Halloween themed powerups!! Zombie 🧟♂️: Immediately after saying “Deal” on an item and seeing what it was, you can call this and the item you just got “comes back from the dead” and goes back into the other person’s inventory. You then get to re-roll. This new roll must be from the same column and it’s an automatic deal on this item. Vampire (defensive power-up)🧛🏻♂️: Instead of saying deal or no deal, you can call this powerup. The other person still receives the item, but it’s “covered in blood” and looks red, just like a regular, 3 point import. Therefore, the other person only gets 3 points for this item. Trick or treat 🍬: Call this before you roll. Don’t pick a column, just roll a row. Now, pick 3 “houses” (columns) out of the 7 in that row to “visit and ask for candy.” You get the 3 items in the columns you chose. Pumpkin Carving 🎃: Call this after you roll. Imagine the item you landed on as the center of a 3x3 box (the pumpkin). The other person must tell you the locations of the 2 best and the 2 worst items from that box, but must not specify which 2 are the best and which 2 are the worst. They just name the 4 positions and nothing else. You then pick 2 of those positions to “carve out of your pumpkin and receive those 2 items.”
Jon you actually got 59. I don't know why you don't count certifications!!! So that was VERY CLOSE! You would win so many more of these if you counted certifications!!!!!!!!!! LIKE SO JON SEES THIS!!!!!!!!!!!!!!!!!!!!
Blind trading power-ups: “Magic 8 Ball:” It’s a defensive powerup where the other person has to roll a magic 8 Ball and do whatever it says. If is says something suggesting “yes,” you have to deal. If it says something suggesting “no,” you have to no deal. If it says something suggesting “maybe,” the powerup gets overruled and the person who rolled (not the person who chose the powerup) can choose to either deal or no deal it. “Three strikes:” Call this before you roll. Imagine the item you rolled as the center of a 3x3 box. You can then pick any 3 positions in that box (including the item that you landed on). You get those 3 items. Keep in mind that if you don’t pick “middle” as one of your three choices, you don’t get the original item that you landed on. Also, the other person MUST reveal EACH item as you pick them, so after you pick the first position, they show you what item you picked BEFORE you pick a second position. “Rainbow Roulette:” Call this before you roll and turn on the painted only filter. Don’t pick a column, just roll a row. The person who called the powerup then must guess the color of each item in that row, starting in column 1 and going to column 7. If they don’t get any of the colors right, they get the worst item from that row. If they get 1 color right, they get the item which they guessed the color correctly for. If they get more than 1 color right, they get the best item from that row. “Zig-Zag:” Call this after you roll. Pick a direction (up, down, left, or right) and roll a number 1-3. Move that number of items in the direction that they chose and give them that item. Now they pick a different, perpendicular direction (if they picked left, now they must pick up or down). Roll a number 1-4 and move that number of items in the direction that they chose and give them that item. Now, roll a number 1-5, move that number of spaces in the same direction they chose the first time, and they get that item. If they’re in column 6, pick right, and roll a 3, the spaces carry over, so they would end up in column 2 (6... 7... 1... 2). Hope this makes sense I know it’s kind of a bad explanation. Sorry. “Magic Bullet:” (I feel like this name has already been used but I’m not sure) Call this before you roll. Once you pick a column and roll a row, you can “point your gun” either to the right or the left. If you picked column 5-7, point it to the left. If you picked column 1-3, point it to the right. If you picked column 4, you can choose which direction to point it. Roll a number 1-3, and move that number of spaces over. You get the item originally landed on and the item that you “shot” with your magic bullet.
EpicMinerNK I like rainbow roulette. Nice work. My blind trading power up idea is called bishop. Call after you roll. From the item you initially land on, you can travel along any of the diagonals across as many items as you want. You get 2 items in total, the item you land on initially and the second item your bishop stops at.
Hey, jon. I've collected suggestions from the community. Jon Sandman vs Rizzo, but: Rizzo has to drive backwards Rizzo has to play on keyboard Rizzo has to play through a mirror Rizzo has to do 20 pushups before the game starts Rizzo has to spam quick chat binds in order to effectively do anything Rizzo has to play with default camera settings Rizzo has to play locked at 30 FPS at all low settings Rizzo has to play with the handbrake on during ground turns Jon Sandman has the OP Magnet 30 seconds after kickoff (Rizzo has to score within 30 seconds of kickoff) It's hoops with a hockey puck Rizzo plays with the gizmo Lachlan is on Rizzo's team, trying to sabotage the game Lachlan has to score every goal for rizzo It's the pillars rocket league labs map and Rizzo Cannot Boost while on the ground Rizzo plays literally as soon as possible after he wakes up Rizzo has to play with a ballgag on Rizzo has to play with black and white monitor settings Jon has 25 bots on his team Kronovi is attempting to block all goals Jon constantly has the power-punch powerup on
Blind trading powerups. Glued-up Call before roll, 2 item powerup, cant be used on 1 or 7, immediatly get the item you land on and then make a cross up, down, left and right choose which item is gonna be glued to the item you landed on. X marks the spot Call before roll, 5 item powerup, cant be used on 1 or 7, get the item you land on and make an X get those 4 items as well. Nail the board Call anytime, 3 item powerup, 2 row powerup, roll a row and then roll 3 numbers from 1 to 14, 1 being the top left on the first row and 14 being the bottom right on the second row. You got 3 nails to do it hence the 3 rolls. Gone fishin' Call before roll, 3 item power up, roll a row thats gonna be the top and three rows down is the bottom , roll from 1 to 28, three times those are the fish you caught.
Power up: Assembly line (Call anytime) Roll like normal to find starting item. Then pick up, left, right, or down. Flip a coin, and if heads, you get the item next to the starting item in whatever direction was picked (including starting item). Keep getting items in that direction for every heads you roll. However, your turn is over when you roll tails.
Power up: holy cross Filters: exotic Items: 6 Use: before How it works: when you roll the item you land on is the center of the cross. ■ ■□■ ■ ■ ■-items you get □-center item and you get the item
Powerup : Goal The Goal is a ful side of items so (4:7) The outside items are the woodwork and you got 3 shots in this Goal. So if you go like top right the opponent can think of all the different corners ore the middle and if you say the same thing the keeper saves so top right is the right top square of 4 items and so on I hope you understand it:)
Power up: duplicate Items: 2 or 1 Use: anytime How it works: lets say you land on a pink centio v17 than you call out duplicate than they need to give you another pink centio v17 if they don't have a duplicate item than you will get the item you landed on
Power up : has to be used before and is called 7 of a kind then u choose a colum then u roll then the numb u land on it’ll the starting point then u go in a zig zag and u get 7 items and the zig zag can be is any direction.U can go up down left or right Another power up but this is a defensive one it’s call bomb so at the end of the blind trading when it gets to redemption u then roll a numb between zero to four then what ever numb u get it the amount of items u take out so if u got a 3 then u roll a numb be tween 1 and how ever many items u got then u do that three times but if u get zero then u can’t take anything out that is y it’s called bomb cuz it could be risky or it could help u win
Power-up: Tsunami Roll a number, then the rolled row becomes the bottom row on the screen and a wave (tsunami) is made. How is the tsunami made: 1st collumn 4th row item, 2nd and 3rd collumn 3th row items, 4th and 5th collumn items on row 2, and on collumn 6 and 7 1st row items. (Sorry for my grammar)
Poseidon's Trident: Make a Trident that will contain 6 items. The item you land on is the middle of the Trident, one down, and two diagonal with left and right. Love your vids John!!!!
Blind trading power up idea- Gimme that: Set your number 1- however many items there are that have already been selected to trade. Whatever you land on the other person has to go to their inventory and select that same item or something with equal points
Power Up: Crate: Set the filter to crates, opponent rolls for a crate with a deal or no deal option and then u open that type of crate until u get an import exotic or mystery. OR you can also include rares and very rares as 1 and 2 pointers.
New power up: Rollout (1-7 item power) You call before you roll and do a normal roll. But after you land on the item you roll 1-7 for the row, and you keep rolling until you hit an item you already got.
Halloween themed powerup! Defensive power up: Scare crow Before the game write down left, right, up, or down. After the other person roles if they landed on an item you don't want them to have you say scare crow and then the person that rolled says what way they said to move at the beginning and they move two spaces left, right, up, or down. After you move the two spaces the person that rolled has to put their numbers to 1 and 2 and if they get number 1 the move up or right and if they get number 2 they move down or left, and they get that item after they roll 1-2. You can tweak it if you want I really don't care :)
Power up: shoot to the corners(soccer related) You roll in 1 and whatever you land on is the top left of your screen. You get the items in all 4 corners
Wild draw. Where you draw a random power up from a set list. So you can fill the list with either power ups that grant the same amount of items or just a ton of random power ups
Power up: Ladder, you get 2 power ups per match. For exampel if you land on a 3 pointer and you get a 4 pointer to the right/left it keeps going to 5 pointer 6... Choose left right before turn.
Defensive Power-up: "Together 4ever" The defender says up, down, left or right, then the attacker says another direction. You cant say the opposite of what the other one just said. Do that twice, so you actually move 4 spots from the original item.
Power up idea: Call it before, You get to just say a row you want without looking at your own, and you role for 2 columns 1-7 But the other person gets to role 1 column 1-7 after and you get the best 2 out of the 3! LOVE YOU JOHN!
POWERUP: "Switcheroo" - Flip the number for whatever row is rolled (when applicable). For example, 12 becomes 21, 30 becomes 03, etc. You can only use this once per game but it can be both OFFENSIVE OR DEFENSIVE. (that way you have more chances to use it). Edit: And yes if you roll a 1, treat it as 01 and flip it to 10.
EpicMinerNK that's why i put "when applicable" in parenthesis and why I made it offensive and defensive so there are more than enough chances to use it
@@EpicMinerNK no I did not I had that there from the beginning. The only part of my comment that is edited or changed is the thing I added at the bottom that says edit
Only Black Markets: it’s the ‘only painted’ powerup except with black markets. You get to choose the row AND the column, and it’s an automatic deal. If you land on a certified decal then you get another normal roll. The second roll will also be an automatic deal
Game mode: Bow and arrow, Roll an item, make that item go into the top left of the trading screen, then roll and number between 1-28, you count from left to right and then the ‘arrow you shot’ is the item you get!
Power up idea, called infinity stones, upto you if it's a before or after one. Basically you roll a number between 1 and 6 (1 for each infinity stone). You get the item you land on no matter what. Soul stone = you double the value of the item you landed on. Reality stone = you get that item and another of equal value in that grid. Space stone = you get that item and the last item above that that's in the grid. Time stone = you get that item and an item of equal value that the other person got last turn. Power stone = you get that item and the best item in the box around it. And finally the mind stone = you roll 1-6 again, and you get to move the amount of spaces you get from the roll. Hope you like this one!
Probably already been done before, but: Offensive: X Marks the Spot Get the item you land on, and the item in each corner from that item, forming an X. Total of 5 items. Defensive: What's Mine is Yours Use before Deal or No Deal, instead of giving the item the other person landed on, you get an item from them in the same Row and Column. So if they land on Column 5 row 25, you get an item from them that is in that spot in their inventory and save your item. Confusing maybe, sorry!
Power up: Flip the Script Pick a column, roll for row. Count the row from the top and bottom of the inventory. Both items are received. (Or the better one if you prefer) For example: Column 4 Row 20, count 20 down from the top and 20 up from the bottom both in column 4.
Notice when he said 5 and 25 that 25 divided by 5 equals the 5 points for pulsus, whereas Jon rolled a 6 and 36 and 36 divides by 6 is the 6 points for the painted certified wonder mints
Blind Trading Powerup: Odds on: call it before rolling, both of you say a number between 1 and 2, if you both say the same number, the person gets to keep the item or move up down left or right, if you both say different numbers, the other person can choose to say deal or no deal for the person. Each time you say the same number you can move up down left or right.
Do a rumble themed episode. Power ups: Freeze: (Defensive) When one player uses a power up, you can call freeze and the power up is canceled and they have to re-roll. Boomer/fist: Call before roll. You get the item you land on and the item 5 spaces up or 5 spaces down. Tornado: You get the item you landed on, and the item above, above and to the right, and above and to the left. Feel free to leave suggestions in the replies to this. Like so he sees!
Power up "Banana Split" u can have the item you landed on or randomize a row and get down 4 items. If you want to get the item you landed you randomize a row and get down 3 items.
Powerup ! The abyss. Both players roll a number. The item which you have landed on marks the top row. If you roll on any of the three most bottom rows, then the item you have landed on becomes the bottom row. When you both have rolled your top/bottom row, you both will proceed to pick the three best items on your own screen, pointswise. You both give those three to the other person. After that you can gamble. (You both have to agree to this) You both roll one through three. And you exchange the items which the roll represents.
the jonsandman powerup: you choose a columne from 1-5 and a row ... the row have to be 4 rows above the lowest row. for example you got columne 1 row 1 you got the item you land on and a J for jon of the screen : means you got columne 1 row 1 columne 2 row 1 columne 3 row 1 columne 3 row 2 columne 3 row 3 columne 2 row 4 columne 1 row 4 andcolumne 1 row 4 and there you have j ...:)
Power-up: Pacman Availability: after row is called For example, Say you are in column 7 but think a better item is in column 1, 2, or 3. You change your numbers in the app to 1-3 and roll it and you will get that item in that column. But if your in column 6 you have to change your numbers to 1-2 because you are one column back. This can also be used in reverse. Instead of column 6 and 7 you can use column 1 and 2. If you do choose the reverse option you must change your numbers to 5-7 for column 1 and 6-7 for column 2.
Power up idea: you roll for your row. Whatever two rows you get, You can chose a row in between those 2 numbers. Then you roll your column. This is my first idea so I’m sorry if it’s bad. Jon your the best youtuber out there.
Redemption-Ception: at the end of the end of the game do the regular redemtion then do another redemtion, but the item u land on you have to trade with the best item in that row. Both players do this
Yeah, that's what he was suppose to do. The power up is a double sniper, Jon got to choose one item to move to, and Josh got to choose the other.He chose the item worth the least points obviously.
Powerup: Name: Pointscollecter Make a plus sign around the item you land on(the item you land on is not in the plus sign) and roll from 1-4. Number 1 is the item to the left and go clockwise. The number tells you how many items you get. (So 4 is all the items and 1 is just 1 item) But: Points change for these items Import is 1 point, excotic 2, bm is 3 and + 1 if it is painted or cert (This is to makes the powerup not so op) From: Newtwigg
DEFENSIVE POWER UP (CRAPS) If it lands on an item that the defender wants to defend, he can call craps. Where the offensive player has to roll a 1-12, if it is a 7 or 11 defensive player gets whatever the offensive player's row and column is. Any other number and the offensive player gets what he rolled on. For instance Josh rolls a column 5, row 25, Jon calls craps. Josh has to roll 1-12 rolls a 7, House always wins so then Jon would get Josh's C5,-R25. (Defensive with a hint of offense)
Simple idea for blind trading: roll a number 1-7 and that's what column you roll in... now you pick a number range (10) for example 54-64, then roll and see what you get... automatic deal and this is called train tracks
POWERUP IDEAS: Pyramid: Call this before. 7 item powerup. Make a V or Λ. The person rolls a row and the column is always 4 because that is the tip of the V or Λ. Once you land on the row, the person gets that item and all the items diagonal to the left and to the right. Price is right: Call this anytime. You roll normal but you have to guess the point value of the item either above or below. At the beginning of the blind trading, each of you chooses above or below for the other person to guess later on. If you guessed the points correctly, you get the item. Otherwise, you only get the item you originally landed on. Slash: Call this before. Another 7 item powerup. You make a / or \. Forward slash or backslash. The person chooses either 1 or 7 as their column and they roll. If they chose 1, once they landed on the row, they have to choose whether or not they want that item to be the top or bottom of the slash. If they chose, that item to be the bottom then it's a forward slash. If they chose 7, then they also have to choose whether or not they want that item to be the top or bottom of the slash. If they chose that item to be the bottom then it's a backward slash. I hope this makes sense.
Halloween Powerup: Spooky Swap You pick the row instead of the column and roll the column 1-7. Eg Jon can say "spooky Swap" before his turn, pick the white zomba row and then rolls 1-7
Power up: Sand You get to keep whatever item they ended up choosing (like quicksand where it sinks) But since your also on the sand your item sinks too so no one gets anything.
Power up idea : Name - Anchor Idea : 1. you call the power up before you roll 2. You would call "Drop the anchor" or "Raise the anchor" 3. Roll the RNG and land at where it says. 4. Set the RNG app to 1-5 and roll. 5. If you chose "Raise" you can choose to go up however many you rolled in the 1-5. And if you chose "Drop" you go down however many. Example : Jon calls "Raise the anchor" He rolls a 24. He then sets the rng app to 1-5. He rolls a 4. Jon can now choose to move 1 to 4 spots. he can stop whenever he wants to.
Crusade power up: you pick a row on your side to be the top row and work your way down the opponents cullums 1,3,5,7 then after all the items are picked role 1-4 and move that number of spaces up
Power Up: "THE PYRAMID " The row you choose becomes the last of your screen and starting from the bottom left corner, you get all the objects diagonally up to column 4 and all the objects diagonally from column 4 to the last row of column 7
Power up: All or nothing You change the filter to only black markets, the other person rolls a number and if it lands on a certified black market they get to keep it, if it’s a non certified black market they don’t get anything!
Higher or lower: Roll a number between 1-4 going vertically,the player who rolls has to guess whether the item below is higher or lower than the previous item.If they get to the bottom of the line they get every item in that row if they fail they get the lowest scoring item in that row! Please like so Jon can see!
Power up idea! Switcheroo: Defensive power up, you call it before you say Deal or No Deal. Before the game starts you write down right,left,down or up. You get the item in that place on the other persons inventory, but they get the item on the side that they chose. For example: (At the start of the game Josh chooses up btw) Josh chooses Column 6 and roles 27 then before Jon says deal or no deal he would say Switcheroo and get the item in column 6 row 27, but Josh would get the item in column 4 row 26 because he chose up.
Power Up Instant Essence Scatter Change the direction of the row. Instead of counting left to right 1-7 instead count 1-7 right to left. It basically flips the row.
Power up idea: Heart of gold. You roll a row, the item you land on is the bottom of the heart, and you make a heart shape with the items. 8 item power up, can only be used in columns 2,3,4
Power up: Four Corners Call this before you roll. Once you roll, choose 1 out of the four corners that you see on the screen and that’s the item you DON’T get. 1=top left 2=top right 3=bottom left 4=bottom right
for blind trading, a power up should be somewhere along these lines you can customize it to your likeing though you should do a thing one time when if the item is stacked you get all of them in the stack or maybe just 2 and call it double trouble
Kevlar well done on the defensive. I made a power up over two months ago called no redemption before redemption and it’s just the complete opposite. Jon power up. No redemption before redemption. Description, you do a normal roll and the roll you get that item cannot be redemptioned. Love the vids Jon also phantomace already landed on that slipstream at the start of blind trading. That would be off the board
0:09 blind trading yeah, blind trading yeah, blind trading yeah, BLIND TRADING YA, BLIND TRADING YA, BLIND TRADING YA, UAUAUE BLIND TRADING YA USUSUAU scale from 1 to 10 how great was that intro, well I lost 300 subs
New power up idea, you swap numbers, by doing this, you choose how far you go down in your inventory and you roll from 1 to 7 to decide what you get in that row
Power up: the Cross The item you land on becomes the middle and you roll 1 through 4 and you go diagonaly. 1= top left 2= top right 3= bottom left 4= bottom right and you get the item you land on too
Video Idea? What if Jon and Josh both had their own set of powerups? They both choose any Blind Trading 4~ Powerups for themselves to use. Also i think if it was a couple more rounds it would even be cooler!
Better tick tack toe-the one you land on is the middle. You play tick tack toe. Challenger chooses a slot in the circle around it(including the one you land on) he gets that item. The defense proceeds to pick one that he does not want the offense to get. Proceeds until the tick tack toe slots are totally picked by the offense or defense. It is a choose after you roll powerup
Power-up Idea Name: Safe Code Type: 3 turn power-up (with choice made before) How it works: before you start, you choose a 3 digits number, which is going to be your "safe code", and write it down. Then, when you call the power-up (before), your next 3 turns matter. The colum that u choose (in the turn u called it) matches the first digit of the code of the other. In your next turn, the next colum u choose in going to match the second digit of the other's code. And the third, the third digit. If you got 1 right (if u nailed 1 digit) you get a 4 points item. If you got 2 digits right you get a 6 points item. And if you got all the damn 3 digits right, you get a 8 POINTS item. If you didn't get any, you can choose to get nothing or lose a 4 points item, I guess. Can only be used within the first 6 turns (obvious reasons) and you only say the result the other had right before redemption time For any explanation just coment asking and I'll explain it
POWER UP Pyramid It’s a before power up 7 items It’s simple you make a big pyramid ◻️◻️◻️⬛️◻️◻️◻️ ◻️◻️⬛️◻️⬛️◻️◻️ ◻️⬛️◻️◻️◻️⬛️◻️ ⬛️◻️◻️◻️◻️◻️⬛️ THANKS Jon love the vids
Power up idea. It’s called “four corners” roll a row and that number is the top row. You get the items in the top right top left bottom right and bottom left. 4 item power up
Halloween themed powerups!!
Zombie 🧟♂️:
Immediately after saying “Deal” on an item and seeing what it was, you can call this and the item you just got “comes back from the dead” and goes back into the other person’s inventory. You then get to re-roll. This new roll must be from the same column and it’s an automatic deal on this item.
Vampire (defensive power-up)🧛🏻♂️:
Instead of saying deal or no deal, you can call this powerup. The other person still receives the item, but it’s “covered in blood” and looks red, just like a regular, 3 point import. Therefore, the other person only gets 3 points for this item.
Trick or treat 🍬:
Call this before you roll. Don’t pick a column, just roll a row. Now, pick 3 “houses” (columns) out of the 7 in that row to “visit and ask for candy.” You get the 3 items in the columns you chose.
Pumpkin Carving 🎃:
Call this after you roll. Imagine the item you landed on as the center of a 3x3 box (the pumpkin). The other person must tell you the locations of the 2 best and the 2 worst items from that box, but must not specify which 2 are the best and which 2 are the worst. They just name the 4 positions and nothing else. You then pick 2 of those positions to “carve out of your pumpkin and receive those 2 items.”
Loving this Power ups they could use them for halloween
antoniux pvp yeah exactly!!
Chill out you've done so much
Dexter Duckworth what do you mean? I have good ideas so I send them to him. Is that a problem?
What software does Jon use at the start to sing that song ? Tnks :)
Jon you actually got 59. I don't know why you don't count certifications!!! So that was VERY CLOSE! You would win so many more of these if you counted certifications!!!!!!!!!! LIKE SO JON SEES THIS!!!!!!!!!!!!!!!!!!!!
you are right omgosh jon whyyyy
Jon is bad you would think after the amount of blind trading hes done he would know how to count lol
Coulda just said " Jon you need to count certifications" instead of spoiling the whole episode.
@@badesxi5073 couldve just not looked at the comments until after the episode like everyone usually does
malik aahmed well when it's top comment I have to see it
Blind trading power-ups:
“Magic 8 Ball:”
It’s a defensive powerup where the other person has to roll a magic 8 Ball and do whatever it says. If is says something suggesting “yes,” you have to deal. If it says something suggesting “no,” you have to no deal. If it says something suggesting “maybe,” the powerup gets overruled and the person who rolled (not the person who chose the powerup) can choose to either deal or no deal it.
“Three strikes:”
Call this before you roll. Imagine the item you rolled as the center of a 3x3 box. You can then pick any 3 positions in that box (including the item that you landed on). You get those 3 items. Keep in mind that if you don’t pick “middle” as one of your three choices, you don’t get the original item that you landed on. Also, the other person MUST reveal EACH item as you pick them, so after you pick the first position, they show you what item you picked BEFORE you pick a second position.
“Rainbow Roulette:”
Call this before you roll and turn on the painted only filter. Don’t pick a column, just roll a row. The person who called the powerup then must guess the color of each item in that row, starting in column 1 and going to column 7. If they don’t get any of the colors right, they get the worst item from that row. If they get 1 color right, they get the item which they guessed the color correctly for. If they get more than 1 color right, they get the best item from that row.
“Zig-Zag:”
Call this after you roll. Pick a direction (up, down, left, or right) and roll a number 1-3. Move that number of items in the direction that they chose and give them that item. Now they pick a different, perpendicular direction (if they picked left, now they must pick up or down). Roll a number 1-4 and move that number of items in the direction that they chose and give them that item. Now, roll a number 1-5, move that number of spaces in the same direction they chose the first time, and they get that item. If they’re in column 6, pick right, and roll a 3, the spaces carry over, so they would end up in column 2 (6... 7... 1... 2). Hope this makes sense I know it’s kind of a bad explanation. Sorry.
“Magic Bullet:” (I feel like this name has already been used but I’m not sure)
Call this before you roll. Once you pick a column and roll a row, you can “point your gun” either to the right or the left. If you picked column 5-7, point it to the left. If you picked column 1-3, point it to the right. If you picked column 4, you can choose which direction to point it. Roll a number 1-3, and move that number of spaces over. You get the item originally landed on and the item that you “shot” with your magic bullet.
EpicMinerNK I like rainbow roulette. Nice work.
My blind trading power up idea is called bishop. Call after you roll. From the item you initially land on, you can travel along any of the diagonals across as many items as you want. You get 2 items in total, the item you land on initially and the second item your bishop stops at.
Jlister Gaming thanks! Your powerup seems pretty cool too
Im not gonna bother reading it but imma like it cuz how long this comment is
Man you have just become a member of blind trading nowadays cause your power ups are so often in.Nice work m8
Lambros Andreou thanks so much
Hey, jon. I've collected suggestions from the community.
Jon Sandman vs Rizzo, but:
Rizzo has to drive backwards
Rizzo has to play on keyboard
Rizzo has to play through a mirror
Rizzo has to do 20 pushups before the game starts
Rizzo has to spam quick chat binds in order to effectively do anything
Rizzo has to play with default camera settings
Rizzo has to play locked at 30 FPS at all low settings
Rizzo has to play with the handbrake on during ground turns
Jon Sandman has the OP Magnet 30 seconds after kickoff (Rizzo has to score within 30 seconds of kickoff)
It's hoops with a hockey puck
Rizzo plays with the gizmo
Lachlan is on Rizzo's team, trying to sabotage the game
Lachlan has to score every goal for rizzo
It's the pillars rocket league labs map and Rizzo Cannot Boost while on the ground
Rizzo plays literally as soon as possible after he wakes up
Rizzo has to play with a ballgag on
Rizzo has to play with black and white monitor settings
Jon has 25 bots on his team
Kronovi is attempting to block all goals
Jon constantly has the power-punch powerup on
Myles Black I think rizzo needs to get more nerfs.
Power up: Limited Time Offer
Turn on Limited filter. Gives a chance for Jon's Rocket Pass items and Josh's TW Apex.
Good luck!
Leave this intro for blind trading
Ha i might look fly but i want to die ha
Anyone else that always waits to watch these episodes just so they can eat while watchin em?
True bro
all of Jon's videos are for food time
Yes
Dinner yup
Mac and cheese?
The amount of times I’ve gone back to these videos👍🏻❤️
8:26- Phantom: I don’t feel so good mr Jon
Yo thursday blind trading is like my teacher not giving a test
it never happens
Lol i had a test today anyway.....
@@corbantrxz3276 true
Blind trading powerups.
Glued-up
Call before roll, 2 item powerup, cant be used on 1 or 7, immediatly get the item you land on and then make a cross up, down, left and right choose which item is gonna be glued to the item you landed on.
X marks the spot
Call before roll, 5 item powerup, cant be used on 1 or 7, get the item you land on and make an X get those 4 items as well.
Nail the board
Call anytime, 3 item powerup, 2 row powerup, roll a row and then roll 3 numbers from 1 to 14, 1 being the top left on the first row and 14 being the bottom right on the second row. You got 3 nails to do it hence the 3 rolls.
Gone fishin'
Call before roll, 3 item power up, roll a row thats gonna be the top and three rows down is the bottom , roll from 1 to 28, three times those are the fish you caught.
Power up: Assembly line
(Call anytime)
Roll like normal to find starting item. Then pick up, left, right, or down. Flip a coin, and if heads, you get the item next to the starting item in whatever direction was picked (including starting item). Keep getting items in that direction for every heads you roll. However, your turn is over when you roll tails.
Power up: holy cross
Filters: exotic
Items: 6
Use: before
How it works: when you roll the item you land on is the center of the cross.
■
■□■
■
■
■-items you get
□-center item and you get the item
Epick_ Lightning great idea I hope he sees
Nebula then you can’t use it
Powerup : Goal
The Goal is a ful side of items so (4:7)
The outside items are the woodwork and you got 3 shots in this Goal. So if you go like top right the opponent can think of all the different corners ore the middle and if you say the same thing the keeper saves so top right is the right top square of 4 items and so on
I hope you understand it:)
Power up: duplicate
Items: 2 or 1
Use: anytime
How it works: lets say you land on a pink centio v17 than you call out duplicate than they need to give you another pink centio v17 if they don't have a duplicate item than you will get the item you landed on
Power up : has to be used before and is called 7 of a kind then u choose a colum then u roll then the numb u land on it’ll the starting point then u go in a zig zag and u get 7 items and the zig zag can be is any direction.U can go up down left or right
Another power up but this is a defensive one it’s call bomb so at the end of the blind trading when it gets to redemption u then roll a numb between zero to four then what ever numb u get it the amount of items u take out so if u got a 3 then u roll a numb be tween 1 and how ever many items u got then u do that three times but if u get zero then u can’t take anything out that is y it’s called bomb cuz it could be risky or it could help u win
Actually so happy to see this in my sub box. And the fact Jon listens to his community and added a blind trading intro hahaha
Absolute insanity! BEST Blind trading intro since “White Zomba’s Come Home!!”
Power-up: Tsunami
Roll a number, then the rolled row becomes the bottom row on the screen and a wave (tsunami) is made. How is the tsunami made: 1st collumn 4th row item, 2nd and 3rd collumn 3th row items, 4th and 5th collumn items on row 2, and on collumn 6 and 7 1st row items. (Sorry for my grammar)
Poseidon's Trident: Make a Trident that will contain 6 items. The item you land on is the middle of the Trident, one down, and two diagonal with left and right. Love your vids John!!!!
"So your subzero is at 1-32?"
like minute later
"2-31... hmm, what's in that area? i have no idea!"
Blind trading power up idea-
Gimme that:
Set your number 1- however many items there are that have already been selected to trade. Whatever you land on the other person has to go to their inventory and select that same item or something with equal points
Power Up: Crate: Set the filter to crates, opponent rolls for a crate with a deal or no deal option and then u open that type of crate until u get an import exotic or mystery. OR you can also include rares and very rares as 1 and 2 pointers.
New power up: Rollout (1-7 item power)
You call before you roll and do a normal roll. But after you land on the item you roll 1-7 for the row, and you keep rolling until you hit an item you already got.
Halloween themed powerup!
Defensive power up: Scare crow
Before the game write down left, right, up, or down. After the other person roles if they landed on an item you don't want them to have you say scare crow and then the person that rolled says what way they said to move at the beginning and they move two spaces left, right, up, or down. After you move the two spaces the person that rolled has to put their numbers to 1 and 2 and if they get number 1 the move up or right and if they get number 2 they move down or left, and they get that item after they roll 1-2. You can tweak it if you want I really don't care :)
Just got home from a funeral and saw you posted a blind trading... Made my day a whole lot better
Power up: shoot to the corners(soccer related)
You roll in 1 and whatever you land on is the top left of your screen. You get the items in all 4 corners
Wild draw. Where you draw a random power up from a set list. So you can fill the list with either power ups that grant the same amount of items or just a ton of random power ups
Power up: Ladder, you get 2 power ups per match. For exampel if you land on a 3 pointer and you get a 4 pointer to the right/left it keeps going to 5 pointer 6...
Choose left right before turn.
Power up: SHIELD
Defensive
Forms a shield around the item you landed on and the other person gets the worst item in the area of the shield
Defensive Power-up: "Together 4ever"
The defender says up, down, left or right, then the attacker says another direction. You cant say the opposite of what the other one just said. Do that twice, so you actually move 4 spots from the original item.
Power up idea: Call it before, You get to just say a row you want without looking at your own, and you role for 2 columns 1-7 But the other person gets to role 1 column 1-7 after and you get the best 2 out of the 3! LOVE YOU JOHN!
The best episodes ever I have watch every video for 4 years and it don't get old bro thank you Jon sandman
POWERUP: "Switcheroo" - Flip the number for whatever row is rolled (when applicable). For example, 12 becomes 21, 30 becomes 03, etc. You can only use this once per game but it can be both OFFENSIVE OR DEFENSIVE. (that way you have more chances to use it).
Edit: And yes if you roll a 1, treat it as 01 and flip it to 10.
Neil Hatrick Harris but what if the number is 19 then it would be 91??
EpicMinerNK that's why i put "when applicable" in parenthesis and why I made it offensive and defensive so there are more than enough chances to use it
Neil Hatrick Harris ok u added that after I commented but that makes sense
@@EpicMinerNK no I did not I had that there from the beginning. The only part of my comment that is edited or changed is the thing I added at the bottom that says edit
@@EpicMinerNK but, I do have to say I do like your Halloween themed powerups!
Only Black Markets: it’s the ‘only painted’ powerup except with black markets. You get to choose the row AND the column, and it’s an automatic deal. If you land on a certified decal then you get another normal roll. The second roll will also be an automatic deal
Game mode:
Bow and arrow,
Roll an item, make that item go into the top left of the trading screen, then roll and number between 1-28, you count from left to right and then the ‘arrow you shot’ is the item you get!
The best intro of all jons intros
Edit: Jon You Need To Keep This As Your Blind Trading Intros plz
* roll *
* literally any number *
Jon: *UUUUUH*
Power up idea, called infinity stones, upto you if it's a before or after one.
Basically you roll a number between 1 and 6 (1 for each infinity stone). You get the item you land on no matter what. Soul stone = you double the value of the item you landed on. Reality stone = you get that item and another of equal value in that grid. Space stone = you get that item and the last item above that that's in the grid. Time stone = you get that item and an item of equal value that the other person got last turn. Power stone = you get that item and the best item in the box around it. And finally the mind stone = you roll 1-6 again, and you get to move the amount of spaces you get from the roll. Hope you like this one!
Probably already been done before, but:
Offensive:
X Marks the Spot
Get the item you land on, and the item in each corner from that item, forming an X. Total of 5 items.
Defensive:
What's Mine is Yours
Use before Deal or No Deal, instead of giving the item the other person landed on, you get an item from them in the same Row and Column. So if they land on Column 5 row 25, you get an item from them that is in that spot in their inventory and save your item.
Confusing maybe, sorry!
Power up:
Flip the Script
Pick a column, roll for row.
Count the row from the top and bottom of the inventory. Both items are received. (Or the better one if you prefer)
For example: Column 4 Row 20, count 20 down from the top and 20 up from the bottom both in column 4.
Notice when he said 5 and 25 that 25 divided by 5 equals the 5 points for pulsus, whereas Jon rolled a 6 and 36 and 36 divides by 6 is the 6 points for the painted certified wonder mints
Blind Trading Powerup:
Odds on:
call it before rolling, both of you say a number between 1 and 2, if you both say the same number, the person gets to keep the item or move up down left or right, if you both say different numbers, the other person can choose to say deal or no deal for the person. Each time you say the same number you can move up down left or right.
Do a rumble themed episode.
Power ups:
Freeze: (Defensive) When one player uses a power up, you can call freeze and the power up is canceled and they have to re-roll.
Boomer/fist: Call before roll. You get the item you land on and the item 5 spaces up or 5 spaces down.
Tornado: You get the item you landed on, and the item above, above and to the right, and above and to the left.
Feel free to leave suggestions in the replies to this. Like so he sees!
At least once every episode there is the: “wait what turn is it?” For a minute or two
Lighting a Joint and watching late night blind Trading.. every time a highlight in my week!
Power up "Banana Split" u can have the item you landed on or randomize a row and get down 4 items. If you want to get the item you landed you randomize a row and get down 3 items.
This series will never get old
Powerup !
The abyss.
Both players roll a number.
The item which you have landed on marks the top row.
If you roll on any of the three most bottom rows, then the item you have landed on becomes the bottom row.
When you both have rolled your top/bottom row, you both will proceed to pick the three best items on your own screen, pointswise.
You both give those three to the other person.
After that you can gamble. (You both have to agree to this)
You both roll one through three. And you exchange the items which the roll represents.
the jonsandman powerup:
you choose a columne from 1-5 and a row ... the row have to be 4 rows above the lowest row.
for example you got columne 1 row 1 you got the item you land on and a J for jon of the screen :
means you got columne 1 row 1
columne 2 row 1
columne 3 row 1
columne 3 row 2
columne 3 row 3
columne 2 row 4
columne 1 row 4
andcolumne 1 row 4
and there you have j ...:)
Power-up: Pacman
Availability: after row is called
For example,
Say you are in column 7 but think a better item is in column 1, 2, or 3. You change your numbers in the app to 1-3 and roll it and you will get that item in that column.
But if your in column 6 you have to change your numbers to 1-2 because you are one column back.
This can also be used in reverse. Instead of column 6 and 7 you can use column 1 and 2. If you do choose the reverse option you must change your numbers to 5-7 for column 1 and 6-7 for column 2.
Power up idea:
you roll for your row. Whatever two rows you get, You can chose a row in between those 2 numbers. Then you roll your column.
This is my first idea so I’m sorry if it’s bad. Jon your the best youtuber out there.
Redemption-Ception: at the end of the end of the game do the regular redemtion then do another redemtion, but the item u land on you have to trade with the best item in that row. Both players do this
Josh gave a import of the bats instead of the Wonderments when Jon used his snipe
Yeah, that's what he was suppose to do. The power up is a double sniper, Jon got to choose one item to move to, and Josh got to choose the other.He chose the item worth the least points obviously.
Powerup:
Name: Pointscollecter
Make a plus sign around the item you land on(the item you land on is not in the plus sign) and roll from 1-4.
Number 1 is the item to the left and go clockwise. The number tells you how many items you get. (So 4 is all the items and 1 is just 1 item)
But:
Points change for these items
Import is 1 point, excotic 2, bm is 3 and + 1 if it is painted or cert
(This is to makes the powerup not so op)
From: Newtwigg
I’m amazed on how bad u are at this game 😂😂. U literally do every single move wrong. It’s hilarious, love your vids.
What does Jon use to do that whole 'blind trading yay' song he did at the start ? As in the software ?
Watching Jon play blind trading is like watching the Walter Mitty movie
DEFENSIVE POWER UP (CRAPS)
If it lands on an item that the defender wants to defend, he can call craps. Where the offensive player has to roll a 1-12, if it is a 7 or 11 defensive player gets whatever the offensive player's row and column is. Any other number and the offensive player gets what he rolled on. For instance Josh rolls a column 5, row 25, Jon calls craps. Josh has to roll 1-12 rolls a 7, House always wins so then Jon would get Josh's C5,-R25. (Defensive with a hint of offense)
Simple idea for blind trading: roll a number 1-7 and that's what column you roll in... now you pick a number range (10) for example 54-64, then roll and see what you get... automatic deal and this is called train tracks
jon 8 minutes in that made this episode a win for me that was amazing
POWERUP IDEAS:
Pyramid: Call this before. 7 item powerup. Make a V or Λ. The person rolls a row and the column is always 4 because that is the tip of the V or Λ. Once you land on the row, the person gets that item and all the items diagonal to the left and to the right.
Price is right: Call this anytime. You roll normal but you have to guess the point value of the item either above or below. At the beginning of the blind trading, each of you chooses above or below for the other person to guess later on. If you guessed the points correctly, you get the item. Otherwise, you only get the item you originally landed on.
Slash: Call this before. Another 7 item powerup. You make a / or \. Forward slash or backslash. The person chooses either 1 or 7 as their column and they roll. If they chose 1, once they landed on the row, they have to choose whether or not they want that item to be the top or bottom of the slash. If they chose, that item to be the bottom then it's a forward slash. If they chose 7, then they also have to choose whether or not they want that item to be the top or bottom of the slash. If they chose that item to be the bottom then it's a backward slash. I hope this makes sense.
Halloween Powerup: Spooky Swap
You pick the row instead of the column and roll the column 1-7. Eg
Jon can say "spooky Swap" before his turn, pick the white zomba row and then rolls 1-7
Power up: Sand
You get to keep whatever item they ended up choosing (like quicksand where it sinks) But since your also on the sand your item sinks too so no one gets anything.
Power up idea :
Name - Anchor
Idea :
1. you call the power up before you roll
2. You would call "Drop the anchor" or "Raise the anchor"
3. Roll the RNG and land at where it says.
4. Set the RNG app to 1-5 and roll.
5. If you chose "Raise" you can choose to go up however many you rolled in the 1-5. And if you chose "Drop" you go down however many.
Example :
Jon calls "Raise the anchor"
He rolls a 24.
He then sets the rng app to 1-5.
He rolls a 4.
Jon can now choose to move 1 to 4 spots. he can stop whenever he wants to.
Crusade power up: you pick a row on your side to be the top row and work your way down the opponents cullums 1,3,5,7 then after all the items are picked role 1-4 and move that number of spaces up
Power Up: "THE PYRAMID " The row you choose becomes the last of your screen and starting from the bottom left corner, you get all the objects diagonally up to column 4 and all the objects diagonally from column 4 to the last row of column 7
Power up: All or nothing
You change the filter to only black markets, the other person rolls a number and if it lands on a certified black market they get to keep it, if it’s a non certified black market they don’t get anything!
When the other person rolls a 9 or a 10 on sniper cant you make the snipe go off the screen???
Higher or lower: Roll a number between 1-4 going vertically,the player who rolls has to guess whether the item below is higher or lower than the previous item.If they get to the bottom of the line they get every item in that row if they fail they get the lowest scoring item in that row! Please like so Jon can see!
Number the powerups call “mystery” change roller to 1-number of offensive power ups being used in the episode. Whatever you land you use that powerup
Power up idea! Switcheroo: Defensive power up, you call it before you say Deal or No Deal. Before the game starts you write down right,left,down or up. You get the item in that place on the other persons inventory, but they get the item on the side that they chose.
For example: (At the start of the game Josh chooses up btw) Josh chooses Column 6 and roles 27 then before Jon says deal or no deal he would say Switcheroo and get the item in column 6 row 27, but Josh would get the item in column 4 row 26 because he chose up.
Power Up
Instant
Essence Scatter
Change the direction of the row. Instead of counting left to right 1-7 instead count 1-7 right to left. It basically flips the row.
LEGENDARY INTRO JON- actually juicy
Power up idea:
Heart of gold.
You roll a row, the item you land on is the bottom of the heart, and you make a heart shape with the items. 8 item power up, can only be used in columns 2,3,4
Jon, what training pack would you recommend for playing off the wall on Xbox?
"Hey guys what's up?" I try to skip the intro and the next thing I hear is "Goodbye!" I skip again and I hear "Why are you still here?"
Power up: Four Corners
Call this before you roll. Once you roll, choose 1 out of the four corners that you see on the screen and that’s the item you DON’T get.
1=top left
2=top right
3=bottom left
4=bottom right
for blind trading, a power up should be somewhere along these lines you can customize it to your likeing though you should do a thing one time when if the item is stacked you get all of them in the stack or maybe just 2 and call it double trouble
Josh s background has changed so much since the series has started looks so good
the fixed trades was a tweet when xbox didnt allow trades to go through the cancel still happens
Kevlar well done on the defensive. I made a power up over two months ago called no redemption before redemption and it’s just the complete opposite. Jon power up. No redemption before redemption. Description, you do a normal roll and the roll you get that item cannot be redemptioned. Love the vids Jon also phantomace already landed on that slipstream at the start of blind trading. That would be off the board
0:09 blind trading yeah, blind trading yeah, blind trading yeah, BLIND TRADING YA, BLIND TRADING YA, BLIND TRADING YA, UAUAUE BLIND TRADING YA USUSUAU scale from 1 to 10 how great was that intro, well I lost 300 subs
''BLIND TRADING YAAY'' haha love it :)
New power up idea, you swap numbers, by doing this, you choose how far you go down in your inventory and you roll from 1 to 7 to decide what you get in that row
The V powerup you just make a V from all the items! (Row 1,1 row 2,2 row 3,3 row 4,4 row 3,5 row 2,6 and row 1,7) and you can only use colum 1!
Power up: the Cross
The item you land on becomes the middle and you roll 1 through 4 and you go diagonaly. 1= top left 2= top right 3= bottom left 4= bottom right and you get the item you land on too
Idk what happened but I clicked on the video and started humming your intro, but then all I heard was your voice and it was magical
Lighting power up:
From the item you landed on then decide if you want to go diagonal left or right down From the item you landed on for 4 rows.
Video Idea? What if Jon and Josh both had their own set of powerups? They both choose any Blind Trading 4~ Powerups for themselves to use. Also i think if it was a couple more rounds it would even be cooler!
Better tick tack toe-the one you land on is the middle. You play tick tack toe. Challenger chooses a slot in the circle around it(including the one you land on) he gets that item. The defense proceeds to pick one that he does not want the offense to get. Proceeds until the tick tack toe slots are totally picked by the offense or defense. It is a choose after you roll powerup
0:10 🤣🤣🤣🤣🤣
I love it when he does that hahahahahah haha
Do you guys trade after the video when its canceled or do you guys keep your items?
Could Honestly Watch This All Day Long
Best intro to a blind trading ever
Ypu have no idea how much i needed this today, today was shit and i feel so close to the end
"It's up to my progression what to give you"
🤔🤔🤔
Yup, that's how that word works
Power-up Idea
Name: Safe Code
Type: 3 turn power-up (with choice made before)
How it works: before you start, you choose a 3 digits number, which is going to be your "safe code", and write it down. Then, when you call the power-up (before), your next 3 turns matter. The colum that u choose (in the turn u called it) matches the first digit of the code of the other. In your next turn, the next colum u choose in going to match the second digit of the other's code. And the third, the third digit. If you got 1 right (if u nailed 1 digit) you get a 4 points item. If you got 2 digits right you get a 6 points item. And if you got all the damn 3 digits right, you get a 8 POINTS item. If you didn't get any, you can choose to get nothing or lose a 4 points item, I guess. Can only be used within the first 6 turns (obvious reasons) and you only say the result the other had right before redemption time
For any explanation just coment asking and I'll explain it
POWER UP
Pyramid
It’s a before power up
7 items
It’s simple you make a big pyramid
◻️◻️◻️⬛️◻️◻️◻️
◻️◻️⬛️◻️⬛️◻️◻️
◻️⬛️◻️◻️◻️⬛️◻️
⬛️◻️◻️◻️◻️◻️⬛️
THANKS Jon love the vids
Power up idea. It’s called “four corners” roll a row and that number is the top row. You get the items in the top right top left bottom right and bottom left. 4 item power up