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For the Hush boss fight when he hacks the computer hush activates all of Wayne towers security so batman has to find a way in through a maintainable tunnel and climb to the top(like wonder tower) but you have to avoid cameras using smoke pellets and baterangs and freeze grenades and cryptographic sequencer to disable laser floors, Wayne tech robot security guards(like riddlers goons), turrets and knockout gas, sprinkers could be going off and alarms as you make your way to the top, and you can't be seen so you have to use grates, and corner covers to check for cameras, when you get to the top, alfred manages to bypass the hacker and reset everything, hush manages to run away and hide in the tower and batman has to use the security cameras and laser barriers etc to trap him as he runs around trying to hide. Once you fully trap him batman goes to find him and you then save luscious fox and table slam hush. 😊
Two Face has the Catwoman City boss fight which I enjoyed. The Knight one could be similar but with a Shotgun instead of a rocket launcher and more combat, less stealth.
For Hush it would probably be like Batman fighting against another Batman in hand to hand combat, with Hush dealing twice the damage of normal thugs, counter windows only happening every once in a while, using a gun through out the fight, and make him unable to be stunned.
For the Hush fight, maybe he forces Fox to disable the elevator and you have to ascend Wayne Tower through sets of stairs that alternate on either side of the building with hallways connecting them. The hallways have cameras and you have to stealth your way through them and if you are seen on a camera, Hush kills Lucius
Here’s my idea for Two-Face: He lives up to his name and has 2X the health of every other henchman. Meaning you have to preform 2 LOUD TAKEDOWNS to beat him, which will alert the other henchman so it’s best to leave him for last. Maybe he could even have his grenade launcher from Arkham City or take a hostage at some point
Would it be something like: Two-Face has 2x the health, 2 loud takedowns, but in turn, henchman spawn infinitely until you take him down? Or some sort of time-frame?
imagine every time he's distracted with something or is supposed to go somewhere, he tosses his coin for a 50% change he just switches up what he's doing and makes it harder to predict and sneak up on him
Man bat legitimately had the opportunity to be the sickest fight in the entire series had they put a tad bit of thought in it. Think about it, what are bats know for? Echolocation. You put Batman and man bat in a dark room with shorted out detective vision and you have the recipe for a truly memorable fight.
For Slade, I remember driving to GCPD thinking, “naw it can’t be over. This can’t be all it is”. I would use that feeling for my boss fight of him. Keep the tank battle. Drive to GCPD. But as soon as you go to take him out the trunk seats, the real fight begins and that parking area becomes the arena (maybe even a stealth section INSIDE GCPD but that’s ambitious). The way you described Jason Todd’s fight would be spot on and work great here. That’s my perfect DS fight. It’s a great twist, layered and cinematic to have DS be the first villain to break out of the Batmobile
I love this or even better in the middle of the trip the batmobile breaks down as slade escapes and you have to fight him through the rooftops and it ends with a fight in gcpd
He crashes the Batmobile using an EMP, and the Batmobile goes tumbling (pun intended) through a building as you are then forced to fight Slade through the ruined remains of a building as it’s coming down on the both of you.
This is awesome, and would work really well considering he has a healing factor. He won't stay knocked out for long, and he definitely knows how to get out of handcuffs.
Pull up to the gcpd parking lot, park the car, walk around and open the back. Door opens, smoke starts billowing out of the opening. The chairs extend out. They're empty. Deathstroke suddenly lunges out of the smoke from the gap in-between the chairs, ripping Batmans belt off in one clean motion, eliminating your access to gadgets for the fight. This is a duel in its purest form.
I think Arkham Knight’s brawl boss should happen BEFORE the Jason reveal. I like how Batman doesn’t want to hurt Jason once he knows FOR A FACT that it’s him
I always thought you could have a physical boss fight which ends with a quick time event where the Arkham Knight charges and you batarang him. The batarang would get stuck in his mask forcing him to take it off.
Two-face having a health bar might have made it a better. B list villains like Bird, Anarchy, and Black Mask had health bars. So, it's weird that an S tier villain like Two-face didn't.
No matter who you are, how you were raised, where you grew up, what you believe in... We all, at the end of the day, can agree the Deathstroke fight should've just been Bats and Slade running the ones.
@@BestManGamer sure, having nonsensical ideas such as having boss fights with characters who are boss fight incompatible such as Scarecrow, Hush, and Two Face are such great ideas. What a great idea to have Batman fight Deathstroke out in the open where Batman can just use his riot suppressor to end the fight immediately.
Give Slade the tank fight and you drive him to GCPD feelibg disappointed. Then when you get to the GCPD unlike every other villain instead of just going to his cell he engages Batman in an Origins style fight in the parking garage. That way no one expects it
To piggyback off yours, the escape attempt should also be random. Like if you capture him last of course he'll immediately break out but you could theorectically capture him at any point.
I think one potential range weapon for Man-Bat is his sonic scream ability. He does that a lot in the comics and it's something that could easily exist in the Arkhamverse. Also, The Batman series gave Man-Bat adhesive saliva. He used his saliva to trap Batman or knock him over.
I think a cool idea for an azrael boss fight would be to make Batman go up against basically a clone of himself, like how task master used Peter’s own move set against him in Spider-man 1. This will give the player a taste of their own medicine as they’re dodging quickfire explosive gel shots, bat claw takedowns, or even weapon disruptions from azrael.
Oh and for Azereal, instead of having Batman instantly knock him out, have them struggle and for Azreal to say "My trials aren't over Batman, I'm not aiming to be another you, I'm aiming to be a BETTER you." And then Batman goes "Prove it" and disarming Azreal. This makes the fight entirely hand to hand with the final phase being azreal getting the sword and then encorporating gadgets that're more lethal versions of your gadgets
Tbh I think Hush is one of those characters who _shouldn't_ have a boss fight. Like, he may have gotten screwed over HARD, but for some reason I just can't see him being the type of character who would have this grand one-on-one encounter with Batman. Instead, I just think his side mission needs an entire overhaul. Maybe start with the cold open of the footage of him capturing and holding Lucius hostage. The side mission could then be Hush sending Bruce on a wild goose chase across various Wayne-owned properties, like the towers, or even some other buildings, and Batman would need to use the evidence scanner to see what havoc Hush has caused in those properties. I like the idea of Hush's Knight side mission keeping with how his City one operated, solving mysteries and clues around the city and eventually finding him. Maybe Hush would leave recordings to regale Batman about how much Bruce has ruined his life or some shit, and each case solved would get you one step closer to pinpointing Hush's location. Hell, if we wanna give him a boss fight, set it in Wayne Manor as the conclusion to his side mission, but I don't know what his actual attacks or boss style would be. Elliot Memorial Hospital would have also been a good location if the League of Assassins mission wasn't already using that building My idea has some holes in it. For example, how does Hush, this regular-ass shmuck, infiltrate multiple Wayne properties and commit crimes without Bruce being aware of it ever? But I think it's a decent blueprint to springboard a cool Hush side mission off of. Again, not sure if he's the type of character who actually warrants a boss fight, but it's not impossible either, I don't think
I do agree that Hush himself wouldn’t need an actual boss fight, but I do think having a goose chase would fit his character perfectly. I definitely feel like it would’ve been cool to have it end at Wayne Manor, but I’m sure it would’ve been hard to implement the Manor as part of the map without letting you go there before or after. But still, I like the idea
What I like about the Arkham City boss fights is that they teach you about a quickfire gadget, I think Manbat would be cool if it taught you about the batclaw stun combo that I never really used throughout the game. As for Jason, I'd love to see an interaction in his bossfight where if you try to batclaw him, he dodges, grabs the line out of the air, and pulls you towards him setting up an opportunity to counter or take damage. This would reference the Under The Red Hood movie a little bit, and give the player a moment where they have to adapt quickly
I feel like for the intro to the deathstroke boss fight you beat him in the tank battle then he comes out and tells you to face home like a warrior and then you would fight him in the middle of the street.
i think instead the militia turns on him and so him and batman have to fight side by side against waves of militia before they have a fight with one another in some sort of militia base or something
Or, instead, make a reference to the Dark Knight Returns comic by having Deathstroke quote the Mutant Leader about Batman hiding in the car and challenging him to prove he is still that warrior he fought years ago by facing him on a skyscraper that the Batmoble can't reach.
Something cool for Deathstroke is throughout the militia side mission Slade could randomly attack you periodically as you complete militia checkpoints with a smoke bomb or just trying to snipe you and when you've almost beat him he smoke bombs away and then at some random point attacks you again. Think the Task Master boss fights in Marvels Spider-Man.
The Man-bat fight would’ve been so amazing definitely my favorite from this list, I also think it would’ve been cool to see nightwing be there for the death stroke fight instead of the penguin side mission
Hush: Something similar to Zasz in Arkham City, he kidnaps Fox ant takes him to an abandoned warehose (making his side mission much more bigger and interesting) and you have to take him Down without him seeing you
I do like the stealth boss fight with Jason. It's legit a very good predator section. It's also very character driven. With Batman wanting to get through to Jason. Instead of resolving it with violence.
I think this works but I do believe he should’ve had a battle with Batman BEFORE the reveal, it would show Batman not holding back and then after the reveal sheath battle.
that boss fight felt like a poor mans version of the deadshot boss fight in arkham origins. they shoulda had a hand to hand and stealth section where both batman and jason used vents and grapple points to stealth takedown the other
It’s definitely a good character moment. However we got to remember this is also a game. It’s also important to include a fun boss fight for the player.
I agree about giving Scarecrow another nightmare sequence as part of his boss fight, especially since they already included it for the DLC challenge maps for the game, but I don't agree that it should be like a solemn where Batman aims light at him. I think that after you we can Scarecrow, he should drastically shrink to the point where he is not giant and more but he still much taller than Batman. After that I think he should act like a Dark Souls boys fight and is using a scythe to attack.
You are very likely correct. Deathstroke’s model is directly taken from origin with some polish. I think the original boss of the side mission is supposed to be the militia commander but his place was taken by slade. That’s why the commander never made a physical appearance at all.
Yeah... A side mission where Commissioner Gordon is kidnapped by Prometheus who's parents were murdered by Jim and we have to defeat Prometheus in a more direct combat focused version of the Arkham City Freeze Boss Fight would've been sweet! 😃
@ bro that would be perfect. Gordon being the one to kill his parents and the one to care for Bruce after his were killed is a fantastic parallel to showcase.
8:17 I think firefly's boss fight should be on a roof or high place so that the nobody can just cheese the fight with the batmobile like everyone would do if the fight was on the street. Call batmobile wait then get in and win would be the formula otherwise.
Ppl were begging for the Batmobile to be in An Arkham game so when it did they made sure to give it hella missions. Plus this was an older Batman even tho he was still in his prime. They did could’ve improved deathstroke, firefly’s fight tho
Not really. I was an idea that was passed around. Like having Manbat as a villain. it was never something people "begged for" and this narrative is revisionist history. I was active on the Arkham City official Rocksteady Forum and it was just a casual idea passed around from time to time.
Personally I would like a stealth Deathstroke boss fight to differentiate it from Arkham Origins. Imagine a mix of Arkham Knight’s boss fights and Mr Freeze’s. He leaves traps for you but you can leave traps for him to catch him off guard and preform a beatdown
Great video! Knight is my personal favourite Arkham game, but no one can deny how terrible some of the fights and encounters are in the game. These changes, especially the Deathstroke ones, would have been perfect! 🙌🏼
I like pretty much all the changes you imagined, specially Azrael fighting Batman, I would love that. For Two-Face, I would go with a more lore-based approach. To fight him, Batman should be limited enough for Two-Face to pose real threat. The last bank would become a trap to get rid of Batman. You would need to avoid his rocket launcher, he would break the elevated points before you arrive, so you would be forced to hide while on the ground and you couldn't use Detective Mode because of a hidden device on an undetectable location/unaccessible from inside the bank. Henchmen would custody Harvey, making it hard to reach. They would know by now that smoke pellet is a possibility, so maybe they're ready with masks and infrared goggles. Harvey and Batman were friends, so it would be good to push more drama on that sense for their confrontation. A second phase in the rooftop would scalate the tension. They could have the same dialogs after Harvey gets disarmed, and a cut scene where Harvey takes full control and Batman tries to convince him to stop being a criminal. Harvey is tired of feeling trapped in the same loop and realizing he is not satisfied with this current status and seeing everything as meaningless, so he would try to end his own life, and you should avoid it and taking him to the GCPD. Just an idea, maybe not the best, and needs more development to get really interesting, but that's what I find up with.
I think the Crane boss fight would work great however I do have an improvement I'd like to make. After Crane causes Batman to have that flashback sequence, Batman's mental state would gradually become more and more unstable/jokerized. Then throughout the resulting boss fight, you would see through Batman's animation and moveset (like the stag airship fight) the jokerization occuring until Batman has a breakdown where it transitions into the game's ending. I believe something like this would be much smoother and a more enjoyable experience without having to sacrifice the ending.
14:34 could have a really cool opportunity where he either weaves out of the way, or with gadgets like the freeze grenade, literally shoot them out of the air as you throw them at him. Like, imagine you throw a batterang and he wildwest quickdraws and shoots it out of the air.
I only have two things about this video 1. Where does the joker hallucination fit with the scarecrow boss fight does it take place before or after Batman locks joker away 2. I still think you should have the tank section in deathstroke's boss fight just add a little bit more to it and help it last longer
Man Bat probably could have been an arial Boss fight here and there Like during the fight you gotta use the grappling hook to catch his leg and then grapple boost above him to be able to dive onto him or something. The Firefly Boss fight boss fight from Origins probably could have been a good thing for them to draw from for the fight in general.
For two face: I believe the making this quest necessary to complete the firemen rescue missions would be good,in the midle of the game having two face thugs take some firemen and use them as hostages during the fight would be great,it would increase the stakes of the boss fight,in the end make so two face would manage to Rob some money and them becomes a car chase where batman has to become close enough of his vehicle to safely shut him down.
A fear toxin boss fight with Crane where Bats struggles to fight him because he keeps appearing as people Batman doesnt want to hurt would be cool. Like imagine fighting scarecrow and then alfred or Robin or the waynes are standing in front of you. It's perfect for the arc in Knight.
An under utilized feature that could work well in a Manbat boss fight would be the Line Launcher perch while gliding. It could be an aerial battle where you're fleeing Manbat, but you need to Line Launcher perch as a way to attack him with projectiles and change direction to avoid him
Great ideas for the Boss fights that should have happened in the game. I love how you came up with the updated version of the Deathstroke fight, and Jason Todd fight being similar to Deathstroke’s is a spectacular idea as well. By the way, Arkham Origins has been my personal all time favorite.
Good and actually video! Perfect work. For a Two-Face, you can also give him the opportunity to throw grenades and miner people scattering deadly explosion packages + peaceful gargoyles as in Asylum. Also additional lives for the boss and the requirement to knock him out three times, as well as increased artificial intelligence of Harvey Dent, the ability to hide and tactically disappear, as well as traps in the ventilation would make the boss fight unpredictable. And after each quick attack by Bats, reinforcements should come to Harvey, and Dent, after Batman’s attempt to knock him out, will fight off the attack and hide somewhere in ambush. This will happen 2-3 times
I always considered the Scarecrow batmobile challenges you can get as DLC as a pretty good example of what a possible boss fight for him could've looked like in this game.
Your idea for the Deathstroke bossfight is so cool, we never got to use the grapnel gun enough in bossfights and this would be an opportunity to finally use our skills in going from building to building (which we really only develop for travelling across the map)
11:31 well for starters I guess he shouldn't be able to be snuck up on until all of his thugs are down. I also think more chaos can be thrown into the mix if the coin was implemented into the fight. Like Two Face randomizes his strategies every as the fight goes one, one flip he's telling his gang to huddle up, the next they're throwing grenades into every dark corner of the building, maybe you can even end the boss fight quick by hitting Harvey's Coin via a beatarang throw?
I think that for scarecrow, they could have just used the ps4 scarecrow nightmare missions boss fight since it was actually pretty good, well pretty good compared to the other batmobile fights in this game!
Absolutely baller video. I think for the Jason Todd fight what would add a lot to it is if while batman was fighting him there would be flashbacks to where it's a younger batman sparring with Jason Todd Robin in the bat cave or something (The fight wouldn't be interrupted, it would just be that the settings and skins of the characters switch for a few moments). And as the fight goes on it switches back and fourth, to not only show batmans mindset of the pain that comes with fighting his former sidekick; but things could also be said in the flashbacks that inform the present day fight. Like in the flashback sections Bruce could say how Jason moves slowly after he kicks, and then in the present he moves slowly after his kicks and you use that time to hit him. I don't know if it made any sense, but it would kinda play like that one time travel mission in titan fall two, except you don't choose when the time jumps happen.
Like what kind of Scarecrow boss fight? Just rehash the nightmares from Arkham Asylum? Scarecrow isn’t compatible with the conventional boss fight format.
@@SoyboyPeterthe one thing many people forget is that scarecrow isnt just about the fear toxin. He’s a hand to hand combatant and uses a scythe to maul his opponents. His fear toxin combined with his surprisingly quick attacks like he has lin the comics and even in episodes of brave and the bold allows there to be a physical hand to hand boss fight between him and batman. A fight where u dodge his scythe attacks, deliver combos while at the same time trying to resist the fear toxin from overloading your heart and inducing a heart attack would be a tough and challenging encounter imo.
I think the best way to do a Hush boss fight would be to have it done in an environment that he controls. Have it be where you can't stay on a floor to long or it will start to shock you(simialt to Harley Quinns boss fight in Asylum), taking a page out of SSTKJL book have explosive sprays on certain areas that he tries to push you towards that will stun you, have an area where you have to deactivate it or your detective vision gets scrambled and then he throws a smoke bomb at you. So in summary Have his threat level be that of like Bird but with guns, in an environment filled with traps that you have to try and avoid during the fight
For Man-Bat I think it's possible to make it aerial boss fight and it's possible to lean more into the horror aspect like the way Man-Bat was introduced. You don't chase the Man-Bat, you're being hunted while free-roaming, you have to counter 3 ambush attacks cued either with a shrieking sound or by visual white arrow pointing behind you to warn of the upcoming attack. After that, it's back to you hunting the enemy. Quick-use gadgets mid-flight (which is an existing mechanic that the player isn't really forced to use) to stun the Man-Bat. Upon successfully hitting the Man-Bat with explosive gel, ice grenade or electric charge, you're prompted to use the grapple, and finally an action button to inject him with a bit of serum. Repeat 3 times to trigger a cut-scene.
Having Batman fight like the martial artists in origins or something but on steroids would be such a cool surprise and challenge. You go into the first time just thinking you’ll counter the one attack and not anticipate the small counter window and multiple attacks. He could even stun you with the cape that you have to dodge or trap you with gadgets you have to mash out of. So much potential
My idea for Deathstroke as you said for using a sniper rifle from another building, Batman could grapnel boost to throw him a bit far back. My personal idea, the more upgraded the grappel gun is, the more damage it does.
11:25 I’d actually take it a step further and give him a health bar, so your takedowns are limited. I’d take some stuff from the Black Cat DLC and give him the rocket launcher that can destroy gargoyles. But remove the respawning enemies. With that, I think you have a really good side-mission boss. Maybe just give him a few unblock able melee attacks and a hand knife so he’s moderately tougher than other henchman when the others are down, and then take him out.
In regards to the Man-Bat fight you suggested I think another gadget that would've worked if they had brought it back would be the Sonic Batarang although they would've had to give us a faster recharge and done away with the explosive option since once you've detonated one you can't use them in the area anymore (does anyone know why that it is because it never made sense to me?). Many people would agree that Two-Face was much harder in Arkham City and they could've brought back that grenade launcher weapon that he used there. I have a way to do that Azrael fight combine his side quest with the Jack Ryder side quest. You talk to Jack Ryder about the cult he's been investigating and then that will unlock the Azrael missions where he's also investigating the cult as well with it being a rogue faction of the group he serves, you join him in several fights against the cult members and for the final one you team up with Azrael to save Jack Ryder from Deacon Blackfire who triggers a mind control phrase in Azrael, this results in the two of you fighting with the final choice for Azrael being to either save Jack Ryder or kill Batman with it depending on whether you talked to Azrael after the other side missions you did with him. For Deathstroke I think it would've been better if instead of being taken to Arkham Asylum by Scarecrow instead you find out that's where he's been hiding out after you disabled the Cloudburst, you go there to confront him and as you make your way through the old Asylum you get ambushed by Deathstroke for a final showdown with Scarecrow talking over the P.A. system. As you fight Deathstroke, Scarecrow will flood the building you're in with his old fear gas so that Deathstroke can use his mask as a filter for it while you have to fight off the illusion enemies as well as his real attacks. I know that last bit is similar to the Ra's Al Ghul fight but it worked in City so it should work there.
A fight inside a burning apartment building might be a different but still fun way to run a Firefly boss fight. Limited ability to move around (both low roof and burning areas). Hush doesn't need to be a big dramatic fight, but I think having to chase him down while he's shooting back and hijacking some of the Wayne-tower security systems. If they ready had to have so many vehicle bosses than some less well known villains who have vehicles are part of their theme might have been fun to include. Rocket Roxy and Gearhead spring to mind.
With hush I will completely just change it to where he's either a main villain or his side mission is he robbed or killed something or people or something like that but they think it's Bruce Wayne and he would be a good fighter since in the comics he is a good fighter so after Batman knocks out his dual handguns they will get into a short fight before Batman can perform a knockout smash
Here’s my Two Face boss fight. Give him a health bar, ditch the shotgun for his dual pistols, and as he loses more and more health, he becomes more erratic. So he’s harder to catch by surprise, he preemptively shoots down gargoyles, and tosses grenades over corners to smoke you out. Make him like Deadshot in Origins so you can use multiple takedowns on him. And the reason for his resilience is his burns have severed his nerves so he doesn’t feel pain anymore.
To add onto slade i feel like if you try the same thing too many times in a row he adapts to it where if you have to start mixing up your own combos maybe that's how gadgets get added in, if you just throw basic attacks he starts his own Counters so you have to plan ahead and mix it up on him, similar to how freeze adapts to your tactics in city
I honestly think you make a lot of them worse. Hush isn't a chractere for a boss fight (like penguin) You place the Scarecrow boss fight at the worse time possible (I think in the middle of the story would be better) Man-Bat and Firefly... I don't know it just doesn't fell right to change the way they are fighting, I think just making every fight with them harder is better. Jason: same has scarecrow, just make his fight not at this moment. Azrael: kinda pointless, but why not. Deathstroke: I don't like origin deathstroke because he introduce a new mecanique never seen before and after, a boss is a test of skill and knowledge, this boss fell like a filler episode to me. I think a better deathstoke fight is a all fight type in a row. Tank -> chase -> predator -> freeflow. This make sense with the missions before, fell like a finally to a mission like this d you can still put a deathstroke 1vs1 at the end (just without the counter at the last moment mecanique, just make him attack faster).
I guess one thing I’d add to the Man bay boss fight would be that after the first third the miltitia gets involved and tries to capture both Batman and man bat so it turns into a combo section where you have to focus on militia goons and man bat taking swipes at you.
I got a idea for two face and here it is: Two face nearly kills you with his shot gun(in new game+ he one shots you), you can't disrupt his shotgun & you can't disarm him with batclaw, takes 6 loud takedowns to beat him(in new game+ it's 8) and every time you take him down militia comes to help him, you don't see him in detective, he looks behind himself often, checks the floor crates, sometimes looks above himself and if you don't change the position in 3 seconds he'll destroy the gargoyle that you're on, can place mines , he tosses a coin when he wants to go somewhere, he sees ice grenades & explosive gel on the floor & on the wall (unless the explosive gel is behind the wall) , he can hear gadgets from further distance, he won't fall for the same trick which forces Batman to use his all skills & gadgets (Pretty similar to mr freeze fight from Arkham city)
I like the idea of slade being more of a tactical villain, and he actually meant to get caught, but they could have the whole thing go like any other villian until he releases the militia that you caught. You and the police force are essentially trapped in the rogues gallery section, where you can use some of the old villains gadgets to take out the horde of militia, and then meet slade up on the roof of gcpd. from there its a brawl out
I remember that someone proposed an idea to have 3 Deathstroke fights and it goes like this, after taking down all checkpoints in Own The Roads, you have a combat fight with Slade, maybe with some aesthetics from your proposal, then when deactivating the watchtowers in Occupy Gotham, there's a predator fight this time, think a fusion between the Arkham Knight, City Mr. Freeze and Origins Deadshot, like maybe he starts on the ground but after a couple takedowns he starts to go on the vantage points and later perch on ledges like Kraven's hunters in Spider-Man 2, and with all the takedowns in your arsenal surprise attacks will only work considering that like the Knight Slade has been paying attention to Batman's moves, then after all the bombs disarmed in Campaign For Disarmament then you could justify having a tank battle with him, because Deathstroke challenged Batman in every gameplay method. The one difference I would make in the tank fight is that the secondary Batmobile weapons would have the same treatment as in predator missile barrage used once then a repeated attempt will have him shoot the missiles like the Mamba Drones missile fire at you, EMP a quicker rebooting of systems, and maybe some light drones can join the fight when the enemy health is at half for the Drone Hack Virus and after that Slade is quick to notice on you hacking a drone and shoots it so it won't fire at him.
Red hood boss fight, lets say in takes place in some ware house. The fight starts in stealth. there are 3 detective signals jammers in the area. you can see where they are through the detective vision but nothing else. Each one has a different traps near it. A turret, mines, and an electric floors. red hood will also leave some mines on some vantage points. If you spring the trap, red hood will be alerted to where you were when you a set It off. It is possible to find him hiding in the boss area. just before this boss fight you get an upgraded sonar detection in your suit, you can toggle this on and off. you’ll pick up on things like him entering and exiting grates, grappling to a vantage point, reloading, and breaking breakable objects . Though this only show a small sonar ring for a brief second where he was when he made the sound, and he may have moved since, so it really just finding near where he is then exactly where he is. He learns as the stealth fight goes on like mr freeze. You and him have a lot of the same advantages but he will burn those advantages for you and him if you use them. Like if you stealth attack him from a grate he will explode the grates. Get an vantage point takedown on him, he will blow up that vantage point, grab him through a break able wall and he will start to shoot through breakable walls he sees. If you find him and haven’t alerted him you can disrupt his gun with you gun disruptor. And this will take an advantage away from him in overt combat which we will take about in a second. You can stealth attack him, he can stealth attack you, neither of you immediately die from this but it does take decent health from you, then overt combat begins between yall. During overt combat Red hood blocks and dodges your attacks, but when he attacks back you can still counter. Counters and environmental attacks is how you’ll be doing most of your damage to him. he will try to back up and shoot guns at you, which are very difficult to dodge so you just Gott overwhelm him, close distance or find cover. This is why it’s good to disrupt the guns. He will also throw grenade on the ground limiting your positioning options and he will try and grapple gun you pulling towards you and kicking you. The grapple is uncountable, but the kick isnt. if you do enough damage to him then he will smoke bomb and flee. Having your detective vision is good when he does this cause you be able o see where he flees to. Throwing down a smoke bomb of your own will make It that your basic attacks land because he can’t see, but if you dont have your detective vision you can’t see either, and he might just use the opportunity to flee. Ideally, to win you want to, take out the detective vision signal jammers without setting off any traps, find him first using sonar, disrupt his guns, stealth take down him, beat the crap outta him, and repeat the las few steps. Even if he has no health left he will take a knee and open him self up to a take down as if you were in stealth. Or of course you could just defeat him actually in stealth.
For Man Bat: instead of him choosing to fight, on the 3rd attempt to vax him we fall into an abandoned warehouse. That way he is cornered and can't run away and yet still has enough room for an aerial attack. For Firefly: instead of chasing him with the bat tank, we tag team him with the bat tank. None of the boss fights use the bat tanks co-op measures. So like in origins we throw batarangs at him until the Battank meter is full then we trigger it and it launches an attack at his Jetpack that knocks him down for a bit for us to wail on him.
I like your Man bat idea, and LOVE your Batman boss fight idea playing as Azrael. As for Firefly, I’m thinking instead firefly pushes Batman off into a burning building and he attacks you from the outside while your trapped in a burning building trying to avoid his attacks and the fire surrounding you. I like that idea cause it would be different from the origins boss fight which is pretty tough to top ngl
For manbat I think using the batclaw as a way to fish him out of the sky in order to slam him into the ground could allow for a variation of making him vulnerable. Firefly: when you use the freeze grenade to jam his flamethrower the pressure of the gas trying to leave the flamethrower causes it to explode, stunning firefly. This would allow for a quick time event involving the reverse batarang to hit the back of his jetpack since the reverse batarang hasn’t seen much use
I think a cool thing for firefly would be hitting enough thugs to charge up a batmobile assisted takedown, knock firefly out the sky, beat down, repeat 1-2 times with the 2nd and possible 3rd phases adding tougher thugs and/or firefly attack patterns. Maybe even flamethrower thugs that you have to dodge or freeze blast takedown idk. Bruh I really like all these ideas. Jason’s fight should be harder and more epic than deathstroke’s IMO. Also, FACTS on Nightwing. He got done so dirty in Harley’s dlc for no reason
I think a cool thing would be for an Azrael boss fight to happen before you make the decision of whether or not to try and kill Batman. In the base game, it's weird that Batman turns away and gives Azrael the (seemingly) perfect opportunity for a backstab. After a fight, there's several reasons why he'd turn away, like thinking his opponent was beaten or being worn out and trying to rest. It'd feel more natural and also not skew player choice to whichever of the branching options leads to the fight, since the choice would be after the fight. It would also add more weight to Azrael's choice. Most of Batman's "do better, be better" speeches to villains are after a tough altercation.
I like the idea of the Batman vs. Azrael bossfight and I think it could fit very well with the final choice at the end of his sidequest. If Azrael chooses to break the sword, you play as Azrael in a bossfight against Batman as a final test to see if he's worthy of being his successor. If Azrael tries to kill Batman, then Batman breaks the sword himself like normal but then you play as Batman defending himself against Azrael in what is mechanically the same bossfight as the other choice since Batman and Azrael have basically the same moveset.
perfect hush bossfight idea:its a stealth based bossfight in elliot memorial where hush has taken everybody hostage so batman needs to sneak up on hush and attack him but hush somehow dodges and then the fight begins.hush attacks:a knife jab,the rest you can make.he attacks from behind so you really need to look out
Adding onto your Slade section, it would be cool if you could use every combat upgrade on him to make it easier. Like when he goes to another rooftop, you can use the Grapnel Takedown on him. Or there could be a part when you need to retreat and then use all your Predator skills on him.
You could make it so you can’t sneak up on two face, kind of like freeze but with henchmen. You have to use environmental attacks and after using each one he brings in more goons and cuts off the vents or gargoyles etc. maybe since he has DID when you sneak up behind him the two face persona goes “Harvey look out” and he turns around and sees you. I think you could recycle the freeze fight loads in this series. It’s so good that I wouldn’t mind
9:22 I would say maybe before Scarecrow, have Batman faced with also Jason’s presumed death and have Crane toy with him before he overcomes it all and fights Scarecrow
Man-Bat: Batman applies the cure, but Man-Bat freaks out instead of falling asleep. Man-Bat flies/drags Batman trough dark sewer tunnels until you reach a huge dark construction area underground. Bossfight begins and it's goal is to survive Man-Bat while it hunts you trough echolocation until the cure does effect and reverts it back to human. Firefly: Same thing as Man-Bat, he will fly/drag Batman to a boss arena instead of going unconscious. The arena could be the final burning fire station. A large room filled with fire where you must dodge his flamethrower and fire bombs while throwing batarangs to damage his equipment before flurry attacking him to his next phase. Scarecrow: Something similar to Mad Hatter in Origins, except you play as Joker in Batman's mind and Scarecrow turns into Batman and the fight is scripted for Batman to beat you and lock Joker. Two-Face: The original is fine, just give him the vest that makes him immune to detective mode and make it a harder stealth section and give Two-Face enough health to survive 2 takedowns. Hush: Give him a proper side quest, have him use bombs to hold Fox as hostage alongside the entire Wayne Tower and every worker inside it. Batman can't head straight to him without disabling the explosives first. The explosives can only be disabled by hacking servers inside Hush's hideouts accross the city. Every hideout disables a bomb and gives info on who Hush is. After disabling all bombs, you can go to the main office at the top and QTE him to prison. Arkham Knight: Replace the predator section with Origins Deathstroke Bossfight 2. Deathstroke: The tank fight is fine, but, once you destroy his tank, there is a cutscene of him leaving it and challenging Batman to fight him like a man. Batman leaves the Batmobile and Origins Deathstroke Bossfight 3 begins.
for hush have it set in a bigger room than the top floor to where its reasonable to have batman gadgets and have lucius scurry around trying to find gadgets to hurt/stun hush until he finds the shock gloves and sucker punches hush
For what I would add to the professor pyg fight scene would be the same thing but with him getting stunned where you follow up with a beat down just like with penguin in Arkham City where it ends with the same final cutscene with Batman throwing him into the bed and breaking his mask. I just think it’s a bit more satisfying.
Concept for that smoke bomb Jason Idea.Maybe he uses his skills from Batman's training and does what Monsoon in MGRR does where he appears anywhere to attack and disappears if you block or deflect
Your ideas are awesome and all of us agree better boss fights would’ve made the game so much better even, as for Hush, he’s actually a really skilled hand to hand fighter and marksman in the comics so the fight could have a stealth start where u have to sneak all the way up and do a takedown attempt on him with Lucius and then after that u check on Lucius and turns out there’s poison on him so now u have a hand to hand fight while poisoned so u are weaker and have to beat it on a timer to get an antidote
Hush don't need a boss fight in my opinion, but his quest does need a rework. When he was introduced in Arkham City, it was a genuienly creepy and atmospheric questline, it got me so hyped for the sequel wondering what they would do with him, but all he does is... getting smacked into a table.
With the manbat boss fight I generally agree with the triple cape stun when he’s on the ground, but I would really like them to during his flying around phases of the fight to actually utilise the most underused gadget in the series being the sonic batarang to lure him to points with its sound giving you an opportunity to batclaw manbat down onto the ground for some more hits (would work well in the location you mentioned but I would like to see the fight enter the actual interior of the construction site like the on leather wings fight does in BTAS)
Lowkey a Red Hood fight in the same style as a Mr Freeze fight but with the numerous take downs involved would've been awesome. Arkham Knight's entire MO was adapting to you, so it made little sense to me that he got beat the same way 3 times. Giving us a more complex version of Death Stroke's origins fight where you have to change up what special combo move you use would've beeb amazing
I believe Hush is a bit of a brawler in the comics, so maybe when he sees Batman is Bruce Wayne, he flies into a blind rage, and all his attacks have the red counter icon, forcing you to evade and then attack, or do special combos. And I’d like to add a small note to Jason’s combat fight in that when he uses hand to hand, he can counter your hits similar to the martial artists from Arkham Origins, except sometimes you can counter his counters, and sometimes you’ll have to dodge.
I think for the combat section bosses, the counter icon doesn't appear till the last second but the bosses themselves have really obvious tells of what attack they're going to in their wind up movements giving you time to determine what exactly they're going to do and counter preemptive, at least for red and yellow attacks, the blue counter can stay the same but
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For the Hush boss fight when he hacks the computer hush activates all of Wayne towers security so batman has to find a way in through a maintainable tunnel and climb to the top(like wonder tower) but you have to avoid cameras using smoke pellets and baterangs and freeze grenades and cryptographic sequencer to disable laser floors, Wayne tech robot security guards(like riddlers goons), turrets and knockout gas, sprinkers could be going off and alarms as you make your way to the top, and you can't be seen so you have to use grates, and corner covers to check for cameras, when you get to the top, alfred manages to bypass the hacker and reset everything, hush manages to run away and hide in the tower and batman has to use the security cameras and laser barriers etc to trap him as he runs around trying to hide. Once you fully trap him batman goes to find him and you then save luscious fox and table slam hush. 😊
Two Face has the Catwoman City boss fight which I enjoyed. The Knight one could be similar but with a Shotgun instead of a rocket launcher and more combat, less stealth.
For Hush it would probably be like Batman fighting against another Batman in hand to hand combat, with Hush dealing twice the damage of normal thugs, counter windows only happening every once in a while, using a gun through out the fight, and make him unable to be stunned.
I remember when cartoons use that photo at the end of your video for his videos in his thumbnail years ago
For the Hush fight, maybe he forces Fox to disable the elevator and you have to ascend Wayne Tower through sets of stairs that alternate on either side of the building with hallways connecting them. The hallways have cameras and you have to stealth your way through them and if you are seen on a camera, Hush kills Lucius
Rocksteady, hire this dude!
Put this man in the kitchen because he is COOKING!!!
Oh this IS SWEET!
Maybe the militia could also be present here too
@airtiger4577 Eh, Hush doesn't seem the kind of person to enlist the Milita's help. At best he'd hire some thugs off the street
Here’s my idea for Two-Face:
He lives up to his name and has 2X the health of every other henchman. Meaning you have to preform 2 LOUD TAKEDOWNS to beat him, which will alert the other henchman so it’s best to leave him for last.
Maybe he could even have his grenade launcher from Arkham City or take a hostage at some point
So it's like his bossfight in City?
Would it be something like:
Two-Face has 2x the health, 2 loud takedowns, but in turn, henchman spawn infinitely until you take him down? Or some sort of time-frame?
@@butteredbutters That's exactly what his boss fight is in Arkham City...
@@Equinoxes_Gaming don't fix it if it's not broken ig
imagine every time he's distracted with something or is supposed to go somewhere, he tosses his coin for a 50% change he just switches up what he's doing and makes it harder to predict and sneak up on him
Man bat legitimately had the opportunity to be the sickest fight in the entire series had they put a tad bit of thought in it.
Think about it, what are bats know for? Echolocation.
You put Batman and man bat in a dark room with shorted out detective vision and you have the recipe for a truly memorable fight.
Or have a *reverse predator* segment where he's the one hunting you while you have to hide and get the drop on him
@@chumunga648exactly like the freeze fight!
@@RicJiang you can even do it from Man Bat's perspective to add to the horror of being hunted!
@@RicJiang I was thinking of the final Bane fight in Arkham Origins.
For Slade, I remember driving to GCPD thinking, “naw it can’t be over. This can’t be all it is”. I would use that feeling for my boss fight of him. Keep the tank battle. Drive to GCPD. But as soon as you go to take him out the trunk seats, the real fight begins and that parking area becomes the arena (maybe even a stealth section INSIDE GCPD but that’s ambitious). The way you described Jason Todd’s fight would be spot on and work great here. That’s my perfect DS fight. It’s a great twist, layered and cinematic to have DS be the first villain to break out of the Batmobile
I love this or even better in the middle of the trip the batmobile breaks down as slade escapes and you have to fight him through the rooftops and it ends with a fight in gcpd
He crashes the Batmobile using an EMP, and the Batmobile goes tumbling (pun intended) through a building as you are then forced to fight Slade through the ruined remains of a building as it’s coming down on the both of you.
This is awesome, and would work really well considering he has a healing factor. He won't stay knocked out for long, and he definitely knows how to get out of handcuffs.
Pull up to the gcpd parking lot, park the car, walk around and open the back. Door opens, smoke starts billowing out of the opening. The chairs extend out. They're empty. Deathstroke suddenly lunges out of the smoke from the gap in-between the chairs, ripping Batmans belt off in one clean motion, eliminating your access to gadgets for the fight. This is a duel in its purest form.
I think Arkham Knight’s brawl boss should happen BEFORE the Jason reveal. I like how Batman doesn’t want to hurt Jason once he knows FOR A FACT that it’s him
I always thought you could have a physical boss fight which ends with a quick time event where the Arkham Knight charges and you batarang him. The batarang would get stuck in his mask forcing him to take it off.
I think they should have had a Solomon Grundy boss fight in Arkham Knight where Grundy is driving a cobra tank for the whole fight
What? How the hell is he gonna fit inside 😂
@@ashen_BA-PillmanHe rips the top off like Jack Baker and sits on it like Bowser 😂
Lmfaoooo
😂😂😂
Two-face having a health bar might have made it a better. B list villains like Bird, Anarchy, and Black Mask had health bars. So, it's weird that an S tier villain like Two-face didn't.
Agreed altho it was weird that BM in Origins didn’t have one but Bird and Anarky did
@@cole6843 if we're gonna take into account other games then he did have a health bar, in Arkham City during the final Catwoman mission
No matter who you are, how you were raised, where you grew up, what you believe in...
We all, at the end of the day, can agree the Deathstroke fight should've just been Bats and Slade running the ones.
Seeing you randomly always makes me smile
Just Arkham Origins all over again
I haven’t seen you in so long man, glad to finally run into you again
So basically this video is "What Arkham Knight could've been if it's boss fights were done right." 😂
One can only dream
@@GothamPaladin and dream I will 😂
Well done u reworded the title🤨
@@BestManGamer sure, having nonsensical ideas such as having boss fights with characters who are boss fight incompatible such as Scarecrow, Hush, and Two Face are such great ideas. What a great idea to have Batman fight Deathstroke out in the open where Batman can just use his riot suppressor to end the fight immediately.
@@SoyboyPeterJust disable the batmobile then. Simple
Give Slade the tank fight and you drive him to GCPD feelibg disappointed. Then when you get to the GCPD unlike every other villain instead of just going to his cell he engages Batman in an Origins style fight in the parking garage. That way no one expects it
🎉that's tough
That's a great idea, rock steady hire this dude rn
To piggyback off yours, the escape attempt should also be random. Like if you capture him last of course he'll immediately break out but you could theorectically capture him at any point.
Nobody gonna talk abt the 0:3-0:10 part
That’s what I’m saying
Bro snuck in some easter eggs
Thought I was having a stroke ngl
What do you see?
@@RafelChiphe said it was made by insomnia which is false AK was made by Rocksteady
I think one potential range weapon for Man-Bat is his sonic scream ability. He does that a lot in the comics and it's something that could easily exist in the Arkhamverse. Also, The Batman series gave Man-Bat adhesive saliva. He used his saliva to trap Batman or knock him over.
I think a cool idea for an azrael boss fight would be to make Batman go up against basically a clone of himself, like how task master used Peter’s own move set against him in Spider-man 1. This will give the player a taste of their own medicine as they’re dodging quickfire explosive gel shots, bat claw takedowns, or even weapon disruptions from azrael.
Oh and for Azereal, instead of having Batman instantly knock him out, have them struggle and for Azreal to say "My trials aren't over Batman, I'm not aiming to be another you, I'm aiming to be a BETTER you." And then Batman goes "Prove it" and disarming Azreal. This makes the fight entirely hand to hand with the final phase being azreal getting the sword and then encorporating gadgets that're more lethal versions of your gadgets
“If you were any kind of man you would pull over the car” I wish that was an option and also W video
Tbh I think Hush is one of those characters who _shouldn't_ have a boss fight. Like, he may have gotten screwed over HARD, but for some reason I just can't see him being the type of character who would have this grand one-on-one encounter with Batman.
Instead, I just think his side mission needs an entire overhaul. Maybe start with the cold open of the footage of him capturing and holding Lucius hostage. The side mission could then be Hush sending Bruce on a wild goose chase across various Wayne-owned properties, like the towers, or even some other buildings, and Batman would need to use the evidence scanner to see what havoc Hush has caused in those properties. I like the idea of Hush's Knight side mission keeping with how his City one operated, solving mysteries and clues around the city and eventually finding him. Maybe Hush would leave recordings to regale Batman about how much Bruce has ruined his life or some shit, and each case solved would get you one step closer to pinpointing Hush's location.
Hell, if we wanna give him a boss fight, set it in Wayne Manor as the conclusion to his side mission, but I don't know what his actual attacks or boss style would be. Elliot Memorial Hospital would have also been a good location if the League of Assassins mission wasn't already using that building
My idea has some holes in it. For example, how does Hush, this regular-ass shmuck, infiltrate multiple Wayne properties and commit crimes without Bruce being aware of it ever? But I think it's a decent blueprint to springboard a cool Hush side mission off of. Again, not sure if he's the type of character who actually warrants a boss fight, but it's not impossible either, I don't think
I do agree that Hush himself wouldn’t need an actual boss fight, but I do think having a goose chase would fit his character perfectly. I definitely feel like it would’ve been cool to have it end at Wayne Manor, but I’m sure it would’ve been hard to implement the Manor as part of the map without letting you go there before or after. But still, I like the idea
What I like about the Arkham City boss fights is that they teach you about a quickfire gadget, I think Manbat would be cool if it taught you about the batclaw stun combo that I never really used throughout the game.
As for Jason, I'd love to see an interaction in his bossfight where if you try to batclaw him, he dodges, grabs the line out of the air, and pulls you towards him setting up an opportunity to counter or take damage. This would reference the Under The Red Hood movie a little bit, and give the player a moment where they have to adapt quickly
I feel like for the intro to the deathstroke boss fight you beat him in the tank battle then he comes out and tells you to face home like a warrior and then you would fight him in the middle of the street.
i think instead the militia turns on him and so him and batman have to fight side by side against waves of militia before they have a fight with one another in some sort of militia base or something
That doesn’t make any sense. Batman could easily just use the riot suppressor to defeat Slade
@@SoyboyPeter Maybe an EMP disabled the batmobile temporarily
@ the Batmobile is immune to EMPs
Or, instead, make a reference to the Dark Knight Returns comic by having Deathstroke quote the Mutant Leader about Batman hiding in the car and challenging him to prove he is still that warrior he fought years ago by facing him on a skyscraper that the Batmoble can't reach.
Something cool for Deathstroke is throughout the militia side mission Slade could randomly attack you periodically as you complete militia checkpoints with a smoke bomb or just trying to snipe you and when you've almost beat him he smoke bombs away and then at some random point attacks you again. Think the Task Master boss fights in Marvels Spider-Man.
So you're saying...
Deathstroke everywhere?
Like...
Like the...
The mad...
The mad dog... THE MAD DOG OF SHIMANO!?
The Man-bat fight would’ve been so amazing definitely my favorite from this list, I also think it would’ve been cool to see nightwing be there for the death stroke fight instead of the penguin side mission
Man-Bat really needed a boss fight!
Hush: Something similar to Zasz in Arkham City, he kidnaps Fox ant takes him to an abandoned warehose (making his side mission much more bigger and interesting) and you have to take him Down without him seeing you
I do like the stealth boss fight with Jason. It's legit a very good predator section. It's also very character driven. With Batman wanting to get through to Jason. Instead of resolving it with violence.
Agreed I think it's great considering the situation he and Bruce were in as well.
I think this works but I do believe he should’ve had a battle with Batman BEFORE the reveal, it would show Batman not holding back and then after the reveal sheath battle.
@@SunriseGamer123 this is a great compromise & makes sense
that boss fight felt like a poor mans version of the deadshot boss fight in arkham origins. they shoulda had a hand to hand and stealth section where both batman and jason used vents and grapple points to stealth takedown the other
It’s definitely a good character moment. However we got to remember this is also a game. It’s also important to include a fun boss fight for the player.
I agree about giving Scarecrow another nightmare sequence as part of his boss fight, especially since they already included it for the DLC challenge maps for the game, but I don't agree that it should be like a solemn where Batman aims light at him. I think that after you we can Scarecrow, he should drastically shrink to the point where he is not giant and more but he still much taller than Batman. After that I think he should act like a Dark Souls boys fight and is using a scythe to attack.
"Batman Arkham knight was a game developed by Insomniac studios last year in 2036"- Gotham paladin
🤣
Got me effed up
I always theorized that Deathstroke was pushed by WB games and that he was included really late in production. It's just a theory though.
You are very likely correct. Deathstroke’s model is directly taken from origin with some polish. I think the original boss of the side mission is supposed to be the militia commander but his place was taken by slade. That’s why the commander never made a physical appearance at all.
God I wish Prometheus was included in Arkham Knight
Yeah... A side mission where Commissioner Gordon is kidnapped by Prometheus who's parents were murdered by Jim and we have to defeat Prometheus in a more direct combat focused version of the Arkham City Freeze Boss Fight would've been sweet! 😃
@ bro that would be perfect. Gordon being the one to kill his parents and the one to care for Bruce after his were killed is a fantastic parallel to showcase.
He's Green Arrow villain tho, so it won't work
@@Arkhambattles Prometheus has fought Batman on many occasions to, so your statement doesn't make sense.
@claytonveno3710 When?
8:17 I think firefly's boss fight should be on a roof or high place so that the nobody can just cheese the fight with the batmobile like everyone would do if the fight was on the street.
Call batmobile wait then get in and win would be the formula otherwise.
You actually forgot that pyg was really good
Ppl were begging for the Batmobile to be in An Arkham game so when it did they made sure to give it hella missions. Plus this was an older Batman even tho he was still in his prime. They did could’ve improved deathstroke, firefly’s fight tho
I think its the battle mode that really caught people off guard
Not really. I was an idea that was passed around. Like having Manbat as a villain. it was never something people "begged for" and this narrative is revisionist history. I was active on the Arkham City official Rocksteady Forum and it was just a casual idea passed around from time to time.
Making it Bat-tank: The Game is definitely not what anyone asked for
We wanted the Batmobile in the game. But that didn’t mean we wanted so many forced sections with the Batmobile
The Batmobile is only used for 3-9% of the entire game
I was so disappointed with that deathstroke boss "fight". Build up was cool and then what we got was so lame
15:33 Bro what is that Possible Attack at the bottom
Personally I would like a stealth Deathstroke boss fight to differentiate it from Arkham Origins.
Imagine a mix of Arkham Knight’s boss fights and Mr Freeze’s.
He leaves traps for you but you can leave traps for him to catch him off guard and preform a beatdown
Great video! Knight is my personal favourite Arkham game, but no one can deny how terrible some of the fights and encounters are in the game. These changes, especially the Deathstroke ones, would have been perfect! 🙌🏼
Appreciate it! I love the game but the boss fights were bad
I like pretty much all the changes you imagined, specially Azrael fighting Batman, I would love that.
For Two-Face, I would go with a more lore-based approach. To fight him, Batman should be limited enough for Two-Face to pose real threat.
The last bank would become a trap to get rid of Batman. You would need to avoid his rocket launcher, he would break the elevated points before you arrive, so you would be forced to hide while on the ground and you couldn't use Detective Mode because of a hidden device on an undetectable location/unaccessible from inside the bank. Henchmen would custody Harvey, making it hard to reach. They would know by now that smoke pellet is a possibility, so maybe they're ready with masks and infrared goggles.
Harvey and Batman were friends, so it would be good to push more drama on that sense for their confrontation. A second phase in the rooftop would scalate the tension.
They could have the same dialogs after Harvey gets disarmed, and a cut scene where Harvey takes full control and Batman tries to convince him to stop being a criminal. Harvey is tired of feeling trapped in the same loop and realizing he is not satisfied with this current status and seeing everything as meaningless, so he would try to end his own life, and you should avoid it and taking him to the GCPD. Just an idea, maybe not the best, and needs more development to get really interesting, but that's what I find up with.
I think the Crane boss fight would work great however I do have an improvement I'd like to make. After Crane causes Batman to have that flashback sequence, Batman's mental state would gradually become more and more unstable/jokerized. Then throughout the resulting boss fight, you would see through Batman's animation and moveset (like the stag airship fight) the jokerization occuring until Batman has a breakdown where it transitions into the game's ending. I believe something like this would be much smoother and a more enjoyable experience without having to sacrifice the ending.
14:34 could have a really cool opportunity where he either weaves out of the way, or with gadgets like the freeze grenade, literally shoot them out of the air as you throw them at him. Like, imagine you throw a batterang and he wildwest quickdraws and shoots it out of the air.
I only have two things about this video
1. Where does the joker hallucination fit with the scarecrow boss fight does it take place before or after Batman locks joker away
2. I still think you should have the tank section in deathstroke's boss fight just add a little bit more to it and help it last longer
honestly the Arkham games are the only games that really have replay ability for me
Man Bat probably could have been an arial Boss fight here and there
Like during the fight you gotta use the grappling hook to catch his leg and then grapple boost above him to be able to dive onto him or something.
The Firefly Boss fight boss fight from Origins probably could have been a good thing for them to draw from for the fight in general.
For two face: I believe the making this quest necessary to complete the firemen rescue missions would be good,in the midle of the game having two face thugs take some firemen and use them as hostages during the fight would be great,it would increase the stakes of the boss fight,in the end make so two face would manage to Rob some money and them becomes a car chase where batman has to become close enough of his vehicle to safely shut him down.
A fear toxin boss fight with Crane where Bats struggles to fight him because he keeps appearing as people Batman doesnt want to hurt would be cool.
Like imagine fighting scarecrow and then alfred or Robin or the waynes are standing in front of you. It's perfect for the arc in Knight.
An under utilized feature that could work well in a Manbat boss fight would be the Line Launcher perch while gliding. It could be an aerial battle where you're fleeing Manbat, but you need to Line Launcher perch as a way to attack him with projectiles and change direction to avoid him
Great ideas for the Boss fights that should have happened in the game. I love how you came up with the updated version of the Deathstroke fight, and Jason Todd fight being similar to Deathstroke’s is a spectacular idea as well. By the way, Arkham Origins has been my personal all time favorite.
Good and actually video! Perfect work.
For a Two-Face, you can also give him the opportunity to throw grenades and miner people scattering deadly explosion packages + peaceful gargoyles as in Asylum. Also additional lives for the boss and the requirement to knock him out three times, as well as increased artificial intelligence of Harvey Dent, the ability to hide and tactically disappear, as well as traps in the ventilation would make the boss fight unpredictable. And after each quick attack by Bats, reinforcements should come to Harvey, and Dent, after Batman’s attempt to knock him out, will fight off the attack and hide somewhere in ambush. This will happen 2-3 times
I always considered the Scarecrow batmobile challenges you can get as DLC as a pretty good example of what a possible boss fight for him could've looked like in this game.
Your idea for the Deathstroke bossfight is so cool, we never got to use the grapnel gun enough in bossfights and this would be an opportunity to finally use our skills in going from building to building (which we really only develop for travelling across the map)
insomniac studios? you mean rocksteady right?
11:31 well for starters I guess he shouldn't be able to be snuck up on until all of his thugs are down. I also think more chaos can be thrown into the mix if the coin was implemented into the fight. Like Two Face randomizes his strategies every as the fight goes one, one flip he's telling his gang to huddle up, the next they're throwing grenades into every dark corner of the building, maybe you can even end the boss fight quick by hitting Harvey's Coin via a beatarang throw?
I think that for scarecrow, they could have just used the ps4 scarecrow nightmare missions boss fight since it was actually pretty good, well pretty good compared to the other batmobile fights in this game!
Legendary video as usual🔥
Focus on the DCU, not my silly little videos bro!
@@GothamPaladindon’t worry, we’re locked in here! 🔒
@@GothamPaladin can you fix Iron Man 3, Hulk 2003, Captain Marvel, Batman Forever, and Batman and Robin 1997
Absolutely baller video. I think for the Jason Todd fight what would add a lot to it is if while batman was fighting him there would be flashbacks to where it's a younger batman sparring with Jason Todd Robin in the bat cave or something (The fight wouldn't be interrupted, it would just be that the settings and skins of the characters switch for a few moments). And as the fight goes on it switches back and fourth, to not only show batmans mindset of the pain that comes with fighting his former sidekick; but things could also be said in the flashbacks that inform the present day fight. Like in the flashback sections Bruce could say how Jason moves slowly after he kicks, and then in the present he moves slowly after his kicks and you use that time to hit him. I don't know if it made any sense, but it would kinda play like that one time travel mission in titan fall two, except you don't choose when the time jumps happen.
i think it would of been cool if the scarecrow boss was batman using his fear toxin to beat him
Like what kind of Scarecrow boss fight? Just rehash the nightmares from Arkham Asylum? Scarecrow isn’t compatible with the conventional boss fight format.
@@SoyboyPeterthe one thing many people forget is that scarecrow isnt just about the fear toxin. He’s a hand to hand combatant and uses a scythe to maul his opponents. His fear toxin combined with his surprisingly quick attacks like he has lin the comics and even in episodes of brave and the bold allows there to be a physical hand to hand boss fight between him and batman. A fight where u dodge his scythe attacks, deliver combos while at the same time trying to resist the fear toxin from overloading your heart and inducing a heart attack would be a tough and challenging encounter imo.
I think the best way to do a Hush boss fight would be to have it done in an environment that he controls. Have it be where you can't stay on a floor to long or it will start to shock you(simialt to Harley Quinns boss fight in Asylum), taking a page out of SSTKJL book have explosive sprays on certain areas that he tries to push you towards that will stun you, have an area where you have to deactivate it or your detective vision gets scrambled and then he throws a smoke bomb at you. So in summary Have his threat level be that of like Bird but with guns, in an environment filled with traps that you have to try and avoid during the fight
For Man-Bat I think it's possible to make it aerial boss fight and it's possible to lean more into the horror aspect like the way Man-Bat was introduced. You don't chase the Man-Bat, you're being hunted while free-roaming, you have to counter 3 ambush attacks cued either with a shrieking sound or by visual white arrow pointing behind you to warn of the upcoming attack. After that, it's back to you hunting the enemy. Quick-use gadgets mid-flight (which is an existing mechanic that the player isn't really forced to use) to stun the Man-Bat. Upon successfully hitting the Man-Bat with explosive gel, ice grenade or electric charge, you're prompted to use the grapple, and finally an action button to inject him with a bit of serum. Repeat 3 times to trigger a cut-scene.
Having Batman fight like the martial artists in origins or something but on steroids would be such a cool surprise and challenge. You go into the first time just thinking you’ll counter the one attack and not anticipate the small counter window and multiple attacks. He could even stun you with the cape that you have to dodge or trap you with gadgets you have to mash out of. So much potential
My idea for Deathstroke as you said for using a sniper rifle from another building, Batman could grapnel boost to throw him a bit far back. My personal idea, the more upgraded the grappel gun is, the more damage it does.
11:25 I’d actually take it a step further and give him a health bar, so your takedowns are limited.
I’d take some stuff from the Black Cat DLC and give him the rocket launcher that can destroy gargoyles.
But remove the respawning enemies. With that, I think you have a really good side-mission boss. Maybe just give him a few unblock able melee attacks and a hand knife so he’s moderately tougher than other henchman when the others are down, and then take him out.
Another W vid from the gotham paladin.
In regards to the Man-Bat fight you suggested I think another gadget that would've worked if they had brought it back would be the Sonic Batarang although they would've had to give us a faster recharge and done away with the explosive option since once you've detonated one you can't use them in the area anymore (does anyone know why that it is because it never made sense to me?). Many people would agree that Two-Face was much harder in Arkham City and they could've brought back that grenade launcher weapon that he used there. I have a way to do that Azrael fight combine his side quest with the Jack Ryder side quest. You talk to Jack Ryder about the cult he's been investigating and then that will unlock the Azrael missions where he's also investigating the cult as well with it being a rogue faction of the group he serves, you join him in several fights against the cult members and for the final one you team up with Azrael to save Jack Ryder from Deacon Blackfire who triggers a mind control phrase in Azrael, this results in the two of you fighting with the final choice for Azrael being to either save Jack Ryder or kill Batman with it depending on whether you talked to Azrael after the other side missions you did with him. For Deathstroke I think it would've been better if instead of being taken to Arkham Asylum by Scarecrow instead you find out that's where he's been hiding out after you disabled the Cloudburst, you go there to confront him and as you make your way through the old Asylum you get ambushed by Deathstroke for a final showdown with Scarecrow talking over the P.A. system. As you fight Deathstroke, Scarecrow will flood the building you're in with his old fear gas so that Deathstroke can use his mask as a filter for it while you have to fight off the illusion enemies as well as his real attacks. I know that last bit is similar to the Ra's Al Ghul fight but it worked in City so it should work there.
A fight inside a burning apartment building might be a different but still fun way to run a Firefly boss fight. Limited ability to move around (both low roof and burning areas).
Hush doesn't need to be a big dramatic fight, but I think having to chase him down while he's shooting back and hijacking some of the Wayne-tower security systems.
If they ready had to have so many vehicle bosses than some less well known villains who have vehicles are part of their theme might have been fun to include. Rocket Roxy and Gearhead spring to mind.
With hush I will completely just change it to where he's either a main villain or his side mission is he robbed or killed something or people or something like that but they think it's Bruce Wayne and he would be a good fighter since in the comics he is a good fighter so after Batman knocks out his dual handguns they will get into a short fight before Batman can perform a knockout smash
0:02 I'm sorry what
I think deathstroke bossfight should be like taskmaster from spider-man when he randomly starts attacking you while you glide
Here’s my Two Face boss fight.
Give him a health bar, ditch the shotgun for his dual pistols, and as he loses more and more health, he becomes more erratic. So he’s harder to catch by surprise, he preemptively shoots down gargoyles, and tosses grenades over corners to smoke you out. Make him like Deadshot in Origins so you can use multiple takedowns on him. And the reason for his resilience is his burns have severed his nerves so he doesn’t feel pain anymore.
To add onto slade i feel like if you try the same thing too many times in a row he adapts to it where if you have to start mixing up your own combos maybe that's how gadgets get added in, if you just throw basic attacks he starts his own Counters so you have to plan ahead and mix it up on him, similar to how freeze adapts to your tactics in city
I honestly think you make a lot of them worse.
Hush isn't a chractere for a boss fight (like penguin)
You place the Scarecrow boss fight at the worse time possible (I think in the middle of the story would be better)
Man-Bat and Firefly... I don't know it just doesn't fell right to change the way they are fighting, I think just making every fight with them harder is better.
Jason: same has scarecrow, just make his fight not at this moment.
Azrael: kinda pointless, but why not.
Deathstroke: I don't like origin deathstroke because he introduce a new mecanique never seen before and after, a boss is a test of skill and knowledge, this boss fell like a filler episode to me.
I think a better deathstoke fight is a all fight type in a row. Tank -> chase -> predator -> freeflow. This make sense with the missions before, fell like a finally to a mission like this d you can still put a deathstroke 1vs1 at the end (just without the counter at the last moment mecanique, just make him attack faster).
I guess one thing I’d add to the Man bay boss fight would be that after the first third the miltitia gets involved and tries to capture both Batman and man bat so it turns into a combo section where you have to focus on militia goons and man bat taking swipes at you.
Cool Video!
I got a idea for two face and here it is:
Two face nearly kills you with his shot gun(in new game+ he one shots you), you can't disrupt his shotgun & you can't disarm him with batclaw, takes 6 loud takedowns to beat him(in new game+ it's 8) and every time you take him down militia comes to help him, you don't see him in detective, he looks behind himself often, checks the floor crates, sometimes looks above himself and if you don't change the position in 3 seconds he'll destroy the gargoyle that you're on, can place mines , he tosses a coin when he wants to go somewhere, he sees ice grenades & explosive gel on the floor & on the wall (unless the explosive gel is behind the wall) , he can hear gadgets from further distance, he won't fall for the same trick which forces Batman to use his all skills & gadgets
(Pretty similar to mr freeze fight from Arkham city)
"we don't have enough ideas what do we do???"
"unleash the cobra tanks"
I like the idea of slade being more of a tactical villain, and he actually meant to get caught, but they could have the whole thing go like any other villian until he releases the militia that you caught. You and the police force are essentially trapped in the rogues gallery section, where you can use some of the old villains gadgets to take out the horde of militia, and then meet slade up on the roof of gcpd. from there its a brawl out
Two-Face has always been hilariously easy cause you just have to catch him with an inverted takedown and wait
I remember that someone proposed an idea to have 3 Deathstroke fights and it goes like this, after taking down all checkpoints in Own The Roads, you have a combat fight with Slade, maybe with some aesthetics from your proposal, then when deactivating the watchtowers in Occupy Gotham, there's a predator fight this time, think a fusion between the Arkham Knight, City Mr. Freeze and Origins Deadshot, like maybe he starts on the ground but after a couple takedowns he starts to go on the vantage points and later perch on ledges like Kraven's hunters in Spider-Man 2, and with all the takedowns in your arsenal surprise attacks will only work considering that like the Knight Slade has been paying attention to Batman's moves, then after all the bombs disarmed in Campaign For Disarmament then you could justify having a tank battle with him, because Deathstroke challenged Batman in every gameplay method. The one difference I would make in the tank fight is that the secondary Batmobile weapons would have the same treatment as in predator missile barrage used once then a repeated attempt will have him shoot the missiles like the Mamba Drones missile fire at you, EMP a quicker rebooting of systems, and maybe some light drones can join the fight when the enemy health is at half for the Drone Hack Virus and after that Slade is quick to notice on you hacking a drone and shoots it so it won't fire at him.
Red hood boss fight, lets say in takes place in some ware house.
The fight starts in stealth. there are 3 detective signals jammers in the area. you can see where they are through the detective vision but nothing else. Each one has a different traps near it. A turret, mines, and an electric floors. red hood will also leave some mines on some vantage points. If you spring the trap, red hood will be alerted to where you were when you a set It off.
It is possible to find him hiding in the boss area. just before this boss fight you get an upgraded sonar detection in your suit, you can toggle this on and off. you’ll pick up on things like him entering and exiting grates, grappling to a vantage point, reloading, and breaking breakable objects . Though this only show a small sonar ring for a brief second where he was when he made the sound, and he may have moved since, so it really just finding near where he is then exactly where he is.
He learns as the stealth fight goes on like mr freeze. You and him have a lot of the same advantages but he will burn those advantages for you and him if you use them. Like if you stealth attack him from a grate he will explode the grates. Get an vantage point takedown on him, he will blow up that vantage point, grab him through a break able wall and he will start to shoot through breakable walls he sees.
If you find him and haven’t alerted him you can disrupt his gun with you gun disruptor. And this will take an advantage away from him in overt combat which we will take about in a second.
You can stealth attack him, he can stealth attack you, neither of you immediately die from this but it does take decent health from you, then overt combat begins between yall.
During overt combat Red hood blocks and dodges your attacks, but when he attacks back you can still counter. Counters and environmental attacks is how you’ll be doing most of your damage to him. he will try to back up and shoot guns at you, which are very difficult to dodge so you just Gott overwhelm him, close distance or find cover. This is why it’s good to disrupt the guns. He will also throw grenade on the ground limiting your positioning options and he will try and grapple gun you pulling towards you and kicking you. The grapple is uncountable, but the kick isnt. if you do enough damage to him then he will smoke bomb and flee. Having your detective vision is good when he does this cause you be able o see where he flees to. Throwing down a smoke bomb of your own will make It that your basic attacks land because he can’t see, but if you dont have your detective vision you can’t see either, and he might just use the opportunity to flee.
Ideally, to win you want to, take out the detective vision signal jammers without setting off any traps, find him first using sonar, disrupt his guns, stealth take down him, beat the crap outta him, and repeat the las few steps. Even if he has no health left he will take a knee and open him self up to a take down as if you were in stealth. Or of course you could just defeat him actually in stealth.
For Man Bat:
instead of him choosing to fight, on the 3rd attempt to vax him we fall into an abandoned warehouse. That way he is cornered and can't run away and yet still has enough room for an aerial attack.
For Firefly:
instead of chasing him with the bat tank, we tag team him with the bat tank. None of the boss fights use the bat tanks co-op measures. So like in origins we throw batarangs at him until the Battank meter is full then we trigger it and it launches an attack at his Jetpack that knocks him down for a bit for us to wail on him.
I like your Man bat idea, and LOVE your Batman boss fight idea playing as Azrael.
As for Firefly, I’m thinking instead firefly pushes Batman off into a burning building and he attacks you from the outside while your trapped in a burning building trying to avoid his attacks and the fire surrounding you. I like that idea cause it would be different from the origins boss fight which is pretty tough to top ngl
For manbat I think using the batclaw as a way to fish him out of the sky in order to slam him into the ground could allow for a variation of making him vulnerable.
Firefly: when you use the freeze grenade to jam his flamethrower the pressure of the gas trying to leave the flamethrower causes it to explode, stunning firefly. This would allow for a quick time event involving the reverse batarang to hit the back of his jetpack since the reverse batarang hasn’t seen much use
I think a cool thing for firefly would be hitting enough thugs to charge up a batmobile assisted takedown, knock firefly out the sky, beat down, repeat 1-2 times with the 2nd and possible 3rd phases adding tougher thugs and/or firefly attack patterns. Maybe even flamethrower thugs that you have to dodge or freeze blast takedown idk.
Bruh I really like all these ideas. Jason’s fight should be harder and more epic than deathstroke’s IMO. Also, FACTS on Nightwing. He got done so dirty in Harley’s dlc for no reason
I think a cool thing would be for an Azrael boss fight to happen before you make the decision of whether or not to try and kill Batman. In the base game, it's weird that Batman turns away and gives Azrael the (seemingly) perfect opportunity for a backstab. After a fight, there's several reasons why he'd turn away, like thinking his opponent was beaten or being worn out and trying to rest. It'd feel more natural and also not skew player choice to whichever of the branching options leads to the fight, since the choice would be after the fight. It would also add more weight to Azrael's choice. Most of Batman's "do better, be better" speeches to villains are after a tough altercation.
I like the idea of the Batman vs. Azrael bossfight and I think it could fit very well with the final choice at the end of his sidequest. If Azrael chooses to break the sword, you play as Azrael in a bossfight against Batman as a final test to see if he's worthy of being his successor. If Azrael tries to kill Batman, then Batman breaks the sword himself like normal but then you play as Batman defending himself against Azrael in what is mechanically the same bossfight as the other choice since Batman and Azrael have basically the same moveset.
perfect hush bossfight idea:its a stealth based bossfight in elliot memorial where hush has taken everybody hostage so batman needs to sneak up on hush and attack him but hush somehow dodges and then the fight begins.hush attacks:a knife jab,the rest you can make.he attacks from behind so you really need to look out
Adding onto your Slade section, it would be cool if you could use every combat upgrade on him to make it easier. Like when he goes to another rooftop, you can use the Grapnel Takedown on him.
Or there could be a part when you need to retreat and then use all your Predator skills on him.
You could make it so you can’t sneak up on two face, kind of like freeze but with henchmen. You have to use environmental attacks and after using each one he brings in more goons and cuts off the vents or gargoyles etc. maybe since he has DID when you sneak up behind him the two face persona goes “Harvey look out” and he turns around and sees you. I think you could recycle the freeze fight loads in this series. It’s so good that I wouldn’t mind
the cutscene of hush being slammed through the table was good enough for me
9:22 I would say maybe before Scarecrow, have Batman faced with also Jason’s presumed death and have Crane toy with him before he overcomes it all and fights Scarecrow
Man-Bat: Batman applies the cure, but Man-Bat freaks out instead of falling asleep. Man-Bat flies/drags Batman trough dark sewer tunnels until you reach a huge dark construction area underground. Bossfight begins and it's goal is to survive Man-Bat while it hunts you trough echolocation until the cure does effect and reverts it back to human.
Firefly: Same thing as Man-Bat, he will fly/drag Batman to a boss arena instead of going unconscious. The arena could be the final burning fire station. A large room filled with fire where you must dodge his flamethrower and fire bombs while throwing batarangs to damage his equipment before flurry attacking him to his next phase.
Scarecrow: Something similar to Mad Hatter in Origins, except you play as Joker in Batman's mind and Scarecrow turns into Batman and the fight is scripted for Batman to beat you and lock Joker.
Two-Face: The original is fine, just give him the vest that makes him immune to detective mode and make it a harder stealth section and give Two-Face enough health to survive 2 takedowns.
Hush: Give him a proper side quest, have him use bombs to hold Fox as hostage alongside the entire Wayne Tower and every worker inside it. Batman can't head straight to him without disabling the explosives first. The explosives can only be disabled by hacking servers inside Hush's hideouts accross the city. Every hideout disables a bomb and gives info on who Hush is. After disabling all bombs, you can go to the main office at the top and QTE him to prison.
Arkham Knight: Replace the predator section with Origins Deathstroke Bossfight 2.
Deathstroke: The tank fight is fine, but, once you destroy his tank, there is a cutscene of him leaving it and challenging Batman to fight him like a man. Batman leaves the Batmobile and Origins Deathstroke Bossfight 3 begins.
I like your idea for man bat They should also add in a timer
for hush have it set in a bigger room than the top floor to where its reasonable to have batman gadgets and have lucius scurry around trying to find gadgets to hurt/stun hush until he finds the shock gloves and sucker punches hush
Here's a theory Jason could've easily beat batman because he knows everything about batman
For what I would add to the professor pyg fight scene would be the same thing but with him getting stunned where you follow up with a beat down just like with penguin in Arkham City where it ends with the same final cutscene with Batman throwing him into the bed and breaking his mask. I just think it’s a bit more satisfying.
I love your ideas, I would give my IT to see these fights fixed
15:35 😂 I cracked up with that last one
Concept for that smoke bomb Jason Idea.Maybe he uses his skills from Batman's training and does what Monsoon in MGRR does where he appears anywhere to attack and disappears if you block or deflect
Your ideas are awesome and all of us agree better boss fights would’ve made the game so much better even, as for Hush, he’s actually a really skilled hand to hand fighter and marksman in the comics so the fight could have a stealth start where u have to sneak all the way up and do a takedown attempt on him with Lucius and then after that u check on Lucius and turns out there’s poison on him so now u have a hand to hand fight while poisoned so u are weaker and have to beat it on a timer to get an antidote
Hush don't need a boss fight in my opinion, but his quest does need a rework. When he was introduced in Arkham City, it was a genuienly creepy and atmospheric questline, it got me so hyped for the sequel wondering what they would do with him, but all he does is... getting smacked into a table.
With the manbat boss fight I generally agree with the triple cape stun when he’s on the ground, but I would really like them to during his flying around phases of the fight to actually utilise the most underused gadget in the series being the sonic batarang to lure him to points with its sound giving you an opportunity to batclaw manbat down onto the ground for some more hits (would work well in the location you mentioned but I would like to see the fight enter the actual interior of the construction site like the on leather wings fight does in BTAS)
Lowkey a Red Hood fight in the same style as a Mr Freeze fight but with the numerous take downs involved would've been awesome.
Arkham Knight's entire MO was adapting to you, so it made little sense to me that he got beat the same way 3 times. Giving us a more complex version of Death Stroke's origins fight where you have to change up what special combo move you use would've beeb amazing
I believe Hush is a bit of a brawler in the comics, so maybe when he sees Batman is Bruce Wayne, he flies into a blind rage, and all his attacks have the red counter icon, forcing you to evade and then attack, or do special combos.
And I’d like to add a small note to Jason’s combat fight in that when he uses hand to hand, he can counter your hits similar to the martial artists from Arkham Origins, except sometimes you can counter his counters, and sometimes you’ll have to dodge.
I think for the combat section bosses, the counter icon doesn't appear till the last second but the bosses themselves have really obvious tells of what attack they're going to in their wind up movements giving you time to determine what exactly they're going to do and counter preemptive, at least for red and yellow attacks, the blue counter can stay the same but
The Best Improvement would be to add Insomniac Spider-Man as a Boss Fight to see which one is stronger
@@dhakman8765 It’s already been proven who’s stronger though