Maybe the game tracks how effective each build was (how many enemies are killed before the next change, and whether it dies) and picks from the builds that have the most 'success'.
@@AliasGaming0a random spawn frequency correlating to the level you reached with the build, with better builds showing up less and in the harder areas, would be sick even if it takes a lot of balancing
An issue I have with the current version is that there’s a ton of ways to manipulate activating cells, but not enough cell types to activate. Hopefully the dev adds more.
I think it would be cool to have a noita ghost type thing where one of your old builds could randomly show up
It would be a total nightmare but it would definitely be interesting haha. I was thinking of an end game zone that would be like that.
Maybe the game tracks how effective each build was (how many enemies are killed before the next change, and whether it dies) and picks from the builds that have the most 'success'.
Kali referenced this. Its quite hard to dynamically make AI work for player builds so its not an easy thing to implwment
@@AliasGaming0a random spawn frequency correlating to the level you reached with the build, with better builds showing up less and in the harder areas, would be sick even if it takes a lot of balancing
An issue I have with the current version is that there’s a ton of ways to manipulate activating cells, but not enough cell types to activate. Hopefully the dev adds more.
You had mutagen breakaway lol, it's like you said, to go fast sometimes you need to go slower. A bit before 18:20
I like watching this guy bc of thr primordial content however the amount of things he's missed hurts my soul.
going fast makes things hard! Also this is my first little speedrun session so I assure you I will improve massively as I continue to try!
18:00 you skipped break away muta lol.
Yup, right after saying lightweight muta is good but not as OP as breakaway, does the opposite lol
"To go faster, sometimes you need to go slower" his words not mine
ahhh yuuup, definitely some time improvements to be made.
Thats the final boss? I remember seeing it like right outside of spawn the first time i played and assumed it was a rare/new enemy
There's a secret area you can get to somehow, either through ghost cells or another method
👍
@@jackbalderassgoodyoutubepl3664 that area is after the dark zone, though it's location is inconsistent.
@@lennybjorowitz4256 ye i just didnt wanna give away too much
14:30 I think it's because of the extra purple cells in the side, makes unnecessary alternating side-drag, leading to wobblyness
Have you ever tried making a segmented worm build with spike armor?
end could be damaging a target dummy past boss maybe