Its really sad, i finally manage to made a decent stormclaw druid that does fine in pit 90 but with the nerf to thunderstruck i don't know where im going to get more damage.
Maybe not dead depending on the changes they make to uniques. If the buff to the crone staff is big enough it could be viable. I am hoping this is true of many uniques especially companion skills. One thing I would love to see is an aspect or unique that when a basic/core/wrath skill is used it buffs the pet damage. Rabies would be a great skill for this. For example. Enemies poisoned by rabies take X% more damage from companions passive and active skills.
druid is dead bro. the stormclaws are the bash barbs now. maybe you van do contact with for example bash barb or any other basic skill class. for me there is no need to watch your content now stormclaw was the only reason to come. but liked you. hope you ll go for bash
Dear lord please get this to the devs. I don’t think any Druid player would dislike if they just took this all and implemented it exactly as you laid out.
Justice for Stormclaw Man I struggled to make it work early in S4 topping out at pit 80 Switched to a BearSlide build and I'm glad it's getting buffed, but ever since S2 Staff of the Crone builds have been my favorite.
Well, I have to agree with most of your points, Daddy Druid. Very well thought out. I like the paragon board, but I have always thought that they should just go ahead and do the following: 1. Make Werewolf skills inherently have both the Werewolf and Storm tags 2. Make Weerbear skills inherently have both the Werebear and Earth tags. 3. Make both Earth and Storm Skills (omitting the ones that have Werewolf or Werebear tags, of course) inherently have the Human tag. My idea behind this is to free the Druid, because at it's core it is a class that is designed to be very fluid and to me it seems that we were always meant to be able to be more flexible than other classes when it comes to mixing skills, so we need more natural ways to scale our damage outside of items and paragon boards. It needs to be at its core, imo. The reason I make Earth and Storm skills have the Human tag is to give Human form a base boost, and solidifying its place within the class more clearly as THE caster form. This also gives a side buff to the skills inherently because we shift to human form to cast all of them, unless we use an item that makes that otherwise. This not only buffs those skills for other builds to use them, this also makes the choice of casting those skills in a form other than Human a much more important one. Things would need to be fleshed out more, but I think the above changes would simplify and buff things, as well as stay in line with what has already been the idea all along for Druid. I could go on, but I'll leave that there for now. Let me know what you think. KEEP UP THE GREAT WORK YOU DO! P.S. Is that your GF on Discord? Beautiful woman if so! You're a lucky man! Hope you two have a great time in Korea!
Lol, yes. I used our Discord DMs to write up my video. She is a cutie for sure! I think that there are multiple ways to do it and I'd be fine with either tbh. I personally like having to big brain, I just don't like being locked into items and whatnot. It kills creativity.
@@Screamheart Exactly. It's been the most disappointing thing for me this season. I feel like the changes really made build variety tank. A lot of things I've tried to put together (on a all the classes) just fall short.
Yeah I hope the do some radical changes to improve Stormclaw. It already struggles hard this season. A buff to basic skill, fixing cronestaffs stormstrike bugs, and simplification of all the lightning/storm skill tags may just be all it will need. Keep up the good fight and good luck with the move!
I've been wanting a companion focused build since D4 came out. The changes to the shepherd aspect should help but I hope they do more. More passive damage and faster attacks. Clear guide on what effects the companions and what does not. Cool downs need to be reduced so the active skills can be used more often. Or improved ways of reducing the cooldown. Hopefully the changes we see to unique gear will also help the companion builds. They can do a lot here to help change the landscape of builds so what will be good and what will not be good in season 5 are difficult to predict.
StormClaw was my first build on the first character I ever played in S0 of D4 launch, using Screamhearts' build guild. Ive been a sub/fan of this channel ever since. This is my go to for anything druid related. Learning everything I can from the driud sensi himself. Blizzard class devs should connect with you as a "Blizzard partner". This is clearly coming from someone that is very invested and has a strong passion for not just druid but the overall health of the games balance long term. P.S. Im currently playing your werebear pulverize build and it slaps. Thanks so much for sheparding the pack. Good luck with the move, hope it goes as smooth as possible and yes we can tell that daddy druid has unpacked some lbs.
Shapeshifting is a class mechanic similar to barb weapon swapping, but barbs get to choice what they hit with for most skills. Instead of having uniques that change true form, add an additional choice in the spirit boons for it. Gaining different passive buffs depending on your form and no longer shifting out of the true form when casting nature magic and companion skills.
I was actually thinking about the same thing the other day. Earth builds have a hard time poisoning enemies. If they took away the lucky hit from Constricting Tendrils, that would fix the problem right away. Everything else you said in this video is totally on point, and stuff I've been thinking about myself.
@@Fairburne69 I had a lot more ideas that I cut down to try and present something feasable, but yes. Even the ones I didn't mention could use some love. And even rare nodes, there are rare nodes that will NEVER be used by anyone with a couple brain cells to toss around. Lol
I just started playing this game and picked Druid just for fun, but it's good to see I built into the right things. I've been playing around with an all human landslide build that's been doing some pretty good work.
Im actually happy now cuz my main druid ive been playing since launch( on and off, not 1 year straight😉) is a landslide trumple druid, struggle now in pit 70s so im more than glad they finally give him buffs..hopefully iam able to clear higher pits to farm some more Materials for masterworking
I loved your Stormclaw build in Preseason. It was my favorite build, and I don't know why it can't basically be as good as Bash Barb (kinda the same thing as a basic attack build, except Druid usually need 2-3 uniques just to get up and running). The devs (or at least Adam) mentioned in the fireside chat that they didn't want tempers to be unlimited but that they would add an extra temper per greater affix on the item (which still kinda sucks tbh) What also makes it hard for Druids and tempering, as I said before, usually a build requires min 1 unique, which you lose out on the tempering bonuses. I would really love to see some of your suggestions get taken and Druids can be comparable to other roles. Can Druids be OP for once?
My take on pulverize, it will give more opportunities for it to gain overpower, removing shepherds and stampede off my build opens up 2 aspect that i really want to use and replace for damage, 1 being retaliation and the other one for mob and boss dealing damage which is boiling aspect (gives blood boils for mob clear and another way to overpower for bosses). Coupled that with reworked bulwark makes werebear an extremely tanky character.
Fantastic video. I felt a little underwhelmed with their changes considering the sorc is getting yet another game changing unique and we get number buffs really. Let's hope they have some treats in these 50 new aspects
I made a pure landslide to make use of the new unique ring and yep its insanely powerful. Everythings mw12 and he's doing 3-5 mil ticks pouring out of the training dummies with limitless spirit. Clears pit100 as fast as my bash barb
I put my stormclaw to rest a week ago it just sucks compared to pulverize or landslide or tornado builds. I got to pit tier 97 with claw and took 1 day to get to 105 with pulverize with crap gear.
Comment for algorithm + nice vid daddy druid. Just a final mention or suggestion can trample+ boulder cc effect knockdown instead of knockback. Such a better cc effect QoL and thematic
I feel you. Stormclaw was my fav. I hope they bring it back, but it seems unlikely. Awesome content and very indepth analysis. I just hope we get to play something else than crappy Windshear for S5.
The GreatStaff of Crone getting a rework! Going to save it? Probably not... But it helps a little. Huge Close Damage buff (47% up to 270%), 100% crit damage, Stormstrike chains to 2, and +4 all basic skills (so 4 to claw and 4 to storm strike INSTEAD of 6 to claw), and last the unige ability 150% up to 200%. Side note Mad Wolf's Glee updates also look nice for this build. This whole "we want all players so be wearing 4ish uniques" might actually pan out. I might actuallty try storm claw for S5. Bet on the want be TERRIBLE at launch, and when barb is still the clear best class, druid may get further buffed into greatnes! Wishful thinking.. I know...
What do you think of the idea of putting shapeshifting specializations in spirit boon? We already have a wolf spirit so why not put werewolf now your true form and werewolf skills are now storm tagged. Then replace one spirit (i think deer) to bear with the earth tag. To make this work we need to change the mechanics of boons in a way that makes sense so I'm thinking once you've bonded with the spirit only then is that your true form. So i would imagine a normal human form, werewolf, werebear and another form (gorilla? Lol). I'm really not good in theorycrafting tbh. Just a thought.
That's another great idea for how they could implement them. I think either would work, but I would hope that it's on its own new row so that we don't have to compete with the current boons.
I have always loved shred, yes they are going to buff it a bit but why no tempers for it?! They could do shred size too! Stormclaw was so cool... Finaly they remove those stupid companion aspects! Hated those so much lol! Made my own shred build without them atm
i have felt really bad for druid for a while now it looks like our sorcerer's are in the same boat.. we're right down there with you guys😔 it's like they want the whole playerbase to play barb 💀
Easy fix. Druids should be able to have 2 head slots, 4 rings, 2 neck pieces and be able to use totem along side 2handed weapons. Maybe then should be able to be competitive. Its ridiculus.
I don't like that the druid has to spend a lot just to enable skill synergy, i felt like i was forced to enable Shapeshifting, Wear-wolf/bear passives to to be viable, but skills don't synergize by default, so you end up having to invest JUST TO MAKE THE CLASS WORK. It's like we have to bend over backwards to get around the stupid category rules for Druid. On top of that, like you said, it's super complicated to wrap your head around "x is now also y", or "you are now always x by default", now i suddenly can't use all these passives and skills. They SPLIT the Druid up into sub-classes, we can't just pick any skill/passive. WHY should we even need that paragon board that opens up options for us!?
Storm claw is still the funnest build on my experience. Of every class and build. Which is why I think they are not focusing on it any longer. Maybe they feel they "finished" it so it's no longer in their area of attention. What's sad is that classes and bills should be balanced to the point where they are all viable for at least most of the end game. Maybe not for pushing pit tiers, but in general you shouldnt watch a large part of the community avoid one particular class or build simply because it's worthless in the game. Yet here we are with their "improved" system and the balance has never been so far away.
I have played every class my fav are Druid and sorc. But the truth is that they are the weakest of the bunch. We have a class with so many options but none that can fully compete. Druids need to be buffed and reworked. Rabies and lacerate have been useless since launch. Barb can hold 2 heavy weapons and 2 one handed. How can you just buff some small numbers and expect it to be fair. Thats Druid needs something so much more yet. I have played Druid and sorc every season. Every season it’s always the same story one Druid build that’s good and the rest are A and B tiers. Please ask for so Druid buffs and reworks please. I agree with your video thank you and keep it for us Druids
Yeah, but unfortunately it kills me more often than it saves me because you're stuck there until it ends and an unfortunate explosion timing is all it takes, lol.
Some of these nerfs just seem so out of place considering most of druid builds are already behind in comparison to other classes, I hope they rework druid heavilly like they did Necro this season.
For Pulverize? It'd be Max Life, Willpower, Crit, Overpower, and always keep your resists and armor capped and enough spirit cost reduction to have a smooth gameplay loop.
I always thought stormclaw build was based off the shreds stormclaw aspect... then found out its got nothing to do with shred and felt clickbaited. you should have named it CroneClaw or thunderclaw or something.
I hooe the Devs wil listen and use your suggestions. What worries me is the fact that they accepted the huge imbalance between a barb and a druid. And also other classes but a barb does Billions of dps and a druid millions, you get my point. They could have fixed and they didnt. Ask yourself why, then lower your hopes for season 5, druid gets buffes but stil not even close to the weakest barb build, srry.
cool and all but im against simplyfication of the game.. like nature spells dealing poison dmg JUST because..or werewolf is storm baseline etc etc... but then again i am not an endgame elitist.. still, if u want to buff druid do so without killing the little flavours about it
The things I suggested still require a baseline commitment to activate. It's more about opening possibilities that allow more builds to be viable. When every person that runs a certain skill ends up on the same items it leads to everyone running the same thing in the end.
I dont understand the devs honestly. Theres no new builds. I didnt even played s4 a lot despite game became a lot better but i was so excited for the lacerate tempered affixes but damage was still crap, rabies also was trash at end game so i dont truly understand why they dont make new stuff viable instead of rebalancing the same builds over and over... The only good adddition was to make zoo druid better this season and they want to buff it nect season also but its not enough for druids.
StormClaw was my favorite build of S2 and I'm sad it's been struggling since. I'm even sadder now that it's just completely dead now.
Its really sad, i finally manage to made a decent stormclaw druid that does fine in pit 90 but with the nerf to thunderstruck i don't know where im going to get more damage.
Maybe not dead depending on the changes they make to uniques. If the buff to the crone staff is big enough it could be viable. I am hoping this is true of many uniques especially companion skills.
One thing I would love to see is an aspect or unique that when a basic/core/wrath skill is used it buffs the pet damage. Rabies would be a great skill for this. For example. Enemies poisoned by rabies take X% more damage from companions passive and active skills.
If it can run pit 61 then it isn't dead.
I couldn't have said it better bros. RIP stromclaw😢
I sold my car faster than I thought I would, so I had a little time to get a video up before my move! Join our community at discord.gg/screamheart
wishing you a smooth move!
druid is dead bro. the stormclaws are the bash barbs now. maybe you van do contact with for example bash barb or any other basic skill class. for me there is no need to watch your content now stormclaw was the only reason to come. but liked you. hope you ll go for bash
@@sc20057 what a band wagon weirdoi u are for this unneeded comment.
@@sc20057 He's not going Bash, His content is more then just StormClaw also. Rude fool.
@@sc20057 .....wow.
Dear lord please get this to the devs.
I don’t think any Druid player would dislike if they just took this all and implemented it exactly as you laid out.
Your Violent Mutation board idea is AMAZING. That would bring tears of joy.
Justice for Stormclaw
Man I struggled to make it work early in S4 topping out at pit 80
Switched to a BearSlide build and I'm glad it's getting buffed, but ever since S2 Staff of the Crone builds have been my favorite.
Well, I have to agree with most of your points, Daddy Druid. Very well thought out.
I like the paragon board, but I have always thought that they should just go ahead and do the following:
1. Make Werewolf skills inherently have both the Werewolf and Storm tags
2. Make Weerbear skills inherently have both the Werebear and Earth tags.
3. Make both Earth and Storm Skills (omitting the ones that have Werewolf or Werebear tags, of course) inherently have the Human tag.
My idea behind this is to free the Druid, because at it's core it is a class that is designed to be very fluid and to me it seems that we were always meant to be able to be more flexible than other classes when it comes to mixing skills, so we need more natural ways to scale our damage outside of items and paragon boards. It needs to be at its core, imo. The reason I make Earth and Storm skills have the Human tag is to give Human form a base boost, and solidifying its place within the class more clearly as THE caster form. This also gives a side buff to the skills inherently because we shift to human form to cast all of them, unless we use an item that makes that otherwise. This not only buffs those skills for other builds to use them, this also makes the choice of casting those skills in a form other than Human a much more important one. Things would need to be fleshed out more, but I think the above changes would simplify and buff things, as well as stay in line with what has already been the idea all along for Druid.
I could go on, but I'll leave that there for now. Let me know what you think. KEEP UP THE GREAT WORK YOU DO!
P.S. Is that your GF on Discord? Beautiful woman if so! You're a lucky man! Hope you two have a great time in Korea!
Lol, yes. I used our Discord DMs to write up my video. She is a cutie for sure! I think that there are multiple ways to do it and I'd be fine with either tbh. I personally like having to big brain, I just don't like being locked into items and whatnot. It kills creativity.
@@Screamheart Exactly. It's been the most disappointing thing for me this season. I feel like the changes really made build variety tank. A lot of things I've tried to put together (on a all the classes) just fall short.
Yeah I hope the do some radical changes to improve Stormclaw. It already struggles hard this season. A buff to basic skill, fixing cronestaffs stormstrike bugs, and simplification of all the lightning/storm skill tags may just be all it will need. Keep up the good fight and good luck with the move!
I've been wanting a companion focused build since D4 came out. The changes to the shepherd aspect should help but I hope they do more. More passive damage and faster attacks. Clear guide on what effects the companions and what does not. Cool downs need to be reduced so the active skills can be used more often. Or improved ways of reducing the cooldown.
Hopefully the changes we see to unique gear will also help the companion builds. They can do a lot here to help change the landscape of builds so what will be good and what will not be good in season 5 are difficult to predict.
Thank you for doing this for Druid. ❤
Man tyvm for this video, ur ideias of changing are very nice. Especially the paragon boards. Devs should watch this!
Great video! ive had similar thoughts as well with builds being weird with helms. I hope the devs consider these ideas.
StormClaw was my first build on the first character I ever played in S0 of D4 launch, using Screamhearts' build guild. Ive been a sub/fan of this channel ever since. This is my go to for anything druid related. Learning everything I can from the driud sensi himself. Blizzard class devs should connect with you as a "Blizzard partner". This is clearly coming from someone that is very invested and has a strong passion for not just druid but the overall health of the games balance long term. P.S. Im currently playing your werebear pulverize build and it slaps. Thanks so much for sheparding the pack. Good luck with the move, hope it goes as smooth as possible and yes we can tell that daddy druid has unpacked some lbs.
Shapeshifting is a class mechanic similar to barb weapon swapping, but barbs get to choice what they hit with for most skills. Instead of having uniques that change true form, add an additional choice in the spirit boons for it. Gaining different passive buffs depending on your form and no longer shifting out of the true form when casting nature magic and companion skills.
I was actually thinking about the same thing the other day. Earth builds have a hard time poisoning enemies. If they took away the lucky hit from Constricting Tendrils, that would fix the problem right away. Everything else you said in this video is totally on point, and stuff I've been thinking about myself.
This is art. Thank you. Heavy Druid player.
Builds that incentivize using Nature's Fury are my fav
I like that paragon idea
Me too. I love it actually. I doubt we will ever see it but it truly is a great idea. Makes me think that most paragon boards need to be improved.
@@Fairburne69 I had a lot more ideas that I cut down to try and present something feasable, but yes. Even the ones I didn't mention could use some love. And even rare nodes, there are rare nodes that will NEVER be used by anyone with a couple brain cells to toss around. Lol
@@Screamheart Impossible to cover everything and with the change coming to uniques it's hard to guess what will be happening in season 5.
I just started playing this game and picked Druid just for fun, but it's good to see I built into the right things. I've been playing around with an all human landslide build that's been doing some pretty good work.
with the tempers ----> suggestion "choose 1 category from group to disqualify and then temper"
Hoping the buffs to the uniques are on par or similar to tempering. I am definitely excited for earth builds hopefully being at the top now.
I hope they do address the Grizzly Rage for werewolf builds, it's just bad to not have a CC break at all for the duration.
I've been running some form of stormclaw since I could. The fact that it's getting blown up for no reason is so frustrating
Im actually happy now cuz my main druid ive been playing since launch( on and off, not 1 year straight😉) is a landslide trumple druid, struggle now in pit 70s so im more than glad they finally give him buffs..hopefully iam able to clear higher pits to farm some more Materials for masterworking
I loved your Stormclaw build in Preseason. It was my favorite build, and I don't know why it can't basically be as good as Bash Barb (kinda the same thing as a basic attack build, except Druid usually need 2-3 uniques just to get up and running).
The devs (or at least Adam) mentioned in the fireside chat that they didn't want tempers to be unlimited but that they would add an extra temper per greater affix on the item (which still kinda sucks tbh)
What also makes it hard for Druids and tempering, as I said before, usually a build requires min 1 unique, which you lose out on the tempering bonuses. I would really love to see some of your suggestions get taken and Druids can be comparable to other roles. Can Druids be OP for once?
Landslide/creeper trampleslide enjoyers: it’s about damn time!
Earth druid eating good next patch...hopefully!
My take on pulverize, it will give more opportunities for it to gain overpower, removing shepherds and stampede off my build opens up 2 aspect that i really want to use and replace for damage, 1 being retaliation and the other one for mob and boss dealing damage which is boiling aspect (gives blood boils for mob clear and another way to overpower for bosses). Coupled that with reworked bulwark makes werebear an extremely tanky character.
Great video! You forgot to mention WInd Shear. Do you think is gonna be viable with the thunderstruck capped?
True, I only mentioned mostly what was changed on the patch notes, but WS should be viable in Season 5, similar to Season 4.
Your suggestions makes so much sense. Thanks for sharing, hope they listen.
Fantastic video. I felt a little underwhelmed with their changes considering the sorc is getting yet another game changing unique and we get number buffs really. Let's hope they have some treats in these 50 new aspects
I made a pure landslide to make use of the new unique ring and yep its insanely powerful. Everythings mw12 and he's doing 3-5 mil ticks pouring out of the training dummies with limitless spirit. Clears pit100 as fast as my bash barb
I put my stormclaw to rest a week ago it just sucks compared to pulverize or landslide or tornado builds. I got to pit tier 97 with claw and took 1 day to get to 105 with pulverize with crap gear.
wake up babe, screamheart posted a new video
Commenting just for algo so maybe this will be seen
Amazing work as always. Destroyed about stormclaw...that was my first love on launch, all thanks to you.
Comment for algorithm + nice vid daddy druid. Just a final mention or suggestion can trample+ boulder cc effect knockdown instead of knockback. Such a better cc effect QoL and thematic
True, I should have mentioned this, but luckily I think Ace mentioned it a couple weeks ago in his rant video, lol.
I feel you. Stormclaw was my fav. I hope they bring it back, but it seems unlikely.
Awesome content and very indepth analysis. I just hope we get to play something else than crappy Windshear for S5.
I agree the bricking of great weapons is driving me nuts. The paragon board is great.
Good thing I'm working on a landslide build
At this point they should just hire you. this is amazing, the idea with the multiple legendary nodes on one board is a great idea.
great video! like you said we don't need to be op, we just want options.
I still have hope that Crone staff rework will be godly! (I have ascended to cope heaven)
some pretty solid ideas imo. hope the devs see this
It's all good bro, enjoy landslide while you can
After season 5 they will need it like everything else
ear me out, STORM CROWS.
Yes, that's a build we need. I want an murder of electric crows following me.
Still waiting for huge amazing buffs to crone staff. Cant wait to see the stats on ptr OwO
The GreatStaff of Crone getting a rework! Going to save it? Probably not... But it helps a little. Huge Close Damage buff (47% up to 270%), 100% crit damage, Stormstrike chains to 2, and +4 all basic skills (so 4 to claw and 4 to storm strike INSTEAD of 6 to claw), and last the unige ability 150% up to 200%.
Side note Mad Wolf's Glee updates also look nice for this build. This whole "we want all players so be wearing 4ish uniques" might actually pan out. I might actuallty try storm claw for S5. Bet on the want be TERRIBLE at launch, and when barb is still the clear best class, druid may get further buffed into greatnes!
Wishful thinking.. I know...
What do you think of the idea of putting shapeshifting specializations in spirit boon? We already have a wolf spirit so why not put werewolf now your true form and werewolf skills are now storm tagged. Then replace one spirit (i think deer) to bear with the earth tag. To make this work we need to change the mechanics of boons in a way that makes sense so I'm thinking once you've bonded with the spirit only then is that your true form. So i would imagine a normal human form, werewolf, werebear and another form (gorilla? Lol). I'm really not good in theorycrafting tbh. Just a thought.
That's another great idea for how they could implement them. I think either would work, but I would hope that it's on its own new row so that we don't have to compete with the current boons.
My bestial landslide build going to feel insane on PTR
Wolves need to have their aggro level increased as well. You cant have them frontline for you cause enemies will just run past them and attack you
He is our Rob! ❤
I have always loved shred, yes they are going to buff it a bit but why no tempers for it?! They could do shred size too! Stormclaw was so cool... Finaly they remove those stupid companion aspects! Hated those so much lol! Made my own shred build without them atm
Love this take
I dont want to be limited to only Pulverize or Landslide
Awesome work dude
i have felt really bad for druid for a while now it looks like our sorcerer's are in the same boat..
we're right down there with you guys😔
it's like they want the whole playerbase to play barb 💀
RIP Stormclaw 😢
Easy fix. Druids should be able to have 2 head slots, 4 rings, 2 neck pieces and be able to use totem along side 2handed weapons. Maybe then should be able to be competitive. Its ridiculus.
LHC on gear being ineffective is real issue. Lightning storm going from 20 to 21% LHC after stacking Lucky Hit on 2-3 pieces of gear is hilarious 😆
Imagine having a game with build diversity where nearly everything is s tier :0
Awesome video bro
good job my dude
I don't like that the druid has to spend a lot just to enable skill synergy, i felt like i was forced to enable Shapeshifting, Wear-wolf/bear passives to to be viable, but skills don't synergize by default, so you end up having to invest JUST TO MAKE THE CLASS WORK.
It's like we have to bend over backwards to get around the stupid category rules for Druid. On top of that, like you said, it's super complicated to wrap your head around "x is now also y", or "you are now always x by default", now i suddenly can't use all these passives and skills.
They SPLIT the Druid up into sub-classes, we can't just pick any skill/passive. WHY should we even need that paragon board that opens up options for us!?
We want poison boulders!
I'm def going Shred next season. Shred is fun af and I am kind of burnt out on doing basic skill builds every season.
Shred is dead
Well, I have to agree with most of your points:(
Commenting to get thiss to the devs!
I hope Blizzard listen to you and Ace🙂 Remember it's ptr patch notes, so nothing is set in stone
Yeah, that's why I took the time to make this. I want to see some good changes... Season 4 made me a bit sad, ngl. Lol
Storm claw is still the funnest build on my experience. Of every class and build.
Which is why I think they are not focusing on it any longer. Maybe they feel they "finished" it so it's no longer in their area of attention.
What's sad is that classes and bills should be balanced to the point where they are all viable for at least most of the end game. Maybe not for pushing pit tiers, but in general you shouldnt watch a large part of the community avoid one particular class or build simply because it's worthless in the game. Yet here we are with their "improved" system and the balance has never been so far away.
Stormclaw still has not had its time to shine. Season 1 was okay, 2 was solid, 3 was okay, 4 is meh. 5th time's the charm maybe??? Lol
@@Screamheart I hope so. It's SOOO fun to just run around at top speed going wolverine berserk style. Droods deserve their time to shine.
RIP DRUID OMG 😢
Great video, hope someone can ship it to blizzard.
I have played every class my fav are Druid and sorc. But the truth is that they are the weakest of the bunch. We have a class with so many options but none that can fully compete. Druids need to be buffed and reworked. Rabies and lacerate have been useless since launch. Barb can hold 2 heavy weapons and 2 one handed. How can you just buff some small numbers and expect it to be fair. Thats Druid needs something so much more yet. I have played Druid and sorc every season. Every season it’s always the same story one Druid build that’s good and the rest are A and B tiers. Please ask for so Druid buffs and reworks please. I agree with your video thank you and keep it for us Druids
I still run storm claw even with how bad it is just because it's a playstyle and idea I like for druid, sadly so weak
🔥🔥🔥
Thanx
I use Lacerate as a panic button, as a def ability. It was never an ulti.
Yeah, but unfortunately it kills me more often than it saves me because you're stuck there until it ends and an unfortunate explosion timing is all it takes, lol.
basic skill lightning strike is ignored so bady by blizzard, then the rest lilghning skill mostly rely on Lucky Hit
more likes ppl...help this video go to devs..
stormclaw dead = game dead
Some of these nerfs just seem so out of place considering most of druid builds are already behind in comparison to other classes, I hope they rework druid heavilly like they did Necro this season.
C'mon Devs!
Stormclaw, nooooo
We will remember you
Why are you talking about season 5? That's in Aug. We aren't even in July yet. Is everyone done with Season 4?
Can u make a werenado build but a more dmg version instead of a tank 1?
Man I hate that they capped the scaling on nodes, sucks the fun right out of it =/
What's stats to prioritize for the wherebeer will power or damage?
For Pulverize? It'd be Max Life, Willpower, Crit, Overpower, and always keep your resists and armor capped and enough spirit cost reduction to have a smooth gameplay loop.
I'm just leveled up to lvl26 just started playing the game today and I'm druid for the werewolf build looking for suggestions
For Werewolf you could go Tornado. I have a Tornado build on my mobalytics profile. (Link under the video)
What about boulder build?
We definitely got snubbed on druid 🤦♂️
Why don't you post this in the PTR forums???
I always thought stormclaw build was based off the shreds stormclaw aspect... then found out its got nothing to do with shred and felt clickbaited. you should have named it CroneClaw or thunderclaw or something.
New boots coming stormclaw bulwark will probably slap
Yeah, it's possible that I'll bring back my pre-season bulwark build called Stoneclaw. :)
the only time I wished it was a clickbait title 🥲
I miss stormclaw
the landslide lightning storm build should be abit more viable then
So does this mean my pulverize/companion build is going to be shit now?
In Season 5 there will be no benefit to core skills using pets other than Clarity, which is not particularly worth for Pulv.
I hooe the Devs wil listen and use your suggestions. What worries me is the fact that they accepted the huge imbalance between a barb and a druid. And also other classes but a barb does Billions of dps and a druid millions, you get my point. They could have fixed and they didnt. Ask yourself why, then lower your hopes for season 5, druid gets buffes but stil not even close to the weakest barb build, srry.
Please watch this Blizzard
cool and all but im against simplyfication of the game.. like nature spells dealing poison dmg JUST because..or werewolf is storm baseline etc etc... but then again i am not an endgame elitist.. still, if u want to buff druid do so without killing the little flavours about it
The things I suggested still require a baseline commitment to activate. It's more about opening possibilities that allow more builds to be viable. When every person that runs a certain skill ends up on the same items it leads to everyone running the same thing in the end.
I dont understand the devs honestly. Theres no new builds. I didnt even played s4 a lot despite game became a lot better but i was so excited for the lacerate tempered affixes but damage was still crap, rabies also was trash at end game so i dont truly understand why they dont make new stuff viable instead of rebalancing the same builds over and over... The only good adddition was to make zoo druid better this season and they want to buff it nect season also but its not enough for druids.
Safe travels
Say it with me, PTR.
Yeah, I'll hold my breath and cross my fingers while submitting feedback to hopefully see some good changes. Lol