Hi Colonel, I'm PlaneSimple, author of the Mark 1 coaches pack - I've been watching this channel every since I got into Transport Fever all the way back in 2018 - it warms my heart to see you using and enjoying my mod! Sorry for the spam of variants... If you want capacity, TSO coaches (in the 'mainline passenger coaches' group) have the highest. That mod was a lockdown project while I was at university. Looking forward to this! :)
I definitely like the thinking out loud! BTW, I take it you know about pressing C to not snap? That might have let you get the station nearer the road, maybe?
I've noticed that building parallel tracks across a road tends to lead to that uneven track business. It looks snapped but it makes that uneven nonsense. And, naturally, the smoothing gun doesn't fix it because the tracks are already wonky. There's a trick to avoid it but it's fiddly and annoying. At least I find it so.
Aah for, well, (I'm 20 minutes in to the videotronic entertainment) but for a minute there I thought you were going for two up two down between Rapture and the Wizard Hole for glorious live action track racing
Now Colonel you may have personally abandoned the Miggins narrative, but there are many of us rather sad Miggo die-hards who keep the dream alive! #mrsmiggins #neverforget #miggoscakeshop
Can I offer a suggestion for stations like Raptuere? Build the crossings under the railway _under_ the tracks rather than over. Build the road first and build the railway high enough to bridge over,all you have to do then is make sure the bit where the station interacts with the road is the same height and it looks more natural. The town would've followed the land and the railway would have come through town on an embankment/viaduct (embankment is cheaper and IMO looks better) and would be level compared to the ground, and this can be used to get a road neatly under the railway.
I've always wondered on this map, did you just rename the cities, or are you using a city name list generator I haven't found yet? I always love seeing some of my favorite sci-fi and fantasy references in your videos. It's about TIME Gallifrey got some service. :D
I seriously doubt 1951 would have the level of multi-lane streets that you seem to like. No need to change it on my behalf, but I'm at least hoping it bothers you just a little now that I've pointed it out. I doubt it will, but couldn't resist.
@@colonelfailure New York & Paris? Sure. Towns the size modeled in your TF2 map? Not so sure. I currently live in a town in the US that's about the size of the ones in your map (at least visually) and the only one that's 4 lanes are the main one going through town, and a more modern non-interstate bypass.
@@williamdowns1917 if you were expecting TF2 to scale realistically I have unfortunate news for you. the developers have been open that some creative liberties were taken when it comes to scale/time passing/economic for enjoyment purposes.
Hi Colonel, I'm PlaneSimple, author of the Mark 1 coaches pack - I've been watching this channel every since I got into Transport Fever all the way back in 2018 - it warms my heart to see you using and enjoying my mod! Sorry for the spam of variants... If you want capacity, TSO coaches (in the 'mainline passenger coaches' group) have the highest. That mod was a lockdown project while I was at university.
Looking forward to this! :)
Thanks for making an incredible mod pack!!
It's a terrific pack, thanks for making it. Absolutely exhaustive amount of variety.
Oh man do I love the appearance of the obelisk. That's absolutely epic! XD
It was the wind. Magnified by the channeling of the valley.
The UA-cam peak of the week from one of the few, if not the only, seriously good TF2 UA-camrs.
It was the Tacoma Narrows bridge, now used as a case study for resonant frequency.
Ah nice to see mrs Mihhins again, she has been mossed
@55:00 you can also click on 'multiple units' directly (not on steam/electric/diesel), it may show more stuff there
I definitely like the thinking out loud!
BTW, I take it you know about pressing C to not snap? That might have let you get the station nearer the road, maybe?
almost every station I place I used shift+C. Snap is great but only for grid cities and parallel road/tracks
Golly Wizard Hole looks glorious! The flurry of steam locos coming and going is going to be quite the sight to behold!
Nice episode of your videotronic entertainment endeavours, Colonel. Love the First Class dining trains.
If you didnt want your house knocked down to make way for a railway, you shouldnt have built it in such a railway usable location...
Love that you made a first class only train.
Surely "Senior Flattener" should be "Senior Flatty" for semi-humorous cross-series-pollination purposes?...
Lovely bridgework.
I've noticed that building parallel tracks across a road tends to lead to that uneven track business. It looks snapped but it makes that uneven nonsense. And, naturally, the smoothing gun doesn't fix it because the tracks are already wonky. There's a trick to avoid it but it's fiddly and annoying. At least I find it so.
Hitting the signals is much easier if you zoom out and just click on the icon...much easier :D
Aah for, well, (I'm 20 minutes in to the videotronic entertainment) but for a minute there I thought you were going for two up two down between Rapture and the Wizard Hole for glorious live action track racing
"Welcome back old friend" 😂
59:00 just so you know... that engine can barely move that train :P
I'm not just vexed, I'm also a little perturbed 😆
"...[from] whence you came" 🙏👍
Poor rapture, that was some very UGLY ROAD RAGE indeed
Now Colonel you may have personally abandoned the Miggins narrative, but there are many of us rather sad Miggo die-hards who keep the dream alive! #mrsmiggins #neverforget #miggoscakeshop
Ah, Here I was thinking that you went through the portal that opened in the under school.
Wouldn't it make more sense to send 4 tracks through Gallifrey then split to Silent hill? It would require less sharp of a bend to get to Iron Forge
Can I offer a suggestion for stations like Raptuere? Build the crossings under the railway _under_ the tracks rather than over. Build the road first and build the railway high enough to bridge over,all you have to do then is make sure the bit where the station interacts with the road is the same height and it looks more natural. The town would've followed the land and the railway would have come through town on an embankment/viaduct (embankment is cheaper and IMO looks better) and would be level compared to the ground, and this can be used to get a road neatly under the railway.
@23:10 that is simply not true. different towns have different alignments
I'll have to double check.
I've always wondered on this map, did you just rename the cities, or are you using a city name list generator I haven't found yet? I always love seeing some of my favorite sci-fi and fantasy references in your videos. It's about TIME Gallifrey got some service. :D
It's my own custom list (I've around 60 cities I routinely use). I always rename every city - makes it more personal)
I seriously doubt 1951 would have the level of multi-lane streets that you seem to like. No need to change it on my behalf, but I'm at least hoping it bothers you just a little now that I've pointed it out. I doubt it will, but couldn't resist.
In major cities? I'd wager they weren't that unusual.
@@colonelfailure New York & Paris? Sure. Towns the size modeled in your TF2 map? Not so sure. I currently live in a town in the US that's about the size of the ones in your map (at least visually) and the only one that's 4 lanes are the main one going through town, and a more modern non-interstate bypass.
@@williamdowns1917 if you were expecting TF2 to scale realistically I have unfortunate news for you. the developers have been open that some creative liberties were taken when it comes to scale/time passing/economic for enjoyment purposes.
Wonkey junctioning ..? Yey! ;o)
Since when are we playing subway simulator? 😉