I think the unit is a bit overpowered. The range is too much and the fact that it can shoot both in the air and on the ground. So in most instances you can poke at your enemy with them
Well in the case of strategy and mindgame I think harstem is really gooood. Just he is not as fast and clean in execution as top tier pro like maxpax/clem/maru etc.
For good reason. A metric by which youtube measures how good videos are for the algorithm is by how far into it people watch it. If people complete the video whole, that's big bonus points. Many people will not watch the bonus game though, so winter might actually hurt himself with the extra videos. All the cooler he does it for viewers imo.
I remember seeing it with like General's Gentlement iirc in the past that would just like make up to even half an hour of just a blank spoiler screen to help avoid game length spoiling as well.
Super interesting how willing the Captain was to sacrifice those bases in favor of preserving his army. Seems like his mentality is that he doesn't need the mining if he just keeps his army alive, which he did
right now: 1. channel for a few seconds, then global teleport an army to the mothership. 2. cloak all units in range for 20 seconds. 3. channel for a second, then create an AOE 40% attack & movespeed slow. ~60ish second cooldown for each
@@genericnameinc yep, latest patch got rid of it. Tbh, it's not a huge nerf except vs terran scans. Cloaking usually doesn't matter except for the 5 seconds their detection is misplaced, and then you pop cloak
@@Kaiasky still means it's harder to control though and that, even if you sniped their last detection, if they manage to kite you for 20s they can re-engage. I see why it's not a huge nerf, but still a nerf. I'm surprised someone thought it was necessary to nerf it.
@@genericnameinc On that aspect specifically it's a nerf, but it has been buffed in so many ways that the unit is far much usable than before. Namely, it no longer has an energy bar so it can spam spells for every engagement. It's also cheaper and faster to build, and the unit itself is also quite faster for kiting purposes (acceleration dramatically increased).
Yeah, I think you gotta give some credit to Harstem, if DRG had been able to get any kind of wraparound and force an engagement, that's gg. Harstem had to trade like 50 supply for 0 to get back in the game, and even with the range and vision advantage that's not easy.
That was more on harstem than on DRG. Usually protosses let tons of tempest DPS go to waste in these situations, which gives zerg the ability to overwhelm at the tiniest protoss error. The way harstem kept the revelation on and kept his tempests close enough to the army while feedbacking the vipers made DRG actually bleed out a lot of forces. In theory, zerg has not the slightest chance to win lategame vs. protoss, it's not even close, but most protosses are unable to control the lategame army properly. All the better to see harstem and astrea do it better and better. Though i fear for my boy serral if those protosses ever get too good, because there's really not much zerg can do vs. such a style if played properly.
YES, for the past week I've been fiddling with this precise strategy, finally I can see someone using it exactly how I envisioned it used. Tempest is such a lovely unit and work so beautifully together with Oracles. I only wish Harstem added some Stasis Wards for his deathball to retreat into whenever zerg tried to engage.
4:03 ? has SC2 received some kind of update recently? when did these animations appear and the Reaper floating up too. + the shadows on the map. I don't remember these being there 2-3 years ago. ?
templar, immortals, tempests are imo the strongest units in the game (aside from ghosts)...but the control required is insane edit: i'm a toss. so i love to see toss win
@@TheMHB199 Strongest unit means can have the biggest impact on games, can be used universally and flexibly and is not only useable if you are a micro god. Ghosts are on the micro-necessary side, so the last point is not entirely true for them, but their micro is rather easy, they have high movement speed, they are universally good, almost no situation in which you'd rather have other units than ghosts and they can completely turn games around with a few snipes, a nuke, some EMPs and also they have no hardcounters and a pretty good autoattack. Immortals are pretty easy to micro, are good vs. almost everything and very good vs. armoured units, you can use them in almost every army and they'll usually perform at least decently but they just cannot perform at the same level as ghosts with their snipes, cloak, nukes etc. Tempests are semi-easy to micro, are good vs. a bunch of units but very bad vs. quite a few others, you can only use them in niche scenarios and they require good control or you'll use them at like 20% of their potential - BUT they have the longest range ingame, can attack both ground and air and are flying, which makes them the ultimate tool in the toolbox without the rest of the protoss kit might just not work in lategame. None of the other units can really compare. Vipers can be insane, but they can also be hardcountered by HT and ghosts and they tend to die a lot. Infestors can be insane, but with proper protection, they die like flies and will never properly catch an army. Lurkers are good, but they don't even attack air. HT are slow, squishy, expensive and while feedback is very good with the latest change that you can't feedback a unit with no energy, they're much harder to control than ghosts e.g. Storm is their one strong point, but storm is also only so-so if your opponent knows how to properly split. Thors are also high up on the list, as are BC, because they're just powerhouses you can't do much wrong with either, BCs a bit less so because you need to mass them big time to kill everything with yamato, but with thors: in lower tier games T just wins if he has well-upgraded thor army, in high tier games, they are still a very good counter vs. most air and very good vs. grounds with no real hardcounters to them.
@asdfasdf-mn8iu that's actually a fairly well thought out and written answer. Appreciate it. In summary I'd agree that ghosts are 'one of' the strongest units in the game. Although I would seriously hesitate to say 'the no1' strongest because different races have different units in different roles and it's hard to make direct comparisons. There are also some things I would differ on. Firstly I don't think comparisons should be drawn with lower level gameplay. As you already alluded to most of those players (myself included) don't have the necessary micro to make use of the potential of those units. Secondly I'd put the viper and infestor on the same level as the ghost. They have incredibly powerful abilities and can single handedly turn the game with 1 ability use. Even ghosts can't compete with that. On the other hand ghosts are easier to manoeuvre with the rest of your bio/medwvacs and have a fairly ok auto attack if required from the backline. Infestors can burrow which is a loose equivalent to the cloak except it doesn't require energy but must unburrow to use abilities. Vipers can fly and have an ability to help them regen energy faster. For their respective factions however ghosts are far more pivotal for T than viper/infestor is for Z. Z can win the late game without them however for a T it is all but required to have ghosts otherwise you get crushed. Immortals are strong units, but there are lots of strong units in the game. Battlecrusiers, thors, lurkers, colossus, disruptor and archons could be included in there too. However they don't provide modifiers beyond their fighting capability and that's where the late game is decided. Or if one player has them and theother doesn't (with the caveat of situations where the player investing in all this neglects his main army and just gets run over. No amount of force modifiers like ghosts or vipers are gonna matter if the rest of your army is dead.)
@@TheMHB199 Especially on the last point i would disagree. Infestors have a damaging ability, although it's recently been nerfed, but it doubles as AoE and slow, so they could even try to escape and they can take over an army, although most likely it wil not help them win a fight on their own. If a player invests almost solely into ghosts, they might still be able to win fights though, as the auto-attack is pretty good vs. light units and vs. zerg you can snipe the big units. With a few support units and proper chokepoints, ghosts can absolutely win fights as the main component of an army and you also want ghosts to survive your battles as the last standing units instead of bio or whatever else which is not the case with vipers and infestors, as those would just die. That's why i'd place ghosts higher up still, because they're a very strong spellcaster (as the others are) but they're also a pretty good unit on their own.
THAT'S what I've been hoping to see with the Tempests from Game 1. They are so powerful against Zerg late game if you are proactive about slapping the Vipers with them.
An idea came to me while winter was talking about the balloons of the HT... what about a short range splash attack for them? Slow reload so it isn't OP but I feel this would be a good synergy with the rest of the line up.
Ggz. Look at Harstems composition though. It wasn't just one unit carrying the fight. He had zealots, stalkers, immortals, oracles, void rays, tempest, templar, archons, a mother ship, usually sentries as well.
what are those card things at the start of matches w/ the portraits and bonus things? I haven't played starcraft in years and dont remember odd buffs like that being available or anything.
@@Kaiasky so those stats i see like 50% observer speed or something means nothing at all? I thought maybe there was buffs to the units i wasn't aware were at play.
I smashed the shit out of my pinky finger today, that was the start of my bad day. Harstem doing broken things I'm down. I need some comedy in my life at this point.
No, it's just a funny way to introduce the players and highlight their strenghts or playstile - or other things (like the "Clickbait: spellcasters have taunt" for Harstem, because he's a UA-camr and likes to make Clickbait Video titles and, as seen, favors spellcaster style more than other protoss currently).
Winter man your videos are me and my sons ritual for bed. I know that sounds lame but we love your videos. Your jokes and commentary are awesome ! Love you man thank you for holding the line of starcraft content when this game is kinda dying no hate. It's a priority to like your videos every night. Peace and love !
In general Harstem is becoming quite good at protoss lategame lately and it's a treat to watch. The only other protoss remotely close to this is astrea and before him was neeb. I love how active he was with the tempests in game 1, which is imo a big deciding factor in how well they do. So many protosses are gonna shoot a volley every 10 sec or so which by far does not deal enough damage to the zerg army. In game 1, you can see how insanely well the tempests do if you keep microing them, letting them shoot every 2 sec or so, because at that rate, you'll actually greatly diminish zerg forces instead of killing them so slowly they'll just rebuild.
Who doesnt like Cpt Hamster being cast by one of the other top 3 casters?? (if in doubt. my top 3 is(in no particular order) Winter, Lowko and the Cpt)
I feel like a lot of its value is stuff is stuff that it threatens, not stuff you generally see it do. like. If you don't see a mothership on minimap, it could be heading to mass recall into your base; you die. If you do see a mothership on minimap, you better make sure you have detection at all times, because the second your overseers lag a little bit behind the army, or you only have 2 overseers rather than 4 (16:50, see how little space you need between overseer and army), toss gets free kills. And if you have all of that, you still can't commit to a fight (or deploy siege units) until you bait out a time warp, because if the toss gets a good time warp you die. @ 15:00, Harstem uses Time warp to zone out the corruptors, which means that the out-of-position tempests don't get caught out and take shots at the army for free. def situational, but i think 'making the enemy micro around mothership spells' can be worth >> 300/300
Winter said it! WINTER SAID THE THING!
#creaturesofthesea 🐠🐳
One of my fav Intros ! :D
Protoss don’t have mouths, but The Captain has the luscious lips
lolllllll.......pink bee sting lips
😂
Harstem's tempest play was immaculate. Chef's kiss. I wish we saw more of that from Protoss players
I think the unit is a bit overpowered. The range is too much and the fact that it can shoot both in the air and on the ground. So in most instances you can poke at your enemy with them
Harstem bringing on the late game action, I'm really impressed by that play.
Yeah the last wining move on the 2nd game was like a chess play, sacrifices his base to trap the army, he had it all planed in seconds.
Well in the case of strategy and mindgame I think harstem is really gooood. Just he is not as fast and clean in execution as top tier pro like maxpax/clem/maru etc.
I really like the idea of adding additional games in order to avoid spoilers! I don't think I have seen that anywhere else!
For good reason. A metric by which youtube measures how good videos are for the algorithm is by how far into it people watch it. If people complete the video whole, that's big bonus points. Many people will not watch the bonus game though, so winter might actually hurt himself with the extra videos.
All the cooler he does it for viewers imo.
I remember seeing it with like General's Gentlement iirc in the past that would just like make up to even half an hour of just a blank spoiler screen to help avoid game length spoiling as well.
I actually identify as a creature of the sea! Thank for the welcome
Dethklok made an album for you it’s awesome
2024 - Year of Harstem
That would be wonderful, but sadly I don't think it will happen.
@@scottmills4164 read this in Darth Sidious' voice:
I will make it happen.
@@mixitra8320 well, I guess that's that then.
Crazy to see how much Harstem has improved over the years. Dominant
Super interesting how willing the Captain was to sacrifice those bases in favor of preserving his army. Seems like his mentality is that he doesn't need the mining if he just keeps his army alive, which he did
16:05 at this point, I’ve watched Winter stream SC2 games for several years. And I still have no idea what Motherships do🤣😂
right now: 1. channel for a few seconds, then global teleport an army to the mothership. 2. cloak all units in range for 20 seconds. 3. channel for a second, then create an AOE 40% attack & movespeed slow. ~60ish second cooldown for each
@@Kaiasky Cloaking isn't passive and permament anymore? I always thought cloaking was always active.
@@genericnameinc yep, latest patch got rid of it. Tbh, it's not a huge nerf except vs terran scans. Cloaking usually doesn't matter except for the 5 seconds their detection is misplaced, and then you pop cloak
@@Kaiasky still means it's harder to control though and that, even if you sniped their last detection, if they manage to kite you for 20s they can re-engage.
I see why it's not a huge nerf, but still a nerf. I'm surprised someone thought it was necessary to nerf it.
@@genericnameinc On that aspect specifically it's a nerf, but it has been buffed in so many ways that the unit is far much usable than before. Namely, it no longer has an energy bar so it can spam spells for every engagement. It's also cheaper and faster to build, and the unit itself is also quite faster for kiting purposes (acceleration dramatically increased).
27:21 Zergs abilities used: AMove
You were on point this one Winter 😂😂👌 love it man
The first match was simply power overwhelming. Harstem is just getting better and better.
TY for the casting. 😊
The year of the Harstem started with this game. Expect another 364 days of this.
Any game where the caster yells "WHERE DID THIS MOTHERSHIP COME FROM" is a game I want to watch.
4:37 - "Hive Hives, if you will."
Where am I? How did I get here?
You just got out of Five hives and gave some hive fives to your friends.
That back and forth on game one was the death of DRG, he was simply bleeding out troops
Thats just zvp lategame, not much zerg can do about getting outranged by tempest and zoned out by storms
Yeah, I think you gotta give some credit to Harstem, if DRG had been able to get any kind of wraparound and force an engagement, that's gg. Harstem had to trade like 50 supply for 0 to get back in the game, and even with the range and vision advantage that's not easy.
@@Kaiasky Fully agree! Harstem did build a great deathball, but we have seen that dismanteled before.
That was more on harstem than on DRG. Usually protosses let tons of tempest DPS go to waste in these situations, which gives zerg the ability to overwhelm at the tiniest protoss error. The way harstem kept the revelation on and kept his tempests close enough to the army while feedbacking the vipers made DRG actually bleed out a lot of forces.
In theory, zerg has not the slightest chance to win lategame vs. protoss, it's not even close, but most protosses are unable to control the lategame army properly. All the better to see harstem and astrea do it better and better.
Though i fear for my boy serral if those protosses ever get too good, because there's really not much zerg can do vs. such a style if played properly.
@@emilianowiilandHave you heard of vipers?
What a game . As a deep sea creature, i enjoyed
The captain poppin off in the 2nd semester of 2024 as scheduled.
YES, for the past week I've been fiddling with this precise strategy, finally I can see someone using it exactly how I envisioned it used. Tempest is such a lovely unit and work so beautifully together with Oracles. I only wish Harstem added some Stasis Wards for his deathball to retreat into whenever zerg tried to engage.
Winter: Serrol is up here at the top and just beneath him is Dark, and way beneath them is everyone
Winter: [forgets why he said that]
When Harstem uses storms, it's always, always beautiful to see
Something about the way Harstem plays spellcaster toss is just so stylish even compared to higher MMR tosses
I kinda like the way harstem uses oracles and templar - much more than the top pros
He thinks like a pro and then flips it to expose the weakness
16:17 when there's just too many changelings
How could you make anything other than the Changelings fried by a storm at 16:19 (and resultant body parts) the thumbnail?!?
i know Cap gets the clicks but DRG is a name I'm always happy to see!
4:03 ? has SC2 received some kind of update recently? when did these animations appear and the Reaper floating up too. + the shadows on the map.
I don't remember these being there 2-3 years ago. ?
10/10 thank you very much for each n every cast! also the anti-spoilers are gold!!
templar, immortals, tempests are imo the strongest units in the game (aside from ghosts)...but the control required is insane
edit: i'm a toss. so i love to see toss win
Immortals really strong, HT so-so, tempests insane vs. air, okay vs. ground but nothing really holds a candle to ghosts tbh.
@@asdfasdf-mn8iudepends on what you mean by strongest.
I wouldn't necessarily call ghosts the strongest.
@@TheMHB199 Strongest unit means can have the biggest impact on games, can be used universally and flexibly and is not only useable if you are a micro god.
Ghosts are on the micro-necessary side, so the last point is not entirely true for them, but their micro is rather easy, they have high movement speed, they are universally good, almost no situation in which you'd rather have other units than ghosts and they can completely turn games around with a few snipes, a nuke, some EMPs and also they have no hardcounters and a pretty good autoattack.
Immortals are pretty easy to micro, are good vs. almost everything and very good vs. armoured units, you can use them in almost every army and they'll usually perform at least decently but they just cannot perform at the same level as ghosts with their snipes, cloak, nukes etc.
Tempests are semi-easy to micro, are good vs. a bunch of units but very bad vs. quite a few others, you can only use them in niche scenarios and they require good control or you'll use them at like 20% of their potential - BUT they have the longest range ingame, can attack both ground and air and are flying, which makes them the ultimate tool in the toolbox without the rest of the protoss kit might just not work in lategame.
None of the other units can really compare. Vipers can be insane, but they can also be hardcountered by HT and ghosts and they tend to die a lot. Infestors can be insane, but with proper protection, they die like flies and will never properly catch an army. Lurkers are good, but they don't even attack air. HT are slow, squishy, expensive and while feedback is very good with the latest change that you can't feedback a unit with no energy, they're much harder to control than ghosts e.g. Storm is their one strong point, but storm is also only so-so if your opponent knows how to properly split.
Thors are also high up on the list, as are BC, because they're just powerhouses you can't do much wrong with either, BCs a bit less so because you need to mass them big time to kill everything with yamato, but with thors: in lower tier games T just wins if he has well-upgraded thor army, in high tier games, they are still a very good counter vs. most air and very good vs. grounds with no real hardcounters to them.
@asdfasdf-mn8iu that's actually a fairly well thought out and written answer. Appreciate it.
In summary I'd agree that ghosts are 'one of' the strongest units in the game. Although I would seriously hesitate to say 'the no1' strongest because different races have different units in different roles and it's hard to make direct comparisons.
There are also some things I would differ on.
Firstly I don't think comparisons should be drawn with lower level gameplay. As you already alluded to most of those players (myself included) don't have the necessary micro to make use of the potential of those units.
Secondly I'd put the viper and infestor on the same level as the ghost. They have incredibly powerful abilities and can single handedly turn the game with 1 ability use. Even ghosts can't compete with that.
On the other hand ghosts are easier to manoeuvre with the rest of your bio/medwvacs and have a fairly ok auto attack if required from the backline.
Infestors can burrow which is a loose equivalent to the cloak except it doesn't require energy but must unburrow to use abilities. Vipers can fly and have an ability to help them regen energy faster.
For their respective factions however ghosts are far more pivotal for T than viper/infestor is for Z. Z can win the late game without them however for a T it is all but required to have ghosts otherwise you get crushed.
Immortals are strong units, but there are lots of strong units in the game. Battlecrusiers, thors, lurkers, colossus, disruptor and archons could be included in there too. However they don't provide modifiers beyond their fighting capability and that's where the late game is decided. Or if one player has them and theother doesn't (with the caveat of situations where the player investing in all this neglects his main army and just gets run over. No amount of force modifiers like ghosts or vipers are gonna matter if the rest of your army is dead.)
@@TheMHB199 Especially on the last point i would disagree. Infestors have a damaging ability, although it's recently been nerfed, but it doubles as AoE and slow, so they could even try to escape and they can take over an army, although most likely it wil not help them win a fight on their own.
If a player invests almost solely into ghosts, they might still be able to win fights though, as the auto-attack is pretty good vs. light units and vs. zerg you can snipe the big units. With a few support units and proper chokepoints, ghosts can absolutely win fights as the main component of an army and you also want ghosts to survive your battles as the last standing units instead of bio or whatever else which is not the case with vipers and infestors, as those would just die. That's why i'd place ghosts higher up still, because they're a very strong spellcaster (as the others are) but they're also a pretty good unit on their own.
i just now realised that Has card stats say "yes" and "no" for attack and defense and thats probably pretty accurate :D
2:40 Okay, that's it - I'm going to make an app for keeping zerglings out of my base
THAT'S what I've been hoping to see with the Tempests from Game 1. They are so powerful against Zerg late game if you are proactive about slapping the Vipers with them.
Harestem is quite impressive with the decision making. I thought he was super dead game one. Great casts winter!
An idea came to me while winter was talking about the balloons of the HT... what about a short range splash attack for them? Slow reload so it isn't OP but I feel this would be a good synergy with the rest of the line up.
Watching Harstans mass vulture play yesterday was epic
I wish that if you became a pro player you get a secret VIP pass to a secret queue where your meme hearthstone card actually applies the effects.
Ggz. Look at Harstems composition though. It wasn't just one unit carrying the fight. He had zealots, stalkers, immortals, oracles, void rays, tempest, templar, archons, a mother ship, usually sentries as well.
Watching this near Thanksgiving. Harstem isn't here, so I *can* confirm not having Thanksgiving dinner.
Oh Captain my Captain! Well played.
Captain is the captain for a reason
"He's made one of those spires great again" 🤣
Nailed the thumbnail, had to watch it
Harstem looking strong with this style!
Can anyone explain the reason for the cards at the intro?
Tte Captain vs DRG defininently made my day better.
what are those card things at the start of matches w/ the portraits and bonus things? I haven't played starcraft in years and dont remember odd buffs like that being available or anything.
They're hearthstone cards (edited to be player portraits). It's just Winter's way to intro players.
@@Kaiasky so those stats i see like 50% observer speed or something means nothing at all? I thought maybe there was buffs to the units i wasn't aware were at play.
@@matthewhickey7858 Nah these buffs don't exist in game, they're just fun ways for Winter to introduce a player and show their strengths/style.
The villan pick I didn't know I needed. H looks spooky with the tempest halo.
its been a while since I've seen Harstem here, the last memory I got was when his character card was just a picture of Lowko 😂
Love the anti-spoiler bonus games, my brain wont let me not look at the the total time, so this really is quite nice.
Awesome intro.
I smashed the shit out of my pinky finger today, that was the start of my bad day. Harstem doing broken things I'm down. I need some comedy in my life at this point.
Thank You
Om nom nom
Harstem is my favorit dutch singer of all time!
Respect Căpitanul!
A captain is king when you're on his ship.
Are the stats in the card you show in the begining real?
No, it's just a funny way to introduce the players and highlight their strenghts or playstile - or other things (like the "Clickbait: spellcasters have taunt" for Harstem, because he's a UA-camr and likes to make Clickbait Video titles and, as seen, favors spellcaster style more than other protoss currently).
Winter man your videos are me and my sons ritual for bed. I know that sounds lame but we love your videos. Your jokes and commentary are awesome ! Love you man thank you for holding the line of starcraft content when this game is kinda dying no hate. It's a priority to like your videos every night. Peace and love !
So Harstem LITERALLY became DRG's nightmare by game 3....??!
First map was super entertain and Tacticals won.
In general Harstem is becoming quite good at protoss lategame lately and it's a treat to watch. The only other protoss remotely close to this is astrea and before him was neeb. I love how active he was with the tempests in game 1, which is imo a big deciding factor in how well they do. So many protosses are gonna shoot a volley every 10 sec or so which by far does not deal enough damage to the zerg army. In game 1, you can see how insanely well the tempests do if you keep microing them, letting them shoot every 2 sec or so, because at that rate, you'll actually greatly diminish zerg forces instead of killing them so slowly they'll just rebuild.
I like every game with an anti-spoiler bonus game as a rule, ill probably do it anyway, but ya there it is.
harstem playing clean as fuck
is revelated a word now? or revealed?
I used to only enjoy Zerg and Terran, mainly Zerg, but after watching Harstem. Bro let me enjoy the Protoss, great cast Winter.🫡📈
Dangerous addictive content.
Nice!
I love harstem games he is a mad scientist lol
All women: look at Harstem, he's 1.95 m.
Harstem: I chose Protoss.
I had a horrible day, but thank you for asking at least one.
year of harstem confirmed
Where is my merry band of bretheren?
"Lord of the Lings" for asian guy is crazy
El Cap-e-tan....💪👽👍
Who doesnt like Cpt Hamster being cast by one of the other top 3 casters??
(if in doubt. my top 3 is(in no particular order) Winter, Lowko and the Cpt)
Who in their right mind morphs in 6 broodlords when there already is a fleet of tempest out? DRG reversed uno carded himself
Harstem is a sea cucumber.
Love it
Captain my captain
yea yea.. ill hit the like
I see harstem, I click like
" The Protoss foyer:):) "
Spoiler……… Also love the non spoiler game at end. Even trying to not look at UA-cam time and match number I sometimes spoil myself.
The foyer, LMAO
Rope a dope
why do people even get the mothership these days?
I feel like a lot of its value is stuff is stuff that it threatens, not stuff you generally see it do. like. If you don't see a mothership on minimap, it could be heading to mass recall into your base; you die. If you do see a mothership on minimap, you better make sure you have detection at all times, because the second your overseers lag a little bit behind the army, or you only have 2 overseers rather than 4 (16:50, see how little space you need between overseer and army), toss gets free kills. And if you have all of that, you still can't commit to a fight (or deploy siege units) until you bait out a time warp, because if the toss gets a good time warp you die. @ 15:00, Harstem uses Time warp to zone out the corruptors, which means that the out-of-position tempests don't get caught out and take shots at the army for free.
def situational, but i think 'making the enemy micro around mothership spells' can be worth >> 300/300
This is imba!
Let's Go
DRGG
Every zvp looks the same if serral is not involved. P is a joke
Writes this under a video where literally are 2 very different ZvPs with different endings.
3 mana? you callin him a cheap date lol?
❤
"Protoss is hard"
ok, show me
Sup
Värd en kommentar! ❤😮❤😮❤🎉❤🎉❤❤ fkn love both winter and harstem!
DRG looks like an Asian Magnus Carlsen in that player card introduction 😂
I keep wanting to hit like & subscribe, but then you turn to this Jimmy and I don't :p
Harstems strategy only works because he's against DRG.
we're all wearing red shirts karen! :D
I do like your streams but your camera movement is so annoying.