Quick Viewmodel Animation Process Explanation

Поділитися
Вставка
  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 150

  • @ADEPS.
    @ADEPS. 10 місяців тому +186

    bro your blocking is way better than my final shots.

    • @foxfoil9469
      @foxfoil9469 10 місяців тому +2

      fr

    • @ADEPS.
      @ADEPS. 10 місяців тому

      @@foxfoil9469 ye

    • @ADEPS.
      @ADEPS. 9 місяців тому

      @@foxfoil9469 I had some challenges with parenting bones with contraints in Blender. But It has been resolved now.

    • @meehh2439
      @meehh2439 7 місяців тому +6

      thats how u get the best look. really focus n detail ur blockin n it'll be good animation

    • @ADEPS.
      @ADEPS. 7 місяців тому

      @@meehh2439 Thank you.

  • @radpas1213
    @radpas1213 Рік тому +396

    Thanks for using my deagle lol

    • @Hozq3D
      @Hozq3D  Рік тому +83

      is very nice

    • @UlyssesDev
      @UlyssesDev 11 місяців тому +5

      Hey can i have it

    • @twistedbetrayal7234
      @twistedbetrayal7234 8 місяців тому +22

      ​@@UlyssesDevno

    • @UlyssesDev
      @UlyssesDev 8 місяців тому

      @@twistedbetrayal7234 🥲

    • @Gaming_with_vloksq_44
      @Gaming_with_vloksq_44 8 місяців тому +2

      Hey, can i use it too? Not very good in modeling but i want to try animating. Only if it is free tho. Don't have money to spend right now.

  • @gooddoggo3547
    @gooddoggo3547 9 місяців тому +25

    Thanks Hozq. Rn i'm at a point where i'm struggling with things, and despite the time I'm putting in I'm not improving. I have been doing FPS animation for about 3 years now off and on. I have ADHD which makes learning things difficult sometimes, since I have trouble dedicating myself to something if it feels like I'm not going anywhere, leading me to get distracted by other things, and i end up self-sabotaging by not doing anything or not completing the animations I start because I don't like how they are while I'm making them.
    Videos like this help me, look at ways I can make myself feel like I'm accomplishing something, by trying a different process and seeing if it works for me.
    So thank you for making this, it helps a lot.

    • @Hozq3D
      @Hozq3D  9 місяців тому +4

      Thanks for the wonderful words, I'm glad I could help ♥. I hope you can find a workflow that works for you!

    • @Spliffy_0
      @Spliffy_0 5 місяців тому

      I feel this so hard man

  • @Throndronis
    @Throndronis 6 місяців тому +14

    Seeing the little movements and adjustments of each individual finger really leaves me in awe, you got this down to a science

    • @Hozq3D
      @Hozq3D  6 місяців тому +1

      Thank you!

  • @triscitt
    @triscitt 6 місяців тому +30

    dude I love that the hand is a bit shakey because of how top heavy the deagle is such a cool detail.

  • @Flamsleburger
    @Flamsleburger 7 місяців тому +32

    The spline pass 1 was already great, the finished result is just amazing

  • @friendofp.24
    @friendofp.24 5 місяців тому +8

    This 80 second video clicked with me more than tutorials and much more indepth explanations. No bullshit. The text on the top right also helps a lot, thanks.

    • @Hozq3D
      @Hozq3D  5 місяців тому +1

      That's awesome!!!! This means a lot, I'm happy it helped you.

  • @mr_sauce_cooks
    @mr_sauce_cooks 10 місяців тому +6

    these type of videos are worth their length in gold, thanks for this

  • @SenseiSake
    @SenseiSake Рік тому +13

    Yoo thanks! This is just what I needed; definitely saving this for reference 🔥

  • @3astava
    @3astava 6 місяців тому +1

    this is sick i love watching stuff like this come together

  • @pc1fc
    @pc1fc Рік тому +5

    Its quite helpful to study other's workflow, for myself I learned a lot from your AKS 74U video a long time ago and Ill also save this vid

  • @Killicon93
    @Killicon93 3 місяці тому

    I definitively gotta give this process a try.

  • @Gerisk
    @Gerisk 6 місяців тому +1

    You've just accomplished something I could never do with in 3x the normal human lifetime.

  • @killjoy5000
    @killjoy5000 5 місяців тому +2

    There’s a Viewmodel Animator at Infinity Ward positions available you should apply!

    • @Hozq3D
      @Hozq3D  5 місяців тому +1

      👀

  • @satoru556
    @satoru556 Рік тому +2

    the chef has revealed the secret recipe

  • @DeJayAnimation
    @DeJayAnimation Рік тому

    The Goat came in clutch.

  • @lonlmewy
    @lonlmewy Рік тому +2

    This actually helpful Thanks!

  • @lukefox718
    @lukefox718 5 днів тому

    Ah, I understand animation now
    1: the basic plan for the movements
    2: filling in the blanks
    3: filling in the blanks
    4: filling in the blanks
    5: filling in the blanks
    6: filling in the blanks
    7: R E N D E R I N G

  • @lukmedico
    @lukmedico 6 місяців тому +1

    TY

  • @AmBanan
    @AmBanan Рік тому

    Glad to see the gloves in use! Great animation :)

  • @lookatmyright
    @lookatmyright 6 місяців тому

    Finally an animation that isn't too bouncy...

  • @Synzoku
    @Synzoku 6 місяців тому

    good attention to detail, especially the trigger finger :)

  • @DETANOX
    @DETANOX Рік тому

    Very cool to see other's workflow

  • @FiddsOnYou
    @FiddsOnYou 6 місяців тому

    Fantastic work! What's the purpose of the cubes in the background?

  • @Caleb72301
    @Caleb72301 Рік тому

    Always trust the process

  • @Z-Jiwonz
    @Z-Jiwonz 6 місяців тому

    great animation tutorial i every seen

  • @76th
    @76th 7 місяців тому

    It looks cool!
    You can also add camera animation, it greatly improves the experience. But if you make the camera shake too much, it will resemble a roller coaster ride, you should be careful with this. I usually do not rotate the camera more than 5 degrees, excluding some animations, such as looking around.

    • @Hozq3D
      @Hozq3D  7 місяців тому

      Great advice!

    • @76th
      @76th 7 місяців тому

      @@Hozq3D After watching other videos on the channel, I suddenly realized that you don’t need my advice😅

  • @Dubaser69
    @Dubaser69 6 місяців тому

    That's super cool
    It made me happy that my sequence is almost exactly the same
    Will you be able to tell in the future how you set up the lighting for a scene? Do you change it for specific frames of the animation?

    • @Hozq3D
      @Hozq3D  6 місяців тому +1

      I'm no expert at doing lighting haha, I just have an eye for what looks good I guess. But it's hard for me to tell you exactly what I'm doing to make it look good.
      I usually just set up the lighting once and leave it like that for the rest of the animation.

  • @Cattagus
    @Cattagus Рік тому

    Neat stuff Milton, thanks for sharing this sort of thing!

  • @Maccaveliiii
    @Maccaveliiii 6 місяців тому

    i like the spline pass 2 bcs its more realistic in my opinion cuz irl there no much shake when you reload a gun

  • @brownie2006
    @brownie2006 5 місяців тому

    this is sick

  • @TheHolyCornflake
    @TheHolyCornflake 6 місяців тому +1

    i know this is a bit odd of a question, but how long did it take?

    • @Hozq3D
      @Hozq3D  6 місяців тому +1

      This one took about 4 hours give or take half an hour. I had breaks inbetween. If I had worked on it from start to finish it probably would've taken 2-3 hours.

    • @TheHolyCornflake
      @TheHolyCornflake 6 місяців тому

      @@Hozq3D thanks! im glad you replied. im really a beginner and i wanted to see if im too slow.

  • @AFOKHAOS
    @AFOKHAOS Рік тому +1

    Hey Hozq, thanks for showing this as its super helpful for trying to find a workflow!
    I just wanted to ask as I've been trying to work it out myself, do you 'parent of' constraint both hands to the weapon parts like grip and mag and then change the influence when you need to remove them or do you use another method?

    • @Hozq3D
      @Hozq3D  Рік тому +2

      I'm glad to hear that. And yeah, thats precisely how its done.

    • @AFOKHAOS
      @AFOKHAOS 10 місяців тому

      @@Hozq3D Howdy Hozq, I was wondering if I could ask you about doing ADS animations as its stumping me on how to go about doing them? As people seem to do ADS versions of their fire anim, reloads, etc I'm guessing they don't completely make them all again from scratch?
      I was just wondering in Blender how you'd go about repositioning the entire animation? Is it just by using delta transform and then combining it with a generic aim in/aim out idle animation? Or do you rebuild your's from scratch?
      Any help greatly appreciated!

  • @sisqobmx
    @sisqobmx 5 місяців тому

    I would kill for a like an unedited uncut video of you creating an animation. Maybe you put a text here and there like in this video. Any chance of that happening?

    • @Hozq3D
      @Hozq3D  5 місяців тому

      If I were to make a video like that I'd probably just talk over it as I make it. But yeah that's definitely possible.

    • @sisqobmx
      @sisqobmx 5 місяців тому

      @@Hozq3D Thanks for the reply, yeah that would work even better. 😏Would be awesome to watch the whole process.

  • @r3d3mb3r
    @r3d3mb3r Рік тому

    very awesome

  • @ForseNight
    @ForseNight 6 місяців тому

    Ideal animation for robocop

  • @LieNicks
    @LieNicks 6 місяців тому

    Hey can you give me tips on Animation like how XYZ Rotation work? and also do you Move around things or use an Graph Editor? or both?

  • @HarshitRana57
    @HarshitRana57 10 місяців тому

    Thanks i learned alot from this

  • @jes3d
    @jes3d Рік тому

    great explanation!!!

  • @tufanaydin6340
    @tufanaydin6340 7 місяців тому +1

    Can you make a tutorial

    • @Hozq3D
      @Hozq3D  6 місяців тому +2

      maaaaaybe👀

  • @ethanbear360
    @ethanbear360 Рік тому

    Why do the HLA HEV gloves look so cool and tactical???

    • @Hozq3D
      @Hozq3D  Рік тому

      i don know!!!!!

  • @spaghettiwaffles
    @spaghettiwaffles 6 місяців тому

    hey random question but do you have any tips for camera settings and positioning? trying to transition from third person cameras to viewmodels

  • @alldayforgotten
    @alldayforgotten 2 місяці тому

    What is the use of the white blocks? I have seen other animators use it, but I cannot find anything online about it

    • @Hozq3D
      @Hozq3D  2 місяці тому +1

      Usually they're there to show the movement of the camera, as most viewmodel animations are missing propere backgrounds. Here they're unused and just a backround prop.

  • @ColinKoval
    @ColinKoval Рік тому

    Very nice

  • @sacred_ford
    @sacred_ford 10 місяців тому

    HOLY SH**, THIS IS TOP NOTCH

  • @StabilizerGaming
    @StabilizerGaming 9 місяців тому

    so thats who the Modern warfare 2019n animaitions were made

  • @lucife_is_lu
    @lucife_is_lu 5 місяців тому

    Bro how to made the deagle or something sharky a litte bit? I ask because i think that will work on 2d animation lol

  • @shadept
    @shadept 6 місяців тому

    what about blocking it out like a character animation (no interpolation)? its too hard for me as of now to actually understand the blender graph editor coming from sfm

    • @Hozq3D
      @Hozq3D  6 місяців тому

      You don't necessarily need to do stepped blocking for character animation. But ultimately it's up to you if you prefer it.
      The difference between stepped blocking and spline blocking is that stepped blocking literally ONLY focuses on the poses. There is not a single piece of tweening done by the computer inbetween your poses when doing stepped. If your project requires strong silhouettes and or poses then doing stepped blocking might give you an advantage as you don't have any other distractions, like movement.
      Spline blocking works fine for basically all projects if you prefer it over stepped, like me. Spline blocking is my goto for animals, characters and viewmodel animations as I often focus more on timing than on strong poses. I've found that stepped blocking strips my ability to read timings in an animation and the result often looks odd when converting it from stepped to spline.

    • @shadept
      @shadept 6 місяців тому

      @@Hozq3D i mean its just that i find stepped blocking easier in every case since i can quickly mess up the curves pretty bad. there are a bunch of unspoken rules about it and really its just up to whoever does it to figure it out when you arent just an animator and nothing else

  • @scav3167
    @scav3167 9 місяців тому

    This is really helpful

  • @fwkorex
    @fwkorex 6 місяців тому

    I have a quick question that i usually struggle on but how long should I hold the keyframes for? I've seen one saying hold it for 2 so I would do the keyposes move three keyframes pose and repeat but I'm really not sure and I don't really know how to make a transition as good as you like that.

    • @Hozq3D
      @Hozq3D  6 місяців тому

      I usually space them out every 5 frames to begin with. And inbetween each major movement there's a pause of 5 frames. So it's like:
      Pose 1 Pose 2 Pose 2 Pose 3
      0 5 10 15
      I add this pause to give myself time to add the reaction to the major movements in there. That's just personal preference though. But after I've placed all my poses out with 5 frames inbetween I retime everything to how it would make sense and then I start adding transitions and whatnot.

    • @fwkorex
      @fwkorex 6 місяців тому

      @@Hozq3D so you basically make all your key poses and get the timing right then add the transitions in between? Btw are the transitions like shakes or do they kinda follow where the next key pose is? Also do you do the transitions on the key frame that feels right?

    • @fwkorex
      @fwkorex 6 місяців тому

      @@Hozq3D I’m a little beginner and still trying to figure out key framing and timing

  • @aytchemil
    @aytchemil 8 місяців тому

    Wow i do animations myself manually and I didnt think to do this this is very smart, What do you do when you do the spline pass? i know it has to do with curves and thats all I know atm

    • @Hozq3D
      @Hozq3D  6 місяців тому

      The spline passes are just adding detail with more keys inbetween the poses I've created in the blocking stage.

  • @lord_nom_conquersall2093
    @lord_nom_conquersall2093 Рік тому

    You rock!

  • @qasai3840
    @qasai3840 Рік тому +1

    Quick question. How early do you use the graph editor for your animation or you dont use it at all. I am way too dependent on graph editor for many of my animations which has led me to believe that my workflow may be a little flawed. My stuff does not look good until the final 1 or 2 passes

    • @Breakneck-C4
      @Breakneck-C4 Рік тому

      for me whenever im animating graph editor is evrything, its how you would usualy convay weight

    • @Hozq3D
      @Hozq3D  Рік тому +1

      I start using it the earliest in the first spline pass. I don't really touch it very often though. I only use it for very specific things

    • @qasai3840
      @qasai3840 11 місяців тому

      @@Hozq3D Sheesh I have been using graph since 2 years of my animation journey X_X but yeah Im opening up to raw keyframing more and more yet still I have to depend on the graph for smaller details or fixing keyframes close to each other

    • @ZaneAnimaton
      @ZaneAnimaton 7 місяців тому

      @@qasai3840 i was in the the same boat u were in lol

  • @Cellsius450
    @Cellsius450 Рік тому

    How do you apply same changes on a graph editor(Like when you move mag with the left arm but also being attached to a gun)? Im pretty sure mag and deagle are not attached to each-other.

    • @Hozq3D
      @Hozq3D  9 місяців тому

      The magazine is parented to the gun and the left hand is parented to the magazine

  • @litt3rGames
    @litt3rGames Рік тому

    Que Incrivel !!!
    Um dia eu fico bom tambem kkkk

  • @thebulletkin8393
    @thebulletkin8393 Рік тому

    When you mention spline pass, is that simply setting up keyframes or do you have the controllers follow spline paths specifically?

    • @Hozq3D
      @Hozq3D  Рік тому

      Simply setting up keyframes

    • @thebulletkin8393
      @thebulletkin8393 Рік тому

      Gotcha,@@Hozq3D . Just set up another rig to give it all a try so this came out at the perfect time :D

  • @aldeonuwu2634
    @aldeonuwu2634 6 місяців тому

    Why it looks like the guy is sniffing the deagle tho?

    • @Hozq3D
      @Hozq3D  6 місяців тому

      smeel good

  • @user-ct8ws3qp7c
    @user-ct8ws3qp7c Рік тому

    Great! How do you do tactical reloads with double mags tho?

    • @Hozq3D
      @Hozq3D  6 місяців тому

      It's tricky, it largely depends on what you're doing in your animation as there's a lot of ways to do it. It's hard to explain in text, I should probably do a tutorial.

  • @MoltemGaming
    @MoltemGaming 11 місяців тому

    Things i know how to animate viewmodel: make poses
    Timing
    Add detail
    Add even more detail
    Smooth it

  • @Kreskowy
    @Kreskowy 5 місяців тому

    how do you know when its done

    • @Hozq3D
      @Hozq3D  5 місяців тому

      When I'm happy enough with it, you just have to call it sometimes

  • @shishamotosan2698
    @shishamotosan2698 6 місяців тому

    What program better for animation?

    • @Hozq3D
      @Hozq3D  6 місяців тому

      @@shishamotosan2698 Whichever one you prefer really. Although Blender is completely free and has a lot of rigs and content for you to work with so it's what I would recommend.

  • @EliasZeuthenDavidsen
    @EliasZeuthenDavidsen Рік тому

    wait when do think unrecord its gonna come out?

  • @alex342gwsturk8
    @alex342gwsturk8 Рік тому +1

    soo animating is just blockout, polish, polish, polish, polish, 🇵🇱, polish and then final render?

    • @Hozq3D
      @Hozq3D  Рік тому +1

      Blockout(basic idea/"sketch"), Spline(which is just getting the main motion in), Polish(which is where you add all the cool bits and details). How many of these you have each is dependent on the project.

  • @sirscav
    @sirscav Рік тому

    Do you mostly just use the graph editor for spline/polish stages?

    • @Hozq3D
      @Hozq3D  Рік тому

      I actually rarely use the graph editor. I only use it to create sudden stops or to edit how harsh the movement towards a specific frame is. Its not really incorporated into my workflow

    • @sirscav
      @sirscav Рік тому

      @@Hozq3D I'm the same way! I was curious because I thought I was doing something wrong not using it much.

    • @hitmanx400
      @hitmanx400 Рік тому

      @@Hozq3Dso are you mostly just adding in key frames?

    • @Hozq3D
      @Hozq3D  9 місяців тому

      @@hitmanx400 Yup! That's it.

  • @timmtheguy
    @timmtheguy 6 місяців тому

    ...and he has me at spline 1

  • @gamer_man_4350
    @gamer_man_4350 4 місяці тому

    how long does this animation process take you?

    • @Hozq3D
      @Hozq3D  4 місяці тому +1

      @@gamer_man_4350 For this animation I think it was around 3 hours.

  • @cheesedoritos
    @cheesedoritos Рік тому

    interesting

  • @Emuruh.
    @Emuruh. Рік тому

    what does poland have to do with animating

  • @Deadly_jevejd-zq1tn
    @Deadly_jevejd-zq1tn 14 днів тому

    I can almost hear the video.

  • @Phycorax
    @Phycorax Рік тому

    How long did this take in total?

    • @Hozq3D
      @Hozq3D  Рік тому

      5 or 6 hours with stuff I was doing in between. Would have taken significantly less time had I worked constantly from start to finish.

  • @StinnnalerReal
    @StinnnalerReal Рік тому

    You animating in 60 or 24 fps?

  • @PokuBit
    @PokuBit 5 місяців тому

    where spin

  • @THEGREATMACHINE9136
    @THEGREATMACHINE9136 6 місяців тому

    so basically just pose out the concept and just
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD and
    ADD

  • @MrAstro2509
    @MrAstro2509 9 місяців тому

    this shi go hard

  • @roquet11
    @roquet11 6 місяців тому

    HLA Gordon.blend... Half life Alyx?

    • @Hozq3D
      @Hozq3D  6 місяців тому

      @@roquet11 The arms are gordon's

  • @DrunkD0g
    @DrunkD0g Рік тому

    hozq goat

  • @hl1xaweaponanimator26
    @hl1xaweaponanimator26 11 місяців тому

    YOOO ITS THE HALF LIFE ALYX HEV GLOVES

  • @evanlee93
    @evanlee93 5 місяців тому

    animations are too jerky and jiggly. I really hate this overly cinematic trend of weapon animations, the CODification of weapon animations if you will.

    • @Hozq3D
      @Hozq3D  5 місяців тому

      @@evanlee93 What do you prefer?

    • @evanlee93
      @evanlee93 5 місяців тому

      @@Hozq3D animations that are realistic and basic

    • @Hozq3D
      @Hozq3D  5 місяців тому

      @@evanlee93 Everyone has their preferences!

  • @SlyIdiot
    @SlyIdiot 11 місяців тому

    so just start off weird and then tweak it until it gets good
    thank you very much, fine person

  • @nullstate8117
    @nullstate8117 Рік тому

    How long did it take?

    • @Hozq3D
      @Hozq3D  Рік тому

      5 or 6 hours with stuff I was doing in between. Would have taken significantly less time had I worked constantly from start to finish.