Tried PoE a couple times, never got into it. But PoE2...PoE2 has somehow racked up over 200 hours in less than a month...and I have a job...where I work 12 hours often times...so I was sleeping like 4 hours a day. That's not normal for me. The game is good. It has it's issues but as someone who loves to go in blind and experiment with builds...I've made like 12+ characters to test out dozens of concepts. It's been great fun.
When you find that game that makes you relive your younger years, you know that you found something special for yourself. I've yet to find anything that made me feel the way I felt when I first started playing Runescape and Maplestory, as a young teenager. Maybe some day.
Path of Exile 2 is the Diablo 3 that we needed but didn't get until now. This has me way more hooked than D3 or D4 ever did. This has been the best ARPG since D2 for me.
The negative and quite frankly vitriolic comments here are incredible to me. Remember you are actually talking to a real person. Even if you disagree, which is absolutely your prerogative, there is no reason to be so rude about it. I don't believe for one second that any of you would dare talk to someone like this in person. Either move along, or leave something constructive for the UA-camr to think about. You should be ashamed of yourselves. ***Of course I am NOT directing this at any of the "normal" people in the comments section. Only the people who seem to have forgotten, or never learned, this is no way to talk to people***
@LostWithinOfficial Better wake up from whatever dream you're in. Not because toxicity isn't bad, but this is UA-cam. It's not wild or crazy to see that everywhere on this app anymore.
@@Mystra I fully understand that. I'm under no illusions my comment will make much of a difference, if at all. But there's no reason NOT to call people on it whenever possible. Just because it happens a lot, doesn't make it okay.
This is a big problem for the POE YT community. So many people are horrible to others just for asking a question or not knowing 1000 hours of game knowledge.
As someone who dabbled with PoE1, I'm much prefering PoE2's approach. It seems a lot more approachable. Definitely needs more time in the oven, but there's a lot of promise here. Excited to see where GGG takes it.
removing the silly skill sockets they had on the gear, adding WASD movement and dodge rolls, and combining it with a lot of what worked in PoE 1, is a great formula
@@gypsylips1950Oh boy, the new system is so much worse than the socket system. The only positive is that you don't need colours on it anymore, but overall the system is worse because 5 and 6 links are now really rare
@m.h.4907 I literally did not play poe 1 because of the goofy skill socket system so from where I'm sitting you couldn't possibly be more wrong. The new system is intuitive and doesn't lock your skills to your gear. The old system was illogical, not intuitive, and locked your skills to your gear. Bad bad bad
I just started POE 2. I'm only level 10, but I really like that they have options with the trade system or SSF depending on what you find more fun. Great game so far and I've been thinking about it non-stop.
The best part of Poe 2 is also the worst part... All the characters are great ... The weapons are cool.. And the spells are fun... And I'm trying to do it all at the same time.... and I don't have the time... It's a hell of a Beta!! 💯👍
Yep. Every single thing you mentioned here, I agree with. It's a *brilliant* game, that requires players to actually think while they're playing, treats me like a grown assed adult, is unapologetic and is live service but doesn't exploit the player. And can we take a moment to appreciate that this live service game can be PAUSED?!?! Like... Holy shit that's an awesome feature!!! I've also purchased two levels of the pre-order packages. I still have some of the included in-game currency left over, and I've already purchased a couple of cosmetic items and a discounted stash tab bundle (the ONLY one of those tabs I actually use, is the one that auto-sorts my gems). Nothing in the store is necessary for game completion. It makes me WANT to buy stuff, because the game (for me) is worth a premium AAA+ price tag, but it's FREE. I WANT to support GGG. I so rarely enjoy playing action RPG's but this game just has me hooked. I LOVE the difficulty, I love the story, I love the art style and gameplay, and I agree that the boss fights in this game are the best I've seen in an ARPG. The last time I had this much fun in boss fights was WoW and SWTOR vanilla (and in this game I don't need to worry about a raid group! 😅). Yes, it still has issues to iron out, but I love this game. It's exactly the Diablo II vibe I've been craving for the better part of two decades. Love it.
20:32 For the crafting comment you made: - Firstly, crafting is a very endgame system, things you buy with 1 exalted orbs are great and can be used, but its not good for endgame progression. - Secondly, endgame mapping is very hard to do well if you dont craft your own stuffs, since you need a good balance of damage - defensive - resistances - rarity - attribute. You cannot get it by just trading on the website, since the items you actually wants for your character would be expensive ~ 20 exalted to 1 divine orbs expensive. It would be more cost effective to craft your own gear at that point. Endgame gearing is a total league of its own, and most of the crafting is primarily done during that phase. That is why you can buy many stuffs for 1 exalted, because of players who are still cruising through the campaign might have done it 1 or 2 times already and are trying to rush to endgame on a new character. This makes it easy for them, and new players could also have an option to make their gameplay easier and feel less punishing if they wanted to.
As a casual from D4 (634 hours on Steam), been playing PoE2 and I’ve got two characters at endgame, a third is on cruel difficulty and i’m leveling another two classes and I don’t follow build guides. PoE has issues but it’s still amazing for being in early access
Poe 2 is a great game to play through the campaign and I look forward to doing it again with the next content drop and future leagues. However, I'm concerned I won't really like the difficulty/combat of the endgame for very long each league. I already am tired of the game and quit at maps.
Refreshing vibe, love your vids 👊🏻 I engaged in trade a little bit in PoE1, haven’t even loaded it up in 2 yet. I definitely like finding and crafting my own stuff, and really hope they make the crafting system a bit more robust at some point.
What amazes me is that the last game like this I ever played before D4 and POE2 was Diablo two and when I played Diablo 4" I fell in love but once I hit level 70 the complaints really started to really sync in because one of the main things I noticed between this game and d4 is that no matter where you are in the game there's continuously new enemy types. It continues to surprise you hours and hours later, but in D4 literally after like half the campaign, you already seen every single enemy type known to man and every season is justa re-skin. And in my mind, I'm not to experienced so I'm like well. It took them 10 years to do D4 so maybe all the systems implemented was draw them back from really expanding on the enemy base but once I played poe2, I'm like oh my God how did ggg manage to pull this off genuinely coming up with many intricate builds between all classes or you can use any weapon type any skill as long as you have the required three stats the game gives you and at the same time the whole support skill gem/skills and items to increase your rarity. It's so complex man I'm so amazed and I have 120 hours in the game and I'm still in Act III in cruelty never even started Maps. I don't even know what maps is except that it's endgame. and on top of all that we're still missing the other half of the campaign, which is insane to me how much this game has to offer so far
Totem warrior is so nice. It's my first and only character ATM, but I'm having a blast. Still working through Act 3 cruel, but giants blood with 2 +7 level to melee skills 2 handers is the end goal
Ladies and gentlemen we got em. Welcome to the POE community Good sir I personally have over 40,000 hours in the first game and I love the second game so far and I have always been the one that takes their time every new league. I can't stand just rushing through the campaign especially since I really like testing out the new mechanic each league but in the campaign so I never have to worry about running out of maps or whatnot. Plus I kind of like the story so I don't like to skip stuff even if I've done it a million times. I mean each character has their own dialogue so there's still characters in the first game that I haven't even played yet or if I did it was maybe only once or twice. And the only time I ever really trade for items I need is if I'm specifically playing or rather testing out a build that somebody else made. But generally I just try to wing it cuz I think that's the most fun just to experiment
This is a pretty good take from a new player. The reason people suggest following a build guide is most people don't want to experiment and be ok with something not working and needing to go back and re think. Rarity will likely get retuned/ soft capped at some point soon and the 2 overturned builds will most likely get scaled back a bit.
People need to stop giving this advice, if you want to follow a build guide you will but on the other hand for alot of people this just sucks the fun out of the game. I never even followed one in poe 1 and I did fine
@via_negativa6183 the endless complaining on poe 1 and 2 about "my build can't do x." Would beg to differ. Maybe you did fine, a lot of players don't for whatever reason, and follow a build guide is a perfectly reasonable suggestion.
I'm playing a totem titan and it's hard to find a dedicated youtuber for this build, though there are some. When I saw your video, I clicked on it because I thought you were someone I think that would enjoy a totem build and I was right! Enjoyed the first 3 acts just like you did!
Close to 200 hrs myself as well, been having a blast playing the game like a roguelike in HCSSF. I also didn't look anything up, so I can explore the game myself and it's been great. The game isn't without its problems, but I hope it only goes up from here and becomes even more awesome!
Great video. I completely relate to your experience. I ended up with an ice witch with tons of frost mages and super amped up cold skills. Im lvl 70 and clearing maps pretty easily. I’m having a blast with it. I was a bit skeptical because I did choose the infernalist ascendancy but also chose to go with the complete opposite of the them of the infernalist ascendancy but honestly, it is what it is and I don’t regret it, at least not now haha. But either way, it’s super fun and that’s what matters. Thanks again for the video
props to you for not having to use a build guide, I was struggling to figure out how to play monk and partially didn't feel good because the early skills felt more technical, but once you get a good skill you can definitely build around it without having to use a build guide. once I get more currency, I will work on my own builds so I can appreciate that self made adventure I had in poe 1
As someone with 100+ hours in the game you did the correct choice. The more you play the more the small cracks show up, definitely thinking of waiting for class updates if not the whole game too.
I think there's a misconception about what people usually intend to communicate when they say you should follow a guide for your first character. PoE2 and even more so PoE1 have very deep systems to explore and the most fun part of it is indeed coming up with your own builds. The thing is, before you know how to do that properly, following a few guides is usually what will help you learn the optimisation. And while you can take almost any build to "endgame" as it is called in game, there's maps up to tier 16 and pinacle bosses who will have something to teach. To resume, follow a guide so you can learn the ins and outs and do more of the content on your first go. Going in blind is ofc a valid way to go about it but it will more often be frustrating rather than rewarding one you hit the difficulties beyond reaching maps. (ps, your progress will absolutely be hindered by a "bad" build because of the death xp penalty and 1 life per map)
Since this isn’t PoE 2s “Final Form”. I would like to mention it is much easier to drop currency and trade with players in PoE because there is an actual trade market in town to buy from players who are online. You get messaged when trade is accepted and you can cancel trades anytime but you have restrictions on how frequent you can cancel a trade which would give you a cooldown timer to buy again. Using a stash tab to sell stuff.
Welcome to the fold man, it's awesome that you're enjoying PoE2 and I hope you give PoE1 another go when the next league drops. Personally I've been buying supporter packs for years because it just feels right to give money to GGG.
Fun video to watch from the perspective of new PoE player! Ive been playing PoE1 for over 1.5k hours so it always interesting to me to see newcomers takes on PoE2 and how their new player experience is. Since this is EA I do expect those screen clearing builds to take a serious nerf in the not too distant future. I went with a mana stacking, cast on shock lightning conduit, and it is deleting bosses in tier 12 maps in seconds. I cant imagine that is what GGG had in mind for the game.
i love that the game is challenging. But being able to cook up crazy builds that break the game has been a part of the magic since diablo 2. Like the Monk ice strike herald build for example, the complex mechanics that are being combined to make the build run is pure art and I hope that's the kind of thing that stays in the game.
played D2 for 25years - now PoE2 looking like my next 25years into retirement LOL yeah, reliving the youth. *PS: playing with surround sound - the Music and Effects sound soooooooooooo crisp.. Oh MYY!
You touch on it in this video, and I feel that one of the biggest changes in how PoE 1 and PoE 2 works is the fact that in PoE 2 you can actually just pick it up and start experimenting with skills and builds without being punished for it, which is such a good thing. While it is possible to go in blind in PoE 1 and only rely on yourself, it's been done, the chance of you making a build that can progress through endgame in any meaningful fashion is sadly pretty slim in that game. In PoE 2 I feel that there it's much easier to connect what your skills are doing to the passive tree in a way that just makes sense and is easy to understand, without the game feeling dumbed down. I mean it IS simplified, but it still feels like a deep and customizable system.
100% agree in the SSF: in a loot game, if you can buy power on demand the moment you purchase the upgrade the chances of randomly getting a better one or even crafting a better one yourself are extremely small. Purchasing the gear shortens the path to just leaving the game since you can no longer progress...
You and Iceman are like two peas in a pod. Aaand I'm somewhere in that pod too :) Diablo took up a majority of my ARPG life (almost 30 years now, yikes). Thank god we have games like Grim Dawn, Last Epoch and now the wonderful Path of Exile 2. Competition is indeed a driver for growth and improvement. Good luck and have fun on your ARPG adventures!
Agree with your opinions about the auction house. I started playing HCSSF, and I NEVER looked back. This brings out the best in POE 2. Also running a Totem Titan. Lost 3 already and now on my 4th (on Act 2 cruel now)
Changes i would like to see: -Armour be an exact reduction to damage taken to HP (Example 60% armour would mean you take 60% less damage specifically to your HP no effect on shield. -Armour cap at 75% like elemental resistances. -Waystone Tab. -Melee buff for honour trial. -Less on death effects. -Crafting system. -Tower Bosses. -Runes re-slotting. -Damage numbers option. -Auction house. -Hard waystones up to T20. -No Exp loss on death.
u have great working website for trade, why u need action house. exp on death is a must, othervise theres literally no punishmen. crafting is total random crap, needs reworking. runes drop so often i dont care anymore, would be nice to remove them for gold or smth tho.
I was very tempted to jump onboard the POE2 train because of the Monk, my favorite class in Diablo 3, but I'm also into the slower methodical pace. The eventual hectic screen-clearing that I see everyone doing later on feels more like a bullet hell shooter at that point, and for me it breaks the moody immersion of the world.
It's the same for me, brother. I haven't had such a throwback to the good old days for years. Also, there are no contemporary politics in the game, what a novel concept :D Also, the quality of writing is like miles ahead and above anything in Drag-on Age: Failguard, which unironically was praised by some people for its writing.
I'm with you on the trading, overly trading just bypasses the main goal of the game FIND LOOT. I have almost 100% played poe 1 as SSF but since the introduction of the currency trader I play trade but only use the currency trader, I never buy gear.
I ended up playing soft core but didn't start trading until I got to tier 12 maps, at that point I just ended up being to squisy with being level 80 and having shit amounts of evasion and energy shield on my gear. Trying to self find pieces that have good amounts of evasion/ES and resistances was a struggle lol.
PoE 1 was ruined for me by Hardcore too. I was sorta forced into via friends and cuz of that just replaying it by myself during new leagues just felt like a nauseating process. We died so much during a party time in HC together that seeing the early areas over and over ad nauseam became grating. I'm so glad that isn't the case for PoE 2, I like the areas we have now and can't wait to see what act 4 through 6 will be like. And I can't forget to mention because of Ruri's video of the game pre-launch had me disregarding my thought of waiting a week to enter EA. Best purchase I made at the end of 2024, Thank you Ruri.
I have an issue where I can't progress my skill tree, passed socketed jewel slots, and it won't tell me why. I'm in Act3 level 43 Following a build guide and it's very frustrating not being able to spend skill points because the game just.. won't let you with no info even when I click more info and help. Every time i hover over a skill in the passive tree, it says "requirements not met" but they don't tell me what the requirement is? Kinda crappy game design I've tried respec. Logging out and in. Closing app.. respecing again.. switching weapon slot 1 to 2 and then back to main. I'm just NOT ALLOWED to level up anymore and it is kinda killing my vibe.. there isn't even an option to spend weapon skill points or swap to second set of weapons on console, and what's the point of having those weapon points, if they consume a regular skill point? I'd rather just have all my damage buffs apply to both my weapons... like normal.. or at least have a weapon skill tree separate from the main tree, acendancy, and Atlas.. just add another for each weapon instead of breaking the original tree, and having the extra points consumed per level is not exciting.. Active skill tree for weapons to fix this issue would be better than the current system imo..
I avoided guides like a plague for the campaign, and i think it made the experience so much better. The game has the right balance of complexity vs pick up and play . I had a good many deaths that I had to work out for myself how to avoid and you have the tools you just have to try things and read the tool tips. The maps are fantastic, if you are in a forest, you have to dodge around the trees, as opposed to most games where your walking down a street with some trees on the sides. I have played a good bit of Diablo 4 on my xbox and think it gets way too much hate, but this game i bought on the console and after playing for a few hours went out and grabbed a pc to play it on and bought it again, not because the console version is bad, but because It warranted it to me.
I relly liked the campaign, especially the first three acts. It felt good, monsters were meaningful, the pace was good. Now i started the "endgame" with maps and i feel like playing totaly different game (well like PoE1) to what i experinced in the earlier parts. I hope they will somehow manage to keep the spirit of the early game in the later phases as well, but i am really puzzled about the intention here. Are we supposed to play slower game with mor tactical approach or are we playing the game where you are constatnly swarmed by monsters just to erase them fasetr then they kill you?
I also enjoyed the beginning a lot more with the slower pacing. Starting to get into endgame and just one tapping enemies looks cool but doesn’t seem as enjoyable
I have a lot of faith in GGG to address many of the current issues with the game, most of them are just dials they can tweak and turn and the rest is just content they need to develop. Compare PoE 1 in beta to PoE 2 in EA and its not even close, PoE 1 only just barely beats it imo and that's after 10 years of development.
I feel like using a build guide for a game like this is kind of using a walkthrough while playing The Witness or something. For me the joy comes from solving the puzzle of what skills/gear to use to get through it.
yeah, but that puzzle at endgame is to just hit the marketplace. It's not all that interesting to figure out. In fact it's rather tedious. You don't have the gold and the gear to figure it out as you go. There's no intuitive way to measure your damage like training dummies. while the builds are exponential in possibilities, figuring them out by yourself is 90% a chore
POE 2 depth of min/max is great. Depth of story is simply shallow. After Act 1, each map starts feeling grindy just running in circles looking for new doors
I hit 170+ hours lvl 67 and….. I still haven’t hit the maps yet just got to the end of act 3 cruel. Im addicted. I run timecaster sorcerer but with a crossbow as my main weapon and run lightning with clusters and regular grenades
80 hours in - still on act 3 with my monk because some bosses are kinda problematic for me and i feel like i dont push DPS quick enough so i sit in some areas and grind levels i feel weak even running a charge staff + combat frenzy frost invoker monk. i dont know how to up my DPS beyond just grinding my level. my passive tree atm is heavy focus on energy shield and power charge generation because i still feel squishy - but now that im not so squishy my DPS is dogwater and i struggle on bosses like Doryani maybe its my gear, i do run a unique quarterstaff but ive had it for a few levels but its DPS is WAAAAY higher than any staff ive ever gotten so i dont know if its worth upgrading
Having a respec npc and more intuitive and helpful tooltips help players to have a viable character without having to use a guide. That being said if you wanna min-max to do the hardest content in the game then that's when you might need to consult outside sources.
I feel like deleting white and blue mobs for the most part is fine. I like that I still have to respect demon gargoyles, some of the monsters in the hunting grounds, and some other white mobs. I definitely wouldn't wanna be in the devs shoes. I like class fantasy power progression but I also dont want the game to be zoom zoom. How do you balance for that?
I agree trade league doesnt have any sense to me after I once tried it I will defenitely play SSF after EA (unlike D2 where trade items where actually much more rarely seen so it was much less rewarding than here where you actually can boost yourself all time just by playing and collecting basic and semi rare currencies). Plus you actually do craft if you play SSF which is one of the core game mechanisms
I play the busted monk, but I only get about 20 hours a week to play, and that's the build I started with. It's just happenstance that I chose one of the strongest builds on day 1, and with such low play time, I'm definitely not respeccing because it's op lol. It's funny because on day 1, everyone was complaining about how crap monks were..... now look at them!
Alot of people wonder why solo self found exist. Well thats because people like me who if I have access to something I will be tempted to use it. For example if a dark souls game had an easy mode or options to lower enemy damage or health etc...when I die to a boss for the 20th time im gonna say fuck it and lower the difficulty just to beat the boss(but will then put it back...a recent example is stalker 1 with the money glitch. After hours of barely making money to repair my stuff or even buy new stuff ..I said fuvk it and did the glitch(it got patched eventually and I was happy but a bit pissed too lol)..the solo self found prevents the temptation to basically make the game easier and to make do and push through with what u can do on your own.
I’m really enjoying it so far. My only complaint is loot. D2 is my favorite game of all time so it’s hard for me not to compare it to that. Finding cool items is the fun part to me. Not all these different currencies that I then have to use to try and create a usable upgrade. 95% of the time you just brick the item. It’s a little too rng.
I don’t understand how people already have 200+ hours in this game. I feel like I’ve been playing every day since launch and I’ve gotten to 100 hours. Like bro how
I always have more fun making my own builds in arpgs :) I'm never the quickest anyways, I poke around and explore and play solo. never cared about pushing end game so hardcore like that
Buying your first item on trade website feels amazing, every next one just doesn't feel rewarding and you end up "hating" yourself when you realize you bought all of your gear. There is literally no point in crafting anything. Why spending dozen of orbs when you can get exactly wat you want for 1 exalted orb most of the time. I wish the only things they allowed to be traded are not gear related items. Maybe just allow flasks, waystones, and currency exchange. But they also need to redesign their crafting system, if it can be even called crafting at this point.
I played Path of Exile when it was first released. It was buggy as hell, and trying to figure out how gems worked and everything else was not intuitive at all. I gave up pretty quickly and went back to Diablo III. POE II looks really interesting and has solved a lot of the things I found wrong with the first game. I went back to give the original POE a try, and I found that though I understood the mechanics better many of my complaints still remained. I'm not going to get into POE II just yet, I find having to wait an unspecified time for the other three acts and the other classes something that I'm not interested in. I may get into the Early Access once more content is released, or I may wait until the full game is live.
I don’t think you are struggling, I think you are seeing mirror tier builds and assuming they are the norm, when in reality it’s like sub 5% of the player base. No monk is one shooting the screen in the highest juiced map without significant investment.
I'm new to POE2. Just got it two days ago. But I know POE since I played the first one. I still love Diablo of any game. I'm not trading sides. But POE2 or one don't stink. They are worth it. 👍
Talking about on death effects, how fun is it to sit there and wait? Is that fun? Waiting for all the shit to explode, it looks pretty but, kinda kills the flow of the game. I usually sigh every time I kill a pack and see all the death effects brewing up. Not something that seems fun, the end goal of the game is, kill monster, stand around? Really?
But seriously I'm actually opposite. I almost rage quit getting through part 1, but began enjoying myself when my build was online in cruel difficulty. Then the end game took me up top again and things are frustrating for what i feel are the wrong reasons. You touched on one being the on death effects
i think the argument about content should be more precise. Playing a rogue like game where majority of the content are procedurally generated, you have to keep that in mind that when people say content, they meant more in terms of not having enough human made content. They had a lot of procedurally generated content but those are not unique, not always fun, and not always good.
I will only ever do SSF. For me, it just feels like cheating getting things that other people have found. I'd like to do everything on my own, but that's just me. No hate for anyone who dosn't SSF
2:37 I think it's not the dumb people on the internet. I think the stigma around the souls games were an indirect result of Dark Souls 1's marketing campaigns....... the "Prepare to Die" slogan, plus all the viral news articles about games journalism, and all the reviews praising the "difficulty" gave the series a bad rep. They should've just marketed these games as damn good RPGs. I know many friends and colleagues who were so "put off" by these games that they wouldn't even TRY Elden Ring. And those who did, went in with the preconceived notion that these games were so brutal that they would never be able to finish it, such that when they faced the Tree Sentinel, they just called bull and stopped playing, not knowing the incredible game they were about to miss out on. And if that's you, dear reader, please for the love of god GO BACK AND PLAY IT AGAIN.... AND RUN PAST THE DAMN SENTINEL. Elden Ring is the EASIEST in the series because you can GRIND and OUTLEVEL the content if you wish. THAT's the difficulty slider. I am NOT ashamed to admit I grinded like HELL to beat Elden Ring. I outleveled EVERYTHING IN THE GAME except the two optional........... "superbosses". Those two took me a lot of tries :P I'm sure you guys know which ones. Objectively speaking, Devil May Cry 3 (US edition), Hollow Knight's Pantheon challenges, Super Meatboy, I wanna be the Guy, I am Setsuna, Shinobi (PS2), Ninja Gaiden were all MUCHHHHHHHH harder than any of the souls games..... period (except Sekiro haha).
I absolutely concur with your take on enjoying games in your own style.
Just started Poe 2 yesterday and I must say, I'm having a great time so far!
Can't wait to draw my friends in once it releases as free-to-play!
@@ShmarveyXD bot
@Aggro224 WHAT
thanx for your work
I have been hooked on POE 2 since it released. From when I wake up, to when i go to sleep ultra late, It's all i think about
Tried PoE a couple times, never got into it. But PoE2...PoE2 has somehow racked up over 200 hours in less than a month...and I have a job...where I work 12 hours often times...so I was sleeping like 4 hours a day. That's not normal for me. The game is good. It has it's issues but as someone who loves to go in blind and experiment with builds...I've made like 12+ characters to test out dozens of concepts. It's been great fun.
12 hour shift club!
When you find that game that makes you relive your younger years, you know that you found something special for yourself. I've yet to find anything that made me feel the way I felt when I first started playing Runescape and Maplestory, as a young teenager. Maybe some day.
Path of Exile 2 is the Diablo 3 that we needed but didn't get until now. This has me way more hooked than D3 or D4 ever did. This has been the best ARPG since D2 for me.
Same waited for this since d2 !!
Yeah man.. PoE2 is definately what D3 should have been after D2 LOD lol....
at least 25 years later we get a proper game
The negative and quite frankly vitriolic comments here are incredible to me. Remember you are actually talking to a real person. Even if you disagree, which is absolutely your prerogative, there is no reason to be so rude about it. I don't believe for one second that any of you would dare talk to someone like this in person. Either move along, or leave something constructive for the UA-camr to think about. You should be ashamed of yourselves.
***Of course I am NOT directing this at any of the "normal" people in the comments section. Only the people who seem to have forgotten, or never learned, this is no way to talk to people***
@LostWithinOfficial Better wake up from whatever dream you're in. Not because toxicity isn't bad, but this is UA-cam. It's not wild or crazy to see that everywhere on this app anymore.
@@Mystra I fully understand that. I'm under no illusions my comment will make much of a difference, if at all. But there's no reason NOT to call people on it whenever possible. Just because it happens a lot, doesn't make it okay.
@LostWithinOfficial I agree with you, it's not okay
This is a big problem for the POE YT community. So many people are horrible to others just for asking a question or not knowing 1000 hours of game knowledge.
How dare you talk sensibly agree with your points
As someone who dabbled with PoE1, I'm much prefering PoE2's approach. It seems a lot more approachable. Definitely needs more time in the oven, but there's a lot of promise here. Excited to see where GGG takes it.
removing the silly skill sockets they had on the gear, adding WASD movement and dodge rolls, and combining it with a lot of what worked in PoE 1, is a great formula
@@gypsylips1950Oh boy, the new system is so much worse than the socket system. The only positive is that you don't need colours on it anymore, but overall the system is worse because 5 and 6 links are now really rare
@m.h.4907 I literally did not play poe 1 because of the goofy skill socket system so from where I'm sitting you couldn't possibly be more wrong. The new system is intuitive and doesn't lock your skills to your gear. The old system was illogical, not intuitive, and locked your skills to your gear. Bad bad bad
I just started POE 2. I'm only level 10, but I really like that they have options with the trade system or SSF depending on what you find more fun. Great game so far and I've been thinking about it non-stop.
As a new player I didn't understand how important getting all your resistances up to 75 was. My survivability went way up
I’m genuinely surprised by how much I love this game. I literally can’t put it down. First time to the series. Never even played Diablo.
The best part of Poe 2 is also the worst part...
All the characters are great ...
The weapons are cool..
And the spells are fun...
And I'm trying to do it all at the same time.... and I don't have the time...
It's a hell of a Beta!! 💯👍
Yeah took me 70 hours to run thru the campaign on cruel bc I kept starting over on other characters LOL
From a POE1 vet, and POE2 aficionado, awesome video. I also cant wait on what they will do with the foundation from POE2
Yep. Every single thing you mentioned here, I agree with. It's a *brilliant* game, that requires players to actually think while they're playing, treats me like a grown assed adult, is unapologetic and is live service but doesn't exploit the player. And can we take a moment to appreciate that this live service game can be PAUSED?!?! Like... Holy shit that's an awesome feature!!!
I've also purchased two levels of the pre-order packages. I still have some of the included in-game currency left over, and I've already purchased a couple of cosmetic items and a discounted stash tab bundle (the ONLY one of those tabs I actually use, is the one that auto-sorts my gems). Nothing in the store is necessary for game completion. It makes me WANT to buy stuff, because the game (for me) is worth a premium AAA+ price tag, but it's FREE. I WANT to support GGG.
I so rarely enjoy playing action RPG's but this game just has me hooked. I LOVE the difficulty, I love the story, I love the art style and gameplay, and I agree that the boss fights in this game are the best I've seen in an ARPG. The last time I had this much fun in boss fights was WoW and SWTOR vanilla (and in this game I don't need to worry about a raid group! 😅).
Yes, it still has issues to iron out, but I love this game. It's exactly the Diablo II vibe I've been craving for the better part of two decades. Love it.
20:32 For the crafting comment you made:
- Firstly, crafting is a very endgame system, things you buy with 1 exalted orbs are great and can be used, but its not good for endgame progression.
- Secondly, endgame mapping is very hard to do well if you dont craft your own stuffs, since you need a good balance of damage - defensive - resistances - rarity - attribute. You cannot get it by just trading on the website, since the items you actually wants for your character would be expensive ~ 20 exalted to 1 divine orbs expensive. It would be more cost effective to craft your own gear at that point.
Endgame gearing is a total league of its own, and most of the crafting is primarily done during that phase.
That is why you can buy many stuffs for 1 exalted, because of players who are still cruising through the campaign might have done it 1 or 2 times already and are trying to rush to endgame on a new character. This makes it easy for them, and new players could also have an option to make their gameplay easier and feel less punishing if they wanted to.
How are people who arent at endgame able to buy with exalted? Thought the option doesn't unlock until you beat the campaign.
@@mdiaz013184 you can always buy with exalted by going to the official website
As a casual from D4 (634 hours on Steam), been playing PoE2 and I’ve got two characters at endgame, a third is on cruel difficulty and i’m leveling another two classes and I don’t follow build guides.
PoE has issues but it’s still amazing for being in early access
Poe 2 is a great game to play through the campaign and I look forward to doing it again with the next content drop and future leagues.
However, I'm concerned I won't really like the difficulty/combat of the endgame for very long each league. I already am tired of the game and quit at maps.
Refreshing vibe, love your vids 👊🏻
I engaged in trade a little bit in PoE1, haven’t even loaded it up in 2 yet. I definitely like finding and crafting my own stuff, and really hope they make the crafting system a bit more robust at some point.
What amazes me is that the last game like this I ever played before D4 and POE2 was Diablo two and when I played Diablo 4" I fell in love but once I hit level 70 the complaints really started to really sync in because one of the main things I noticed between this game and d4 is that no matter where you are in the game there's continuously new enemy types. It continues to surprise you hours and hours later, but in D4 literally after like half the campaign, you already seen every single enemy type known to man and every season is justa re-skin. And in my mind, I'm not to experienced so I'm like well. It took them 10 years to do D4 so maybe all the systems implemented was draw them back from really expanding on the enemy base but once I played poe2, I'm like oh my God how did ggg manage to pull this off
genuinely coming up with many intricate builds between all classes or you can use any weapon type any skill as long as you have the required three stats the game gives you and at the same time the whole support skill gem/skills and items to increase your rarity. It's so complex man I'm so amazed and I have 120 hours in the game and I'm still in Act III in cruelty never even started Maps. I don't even know what maps is except that it's endgame. and on top of all that we're still missing the other half of the campaign, which is insane to me how much this game has to offer so far
Maps suck right now so you aren't missing much
Totem warrior is so nice. It's my first and only character ATM, but I'm having a blast. Still working through Act 3 cruel, but giants blood with 2 +7 level to melee skills 2 handers is the end goal
That was my build till I got to endgame. Then I just kept getting destroyed
Ladies and gentlemen we got em. Welcome to the POE community Good sir I personally have over 40,000 hours in the first game and I love the second game so far and I have always been the one that takes their time every new league. I can't stand just rushing through the campaign especially since I really like testing out the new mechanic each league but in the campaign so I never have to worry about running out of maps or whatnot. Plus I kind of like the story so I don't like to skip stuff even if I've done it a million times. I mean each character has their own dialogue so there's still characters in the first game that I haven't even played yet or if I did it was maybe only once or twice. And the only time I ever really trade for items I need is if I'm specifically playing or rather testing out a build that somebody else made. But generally I just try to wing it cuz I think that's the most fun just to experiment
This is a pretty good take from a new player. The reason people suggest following a build guide is most people don't want to experiment and be ok with something not working and needing to go back and re think. Rarity will likely get retuned/ soft capped at some point soon and the 2 overturned builds will most likely get scaled back a bit.
People need to stop giving this advice, if you want to follow a build guide you will but on the other hand for alot of people this just sucks the fun out of the game. I never even followed one in poe 1 and I did fine
@via_negativa6183 the endless complaining on poe 1 and 2 about "my build can't do x." Would beg to differ. Maybe you did fine, a lot of players don't for whatever reason, and follow a build guide is a perfectly reasonable suggestion.
Rarity is soft capped at 100%. Major diminishing returns after that.
@stephenmclemore7614 did that change recently?
I'm playing a totem titan and it's hard to find a dedicated youtuber for this build, though there are some. When I saw your video, I clicked on it because I thought you were someone I think that would enjoy a totem build and I was right! Enjoyed the first 3 acts just like you did!
Close to 200 hrs myself as well, been having a blast playing the game like a roguelike in HCSSF.
I also didn't look anything up, so I can explore the game myself and it's been great.
The game isn't without its problems, but I hope it only goes up from here and becomes even more awesome!
Great video. I completely relate to your experience. I ended up with an ice witch with tons of frost mages and super amped up cold skills. Im lvl 70 and clearing maps pretty easily. I’m having a blast with it. I was a bit skeptical because I did choose the infernalist ascendancy but also chose to go with the complete opposite of the them of the infernalist ascendancy but honestly, it is what it is and I don’t regret it, at least not now haha. But either way, it’s super fun and that’s what matters. Thanks again for the video
props to you for not having to use a build guide, I was struggling to figure out how to play monk and partially didn't feel good because the early skills felt more technical, but once you get a good skill you can definitely build around it without having to use a build guide. once I get more currency, I will work on my own builds so I can appreciate that self made adventure I had in poe 1
I used a bow until level 14 then picked up ice strike and never looked back.
25:47 lol that's me ❤
I used to be in school writing down stats and stuff for osrs lol. Good times
Cruel mode is a placeholder/victory lap. When the other 3 acts are introduced I’m sure the pacing will feel better
This game is amazing! I'm about 1/2 way through Act 2 and decided I want to wait until full release to experience the game in it's entirety.
As someone with 100+ hours in the game you did the correct choice.
The more you play the more the small cracks show up, definitely thinking of waiting for class updates if not the whole game too.
I think there's a misconception about what people usually intend to communicate when they say you should follow a guide for your first character. PoE2 and even more so PoE1 have very deep systems to explore and the most fun part of it is indeed coming up with your own builds. The thing is, before you know how to do that properly, following a few guides is usually what will help you learn the optimisation. And while you can take almost any build to "endgame" as it is called in game, there's maps up to tier 16 and pinacle bosses who will have something to teach. To resume, follow a guide so you can learn the ins and outs and do more of the content on your first go. Going in blind is ofc a valid way to go about it but it will more often be frustrating rather than rewarding one you hit the difficulties beyond reaching maps. (ps, your progress will absolutely be hindered by a "bad" build because of the death xp penalty and 1 life per map)
Since this isn’t PoE 2s “Final Form”. I would like to mention it is much easier to drop currency and trade with players in PoE because there is an actual trade market in town to buy from players who are online. You get messaged when trade is accepted and you can cancel trades anytime but you have restrictions on how frequent you can cancel a trade which would give you a cooldown timer to buy again. Using a stash tab to sell stuff.
9:40 which track from the soundtrack is that?
Welcome to the fold man, it's awesome that you're enjoying PoE2 and I hope you give PoE1 another go when the next league drops.
Personally I've been buying supporter packs for years because it just feels right to give money to GGG.
Fun video to watch from the perspective of new PoE player! Ive been playing PoE1 for over 1.5k hours so it always interesting to me to see newcomers takes on PoE2 and how their new player experience is. Since this is EA I do expect those screen clearing builds to take a serious nerf in the not too distant future.
I went with a mana stacking, cast on shock lightning conduit, and it is deleting bosses in tier 12 maps in seconds. I cant imagine that is what GGG had in mind for the game.
i love that the game is challenging. But being able to cook up crazy builds that break the game has been a part of the magic since diablo 2. Like the Monk ice strike herald build for example, the complex mechanics that are being combined to make the build run is pure art and I hope that's the kind of thing that stays in the game.
Love & blessings 💪🏾💙
played D2 for 25years - now PoE2 looking like my next 25years into retirement
LOL
yeah, reliving the youth.
*PS: playing with surround sound - the Music and Effects sound soooooooooooo crisp..
Oh MYY!
You touch on it in this video, and I feel that one of the biggest changes in how PoE 1 and PoE 2 works is the fact that in PoE 2 you can actually just pick it up and start experimenting with skills and builds without being punished for it, which is such a good thing. While it is possible to go in blind in PoE 1 and only rely on yourself, it's been done, the chance of you making a build that can progress through endgame in any meaningful fashion is sadly pretty slim in that game. In PoE 2 I feel that there it's much easier to connect what your skills are doing to the passive tree in a way that just makes sense and is easy to understand, without the game feeling dumbed down. I mean it IS simplified, but it still feels like a deep and customizable system.
100% agree in the SSF: in a loot game, if you can buy power on demand the moment you purchase the upgrade the chances of randomly getting a better one or even crafting a better one yourself are extremely small. Purchasing the gear shortens the path to just leaving the game since you can no longer progress...
i cant WAIT for the daggers to come in... i simply love playing dagger characters in every game that allows me to.
You and Iceman are like two peas in a pod. Aaand I'm somewhere in that pod too :) Diablo took up a majority of my ARPG life (almost 30 years now, yikes).
Thank god we have games like Grim Dawn, Last Epoch and now the wonderful Path of Exile 2. Competition is indeed a driver for growth and improvement.
Good luck and have fun on your ARPG adventures!
i want to add stash tabs are also on sale quite regular, for those exiles that might be short in the great scheme of things
Really happy to hear your thoughts about poe2, this game looks like it's going to be an amazing time once it comes out of early access.
Agree with your opinions about the auction house. I started playing HCSSF, and I NEVER looked back. This brings out the best in POE 2. Also running a Totem Titan. Lost 3 already and now on my 4th (on Act 2 cruel now)
Changes i would like to see:
-Armour be an exact reduction to damage taken to HP (Example 60% armour would mean you take 60% less damage specifically to your HP no effect on shield.
-Armour cap at 75% like elemental resistances.
-Waystone Tab.
-Melee buff for honour trial.
-Less on death effects.
-Crafting system.
-Tower Bosses.
-Runes re-slotting.
-Damage numbers option.
-Auction house.
-Hard waystones up to T20.
-No Exp loss on death.
u have great working website for trade, why u need action house. exp on death is a must, othervise theres literally no punishmen. crafting is total random crap, needs reworking. runes drop so often i dont care anymore, would be nice to remove them for gold or smth tho.
I was very tempted to jump onboard the POE2 train because of the Monk, my favorite class in Diablo 3, but I'm also into the slower methodical pace. The eventual hectic screen-clearing that I see everyone doing later on feels more like a bullet hell shooter at that point, and for me it breaks the moody immersion of the world.
Thank you for info and have good days 🍻
Hell yea! Ive been waiting for this
It's the same for me, brother. I haven't had such a throwback to the good old days for years. Also, there are no contemporary politics in the game, what a novel concept :D Also, the quality of writing is like miles ahead and above anything in Drag-on Age: Failguard, which unironically was praised by some people for its writing.
once i hit end game and realized if i dont use store on their website i'm basically screwed unless i grind for another 200 hours
build guides aren't mandatory in poe1 either. people like the easy access they provide but you absolutely can take your own build to the endgame.
I'm with you on the trading, overly trading just bypasses the main goal of the game FIND LOOT. I have almost 100% played poe 1 as SSF but since the introduction of the currency trader I play trade but only use the currency trader, I never buy gear.
I ended up playing soft core but didn't start trading until I got to tier 12 maps, at that point I just ended up being to squisy with being level 80 and having shit amounts of evasion and energy shield on my gear. Trying to self find pieces that have good amounts of evasion/ES and resistances was a struggle lol.
I have to recommend people try the monk. It’s unbelievably fun to play, so many fun skills. Though ice strike is god tier.
PoE 1 was ruined for me by Hardcore too. I was sorta forced into via friends and cuz of that just replaying it by myself during new leagues just felt like a nauseating process. We died so much during a party time in HC together that seeing the early areas over and over ad nauseam became grating. I'm so glad that isn't the case for PoE 2, I like the areas we have now and can't wait to see what act 4 through 6 will be like. And I can't forget to mention because of Ruri's video of the game pre-launch had me disregarding my thought of waiting a week to enter EA. Best purchase I made at the end of 2024, Thank you Ruri.
path of exile 1 is like that, but not so much yet in 2.
I have an issue where I can't progress my skill tree, passed socketed jewel slots, and it won't tell me why.
I'm in Act3 level 43
Following a build guide and it's very frustrating not being able to spend skill points because the game just.. won't let you with no info even when I click more info and help.
Every time i hover over a skill in the passive tree, it says "requirements not met" but they don't tell me what the requirement is?
Kinda crappy game design
I've tried respec. Logging out and in. Closing app.. respecing again.. switching weapon slot 1 to 2 and then back to main.
I'm just NOT ALLOWED to level up anymore and it is kinda killing my vibe..
there isn't even an option to spend weapon skill points or swap to second set of weapons on console, and what's the point of having those weapon points, if they consume a regular skill point? I'd rather just have all my damage buffs apply to both my weapons... like normal.. or at least have a weapon skill tree separate from the main tree, acendancy, and Atlas.. just add another for each weapon instead of breaking the original tree, and having the extra points consumed per level is not exciting..
Active skill tree for weapons to fix this issue would be better than the current system imo..
I avoided guides like a plague for the campaign, and i think it made the experience so much better. The game has the right balance of complexity vs pick up and play . I had a good many deaths that I had to work out for myself how to avoid and you have the tools you just have to try things and read the tool tips. The maps are fantastic, if you are in a forest, you have to dodge around the trees, as opposed to most games where your walking down a street with some trees on the sides. I have played a good bit of Diablo 4 on my xbox and think it gets way too much hate, but this game i bought on the console and after playing for a few hours went out and grabbed a pc to play it on and bought it again, not because the console version is bad, but because It warranted it to me.
When are you going to go back to the mercenary. Been watching your build on him and wanted to see more.
I relly liked the campaign, especially the first three acts. It felt good, monsters were meaningful, the pace was good. Now i started the "endgame" with maps and i feel like playing totaly different game (well like PoE1) to what i experinced in the earlier parts. I hope they will somehow manage to keep the spirit of the early game in the later phases as well, but i am really puzzled about the intention here. Are we supposed to play slower game with mor tactical approach or are we playing the game where you are constatnly swarmed by monsters just to erase them fasetr then they kill you?
I also enjoyed the beginning a lot more with the slower pacing. Starting to get into endgame and just one tapping enemies looks cool but doesn’t seem as enjoyable
I have a lot of faith in GGG to address many of the current issues with the game, most of them are just dials they can tweak and turn and the rest is just content they need to develop. Compare PoE 1 in beta to PoE 2 in EA and its not even close, PoE 1 only just barely beats it imo and that's after 10 years of development.
Glad you're playing poe. Been playing myself for years. I look forward to watching your experiences in the future!
I feel like using a build guide for a game like this is kind of using a walkthrough while playing The Witness or something.
For me the joy comes from solving the puzzle of what skills/gear to use to get through it.
yeah, but that puzzle at endgame is to just hit the marketplace. It's not all that interesting to figure out. In fact it's rather tedious. You don't have the gold and the gear to figure it out as you go. There's no intuitive way to measure your damage like training dummies.
while the builds are exponential in possibilities, figuring them out by yourself is 90% a chore
@@bladechild2449Skills literally have dps shown in the game.
Yeah I too wonder about not having training dummies.
The training dummies keep coming at you map after map.
POE 2 depth of min/max is great. Depth of story is simply shallow. After Act 1, each map starts feeling grindy just running in circles looking for new doors
I hit 170+ hours lvl 67 and….. I still haven’t hit the maps yet just got to the end of act 3 cruel. Im addicted. I run timecaster sorcerer but with a crossbow as my main weapon and run lightning with clusters and regular grenades
80 hours in - still on act 3 with my monk because some bosses are kinda problematic for me and i feel like i dont push DPS quick enough so i sit in some areas and grind levels
i feel weak even running a charge staff + combat frenzy frost invoker monk. i dont know how to up my DPS beyond just grinding my level. my passive tree atm is heavy focus on energy shield and power charge generation because i still feel squishy - but now that im not so squishy my DPS is dogwater and i struggle on bosses like Doryani
maybe its my gear, i do run a unique quarterstaff but ive had it for a few levels but its DPS is WAAAAY higher than any staff ive ever gotten so i dont know if its worth upgrading
All good man, pretty much everyone made that mistake. The great majority chose to pick and play the warcraft rippoff D3 over POE1 lol.
It's hard to even stop playing = it's a good game.
Having a respec npc and more intuitive and helpful tooltips help players to have a viable character without having to use a guide. That being said if you wanna min-max to do the hardest content in the game then that's when you might need to consult outside sources.
I feel like deleting white and blue mobs for the most part is fine. I like that I still have to respect demon gargoyles, some of the monsters in the hunting grounds, and some other white mobs. I definitely wouldn't wanna be in the devs shoes. I like class fantasy power progression but I also dont want the game to be zoom zoom. How do you balance for that?
little new to poe 2 is the magic find a same as the increased rarity of items stat in items or is it some different stat?
same stat, magic find is a generic term used to describe an ability that increases the chances of finding items is all.
@karafuru7666 thx
I agree trade league doesnt have any sense to me after I once tried it I will defenitely play SSF after EA (unlike D2 where trade items where actually much more rarely seen so it was much less rewarding than here where you actually can boost yourself all time just by playing and collecting basic and semi rare currencies). Plus you actually do craft if you play SSF which is one of the core game mechanisms
I play the busted monk, but I only get about 20 hours a week to play, and that's the build I started with. It's just happenstance that I chose one of the strongest builds on day 1, and with such low play time, I'm definitely not respeccing because it's op lol. It's funny because on day 1, everyone was complaining about how crap monks were..... now look at them!
Oh, you definitely shouldn’t respec.
I've been playing lightning Ranger and it's so broken.
Alot of people wonder why solo self found exist. Well thats because people like me who if I have access to something I will be tempted to use it. For example if a dark souls game had an easy mode or options to lower enemy damage or health etc...when I die to a boss for the 20th time im gonna say fuck it and lower the difficulty just to beat the boss(but will then put it back...a recent example is stalker 1 with the money glitch. After hours of barely making money to repair my stuff or even buy new stuff ..I said fuvk it and did the glitch(it got patched eventually and I was happy but a bit pissed too lol)..the solo self found prevents the temptation to basically make the game easier and to make do and push through with what u can do on your own.
I’m really enjoying it so far. My only complaint is loot. D2 is my favorite game of all time so it’s hard for me not to compare it to that. Finding cool items is the fun part to me. Not all these different currencies that I then have to use to try and create a usable upgrade. 95% of the time you just brick the item. It’s a little too rng.
the base core of the game its good, they just need to do a few changes here and there and the game will be one of the best.
thanx Rur
I don’t understand how people already have 200+ hours in this game. I feel like I’ve been playing every day since launch and I’ve gotten to 100 hours. Like bro how
ruriiiiii are you trying the spiffing brit strat? Create longer vid then delete the end for more % watchtime?
No, I just forgot to trim the background music.
11:54 I took mercenary to endgame and now I'm playing monk.. monk is so much fun. But I'm fearing a nerf is on the way.
I always have more fun making my own builds in arpgs :) I'm never the quickest anyways, I poke around and explore and play solo. never cared about pushing end game so hardcore like that
Buying your first item on trade website feels amazing, every next one just doesn't feel rewarding and you end up "hating" yourself when you realize you bought all of your gear. There is literally no point in crafting anything. Why spending dozen of orbs when you can get exactly wat you want for 1 exalted orb most of the time.
I wish the only things they allowed to be traded are not gear related items. Maybe just allow flasks, waystones, and currency exchange.
But they also need to redesign their crafting system, if it can be even called crafting at this point.
PoE2 made me go back and enjoy Grim Dawn.
I'm sure warrior is fun to play, but the mercenary was more enjoyable to watch. I miss the explosions. What is the next class you're going to play?
I played Path of Exile when it was first released. It was buggy as hell, and trying to figure out how gems worked and everything else was not intuitive at all. I gave up pretty quickly and went back to Diablo III. POE II looks really interesting and has solved a lot of the things I found wrong with the first game. I went back to give the original POE a try, and I found that though I understood the mechanics better many of my complaints still remained. I'm not going to get into POE II just yet, I find having to wait an unspecified time for the other three acts and the other classes something that I'm not interested in. I may get into the Early Access once more content is released, or I may wait until the full game is live.
If they sold an xp boost every one would complain and everyone would buy it.
I don’t think you are struggling, I think you are seeing mirror tier builds and assuming they are the norm, when in reality it’s like sub 5% of the player base. No monk is one shooting the screen in the highest juiced map without significant investment.
I'm new to POE2. Just got it two days ago. But I know POE since I played the first one. I still love Diablo of any game. I'm not trading sides. But POE2 or one don't stink. They are worth it. 👍
Monster hunter wild soon 😎
Talking about on death effects, how fun is it to sit there and wait? Is that fun? Waiting for all the shit to explode, it looks pretty but, kinda kills the flow of the game. I usually sigh every time I kill a pack and see all the death effects brewing up. Not something that seems fun, the end goal of the game is, kill monster, stand around? Really?
Aye aye not too much on the Monk
But seriously I'm actually opposite. I almost rage quit getting through part 1, but began enjoying myself when my build was online in cruel difficulty. Then the end game took me up top again and things are frustrating for what i feel are the wrong reasons. You touched on one being the on death effects
PoE2 the 🐐 of Arpgs
i think the argument about content should be more precise. Playing a rogue like game where majority of the content are procedurally generated, you have to keep that in mind that when people say content, they meant more in terms of not having enough human made content. They had a lot of procedurally generated content but those are not unique, not always fun, and not always good.
What have you done with the real Ruri! 🤓
I will only ever do SSF. For me, it just feels like cheating getting things that other people have found. I'd like to do everything on my own, but that's just me. No hate for anyone who dosn't SSF
2:37 I think it's not the dumb people on the internet. I think the stigma around the souls games were an indirect result of Dark Souls 1's marketing campaigns....... the "Prepare to Die" slogan, plus all the viral news articles about games journalism, and all the reviews praising the "difficulty" gave the series a bad rep. They should've just marketed these games as damn good RPGs.
I know many friends and colleagues who were so "put off" by these games that they wouldn't even TRY Elden Ring. And those who did, went in with the preconceived notion that these games were so brutal that they would never be able to finish it, such that when they faced the Tree Sentinel, they just called bull and stopped playing, not knowing the incredible game they were about to miss out on. And if that's you, dear reader, please for the love of god GO BACK AND PLAY IT AGAIN.... AND RUN PAST THE DAMN SENTINEL. Elden Ring is the EASIEST in the series because you can GRIND and OUTLEVEL the content if you wish. THAT's the difficulty slider.
I am NOT ashamed to admit I grinded like HELL to beat Elden Ring. I outleveled EVERYTHING IN THE GAME except the two optional........... "superbosses". Those two took me a lot of tries :P I'm sure you guys know which ones.
Objectively speaking, Devil May Cry 3 (US edition), Hollow Knight's Pantheon challenges, Super Meatboy, I wanna be the Guy, I am Setsuna, Shinobi (PS2), Ninja Gaiden were all MUCHHHHHHHH harder than any of the souls games..... period (except Sekiro haha).
i think they do all of the above, just not in the western market so we pretend it does not exist
sorry for this: this is the dark souls of arpgs