There is a tremendous amount of board games you can enjoy as a solo adventure. From the grand shores of The 7th Continent, to the cold walls of This War of Mine. You can become a legend in Gloomhaven, Mage Knigth or Sword & Sorcery, defend your world from invaders in Spirit Island, Shadows of Brimstone and the Arkham games, expand your sci-fi empire in Terraforming Mars, Race for the galaxy and the Gaiai Project, save human lifes in the Hostage Negotiator, Pandemic and Black Orchestra, or just try and survive the huge stream of foes and harshness in Legendary Alien, Robinson Crusoe and Ghost Stories. From hacking to visiting parks, from character building to heavy panzer battles, you can find all that in solo board gaming. And why do this instead of playing video games? Tactility, the ritual of oppening a box of all those fun pieces, the fact that you do not have to stare at a screen all day long, and actually letting yourself to have something nice in your own phisical realm. Video games are amazing, but there is a reason why online multiplayer cannot kill off board game nights with your friends right? Well the same can be said about solo board games. Play solo and share your experiences!
KZsZs' games in list form: - 7th Continent - This War of Mine - Gloomhaven - Mage Knight - Sword & Sorcery - Spirit Island - Shadows of Brimstone - Arkham Horror games - Terraforming Mars - Race for the Galaxy - Gaia Project - Hostage Negotiator - Pandemic - Black Orchestra - Legendary: Alien - Robinson Crusoe - Ghost Stories Some really good games there
KZsZs I love you for writing this. It actually makes me a bit sad when Quinn’s talks about solo games. Just because he prefers to play with other people doesn’t mean it’s the only way to go. Loads of games play great as solo experiences and I find I enjoy a lot of games more as solo experiences.
A lot of games do have decent solo modes but I agree with Quinns that the best solo games have a modularity and escalation of difficulty that you don't often see in solo modes of multiplayer board games. Pandemic is a great example: unless you add expansions there isn't a huge amount of replayability for one player. The only option is to try harder difficulties (which play in mostly the same way) or different roles (and there are only a handful in the base game).
“Why not play a video game?” Clearly what you should do is play a video game that lets you play board games! Like Tabletop Simulator. Then again these solo games look good too, decisions decisions.
Just played the hunters, found it easy to learn and fast to play, with a well written rulebook. Of course you need to like the topic and be open to a more narrative driven game mechanic than decision making.
@David Moyes each Patrol takes maybe 15min, then you could pause, but its really addicting. If you can survive a campaign then you will do about 15-20 patrols. So in total max 3h. But usually i split in in 2 evenings.
The timing of this video is perfect! I've been looking for a 1 player game for ages and basically found a billion variations of solitaire. Keep up the great humour guys, I'm a huge fan of your work. The digi-link section had me in stiches!
Other 1 player games I've found fantastic: the new Nemesis expansion for Mystic vale (also, mystic vale is good to have for Multiplayer) and the solo version of Xia (again, good for multiplayer as well)
Quinns, I can't believe you have broken lockdown procedure by having your friends over. It's not acceptable no matter how fabulous their fur coats are.
I think their current view is that it's a brilliantly constructed game with a lot to offer a dedicated player, but the rules are such an insane mountain of conditions and bi-laws and such that it's probably not quite worth it for most. If so then I agree, but I love Mage Knight anyway. I still play it sometimes.
In regards to the Oniverse, Onirim is the first and it is by far my favorite. I also enjoy Sylvion and Urbion, but Urbion is harder to find and Sylvion is harder to play and do well. Onirim is fantastic though, and there are still expansions I haven't played.
Zee from Dice Tower has spoken very highly of Onirim as well. Above the other games from the series that were out at the time, though I don't *think* that one was.
I've only played the app of Onirim, and I really enjoy it. I still don't feel like I've fully wrapped my mind around the base game enough to add in any of the expansions.
I've always been partial to Sylvion personally. Onirim is fun but I thought it was a little fiddly for the amount of game it actually delivered. I'll grant that Sylvion is punishingly difficult at first but it's also achingly beautiful to watch your forest burn to the ground. And it just makes it all the more rewarding when after fourty plays you start beating it consistently.
Onirim is broadly considered the best of the oniverse even after all the others released. Though I think just about all of them are solid with more of a variation in how good they are rather than any of them actually being bad.
I'm an only child, and I am constantly on the lookout for single player games. I am unbelievably glad you're covering this topic because I'll be playing them well after this quarantine is over. Also, I think Terraforming Mars (though I remember from a pervious review you weren't too keen on it) is an excellent single player game.
I think it's fun of pulled out rarely but offers too little choice for dedicated play. The dice will have a huge part to play in how well you go. And given that the entire game is about allocating dice, well, it gets old pretty quickly.
I'm a big fan of solo games. I live in a small town, and while I do have a tabletop RPG group, getting enough people together that are wanting to boardgame with regularity is tought. And getting to ponder all of the strategies and solutions myself is almost meditative. It is worth mentioning, though, that a lot of the games you presented are one-and-done. You play them once and give them away or trade them in. That's a big factor for a lot of people.
If there was ever an example of a site you'd expect to be completely screwed over by the present situation finding a way to adapt to the times, this is it. Brilliant, timely work. Looking forward to more! ... Not more isolation, just... more videos to tide us all over until it stops..
Check out "Leaving Earth" by The Luminaris Group. It simulates 20 years of the space race. You play one of 5 countries trying to win the space race in a solar system which may be our own, or may be some variation of what scientist believed it to be at some time in the past. It's a game of planning and a bit of gambling. But most importantly it plays just as well as a solo game as it does with up to 5 players. There are a few UA-cam playthroughs which will explain the rules. It's the only solo game I regularly play.
I've recently picked up the game and both expansions because the company is reportedly quite unreliable (and the designer left the family business that produces the game). I've played a bit solo with the base game and it's really unlike any other tabletop game I know of. It simulates engineering and management really well, and isn't about chaining combos or converting resources so much as mitigating risk. I've really struggled against the simplified and quite harsh economy/funding mechanic in the game ($25 a year, no matter what), and wish I knew people who'd want to play a game like this since negotiation and trading techs, along with getting that $10 bonus when someone else achieves a milestone, would really make the game fun. On the other hand, I imagine this game would have about the worst AP problem imaginable. I've personally spent tens of minutes with pad and paper to figure out a maneuver; granted, I'm new.
@@Nikolus 100% agree with you two on all counts. To Nick's analysis paralysis point -- I don't think that's necessarily an issue for this particular game. I also spend an extraordinary amount of time planning out missions, but if you're the sort of person who enjoys games like Leaving Earth, that's where a lot of the fun comes in. It can potentially make the game a bit of a slog if you're playing with friends, but in a solo game where you can walk away and ponder for a bit, or plan out several years in advance without having to worry about what opponents are doing, that just sort of spreads out the entertainment. I've actually put together a spreadsheet of the most money-efficient way to launch payloads of each different weight assuming you have access to all the rockets, and I think creating these sorts of player aids for yourself (whichever ones you find most valuable for your style of play) is a great way to reduce some of the more tedious calculations and focus on the risk mitigation and time management challenges of the solo game.
As someone who has played many solitaire board games and wargames (Target for Today, The Hunters, Patton's Best), I was really disappointed by their decision to have someone review The Hunted who really just didn't seem to get it. Simulative solitaire games like The Hunted aren't about pitting your brain against the systems in the same way as more abstracted titles. It's much more about having your own unique story playing out in front of you. Playing The Hunters (don't yet own The Hunted), I'd just taken down a tanker and tried to dive away, but been detected by an enemy destroyer. All I could do was sit and pray as depth charge after depth charge blasted the water around me. At last, one of the charges damaged my fuselage and we started to flood. We blew balast and were forced to resurface, staring down the destroyer and near certain death. One lucky torpedo, and it was their flaming wreck left behind. Not ours. We limped back home, having failed to complete our full patrol, but succeeded in surviving. Yes, that story was actually just some dice rolling and a *lot* of referencing various tables. But it's also something I'll never forget.
Please note, I was playing with some home-brewed "Mulligan" rules. In the base game when you resurface from flooding you're captured and the campaign ends.
I’m partial to the *insanely* difficult Oniverse game Castellion. I acquired it at the beginning of the coronavirus quarantine and have played it every day since. Even if you love a challenge, the Expert level will have you begging for mercy. 😁👍🏼
SU&SD is a worth of it's weight in gold. I will be cancelling whatever adult website subscription's I have and becoming a SU&SD monthly donator. These guys have earned it, I advice others to do the same.
Arkham Horror LCG: best solo game hands down. Incredibly replayable, challenging but with an excellent choose your own difficult system, interesting systems, and a fun choose-your-own-adventure story.
Gonna have to take up the opportunity that Quinns presented and recommend some other of the Omniverse games. Nautilion has the same multi-layered expansion progression as Aerion but with wonderful little discs and a crew of 9 different crew members you have to pick up before the end. In many ways it layers it's complexity behind these expansions and the base game is quite dry, but as soon as you start combining stuff it becomes a hell of a lot of fun, definently one to look into if you want to try something luck of the dice is less important than making smart decisions.
What, no Spirit Island, Paladins of the West Kingdom, Teotihuacan, Mage Knight, Anachrony, Aeon's End, Empires of the North, Duelosaur Island, The Lost Expedition, Nemo's War, or Feast for Odin?! You do solo gaming a disservice, sirs!
I'm a big fan of Nemo's War too. On their website you can see all the solo games they've reviewed in the past, so I'm assuming for this video they wanted to focus on some new ones, while still mentioning the classic Consulting Detective. Maybe you should make a response video!
My finnicky solo "war game" of choice is Smoke Jumpers. You fight forest fires, and the only randomizing element is rolling for shifts in wind and weather, which determine how fast and what direction the fire grows. It uses the classic small cardboard chits, which, I ended up using glass beads instead, which was easier to push around on the map.
Spacecorp by GMT is actually a very fun solo experience - and I say this as one who generally doesn't play GMT style games (more a conventional middle weight euro player), nor one who generally likes solo table top experience due to the lack of surprise. The automa you play against is both easy to manage, and good at altering your plans in a way that never felt cheap or frustrating. Recommended if a v2 of this video is ever planned. Plus Spacecorp has a really cool "three games in one" conceit you should look up. Overlooked gem.
I bought Tank Duel from GMT games. I want to hear from Quinn and the boys about what they think of that game. It's a fantastic introduction to GMT game design. I think the Hunted is for a specific type of esoteric gamer who loves procedures, multiple conditions and tokens.
Think that the Hunted review was a little harsh for a game designed to simulate a ww2 submarine...maybe just not the cup of tea for non-wargamers, which is fine. Other reviewers have given the series a more positive response 🤷🏻♂️
Marcel de Jong It’s fair enough not to like the game, but it literally says on the front of the box that it’s a “simulation” and then his final opinion on the game is “I didn’t want a simulation.” I’m not sure what he was expecting.
I recommend Castellion, which is the only Oniverse I have played so far. Fun tile-laying that will definitely give you your money's worth before feeling like you've mastered the puzzle as much as you'd like.
TTS Gloomhaven is my current quarantined solo escapade of choice. It's not really a solo "boardgame" since I'm still glued at the screen, but it's sooooo well done and it scratches that solo boardgaming itch so perfectly it's incredible. Yes, the physicality is not there, but at the same time it's so much like playing actual Gloomhaven while having enough room to leave it on the table AND a helpful invisible butler who sets up and tears down the scenarios for me in seconds. Bliss.
Appreciate the updates and reviews during this lockdown. They are one of the things my kids and I look forward to. We are playing boardgames like crazy right now.
Here's a link to "Artefact," in case anyone else was curious (it's a kickstarter project): www.kickstarter.com/projects/jhrrsn/the-artefact-a-solo-rpg-zine And The Quiet Year: buriedwithoutceremony.com/the-quiet-year
Top mini review by the Brewster on his first solo review voyage. Totally agree and feel the sentiment of some solo games feeling a lot like learning an unnecessary, Sisyphean skill. I think the harder the rules intake the greater that feeling. Enjoyed the poetry too.
Barbarian Prince is available as a free print'n'play from its entry on Boardgamegeek. If you like Fighting Fantasy, or other choose your own adventure type gamebooks, it's absolutely worth checking out.
I feel like you guys didn’t do justice to the hunted. It’s a different style of game to the ones you usually review, and that style of game has a lot of detail. You shouldn’t just say that it’s bad because it has so many rules, but review it in comparison to similar games from that style. Or just say that realistic simulation war games aren’t your thing. Imagine someone who only plays party games saying Twilight Imperium sucks!! They should just say that they only review party games.
I've never been so nervous watching a UA-cam video a u was watching Quinn reviewing Sherlock Holmes Consulting Detective with a full glass of water right in the middle of the table. My stomach was churning and my heart was beating a mile a minute.
Have you folks thought about reviewing Spirit Island? It's cooperative with adjustable difficulty settings and transitions into a really fun solo experience very well. It also has a huge expansion coming out later this year thats basically the size of the base game.
Also, I've been lurking you folks channel for a while and I've really appreciated the content you've made while this has been going on. Liked, subscribed and hit the bell.
I'm going to drop That's Very Clever (Ganz Schon Clever to our German friends) It's a fun little game that plays up to 4, but can be played solo. You roll different coloured dice to fill in different coloured sections on a score pad according to rules and conditions. The real fun being that different sections have bonuses that will often be "fill in a 6 anywhere on your pad" or "fill in any square in the yellow section", and you can start getting these brilliant cascading combinations Lots of fun, and it's got a real old-school arcade video game feel of constantly re-running it to beat high scores (it's also small enough to whip out on a train)
I'm a fan of playing Pandemic as a solo game where you simply control 3-4 pawns at once. If you find that when you play pandemic, you're the one who needs to restrain yourself from quarterbacking, this might actually be the version of the game for you. I've played through Pandemic Legacy, and now I can decide which "expansions" I want to use on any given day. I keep track of whose turn it is with a pikachu coin I got in a pokemon card pack. Plus, it's on-brand.
I have played both Onirim and Sylvion. Onirim is kinda like a deck searching game. You're trying to get all the keys to all the doors before the deck runs out. It's a great game but I much prefer the app because of how much shuffling is involved. It's constant shuffling. Sylvion is a tower defense style game much like Plants Vs Zombies. It's very hard and offers a lil more depth than Onirim. Both great solo games, but may also be played with 2.
That intro had me laughing my ass off, well played sir! O,,,,O **Rubs knees furiously** Also, whoever owns a jacket like THAT 0:29 _deserves_ to play tabletop games alone!
The big glaring hole I see in this video being a solo gamer myself, is that they left out big box campaign games. Things like Tainted Grail, Gloomhaven or KDM are huge in the solo community, and now is a good time for anyone to delve into a bigger experience.
I bought Mage Knight Ultimate Edition 2 months ago and have been playing it solo every other day for the past 7 weeks (1 week for learning the rules lol sorry I'm not a native english). So goood and so many contents. Hands down the best board game purchase I've ever done.
Wicaksono Adi Even native English speakers can take a week to learn the rules for that game. Absolutely my favorite solo game, but there are a lot of rules...
Wait until you get to try it with a friend! It is a great solo game, and one we've covered a few times in the past, but even if you never fight each other the added pressure of racing for encounters, exploration, and resources really adds a great dimension to it, as well as the chance for a breather between rounds, and tactic cards really pop with some competition. However, it does also add time, so best with small groups. Absolutely, during these times if you have $100-$200 spare and time/willpower to crunch the dense rulebook it's a great box by one of our all-time favourite designers. www.shutupandsitdown.com/games/mage-knight/
@@shutupandsitdown Actually I have played it multiplayer once! Back then when I've only played solo 2-3 times, I asked 3 other players to join on a full conquest. It's just as good as you said. We didn't mind the 5+ hours game time, but haven't got the chance to meet again due to the outbreak.
There are some good solo games out there. Personally I'd recommend Hostage Negotiator and Pocket Landship. I've also been having fun with D-Day Dice and Deckbox Dungeons too. Also, on the topic of escape room board games, as someone who generally seeks them out, I think Unlock is the best. Exit is good too, but a few of the ones I've played just got boring towards the end. Unlock is the more varied and engaging of the two series, with the added bonus that you're not required to destroy the components allowing you to pass them on when you're done, or even replay them a year or two down the line.
I played one game of Sherlock Holmes: Consulting Detective with someone whom I gifted it to last year. We had a moment where we both "cracked" the mystery of the case at the same time, and were astonished by how cleverly the story fell into place. We didn't do it nearly as fast as Sherlock, but we still got it right. Anyone who doesn't mind free-form exploration and a bit of mystery should absolutely spend an afternoon at least playing a scenario with someone.
Glad you're warming up to solo games, to the point of recommending them! You've clearly grown/changed/evolved/photosynthesised from 2015 when you said, to our dearly beloved SU&SD (former?) co-host Paul: [All] Solo games are terrible [...] [ever since] “Super” [was appended] to “Nintendo”. Removing the other players from a board game is tearing their heart out, bleaching their soul, removing their most fabulous and powerful component. Friday’s cool, but it gave me the exact same feeling I got from playing Mage Knight or Phantom Leader alone. A terrible loneliness, as if I wasn’t playing a game alone but with the spectre of death watching over my shoulder. It’s not just that these games are missing something. It’s that they’re missing everything. I used to absolutely share your view, but now I've developed a great appreciation for solo board games. Playing a solo board game is not the same (to me) as playing a (solo) videogame, the experience is different, the puzzles are generally different and the interaction, with both the game and myself, is also different. To me, one doesn't replace the other. Solo board gaming is kind of like playing a co-op game but with another you. That can also be cool :) I guess this pandemic is making us reconsider a good amount of things, many in a positive way! Thanks for the video!
you didn't cover any of the games on my top 3 list. actually, I don't think you ever covered any of those 3 most splendid (SOLO) games: 3) Unknown 2) Blitzkrieg! 1) One Deck Dungeon great video though!
Whilst I would agree with Tom that GMT games require a passion for the topic/game design, I'd argue they do actually have some great games. For something a little different (and it's not for the feint hearted but I found it worth the effort), Commancheria is a really interesting and rich game on a much neglected topic that produces a fascinating narrative with each game. If you're after something with a military bent I'd recommend pretty much any of the games released by DVG. Warfighter is an excellent (if now bloated) solitaire/co-op wargame of squad level combat. The Leader series covers both aerial combat in games such as Thunderbolt-apache leader, Corsair, Hornet leader and Phantom leader (reviewed by SUSD years ago) and now expanded to ground operations in both Tiger and Sherman Leader. Pretty much any co-op game can be played solo. I often find myself playing Matt Leacocks excellent Thunderbirds game. Shadows of Brimstone and Touch of Evil by flying frog are other great solo friendly games. Just a few more suggestions anyway...
I'd second trying out the leader series. I have thunderbolt Apache leader which I think does a good job of giving you plenty of interesting decisions to make while still being streamlined enough to pick up and play. It's also getting some explanations which I'm looking forward to. The only thing about TAL is that the theme (us military intervention around the world) hasn't really aged well but there are plenty of other options in the Leader series of this is a concern.
Love GMT games myself but some are daunting. Would love to have seen them try Fields of Fire :) SpaceCorp and Churchill are very accessible. For the budding solo wargamer, DVG is a publisher worth looking at. Games like Pavlov's House have great production values and are simple to play.
@@MentatOfDune I find the DVG rulebooks harder to read personally (I struggled with B-17 leader). But I agree that Pavlov's house is a good intro to solo wargaming.
@Stephen Bradley GMT is a good company (certainly niche) but none of the games you mentioned are solitaire which was my original point. Having played Twilight struggle I'd say BGGs rating system is essentially an echo chamber. It's not even my favourite CDG!
If there were high quality PDFs of the newspapers and London directory, Consulting Detective would be so perfect to play over voice chat, since only one person needs to have the case book. My friends and I were supposed to play CD for my birthday, but then the plague hit, so I looked into alternatives. Unfortunately I couldn't find PDFs of newspapers or directory, so we couldn't play the case we were meant to do, but we played a case of the Sherlock Holmes Consulting Detective FMV game instead. That was a pretty good compromise.
While I disagreed with Tom about The Hunted, I was really happy to see S&SD mention GMT Games, and absolutely love to see you guys give more attention to them.
Aerion is great but Onirim is just classic. It’s absolutely fantastic. Started the series and imo is the best. Castellion is the only other one I’ve played and it’s a very fun spacial puzzle if you like Tetris type things.
The Hunted sounds like it would make an awesome video game. If you could offload all the "remembering rules" and "juggling numbers" bits to a machine with near-perfect memory and math skills, you'd strip away so many of the problems Tom describes.
Oniverse is fantastic, my personal favorite is Nautillion. I love how the simple mechanics make for a lot of factors in your decision making, and how it adds depth to a roll and move game. You need to go fast but not TOO fast
As an almost exclusively solo gamer, I am very (VERY) happy to see some solo games discussed on the channel. As a suggestion for a future entry, it would be cool if you could cover not only "solo only" games but also multiplayer games that play well solo (actually my favorite type solo games). Some people have already mentioned Mage Knight, but there are also many others, including cooperative games (like Zombicide: Black Plague), games with solo modes (like Helinox: Deluxe Edition or Roll Player) or automated opponents (like Scythe and Viticulture). As for the question of why play solo board games instead of video games, I would say, first, that it does not have to be one or the other (I play a lot of both, and I they both provide their own kind of enjoyment). Second, solo board games allow you to get away of the screen, something specially important this days when there are so many people working in their computers. Third, there is a distinct tactile pleasure in board games: Moving pieces, rolling dice, hearing the clink of metal coins (even setting up and sorting the pieces can be a relaxing activity). Fourth, they are not only a different medium, but a different kind of games than video games (which is why is it possible to recognize between traditional video games and board game adaptations, for example). Fifth, there is something remarkable about how solo board games automate opponents (either players or enemies) using only physical components. Sixth, solo board gamers can also be very nice as you can see if you visit the 1 Player Guild on BoardGameGeek (incidentally the largest guild on the site, emphasizing the increasing popularity of solo gaming).
Thanks for the reviews, I’ve been following for a few months now and they’ve great, having informed a lot of my buying choices. While we’re in lockdown and you’re focusing on one-player games, do you know what would be really amazing? ‘The best one player games for...your mum.’ I’m sure many of us have parents and grandparents at home on their own and, where my mum has become obsessed with 1000-piece jigsaw puzzles, I’d be keen to order her something a little more tantalising! Some of the games in this video may do the trick, but what would you recommend as the best gateway games for the generic, British, quarantined mother who has never experienced the tabletop world beyond solitaire, scrabble, and Christmas-enforced monopoly?
Oniverse games are all pretty light but fun and all have that, "mix and match the included expansions." GMT games are pretty much the extreme opposite. Worth a mention that there are a ton of games in between those extremes that are worth taking a look at, given our present situation - a lot of games that aren't "solo only" and that people might already have on their shelves include solo rules right in the box - Viticulture, Scythe, Terraforming Mars, Wingspan, Imperial Settlers, the Arkham Horror card game - that's the sweet spot!
I've only played with the digital version of it, but I'm quite enjoying Onirim (of the Oniverse franchise). It's a simple game, the kind of thing you can boot up in the washroom, or while waiting for food, or in any little bits of downtime you've got. It's got the same modular-expansion approach Aerion has, which is really fun- even though out of the 3 expansions on mobile I only really connected with the second one; yet mixing and matching small batches of cards really makes the game more replayable (and I play with the other expansions regardless). I think the base game is F2P and the expansions are really cheap on mobile (1.5 CAD each methinks). Essentially, you want to use up cards of identical color by playing 3 of them in order to open up 8 "dream doors" in 4 different colors. Cards also have symbols. You cannot play two cards with identical symbols in a row (so for example you can open a red door by playing Red Moon - Red Sun - Red Moon). You win if you manage to open all the doors before you run out of cards to draw from the deck. Some cards have special powers- cards with the Key symbol can be used up to open a door if you draw one into your hand of 5 cards, the same Key cards can be discarded -not played- to rearrange the top cards of the deck, and black Nightmare cards can pop up, forcing you to discard your hand or a key, or close a door you've opened previously. I like Onirim for its beautiful simplicity, and the convenience of the app. But if you want a longer game or a more complex game, or a wider decision tree, the (relatively few, I think) expansions on the app might be fun: "Glyphs" adds in 4 more Doors as well as a new symbol, the Glyph (surprising!), which can be used to immediately open a Door that's in the top 5 cards of the deck; "Crossroads & Dead Ends" adds wild cards -Crossroads- and Dead Ends, which cannot be played or discarded unless you somehow discard your entire hand (my favorite of the three!). These two mainly serve to make the game a bit longer, and just a tiny bit more complex/ savoury. I recommend both; the C&DE expansion (I just realized that's alphabetical, nice!) also has an optional rule where you can only play wild cards in the middle of a 3-symbol sequence, which I enabled after my first game with it and never looked back. The last expansion is called "Citizenry", I think, and I don't like it much, because I think it muddles up the game by including 8 new cards -the Citizens- all of which have a unique effect, which you can hold and play separately of your main hand at the cost of discarding one card when you play them. It also introduces a wild-color Door to unlock. The first two expansions try to keep things "crunchy" and yet flexible and smooth, but this xpac introduces a learning learning curve to the game which I don't enjoy. I also feel like the first two expansion packs kept the difficulty more balanced. You can mix and match the expansions, so you can be playing for 8, 9, 12 or 13 unlocked doors; you can be playing with 20+ unique cards, or you can be playing a short, simple game. It's really quite fun. I recommend the app.
I picked up Spirit Island because I saw it recommended as a solo game and hoo boy, that one is a challenge and a half but has some good replayability with a few different invaders and options to increase the difficulty. It's quite expensive for a game for a game you're going to play solo, though.
Most of the Tiny Epic series have solo rules in them. The one for Tiny Epic Galaxies is quite fun! Star Realms Frontiers has multiple solo/co-op modules included in the box(and can be played co-op or competitive with up to 4). Quinns himself gave a glowing review to Samurai Spirit, which and be played solo. Plus there are bigger box games that can do this too. Thanks to phone apps (which some people do find heretical) some adventure games do this pretty well. Clank In Space has some app assisted missions and if you want to push some miniatures around and solve puzzles there is always Mansions of Madness 2e. Were you craving some tabletop miniature wargames goodness? Well, we have the ever popular Frostgrave which has some solo expansions (and may still be free right now) and from the same designer and built from the grand up with solo in mind there is Rangers of Shadow Deep. Thinking more Sci Fi? Hardwired might be right up your alley!
Or just play any Uwe Rosenberg game solo, particularly Glass Road, Loyang, or Nusfjord. Super simple to learn and setup, very quick, and perfectly satisfying alone.
When the cover of A Distant Plain flashed I thought the subtitle was 'Insurance in Afghanistan'. I don't know which would be more of an evil game, an adventure searching for insurance as a soldier at war, or a blackhearted resource management fiasco wherein you play an insurance salesman trying to capitalize in a warzone.
Y’all should review Dawn of the Zeds, if it’s available to you. It looks more like the Hunted among games you reviewed, but with smooth easy rules, escalating difficulties to add (similar to Aerion) and an evocative (perhaps timely) theme. Most of all, I think you’d enjoy all the very individually-realized characters.
Not sure if you are willing to try a solo RPG, but there is one called Ironsworn that I'm finding very useful during this confinement situation. It is basically the Vikings RPG that you can play with no game master and it's FREE. There's a lot of rolling dice to simulate things a game master would introduce. You can also play it co-op, if you're confined with a friend. Check it out!
A game like The Hunted is meant to teach the player about the historical events in question, in particular the strategic and tactical choices available and what might of happened if different choices were made. The Hunted is fun in the same way reading a history book about submarine warfare in the Atlantic is fun. The comment about learning a skill is apt. The Hunted does teach a skill, namely the players learns a method for analyzing World War 2 submarine warfare. True, such a skill is not widely useful in an economic sense, except perhaps for historians and military officers (who use similar military simulations as part of their training in so called map exercises). However there is a social purpose to the general public learning how to analyze military conflicts. In recent history, you might recall the Pentagon Papers, which revealed the U.S. military high command was well aware increasing military forces in Vietnam would not achieve a swift victory. Rather, they hoped to achieve victory through a long war of attrition. However, they also believed the public would not support a war of attrition if they knew the costs ahead of time. Therefor the Pentagon lied about the expected course of the war, in the expectation that once U.S. forces were committed the public would adopt a "sunk cost" mindset and accept the cost of the war rather than admit defeat. This led to the Pentagon continually claiming there was "light at the end of the tunnel" and recommending sending more forces to Vietnam in order to achieve a quick victory, even though they knew a quick victory would not be achieved. The public trusted the military and so there was a political consensus to escalate the war. When victory was not in fact achieved quickly, there was a political crisis in the United States, which ultimately concluded with defeat in Vietnam. A better informed public would have seen through the deception and avoided the disaster (I should say, the U.S. military never went rogue, they informed their civilians overseers of the actual state of affairs, but the civilians deferred to the judgement of the military. So the responsibility ultimately lay with elected officials and therefor with the voters). A similar though less conclusively disastrous course of events occurred in Iraq. A better informed U.S. public would have more quickly realized the allocated forces could not stop infiltration from Iran, so the attempt by the U.S. to achieve a military victory was futile and compromise with Islamic militants was needed.
For 1 player games I'd really recommend Van Ryder's Graphic Novel Adventures. They are like a tabletop game mixed with a choose your own adventure comic book.
'Tell us about the mechanics'
'Yes, this one is named Jurgen.'
Underappreciated joke
The comic delivery was spot on.
I just bursted out loud at that one.
Thank you so much for explaining the joke it went way over my head and now I'm chuckling to myself.
I can`t bring myself to use the word for that very reason. I have to say `mechanisms`.
My favourite SU&SD joke so far (and it has stiff competition).
Timestamps!
Aerion: 2:07
Deckscape: 6:24
Monochrome Inc: 8:15
Sherlock Holmes: 9:52
Decktective: 11:30
The Hunted: 12:06
"Shout out to all my only-child brothers and sisters..." lovely oxymoron, Quintin.
There is a tremendous amount of board games you can enjoy as a solo adventure. From the grand shores of The 7th Continent, to the cold walls of This War of Mine. You can become a legend in Gloomhaven, Mage Knigth or Sword & Sorcery, defend your world from invaders in Spirit Island, Shadows of Brimstone and the Arkham games, expand your sci-fi empire in Terraforming Mars, Race for the galaxy and the Gaiai Project, save human lifes in the Hostage Negotiator, Pandemic and Black Orchestra, or just try and survive the huge stream of foes and harshness in Legendary Alien, Robinson Crusoe and Ghost Stories. From hacking to visiting parks, from character building to heavy panzer battles, you can find all that in solo board gaming.
And why do this instead of playing video games? Tactility, the ritual of oppening a box of all those fun pieces, the fact that you do not have to stare at a screen all day long, and actually letting yourself to have something nice in your own phisical realm. Video games are amazing, but there is a reason why online multiplayer cannot kill off board game nights with your friends right? Well the same can be said about solo board games.
Play solo and share your experiences!
KZsZs This. All of this.
Well said, well said indeed. ;-)
KZsZs' games in list form:
- 7th Continent
- This War of Mine
- Gloomhaven
- Mage Knight
- Sword & Sorcery
- Spirit Island
- Shadows of Brimstone
- Arkham Horror games
- Terraforming Mars
- Race for the Galaxy
- Gaia Project
- Hostage Negotiator
- Pandemic
- Black Orchestra
- Legendary: Alien
- Robinson Crusoe
- Ghost Stories
Some really good games there
KZsZs I love you for writing this. It actually makes me a bit sad when Quinn’s talks about solo games. Just because he prefers to play with other people doesn’t mean it’s the only way to go. Loads of games play great as solo experiences and I find I enjoy a lot of games more as solo experiences.
A lot of games do have decent solo modes but I agree with Quinns that the best solo games have a modularity and escalation of difficulty that you don't often see in solo modes of multiplayer board games. Pandemic is a great example: unless you add expansions there isn't a huge amount of replayability for one player. The only option is to try harder difficulties (which play in mostly the same way) or different roles (and there are only a handful in the base game).
Tom is SUCH a great addition to the team! That speech was tremendous! xD
That "truth..." awkward ellipsis at the end was particularly choice.
Hear, hear
Agreed, fire one of those extra Quinn's amd double Tom's pay
oh my god, that 3rd Quinns made me burst out laughing. if I was drinking something it would have been terrible
That thigh-rubbing was unsettling and hilarious.
“Why not play a video game?” Clearly what you should do is play a video game that lets you play board games! Like Tabletop Simulator. Then again these solo games look good too, decisions decisions.
A tabletop game IS a videogame! In analogue form.
@@MrBigCookieCrumble surely video games are table top games in DIGITAL form,
given that table top games came first.
@@amiscellaneoushuman3516 You're both wrong. Table top and video games are sports in intellectual form.
You're all wrong. Games are simply thoughts in rainbows.
Play cultist simulator
Just played the hunters, found it easy to learn and fast to play, with a well written rulebook. Of course you need to like the topic and be open to a more narrative driven game mechanic than decision making.
@David Moyes each Patrol takes maybe 15min, then you could pause, but its really addicting. If you can survive a campaign then you will do about 15-20 patrols. So in total max 3h. But usually i split in in 2 evenings.
Can confirm that the beginning skit with the remote communication accurately represents trying to get a digital board game night together
Deadpan: "Unfortunately we'll be hearing more from Tom later on." Hilarious.
The timing of this video is perfect! I've been looking for a 1 player game for ages and basically found a billion variations of solitaire.
Keep up the great humour guys, I'm a huge fan of your work. The digi-link section had me in stiches!
Philip Jorden get mage knight VERY good
Other 1 player games I've found fantastic: the new Nemesis expansion for Mystic vale (also, mystic vale is good to have for Multiplayer) and the solo version of Xia (again, good for multiplayer as well)
Quinns, I can't believe you have broken lockdown procedure by having your friends over. It's not acceptable no matter how fabulous their fur coats are.
10 downing street party
4:15 i'm pretty sure that table's a mimic
Yeah, what the heck happened there?
Right? How do you even do that?
Quinns holding his pen that close to the cards is freaking me out
Only way I could handle that was to pretend it was a pencil. It was a pencil, right? 😬😬😬
A Normie question: Where's Mage Knight?
4 real
Mage Knight got a mention in the standalone Sherlock Holmes: Consulting Detective as a recommended solo game, at least.
They already reviewed it, back in their first series
@@iangardner2395 Well, it deserves at least a mention here as well
I think their current view is that it's a brilliantly constructed game with a lot to offer a dedicated player, but the rules are such an insane mountain of conditions and bi-laws and such that it's probably not quite worth it for most. If so then I agree, but I love Mage Knight anyway. I still play it sometimes.
The joke about Jurgen the (presumed) mechanic was brilliant.
In regards to the Oniverse, Onirim is the first and it is by far my favorite. I also enjoy Sylvion and Urbion, but Urbion is harder to find and Sylvion is harder to play and do well. Onirim is fantastic though, and there are still expansions I haven't played.
And Onirim has a superb app version as well.
Zee from Dice Tower has spoken very highly of Onirim as well. Above the other games from the series that were out at the time, though I don't *think* that one was.
I've only played the app of Onirim, and I really enjoy it. I still don't feel like I've fully wrapped my mind around the base game enough to add in any of the expansions.
I've always been partial to Sylvion personally. Onirim is fun but I thought it was a little fiddly for the amount of game it actually delivered. I'll grant that Sylvion is punishingly difficult at first but it's also achingly beautiful to watch your forest burn to the ground. And it just makes it all the more rewarding when after fourty plays you start beating it consistently.
@@DubTI13 The app version is the best way to play it - there's way too much shuffling of the deck to play "for real"
Onirim is broadly considered the best of the oniverse even after all the others released. Though I think just about all of them are solid with more of a variation in how good they are rather than any of them actually being bad.
I like when people make vague and untestable claims like this with such authority.
I second that. Onirim is great. Really tense and the game can shaft you. You can also get it in app form.
I'm an only child, and I am constantly on the lookout for single player games. I am unbelievably glad you're covering this topic because I'll be playing them well after this quarantine is over. Also, I think Terraforming Mars (though I remember from a pervious review you weren't too keen on it) is an excellent single player game.
I really like Deep Space D-6. Designed as only solo game, great rules and packaging, and fun ongoing gameplay with an online campaign mode.
I think it's fun of pulled out rarely but offers too little choice for dedicated play. The dice will have a huge part to play in how well you go. And given that the entire game is about allocating dice, well, it gets old pretty quickly.
I have been playing my copy to pieces over the last few weeks! What is the online mode you’re writing about? Are you referring A Long Way Home?
I'm a big fan of solo games. I live in a small town, and while I do have a tabletop RPG group, getting enough people together that are wanting to boardgame with regularity is tought. And getting to ponder all of the strategies and solutions myself is almost meditative.
It is worth mentioning, though, that a lot of the games you presented are one-and-done. You play them once and give them away or trade them in. That's a big factor for a lot of people.
If there was ever an example of a site you'd expect to be completely screwed over by the present situation finding a way to adapt to the times, this is it. Brilliant, timely work. Looking forward to more! ... Not more isolation, just... more videos to tide us all over until it stops..
Check out "Leaving Earth" by The Luminaris Group. It simulates 20 years of the space race. You play one of 5 countries trying to win the space race in a solar system which may be our own, or may be some variation of what scientist believed it to be at some time in the past. It's a game of planning and a bit of gambling. But most importantly it plays just as well as a solo game as it does with up to 5 players. There are a few UA-cam playthroughs which will explain the rules. It's the only solo game I regularly play.
I've recently picked up the game and both expansions because the company is reportedly quite unreliable (and the designer left the family business that produces the game). I've played a bit solo with the base game and it's really unlike any other tabletop game I know of. It simulates engineering and management really well, and isn't about chaining combos or converting resources so much as mitigating risk. I've really struggled against the simplified and quite harsh economy/funding mechanic in the game ($25 a year, no matter what), and wish I knew people who'd want to play a game like this since negotiation and trading techs, along with getting that $10 bonus when someone else achieves a milestone, would really make the game fun. On the other hand, I imagine this game would have about the worst AP problem imaginable. I've personally spent tens of minutes with pad and paper to figure out a maneuver; granted, I'm new.
@@Nikolus 100% agree with you two on all counts.
To Nick's analysis paralysis point -- I don't think that's necessarily an issue for this particular game. I also spend an extraordinary amount of time planning out missions, but if you're the sort of person who enjoys games like Leaving Earth, that's where a lot of the fun comes in. It can potentially make the game a bit of a slog if you're playing with friends, but in a solo game where you can walk away and ponder for a bit, or plan out several years in advance without having to worry about what opponents are doing, that just sort of spreads out the entertainment.
I've actually put together a spreadsheet of the most money-efficient way to launch payloads of each different weight assuming you have access to all the rockets, and I think creating these sorts of player aids for yourself (whichever ones you find most valuable for your style of play) is a great way to reduce some of the more tedious calculations and focus on the risk mitigation and time management challenges of the solo game.
Good luck finding a copy though. I've been looking for years.
@@TCViper8618, then you should definitely just grab a copy from Luminaris Group and be done with it
I think you'd enjoy Nemo's War
As someone who has played many solitaire board games and wargames (Target for Today, The Hunters, Patton's Best), I was really disappointed by their decision to have someone review The Hunted who really just didn't seem to get it.
Simulative solitaire games like The Hunted aren't about pitting your brain against the systems in the same way as more abstracted titles. It's much more about having your own unique story playing out in front of you.
Playing The Hunters (don't yet own The Hunted), I'd just taken down a tanker and tried to dive away, but been detected by an enemy destroyer. All I could do was sit and pray as depth charge after depth charge blasted the water around me.
At last, one of the charges damaged my fuselage and we started to flood. We blew balast and were forced to resurface, staring down the destroyer and near certain death. One lucky torpedo, and it was their flaming wreck left behind. Not ours. We limped back home, having failed to complete our full patrol, but succeeded in surviving.
Yes, that story was actually just some dice rolling and a *lot* of referencing various tables. But it's also something I'll never forget.
Please note, I was playing with some home-brewed "Mulligan" rules. In the base game when you resurface from flooding you're captured and the campaign ends.
I’m partial to the *insanely* difficult Oniverse game Castellion. I acquired it at the beginning of the coronavirus quarantine and have played it every day since. Even if you love a challenge, the Expert level will have you begging for mercy.
😁👍🏼
7th Continent has been a God send through this whole thing. Been having a blast soloing it.
Peter Zellan I’ve been literally stuck in my room for days just to finish one curse. Not healthy, but most enjoyable and immersive time I’ve spent.
SU&SD is a worth of it's weight in gold. I will be cancelling whatever adult website subscription's I have and becoming a SU&SD monthly donator. These guys have earned it, I advice others to do the same.
Arkham Horror LCG: best solo game hands down. Incredibly replayable, challenging but with an excellent choose your own difficult system, interesting systems, and a fun choose-your-own-adventure story.
Gonna have to take up the opportunity that Quinns presented and recommend some other of the Omniverse games. Nautilion has the same multi-layered expansion progression as Aerion but with wonderful little discs and a crew of 9 different crew members you have to pick up before the end. In many ways it layers it's complexity behind these expansions and the base game is quite dry, but as soon as you start combining stuff it becomes a hell of a lot of fun, definently one to look into if you want to try something luck of the dice is less important than making smart decisions.
I LOVE Oniram....but dang it's just so much shuffling haha. But you get a little chibi demon thing
Agreed! All the Oniverse games are great!
@@TheTrout9000 The little demon figure that comes in the box is my favorite figure in any game ever. So cute!
Solo gaming? Space Hulk: Death Angel card game. For the Emperor!
What, no Spirit Island, Paladins of the West Kingdom, Teotihuacan, Mage Knight, Anachrony, Aeon's End, Empires of the North, Duelosaur Island, The Lost Expedition, Nemo's War, or Feast for Odin?! You do solo gaming a disservice, sirs!
@Christopher Massé Good call with XIA, i need to break that back out and add the new card pack i got with more solo gameplay.
It's only part one.
@@tommysikula5205 and the next one is going to be free print and plays...
I'm a big fan of Nemo's War too. On their website you can see all the solo games they've reviewed in the past, so I'm assuming for this video they wanted to focus on some new ones, while still mentioning the classic Consulting Detective. Maybe you should make a response video!
My finnicky solo "war game" of choice is Smoke Jumpers. You fight forest fires, and the only randomizing element is rolling for shifts in wind and weather, which determine how fast and what direction the fire grows.
It uses the classic small cardboard chits, which, I ended up using glass beads instead, which was easier to push around on the map.
That's such a small unknown game, kudos for playing and mentioning it!
This Hunted Game is something that sounds like something my husband would love. He loves history, wwII as part of it.
Glad you guys are keeping up with the content despite the pandemic. Awesome work!
The delayed transmission sequence with Tom was brilliant. Lovely. Thank you!
Wingspan solo game with Automa is a gem!
Spacecorp by GMT is actually a very fun solo experience - and I say this as one who generally doesn't play GMT style games (more a conventional middle weight euro player), nor one who generally likes solo table top experience due to the lack of surprise. The automa you play against is both easy to manage, and good at altering your plans in a way that never felt cheap or frustrating. Recommended if a v2 of this video is ever planned. Plus Spacecorp has a really cool "three games in one" conceit you should look up. Overlooked gem.
Just want to stop and say thanks for the entertaining and insightful videos. This channel because my favorite channel since quarantine
Perfect timing for this, just got tabletop sim to spend the time locked at home
I bought Tank Duel from GMT games. I want to hear from Quinn and the boys about what they think of that game. It's a fantastic introduction to GMT game design. I think the Hunted is for a specific type of esoteric gamer who loves procedures, multiple conditions and tokens.
Think that the Hunted review was a little harsh for a game designed to simulate a ww2 submarine...maybe just not the cup of tea for non-wargamers, which is fine. Other reviewers have given the series a more positive response 🤷🏻♂️
All reviews are subjective. Tom clearly didn't like the game. That's a valid point in a review.
Marcel de Jong It’s fair enough not to like the game, but it literally says on the front of the box that it’s a “simulation” and then his final opinion on the game is “I didn’t want a simulation.” I’m not sure what he was expecting.
Can anyone help link me to what 'Artefact' is, mentioned at 14:50? I cant seem to find it online.
Found it
www.kickstarter.com/projects/jhrrsn/the-artefact-a-solo-rpg-zine/description
@@KristofferYiFredriksson Thanks mate! :D
Hey friends, you can also find my game at mouseholepress.itch.io/artefact! ☺️
Quinns' many friends and the cameo from Bizarro Quinns is one of SU&SD's funniest bits
10 Favorite Solos:
1. Mage Knight
2. Gaia Project
3. Arkham Horror LCG
4. Pax Pamir 2e
5. Too Many Bones
6. Gloom Haven
7. Marvel Legendary
8. Teotihuacan
9. Onirim
10. Terraforming Mars
What about multiplayer games you might already have that include a good solo variant (Terraforming Mars, Scythe, Gaia Project, Anachrony, etc.)?
Under Falling Skies is a cool little solo game, it's also reviewed by SU&SD.
The mirror images of Quinns really drive home that experience of sitting at a table alone, talking to yourself.
I recommend Castellion, which is the only Oniverse I have played so far. Fun tile-laying that will definitely give you your money's worth before feeling like you've mastered the puzzle as much as you'd like.
TTS Gloomhaven is my current quarantined solo escapade of choice. It's not really a solo "boardgame" since I'm still glued at the screen, but it's sooooo well done and it scratches that solo boardgaming itch so perfectly it's incredible. Yes, the physicality is not there, but at the same time it's so much like playing actual Gloomhaven while having enough room to leave it on the table AND a helpful invisible butler who sets up and tears down the scenarios for me in seconds. Bliss.
Appreciate the updates and reviews during this lockdown. They are one of the things my kids and I look forward to. We are playing boardgames like crazy right now.
Here's a link to "Artefact," in case anyone else was curious (it's a kickstarter project): www.kickstarter.com/projects/jhrrsn/the-artefact-a-solo-rpg-zine
And The Quiet Year: buriedwithoutceremony.com/the-quiet-year
Top mini review by the Brewster on his first solo review voyage. Totally agree and feel the sentiment of some solo games feeling a lot like learning an unnecessary, Sisyphean skill. I think the harder the rules intake the greater that feeling. Enjoyed the poetry too.
"Very exited for the print and plays"
-me, someone with no money
D100 Dungeon, 30 Rails, Frostgrave, Mint Works, Ada Lovelace: Consulting Mathematician, Palm Island. Should keep you going for a while :)
@@bn5055 Thank you!
Barbarian Prince is available as a free print'n'play from its entry on Boardgamegeek. If you like Fighting Fantasy, or other choose your own adventure type gamebooks, it's absolutely worth checking out.
Unless you suffer the very millennial quandary of also not having a printer...
I feel like you guys didn’t do justice to the hunted. It’s a different style of game to the ones you usually review, and that style of game has a lot of detail. You shouldn’t just say that it’s bad because it has so many rules, but review it in comparison to similar games from that style. Or just say that realistic simulation war games aren’t your thing. Imagine someone who only plays party games saying Twilight Imperium sucks!! They should just say that they only review party games.
Yes, clearly Euro gamers should not review a wargame.
I've never been so nervous watching a UA-cam video a u was watching Quinn reviewing Sherlock Holmes Consulting Detective with a full glass of water right in the middle of the table. My stomach was churning and my heart was beating a mile a minute.
RIGHT!??! I was thinking the whole time that he was going to smack it with his elbow... cuz his elbow is always everywhere...
Have you folks thought about reviewing Spirit Island? It's cooperative with adjustable difficulty settings and transitions into a really fun solo experience very well. It also has a huge expansion coming out later this year thats basically the size of the base game.
Also, I've been lurking you folks channel for a while and I've really appreciated the content you've made while this has been going on. Liked, subscribed and hit the bell.
4:17 What happened to the table?
YES! WHAT THE FUCK WAS THAT?!
I noticed that as well, I said to myself: "WTF?" I think the space-time continuum just collapsed in on itself...
That one Quins is just hovering because he wants to see if you do reviews of Solitaire variants
Finally, conclusive proof Quinns is not a vampire.
I'm going to drop That's Very Clever (Ganz Schon Clever to our German friends)
It's a fun little game that plays up to 4, but can be played solo. You roll different coloured dice to fill in different coloured sections on a score pad according to rules and conditions. The real fun being that different sections have bonuses that will often be "fill in a 6 anywhere on your pad" or "fill in any square in the yellow section", and you can start getting these brilliant cascading combinations
Lots of fun, and it's got a real old-school arcade video game feel of constantly re-running it to beat high scores (it's also small enough to whip out on a train)
I'm a fan of playing Pandemic as a solo game where you simply control 3-4 pawns at once. If you find that when you play pandemic, you're the one who needs to restrain yourself from quarterbacking, this might actually be the version of the game for you. I've played through Pandemic Legacy, and now I can decide which "expansions" I want to use on any given day. I keep track of whose turn it is with a pikachu coin I got in a pokemon card pack. Plus, it's on-brand.
I have played both Onirim and Sylvion. Onirim is kinda like a deck searching game. You're trying to get all the keys to all the doors before the deck runs out. It's a great game but I much prefer the app because of how much shuffling is involved. It's constant shuffling.
Sylvion is a tower defense style game much like Plants Vs Zombies. It's very hard and offers a lil more depth than Onirim. Both great solo games, but may also be played with 2.
That intro had me laughing my ass off, well played sir!
O,,,,O **Rubs knees furiously**
Also, whoever owns a jacket like THAT 0:29 _deserves_ to play tabletop games alone!
rolling dice in a bowl!!!! BLEW MY MIND! - not kidding, 40 years old, playing board games all my life! But rolling dice in a bowl!!! I feel stupid!
The big glaring hole I see in this video being a solo gamer myself, is that they left out big box campaign games. Things like Tainted Grail, Gloomhaven or KDM are huge in the solo community, and now is a good time for anyone to delve into a bigger experience.
Very exciting to see Tom's XR poster!
I bought Mage Knight Ultimate Edition 2 months ago and have been playing it solo every other day for the past 7 weeks (1 week for learning the rules lol sorry I'm not a native english). So goood and so many contents. Hands down the best board game purchase I've ever done.
Wicaksono Adi Even native English speakers can take a week to learn the rules for that game. Absolutely my favorite solo game, but there are a lot of rules...
Wait until you get to try it with a friend! It is a great solo game, and one we've covered a few times in the past, but even if you never fight each other the added pressure of racing for encounters, exploration, and resources really adds a great dimension to it, as well as the chance for a breather between rounds, and tactic cards really pop with some competition. However, it does also add time, so best with small groups. Absolutely, during these times if you have $100-$200 spare and time/willpower to crunch the dense rulebook it's a great box by one of our all-time favourite designers. www.shutupandsitdown.com/games/mage-knight/
@@shutupandsitdown Actually I have played it multiplayer once! Back then when I've only played solo 2-3 times, I asked 3 other players to join on a full conquest. It's just as good as you said. We didn't mind the 5+ hours game time, but haven't got the chance to meet again due to the outbreak.
There are some good solo games out there. Personally I'd recommend Hostage Negotiator and Pocket Landship. I've also been having fun with D-Day Dice and Deckbox Dungeons too.
Also, on the topic of escape room board games, as someone who generally seeks them out, I think Unlock is the best. Exit is good too, but a few of the ones I've played just got boring towards the end. Unlock is the more varied and engaging of the two series, with the added bonus that you're not required to destroy the components allowing you to pass them on when you're done, or even replay them a year or two down the line.
I don't know why, but the image of a sleeping Matt gives me a wonderful and warm feeling of comfort.
I played one game of Sherlock Holmes: Consulting Detective with someone whom I gifted it to last year. We had a moment where we both "cracked" the mystery of the case at the same time, and were astonished by how cleverly the story fell into place. We didn't do it nearly as fast as Sherlock, but we still got it right. Anyone who doesn't mind free-form exploration and a bit of mystery should absolutely spend an afternoon at least playing a scenario with someone.
Glad you're warming up to solo games, to the point of recommending them!
You've clearly grown/changed/evolved/photosynthesised from 2015 when you said, to our dearly beloved SU&SD (former?) co-host Paul:
[All] Solo games are terrible [...] [ever since] “Super” [was appended] to “Nintendo”. Removing the other players from a board game is tearing their heart out, bleaching their soul, removing their most fabulous and powerful component.
Friday’s cool, but it gave me the exact same feeling I got from playing Mage Knight or Phantom Leader alone. A terrible loneliness, as if I wasn’t playing a game alone but with the spectre of death watching over my shoulder. It’s not just that these games are missing something. It’s that they’re missing everything.
I used to absolutely share your view, but now I've developed a great appreciation for solo board games. Playing a solo board game is not the same (to me) as playing a (solo) videogame, the experience is different, the puzzles are generally different and the interaction, with both the game and myself, is also different. To me, one doesn't replace the other. Solo board gaming is kind of like playing a co-op game but with another you. That can also be cool :)
I guess this pandemic is making us reconsider a good amount of things, many in a positive way!
Thanks for the video!
Quinns! That demon in the bowl is blinking at you starting around 5:30!
LMAO THE DANNY DEVITO CUT OUT
you didn't cover any of the games on my top 3 list. actually, I don't think you ever covered any of those 3 most splendid (SOLO) games:
3) Unknown 2) Blitzkrieg! 1) One Deck Dungeon
great video though!
Unknown! Such a hidden gem
Whilst I would agree with Tom that GMT games require a passion for the topic/game design, I'd argue they do actually have some great games. For something a little different (and it's not for the feint hearted but I found it worth the effort), Commancheria is a really interesting and rich game on a much neglected topic that produces a fascinating narrative with each game.
If you're after something with a military bent I'd recommend pretty much any of the games released by DVG. Warfighter is an excellent (if now bloated) solitaire/co-op wargame of squad level combat. The Leader series covers both aerial combat in games such as Thunderbolt-apache leader, Corsair, Hornet leader and Phantom leader (reviewed by SUSD years ago) and now expanded to ground operations in both Tiger and Sherman Leader.
Pretty much any co-op game can be played solo. I often find myself playing Matt Leacocks excellent Thunderbirds game. Shadows of Brimstone and Touch of Evil by flying frog are other great solo friendly games.
Just a few more suggestions anyway...
I'd second trying out the leader series. I have thunderbolt Apache leader which I think does a good job of giving you plenty of interesting decisions to make while still being streamlined enough to pick up and play. It's also getting some explanations which I'm looking forward to. The only thing about TAL is that the theme (us military intervention around the world) hasn't really aged well but there are plenty of other options in the Leader series of this is a concern.
Love GMT games myself but some are daunting. Would love to have seen them try Fields of Fire :) SpaceCorp and Churchill are very accessible. For the budding solo wargamer, DVG is a publisher worth looking at. Games like Pavlov's House have great production values and are simple to play.
@@MentatOfDune I find the DVG rulebooks harder to read personally (I struggled with B-17 leader). But I agree that Pavlov's house is a good intro to solo wargaming.
@Stephen Bradley GMT is a good company (certainly niche) but none of the games you mentioned are solitaire which was my original point.
Having played Twilight struggle I'd say BGGs rating system is essentially an echo chamber. It's not even my favourite CDG!
Solo: A Shut Up and Sit Down Story
If there were high quality PDFs of the newspapers and London directory, Consulting Detective would be so perfect to play over voice chat, since only one person needs to have the case book. My friends and I were supposed to play CD for my birthday, but then the plague hit, so I looked into alternatives. Unfortunately I couldn't find PDFs of newspapers or directory, so we couldn't play the case we were meant to do, but we played a case of the Sherlock Holmes Consulting Detective FMV game instead. That was a pretty good compromise.
www.spacecowboys.fr/sherlock-holmes-consultingdetective
Click the box you have and scroll down to ‘resources for remote play’
@@rossm1969 Thank you so much! I don't know how I missed these.
What is this Artefact/The Artefact game at 14:52? I can't find the artwork shown on any game with the word Artefact or Artifact in BGG.
Hey! You can find my game here: mouseholepress.itch.io/artefact ☺️
While I disagreed with Tom about The Hunted, I was really happy to see S&SD mention GMT Games, and absolutely love to see you guys give more attention to them.
Aerion is great but Onirim is just classic. It’s absolutely fantastic. Started the series and imo is the best. Castellion is the only other one I’ve played and it’s a very fun spacial puzzle if you like Tetris type things.
The Hunted sounds like it would make an awesome video game. If you could offload all the "remembering rules" and "juggling numbers" bits to a machine with near-perfect memory and math skills, you'd strip away so many of the problems Tom describes.
Oniverse is fantastic, my personal favorite is Nautillion. I love how the simple mechanics make for a lot of factors in your decision making, and how it adds depth to a roll and move game. You need to go fast but not TOO fast
1:40 what? I was already sold. Great Video! Now let's watch the rest :)
15:35 The spirit of Churchill is among us! Great poetry.
I like your little notebook for taking notes on the Sherlock Holmes cases
As an almost exclusively solo gamer, I am very (VERY) happy to see some solo games discussed on the channel.
As a suggestion for a future entry, it would be cool if you could cover not only "solo only" games but also multiplayer games that play well solo (actually my favorite type solo games). Some people have already mentioned Mage Knight, but there are also many others, including cooperative games (like Zombicide: Black Plague), games with solo modes (like Helinox: Deluxe Edition or Roll Player) or automated opponents (like Scythe and Viticulture).
As for the question of why play solo board games instead of video games, I would say, first, that it does not have to be one or the other (I play a lot of both, and I they both provide their own kind of enjoyment). Second, solo board games allow you to get away of the screen, something specially important this days when there are so many people working in their computers. Third, there is a distinct tactile pleasure in board games: Moving pieces, rolling dice, hearing the clink of metal coins (even setting up and sorting the pieces can be a relaxing activity). Fourth, they are not only a different medium, but a different kind of games than video games (which is why is it possible to recognize between traditional video games and board game adaptations, for example). Fifth, there is something remarkable about how solo board games automate opponents (either players or enemies) using only physical components. Sixth, solo board gamers can also be very nice as you can see if you visit the 1 Player Guild on BoardGameGeek (incidentally the largest guild on the site, emphasizing the increasing popularity of solo gaming).
Thanks for the reviews, I’ve been following for a few months now and they’ve great, having informed a lot of my buying choices. While we’re in lockdown and you’re focusing on one-player games, do you know what would be really amazing? ‘The best one player games for...your mum.’ I’m sure many of us have parents and grandparents at home on their own and, where my mum has become obsessed with 1000-piece jigsaw puzzles, I’d be keen to order her something a little more tantalising! Some of the games in this video may do the trick, but what would you recommend as the best gateway games for the generic, British, quarantined mother who has never experienced the tabletop world beyond solitaire, scrabble, and Christmas-enforced monopoly?
Oniverse games are all pretty light but fun and all have that, "mix and match the included expansions." GMT games are pretty much the extreme opposite. Worth a mention that there are a ton of games in between those extremes that are worth taking a look at, given our present situation - a lot of games that aren't "solo only" and that people might already have on their shelves include solo rules right in the box - Viticulture, Scythe, Terraforming Mars, Wingspan, Imperial Settlers, the Arkham Horror card game - that's the sweet spot!
I've only played with the digital version of it, but I'm quite enjoying Onirim (of the Oniverse franchise). It's a simple game, the kind of thing you can boot up in the washroom, or while waiting for food, or in any little bits of downtime you've got. It's got the same modular-expansion approach Aerion has, which is really fun- even though out of the 3 expansions on mobile I only really connected with the second one; yet mixing and matching small batches of cards really makes the game more replayable (and I play with the other expansions regardless). I think the base game is F2P and the expansions are really cheap on mobile (1.5 CAD each methinks).
Essentially, you want to use up cards of identical color by playing 3 of them in order to open up 8 "dream doors" in 4 different colors. Cards also have symbols. You cannot play two cards with identical symbols in a row (so for example you can open a red door by playing Red Moon - Red Sun - Red Moon). You win if you manage to open all the doors before you run out of cards to draw from the deck. Some cards have special powers- cards with the Key symbol can be used up to open a door if you draw one into your hand of 5 cards, the same Key cards can be discarded -not played- to rearrange the top cards of the deck, and black Nightmare cards can pop up, forcing you to discard your hand or a key, or close a door you've opened previously.
I like Onirim for its beautiful simplicity, and the convenience of the app. But if you want a longer game or a more complex game, or a wider decision tree, the (relatively few, I think) expansions on the app might be fun: "Glyphs" adds in 4 more Doors as well as a new symbol, the Glyph (surprising!), which can be used to immediately open a Door that's in the top 5 cards of the deck; "Crossroads & Dead Ends" adds wild cards -Crossroads- and Dead Ends, which cannot be played or discarded unless you somehow discard your entire hand (my favorite of the three!). These two mainly serve to make the game a bit longer, and just a tiny bit more complex/ savoury. I recommend both; the C&DE expansion (I just realized that's alphabetical, nice!) also has an optional rule where you can only play wild cards in the middle of a 3-symbol sequence, which I enabled after my first game with it and never looked back.
The last expansion is called "Citizenry", I think, and I don't like it much, because I think it muddles up the game by including 8 new cards -the Citizens- all of which have a unique effect, which you can hold and play separately of your main hand at the cost of discarding one card when you play them. It also introduces a wild-color Door to unlock. The first two expansions try to keep things "crunchy" and yet flexible and smooth, but this xpac introduces a learning learning curve to the game which I don't enjoy. I also feel like the first two expansion packs kept the difficulty more balanced.
You can mix and match the expansions, so you can be playing for 8, 9, 12 or 13 unlocked doors; you can be playing with 20+ unique cards, or you can be playing a short, simple game.
It's really quite fun. I recommend the app.
I picked up Spirit Island because I saw it recommended as a solo game and hoo boy, that one is a challenge and a half but has some good replayability with a few different invaders and options to increase the difficulty. It's quite expensive for a game for a game you're going to play solo, though.
Love me a solo game with River Surges in Sunlight!
Most of the Tiny Epic series have solo rules in them. The one for Tiny Epic Galaxies is quite fun! Star Realms Frontiers has multiple solo/co-op modules included in the box(and can be played co-op or competitive with up to 4). Quinns himself gave a glowing review to Samurai Spirit, which and be played solo. Plus there are bigger box games that can do this too. Thanks to phone apps (which some people do find heretical) some adventure games do this pretty well. Clank In Space has some app assisted missions and if you want to push some miniatures around and solve puzzles there is always Mansions of Madness 2e. Were you craving some tabletop miniature wargames goodness? Well, we have the ever popular Frostgrave which has some solo expansions (and may still be free right now) and from the same designer and built from the grand up with solo in mind there is Rangers of Shadow Deep. Thinking more Sci Fi? Hardwired might be right up your alley!
Tom Rocks. Easily the best part of all the reviews he's in. He's definitely got the SUSD spirit in him. Not sure about the other new hires.
Or just play any Uwe Rosenberg game solo, particularly Glass Road, Loyang, or Nusfjord. Super simple to learn and setup, very quick, and perfectly satisfying alone.
When the cover of A Distant Plain flashed I thought the subtitle was 'Insurance in Afghanistan'. I don't know which would be more of an evil game, an adventure searching for insurance as a soldier at war, or a blackhearted resource management fiasco wherein you play an insurance salesman trying to capitalize in a warzone.
Y’all should review Dawn of the Zeds, if it’s available to you. It looks more like the Hunted among games you reviewed, but with smooth easy rules, escalating difficulties to add (similar to Aerion) and an evocative (perhaps timely) theme. Most of all, I think you’d enjoy all the very individually-realized characters.
8:05 smoothly done 👌
Not sure if you are willing to try a solo RPG, but there is one called Ironsworn that I'm finding very useful during this confinement situation. It is basically the Vikings RPG that you can play with no game master and it's FREE. There's a lot of rolling dice to simulate things a game master would introduce. You can also play it co-op, if you're confined with a friend. Check it out!
Can I say that I would non-ironically LOVE more reviews in the form of poetry.
Matt - that was an extraordinary performance
A game like The Hunted is meant to teach the player about the historical events in question, in particular the strategic and tactical choices available and what might of happened if different choices were made. The Hunted is fun in the same way reading a history book about submarine warfare in the Atlantic is fun.
The comment about learning a skill is apt. The Hunted does teach a skill, namely the players learns a method for analyzing World War 2 submarine warfare. True, such a skill is not widely useful in an economic sense, except perhaps for historians and military officers (who use similar military simulations as part of their training in so called map exercises).
However there is a social purpose to the general public learning how to analyze military conflicts. In recent history, you might recall the Pentagon Papers, which revealed the U.S. military high command was well aware increasing military forces in Vietnam would not achieve a swift victory. Rather, they hoped to achieve victory through a long war of attrition. However, they also believed the public would not support a war of attrition if they knew the costs ahead of time. Therefor the Pentagon lied about the expected course of the war, in the expectation that once U.S. forces were committed the public would adopt a "sunk cost" mindset and accept the cost of the war rather than admit defeat.
This led to the Pentagon continually claiming there was "light at the end of the tunnel" and recommending sending more forces to Vietnam in order to achieve a quick victory, even though they knew a quick victory would not be achieved. The public trusted the military and so there was a political consensus to escalate the war.
When victory was not in fact achieved quickly, there was a political crisis in the United States, which ultimately concluded with defeat in Vietnam. A better informed public would have seen through the deception and avoided the disaster (I should say, the U.S. military never went rogue, they informed their civilians overseers of the actual state of affairs, but the civilians deferred to the judgement of the military. So the responsibility ultimately lay with elected officials and therefor with the voters).
A similar though less conclusively disastrous course of events occurred in Iraq. A better informed U.S. public would have more quickly realized the allocated forces could not stop infiltration from Iran, so the attempt by the U.S. to achieve a military victory was futile and compromise with Islamic militants was needed.
The intro: I didn’t know this channel turned into a horror ARG.
For 1 player games I'd really recommend Van Ryder's Graphic Novel Adventures. They are like a tabletop game mixed with a choose your own adventure comic book.