shelves.
Cant even buy them second hand in my area because everyone turns around and tries to sell it for $800 to $1000 dollars after buying it from the store for $700.
Cant biy the series X for the same reason, too expensive and too rare.
These companies seem to forget that the massive demographic of people they are trying to sell to are low income homes that either buy their console or buy food cause for obvious reasons they can't buy both.
Indeed. Meanwhile, the high-budget gamers are upgrading their PCs. Consoles are meant to be simple and inexpensive. Without that, why not go buy a gaming PC?
D2 was good until Forsaken. But after Witchqueen, it started to fall of the rails.
2:10 I feel the exact same way. The fact it took them 8 YEARS to come up with these AWFUL designs is ridiculous.
Hex, I think you kinda missed the point of the Multiplayer Last of Us section. The 1st Last of Us has a faction multiplayer that was highly praised and fit perfectly with it's single player mechanics. THIS is what's played just as much, if not MORE than it's single player. They were going to expand this, but pull the plug on it. This upset MANY die hard fans as this is played far more than the single player. Look it up if you have doubts.
oh they gone come for Mujin for calling Venture she, when the character is nonbinary.
I don't think it's going to be bad
Venture fans are chill from my experience
It's just a lot of people in the community purposefully misgender Venture bc they're not "attractive" and usually transphobic
Just wish people chilled out
Im gonna have to disagree with your take on TLOU Online. The multiplayer mode "Factions" for the original TLOU was an awesome game mode, beloved by fans. A fully developed multiplayer game with that modes philosophy in mind would have been GOTY potential.
The thing about NMS is that it was a small project that got overhyped and rushed out. Concord got all the funding and time, and somehow sold worse.
I have no pity for arrogant talentless people who produce lousy work.
Its been updated to $400,000,000 $200mil at first for a couple years but needed a complete rework since it was a terrible state and got another $200 million. So in theory its a regular $200 million 4 year game that was done twice over.
A Vtuber named Kinkymation has a video where she goes over each and every character and explains why the design failed or is unappealing. She does character design for a living. I recommend checking out her video if you want a better understanding on why the human brain just didn’t like these designs. It’s funny and pretty informative.
The last of us 1 multiplayer was good actually so people were hyped
I'll be honest this is the first I'm even hearing of it, might just be me missing it but how has no one else ever talked about it? That alone makes it pretty clear that the number of people interested in the single player FAR overran the number of multiplayer players.
@@kempolar9768 Niche yet dedicated community i guess I could chalk it up to
I'm gonna come out the woodwork to say the last of us 1 had multiplayer and it was fantastic. Slow, tense, tactical. The closest approximation is probably hunt showdown. It's deathmatch hunt showdown. It rocked
I sont understand, how did this fail? They have the full support of the "modern audience" and blackrock money
destiny 1 was great and I don't play Destiny 2 anymore when they got rid of the Red War and replaced it with that pathetic excuse for an intro which was mainly just a copy of the destiny 1 intro.
Remember this cost ~$400,000,000 to make not including how much Sony spent buying the studio