For those who are wondering what changes were made in the Widescreen update: -All puzzle solutions are the same. -You can now quit out of the special ending instead of ending the task. -Skill gems can be rearranged. If you want to move them to Mind to heal up, but then move them back to Speed for combat, you can. This is a good way to survive in Hardcore mode. -By beating the game, you unlock the Extras menu, which includes accessing the hidden Hardcore mode. Your old saves won't work, but there is a code that unlocks it right away. You can find it in the patch notes. -A new ending has been added, and can only be obtained by beating the game in Hardcore mode, on the path to the True ending.
I can appreciate the fact that, even though the assets are ripped, the author credits the source of his sound effects and music. This game is surprisingly solid for being basically a one-man project with hand-drawn art assets and little to no original sound work, made in GameMaker 8. This feels a like a eldritch horror-themed, more action-oriented take on the classic MacVenture games, particularly Uninvited and Deja Vu. I can appreciate that the solutions to most of your problems are logical - you need hedge clippers to cut something far away, but they're rusty. Find some rust remover, and you can use them properly. I can also appreciate that there's 'red herring' uses for items, such as using the hedge clippers to trim the hedges outside the Tower, or using the Rust Remover on the rusty barrel at the gas station. Having watched AngelHalo017's playthroughs of the other two games in the series, I think this one might be the high point in the series in terms of storywriting. It's got multiple endings and it's a lot more comprehensive and conclusive than the first game, without the third game's sudden swerve from eldritch and survival horror to borderline anime that occurs two-thirds of the way through. Also, props to the author for making the Grim Reaper something other than an antagonistic figure.
Pardon for the late response. I really appreciate all the time you put into writing this out and I'm glad to see that you enjoyed watching this through. Disaster Squad is making an update for the third game, and will eventually work on a remake of the first game. Keep an eye out!
@@darkdill It is all based on noise. Any noise you make could arouse the attention of the monsters near you. The trick is you have to check both sides after attempting or completing the hex nuts removal/application. The crank itself doesn't make a lot of noise, but dropping the wrench and moving the tire does. The trick is that for any noise you make, you want to watch those cornfields. If they make any movement, a monster is nearby, and you want to stop what you are doing until the fields stop moving. Make too much noise, and it's game over.
03:29:25 I classify this as a boss fight too, it took me the better part of an hour to fit the damn thing into my inventory just because I was too lazy to get back to the truck or to just leave behind items I didn't need anymore (namely the necklace and the coin)
Hey i like how they put the music from Once upon a time in the west in the intro. Gives it a creepy undertone. I hope Disaster Squad can make more games like this.
I love it how this playthrough has time stamps in every event, but it doesnt skip the essentials. Even without commentary, I basically know what's going by your interaction with the items. I wondered what was going on why the screen flashes with a red skull of some sort, and your hp decreases, until you hovered your cursor to the ruby ring you picked up. Love the details, man.
@@G0thCrayon Absolutely is! If anyone enjoyed this video, or would prefer to experience it for themselves, the only costs are your time and a bit of hard drive space.
@@BrunoMaricFromZagreb When you hear the term Macventure, it typically refers to the trilogy of games that were released on Mac PCs: Shadowgate, Deja Vu, and Uninvited. All three games had NES versions, which this game drew heavy inspiration from.
It seems like when I felt I was ready to show a solution and recreate it, I end up fumbling it horribly as I did here and in the third game. With practice, it's honestly not too bad to do.
3:53:52 BUG I think the reason on why this bug happened was that she was about to get ready to instant kill the player but because you shot her in the middle of that animation before she can do anything the game didn't know what to do so it just kind of gave up which I found pretty hilarious
It's a fun one to trigger. Too bad it didn't account for the quick draw. Believe it or not, I did the same thing on my first playthrough, and did it again to be sure.
It isn't necessary to smash its head in, but if you attack it once, you cannot leave the gas station without getting a game over. If you hit it once, you must commit to it to survive.
@AngelHalo017 I'm pretty sure that if you play as him in the sequel is the player characyer in the first game actually anybody or just a nameless somebody that is actually canonicly killed in the first one?
Had a heck of a time searching it myself, but Disaster Squad confirmed that it is Scary Intro V2, from Warriors of the Wasteland on c64; not to be confused with the album.
For those who are wondering what changes were made in the Widescreen update:
-All puzzle solutions are the same.
-You can now quit out of the special ending instead of ending the task.
-Skill gems can be rearranged. If you want to move them to Mind to heal up, but then move them back to Speed for combat, you can. This is a good way to survive in Hardcore mode.
-By beating the game, you unlock the Extras menu, which includes accessing the hidden Hardcore mode. Your old saves won't work, but there is a code that unlocks it right away. You can find it in the patch notes.
-A new ending has been added, and can only be obtained by beating the game in Hardcore mode, on the path to the True ending.
The mouse movements and gestures are all the commentary I need.
that's what happens when you combine waxworks and splatterhouse together
I can appreciate the fact that, even though the assets are ripped, the author credits the source of his sound effects and music. This game is surprisingly solid for being basically a one-man project with hand-drawn art assets and little to no original sound work, made in GameMaker 8.
This feels a like a eldritch horror-themed, more action-oriented take on the classic MacVenture games, particularly Uninvited and Deja Vu. I can appreciate that the solutions to most of your problems are logical - you need hedge clippers to cut something far away, but they're rusty. Find some rust remover, and you can use them properly. I can also appreciate that there's 'red herring' uses for items, such as using the hedge clippers to trim the hedges outside the Tower, or using the Rust Remover on the rusty barrel at the gas station.
Having watched AngelHalo017's playthroughs of the other two games in the series, I think this one might be the high point in the series in terms of storywriting. It's got multiple endings and it's a lot more comprehensive and conclusive than the first game, without the third game's sudden swerve from eldritch and survival horror to borderline anime that occurs two-thirds of the way through. Also, props to the author for making the Grim Reaper something other than an antagonistic figure.
Pardon for the late response. I really appreciate all the time you put into writing this out and I'm glad to see that you enjoyed watching this through. Disaster Squad is making an update for the third game, and will eventually work on a remake of the first game. Keep an eye out!
3:53:53
"You will not defy me."
"No, but actually YES!"
The true boss, fitting the staff of the moon in the inventory.
Amazing game and amazing run, gg!
OH MY GOD THE TIRE PART I WAS CRYINGGG
that is genuinely one of my favorite moments in this game holy shiii
I kept failing at this on my first playthrough, and completely forgot about looking side to side. Thought it was on a timer. Silly me.
How exactly does it work? Is it if you drop the wrench when the reeds are rustling that you die?
@@darkdill I think it just depends on whether or not you can keep up with the speed of the wrench.
@@darkdill It is all based on noise. Any noise you make could arouse the attention of the monsters near you. The trick is you have to check both sides after attempting or completing the hex nuts removal/application. The crank itself doesn't make a lot of noise, but dropping the wrench and moving the tire does. The trick is that for any noise you make, you want to watch those cornfields. If they make any movement, a monster is nearby, and you want to stop what you are doing until the fields stop moving. Make too much noise, and it's game over.
Ah, dammit. Evil zombie head hits truck window.
03:29:25 I classify this as a boss fight too, it took me the better part of an hour to fit the damn thing into my inventory just because I was too lazy to get back to the truck or to just leave behind items I didn't need anymore (namely the necklace and the coin)
I kinda forgot I had that many, and many of whom I wanted to keep. I rue the day I took item management seriously.
Hey i like how they put the music from Once upon a time in the west in the intro. Gives it a creepy undertone. I hope Disaster Squad can make more games like this.
Love how we can understand you even without you speaking, thanks to the way you move the arrow.
Great video !
1:56:55 - Casually commit a felony and we're on our way.
Well we all Need a sawn off Double barrel during a zombie apocalypse
I can see Randall bringing up the best ending death hates him bringing it up.
The bib thing was genius
I love it how this playthrough has time stamps in every event, but it doesnt skip the essentials.
Even without commentary, I basically know what's going by your interaction with the items. I wondered what was going on why the screen flashes with a red skull of some sort, and your hp decreases, until you hovered your cursor to the ruby ring you picked up.
Love the details, man.
Details like these are one big reason why games like these are fun~
Thank you for doing this play through. I never heard about the game until you. LOVED watching through this!
Glad to had made this video!
It's free on Steam along with the other two episodes.
@@G0thCrayon Absolutely is! If anyone enjoyed this video, or would prefer to experience it for themselves, the only costs are your time and a bit of hard drive space.
If Resident Evil was a macventure game.
A what?I think I heard of a console called MAC before,but I'm drawing a blank...
@@BrunoMaricFromZagreb point and click games like Shadowgate, Deja Vu, Uninvited, etc.
@@BrunoMaricFromZagreb When you hear the term Macventure, it typically refers to the trilogy of games that were released on Mac PCs: Shadowgate, Deja Vu, and Uninvited. All three games had NES versions, which this game drew heavy inspiration from.
the malus sliding puzzle is hell someone help
It seems like when I felt I was ready to show a solution and recreate it, I end up fumbling it horribly as I did here and in the third game. With practice, it's honestly not too bad to do.
Wooah! Powers of "Fulgur Ferox?" Damn, that's interesting powers.
3:53:52 BUG I think the reason on why this bug happened was that she was about to get ready to instant kill the player but because you shot her in the middle of that animation before she can do anything the game didn't know what to do so it just kind of gave up which I found pretty hilarious
It's a fun one to trigger. Too bad it didn't account for the quick draw. Believe it or not, I did the same thing on my first playthrough, and did it again to be sure.
It took me a minute or two before I could place that Fester's Quest music.
The tunes in that game are pretty stellar.
Dude this song is from the Sergio Leone movie with Charles Bronson, Once Upon a Time in the West. This is Harmonicas theme.
@@mikeyloveshousemusic I'm not familiar with it. What point in the video are you talking about?
@@nickvanderpool7434 the opening credit song, the song that plays during the opening
1:57:54 THESE, are the FACES, OF *E V I L !* Y O U must conquer E A C H !
Also, Speedrun is Bib%, right?
The only way to properly speedrun it, surely.
8:05
[a whole dead body on the floor]
"hmm this trash can is empty"
I dunno what you're on about. Randall has his priorities straight, people are throwing away good stuff all the time!
1:40:40 Wow Spongebob reference.
I love how the game becomes Faith in the true ending lol
Ahh! It's Jennifer. In her funeral coffin.
Ngl this was perfect timing
1:30:29
anyone know where I can find that chiptune rendition of "Man with a Harmonica" in the title screen?
Why you gotta kill the zombie at 9:47
It isn't necessary to smash its head in, but if you attack it once, you cannot leave the gas station without getting a game over. If you hit it once, you must commit to it to survive.
I wanna kill red skull
Do you know the ost names during zombie knight boss fight?
Gremlins 2 NES Boss Fight, and Teleroboxer - Banshamen
Pretty awesome looking game! It WILL be downloaded soon!
The undead guardian has phase 2, I like it. The best boss fight
3:50:04 so cute >
Does the character you play have a name?
Randall. He appeared in Cursed 1 as the very same Redhead.
@@AngelHalo017 cool, Randall
@AngelHalo017 I'm pretty sure that if you play as him in the sequel is the player characyer in the first game actually anybody or just a nameless somebody that is actually canonicly killed in the first one?
@@owenkinder1076 Cursed 3 answers that question. I did a longplay of that too if you wish to see for yourself.
But your Spencer in Cursed 1 Your Randall in Cursed 2. Your Jennifer in Cursed 3
Death: (32:30) That's not the best thing to waste my time on.
EDIT: TIMESTAMP ISSUE
"Hey Death, check out that lady."
"....."
"Cmooon, you can't turn down a shy type!"
"Are you dense?"
1:46:33 I feel bad for the human in the bag like Dude why and who
Judging from the monster under the church , someone ripped skin of people to create that monster , thus leaving them like the poor guy in the bag
1:30:41 you hit it so hard the tire punctured
Will you ever cover the Cursed 1 remake or nah
Классная игра . давно таких не видел.
This game starts almost exactly as resident evil 2
Yeah, actually it kinda did.
Does anyone know the song from the house level?
Had a heck of a time searching it myself, but Disaster Squad confirmed that it is Scary Intro V2, from Warriors of the Wasteland on c64; not to be confused with the album.
@@AngelHalo017 thanks alot i have also been searching it for a long time.
1:25:19 He’s pissed because of the towel
That's the Ascot. The Malus-Beating Ascot.
I know what type of truck he has
What song plays when your being Chased by Malus
Last Springsteen from Contra Hard Corps
What song plays for the bad ending
Super Castlevania IV's ending music.
4:09:26 got me Laughing
It's clearly the canonical ending.
What
So let me see if i got this right...🤔...😑...cult leader is...JENNIFERS OWN MOM?!?😲 guess she wouldn't win mother of the year