This would be an INCREDIBLE learning tool to educate on geography. You could even add difficulty levels, such as displaying major roadways for an easier challenge.
I remember something like this back when the Commodore 64 was shiny and new. It had you fly a rotating X over a Netherlands-shaped green slab, trying to find towns. I hated it. Computers weren't supposed to teach you things!
I was getting a bit stressed while editing as the video length kept creeping towards the 30 minute mark, thinking no one could possible be interested in watching for that long. So that's nice to hear haha!
I consider myself an advanced coder, having a degree in computer science and working in the field, even spending my time outside of work expanding my knowledge base in personal projects. HOWEVER, when I watch Sebastian Lague videos I cant help but feel an overwhelming sense of awe. This content contains the absolute highest quality of storytelling, production, and visuals that fully immerse the viewer into the thought process of building these magnificent worlds. As always a great experience, keep up the hard work!
@@hojdog Exactly! I have a small understanding of code (a few classes in college and that one time as a kid I took a Minecraft mod making program) but I can follow along with any video easily. That’s a skill we sometimes take for granted when consuming content
@@briandunfee4326 It's geology. Geology is about the Earth's crust. Geography is a science discipline about the Earth in general. So it's both geology and geography.
@@mastilozdravljedamjanovic does he talk about the Earth's crust. I don't remember. Im not sure I watched the whole video. From what I remember, he was talking a lot about countries and locations.
This game could become really engaging if you added some "learning" mode, where players are guided to the destination (with some form of arrow, minimap or whatever) for the first few flights, so they have a chance to memorize the locations of the countries/cities. And this could get gradually more difficult, starting with the big, well known countries and proceeding to smaller countries along the way.
I like that approach for giving the option. For casual play though, just to play to get points, the arrow would help casual gamers get into it. The other way is totally like a quiz... maybe in that sort of quiz mode, it could take a second and show you how wrong you were like ... nope, this city is on the other side of the world! that way, it gives like a "learn from mistakes" sort of flow.
Could time the deliveries, so you can strategically choose routes based on how desperately the package is needed, how late it is, etc. But that may take away from the chill atmosphere
An arrow to the destination on a compass rose, or a heading bug on a tape. This should be for kids to learn geography. You should be told the country that you are currently flying over, so players can learn where each country is as they fly around. The target city should be highlighted on the map, (maybe like a little bull's eye?). Weather simulation (wind, rain, lightning) would be interesting also. Pilots need to know how to handle the weather situation just as much as knowing where to go. So the game should "pay" you for each delivery based on how long it takes to accomplish, (less money for not getting it done in a timely manner). This could just be a simple ticker that counts down as a function of time. Your 'money' is really just an expression of fuel burn, and the game ends when you are out of fuel (ie. you cannot continue the flight to the destination). After so many deliveries, you are "leveled up" and you are offered a chance to upgrade your equipment (with the money you have earned)... or buy better airplanes. Bigger planes can go faster, make longer flights, and deliver larger payloads, but also cost more money to maintain and burn more fuel, etc. Then there could be special 'bonus' missions that pay more, and there could be some obstacles, like having to avoid mountain ranges and large thunderstorms...
This would actually be a fantastic and marketable Geoguesser type game. Have settings for difficulty like population of city, city lights, compass, name of country on the map, etc. I could see this being a full game or program for students to learn geography.
So, here's a suggestion: you can have different difficulty levels. Some cities are better known than others, so on the easier difficulty settings, you get big cities, like London, Paris, Barcelona. Everyone will know where these cities are. Then when you move to a higher difficulty, you add smaller cities to be found. This gives the player a sense of progression. Maybe on day 1 of playing, you can only complete level 1, but as you learn where the smaller cities are, on day 2 you might complete level 2.
To add to this, there should also maybe be different assist levels as well. On a low level, you get a compass pointing to the city. Then on higher levels, the compass turns into just a warmer/colder beep, until you get no help at all. I think it would also be interesting to put a time element into the mix as well, where you get graded on how fast you get to the city. This could especially be a good test when you have lower assists. The grade should sort of be a weighted average based on all these elements, kind of how Forza Horizon adjusts the reward you get from a race based on the amount of assists you have turned on. Maybe the grade gets you points you can spend on nicer planes and stuff??
Also, stating the city's population, and proceduraly generate cities according to population, to have a better idea of wich one's the city you have to drop the package to
Happy little shader there... And this was not a mistake, it's a happy little accident and now we're making a happy little kaleidoscope that triggers epilepsy around the globe. 😊
Idk really I've been developing a game in my spare time and I'm about to break the 3 year mark and I'd say I'm 60% done. It's amazing the things he does
@Sebastian Lague: there is a large community of people playing a game called Geoguessr. Your game's gameplay could cater to them. There doesn't need to be fighting and shooting. Exploring the world is a great adventure in and off itself, especially with more details/specifics to explore (e.g. you could introduce landmarks, vegetation, buildings, roads, etc)
Geoguessr's idea of rounds could work well here as well: deliver 5 or 10 packages as accurately as possible (and as fast as possible?). Add worldwide leaderboard (and by country) and that's already great. You could get a small polaroid photo of the place you're delivering to(ripped from google earth database or something)? It could create little bit depth to the deliveries when you see that the delivery is to the center of paris or to some remote village. The plane could need to fuel which would add strategy to choosing the locations, but would also make the game more stressful. Getting off the rails, but... Other thing that comes to mind is changing the camera in-game for a special delivery strike: the plane would dive and speed up, while the camera would move to 3rd person and you'd get a target area highlighted. This could only be done when close to the country or once per game or something, but you could use that as a simple radar to help with completely unknown countries(once per round). Or maybe just a radar. Or, if not for the delivery strike, maybe you'd need to take a picture of the package pirates plane to have them arrested and that would be done in 3rd person camera. Winds could also be a factor to add a skill element, so the packages would drift a bit according to a wind pattern that could be overlaid to the planet when holding a key. Not sure if this is a good idea though, maybe if the drift factor is small. There could be emergency packages to be delivered in hurry, like bring supplies to Antarctica, or put down forest fires, or entertain ppl at a celebration with a flyby, or fly gpu's to gamers. If taking it to more skilful direction, it would be nice to get some graphs of your efficiency at delivering, Sebastian makes the best graphs :D The skill element might fit with the idea of package pirates Sebastian mentioned. Oh, also a barrel roll with the plane is a must. Maybe just for fun or to dodge package pirates or something.
@@z3dar I love the idea of forest fires and having to put them out as well as the weather mentioned. Having to avoid hurricanes. I also love the idea of getting a score based off of accuracy, time, and maybe even make it so you have multiple packages and you have to drop the correct one.
@@henryj.walker2025 The problem with time based score is that the randomisation of targets would be the main factor in scores(close by targets lead to high scores) which is not optimal. One way to solve this would be to make the time score relative to the distance of selected target(and weigh it to score longer distance more). I think that could be great! It would add tons of depth to the game: You have fueling, so distances matter as you lose time score when refueling; But to balance it out, the farther the next target, the more time score you can get. This'd would mean that selecting far away targets, knowing the shortest path, and best fueling spots, and ofc dropping the cargo accurately would lead to the highest score. That sounds like a good balance of skill, experience and luck. Add the pirates with some cool dodging and photographing mechanism and some random challenges/events(always x amount per playthrough to keep it fairer for leaderboards?) and you have an awesome game.
You can add tourist charter flights to the mix so players will get to see all the wonders of the world at the destinations like Pamukkale, Ayers Rock or Tugela Falls.
"I've been playing around with this built-in trail renderer effect but I struggled to get it to do exactly what I wanted, so I decided to write my own trail renderer, and now, several hours later, I'm struggling to get *that* to do what I want instead." I think every programmer ever relates to this haha
I'm 48yo, built my own computer, have no idea how you find all that technical information that you needed to put those things together, but I'm fascinated enough that I watched your video twice
You can honestly learn a lot and even to do it yourself. This guy's content is really awesome and there is another channel called reubs who remade the ps2 game Simpsons Hit and Run in unity. Check it out and if you find this awesome you should have a go at it too!
This game has serioussss potential!! Dodging enemy planes, finding paths to cities while voiding bad wether, maybe a night mode too, and perhaps on the long run maybe an ocean adventure driving packages with a boat to different coastal cities! I loved this video :)
And then put some fuel items as refills when an airplane is running out of fuel. That would be more challenging. Also gas button to speed up traveling but reducing fuel bar. Just Suggesting.
Simplicity of gameplay would be better I think. Maybe add a time limit for each package, and the option of customizing your plane. Maybe a mode where you're in a boat instead of a plane, & only have to deliver to coastal cities.
It's great! It's a more graphically involved version of GeoGuesser, which has a lot of following because it's satisfying to test your world map knowledge. Better keep it rather simple and let the trivia part at the center of it. I would love to play it on my android, even the beta version. Will it be available rather soon?
Some things that could add some fun: * Generate the packages on the surface, fly over them to pick them up, then it'll tell you where to deliver it. Make the ui look like a little shipping label that shows "to" and "from". * Scalable difficulty. An easy mode could include a compass towards the country, medium allows for dropping anywhere in the country, hard is for city and country.
If you reskin this with Santa Claus this would be such an AMAZING Christmas game. I've been subbed to your channel for a few years and I'm constantly in awe of you, you are a massive inspiration.
It looks amazing, I'd definitely say that adding "challenge" like enemies or pirates, isn't the way to go. It seems like a total relaxation game, so adding more simulation, like weather, is how I'd flesh it out.
Definitely agree adding weather and other natural phenomena is the way to go. I feel like the gameplay could also be more than just dropping packages, though. Just a random thought I had, maybe the ships (or something) could communicate to you and give you a message or something to pass on to some other place in the world. I think adding more elements like that, where you have to juggle multiple things at once, could make the game more interesting, but maybe thats just me :)
The only problem with that is the scale of the ships. Looks like they'd be too big for the Suez, for instance. I'm sure he'd figure out some workaround, though.
This is so good. And could be really fun! Ideas: - Storms - crashing / landing (refueling?) - picking up more packages from something... airship? I hope you keep working on it and possibly release it. It's really great!
I thought about picking up the packages from the clouds. You could even use real-time lightning data for where the packages appear (or to get bonuses like extra speed).
-default Atmospheric look and eagle's eye view for package drops (used to slow down as well) -multiplayer competition for delivering packages (geography knowledge might be the advantage for choosing closer locations, however farther locations give more points) players have the same objective cities so snatching the drop first might generate fun moments
There is something strangely inspirational about Sebastian. Just the way he talks about things he care about. I have never cared for themes he goes around (realistic simulations and such), but seeing him make it, makes me appreciate it in a very different way. His mind seems so simple and clean, but at the same time incredibly advanced and messy. I like it.
Oh, how i wished some talented, young Programmers would make a HunterxHunter Game. Until now, no one has done real-good with this, despite the franchise being so super-popular and it’s magic-system being even more popular.
@@slevinchannel7589 Idk why but i feel like there's not that many good anime games out there despite the fact that there's a lot of big fanbases out there which is kinda weird
@@ramiztudio3208 Haven't played it in years tho, but i remember one Naruto game being pretty good, don't know if it was just because i was a kid and didn't know the difference between a good and bad game
Definitely! Kids who have been taught via video games such as minecraft education edition have been found to be way better than kids who have been taught with books.
You have a huge opportunity to turn this flying delivery app into an educational game used to teach geography, history, math, science, communication skills and economics all in one app.
I love the way this game looks, but as I was watching the gameplay I found myself getting a bit confused of what direction you were going. One way I could think of to fix this is adding some sort of compass at the top of the screen? Also, a visible scoreboard that tracks your best score as well as your score for the run you just did could be fun.
Yeah I'd love for the player to be able to change the camera angle perhaps, maybe a little minimap that always maintains north-facing direction and gives a more recognisable view?
I honestly think the game is perfect as-is, expecially for teaching kids geography. You could easily sell this to school, though it would be even easier if it ran on iPads, which could be tricky depending on how GPU intensive it is.
@@squeakybunny2776 Almost completely, even. Pretty much everything is running on shaders. ..and do iPads even allow for Compute shaders?! It's also going to be a pain to render all those vertices and handle culling...
in a time when geoguesser is a huge game this could easily be a multiplayer game with current system already 10 people join the lobby, you get the city, first 9 to deliver the closest to the target (or x to deliver in some time) advance to the next round and so on
This is absolutely Beautiful! Even i didnt understand most of the codes. it was so fascinating to watch this ! Thank you. Greetings from a Newcomer in Gamedev =D
I can imagine this working as an educational game. You could make it so you have to pick up the package first, but that the pickup is marked on the map so that you habe a chance to learn city locations without looking them up, then deliver them blindy - one half to learn and one half to test :D
@@nevada7174 as someone who really enjoys looking at maps, whether that just be naming all countries in the world, watching videos on maps, watching gameplay of games that utilize maps a lot (such as HOI4, EU4, pretty much any paradox map game). I can tell you that I don't know jackshit on cities. I can locate almost every country on a map just fine, besides the oceanic island countries. But I can barely name like 20 capital cities. I would struggle hard to locate them on a map, let alone non capital cities. Even If I was given country borders and locations of non capital cities to base it off of, I would maybe get 10 out of 197 correct. Essentially the guy claiming that this would be a good idea for kids and kids only is simply incorrect. If they can give proof of them naming AND locating them, then I guess this wouldn't benefit them. But I really doubt they would be able to do so.
this could totally be a calm game with nice music and simple tasks that you could play for hours on end, gaining more money and buying cooler planes and stuff. I would really try to avoid enemies / pirates because it doesn't make sense and it takes away from the calm, simple nature of the game. The game could still be challenging and fun without them!
I love this idea, I think guessing the right place if you don't know it will be stressful enough! It would be cool to have plane customization, and maybe also making the locations less random. Like option 1 could be within 2 or 3 countries away, 2 could be further and 3 could be very far away.
For real! Not a GeoGuessr, but a Paradox-Map-Game-Enthusiast tho. Nonetheless a round world with accurate Mountain-ranges and sizes is everything someone who stares at flat maps all day wants in his life.
For making nighttime more interesting you could get one of those night lights maps that is just stitched together images of earth taken at night, then have places gradually light up as it gets dark. Should make it easier to find cities as well.
The street lights would look weird, as if they magically appear out of thin air at night, but other than that it would make for a convenient way to traverse the globe at nighttime, rather than having the sun constantly following you. In fact, making the deliveries at specific times of day would probably add more depth to the game, adding more challenge and whatnot.
You would have to use light pollution data and and population data because there are areas (like North Korea) that have very little light pollution due to lack of power or perhaps fear of being bombed.
Wow this was amazing. The way you edit these and explain things is on another level. 👌 And it was actually a pretty cool game idea. Oncoming planes to dodge would be nice too. I felt a bit of a geoguessr vibe from this also.
This game honestly looks great as an educational game. I genuinely could see myself playing it from time to time just to try and brush up on my countries/cities (or even get slightly okay at them). I absolutely loved seeing your progress throughout this video, and I appreciate the massive amount of work it must have been to make (shockingly, cool transition animations and video editing aren't needed on the large project that already is game development).
Yeah, absolutely! I'm not nearly as familiar with world geography & topography as I would like, and a casual flying sim like this with random delivery targets would be a really fun way to start fixing that. It would be great to tie the zoom level to the aircraft velocity, so you can quickly fly around the globe then spend some time trying to get as close to your intended city as possible. Also... perfectly top-down with dropping parachutes made me dizzy.
I was thinking this as well. I'm horrible with countries and especially cities so definitely want to try it to help, but would be so good in a school setting as a fun way for kids to learn. This is the way we should be teaching, rather then memorizing give them something fun to do that makes them actively want to learn 🙂
I really like that you also show the results of programming mistakes, which on fun projects like these are usually nice and interesting. it also shows that everyone makes mistakes and that it's nothing to be ashamed of.
18:54 One of the most relatable tongue-in-cheek programming quotes ever - "I was struggling to get [the built-in renderer] to do what exactly I wanted, so I decided to write my own. And now several hours later, I'm struggling to get *that* to do what I want instead. Great progress." 💀
I don't even do code and I can still get the pain (mainly cause if there's something super technical in a game and a tutorial is like do this I go "no I'll do it myself cause I'm too stupid to do what your telling me")
I think adding a togglable camera angle between cinematic (the atmospheric veiw with the sun) and package delivery view the final product view point) would make this game really calming
I always revisit this video, I'm currently studying Geography at uni with a focus on satellite science, remote sensing and simulating environments. We are taught a lot of the techniques you discuss here and it's interesting to see the similarities and differences between the subjects of game simulation and technology focused geography.
As a person who is passionate for both geography and coding, I can say that this video was a blast to watch. I almost screamed when I saw it in my subscription feed.
Please never stop showing us the random tangents you go on, testing things out even if they have no purpose in your final game! I love the heart your videos have, very relaxing to watch
“Improvements” Points system where packages at night are worth more points. Packages in bad weather are worth more points. Basically more difficult packages are worth more points. You can then use those points to purchase upgrades (e.g. plane headlights, cold resistant engine, etc) Also maybe change your altitude. Flying up higher is faster/avoid bad weather, but the wind is very strong and unpredictable. On the other hand, if you are a more skilled player you can “ride the wind” and get to your destination faster.
1) You can keep the clouds at different height level. So some times plane can fly below the cloud. 2) fuel ⛽ 3) speed control for plane. 4) effect of rotation of earth, would be awesome.
For a helicopter and for small planes there is a height limit by which it will not be able to go over a mountain ridge. r I remember when James May flies him and Richard Hammond from Italy to England to beat Jemery Clarkson in a car on land to see who can get a trouffle from Italy To England the fastest. Maybe you could add a few Jules Verne elements of allowing for ships, trains and air balloons. But that would require a lot of infrastructure to be built into the engine, which you could get help with by making it a joint effort online. Now I won't spoilt it by saying if Clarkson beat Hammond and May or not as I am sure that episode of Top Gear is somewhere on YT. But he drove a red car and May is Captain Slow.
This would be an absolute gem of a game for my 5 year old daughter. Simple controls, exploration and very very educational. If you decide on releasing it (I pray you will) you'll have a customer and a happy dad and daughter for hours and hours.
Thanks Sebastian! As a big fan of GeoGuessr and flying, this is the coolest educational game. Hope you can spread this far and wide to mobile devices and schools. Purchased and now about to spend my weekend exploring the world! Cheers!
This is one of the better globe renders I think I've seen. You could sell this to geography classrooms IMO - its fun, interactive, and fairly accurate.
Also really educational if used correctly - I'm thinking this could be a fun, end-of-term competition for an early-to-mid high-school geography class. You might need to add a "Here's where the country is" popup on the hud if you get it completely wrong though.
With only a little bit more work, this could indeed be great. 👍 Except maybe the size of the plane and ships and the altitude of the plane. I'm fine with them being not to scale and not moving at realistic velocities, but I feel like they are slightly too exaggerated. But that's an easy fix.
@@macaronmunch793 I find that the most efficient way for me to find answers to questions I have about programming is to post it to stackoverflow. Within minutes someone's managed to find a question that has an answer for me, succeeding in the place I spent several hours failing.
A density of cloud above and below the player would be really engaging too. So you're not always flying a line through the whole thing, sometimes you only catch the top of them. Or even poke a hole through a particularly large one!
My dude, this is so, so well mae, both the video and this little game. I've got to mention as well just how Relaxing your voice is, I really needed something like this today. Greetings from Sweden!
This is the most insane game dev-related video I've ever seen! It took crazy amounts of effort just to edit this, let alone creating the whole thing! Godlike level achieved! Congrats from Europe!
"Maybe I should do an entire project on weather simulation..." Oh God, this way lies madness - Dwarf Fortress went down this rabbit hole and now there are entire cloud fronts that form in a game where you can't even see the clouds.
this was unbelievably statisfying. I kept thinking "oh ok this is the cliff hanger for the next video" and then it just kept going. Also, you don't need to spice up the gameplay with dodging other planes. This can just be a really satisfying geoguesser-like game. You play it to chill out & immerse into the athmosphere while brushing up your geography. Continue doing what you're good at, like nerdy stuff with the weather and shading, things that make it even more satisfying to fly around. Get someone to make satisfying sfx and sell it on steam
I fully agree with you, adding weather data, and leaving other planes out of it would be really satisfying. Also adding city lights during the night and some form of lighthouse would look amazing. I really think this could be sold as a geoguesser game on steam for a couple of bucks.
Hi i've been binge watching your videos and gained so much motivation to pick up older projects of mine. I love your coding adventures, the creativity in your projects and the effort you take in explaining hard concepts to even someone who never programmed a line of code in their life. Greetings from Germany!
I would love to get compute shaders properly explained. I watched every video out there about them but still can't wrap my head around them. It's dauting.
Another south African here, also in cape town😁. I was checking social blade for top South African youtubers and Sebastian was one of them which confused me at the time but I guess he lives here?
@@notabot5878 not much, its just people that LITERALLY comment on every single video they watch and gain subs like that, plus, to get verified you only need 100k subs, no content required
I think that one small addition could make this game playable for hours: every package delivered will give you a random piece of trivia about the country or city. Also, a multiplayer mode for racing against friends could be fun. It goes without saying though that this is an awesome project.
That would be neat, but compiling the list of fun facts would be a ginormous effort. He sort of skims over how much data prepping he had to do for various source things on this already.
Here are some of my thoughts/ideas that could improve the game: Make thundering clouds, which you should avoid flying into. Give the player money on delivery. Make the plane upgradeable, with money. (realistic upgrades, not some kind of superpower upgrades/abilities...) Something that lights up the other side of the planet at night. (ex. cities, lighttowers and so on.) 3 layered cloud system. Som clouds you fly into, others you dive under and maybe even fly over some. Other planes, maybe even multiplayer were you can see other players fly around. You have to land sometimes to get more fuel. Restricted fly zones. (military jets fly after you) Trees? Birds? Switchable camera angles. (Top down view, 1st person...) Lights on the plane. (could be an upgrade) A map. (Not to show the cities, but more like a route tracer, so you can see where you have been.) Turbulence when hitting clouds. Also, im from Denmark.
This is litterally the best geography learning tool ever made period! This would be especially great for elementary school kids. If you make a simple menu in which a teacher or partents at home could select cities, countries, rivers, oceans and states/provinces this would be a product many people are very interested in. You could even make a version in which you go more into detail on a single country for testing knowledge of a specific country. This country version could be in greater detail too, because it's in a smaller scale. Heck I as a 24 y/o would even use this to brush up on my own geography knowledge. I really think you're sitting on a gem here! Keep up the great work!
A bit more competition or some kind of more serious mission/reward type system and I can see kids from around the world being able to point to literally every city on the map.
i think so too, there could be an option for "beginners" where the countrys and citys are always visible. a high-score for the closesd delivery (with / without visibile citys) ect.. perfekt tool for lerning
Digital cartographer here. Several thoughts in no particular order: 1) I would play this as is all day long! Amazing work! 2) yes to adding storms or other atmospheric features, not sure about adding pirates, I like the solitude of the game w just the player in it - although I do like the ships 3) a night mode would be great, NASA has an amazing Earth at Night or Night Lights geotif that could make a great base for that design 4) I wish the shorelines were less bright, they have a thick white line around them that looks a little unnatural 5) adding layer control for things like country borders or major cities could be fun, also POIs for major natural features - maybe a treasure hunt mode for finding places like grand canyon, or matterhorn etc. Really love this, great base for so many ideas.
Adding realistically generated/giant city’s or even just city lights at night would be really cool. Love your videos by the way, super impressive and it makes me want to get better at programming!
So cool, when you added the clouds and flew through them it looked so satisfying and relaxing. Just flying around admiring the planet and a few little gimmicks is sometimes enough.
I love the higher quality animations. I really enjoy seeing how the bugs affect the product, and watching you find and fix them is a joy! Edit: why yes, the famous safetyLimitToAvoidInfiniteLoopInCaseIMessedSomethingUpAgain variable.
I'm a professional geographer from Australia. Love it, great game! For gameplay and beauty/realism I'd say add: - A compass or north arrow for orientation - Urban landscapes from real world 'urban land cover' data - Maybe some agricultural land textures For different difficulties you could add: - Major roads, human-made landmarks - Destination latitude/longitude coordinates (easy mode) - Periodic storms, pirates, competitors (multiplayer), wildfires, - Temporary geopolitical 'no-fly' or conflict zones - Fuel - No national borders (extreme mode) - A little national flag next to the destination country
@@3pumeJlb don't have to make it political, it could just be an option you can enable where at random a country or an area imposes a no-fly zone during gameplay.
I'd love to just fly around and explore the world with that game. Maybe add the ability to slow your plane down? You seemed to do a lot of circling and recircling to drop packages in the right spots, and I could imagine that being annoying to control. This could coincide with the plane flying lower, resulting in seeing the world more closely and perhaps a shift to the camera perspective you tried out in the atmosphere part. A weather simulation video sounds amazing, btw, I'd watch the hell out of that, especially if it's 30+ min long. Watching from Germany, btw!
I like that idea of adding the ability to fly lower, hence slower. Something that could be interesting if that would be implemented is to add a small city rendering (doesn't have to accurately depict the actual city), where the size is based on city population.
you NEED to continue this into a full game it would be super cool, love the idea of dodging planes that are trying to steal the package would make the game alot more playable and fun
The game should be like crazy taxi. Drop packages off within a certain time. If you do it in time you get a score plus bonus time and play till your time reaches zero. Would be cool to have a score board etc.
I'll think keeping the game more chill is better. I like that the game is a test of one's geography knowledge, rather than a race against the clock (although maybe that could work as a separate game mode?)
As someone who is really bad at geography, this seems like a really fun way to learn about countries. You could put the distances under the names of the cities so the player can find the country if he doesn't know it. Also make like a checklist/achievements list of all countries that were visited/delivered to. I think it has a lot of potential as an educational game :)
Could maybe also give an interesting fact or statistic about each country while flying to it (or once you get close to it). Perhaps even different facts could be randomly pulled for each country (so you don't just keep seeing the same single fact over and over again). Or maybe you see each country's name as you are flying over it - maybe even a fact about it. Maybe you could even select different categories of facts (like population size) that the facts would be given for. There are a lot of possibilities for this one and I too was thinking how good a tool it would be to teach people geography.
Hello from Indonesia. What a wonderful project. The way you divided and conquered the project's parts was awesome, to say the least. Thank you so much for the great content.
I can see this being a fun multiplayer game where everyone is flying around getting as much points/deliveries done in a set amount of time. If there are enough people, avoidance of in-air collisions would spice things up aswell.
Things: Additions and Fixes- (EDIT: Added some more) *1: Add Night* 1A: Night city lights. 1B: Night Plane green and red lights. (wings) 1C: Light houses on random islands and coasts to illuminate parts of the ocean. 1D: Moon Illuminates ocean etc. 1E: Stars and far blurred planets. (1st person or 3rd person) 1F: Northern Lights *2: Add different Perspectives* 2A: Being able to change your POV. (From Top, 3rd person, 1st person) 2B: While in 1st person, more detail inside plane. 2C: Being able to look back while in 1st person. 2D: Being able to move your head while in 1st person. *3: Viechles* 3A: Boats seem to be fast, maybe make some go fast and some slow. 3B: More various boats. 3C: More various paths for boats. 3D: Add AI controlled planes. 3E: Able to unlock and play other planes. (by getting points from dropping packages) 3F: Boats illuminate light so the ocean looks better. *4: Other* 4A: Different sized packages for different sized planes. 4B: Point/currency system for dropping packages which can buy you things like planes. 4C: Being able to go up and down in Height from the ground. (Height limit so they don't fly out if the atmosphere) (they can crash into the ground making them restart) 4D: High scores- Scores. 4E: Menu with store and different Modes to play the game like a timed version. 4F: Different Modes to play the game. 4G: The 7 wonders of the world to stick out. 4H: Settings to adjust lighting, controls, etc. 4I: Weather, raining, snowing, hailing, lightning, etc. 4J: Clouds turn gray when raining, and or lightning, etc. 4K: Landing strips to land on to refuel? (not sure on this one) And plenty more! This would probably improve the game by a lot! Maybe do this for a part 2!
You can improve your border line texture by modifying your distance map by the terrain slope (the distance will also include z then). That unfortunately only works for a fixed z scale of your rendering. Using the distance map itself to render a crisp border in the fragment shader would be the best solution. You would need to store not only the x/y distance but additional z offset to the closest border and take that into account. I might even just store the xyz vector to the closest border. That will be handy later
Two things i love about sebastian’s videos is how much effort he puts into them, it seems like he never takes the easy route, and how the vids connect with each other, like he starts a project then starts adding stuff from older projects, i’m pretty sure 10 years from now he will make the universe simulation that we are inside right now.
I watch the entire video and I’m not even a programmer, I just want to understand how programmers approach the creation of complex videogames and you videos are exactly what I was looking for! Cheers from Florence, Italy!
I love this project, though I'm a little biased as a Geographer myself. A few thoughts: - Perhaps this already exists and didn't make its way into the video but a button to quickly reorient toward north would probably be helpful for people. I noticed there at the end that the orientation ended up tilted way off and that can easily confuse people since we're used to seeing things north/south. - With so many data points for cities, the game probably wouldn't be super useful without some way to build on your knowledge, if learning Geography is a goal of the project. So, perhaps, when you drop a package, it remembers where you dropped it (and possibly how far off it was) so the next time you select the same "mission", you can try to estimate based on your previous attempts. - More of a reward for getting close (maybe even fireworks shot up from the city) could be nice. I noticed some of the time you got quite close and the text says "Close enough", which feels like a bit of a "meh" response. The blurred clouds looked like flying through shaving cream, which was satisfying, but I agree the latest version looks best, haha.
Sebastian, your presentation is even more impressive than what you build, and that's really saying something because everything you build is absolutely mind blowing!
Even as is, this is a great educational/quiz game. Most of the time when quizzing where a city is on a map, you get a zoomed out map, but the limited perspective adds an extra layer to figuring out where you are and where the city is located. It is certainly the kind of game I'd love to play every once-in-a-while!
You should make two gamemodes : an exploration one in which the camera is behind the plane and there's the atmosphere and the package delivery mode. The atmosphere fits very well in this game, so why not using it ?
there should be a slow mode where the camera pans to the overhead view so that package delivery can be accurate, and a fast mode where the camera pans to the behind the plane view so that the player can see where they are going
"I should really add some some actual gameplay, but the trouble is just that I'm having too much fun creating the world... I really want to make some little clouds. " bless your soul
This would be an INCREDIBLE learning tool to educate on geography. You could even add difficulty levels, such as displaying major roadways for an easier challenge.
id probably need the country names to be shown to get the packages anywhere near close xD
like geogussr?
Reminds me of the Take Off! board game.
I remember something like this back when the Commodore 64 was shiny and new. It had you fly a rotating X over a Netherlands-shaped green slab, trying to find towns.
I hated it. Computers weren't supposed to teach you things!
I was thinking this the whole time. I suck at geography and if I had this in highschool I would have probably been much better at it.
30 mins? damn the gods are shining down on us today boys
Nice
Indeed 😅
Yes ✨🎍
Oh yeah: Netherlands
I was getting a bit stressed while editing as the video length kept creeping towards the 30 minute mark, thinking no one could possible be interested in watching for that long. So that's nice to hear haha!
@@SebastianLague When I'm watching your videos I literally keep wishing "please don't be over, please don't be over". Btw: Germany
I consider myself an advanced coder, having a degree in computer science and working in the field, even spending my time outside of work expanding my knowledge base in personal projects. HOWEVER, when I watch Sebastian Lague videos I cant help but feel an overwhelming sense of awe. This content contains the absolute highest quality of storytelling, production, and visuals that fully immerse the viewer into the thought process of building these magnificent worlds. As always a great experience, keep up the hard work!
What's amazing is not just his ability to build these things but also create the educational visualisations to help us understand how they work.
@@hojdog Exactly! I have a small understanding of code (a few classes in college and that one time as a kid I took a Minecraft mod making program) but I can follow along with any video easily. That’s a skill we sometimes take for granted when consuming content
Agreed. Sebastian's videos always trigger my impostor syndrome :D
100% agree, haha. Been working professionally as a programmer for a million years and still this guy instills awe. Amazing stuff. :)
His not less than a god of coding omg
Expectation: coding a game from scratch
Reality: developer teaching us geology every second
I love the video
It's geography
@@briandunfee4326 It's geology. Geology is about the Earth's crust. Geography is a science discipline about the Earth in general. So it's both geology and geography.
@@mastilozdravljedamjanovic does he talk about the Earth's crust. I don't remember. Im not sure I watched the whole video. From what I remember, he was talking a lot about countries and locations.
@@briandunfee4326 He talked a lot about geology at the beginig. Tectonic plates, the underwater mountain range etc.
This game could become really engaging if you added some "learning" mode, where players are guided to the destination (with some form of arrow, minimap or whatever) for the first few flights, so they have a chance to memorize the locations of the countries/cities. And this could get gradually more difficult, starting with the big, well known countries and proceeding to smaller countries along the way.
I like that approach for giving the option. For casual play though, just to play to get points, the arrow would help casual gamers get into it. The other way is totally like a quiz... maybe in that sort of quiz mode, it could take a second and show you how wrong you were like ... nope, this city is on the other side of the world! that way, it gives like a "learn from mistakes" sort of flow.
He could also add a score system based on time and proximity (of delivery), similar to geoguessr. And add wind currents that accelerate the plane.
Could time the deliveries, so you can strategically choose routes based on how desperately the package is needed, how late it is, etc. But that may take away from the chill atmosphere
That’s what I was thinking, like a small arrow in a close proximity to the plan that points to the country.
An arrow to the destination on a compass rose, or a heading bug on a tape. This should be for kids to learn geography. You should be told the country that you are currently flying over, so players can learn where each country is as they fly around. The target city should be highlighted on the map, (maybe like a little bull's eye?). Weather simulation (wind, rain, lightning) would be interesting also. Pilots need to know how to handle the weather situation just as much as knowing where to go. So the game should "pay" you for each delivery based on how long it takes to accomplish, (less money for not getting it done in a timely manner). This could just be a simple ticker that counts down as a function of time. Your 'money' is really just an expression of fuel burn, and the game ends when you are out of fuel (ie. you cannot continue the flight to the destination). After so many deliveries, you are "leveled up" and you are offered a chance to upgrade your equipment (with the money you have earned)... or buy better airplanes. Bigger planes can go faster, make longer flights, and deliver larger payloads, but also cost more money to maintain and burn more fuel, etc. Then there could be special 'bonus' missions that pay more, and there could be some obstacles, like having to avoid mountain ranges and large thunderstorms...
This would actually be a fantastic and marketable Geoguesser type game. Have settings for difficulty like population of city, city lights, compass, name of country on the map, etc. I could see this being a full game or program for students to learn geography.
I know I would have loved this as a study tool when I was in geography
What about a Geoguesser type game with variable sea levels to really get home how much it's all going to change due to climate change?
100% agree. Some kind of highscore system + difficult system and voilá!
I thought the same thing
So geo guesser?
So, here's a suggestion: you can have different difficulty levels. Some cities are better known than others, so on the easier difficulty settings, you get big cities, like London, Paris, Barcelona. Everyone will know where these cities are. Then when you move to a higher difficulty, you add smaller cities to be found. This gives the player a sense of progression. Maybe on day 1 of playing, you can only complete level 1, but as you learn where the smaller cities are, on day 2 you might complete level 2.
To add to this, there should also maybe be different assist levels as well. On a low level, you get a compass pointing to the city. Then on higher levels, the compass turns into just a warmer/colder beep, until you get no help at all.
I think it would also be interesting to put a time element into the mix as well, where you get graded on how fast you get to the city. This could especially be a good test when you have lower assists.
The grade should sort of be a weighted average based on all these elements, kind of how Forza Horizon adjusts the reward you get from a race based on the amount of assists you have turned on. Maybe the grade gets you points you can spend on nicer planes and stuff??
Also, stating the city's population, and proceduraly generate cities according to population, to have a better idea of wich one's the city you have to drop the package to
And upgrades. Lots of upgrades so that the player can find his/her own playing style.
He’s like the bob ross of coding he’s voice is so comforting along with the music
hahahahhhahaa yuppppp
True
😂 yeah
he is indeed voice
Happy little shader there... And this was not a mistake, it's a happy little accident and now we're making a happy little kaleidoscope that triggers epilepsy around the globe. 😊
This is so immensely humbling, that there are people out there who can make something like this in their 'spare time'.
Indeed
I'm pretty sure making these videos is Sebastian's full-time gig
Idk really I've been developing a game in my spare time and I'm about to break the 3 year mark and I'd say I'm 60% done. It's amazing the things he does
This is what he does
This forsure his moms account
@Sebastian Lague: there is a large community of people playing a game called Geoguessr. Your game's gameplay could cater to them. There doesn't need to be fighting and shooting. Exploring the world is a great adventure in and off itself, especially with more details/specifics to explore (e.g. you could introduce landmarks, vegetation, buildings, roads, etc)
Geoguessr's idea of rounds could work well here as well: deliver 5 or 10 packages as accurately as possible (and as fast as possible?). Add worldwide leaderboard (and by country) and that's already great.
You could get a small polaroid photo of the place you're delivering to(ripped from google earth database or something)? It could create little bit depth to the deliveries when you see that the delivery is to the center of paris or to some remote village.
The plane could need to fuel which would add strategy to choosing the locations, but would also make the game more stressful.
Getting off the rails, but...
Other thing that comes to mind is changing the camera in-game for a special delivery strike: the plane would dive and speed up, while the camera would move to 3rd person and you'd get a target area highlighted. This could only be done when close to the country or once per game or something, but you could use that as a simple radar to help with completely unknown countries(once per round). Or maybe just a radar.
Or, if not for the delivery strike, maybe you'd need to take a picture of the package pirates plane to have them arrested and that would be done in 3rd person camera.
Winds could also be a factor to add a skill element, so the packages would drift a bit according to a wind pattern that could be overlaid to the planet when holding a key. Not sure if this is a good idea though, maybe if the drift factor is small.
There could be emergency packages to be delivered in hurry, like bring supplies to Antarctica, or put down forest fires, or entertain ppl at a celebration with a flyby, or fly gpu's to gamers.
If taking it to more skilful direction, it would be nice to get some graphs of your efficiency at delivering, Sebastian makes the best graphs :D
The skill element might fit with the idea of package pirates Sebastian mentioned.
Oh, also a barrel roll with the plane is a must. Maybe just for fun or to dodge package pirates or something.
Exactly my thoughts
@@z3dar I love the idea of forest fires and having to put them out as well as the weather mentioned. Having to avoid hurricanes.
I also love the idea of getting a score based off of accuracy, time, and maybe even make it so you have multiple packages and you have to drop the correct one.
@@henryj.walker2025 The problem with time based score is that the randomisation of targets would be the main factor in scores(close by targets lead to high scores) which is not optimal. One way to solve this would be to make the time score relative to the distance of selected target(and weigh it to score longer distance more).
I think that could be great!
It would add tons of depth to the game: You have fueling, so distances matter as you lose time score when refueling; But to balance it out, the farther the next target, the more time score you can get.
This'd would mean that selecting far away targets, knowing the shortest path, and best fueling spots, and ofc dropping the cargo accurately would lead to the highest score.
That sounds like a good balance of skill, experience and luck.
Add the pirates with some cool dodging and photographing mechanism and some random challenges/events(always x amount per playthrough to keep it fairer for leaderboards?) and you have an awesome game.
You can add tourist charter flights to the mix so players will get to see all the wonders of the world at the destinations like Pamukkale, Ayers Rock or Tugela Falls.
"I've been playing around with this built-in trail renderer effect but I struggled to get it to do exactly what I wanted, so I decided to write my own trail renderer, and now, several hours later, I'm struggling to get *that* to do what I want instead."
I think every programmer ever relates to this haha
18:54 if anyone missed it :)
I'm 48yo, built my own computer, have no idea how you find all that technical information that you needed to put those things together, but I'm fascinated enough that I watched your video twice
books + google
You can honestly learn a lot and even to do it yourself. This guy's content is really awesome and there is another channel called reubs who remade the ps2 game Simpsons Hit and Run in unity. Check it out and if you find this awesome you should have a go at it too!
@@fpsterby Thanks for the heads-up and hope you have a great day :)
Damn dude you must be a genius to build your own computer from scratch.
@@elpolodiablo5486 Nope, I'm nowhere near being a genius.... I just watched A LOT of youtube how-to videos before I started building my own pc :)
This game has serioussss potential!! Dodging enemy planes, finding paths to cities while voiding bad wether, maybe a night mode too, and perhaps on the long run maybe an ocean adventure driving packages with a boat to different coastal cities! I loved this video :)
And then put some fuel items as refills when an airplane is running out of fuel. That would be more challenging. Also gas button to speed up traveling but reducing fuel bar. Just Suggesting.
Simplicity of gameplay would be better I think. Maybe add a time limit for each package, and the option of customizing your plane. Maybe a mode where you're in a boat instead of a plane, & only have to deliver to coastal cities.
@rennid xD
Maybe there's a night ma of the world that can be used to simulate the lights of cities at night, would love to see him continue this project :)!
It's great! It's a more graphically involved version of GeoGuesser, which has a lot of following because it's satisfying to test your world map knowledge.
Better keep it rather simple and let the trivia part at the center of it.
I would love to play it on my android, even the beta version. Will it be available rather soon?
Some things that could add some fun:
* Generate the packages on the surface, fly over them to pick them up, then it'll tell you where to deliver it. Make the ui look like a little shipping label that shows "to" and "from".
* Scalable difficulty. An easy mode could include a compass towards the country, medium allows for dropping anywhere in the country, hard is for city and country.
A compass in a hud would also be nice
You could turn this game into a geographical learning experience for kids to learn!
It would be so much better than learning on schools.
Thats a pretty good idea
my thoughts exactly
I teach geography for 7 graders and im sure they would love to play this in class
Yeah - maybe not quite Carmen SanDiego, but any number of smash hits have made it on less.
If you reskin this with Santa Claus this would be such an AMAZING Christmas game. I've been subbed to your channel for a few years and I'm constantly in awe of you, you are a massive inspiration.
Dang you beat me by 4 days! I just commented the idea too before reading the comments. 😭
It looks amazing, I'd definitely say that adding "challenge" like enemies or pirates, isn't the way to go. It seems like a total relaxation game, so adding more simulation, like weather, is how I'd flesh it out.
Or just include a relaxation mode into the game
tornadoes and thunderstorms would make more sense
Definitely agree adding weather and other natural phenomena is the way to go. I feel like the gameplay could also be more than just dropping packages, though. Just a random thought I had, maybe the ships (or something) could communicate to you and give you a message or something to pass on to some other place in the world. I think adding more elements like that, where you have to juggle multiple things at once, could make the game more interesting, but maybe thats just me :)
When you added the boats, I was silently hoping you'd use real trade route data to generate the paths
That is a great idea, this game does REALLY awesome adding in real world data.
The only problem with that is the scale of the ships. Looks like they'd be too big for the Suez, for instance. I'm sure he'd figure out some workaround, though.
@@PenitusVox well... if some ship got stuck in Suez... That would be very unfortunate.
@@Dreadnote-pf7of, too soon, bruh.
I was also hoping he would add trucks or at least some kind of land traffic. It could definitely add a lot of life into the land as well.
This is so good. And could be really fun!
Ideas:
- Storms
- crashing / landing (refueling?)
- picking up more packages from something... airship?
I hope you keep working on it and possibly release it. It's really great!
Difficulty filtered by distance and population size of the city.
And Different Camera Position by Just pressing C
I thought about picking up the packages from the clouds. You could even use real-time lightning data for where the packages appear (or to get bonuses like extra speed).
-default Atmospheric look and eagle's eye view for package drops (used to slow down as well)
-multiplayer competition for delivering packages (geography knowledge might be the advantage for choosing closer locations, however farther locations give more points) players have the same objective cities so snatching the drop first might generate fun moments
18:20 "Strange, apart from the boat being about 150km long" That made me lol
There is something strangely inspirational about Sebastian. Just the way he talks about things he care about. I have never cared for themes he goes around (realistic simulations and such), but seeing him make it, makes me appreciate it in a very different way. His mind seems so simple and clean, but at the same time incredibly advanced and messy. I like it.
I love the way he talks, it seems like he is always smiling
Imagine what it's like for someone who is! It's pretty amazing.
Showing the failures yet pressing on anyway is a good part of that. Though the quiet inspirational music doesn't hurt!
That's the voice true pure passion
I like that last north korea package going straight into the ocean
Verified man?
Hi gromek
My man knows better than to fly over NK
@Repent Repent Bot.
I just realized that Gromek sounds like he could be Sebastian’s brother 😂
this can be great geography learning game for kids.
Or MSFS 2
That was what I was thinking to..
Not just kids😅
could have different challenge levels of hit the right country vs hit the right city. interactive learning = best learning
And adults
Logic analytic, sense of humor, creativity and humbleness in this dude are far beyond the imagination...
As an educator, this game has to be completed and released. I would totally recommend this for some fun training in geography.
Oh, how i wished some talented, young Programmers would make
a HunterxHunter Game. Until now, no one has done real-good with this, despite the franchise being so super-popular and it’s magic-system being even more popular.
@@slevinchannel7589 Idk why but i feel like there's not that many good anime games out there despite the fact that there's a lot of big fanbases out there which is kinda weird
@@ramiztudio3208 I see.
@@ramiztudio3208 Yes, theres definetly not enough.
@@ramiztudio3208 Haven't played it in years tho, but i remember one Naruto game being pretty good, don't know if it was just because i was a kid and didn't know the difference between a good and bad game
This would be a perfect Christmas game... as Santa delivering presents. From Ireland.
Yes, that was I though when I saw him droping "gifts" that could be great. From Argentina.
Bro that’s genius
The Byzantine Empire.
I always thought Santa delivers from the North Pole but from Ireland is good too I guess..
I think this would be useful in a geography classroom. Teaching kids where different countries and cities are is pretty valuable.
I was thinking the same thing, I would have loved something like this
Definitely! Kids who have been taught via video games such as minecraft education edition have been found to be way better than kids who have been taught with books.
@@als0689 source ?
@@Doge_Spartan hundreds of articles have said that video games make children focus way more. Plus it’s also common sense.
@@als0689 i know bro 😂
I was just being sarcastic 😂
I thought you would reply :
Source:Trust me bro xD
You have a huge opportunity to turn this flying delivery app into an educational game used to teach geography, history, math, science, communication skills and economics all in one app.
This is one of the most satisfying videos I've ever seen on UA-cam. Beautifully done! (from Spain)
Eres una leyenda broo!
♥
I have the same feeling!
👁️👄👁️
I have to agree, this video was very satisfying. Thanks Sebastian!
I love the way this game looks, but as I was watching the gameplay I found myself getting a bit confused of what direction you were going. One way I could think of to fix this is adding some sort of compass at the top of the screen? Also, a visible scoreboard that tracks your best score as well as your score for the run you just did could be fun.
Yeah I'd love for the player to be able to change the camera angle perhaps, maybe a little minimap that always maintains north-facing direction and gives a more recognisable view?
I honestly think the game is perfect as-is, expecially for teaching kids geography. You could easily sell this to school, though it would be even easier if it ran on iPads, which could be tricky depending on how GPU intensive it is.
Fairly sure this game heavily relies on the gpu.
@@squeakybunny2776 Almost completely, even. Pretty much everything is running on shaders. ..and do iPads even allow for Compute shaders?! It's also going to be a pain to render all those vertices and handle culling...
in a time when geoguesser is a huge game this could easily be a multiplayer game with current system already
10 people join the lobby, you get the city, first 9 to deliver the closest to the target (or x to deliver in some time) advance to the next round and so on
Smart thinking!
@@NoTenJakMuTam Sebastian needs to hook up with GeoWizard I'm sure he'd have a blast playing this
This is absolutely Beautiful!
Even i didnt understand most of the codes. it was so fascinating to watch this !
Thank you.
Greetings from a Newcomer in Gamedev =D
I can imagine this working as an educational game. You could make it so you have to pick up the package first, but that the pickup is marked on the map so that you habe a chance to learn city locations without looking them up, then deliver them blindy - one half to learn and one half to test :D
Great idea! Maybe adding different airplanes depending on learned continents would add some reward for the studying😁
@@TacticalRuse you sound like there is something wrong with that? also like 99,9% of adults couldn't tell you where every country is - can u?
@@yunom00n. exactly- and there’s no adult that could tell you the location of every city. No person.
@@nevada7174 as someone who really enjoys looking at maps, whether that just be naming all countries in the world, watching videos on maps, watching gameplay of games that utilize maps a lot (such as HOI4, EU4, pretty much any paradox map game). I can tell you that I don't know jackshit on cities. I can locate almost every country on a map just fine, besides the oceanic island countries. But I can barely name like 20 capital cities. I would struggle hard to locate them on a map, let alone non capital cities. Even If I was given country borders and locations of non capital cities to base it off of, I would maybe get 10 out of 197 correct.
Essentially the guy claiming that this would be a good idea for kids and kids only is simply incorrect. If they can give proof of them naming AND locating them, then I guess this wouldn't benefit them. But I really doubt they would be able to do so.
This is genius! I think it should give you a vague idea of where the package is being delivered though, maybe direction at least.
this could totally be a calm game with nice music and simple tasks that you could play for hours on end, gaining more money and buying cooler planes and stuff. I would really try to avoid enemies / pirates because it doesn't make sense and it takes away from the calm, simple nature of the game. The game could still be challenging and fun without them!
I love this idea, I think guessing the right place if you don't know it will be stressful enough! It would be cool to have plane customization, and maybe also making the locations less random. Like option 1 could be within 2 or 3 countries away, 2 could be further and 3 could be very far away.
nah. bring the pirates on
@@AverageAlien Toggle Pirate Mode 😁
He could add a war mode where you battle other planes and have machine guns. Maybe shoot targets too, like a battleship
"Geology is very cool. Significantly less cool, unfortunately, is my GPU"
This made my day 😄 Awesome video as usual!
There's something about watching a dude with a calm voice and calm editing while making my own game that is such an enjoyment
I'm pretty sure Sebastian is literally a really chill cat that learned how to program.
The person holding the camera is just the camera hooman.
there is no camera??
@@VampireSquirrel 0:00
This is so amazing
Agreed
Pipí
Que pro
amæzing
Truly.
Sebastian: "I think it is more fun creating the game than actually playing it"
The whole geo guesser community: "How dare he!"
28:40
It looks so fun tbh
For real! Not a GeoGuessr, but a Paradox-Map-Game-Enthusiast tho. Nonetheless a round world with accurate Mountain-ranges and sizes is everything someone who stares at flat maps all day wants in his life.
@@flowrianeast42 I can second that as some one who is also a Paradox-FlatMap-Game-Enthusiast.
It's got GTA Taxi Missions written all over it.
When you find a video that mixes coding, NASA and tectonic plates you know you are in for a treat! 😊
For making nighttime more interesting you could get one of those night lights maps that is just stitched together images of earth taken at night, then have places gradually light up as it gets dark. Should make it easier to find cities as well.
The street lights would look weird, as if they magically appear out of thin air at night, but other than that it would make for a convenient way to traverse the globe at nighttime, rather than having the sun constantly following you. In fact, making the deliveries at specific times of day would probably add more depth to the game, adding more challenge and whatnot.
that's too rasterized and low-res. should instead use the city and its population dataset, and scale up the blob of light proportional to population.
@@mfaizsyahmi With some sort of noise-driven offset.
You would have to use light pollution data and and population data because there are areas (like North Korea) that have very little light pollution due to lack of power or perhaps fear of being bombed.
Wow this was amazing. The way you edit these and explain things is on another level. 👌 And it was actually a pretty cool game idea. Oncoming planes to dodge would be nice too. I felt a bit of a geoguessr vibe from this also.
geoguesser should pay you mega$$ to integrate this into their website.
Even on its own I'd play it for hours, just because it's such a zen way of practicing you geography.
Arcade!! Love your videos
Wait...Arcade?!?
This game honestly looks great as an educational game. I genuinely could see myself playing it from time to time just to try and brush up on my countries/cities (or even get slightly okay at them). I absolutely loved seeing your progress throughout this video, and I appreciate the massive amount of work it must have been to make (shockingly, cool transition animations and video editing aren't needed on the large project that already is game development).
Yeah, absolutely! I'm not nearly as familiar with world geography & topography as I would like, and a casual flying sim like this with random delivery targets would be a really fun way to start fixing that. It would be great to tie the zoom level to the aircraft velocity, so you can quickly fly around the globe then spend some time trying to get as close to your intended city as possible. Also... perfectly top-down with dropping parachutes made me dizzy.
I was thinking this as well. I'm horrible with countries and especially cities so definitely want to try it to help, but would be so good in a school setting as a fun way for kids to learn. This is the way we should be teaching, rather then memorizing give them something fun to do that makes them actively want to learn 🙂
I would like to play this game
yeah and it should give funfact about the city/country after delivering a package
I really like that you also show the results of programming mistakes, which on fun projects like these are usually nice and interesting. it also shows that everyone makes mistakes and that it's nothing to be ashamed of.
18:54 One of the most relatable tongue-in-cheek programming quotes ever - "I was struggling to get [the built-in renderer] to do what exactly I wanted, so I decided to write my own. And now several hours later, I'm struggling to get *that* to do what I want instead. Great progress." 💀
I don't even do code and I can still get the pain (mainly cause if there's something super technical in a game and a tutorial is like do this I go "no I'll do it myself cause I'm too stupid to do what your telling me")
I know nothing about coding but I watched this whole video...
I did not expect to see you here. Keyboard man
@@applecale7923 same
yoo hipyo!
hello hippo keyboard man
Hi
I think adding a togglable camera angle between cinematic (the atmospheric veiw with the sun) and package delivery view the final product view point) would make this game really calming
i would play that !
I would love it
Another idea: have a 'keep north up' view mode.
@@JLK89 that would be cool to watch on the poles
I always revisit this video, I'm currently studying Geography at uni with a focus on satellite science, remote sensing and simulating environments. We are taught a lot of the techniques you discuss here and it's interesting to see the similarities and differences between the subjects of game simulation and technology focused geography.
I'm not a programmer, but every craft is a joy to watch when done with dedication. Greetings from Germany.
🤗🤗🤗🤗
As a person who is passionate for both geography and coding, I can say that this video was a blast to watch. I almost screamed when I saw it in my subscription feed.
Lol
Please never stop showing us the random tangents you go on, testing things out even if they have no purpose in your final game! I love the heart your videos have, very relaxing to watch
Damn i didnt see the “never” i was like bruh why
Kreative Kendi lol oof
“Improvements”
Points system where packages at night are worth more points. Packages in bad weather are worth more points. Basically more difficult packages are worth more points. You can then use those points to purchase upgrades (e.g. plane headlights, cold resistant engine, etc)
Also maybe change your altitude. Flying up higher is faster/avoid bad weather, but the wind is very strong and unpredictable. On the other hand, if you are a more skilled player you can “ride the wind” and get to your destination faster.
This^
+1
hire this dude
1) You can keep the clouds at different height level. So some times plane can fly below the cloud.
2) fuel ⛽
3) speed control for plane.
4) effect of rotation of earth, would be awesome.
I think fuel management could be a nice challenge to make it a lil less monotonous.
For a helicopter and for small planes there is a height limit by which it will not be able to go over a mountain ridge. r
I remember when James May flies him and Richard Hammond from Italy to England to beat Jemery Clarkson in a car on land to see who can get a trouffle from Italy To England the fastest. Maybe you could add a few Jules Verne elements of allowing for ships, trains and air balloons. But that would require a lot of infrastructure to be built into the engine, which you could get help with by making it a joint effort online.
Now I won't spoilt it by saying if Clarkson beat Hammond and May or not as I am sure that episode of Top Gear is somewhere on YT. But he drove a red car and May is Captain Slow.
Really a lot of variables!
This would be an absolute gem of a game for my 5 year old daughter. Simple controls, exploration and very very educational. If you decide on releasing it (I pray you will) you'll have a customer and a happy dad and daughter for hours and hours.
I was about to post something similar, I would buy this as a geography tool for my kids.
@@2036scott Me too! For me!
I am a kid so infact i'd buy it for myself ;)
How do I get this game?
I think the source code is already on his patreon so you could technically buy it
Thanks Sebastian! As a big fan of GeoGuessr and flying, this is the coolest educational game. Hope you can spread this far and wide to mobile devices and schools. Purchased and now about to spend my weekend exploring the world! Cheers!
This is one of the better globe renders I think I've seen. You could sell this to geography classrooms IMO - its fun, interactive, and fairly accurate.
Also really educational if used correctly - I'm thinking this could be a fun, end-of-term competition for an early-to-mid high-school geography class. You might need to add a "Here's where the country is" popup on the hud if you get it completely wrong though.
With only a little bit more work, this could indeed be great. 👍
Except maybe the size of the plane and ships and the altitude of the plane.
I'm fine with them being not to scale and not moving at realistic velocities, but I feel like they are slightly too exaggerated.
But that's an easy fix.
"ive borrowed some code from myself" thats when you know youre a good programmer xD
When u know ur a good programmer is when u only have to use one search to get the right stack overflow article
@@macaronmunch793 facts lmao, sometimes it takes me hours
@@macaronmunch793 I find that the most efficient way for me to find answers to questions I have about programming is to post it to stackoverflow. Within minutes someone's managed to find a question that has an answer for me, succeeding in the place I spent several hours failing.
I love this comment. I’m currently doing the same
@@macaronmunch793 I had to use this obscure Python library for a computer science class. Jeebus crackers, I hurt.
A density of cloud above and below the player would be really engaging too. So you're not always flying a line through the whole thing, sometimes you only catch the top of them. Or even poke a hole through a particularly large one!
My dude, this is so, so well mae, both the video and this little game. I've got to mention as well just how Relaxing your voice is, I really needed something like this today. Greetings from Sweden!
This is the most insane game dev-related video I've ever seen! It took crazy amounts of effort just to edit this, let alone creating the whole thing! Godlike level achieved! Congrats from Europe!
He does seem quite exceptional
I feel like every video that this guy posts is a masterpiece, every time it's so good to watch, calming
"Maybe I should do an entire project on weather simulation..."
Oh God, this way lies madness - Dwarf Fortress went down this rabbit hole and now there are entire cloud fronts that form in a game where you can't even see the clouds.
this was unbelievably statisfying. I kept thinking "oh ok this is the cliff hanger for the next video" and then it just kept going. Also, you don't need to spice up the gameplay with dodging other planes. This can just be a really satisfying geoguesser-like game. You play it to chill out & immerse into the athmosphere while brushing up your geography. Continue doing what you're good at, like nerdy stuff with the weather and shading, things that make it even more satisfying to fly around. Get someone to make satisfying sfx and sell it on steam
Yes
I fully agree with you, adding weather data, and leaving other planes out of it would be really satisfying. Also adding city lights during the night and some form of lighthouse would look amazing. I really think this could be sold as a geoguesser game on steam for a couple of bucks.
@@benjamintomassennordahl7911 i definetly would by it for 5,6 euros
Without other planes it will get boring quickly
Yes
Hi i've been binge watching your videos and gained so much motivation to pick up older projects of mine. I love your coding adventures, the creativity in your projects and the effort you take in explaining hard concepts to even someone who never programmed a line of code in their life. Greetings from Germany!
Drinking challenge; everytime sebastian says "I wrote a compute shader for that" take a drink. Love it
I'd rather have a functional liver, thank you very much XD
@@Avetho I'm lilerly dying
@@nielsbishere Oh? You are? I hope you recover then, that sounds unpleasant XP
@@Avetho nope, luckily for me I didn't take this challenge... I don't hope someone will
I would love to get compute shaders properly explained. I watched every video out there about them but still can't wrap my head around them. It's dauting.
I would play it as is. It looks like a great way to learn my maps, been on the wait for a gamified geography tool. Watching from Cape Town :)
Awesome, thanks for watching!
yeah this could be a great educational game
Another south African here, also in cape town😁. I was checking social blade for top South African youtubers and Sebastian was one of them which confused me at the time but I guess he lives here?
@@moldybaguette567 Another fellow Capetonian. I figured Sebastian must be from South Africa when he mentioned loadshedding in one of his videos 😅
@@adriaan3883 Having moved Australia from SA, I can pick up a few South African pronunciations here and there, which is what clued me in.
This is actually so cool, I love Geoguessr and geography/flag quizzes so this would be pretty fun to try
yeah
Whats with channels like yours im actually curious and how do you get verified without posting any content
Actually a good idea for this game would be to fetch a google street view as a hint of where you should drop the delivery to.
@@notabot5878 not much, its just people that LITERALLY comment on every single video they watch and gain subs like that, plus, to get verified you only need 100k subs, no content required
@@-mako-6018 wow i had no idea
Probably mentioned somewhere, but my brain was like 'whaaaat' when you added the cloud layer. So much more depth from just 1 extra layer! Great video!
I think that one small addition could make this game playable for hours: every package delivered will give you a random piece of trivia about the country or city. Also, a multiplayer mode for racing against friends could be fun. It goes without saying though that this is an awesome project.
That would be neat, but compiling the list of fun facts would be a ginormous effort. He sort of skims over how much data prepping he had to do for various source things on this already.
@@Nighzmarquls I was thinking it would grab the data from Wikipedia
Here are some of my thoughts/ideas that could improve the game:
Make thundering clouds, which you should avoid flying into.
Give the player money on delivery.
Make the plane upgradeable, with money. (realistic upgrades, not some kind of superpower upgrades/abilities...)
Something that lights up the other side of the planet at night. (ex. cities, lighttowers and so on.)
3 layered cloud system. Som clouds you fly into, others you dive under and maybe even fly over some.
Other planes, maybe even multiplayer were you can see other players fly around.
You have to land sometimes to get more fuel.
Restricted fly zones. (military jets fly after you)
Trees?
Birds?
Switchable camera angles. (Top down view, 1st person...)
Lights on the plane. (could be an upgrade)
A map. (Not to show the cities, but more like a route tracer, so you can see where you have been.)
Turbulence when hitting clouds.
Also, im from Denmark.
Great ideas. I would totally play this.
MSFS
Great ideas + Denmark gang
@@JoeLodge I would play it too. It is a banger... + you learn more geography while playing and having fun.
@@dorkle9085 MSFS v2, Sebastian Lague Edition
This is litterally the best geography learning tool ever made period! This would be especially great for elementary school kids. If you make a simple menu in which a teacher or partents at home could select cities, countries, rivers, oceans and states/provinces this would be a product many people are very interested in. You could even make a version in which you go more into detail on a single country for testing knowledge of a specific country. This country version could be in greater detail too, because it's in a smaller scale. Heck I as a 24 y/o would even use this to brush up on my own geography knowledge. I really think you're sitting on a gem here! Keep up the great work!
A bit more competition or some kind of more serious mission/reward type system and I can see kids from around the world being able to point to literally every city on the map.
This is 100% what I was thinking the whole time. Please continue this project!!
Exactly what I've been thinking! With a little more interface this could be quite interactive and super educational!
That would actually be the map.
i think so too, there could be an option for "beginners" where the countrys and citys are always visible. a high-score for the closesd delivery (with / without visibile citys) ect.. perfekt tool for lerning
I know I'm late but this has been the best 30 mins of this month, the whole year maybe. I enjoyed every single second, we need more people like you!
Digital cartographer here. Several thoughts in no particular order: 1) I would play this as is all day long! Amazing work! 2) yes to adding storms or other atmospheric features, not sure about adding pirates, I like the solitude of the game w just the player in it - although I do like the ships 3) a night mode would be great, NASA has an amazing Earth at Night or Night Lights geotif that could make a great base for that design 4) I wish the shorelines were less bright, they have a thick white line around them that looks a little unnatural 5) adding layer control for things like country borders or major cities could be fun, also POIs for major natural features - maybe a treasure hunt mode for finding places like grand canyon, or matterhorn etc. Really love this, great base for so many ideas.
All of this!
A little compass would be nice.
Adding realistically generated/giant city’s or even just city lights at night would be really cool. Love your videos by the way, super impressive and it makes me want to get better at programming!
A playable ship just like your airplane, delivering packets to docks, docking etc could be fun aswell
Little lorry for overland deliveries
@Laura Brown go check this out you scam bot ua-cam.com/video/bBYoRpCs-J8/v-deo.html
Blockable Suez Canal
So cool, when you added the clouds and flew through them it looked so satisfying and relaxing. Just flying around admiring the planet and a few little gimmicks is sometimes enough.
I love the higher quality animations. I really enjoy seeing how the bugs affect the product, and watching you find and fix them is a joy!
Edit: why yes, the famous safetyLimitToAvoidInfiniteLoopInCaseIMessedSomethingUpAgain variable.
Haha I’d forgotten about that! Happy you enjoyed the video :)
@@SebastianLague , Hello! Do you plan to continue working on the computer simulation?)
Timestamp?
@@SebastianLague you using usnity?
Haha I was thinking the same thing 😂
I'm a professional geographer from Australia. Love it, great game!
For gameplay and beauty/realism I'd say add:
- A compass or north arrow for orientation
- Urban landscapes from real world 'urban land cover' data
- Maybe some agricultural land textures
For different difficulties you could add:
- Major roads, human-made landmarks
- Destination latitude/longitude coordinates (easy mode)
- Periodic storms, pirates, competitors (multiplayer), wildfires,
- Temporary geopolitical 'no-fly' or conflict zones
- Fuel
- No national borders (extreme mode)
- A little national flag next to the destination country
He should also add volcanoes! We all know how air routes go when Iceland has a moment.
Agree except of conflict-zones and politic.. tired of it
@@3pumeJlb don't have to make it political, it could just be an option you can enable where at random a country or an area imposes a no-fly zone during gameplay.
I'd love to just fly around and explore the world with that game. Maybe add the ability to slow your plane down? You seemed to do a lot of circling and recircling to drop packages in the right spots, and I could imagine that being annoying to control. This could coincide with the plane flying lower, resulting in seeing the world more closely and perhaps a shift to the camera perspective you tried out in the atmosphere part.
A weather simulation video sounds amazing, btw, I'd watch the hell out of that, especially if it's 30+ min long.
Watching from Germany, btw!
Gute Idee!
I like that idea of adding the ability to fly lower, hence slower. Something that could be interesting if that would be implemented is to add a small city rendering (doesn't have to accurately depict the actual city), where the size is based on city population.
you NEED to continue this into a full game it would be super cool, love the idea of dodging planes that are trying to steal the package would make the game alot more playable and fun
As someone studying meteorology at uni, I think I'd die of happiness to see a weather simulation project!
The game should be like crazy taxi. Drop packages off within a certain time. If you do it in time you get a score plus bonus time and play till your time reaches zero. Would be cool to have a score board etc.
I'll think keeping the game more chill is better. I like that the game is a test of one's geography knowledge, rather than a race against the clock (although maybe that could work as a separate game mode?)
As someone who is really bad at geography, this seems like a really fun way to learn about countries. You could put the distances under the names of the cities so the player can find the country if he doesn't know it.
Also make like a checklist/achievements list of all countries that were visited/delivered to.
I think it has a lot of potential as an educational game :)
Could maybe also give an interesting fact or statistic about each country while flying to it (or once you get close to it). Perhaps even different facts could be randomly pulled for each country (so you don't just keep seeing the same single fact over and over again). Or maybe you see each country's name as you are flying over it - maybe even a fact about it. Maybe you could even select different categories of facts (like population size) that the facts would be given for. There are a lot of possibilities for this one and I too was thinking how good a tool it would be to teach people geography.
Hello from Indonesia. What a wonderful project. The way you divided and conquered the project's parts was awesome, to say the least. Thank you so much for the great content.
I can see this being a fun multiplayer game where everyone is flying around getting as much points/deliveries done in a set amount of time. If there are enough people, avoidance of in-air collisions would spice things up aswell.
And maybe they could have delivery pick-up centers so everybody would gather together.
And steal other players packages while not running out of fuel!
Things: Additions and Fixes- (EDIT: Added some more)
*1: Add Night*
1A: Night city lights.
1B: Night Plane green and red lights. (wings)
1C: Light houses on random islands and coasts to illuminate parts of the ocean.
1D: Moon Illuminates ocean etc.
1E: Stars and far blurred planets. (1st person or 3rd person)
1F: Northern Lights
*2: Add different Perspectives*
2A: Being able to change your POV. (From Top, 3rd person, 1st person)
2B: While in 1st person, more detail inside plane.
2C: Being able to look back while in 1st person.
2D: Being able to move your head while in 1st person.
*3: Viechles*
3A: Boats seem to be fast, maybe make some go fast and some slow.
3B: More various boats.
3C: More various paths for boats.
3D: Add AI controlled planes.
3E: Able to unlock and play other planes. (by getting points from dropping packages)
3F: Boats illuminate light so the ocean looks better.
*4: Other*
4A: Different sized packages for different sized planes.
4B: Point/currency system for dropping packages which can buy you things like planes.
4C: Being able to go up and down in Height from the ground. (Height limit so they don't fly out if the atmosphere) (they can crash into the ground making them restart)
4D: High scores- Scores.
4E: Menu with store and different Modes to play the game like a timed version.
4F: Different Modes to play the game.
4G: The 7 wonders of the world to stick out.
4H: Settings to adjust lighting, controls, etc.
4I: Weather, raining, snowing, hailing, lightning, etc.
4J: Clouds turn gray when raining, and or lightning, etc.
4K: Landing strips to land on to refuel? (not sure on this one)
And plenty more! This would probably improve the game by a lot! Maybe do this for a part 2!
These are really great suggestions
@@MATEITHEBOY i agree
Excellent suggestions!
@@MATEITHEBOY I also agree with these suggestions.
This is like one of those assignments that the the teacher says has 4 questions but has 30 questions just with abcd.
I'd like to see GeoWizard play this, of course you'd need a score board.
what a great idea, im going to message him on patreon and hope he sees it
@@josh_richards did it go well?
Get in !
that'd be awesome
@@lubu682 hes a busy guy, I imagine it will be some time before he sees my message if he sees it at all
I still, to this day, boot up this game every now and then for an hour or so. Timeless. Wonderful work!
You can improve your border line texture by modifying your distance map by the terrain slope (the distance will also include z then). That unfortunately only works for a fixed z scale of your rendering.
Using the distance map itself to render a crisp border in the fragment shader would be the best solution. You would need to store not only the x/y distance but additional z offset to the closest border and take that into account. I might even just store the xyz vector to the closest border. That will be handy later
I'll try it out, thanks for the suggestion :)
Understandable have a great day
@@CJ-mr8dn no-one else understands what they are saying?
@@corpus87 i didnt understood anything too lol. Its very complex
Was also thinking the distance map for the sea foam could be modified somehow to create better wakes for the ships.
Two things i love about sebastian’s videos is how much effort he puts into them, it seems like he never takes the easy route, and how the vids connect with each other, like he starts a project then starts adding stuff from older projects, i’m pretty sure 10 years from now he will make the universe simulation that we are inside right now.
Beautiful work! A map in the bottom left corner would be cool; a globe that turns in correlation with your flying, showing your location 🌍
GTA....
Well, there are many
@@Dr.Kraig_Ren ”GTA…..”doesn’t have a 3D globe that spins based on your location. That’s a 2D map.
yes i second this area, the field of view is a bit small, unless you allow flight at higher altitudes with larger planes or jets or rocket ships :)
Its flat, not a globe.
thank you so much for reminding me of those nasa topography images. i completely forgot about them but ive been mesmerized all over with their detail.
I watch the entire video and I’m not even a programmer, I just want to understand how programmers approach the creation of complex videogames and you videos are exactly what I was looking for! Cheers from Florence, Italy!
I love this project, though I'm a little biased as a Geographer myself.
A few thoughts:
- Perhaps this already exists and didn't make its way into the video but a button to quickly reorient toward north would probably be helpful for people. I noticed there at the end that the orientation ended up tilted way off and that can easily confuse people since we're used to seeing things north/south.
- With so many data points for cities, the game probably wouldn't be super useful without some way to build on your knowledge, if learning Geography is a goal of the project.
So, perhaps, when you drop a package, it remembers where you dropped it (and possibly how far off it was) so the next time you select the same "mission", you can try to estimate based on your previous attempts.
- More of a reward for getting close (maybe even fireworks shot up from the city) could be nice. I noticed some of the time you got quite close and the text says "Close enough", which feels like a bit of a "meh" response.
The blurred clouds looked like flying through shaving cream, which was satisfying, but I agree the latest version looks best, haha.
I think that makes the challeng of the game - not having a constant alignment to north/sourth.
@@bifrostbeberast3246
Yeah, I could see that. If there were difficulty settings, it could be part of a "hard" mode.
Yeah shaving cream haha
@@bifrostbeberast3246 I think it's some useful deconstruction.
Let's teach people to think of Earth as what it is, a Spheroid.
maybe a compass or a minimap?
Sebastian, your presentation is even more impressive than what you build, and that's really saying something because everything you build is absolutely mind blowing!
I love how this video isn't all 'Exciting' and 'Engaging' But it's still entertaining and I love your style!
Release a multiplayer version! Would be fun to play with friends! See who could reach the location first!
agreed!
Use a Santa Claus on his sleigh as player 2
Could be a geoguesser type competition game. Really cool idea
Or maybe like a boming game with two teams on each side booming or taking over cities
Yeah!!
Even as is, this is a great educational/quiz game. Most of the time when quizzing where a city is on a map, you get a zoomed out map, but the limited perspective adds an extra layer to figuring out where you are and where the city is located. It is certainly the kind of game I'd love to play every once-in-a-while!
add a few drinks and a couple of friends, and you have a fun drinking game
@@seemysight for every kilometer you are away from the target, you drink a beer
@@catinbat6774 so death every single time you play?
@@dangerouslyslurp7404 yeah pretty much
@@catinbat6774 seems like a good drinking game
You should make two gamemodes : an exploration one in which the camera is behind the plane and there's the atmosphere and the package delivery mode. The atmosphere fits very well in this game, so why not using it ?
there should be a slow mode where the camera pans to the overhead view so that package delivery can be accurate, and a fast mode where the camera pans to the behind the plane view so that the player can see where they are going
@@kharerishit I'm thinking flying low and slow for delivery and high and fast for travel.
"I should really add some some actual gameplay, but the trouble is just that I'm having too much fun creating the world... I really want to make some little clouds. " bless your soul
I'm watching from southern Brazil. I would play the game just to explore the geology of the world in a more immersive way. Looks fun.
brazil is just metal sheets on top of mountains and football
Sem dúvidas, também amei o projeto dele !
Mais um do sul do brasil apreciando esse projeto incrivel!
@@theprocat719 ok,come here to see if it is.
If you really want to explore the world how about travelling it for real? Google earth is a lie.