Blender to Substance to Unity - Creating an Interactive Control Console - Part 2 - Substance Painter

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  • Опубліковано 23 лис 2020
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    Description
    In this video, I create a simple console composed of several parts such as a button, slider and lever. They are modeled and unwrapped then exported and checked in Substance Painter.

КОМЕНТАРІ • 3

  • @JadenAllen
    @JadenAllen 4 місяці тому

    These are such good tutorials. sad to see it not getting more recognition, also my pain layer doesnt have an ambient occlusion or emissive layer... Any reason that might be?

    • @GeorgeLecakes
      @GeorgeLecakes  4 місяці тому

      If you were paint layer doesn't have any ambient occlusion or emissive layer, you need to add them as channels to your material. You do not get them by default, you have to enable them.

    • @JadenAllen
      @JadenAllen 4 місяці тому

      @@GeorgeLecakes thank you! I'll look into it for my next model