Double Cheese Burger Zbrush Sculpt
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- Опубліковано 8 вер 2024
- Double Cheessburger zbrush sculpture. it will be up on my Turbosquid store soon when the entire project is done. I'm going to start painting the maps today. I included snippets of the sculpting process. it took about a week. enjoy.
yum
have you textured and rendered them? if yes, how do they look where can i see it?
Hey, here is a link to the finished product www.turbosquid.com/3d-models/3d-double-cheese-burger-with-bacon-lettuce-tomato-onions-pickles-and-spicy-mayo-1976380 you can see all preview renders and turntables there. All the maps for this one, were painted in zbrush, The cheeseburger I am working on now, will have an updated workflow and will be a significant improvement
what is your workflow to texture the food?
Before 2023 it was Zbrush and photoshop. I would start with polypaint in zbrush on the highest subdivision level possible and paint primary and secondary forms. Then finish by painting tertiary detail in photoshop.
For 2023 and beyond I am using Substance Painter for most projects.
Do you just extrude that area where the cheese slices are? Same question for the maple syrup that you’ve created in a waffle video.
yes. cheese extruded from a mask drawn on the burger meat and syrup in other video extruded from a mask drown on a resultant mesh created by combining the plate and all the waffles. masking and extracting is it's the simplest way of doing it. A more intuitive way to do it would be to simulate zcloth dynamics to collide and drape.
@@KoteyAnnanah, I usually see people doing it with zcloth dynamics.
Extrusion of the syrup, it seems pretty well extruded. It seems like you extruded it in the normal’s direction, I think that it’s not default way of extruding. How do you get that nice extrusions?
Ps. Thanks by the way 😊
@@vvujasinovic5643 its not a traditional extrusion like you would do with the zmodeler brush. its an extraction. The extract button can be found at the bottom of the subtool menu. by default it extracts/extrudes along the normals. either in the negative, positive or both directions. You're welcome