How to Create a 3D Kit in 3ds Max

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 56

  • @petarivic6528
    @petarivic6528 2 роки тому +3

    I m searching for 3ds max channels that teach more advanced techniques and looks like I just found one. Thanks for sharing your knowledge with rest of us

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Absolutely, glad you enjoyed it, and thank you!

  • @harrysanders818
    @harrysanders818 Місяць тому +1

    One of the nicest, to the point breakdowns I have seen. Amazing job. Thank you. For someone who sometimes struggles to stay on track with modular concepts, this kind of condensed walkthrus are a helpful watch. The various techniques to brake the boxy feel and add more silhouette interest are a cherry on top. While watching thru this and taking some notes, I noticed that some of these steps, like the duplication of the whole assembly (which could be a Level Instance), and the geo adjustments/extraction/scattering, and even the sculpting, could possibly be postponed to in engine, via utilizing Unreal's new modeling tools. Even the Spline Path duplication would prolly be a great fit to do in engine. I think it would might be even possible to do all these steps entirely in engine by now, which would be great for getting in instant feel of how it reads/feels in context of a wip map. Of course, working in a DCC one is comfi with can feel a lot faster and more barrier free. But I am curious and looking forward to try it out.

    • @KingdomCrafter
      @KingdomCrafter  Місяць тому

      Working in your DCC with the most experience is definitely going to make things feel and look much easier. Whether it's Max, Blender or whatever. I've been dabbling a bit in UEs modeling tools and it's getting better and better. I wouldn't be making any actual kits with it, but for some prototyping or blockouts it's pretty solid.

  • @Allicann
    @Allicann 2 роки тому +1

    thanks for sharing your knowledge and techniques

  • @lynzilla1176
    @lynzilla1176 8 місяців тому +1

    This was just amazing to watch and absorb thankyou

    • @KingdomCrafter
      @KingdomCrafter  8 місяців тому

      For sure, thanks for checking it out!

  • @vikisk.3d
    @vikisk.3d 2 роки тому +1

    Nice one ! 👍

  • @MikeLugnegard
    @MikeLugnegard 25 днів тому +1

    Very good workflow, but please remove Pureref and the webcam overlay (generally cause it blocks to much).

  • @PandaJerk007
    @PandaJerk007 2 роки тому +1

    Great tutorial! Cool to see your tools and techniques.
    I'm really interested in learning more about Trim Sheets and TyFlow ^__^

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Thanks Panda! I'll keep the tutorials coming. 🐼

  • @canguncangun5386
    @canguncangun5386 2 роки тому +1

    thanks for sharing

  • @deymaar4.554
    @deymaar4.554 2 роки тому +1

    very useful man. thanks for making this.

  • @sametkj55
    @sametkj55 2 роки тому +1

    Awesome!

  • @ss54dk
    @ss54dk 2 роки тому +1

    directly FOLLOW you!

  • @serhatnurikaya
    @serhatnurikaya 2 роки тому +1

    quality content

  • @mehmetzeytin5953
    @mehmetzeytin5953 2 роки тому +1

    dude how are you so good at so many software

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Haha I appreciate that, and honestly, having a strong desire to learn as much as possible as fast as possible. I've become a giant sponge. Daily practice and failing a lot, speeds this process up exponentially

  • @yahyabuku
    @yahyabuku 2 роки тому +1

    could you please use input overlay or sth like that to display keystrokes?

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      That's a good suggestion ty, yeah i'll look into getting that setup for tutorials like this

  • @Sevada
    @Sevada 2 роки тому +1

    Great tutorials. I'm a 2d guy thinking about learning 3d

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Definitely worth it, a lot of artists use 3d in their workflow 💪

  • @emnaallani5465
    @emnaallani5465 2 роки тому +1

    Thx

  • @blastradius9136
    @blastradius9136 Місяць тому +1

    TyFlow is very expensive. Any way to do damage similar to TyFlow with other programs like MassFx? I like the material breakage feature in TyFlow.

  • @serhatnurikaya
    @serhatnurikaya 2 роки тому +1

    could you please make a list of plugins that you use?

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Yeah for sure, i'll put together a list and what they do

  • @ozentuncay
    @ozentuncay 2 роки тому +1

    what plugin are you using to scatter debris

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      I'm using Tyflow in this case, referencing 3 brick models I made, and they paint with some variations

  • @incelunicorn
    @incelunicorn 2 роки тому +1

    👍👍👍

  • @yahyabuku
    @yahyabuku 2 роки тому +1

    Please make more tutorials for TyFlow

  • @mustafababacan2673
    @mustafababacan2673 2 роки тому +1

    can I create something similar in blender or skethup?

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Definitely! This same workflow and mindset will apply to any of your software

  • @cem.09
    @cem.09 2 роки тому +1

    new subscriber here

  • @edaa00
    @edaa00 2 роки тому +1

    how can I import from 3ds max to unity?

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому +1

      I can make a video on how to properly do that, but if you go to the top left under file, theres an export option that will pull up some parameters. Usually exporting as an FBX with whatever you want attached is a good way to start. Make sure your object has it's xform reset

  • @komedi42
    @komedi42 2 роки тому +1

    time to get back into max

  • @NeuralCurse
    @NeuralCurse 2 роки тому +1

    🙏🙏🙏

  • @milogaming6951
    @milogaming6951 2 роки тому +1

    👍👍🙏🙏🙏

  • @makyol580
    @makyol580 2 роки тому +3

    watched the whole thing and I don't even have 3ds Max

  • @alikalkan1140
    @alikalkan1140 2 роки тому +1

    please make tutorials for free softwares