Create ZBRUSH Alphas! Amazing Trick!

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  • Опубліковано 18 бер 2022
  • Hey guys! i am super happy tu share this amazing trick for creating super useful alphas for Zbrush, maybe some of you guys already know about it but i cant believe i was unaware of this. Enjoy!
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КОМЕНТАРІ • 69

  • @EsWarNotwehr
    @EsWarNotwehr 11 місяців тому

    thanks for this! i had to do more tweaking with the options but this one rly helped me a lot! I've just done several alphas via midjourney just for my own library - this fastens the work a lot. THANKS!

  • @ValentinFouche
    @ValentinFouche Рік тому +5

    This method is insane, you just saved me hours of work and research !

    • @Nexttut
      @Nexttut  Рік тому

      Great to hear! 👊

  • @jrgensrensen3019
    @jrgensrensen3019 2 роки тому

    Currenty working on making a dagger for a scene, was planning to make a skull on the pommel using an alpha. Glad i stumbled upon this video.

    • @Nexttut
      @Nexttut  2 роки тому

      Hope it helps 😎

  • @utmostkibbles9125
    @utmostkibbles9125 6 місяців тому

    Oh man, Crazybump is what I learned back in like 2011. Bringing the classic deep cuts!

  • @Pere99
    @Pere99 Рік тому +1

    Thank you soooo much, I always worked as same as you and this is something i tought about so much about, i will definitely try it tomorrow

  • @zerocoool1111
    @zerocoool1111 2 роки тому +1

    Ok.... this is the coolest tutorial. Thank you.

    • @Nexttut
      @Nexttut  2 роки тому

      Glad you think so! 😎

  • @user-ec7qr3ez1l
    @user-ec7qr3ez1l 9 місяців тому

    You are amazing! Thank you bro! Wonder if you know how to make cool looking shattered glass, and how to texture all cracked parts. Would be awesome to see your pipeline for it! Thank!

  • @Bandik00t_
    @Bandik00t_ 9 місяців тому

    Damn! This is an incredibly useful tutorial. Thank you so much for sharing this diamond!

    • @Nexttut
      @Nexttut  9 місяців тому

      You're welcome! Hope it helps 😊

  • @marioleone502
    @marioleone502 Рік тому

    This is so helpful, you are amazing, thanks for sharing 🙏🏻

    • @Nexttut
      @Nexttut  Рік тому

      You're so welcome!

  • @sarinanzf7057
    @sarinanzf7057 10 місяців тому +1

    lifesaver! thank you

    • @Nexttut
      @Nexttut  10 місяців тому +1

      Glad it helped! 💖

  • @AJsapala481
    @AJsapala481 Рік тому

    Amazing video, thank you!

  • @nilexh3476
    @nilexh3476 2 роки тому

    Damn, this was soo cool tutorial and helpful too, thanks

    • @Nexttut
      @Nexttut  2 роки тому +1

      You're welcome 🤟

  • @shanjeevan142
    @shanjeevan142 2 роки тому

    Thank you very much could you please make a video about creating brushes like metal brush stone

  • @huffychip
    @huffychip 6 місяців тому +1

    I love your easy going teaching methods! Been a follower for some time. Just a quick question, is there any other software that can do this hesides substance 3d sampler? I have zbrush, Photoshop and substance painter and not really wanting to add to my adobe addiction lol

  • @ivanolarte3287
    @ivanolarte3287 5 місяців тому

    every tome i ot a concern about texturing (so far) your videos are amazing

    • @Nexttut
      @Nexttut  5 місяців тому

      Thank you so much! 😊

  • @musings_from_eternalmoor
    @musings_from_eternalmoor 10 місяців тому +1

    He, this really helped me out. Gone mad trying to get rid of the noise from my customs 😅 Thanks!

    • @Nexttut
      @Nexttut  10 місяців тому +1

      Glad I could help!

  • @khov
    @khov Рік тому

    This is a insane tip, someone told me that VDM are better than alphas, I need learn why and how to make VDMs first

  • @pandereodium
    @pandereodium Рік тому

    Wow! Thank you!

  • @vroshabhisam5582
    @vroshabhisam5582 Рік тому

    hey, Thank you very much for sharing this amazing technique ^^

  • @arpitgupta8308
    @arpitgupta8308 Рік тому

    thanks a lot sir this will help a lot for the future

    • @Nexttut
      @Nexttut  Рік тому

      No worries! ☺️

  • @benjaminfranz156
    @benjaminfranz156 Рік тому

    Wow this is awesome, would anyone know a similar work flow in blender or 3dcoat?

  • @UtterUnit
    @UtterUnit 2 роки тому +6

    Would be really cool if this was implemented into zbrush automatically. Great tutorial nonetheless. :)

  • @mech_Denis
    @mech_Denis 2 роки тому

    Hey Abraham! It's all great! But, when will the lighthouse project continue?

  • @PaweWardecki
    @PaweWardecki 8 місяців тому

    nice :) thnx dude!

    • @Nexttut
      @Nexttut  7 місяців тому

      Glad it helped!

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Great 👍🏼

    • @Nexttut
      @Nexttut  2 роки тому

      Thank you 👍

  • @30MinsGaming
    @30MinsGaming 9 місяців тому

    Would PixPlant serve for the same purpose?

  • @nilexh3476
    @nilexh3476 2 роки тому

    Also make modeling hard surface tutorials in Zbrush

  • @yapanwolf
    @yapanwolf Рік тому +3

    Materialize is free soft to get hight map

    • @Nexttut
      @Nexttut  Рік тому

      Thank you so much for the recommendation! i didnt know about the software but i will for sure try it!

  • @ivanchopovskyi2884
    @ivanchopovskyi2884 2 місяці тому

    Materialize is great open-source alternative =)

  • @preeet007
    @preeet007 2 роки тому

    Amazing

  • @SubrosaRose
    @SubrosaRose 7 місяців тому

    Can you make a video with a indepth explanation how you get hight and how you export it to Photoshop. Thank you

  • @BradfordSmith3D
    @BradfordSmith3D 5 місяців тому

    Exporting a higher bit depth / quality format (not TGA) would yield much cleaner and sharper results without all that noise. ZBrush really wants 16 bit alphas, and Substance generally computes height in 16 / 32 bit depths. Also no need to pre-comp a radial mask in Photoshop or any other compositor since ZBrush will radially fade the alpha. You'll get better mileage from your alphas by keeping them intact edge to edge.

  • @GA-uv4hy
    @GA-uv4hy 11 місяців тому

    u r amazing.

    • @Nexttut
      @Nexttut  11 місяців тому

      Thank you so much 😀

  • @chiebodili8730
    @chiebodili8730 9 місяців тому

    Thanks for this... Another software that can do this is Materialize

    • @Nexttut
      @Nexttut  9 місяців тому +1

      You're welcome!

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 Рік тому +1

    amazing tip! thanks alot 🥰🥰🥰🥰🥰🥰🥰
    i did this and "targa" format does not show me the alpha and we have to use TIFF.
    another thing is when i apply it on sphere, and increase internsity, the final result is protrudes too much And with increasing intensity, many sharp points appear. it is not applied only on the surface of the sphere, and it is very raised, like a soft pyramid, or a soft mountain.

    • @thivolan3d
      @thivolan3d 11 місяців тому

      Hi Mahmoudzaefi! There are ways around this; with the current alpha selected under alphas, modifiers there are a few options like strength, radial fade, the brushes focal shift etc that will help to alleviate this but also if you manually fade out the alpha so the edges are black (Like in this demo) then the only way to not get that "Mountain" effect is to NOT fade the image in photoshop yourself... Hope this helps

    • @mahmoudzaefi2958
      @mahmoudzaefi2958 11 місяців тому

      Hi. Thanks alot for your help. @@thivolan3d

  • @hassanelfayoumy51
    @hassanelfayoumy51 4 місяці тому

    رائع
    انت استخدمت برنامجين انا اعرفهم فتوشوب وزي براش
    اما الثالث لا اعرفه هل يمكنك اخباري ❤

  • @GameArtsCafe
    @GameArtsCafe 8 місяців тому

    I've been trying to ask the team to create a AI Seamless Tile filter, their current method is pretty much the same as B2M, so old and doesn't work for all scenarios - so many filters and messing around trying to get the right settings. This is just about the only good thing they have going for them.

  • @willpowerwelcome
    @willpowerwelcome Рік тому

    thx帥哥

    • @Nexttut
      @Nexttut  Рік тому

      You're welcome! ❤

  • @mangasama2008
    @mangasama2008 Рік тому

    i love you .____.

  • @roofoofighter
    @roofoofighter 9 місяців тому +2

    For better results you should use 16 bit mode or even 32 bit float

  • @nicholash1278
    @nicholash1278 Рік тому +9

    this was great! until I learned I would have to pay 20 per month for this tool. No thank you!

  • @GA-uv4hy
    @GA-uv4hy 11 місяців тому +1

    technically is interesting, but the result is worse. the 1st one "noisy" looks MUCH better, and organic.

  • @user-fd9on4qs8m
    @user-fd9on4qs8m Рік тому

    so sad,i don`t have this software🥲