I made my indie game's combat SO much better! | Devlog

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 162

  • @Challacade
    @Challacade  Рік тому +48

    I'm definitely open to feedback regarding the loadout system, since there are people that still liked it. I could always add it back (or something similar) in the future

    • @leonoraarocho658
      @leonoraarocho658 Рік тому

      Yo, Challacade!
      Add some cheat codes or something.

    • @a_guy12
      @a_guy12 Рік тому

      you think this will be on xbox?

    • @NinetyOnePercent
      @NinetyOnePercent Рік тому

      nice game but i think the players movement should be slowed down more in water

    • @crimsonhawk52
      @crimsonhawk52 Рік тому

      watching the video I was expecting monsters to drop scrolls you would pick up and use as spells. Maybe three uses along the lines of the shuriken. I was surprised when the video had ended and you didn't go that direction at all!

    • @MrGamer-rv7xm
      @MrGamer-rv7xm Рік тому

      I liked how fast the old one seemed especially while in a boss battle

  • @noontimedreamer
    @noontimedreamer Рік тому +137

    I absolutely love the idea of picking up environment items and throwing them at opponents, it's such a satisfying feature.

    • @wolfeygamedev1688
      @wolfeygamedev1688 Рік тому +1

      +1

    • @TheMonimator
      @TheMonimator Рік тому +1

      ​@@wolfeygamedev1688 +2

    • @SolidusCurncer
      @SolidusCurncer Рік тому +6

      I wonder why havent more games used it after half life 2

    • @Orionhart
      @Orionhart Рік тому +3

      @@SolidusCurncer there have been a few. Going Under was an indie gem centered around that mechanic.

    • @Anto-xh5vn
      @Anto-xh5vn Рік тому

      Like Fuck you mate
      *Throws a fucking boulder at them*

  • @luazul_
    @luazul_ Рік тому +35

    The running animation of the little guy is just so adorable 😭 couldnt keep my eyes off it, look at him gooo

  • @theteleportercell6749
    @theteleportercell6749 Рік тому +36

    Man! This is soo nice, you definitely should gain more recognition. You're an amazing game developer and very devoted in this field on multiple ways! Really hope your channel blows up.

  • @IcarusDev
    @IcarusDev Рік тому +8

    Man i fricking love the art design and aesthetic of the game, the lighting and combat is interesting and stunning! The pixel art style is fascinating and though simplistic, really caught my eye.
    Youve earned youself a subscriber!

  • @arrowsden
    @arrowsden Рік тому +8

    If you’re considering upgrading the few abilities that the player has access to as they go, maybe one of the upgrades could allow you to store held items so that you can carry multiple and then pull them back out to throw them? Also, you could add charged sword attacks which slow your movement while you’re charging but then let you deal a larger amount of damage. These charged attacks could even potentially be initiated mid-combo.

  • @nktfamous
    @nktfamous Рік тому +1

    Such a cool game and that world interaction you're doing is really amazing from the swimming almsot everywhere to picking up objects from the environment give so much freedom for the game. Good luck and have fun!

  • @osamareema3008
    @osamareema3008 Рік тому +1

    Man your pixel art is Amaizing!!😍

  • @Shottos
    @Shottos Рік тому +7

    ello I wanted to say I really admire your videos and the game that you are making is looking amazing so far

  • @BlackPanzerYZ-pq9nd
    @BlackPanzerYZ-pq9nd Рік тому

    The small touches you're adding make a huge difference. It's evident that you're not just creating a game but an experience. Super excited for the game launch.

  • @Paryszek
    @Paryszek Рік тому +2

    Awesome devlog I love you thought process and trying new things. Keep it up 😊

  • @montyeag
    @montyeag Рік тому

    I found your channel exactly a week ago when I started learning love2d, I can't wait to get to the point where I can make videos like these. :) keep it up!

  • @ziadhassan7
    @ziadhassan7 Рік тому

    This seems so enjoyable. I really like how each idea evolved, and despite the fact that I enjoy game devlogs, but this seems to be the first game to actually catch my attention to play it! Keep on the great work!!

  • @OandCoGames
    @OandCoGames Рік тому

    Honestly both combat systems look pretty great. But I’m with you, can’t go wrong with simplicity. Looking nice a smooth!

  • @rasmusJari
    @rasmusJari Рік тому +1

    Just by looking at the video, you can already tell that the combat system now is in a really good state. the attacks feel powerful and have the right amount of impact on the enemies. looks great! top notch!

  • @mikeybuencamino6881
    @mikeybuencamino6881 28 днів тому

    Looking great! The pacing and feel also seems quite good.

  • @nourbounasr553
    @nourbounasr553 Рік тому

    THIS IS AMAZINGG, also thanks for the inspiration to continue developing my game :D

  • @pinkski9175
    @pinkski9175 Рік тому +1

    Such a cool looking little game! Clean art and animations and solid, simple gameplay!

  • @elissamni
    @elissamni Рік тому

    Hey, first time here, this game looks nuts, it already feels so satisfying

  • @VinciWare
    @VinciWare Рік тому

    I’m really enjoying your devlogs! Keep up the great work 😁👍

  • @Ochmanbb
    @Ochmanbb Рік тому

    Looks like a lovely game and this video alone got you at least one subscriber. The way you show plenty of ideas and that some of them fail even after they are implemented, is what makes me believe in the game's success.
    I love throwing stuff you presented, and I think you can go even beyond that (sorry, I love weapon diversity). My idea would be to create something like a spear which you click to use melee and hold to throw (then you can pick it up like every other object you just showed to us)? I don't know, just an idea.
    Anyways, I like the direction of the game and I'm really excited to follow how it's developing.

  • @codingvessel
    @codingvessel Рік тому

    looks super cool and fun. Excited to see where you end up with this.

  • @iiropeltonen
    @iiropeltonen Рік тому +3

    The pick-up mechanic seems really full of possibilities for all kinds of effects. Seems it could add a lot of depth to combat.

  • @herr0_2zer0_
    @herr0_2zer0_ Рік тому +1

    i have been watching your devlogs on tiktok for so long but never knew you had a yt

  • @E_Fig05
    @E_Fig05 Рік тому

    The pixel art looks great, and the overall design is really cool.

  • @BriariusTitan
    @BriariusTitan Рік тому

    unique idea indeed, good job thinking and implementing + the game looks awesome

  • @Fevir
    @Fevir Рік тому

    Looks very cozy

  • @everythingguy8422
    @everythingguy8422 Рік тому

    Hey, Just stopped by, and I have to say that your game looks absolutely beautiful. And it has a lot of functionality.

  • @DiegoDevPro
    @DiegoDevPro Рік тому +1

    The grab and throw systems looks really nice.

  • @ChanceDAFull
    @ChanceDAFull Рік тому +1

    Looking great! Loving the process ^^

  • @xx0124xx
    @xx0124xx Рік тому

    Love the new way it works! Feels smooth!

  • @blindphoenix
    @blindphoenix Рік тому

    Subscribed just so I know when your game comes out. Looks great

  • @diradosveta
    @diradosveta Рік тому

    looking great

  • @duckbytetoast
    @duckbytetoast Рік тому +5

    would be great if you added enviromental damage for enemies aswell. It would be so cool to burn plantbased enemies for bonus damage, knock fire enemies inside the water or knock the boss inside the spikes for that matter. I think it would work really well with what you already have!

  • @Fairlii
    @Fairlii Рік тому

    The torch in the dark cave makes me want to play the game and explore right now

  • @NeightrixPrime
    @NeightrixPrime Рік тому

    I like it. Having a few abilities limited to specific slots lets you have options but still retain muscle memory after switching.

  • @HomeSliceGame
    @HomeSliceGame Рік тому

    This game looks really fun and looks very polished! I'll see you in the discord :)

  • @ToddsDiscGolf
    @ToddsDiscGolf Рік тому

    Bro the item pickup + throw mechanic is 🤌🤌🤌 well done

  • @DavidBarile
    @DavidBarile Рік тому

    This game looks really fun and I love the art style. Personally I loved the bow and arrow... so cute!

  • @bradocksolo
    @bradocksolo Рік тому

    Great video, fantastic ideas for the combat!

  • @psychicchicken5263
    @psychicchicken5263 Рік тому

    This is my first time seeing this game, looks very interesting. The boss fight looks especially cool!

  • @infinitenex8165
    @infinitenex8165 Рік тому +2

    I like the idea of picking up random objects and throwing them at enemies.

  • @bronzebeardgamedev
    @bronzebeardgamedev Рік тому

    This is looking awesome... congrats! 😄

  • @israel2515
    @israel2515 Рік тому

    Your game looks amazing!

  • @venturar
    @venturar Рік тому

    The best background music!

  • @franquealencar
    @franquealencar Рік тому

    Man, this game looks good!

  • @theothetorch8016
    @theothetorch8016 Рік тому

    This is slowly shaping out to be a game I'll most likely love.

  • @Selrisitai
    @Selrisitai Рік тому

    Thoughts about how to do different magic and attacks without changing menus:
    To change combos-and this will sound obvious once I say it-make it about timing. Click-click-click is a three (or however many hits you've upgraded to) combo. Click-click. . . click gives you a spinning finisher that attacks once in a circle with the primary damage focused on whichever way you're aiming. Holding the click gives you a charge hit or a heavy hit that starts a heavy combo, which will have its own click timings.
    To change magic, you basically assign the magic to priorities. If lightning is first priority, then clicking the button once gives you lightning. If you hold the button down, a line moves across a small bar, which is section into magic according to priority: Lightning, Ice, Fire. You let go of the button to stop the bar on whichever magic ability you want.
    Alternatively, whenever you click to use magic, there's a half-second delay before it activates. During this delay, you can click the button again which will tell the game you want to use your second priority spell, or if you triple-click you get your third. Perhaps with this method, you can hold the button to do a charge-magic spell, but you can only charge your first-priority spell, while the other two can only be used in their non-charged form, just to add a little bit of player decision-making.
    Hopefully, if none of these work, they at least give you an idea of what could work. Then again, it's been seven months so maybe you've already sorted this out to your satisfaction.

  • @zomk1342
    @zomk1342 Рік тому

    This looks soo good!

  • @durrium
    @durrium Рік тому

    Combat looks great!!

  • @ayushchaudhary2200
    @ayushchaudhary2200 Рік тому

    That's why you're my inspiration

  • @TiredOfThisPoliceState
    @TiredOfThisPoliceState Рік тому

    THE THROWING SHIT IS SO DAMN FUNNY HELL YES

  • @NeunEinser
    @NeunEinser Рік тому

    The simplest solutions often take the longest time to get to 😊

  • @SociopathDev
    @SociopathDev Рік тому

    The game looks so polished on this stage, how many time have been on develop? Btw gj man, also nice pixel art i like it

  • @modley_the_m_guy
    @modley_the_m_guy Рік тому +1

    I can confirm I was made much better, I was the combat in the game

  • @iamtheteapot7405
    @iamtheteapot7405 Рік тому

    Game looks great!

  • @BamnBooper
    @BamnBooper Рік тому

    You may not read this, but I played the demo and it was great! My only gripe (Just giving user feedback) is the attacks feel way too instantaneous. Usually enemies in games have charge ups.
    For example, your skeletons don't give the player any warning that they will throw a bone... they just do it and it makes the combat feel... well... not very skill based.
    It gives the game a feel of luck. I don't know if that is what you want in your game or not though.

  • @dr.funnybones
    @dr.funnybones Рік тому

    the throwable environment items remind me of another indie game i love called Archvale. that game doesn't really use them to their full potential though so i'm excited to see what you do with it

  • @ivenstorm
    @ivenstorm Рік тому

    I've always been a huge fan of Terranigma. It's an older SNES action rpg never released in the states. I'd highly suggest taking a look at it if you haven't because it showcases what you can do with a select set of weapons.

  • @paulvictor7489
    @paulvictor7489 Рік тому

    If you want the combat to be very connected feeling and not like a bunch of different trees. May I suggest that instead of finding different abilities for each attack as you mentioned. Instead you keep the weapons at their base forms, but by customizing your load out the loadouts affect each other.
    For example instead of getting more and more magic and more and more sword combos, consider the idea that if you equip a fire spell, and you have a sword, that you can now use a element flame slash. This way it would feel more rewarding not just to unlock things and progress but also to go after specific things because as the player you want to explore how to can be implemented in your already favorite play style.

  • @Jammu_1
    @Jammu_1 Рік тому

    I recommend making the pixel size in your game consistent. Especially in the ui in the top since the numbers being smaller than everything else looks wack lol

  • @eclecticlights1
    @eclecticlights1 Рік тому

    Talking about the state of ranged weapons being stuff u pick up just laying around in the game makes me think of dawn of mana where u pick up and throw everything, even monsters

  • @dozingbison9359
    @dozingbison9359 Рік тому

    That multi attack seems super satisfying. I think my game suffers from the same dull attacking so I hope you don’t mind if I borrow some ideas ;)

  • @IamZukes
    @IamZukes Рік тому

    I really hope there are secrets and puzzles to uncover like in the Pokémon games.

  • @alessioaragona5278
    @alessioaragona5278 Рік тому

    Ciao Challacade!!!
    My God this game is coming up amazing. Keep at it man, you are CRAZY talented.
    By any chance do you still need someone to help out with music? Either on this one or in one of your other side projects.
    I would be ECSTATIC to help you (if you need). Let me know! If so I can send you some of my references. Don't wanna spam it here.
    Cheers!

  • @milesparker557
    @milesparker557 Рік тому +2

    I always thought the old system was a bit complicated. I'm glad you simplified it. For the ranged weapon, why not a crossbow?

  • @ScopeDK
    @ScopeDK Рік тому

    Looks great. What game engine do you use?

  • @Spa_The_King
    @Spa_The_King Рік тому

    for the boss make a huge white templa that have rocks and torchs and stuff you can pick i think that will be very cool :)

  • @Bigbrain1069
    @Bigbrain1069 Рік тому

    so coollllllllllllll

  • @KiewieGames
    @KiewieGames Рік тому

    I get Archvale vibes from this game, I absolutely love Archvale so maybe this one will be on my bucket list as wel

  • @JonnyBriers
    @JonnyBriers Рік тому

    Love this new system! How about adding a way to stun enemies, so you could then pick them up and throw them, or go in for a critical hit? Would add even more depth :)

  • @mertboii3
    @mertboii3 Рік тому

    bro idk did you answer that but how long do you developing games? And how did you learn it? Im just new in your channel and loved it

  • @Seiku
    @Seiku Рік тому

    The lightning could be upgraded or changed to different versions where you can direct towards or shoot specific enemies in a singular bolt, or maybe a pattern or path of lightning bolts? It could do more direct damage versus the full screen AoE damage for the sake of balance. I can't imagine your character using things like bows just on the look or aesthetic of the character but for some reason but I do like the idea of environmental pick ups just for interact-ability. You could possibly drop or toss away your weapon too as an attack, then pick it up or recall it. Perhaps even combo it with your ability, like creating a target or channeling the lightning ability, a lightning fence or more damage to boss characters, creating paths or unlocking things, etc. Shields, forcefields, lightning boosting weapons to stun or burn things, etc. I think there is a lot that can be done expanding the minimal tools you have if you think about utilizing them in different ways.

  • @sheanstanks
    @sheanstanks Рік тому

    Hold up this looks sick

  • @tabemash0594
    @tabemash0594 Рік тому

    you should put your devlogs in a playlist! :)

  • @computercrazies
    @computercrazies Рік тому

    Excellent work so far! It's like a zelda snes with better combat.

  • @adriankapeel140
    @adriankapeel140 Рік тому

    Maybe with the spells you can have a system like middle earth: shadow of war's skill tree, where there are three separate upgrades to improve on a skill but you can only use one of those upgrades at a time

    • @adriankapeel140
      @adriankapeel140 Рік тому

      And not just stat boosts, but improvements on the moveset

  • @Astral_Akira
    @Astral_Akira Рік тому +1

    Use slingshot for Ranged weapon
    -collect stones for ammo
    -need to craft

  • @cheezum
    @cheezum Рік тому +4

    Game looks great! I kind of miss the old loadout system, and I hope that maybe you'll be able to bring it back later with some changes.

  • @adriankapeel140
    @adriankapeel140 Рік тому

    I feel like with the throwing for ranged combat, it'll become too much of a hassle to run around picking things up if you want to attack from a distance people will just use exclusively melee . I think either the shurikens or a quick ranged weapon (like a crossbow) with an ammo supply, but you have to find the ammo so it makes the player carefully use the weapon. With either of these systems it encourages players to use both weapons to their full advantage.

  • @Daniel_C888
    @Daniel_C888 Рік тому +1

    Excelente juego!

  • @mewvern
    @mewvern Рік тому

    Looks nice

  • @rayjukenl3497
    @rayjukenl3497 Рік тому

    seems fun and cute

  • @Dunkydoggo
    @Dunkydoggo Рік тому

    I love picking up items but I still wanna see diferent load outs cus I like complexity

  • @BerchibArt
    @BerchibArt Рік тому

    Looks like Rogue Heroes, so cool

  • @Sskelll
    @Sskelll Рік тому

    Maybe you could use a sling to upgrade your throw.

  • @TheAverageAnimator12
    @TheAverageAnimator12 Рік тому

    You've inspired me to learn gd script!!!

  • @hornetsilksong
    @hornetsilksong Рік тому

    I'd still keep the shuriken system for more reliable source of ranged damage when there aren't any environmentl objects around or they're too annoying to walk over and pick up
    2d Zelda games allow you to both toss objects and still use a ranged weapon.

  • @lore-we3ix
    @lore-we3ix Рік тому

    Very cool

  • @equation8591
    @equation8591 Рік тому

    This looks awesome I would pay $10 for it

  • @Eddie2P
    @Eddie2P Рік тому

    cool game man

  • @belguteigan-ochir3545
    @belguteigan-ochir3545 Рік тому

    You should really strive to make every item have a unique property

  • @sebastianbramborak2756
    @sebastianbramborak2756 Рік тому

    Hi,
    I really love your videos, but I cant find any tutorial how to do enemies like you have. Can you make any tutorial about that?
    Thanks!

  • @walnuss4122
    @walnuss4122 Рік тому

    it would be great if you could make a mulitplayer for thegame

  • @Ajthingsandsuch
    @Ajthingsandsuch Рік тому

    it's looking amazinggg!! the screen transition doesn't really fit the games style though

  • @testingcoder
    @testingcoder Рік тому

    Hey! Nice game! What tech stack do you use for it?

    • @Challacade
      @Challacade  Рік тому +1

      I use a game framework called Love2D

    • @testingcoder
      @testingcoder Рік тому

      @@Challacade yeah, that a nice one!

  • @ReubMann
    @ReubMann Рік тому

    Nice reminds me of hyperlight drifter in its pacing.

    • @Challacade
      @Challacade  Рік тому +1

      That game was an inspiration!

  • @mrazbyte3150
    @mrazbyte3150 Рік тому

    I'm just sayin.. recall your thrown weapon like the axe!

  • @TGameDev
    @TGameDev Рік тому

    The idea of using environmental weapons is pretty great! But the magic seems kinda meh, useful but meh. What if you could use not just the items in your environment but also the elements? Could also make for some interesting boss mechanics as well.

  • @turnrp
    @turnrp Рік тому

    I want to play this game.