See system microphone settings. Pay attention to two settings : - sampling frequency, the best setting should be the value you use in the video (it will probably be 44.1 kHz, but Windows has a default setting of 48 KHz - this may be the first cause of the problem). - make sure that you do not have "increasing microphone performance" enabled, very large values of this parameter will overdrive the value and there will be crackling noises. From the audio editing side - in the editing program, select whether fragments should always be cut at the zero crossing point, or select the transition between fragments to be gradual. - Some programs have the function of catching crackles and noise and reducing it. You can try the "DaVinci Resolve" program. If the crackling occurs only when speaking, wear a cloth at some distance from the microphone.
11/10 comment, thanks for the tips! The popping gets introduced by the audio codec (or something) in the editing software I use. The mp3s I record are smooth when played back through VLC, but when I cut them together they start popping. I'll check DaVinci Resolve out, thanks again!
I have never heard of Nsight before. That seems like a useful tool. Although in my case I haven't needed it so far. But it is good to know that it exists. When it comes to video editing I just bought the microphone Shure PGA27 which a sound technician recommended to me, I have a nice mic stand and I use DaVinci Resolve. I have a pretty bad ear when it comes to noisy, poppy or distorted audio. So I just went with something that is sure to work and ignored it from then on.
Yeah NSight is pretty useful for profiling. There's also RenderDoc which some people like better for debugging, but NSight is the best profiler IMO Thanks for the recommendation!
I really wish to understand these things a bit better. I have programmed in so many different things and my knowledge about openGL is not much more than when I left University as I've never used it for anything but personal experiments. I really would like to understand it better tho. I am also a big fan.of shaders, but it's something I have picked up a few times, but also have not look up too deep into it.
The good news is that, for me, this project started as just a personal experiment. Fast forward a bunch of years and it's actually a thing now! Just keep at it, you'll get better :D
See system microphone settings. Pay attention to two settings :
- sampling frequency, the best setting should be the value you use in the video (it will probably be 44.1 kHz, but Windows has a default setting of 48 KHz - this may be the first cause of the problem).
- make sure that you do not have "increasing microphone performance" enabled, very large values of this parameter will overdrive the value and there will be crackling noises.
From the audio editing side
- in the editing program, select whether fragments should always be cut at the zero crossing point, or select the transition between fragments to be gradual.
- Some programs have the function of catching crackles and noise and reducing it.
You can try the "DaVinci Resolve" program. If the crackling occurs only when speaking, wear a cloth at some distance from the microphone.
11/10 comment, thanks for the tips!
The popping gets introduced by the audio codec (or something) in the editing software I use. The mp3s I record are smooth when played back through VLC, but when I cut them together they start popping. I'll check DaVinci Resolve out, thanks again!
I have never heard of Nsight before. That seems like a useful tool. Although in my case I haven't needed it so far. But it is good to know that it exists.
When it comes to video editing I just bought the microphone Shure PGA27 which a sound technician recommended to me, I have a nice mic stand and I use DaVinci Resolve. I have a pretty bad ear when it comes to noisy, poppy or distorted audio. So I just went with something that is sure to work and ignored it from then on.
Yeah NSight is pretty useful for profiling. There's also RenderDoc which some people like better for debugging, but NSight is the best profiler IMO
Thanks for the recommendation!
I really wish to understand these things a bit better.
I have programmed in so many different things and my knowledge about openGL is not much more than when I left University as I've never used it for anything but personal experiments.
I really would like to understand it better tho. I am also a big fan.of shaders, but it's something I have picked up a few times, but also have not look up too deep into it.
The good news is that, for me, this project started as just a personal experiment. Fast forward a bunch of years and it's actually a thing now! Just keep at it, you'll get better :D
What are you using to edit? I know a bunch of folk who use Da Vinci Resolve and swear by it.
Yeah a few people recommended that one already, thanks!