Easily the most "controversial" video so far. I'll clarify some things again: >I don't dislike Frostbyte specifically, he is being used as the example as he is the most relevant content creator that makes this content. >Of course not ALL Operator Reviews are bad. Forstbyte himself made some very decent ones, and I hear the new Dreamy ones are good too. >Of course they don't recommend ALL operators, but the vast majority. Which is still a problem. >Looking at operators in a vacuum is worthwhile, but it can't be the whole of what you do. >You can build and use whoever you want, Arknights is a rather easy game. What I am saying is that some Operator Reviews are so simplistic in nature they can be misleading. I am sure, however, that is not the intention of the creator making them. >Max out your Gummy.
@@SUPAH_SUPAH_SUPAH I assume the objectively correct ones that just tell you to build the furry instead and wait for nearl/saria gave you brain damage so you don't remember
@@DrSilvergun don't care + didn't ask + cry about it + stay mad + get real + L + mald seethe cope harder + hoes mad + basic + skill issue + ratio + you fell off + the audacity + triggered + any askers + redpilled + get a life + ok and? + cringe + touch grass + not based + not funny didn't laugh + go outside + get good + reported + ad hominem + ask deez + ez clap + straight cash + ratio again + final ratio + stay mad + stay pressed + cancelled + done for + mad free + freer than air + rip bozo + slight_smile + cringe again + mad cuz bad + lol + irrelevant + cope + jealous + go ahead whine about it + your problem + don't care even more + not okay + problematic
You actually make some really good points there. Not every Operator is necessary to build and guides telling them to build almost every Operator they have would hinder newer players with their account progression especially since it's difficult to gather resources in the early game. Really epic, SUPAH.
I actually agree that there are some guides out there that only tells what the operator does at face value. Like, for example, I've seen a guide talking about Pozyomka and all I got from the guide was, this skill is strong, it will kill. No references to help viewers gauge the operator's real strength. No comparisons, no numbers, no nothing. It confused me how it is even a review but I guess you could say that many other players prefer a much more simpler approach as they do not want information overload, especially in a game like Arknights. I do have to argue this, one of your points is that, guide makers should tell people if there are or would be better options. While I think people do deserve to know better, I also think that a guide should serve its purpose, it is a guide therefore it should teach people how to use that operator, whether it is a generally useless operator or not. But then again, I totally agree that recommending to pull an operator while giving only obvious facts doesn't seem like a proper review. That is just my opinion on this though. Obviously, people have their own standards when it comes to what should be called a proper review or a guide.
Personally, I watch frostbyte should you build mainly to get the brief story and easy to digest abilities breakdown. Not saying his guides are the pinnacle of guides out there, but what he brings to the table as an arknights cc is pretty good. Also, I already know what I want to build beforehand by reading the community comments. But, this could be the privilege of mid to veteran player as new player has limited mats, orundum, and information on said operators. Still when I was newbie, should you build video is pretty nice too as it is easy to digest and gives you just enough general gist of what the operator is capable of. In the end, no hate to anyone but I'm still watching should you build to support my guy frostbyte
I remember giving up watching 'should you build' videos after someone recommended to build tomimi and said no to someone else like carnelian or something. Just build who you want, crutch on support units and always build gummy and you'll be fine
@@januszpolak254 I only know that the OG was pretty bad then they rework him idk how he is now since i dont play R6S personally i only seen gameplay and Tachanka memes
Honestly, while you are mostly correct, I think there is a massive element you are sort of missing out on. You said how players, especially new ones, have limited resources. They can't just build everyone, especially niche operators who are only rarely good if ever. Fair enough. But you also said that operators don't exist in a vacuum and there are case of units being outclassed, such as Hibuscus with Reed Alter, except... You do understand that Orundum is the most limited resource in the game? My third 6* was Helllagur. Everyone told me he is weak and is not worth any investment. He is still sitting at E0LVL1. There are units that do his job way better than him, but it's not like I have infinite orundum to roll for them at the next opportunity. Operator might suck in overall ecosystem, but that doesn't mean they instantly have no value because they are better operators out there. Heck, I didn't have Gummy for months and had to substitute with Spot of all people. I only started playing the game recently, so naturally, I often ask people in discord whether or not X or Y are good and 90% of the time the answer is no. Most 6* I really want are weak AF and don't have much reason to be raised. Sometimes it's because it's too expensive, sometimes it's because there is Z unit that outclasses them (which people assume I have/will roll for). While this is helpful information, I should note that it doesn't exactly paint the best image of Arknights as a game. After playing for a few months, it really feels like there are 2 categories of operators that are worth raising - either it's 3-4* units with general role, due to them being cheap and enough for most content OR you just raise some OP units that are INCREADIBLY good and can carry you like Surtr, Mudrock, Thorns, Lin, Goldenglow and probably some others I am forgetting. There have been so many times I look at the character, love their design, read their skills and think they are going to be the strong operator that will help me a lot, only to learn that they are actually useless, weak, outclassed and have no reason to be used. When the majority of operators in Arknights are like that - it's really easy to just get discouraged. The appeal of gachas is to get and use cool characters, so when I learn there is no reason to do so, the game loses a lot. I think it's the main reason why so many reviews are too nice. They provide an illusion that the operator you got actually has some use and value, unlike actual serious guides which will just tell you to use the cheapest stuff available or the strongest units in the game with almost no in-between because realistically it's the only thing you need if you want to be efficient about everything. New casual player would rather use the units they want despite how inefficient it is and be told they are good instead of being forced to build someone because "they are objectively the best choice". I was using Zima instead of Myrtle for months because I didn't want to use Myrtle. Do I regret it, given how now I do have Myrtle at E2? No, not really.
Well said, you said it better than what i had in my thoughts. I do still think the guides are quite meaningless at the end, but you have to do with what you have. I get that guides have to be a little bit more serious and specify a unit strength as a whole, but it would just be people saying “just build Pozy, Schwarz has been powercrept”, “wait for Texas alter, Phantom sucks”, “Ceobe useless, build Eyja and GG” etc.
Agree, this is gacha game. If you are relying on gacha to get the operator you want, you are in for a rude awakening. It's best to know the strengths and weaknesses of the ops you have and act accordingly than having this weird self-imposed challenge where you don't invest in "they are not bad, but you shouldn't promote them because there are better operator" operators and have a lot less fun experience overall. And as you said, orundum is the most limited resource in arknight. Event shops, green certificates, headhunting parametric (the currency you get for pulling in limited banners), and intelligent certificates (blue certs) make materials quite plentiful. Module upgrade materials are different things tho since they are pretty limited and timegated. And i think this is the part where new players need to plan more thoroughly.
Something I'd like to add on this topic is that I honestly think most, not all but most, operators are the very least usable in one way or another. I don't have have every operator in the game (currently at 227 unique) but for the past several years I've been trying to raise all kinds of operators. I'd say this started after the first CC event when I realized that I would need to cover my niche needs a lot better so I'd always have that one operator type who can do one specific thing really well on top of operators who either are really good or who I raise simply because I like them. At the time of writing this comment I currently have 98 operators at E2. 47 of them are 6 stars, 35 are 5 stars and 16 are 4 stars. Yes, most of them are 6 stars but that's mostly because among 6 stars there are quite many who I like. Additionally my very first E2 was Frostleaf simply because I liked her, and my second E2 was Amiya. Unfortunately that's as far as I remember, I'm sure my third was a 6 star but I can't remember who it was. As a side note I could reveal that some of my 5 star E2s include Nightmare, Hibiscus the Purifier, Folinic, Rockrock, Aurora and many others who some players might not consider great by themselves or as good as some other operators within the same branch. In the 4 star category I have operators such as Pudding, Vermeil, Frostleaf and Estelle at E2 even though there are clearly better alternatives. However, I don't think I regret any of my operator promotions. The game mode that made me appreciate my lower rarity operators a lot more, and be grateful that I had quite a few from lower (3 and 4 stars) raised, was IS2. The high hope cost on 6 stars can heavily limit who you can choose so Spot became one of my most used defenders in IS2 despite of the fact that I have 9 E2 defenders. I have nothing against Spot but I personally prefer cute female operators with visible animal like traits such as ears and tails, for example Goldenglow, Honeyberry, Suzuran, Ceobe, Rosmontis, Angelina, etc. Another group I like is operators with cool skills (Irene's S3, Lee S3) or operators with otherwise interesting mechanics, traits, talents, etc. (Horn, La Pluma, Pozëmka, Bena, Erato). I personally don't mind hearing recommendations about operators other players have found useful because they may have used them in a way that I wouldn't have thought about, and sharing experiences between players can teach both something new. Jaye was one of these cases when I heard some players telling me about his good sides, and I wanted to give him a chance so I took him to E2 and trained his second skill to mastery 3. Do I need him for every stage? Nah, not at all. Do I think I wasted resources on him? Absolutely not. I might not use him everywhere but when I do use him I know I can rely on him. What I personally appreciate a lot is having options. At the beginning my options for a squad were a lot more limited, and even when I got more operators I found myself lacking in some operators from less common branches. For example, for a long time Catapult and Meteorite were some of my main AoE snipers but at some point I thought I might want to get one E2 AoE sniper and decided on Shirayuki. I think this happened before I got W (from W & Weedy banner), and she became my main AoE sniper back then. I guess the point I'm trying to make here is that I appreciate how different operators are, and most of them provide something that others even within the same branch might not. Sure, strong and powerful operators can definitely carry you through stages but I'd like to think that I could, or should be able to, clear most of the stages using just my favorites (well, on the other hand I have a lot of favorites by now). I'm not going to say that every operator is equally good or that you can clear any stage with any squad but I've seen some players showing incredible skill using operators and strategies clearing stages in a way I could have never thought about. Rather than trying to argue why an operator is bad or why one should not waste their resources on an operator, I think it can be more constructive to point out what kind of things makes the operator good and how and in what situations they could be used effectively. Taking Myrtle as an example: Someone could argue Myrtle is bad because despite of being a vanguard she has hard time stopping those early dogs, especially if her skill is active. However, I'd say it would be better to point out what makes Myrtle good and how she can be used better. Anyway, I think the most important thing is to play the game for fun, and if you can do it by using strong operators or your personal favorites then it's all good. If you are using operators who you don't enjoy using then you are doing something wrong. I'm sure most players have at least a few favorite characters in a game with clearly over 200 characters. The sad part is that getting your favorite characters may take time. Pulls consume resources, gathering resources takes time and getting the characters who you want requires luck even on rate up banners. Luckily the game provides some alternative ways of getting operators (top operator recruitment, yellow certificate shop operators) to help with poor luck. I think that's about all I wanted to say about this.
Pretty much all operators are usable, until you hit event boss missions. The bosses often require rather specific kill methods only fulfilled by a 6 star in the niche targeting the specific boss. But, if you get a good collection of niche operators, you can often change the strategy to clear the map. I pretty much never follow guide clears for maps, since I raised whoever I liked and didn't have resources to get the guide 4 stars upgraded in time for the event. I will sometimes look at how a guide clears a mission to compare and my strategies are just assface backwards compared. Not to mention, the guides are centered around OP units to allow the guide to apply universally, only requiring those who follow it to use the one 6 star and free, guaranteed units. If you don't follow the strat of 3-4 stars + one 6 star, you can do a lot with a team full of 5s and suboptimal 6s. That little rant aside. When I got Dusk I instantly built her and used her for everything. I was told she's a bad/mediocre unit. Now guides call her one of the best units in the game (not near the level of Chalter etc, but good)... but I got bored using her and replaced her with weird combinations of guards and tanks.
1. This also applies to tierlists, simply assigning a letter and not elaborating further. 2. This is clearly foreshadowing your foray into operator reviews and I am here for it
One thing that you didn't mention and I think has a significant impact on this issue is that the operator reviews are being made for youtube where they are very likely to be monetised. One thing that is abundantly clear when you look into viewtime metrics (and this would be almost impossible to know without looking at them yourself as a CC or hearing it from one who has) is that when you show something to be negative/bad in a video, your viewership drops dramatically after that point (which is really bad for a youtuber when view time is such a valuable metric to the health of your channel). Just taking Frostbyte as an example, it is basically a given that on his videos where in the intro he says: "Should you build X? No", a significant portion of viewers will just immediately click off the video and not bother watching it at this point (and the number of people who legit do this is *way* higher than you would ever think). This drop in viewtime is devastating for the health, visibility, monetisation, etc. of your channel to the point of self-sabotage.
That's a good point. It is quite a predicament, because not only it can cause drop in watchtime, some people will also get little triggered by the fact. Unless it's a meme video about how bad an operator is that the viewer pretty much already know that the said operator is bad (ex: tsukinogi, windflit, heidi, etc) I think the issue itself is within the community, as much as it seems like arknights has one of the bst community, it's pretty divided I must say. There's the meta player, character player, niche player, even the shipper player etc. Not saying it's bad, but as content creator if you outright say that the said operator is terrible and waste of reasources to build, it could get a big backlash leading to small viewership.
Yes, I build Ebenholz. I do not care that he sucks and this community won't gaslight me anymore! His theme song fucking slaps harder than his fully charged S3. Friendship ended with Eyja. Now Eben is my new goat! Jk, I'll just use both, like a big brain. Edit2: I have also build Fiametta. No, I will not elaborate.
Ah yes a fellow Ebenholz enjoyer. I do respectfully disagree with you stating that he sucks. His S2 in IS2 (especially in the first and second floor) is really good. After experimenting with his kit for a while, I feel like he is more of a "ya gotta actually strategize to use him" type of OP. Just like Passanger, Eunectes, Ceobe, Mizuki and etc. But that's my experience with using these OP's. Also, you building Fia is really metta in my opinion haha.
Me f2p who raised eunectes cause I liked the funny machine I dont regret it tbf, I have enough to E2 whoever I want, maybe cause im literally a day 3 player so I have plenty of room to farm, for a new player it may be rough indeed
How to choose which ops to build: Is their name Suzuran? *BUILD* Is their name Podenco? *BUILD* Is their name Shamare? *BUILD* Is their name literally anything else? *SKIP*
While you were on the eunectes part, i realised that maybe the wikis operator guide problem is categorising traits in either pros or cons. There should be stuff thats in the middle like a double edged sword. Anyways good video and would like to see these types of videos and the tsukinogi one more to give people a reality slap on how much their beloved operators suck.
I think 90% of non-competitive gacha communities are too nice to bad units. There's always some people who are going to freak out if you bad mouth their waifu/a unit they just spent 4 months worth of pulls on, and there's no objective "if you bring this unit to pvp you WILL lose" arena to point to. But yeah, so many tier lists I've seen for arknights divide operators into every subclass so they can say Mostima is an S tier AoE caster instead of saying she's a B tier operator. They mostly end up just being lists of operator rarity. Reviews end up just being calls to open your wallet for any operator that isn't Ebenholz level ill-concieved (I say as an Ebenholz haver/liker). It is true that the game isn't so difficult that you need to only pull for meta gods, but if you don't care about an operator's comparative effectiveness then why even bother with reviews or tier lists?
Min maxing sucks all the fun out of games. In math, there is only one global maximun for any function if it exists. All other points of the function are simply not worth it. Given a resource constraint, being efficient means ignoring everything that is not optimal. That sucks. Games should not be played like this. Ekogen low stars all stars prove that you dont need meta units to clear content.
@@pablogarciaseminara6560 true,but at the same time,you can do both. Tier lists SHOULD BE the soul sucking unbiased chart so that the reader can weight on their biased opinion and choose to have fun with it.
@@pablogarciaseminara6560 are you the gacha police that decide how people has to enjoy playing a game? There are people that enjoy playing min maxing as much as the other guy that raise the ops he does "tributes" to. The arknights community specifically the EN community is the only gacha community where people defend so hard characters that are absolute trash. This trend didn't exist until some arknights UA-camrs like Dreamy and Kukki started to say "No bad ops just bad docs" which is a complete lie. THERE ARE BAD OPS. A lot of people say that kyo demostrastes that 6* are not really necessary...Granted. BUT NOW I ask...Who besides kyo can pull off those crazy clears from scratch in EN. Looks like people follow kyo's guides so hard that they think they can do it by themselves...which is baffling.
Meanwhile I'm over here using Ebenholz 90% of the time because of his ability to destroy elite mobs/bosses before they get anywhere near my team lol (he's also great for Trials For Navigator Mode)
Ah yes another Ebenholz enjoyer. You should try using his S2 for IS2, ma man turns the first 2 floors into AFKknights. I have mentioned this before and I will say it again. I feel like Ebenholz, Eunectes, Hellagur, Mizuki, Ceobe, Passanger, Pallas, Maggie, Rosmo, etc are the type of operators that fall into the "Ya gotta actually make a strategy for this stage" category. They are good, but you're gonna need to experiment with them for a bit, to understand how they work and how you could use them to their fullest potential.
I mean, the reason why I would want a guide telling me which of the so called "underwhelming" operators I could build to fill gaps in my team is because this is a gacha game and I don't get to pick and choose which operators I want unless I have the gold certs. When I started the game I built Zima as one of my main vanguards because she was all I had and she did a decent enough job, but imagine if I were to find a guide telling me that she is actually shit and I should build an operator I didn't even had or that would only come out 6 months into the future? Fuck that, I would have quit the game in a heartbeat.
Yeah I agree. Dont build any operators. Just build the 3* and below and clear everything with them. Use the rest of the money to farm Orundum to pull for characters you will never build to use (me)
I do not really care about good or bad. I save my orundum only for limited banners in which I may get others in the process. This limited banner for example I got Pallas, Magallan, Archetto and Mizuki as off banners and it was worth it. And I get enough gold certificates for both Mudrock and Mountain. I am excited.
Went into this expecting some unnecessary upset piece, but left pleasantly surprised - I think you made some excellent points. The idea of operator reviews is useful, but the whole "no bad ops, only bad doctors" thing doesn't have a place in reviews since everyone already knows they can individually choose to build whoeverthehell they want.
Yeeeahh...as someone who have played since launch, I can say that while some ops are good on paper, they just don't function well. In Eunectes case, I even made her face backward(basically sacrificing her extra range) so she can actually use her skill. Hell even HG knows her design is flawed so they made Aurora literally don't attack. Though I feel like the whole "good but there are better ops(that's might not even be available now)" argument is kind of weak. Because you need to work with what you *currently* have, not what you *might/might not* have in future.
@@SUPAH_SUPAH_SUPAH I agree but while now it is true, I find the comparison hibiscus-reed and tequila- mlynar bad, since while in both cases the 6 star was announced after the release of the 5 star on CN, with Mlynar there was a big gap even with tequila's global release (and he was slightly decent too).
Might just be me, but in my mind I feel like Eunectes was designed to hold off a boss. An operator designed for players who struggle with dealing with all the minions and the boss with their default timings.
I was once told I didn't have enough snipers built up and so I built up 4 or 5 more (on the advice of others) only to have pulled Exu a week later, Schwarz not even a month after her, and on the new Aak and Co banner, I just got Fartooth. Looking back on it, despite what I was told, I should have just stuck with the ones I had trained up (Chalter, Blue Poison, and the 3*s) and kept waiting because they were usually enough to get the job done. Ngl, I haven't even used half those snipers I built and the ones I have, well, Platinum got replaced by Exu and I only really use Firewatch sometimes in IS2 when I'm bored of using marksman snipers in which Ambriel does a pretty good job in there too, if not better since her S2 is great. So personally I feel like it depends on the individual player's situation, but I'd err on the side of "wait for better units" when possible. It never feels good to invest a bunch of mats into a unit only to pull its direct upgrade afterwards.
@@aardwolf6668 Yeah I know it never feels good to invest in 'subpar' ops and to in the near future to get the better version. But like, we can't see the future. Sometimes you're really lucky and get the best of the best, and sometimes you spent 2 years not getting the volcanic goat.
4:32 nothing is too niche if you plan to limit the amount of ops you are using (like when doing nicheknights). Tsukinogi is simply not good because her near worthless niche is all she is. However, to some players that have decided hell is a good place to have a vacation in, the reveal can probably be-- nope just kidding she'll be used to bait a strong attack since her DP cost is pretty low. Cool vid. Can't wait for more hard fax like in 5:05 to be dropped. Though I must say that the results of the "experiment" are really misleading. I watch Frostbyte's video and while yes they said that building Eunectes is good and, today, that seems like a wide stretch, we also have to take into consideration that we didn't have Mudrock before her. Even with that, though Frostbyte's advice isn't always the most in-depth, from a new player coming in it's actually pretty decent. Perhaps it's how you interpret the word "build" in his usual phrase (this ain't the bible so let's not get into a semantics war). It leaves a lot the mind on what it means. Should you build until E1 standard (level 50 with skill level 7) or E2 max with full pot, skill m9, all skins, and all r34 art downloaded? Yes it sucks that we have to look at the ops in a vacuum (haha pun joke funny), that's easy to agree on. But, how best do we explain to a new player how using Suzuran as your main slower in this risk 69 clear with only lolis with her damage amp can make or break a strat? Personally, a simple breakdown of a skill plus some niche uses and cool tricks you can do with it is fine enough. Let the player test the rest. Arknights is a resource management game and players are expected to use their resources wisely with the information they can gather. *cough* you have no proof I have e2 max pot m6 conviction *cough* From playing Arknights for a year (2 years if I count me playing then dropping the game), a lot of the times someone super strong like Eunectes--who is definitely overkill a lot of the time--can eventually be powercrept by ops that have a squeaky voice and cosplays a certain character in devil may cry when unleashing s3 if you pair them with a certain vampire medic. Plus, not everyone has Operator X who is slightly or incredibly better than Operator Y. Viewing things in a vacuum helps us see Operator Y as 'usable' in these scenarios. That's all for my TED talk. tl;dr: words are weird, metas change, vacuum does not always = bad, and skadi no skadiing
I kinda agree, and in my opinion the problem with Frostbyte videos is 'SHOULD you build X?' phrase itself. Other than that he does brief yet pretty informative overview of new OPs.
I agree with you, Supah. There some operator that you can build them but then they just get ignore because the operator with higher rarity have better skills.
I feel like your conspiracy also explains why game reviewers became too lenient with scores. They know that every game, no matter how unpopular or even infamous it is, has a fanbase and a publisher. So even if they for some divine intervention accurately point out every flaw the game has, the reviews barely ever get below a 7 (which is also seen as the average thanks to school grading bias) to avoid pissing off the fanbase of said game and to keep a good relationship with the publisher and the pros and cons lists are redundant, don't sum up the review at all and at times they contradict the score given. Which to be honest, they are right to fear them because some gamers take too seriously their perso- i mean preferred game. Heck, we even got people attempting to trigger an epileptic attack on a reviewer who gave Cyberpunk 2077 an 8 and mentioned that a certain epilepsia-inducing scene didn't have the proper warning. Also, there's an unhealthy obsession with "playing the game wrong" that gets fueled by the limited resources. Sure, there are mistakes like thinking you can easily farm Originium without tanking your LMD and EXP output or that the game has generous rates that will surely give you the 6* unit you want even off-banner but softlocking your account is almost impossible.
I'm just waiting for Dorothy to come so I can build the (objectively) best operator. In the meantime I am maxing out my Deepcolor, just need some pots, some levels and the last mastery now.
Thanks for the tl;dr at the beginning SUPAH. Now, I don't need to watch the entire video to know why I should just max 1 Ling because it's more efficient and cost-effective than building an entire squad.
When you reach level 120 and complete all the story, all you can do is farm material and upgrade your operator. You will eventually build the operator you don't use.
@@inytule_4688 Sei stato Stunnato dalla seconda abiltà di Brumotti: A Bombazza (M3) Brumotti usa la sua bicicletta come arma contundente, aumentando i suoi danni e stordendo, paralizzando e rincoglionendo il bersaglio. Anche se per applicare il debuff del rincoglionimento funziona meglio Barbara D'Urso con la sua Skill 3 dato che ha Global Range.
I like that guy, I am huge fan of beastmen in warhammer. So seeing a operator that can create a horde of summons, fills me with joy. He does a lot of dmg IF he can set up his horde. If not I dont even know if he has a basic atk. He doesnt no dmg.
I watch these Operator reviews not for what they recommend, but as an introduction to their kit. I want to see what their skills and talents are. Then I think about what that Operator brings to my Squad. If they are an abyssal Hunter its an instant yes. Anything to buff my beloved Andreana into oblivion. If the look cool then its an instant yes too (problem is that many ops look cool).
I feel the main cause is that AK is strictly solo PvE (except that ONE time event), so there isn't as much pressure to analyze characters' abilities. Lemme explain Say, in a PvE or a team PvP, the characters you bring to the table can both positively and negatively affect the entire squad's performance. Take Genshit bruhpact, if I roll up in an Amber build. people would clown on me although objectively she is peak character writing absolutely. This friction pushes players into paying more attention for synergies, take care in what they build and how ,etc etc. However, since AK is just single-player, that responsibility does not exist here. If anything happens, it only affects YOUR time and you alone, thus there is a lot more room to go build unorthodox operators and play with non optimized but fun strats (Hookmasters only, specific niches, etc). This builds the idea of all Operators being "usable", which is a whole other debate on its own but I won't get into it right now, maybe I'll make a vid on it (self promo sell out, give me clout yes yes👍👍). Anyways, that creates this atmosphere that calling any Operator "useless" is a misunderstanding of their abilities, although it is the other way around. Stronger Ops DO exist, but everyone fills their niche somewhat more or less depending on what that niches is, plus synergies and many other factors. As a small example, Ptilopsis is "stronger" than Perfumer, but the latter has an interesting passive healing ability which makes her capable of healing Juggernauts / other units that cannot be healed normally, including Ptilopsis. Does that mean I should throw my rtx 3090 i9 10th generation 3.9 GHz white bird into the garbage and invest in Perfumer? fuck no. This is the part where a bad review would tell you to build Perfumer because she has a niche somewhat that "other stronger Ops can't fill" etc etc, and this is the most misleading issue. Just because an Op with a fun niche exists doesn't mean that niche MUST be built. Except Nearl. You should pull and build both Nearl and her alter because objectively she is the singlehandedly best Operator AND character in the entire game. I will not elaborate, fuck you. Though I much prefer full on videos over tierlists lmao, at least a nice review puts some effort and shows pros & cons, meanwhile a tierlist just says SSS+ without conveying the real utility of an Op
Hmm while you do bring some actually decent points (though Def wrong as Gravel is best girl) I think it's a case of op reviews do actually help out on a preview on an op and still allows people to make and look at their own judgments and even can help with resource management as it will help people see how they work before investing anything in them. I see them more of a showcase and then make my choice. And I am a waifu over meta person.
I totally agree with this. Do I use Ebenholz module 3 to one shot bosses? Fuck yeah I do. But I do make it a point that he's isn't really needed to play. Now I must return to my beloved, maxed Toddifons.
I raised Eunectes, but i kinda wished i could put her back at E0 lvl 1 again. To use her resources on someone else. But the Mecha is just so cool! I couldn't resist the gundam. :C
tbh I was really glad I built Hibiscus Alter during this event, though, 'cause she gave both massive healing and damage when attacking the congo-line of frozen enemies in front of her that the carts left for her...especially helpful because i was dumb and every other one of my units i brought was physical but also i built her because I wanted to use her, not because a wiki told me "Her skill increases her damage and that's a pro somehow"
Tbh Eunectes is one of my favourite operators and the first character i got, she often feels clunky to use but it is what makes it interesting, i also put Pallas behind her and get a pretty decent lane. And Eunectes is an awesome snake who can become a parrot in a mech, so what do i even need except that? Anyways, my advice for the new players: pull what you want, it's more interesting that way BUT consider pulling Goldenglow if you are looking for an operator that will make your life easier in pretty much every game mode Arknights has to offer. Also don't forget to max out your waifus( i need to max out my defender girls but i am broke :( )
6:50 this is very true, we don’t have the resources to level up everything. But most people don’t actually have everything anyway, knowing Tequila is good, and you don’t have mylnar is a valid reason to raise Tequila. If they are good enough, i would still recommend the operators because they can fill a specific role(i agree that they have to say it before recommending a unit). Yeah some are too nice and says bullshit like there are no bad operators just bad doctors, but if they were to harsh instead the tier list would be: 1. Build blue woman 2. Build red woman 3. Build white haired characters 4. Build blonde horse And so on lmao. The roster is too big, and for most casuals that don’t have everything, i think it’s fine to see what they have positively. For the longest time i don’t have Schwartz or Surtr or any of the good boss killer, so i rely on niche and “bad” characters like Provence and Firewatch to kill bosses. I kinda just accept it that it’s just the nature of gacha game. You just have to be nicer and be more positive so you’re not discourage because you don’t have the meta. Just explaining the skill as is without comparison is stupid tho i agree.
FINALLY SOMEONE MADE THIS LMAO Every guide is like "Yeah you should definitely build this operator because it can do X and Y" But no guide talks about relevance of X and Y and howmuch those scenarios happen Yes you can build ANYONE YOU WANT in arknights but people that WATCH these guides are only watching them to see if they are WORTH building or not from META scale
@@Dr.Krezotexe ??? Why the hell are you attacking me out of no where lmfao You are the one thats crying here all of a sudden bud you ok? Take the L and take a chill pill damn Wait arent you the guy that made fun of women? Oh nice to find you here billy
Ikr, that’s why I stopped looking at operator reviews cause most of the time, they hold back on the criticism of the operator just to appease the fanbase.
For a while now I've always just built who I wanted (which are a lot of nonmeta like ebon/pallas/nine-colored deer) and when I couldn't clear a stage (usually an EX 8 challenge) and get too frustrated I simply borrow 1 surtr or chalter to remedy things. Tbh I have meta units sitting unleveled amongst my ops and never needed them consistently enough to level. You can clear 90% of the game easily enough with off-brand non meta units. But when I was a but a wee NEWB to the game I wanted to build some meta units! I think this is important to do at the start because it prevent you from getting stuck on stages and thus frustrated with the game early on. After raising about half a team of cornerstone units like Gummy, silverash exusai etc. Or "meta"....after that as a new player you can probably build whoever else you want and make things work somehow. After a certain point of midgame in arknights continuously building meta units is overkill. Besides Tsukinogi levels of bad (and frostleaf), you can find a use for most ops. I think there are some other youtubers who agree on this point and even switched to niche-knights to stay entertained in the game Tldr: For new players recommending the majority of units would be confusing and bad (perhaps a tier list would be more helpful so you can see that Myrtle is SS Mountain is SSS Surtr is SSSS and Chalter SSSSSSS), but for midgame/endgame they should already have a good enough roster to build whatever.
it's official SUPHA is a shapeshifter all along, from 30 TRUE facts video ft. skorak and qaiser, then now Frostbyte262 I think SUPAH is also Kyo just from the facts.
It is funny because you run into situations where both compared operators are really good. For example right now I only have mats to E2 one of these: BLAZE vs GAVIAL the invincible. Which one do I level up. I hear so much about Gavial but she is purely skill timing based while Blaze has her passive to survive hits 2x times for 50% and 25% hp. I guess it really depends on my play-style either more active or set and forget. Also My Gummy ( Гум) is Totally M6, Max level Mod3. Love the stun increase chance it goes off so much more.
Gavial obviously has a lot of good sides but I'd like to say that Blaze's second talent (gains resist after being deployed for 15s) can be quite nice whenever there are enemies who can stun, freeze etc. Of course Lumen and similar medics can negate this talent bonus but if resist isn't something you can easily provide to your operators then Blaze is a very viable option. She was one of my ways to deal with the sea monsters before the introduction of Honeyberry and other similar medics. I won't be able to say much about Gavial though, I don't have the invincible and all my knowledge of her comes from videos, guides and community members. I personally think they are both good options, and they are great at what they do. Blaze is often used for her S2 so in that sense I believe Gavial could provide more flexibility over Blaze.
This makes sense, makes me angry that when I was a newbie, they recommended very niche operators (Firewatch) to me which were barely useful to progression.
How is Firewatch niche, besides having an invisibility skill? She’s one of the best snipers in the entire game. She destroys low defense characters like the unblockable runners and is guarantee-able in recruitment with the nuker tag (now requires another tag because of the Cutter update) so is easy to get to max-pot. I got her from my first nuker tag in recruitment and have used her in nearly every single stage since. Sure, she’s not a bosskiller or laneholder, but calling her “barely useful” is insincere. But I’ve never used her second skill in my life, so what do I know-maybe this optional skill somehow makes her as bad as Tsukinogi I guess…
@@JamesP7 she was at lunch now there are ops that do that and more or for less cost her s1 invisibility is usualy the only reason to pick her these days
I think it's also a lack of explaination of the negatives aswell minus the really obvious cases like Tsukinogi and Ebenholz. Like especially for a newer player somebody should explain why it matters Mostima didn't used to be able to have enough ASPD for an extra hit of her skill 3 and why that matters. Everyone knows you can be succesfull with even the sucky units but people asking for advice usually do so because they have the limited ressources mentioned and probably also because they're not trying to waste ressources on a bad unit when they own another unit that would have been better, yet nobody told them and instead said build both.
fiametta is actually the mvp on my run on the last cc. her s3 just shreds those eggs thingy in the center of the map makes them as if they was never there
How I decide what ops to build Is it a 4* Y: Already maxed obviously N: Is it Surtr Y: Ask HG to add trashbin for ops I don't want again N: Do I have 5 million LMD lying around due to no 4* to build Y: Build N: Build in 2 weeks when I have 5 million LMD again
youre objectively correct, eunectes has many downfalls as a unit and is of a deeply flawed archetype. but have you considered.. sniddies (snake tiddies)
U have good points but i must say, i like the lore portion of the videos, in the end every single op is a situational build bcs of the acc state wich is different in every case
I personally try to not think much or if any about what internet influencers think about in-game related opinions as long as it's works on me, I'm already suffering many mental to physical, financial and other kinds of issues and just doing my best to make the most efficient and creative results on my end, even competitiveness in video games including of competitive games aren't that important, unless if you relies of your career solely from things akin to e-sport or video game balancing department that actually generates actual money, unfortunately, most people are unfortunate enough to be given purposes that's in-line with what they're passionate and even at times of what's they're most skillful at, which being one of a number of primeval roots of problems in not just gacha games' fandoms but also most other problems of life I blame more on the culture and those whose can profiting while exploiting the most out of the whole charades than the amorphous bucket term that's the fandoms' collectives, which are already chaotically fluctuating yet orderly subservient (to companies' whim) simultaneously, which often doesn't engender healthy productivity, only more bitterness, self-loathing and confusions even over something as stupid as meta as some opportune of jackarses concocting dramas out of it
What are You talking about Ebenholz?! His E2 base skill is godlike if you have Rosmontis Also it's fun to see him 1-shot things and he solos some lanes with elite enemies, not the most effective but it's not as niche as most people say, also he's fun to use which is a nice pro to me. However, I understand your point, but frostbyte is right about most characters being usable and if you like the character you shouldn't be too worries about building them, specially if you're not a Whale that can roll for every character. Guides would be too boring if they just said "Operator is useless if you have Silverash, Mountain, Chalter and Surtr but may see use in a couple of maps" which, being honest, is the answer for 99% of the content. Finally, no gacha operator is NECESARY if you consider that KyostinV and his 3* guides exists 🤔
There are only 2 types of operators in this world: those who are Gummy, and those who are not. In all seriousness, I agree with you. I think people are rating most operators higher than they should be. Nowadays, I do only think of those that are auto include and those that have more niche uses.Hardest content nowadays seems to revolve around bosses or enemies that have dodge so I guess operators that can help deal with these are much more useful.
Took me a 6mo. Old of ruined account(f2p) to realize this, which made me quit for a *LOOONG* time. Now, I've returned (just December last year) in the game and I've never been this happy while playing this game, making little to no mistake in my account progression. I'm enjoying it a lot more that I'm even spending a bit on it rn.
I would agree with a lot of points you brought up on this video. Like most of us don't have unlimited resource, not just who to build, also who to pull as well. I was miffed by Fandom for removing Arknights tier list, according to Nikitazero: "Let me make this clear: Operator Tier List will not be re-introduced to the Arknights Wiki any time soon. The Tier List was removed not because many complaints about it, but because it was infeasible or even outright useless in the first place, since every Operator remain useful regardless of their rarity; even many operations can be cleared with low-rarity Operators so long as one knows what they are doing. Anyone who takes tier lists seriously, no offense, are nothing more than "meta slaves"; Arknights is a tower defence and strategy game, so raw stats alone does not mean that an Operator is strong or weak; it's how they were meant to be used." and another commenter Temperanze said: "I know this is a bit of an old comment thread, but I absolutely concur with Nikitazero on this. The Tier List is not just infeasible to keep up to date and ""objectively"" correct, it's also utterly detrimental. New players will all too easily fall back on tier lists as a resource because they lack game knowledge, which will teach them all the wrong lessons and actively hinder them from improving at the game. We can't stop players from going to tier lists outside of the wiki, but we still have the responsibility to stop them from ruining their own enjoyment of the game by learning all the wrong lessons here." From their comments, every operator must be worth pulling and building.
As an thicc snek enjoyer i agree, i legit need to build my entire squad and composition over her *existing* to make her work. she does have her special uses like 1v1 croc on sandy cc, but damn she is useless 99% of times.
Useless my ass , she can literally block and kill most stat-check or weak close combat elite and boss , just drop her on a lane that have that elite and some support behind her so you dont leak weaker enemy and you 'll be good to go, she is weak if you drop her to some unblockable or anti-melee enemy that kill most other melee too, i can list at least 20-30 elite or boss enemy that she can handle them better than any other ops .
@@dangng7079 Go plop her in a lane where 20 enemies approach at once and your only support is a healer+Kroos and then you can come back. The reality is that her 1 block makes her damn near useless as a lane holder, which is what you said she is good at. On top of that, there is no guarantee that the enemy she blocks is the elite you want dead.
@@zackrose2035 drop anything behind her with someone aoe trash mob and you are good , she can kill stronger enemy ( high defense , too strong on close combat ) that mountain or mudrock cant even scratch - or cant duel , mountain :1k2 atk on s2 and 350 armor , mudrock s2 deal 2k4 , 2k atk and 1k armor on s3 , enec have 1,3k atk and 900 armor on s1 , 3,5k atk and 1k5 armor on s3 , mountain do almost 0 damage to elite nowaday and get easily over-run if he block any anti-melee enemy and mudrock lost half of her damage on 1 k armor enemy on s3 and do 0 damage without s3 ( s2 take too long) . Beside you can actually heal her normally unlike mudrock. Her module fix her sp problem (0.55 sp/s isn't bad) , she is used for high pressure lane effectively ,she is just niche - not useless , you guy just not use her enough to master her effectiveness ( sorry 4 my bad english)
@@dangng7079 I'm sorry but you're huffing some massive copium if you think that Eunectes can be used as anything other than a niche boss or CC elite enemy killer. In the first place, you saying that you just need to place another unit behind her means 4 whole ops to defend a lane. And honestly? Unless your clearing CC, the amount of times you're going to need Eunectes are quite minimal and you need to practically dedicate a part of your team to support her in general content. She has the unfortunate situation where she's worse than a guard and a defender outside of her skill and there's a lot of downtime in between moments where she actually performs decently. Edit: stats aren't everything, you can have all of the attack and defence in the world but that's all she realistically has. She doesn't provide buffs for the team, no debufs, no slow, no aoe, nothing.
I haven’t had SP problems with Eunectes. I built her because I wanted a unit to recruit in IS if I got a bunch of offensively focused defender items, but I’ve found her surprisingly reliable in more typical situations, and her huge stat line lets her stay relevant in normal CC. I might actually compare her to Trinity from Warframe, where if the enemies aren’t above a certain level, she feels like she has zero useful abilities.
I still built Tequila knowing Mlynar is right around the corner, yeah that's right! Square up and catch these hands! (Coz I highly doubt I'd be getting Mlynar anyways.)
Ooh, I think this one is a really interesting one and thank you for talking about this! Truthfully, I look at 'Should you pull' videos not as guides on who to pull for (because I'm a maleknights player, my pull focus is fairly simple "Are they a guy? No? Then wait until the next event" but I still find Should you pull videos fun because they present a simple overview of the operators which is digestible and gives a decent idea of what an operator is bringing to the table. You said yourself that before you pull, you have to consider the state of your lmd, your materials and upcoming operators to see if certain ops are right for you and I think that same thing applies to should you pull videos. Lots of operators get positive reviews because there's some doctor out there who can make use of even the nichest, clunkiest operator but I don't think the onus should be on the reviewer to recommend operators or not based entirely on meta or based on clairvoyance. There was a point in your vid for example about not building Tequila because Młynar exists but I'd built Tequila since I got him in Dossoles and he's an integral part of my team. He had been my answer to bosses and a lot of CC content for the past year because it took me 2.5 years of playing this game to get Silverash LOL and now that I have Silverash, I only ever use his S1 and S2 because Tequila is my preferred schwing schwinger unless an aerial enemy is involved. I think picking operators to raise is a very personal thing, it depends a lot on whether a doctor likes an op, whether they need a good replacement or have to fill a gap in their team, whether they have the materials and orundum to spare acquiring and training up new operators and I don't necessarily think that the answer for new players coming in is to just stick to the most efficient operators and options because frankly, that's a very optimal way to get bored of the game. But also, while these things tend to have a lot of focus on newer players, I think it's also important to remember that there are a lot of mid level players who enjoy the game for a litany of reasons that isn't min-maxing or waifu collecting so I don't really see the problem in Operator Reviews essentially just being quick video introductions to the unit with a little "they're functional so you can figure out a way to make them work, probably" caveat on the side. The comment section of these videos always provides more critique minded discussions about the ops in question anyway so I like to think of them as open spaces to discuss, be excited about and more seriously consider an operator rather than actual guides on which operators I should contemplate pulling next.
agree. I haven't watched a 'review' or 'op guide' video to compare meta in over a year. I just want to hear discussion about the new operators and think if I want to use them or not.
I'm not using,, should you build "videos to look if i should build an operator. I'm using them to reasure myself that me building Asbestos or Czerny is not just me on copium again
It would be really ironic if the reason to tell people to build underwhelming operators as objectively good is out of fear of pissing off the fans. Because a real fan would know just how much their favourite operator sucks when they try to use them everywhere and have to build an entire team around them. I would never tell anyone to seriously build skyfire but I use her Mostima and eyjafjalla stay somewhere where they can't attack to give her more atk and sp and Skalter buffs her even more with warfarin for more sp, healing and buffs, then spot tries to not die or do too much damage while Skyfire can use her talent. She still sucks, but I like Kana Ueda's voice and yes, I think Rin is best girl.
I think operator reviews should be more about telling you what the operator does, then figuring out a niche for that operator, and then you determining whether you need that niche or you have a better option for it, more so than the recommendation part of the review.
Ngl when I saw monster hunter as the background video for his debate, I just went “Hey I should play it, I have it install but never touched it” for about half the video, so whatever he said the first half I agree with 😅
This is the TRUE tryhard answer Since the whole game is clearable with any operators. Any time you level an op that doesnt contribute to base, you are losing value.
Excuse me Supah, I can't hear you over the sound of my maxed Wild Mane. But yeah, I think operator reviews should offer more on HOW the operator works (and the situations they can be useful in), rather than just say, build this or that.
Its funny watching this after watching a frostbyte video... I started getting real deep into Arknights recently in the past few months and Ive been really enjoying it, however one of the things that still overwhelms me is which operators I should build and not regret because resources are limited and maybe i shouldn't try to level up so many operators that I used once lol. I can agree with most of your points because while an operator might seem crazy on paper, they still have to fit in your squad without just being a dp waste. So having someone review an operator kit and be like yeah "this is operator's skills are so sick that they literally deletes game assets". so you build them and you are faced with the dilemma of bringing them on every stage because you want your resources being put to use, even if they don't perform as well or don't fit well in the squad/stage. The game feels lenient enough to use anyone you want for most stages if you use your brain, so i can't be too hard on people wanting to use ops like Tsukinogi. However I also don't think you are "betraying yourself" to building a meta operator. As much as people say that using Surtr is braindead, I'm an "ASK" art enjoyer, so I would love to have her in my roster and build her. In the long run having some really strong operators will just make you mald less. hell, i pulled for Ebenholz and i still haven't built him yet, but his artwork is sick lol
i get where you commin from but for me(total noob) those reviews are extreamly helpfull,not cause they state"you should built this unit" but cause they explain the skills and their "general" use.the arknights player community str8 up ignore questions from noobs(or when noobs ask for any kind of help).i joined 5 arknights discord servers and in all of hem i got ignored or even worst got mocked,only in some youtube comments some players gave some advice onsome of my comments.long story short those "review" vids really help noobiez
I had to waste 80 pulls to get a Hibi2, and I'm not disappointed, I'm actually sad just how terrible she is. She's basically only really useful against physical tanks, and even then you have infinite options to deal with those anyway. Any ranged enemy becomes a nuisance and caster based ones just nullify her since 50 minimum RES on these so half your damage and quarter your healing.
Easily the most "controversial" video so far. I'll clarify some things again:
>I don't dislike Frostbyte specifically, he is being used as the example as he is the most relevant content creator that makes this content.
>Of course not ALL Operator Reviews are bad. Forstbyte himself made some very decent ones, and I hear the new Dreamy ones are good too.
>Of course they don't recommend ALL operators, but the vast majority. Which is still a problem.
>Looking at operators in a vacuum is worthwhile, but it can't be the whole of what you do.
>You can build and use whoever you want, Arknights is a rather easy game. What I am saying is that some Operator Reviews are so simplistic in nature they can be misleading. I am sure, however, that is not the intention of the creator making them.
>Max out your Gummy.
Are you just salty because someone made a bad operator review of Gummy?
Actually, all operator reviews for Gummy say she is either good or comfortably mediocre.
@@SUPAH_SUPAH_SUPAH I assume the objectively correct ones that just tell you to build the furry instead and wait for nearl/saria gave you brain damage so you don't remember
@@DrSilvergun I mean,as someone who built that furry just to win an argument on discord ,I would still say someone new to just build gummy.
@@DrSilvergun don't care + didn't ask + cry about it + stay mad + get real + L + mald seethe cope harder + hoes mad + basic + skill issue + ratio + you fell off + the audacity + triggered + any askers + redpilled + get a life + ok and? + cringe + touch grass + not based + not funny didn't laugh + go outside + get good + reported + ad hominem + ask deez + ez clap + straight cash + ratio again + final ratio + stay mad + stay pressed + cancelled + done for + mad free + freer than air + rip bozo + slight_smile + cringe again + mad cuz bad + lol + irrelevant + cope + jealous + go ahead whine about it + your problem + don't care even more + not okay + problematic
Good thing i just build literally any character with a good design and not follow reviews. Booba = built, muscle = built
Based I respect that
hmmm......
answer this then
did you build skadi ?
@@NIGHTMARE-yq3pf I'd love to, but i don't even have Skadi.
@@precuncaraili wont recomand it unless you have the rest of AH
@@NIGHTMARE-yq3pf I actually do have all but Skadi
You actually make some really good points there. Not every Operator is necessary to build and guides telling them to build almost every Operator they have would hinder newer players with their account progression especially since it's difficult to gather resources in the early game. Really epic, SUPAH.
Thanks I know I am very intelligent and cool and attractive
I actually agree that there are some guides out there that only tells what the operator does at face value. Like, for example, I've seen a guide talking about Pozyomka and all I got from the guide was, this skill is strong, it will kill. No references to help viewers gauge the operator's real strength. No comparisons, no numbers, no nothing. It confused me how it is even a review but I guess you could say that many other players prefer a much more simpler approach as they do not want information overload, especially in a game like Arknights.
I do have to argue this, one of your points is that, guide makers should tell people if there are or would be better options. While I think people do deserve to know better, I also think that a guide should serve its purpose, it is a guide therefore it should teach people how to use that operator, whether it is a generally useless operator or not.
But then again, I totally agree that recommending to pull an operator while giving only obvious facts doesn't seem like a proper review. That is just my opinion on this though. Obviously, people have their own standards when it comes to what should be called a proper review or a guide.
I agree, you probably should create some guides as well.
Personally, I watch frostbyte should you build mainly to get the brief story and easy to digest abilities breakdown. Not saying his guides are the pinnacle of guides out there, but what he brings to the table as an arknights cc is pretty good. Also, I already know what I want to build beforehand by reading the community comments. But, this could be the privilege of mid to veteran player as new player has limited mats, orundum, and information on said operators. Still when I was newbie, should you build video is pretty nice too as it is easy to digest and gives you just enough general gist of what the operator is capable of.
In the end, no hate to anyone but I'm still watching should you build to support my guy frostbyte
I remember giving up watching 'should you build' videos after someone recommended to build tomimi and said no to someone else like carnelian or something. Just build who you want, crutch on support units and always build gummy and you'll be fine
Indeed i can agree few things:
1. Operator reviewers talk about the pros too often while too few about cons.
2. Frostbyte is Sussy as heck
quite the sussy boy !!!
@@SUPAH_SUPAH_SUPAH A sussy baka, perhaps
SUSIEEEEEEEEEEE
@@TheScarletKing13 SCAARRRRRLLEEEEEEEETTTT
People told me i shouldnt build Tachanka cause they said he's bad now im an enjoyer
amen
Isn't it funny how it happen in both games he is in ?
@@januszpolak254 I only know that the OG was pretty bad then they rework him idk how he is now since i dont play R6S personally i only seen gameplay and Tachanka memes
@@AcELord123 he was bad and memey, now he's just bad
Honestly, while you are mostly correct, I think there is a massive element you are sort of missing out on. You said how players, especially new ones, have limited resources. They can't just build everyone, especially niche operators who are only rarely good if ever. Fair enough. But you also said that operators don't exist in a vacuum and there are case of units being outclassed, such as Hibuscus with Reed Alter, except... You do understand that Orundum is the most limited resource in the game?
My third 6* was Helllagur. Everyone told me he is weak and is not worth any investment. He is still sitting at E0LVL1. There are units that do his job way better than him, but it's not like I have infinite orundum to roll for them at the next opportunity. Operator might suck in overall ecosystem, but that doesn't mean they instantly have no value because they are better operators out there. Heck, I didn't have Gummy for months and had to substitute with Spot of all people.
I only started playing the game recently, so naturally, I often ask people in discord whether or not X or Y are good and 90% of the time the answer is no. Most 6* I really want are weak AF and don't have much reason to be raised. Sometimes it's because it's too expensive, sometimes it's because there is Z unit that outclasses them (which people assume I have/will roll for). While this is helpful information, I should note that it doesn't exactly paint the best image of Arknights as a game.
After playing for a few months, it really feels like there are 2 categories of operators that are worth raising - either it's 3-4* units with general role, due to them being cheap and enough for most content OR you just raise some OP units that are INCREADIBLY good and can carry you like Surtr, Mudrock, Thorns, Lin, Goldenglow and probably some others I am forgetting. There have been so many times I look at the character, love their design, read their skills and think they are going to be the strong operator that will help me a lot, only to learn that they are actually useless, weak, outclassed and have no reason to be used. When the majority of operators in Arknights are like that - it's really easy to just get discouraged. The appeal of gachas is to get and use cool characters, so when I learn there is no reason to do so, the game loses a lot. I think it's the main reason why so many reviews are too nice. They provide an illusion that the operator you got actually has some use and value, unlike actual serious guides which will just tell you to use the cheapest stuff available or the strongest units in the game with almost no in-between because realistically it's the only thing you need if you want to be efficient about everything. New casual player would rather use the units they want despite how inefficient it is and be told they are good instead of being forced to build someone because "they are objectively the best choice". I was using Zima instead of Myrtle for months because I didn't want to use Myrtle. Do I regret it, given how now I do have Myrtle at E2? No, not really.
Well said, you said it better than what i had in my thoughts. I do still think the guides are quite meaningless at the end, but you have to do with what you have. I get that guides have to be a little bit more serious and specify a unit strength as a whole, but it would just be people saying “just build Pozy, Schwarz has been powercrept”, “wait for Texas alter, Phantom sucks”, “Ceobe useless, build Eyja and GG” etc.
Agree, this is gacha game. If you are relying on gacha to get the operator you want, you are in for a rude awakening. It's best to know the strengths and weaknesses of the ops you have and act accordingly than having this weird self-imposed challenge where you don't invest in "they are not bad, but you shouldn't promote them because there are better operator" operators and have a lot less fun experience overall. And as you said, orundum is the most limited resource in arknight. Event shops, green certificates, headhunting parametric (the currency you get for pulling in limited banners), and intelligent certificates (blue certs) make materials quite plentiful.
Module upgrade materials are different things tho since they are pretty limited and timegated. And i think this is the part where new players need to plan more thoroughly.
Something I'd like to add on this topic is that I honestly think most, not all but most, operators are the very least usable in one way or another. I don't have have every operator in the game (currently at 227 unique) but for the past several years I've been trying to raise all kinds of operators. I'd say this started after the first CC event when I realized that I would need to cover my niche needs a lot better so I'd always have that one operator type who can do one specific thing really well on top of operators who either are really good or who I raise simply because I like them.
At the time of writing this comment I currently have 98 operators at E2. 47 of them are 6 stars, 35 are 5 stars and 16 are 4 stars. Yes, most of them are 6 stars but that's mostly because among 6 stars there are quite many who I like. Additionally my very first E2 was Frostleaf simply because I liked her, and my second E2 was Amiya. Unfortunately that's as far as I remember, I'm sure my third was a 6 star but I can't remember who it was. As a side note I could reveal that some of my 5 star E2s include Nightmare, Hibiscus the Purifier, Folinic, Rockrock, Aurora and many others who some players might not consider great by themselves or as good as some other operators within the same branch. In the 4 star category I have operators such as Pudding, Vermeil, Frostleaf and Estelle at E2 even though there are clearly better alternatives. However, I don't think I regret any of my operator promotions.
The game mode that made me appreciate my lower rarity operators a lot more, and be grateful that I had quite a few from lower (3 and 4 stars) raised, was IS2. The high hope cost on 6 stars can heavily limit who you can choose so Spot became one of my most used defenders in IS2 despite of the fact that I have 9 E2 defenders. I have nothing against Spot but I personally prefer cute female operators with visible animal like traits such as ears and tails, for example Goldenglow, Honeyberry, Suzuran, Ceobe, Rosmontis, Angelina, etc. Another group I like is operators with cool skills (Irene's S3, Lee S3) or operators with otherwise interesting mechanics, traits, talents, etc. (Horn, La Pluma, Pozëmka, Bena, Erato).
I personally don't mind hearing recommendations about operators other players have found useful because they may have used them in a way that I wouldn't have thought about, and sharing experiences between players can teach both something new. Jaye was one of these cases when I heard some players telling me about his good sides, and I wanted to give him a chance so I took him to E2 and trained his second skill to mastery 3. Do I need him for every stage? Nah, not at all. Do I think I wasted resources on him? Absolutely not. I might not use him everywhere but when I do use him I know I can rely on him. What I personally appreciate a lot is having options. At the beginning my options for a squad were a lot more limited, and even when I got more operators I found myself lacking in some operators from less common branches. For example, for a long time Catapult and Meteorite were some of my main AoE snipers but at some point I thought I might want to get one E2 AoE sniper and decided on Shirayuki. I think this happened before I got W (from W & Weedy banner), and she became my main AoE sniper back then. I guess the point I'm trying to make here is that I appreciate how different operators are, and most of them provide something that others even within the same branch might not.
Sure, strong and powerful operators can definitely carry you through stages but I'd like to think that I could, or should be able to, clear most of the stages using just my favorites (well, on the other hand I have a lot of favorites by now). I'm not going to say that every operator is equally good or that you can clear any stage with any squad but I've seen some players showing incredible skill using operators and strategies clearing stages in a way I could have never thought about. Rather than trying to argue why an operator is bad or why one should not waste their resources on an operator, I think it can be more constructive to point out what kind of things makes the operator good and how and in what situations they could be used effectively. Taking Myrtle as an example: Someone could argue Myrtle is bad because despite of being a vanguard she has hard time stopping those early dogs, especially if her skill is active. However, I'd say it would be better to point out what makes Myrtle good and how she can be used better.
Anyway, I think the most important thing is to play the game for fun, and if you can do it by using strong operators or your personal favorites then it's all good. If you are using operators who you don't enjoy using then you are doing something wrong. I'm sure most players have at least a few favorite characters in a game with clearly over 200 characters. The sad part is that getting your favorite characters may take time. Pulls consume resources, gathering resources takes time and getting the characters who you want requires luck even on rate up banners. Luckily the game provides some alternative ways of getting operators (top operator recruitment, yellow certificate shop operators) to help with poor luck.
I think that's about all I wanted to say about this.
What 6 stars did u want that was said to be trash? Mostima?
Pretty much all operators are usable, until you hit event boss missions. The bosses often require rather specific kill methods only fulfilled by a 6 star in the niche targeting the specific boss.
But, if you get a good collection of niche operators, you can often change the strategy to clear the map.
I pretty much never follow guide clears for maps, since I raised whoever I liked and didn't have resources to get the guide 4 stars upgraded in time for the event.
I will sometimes look at how a guide clears a mission to compare and my strategies are just assface backwards compared.
Not to mention, the guides are centered around OP units to allow the guide to apply universally, only requiring those who follow it to use the one 6 star and free, guaranteed units.
If you don't follow the strat of 3-4 stars + one 6 star, you can do a lot with a team full of 5s and suboptimal 6s.
That little rant aside.
When I got Dusk I instantly built her and used her for everything. I was told she's a bad/mediocre unit. Now guides call her one of the best units in the game (not near the level of Chalter etc, but good)... but I got bored using her and replaced her with weird combinations of guards and tanks.
i didn't watch yet but i'm 100% at the end supah will say that the only operator that's worth building is gmuuy
Indeed she is
@@SUPAH_SUPAH_SUPAH nah
@@zynczinc1443 banned
gummy alter when
You're playing with dangerous stuff here, Supah.
Careful not to burn your own butt with that pan.
Oh believe me this won't be the last time I will be punching up.
If it's Gummy's pan, he wouldn't mind.
@@iberis361 I knew it! Supah is a pansexual!
So you mean that people should not use their brain and have a critical mind even if it's justified, because of bias or paid?
@@ATalkingDoubleBarrelI will wait for the asmr of gummy beating supah with a pan
Eunectes was acshually good in ch9 where there are tentacles which increase her block count, also in SSS
So her problems solved there
🤓
1. This also applies to tierlists, simply assigning a letter and not elaborating further.
2. This is clearly foreshadowing your foray into operator reviews and I am here for it
I will raise the funny bird italian woman and you can't do anything to stop me.
aaaaieeee
One thing that you didn't mention and I think has a significant impact on this issue is that the operator reviews are being made for youtube where they are very likely to be monetised. One thing that is abundantly clear when you look into viewtime metrics (and this would be almost impossible to know without looking at them yourself as a CC or hearing it from one who has) is that when you show something to be negative/bad in a video, your viewership drops dramatically after that point (which is really bad for a youtuber when view time is such a valuable metric to the health of your channel). Just taking Frostbyte as an example, it is basically a given that on his videos where in the intro he says: "Should you build X? No", a significant portion of viewers will just immediately click off the video and not bother watching it at this point (and the number of people who legit do this is *way* higher than you would ever think). This drop in viewtime is devastating for the health, visibility, monetisation, etc. of your channel to the point of self-sabotage.
That's a good point. It is quite a predicament, because not only it can cause drop in watchtime, some people will also get little triggered by the fact. Unless it's a meme video about how bad an operator is that the viewer pretty much already know that the said operator is bad (ex: tsukinogi, windflit, heidi, etc)
I think the issue itself is within the community, as much as it seems like arknights has one of the bst community, it's pretty divided I must say. There's the meta player, character player, niche player, even the shipper player etc. Not saying it's bad, but as content creator if you outright say that the said operator is terrible and waste of reasources to build, it could get a big backlash leading to small viewership.
Yes, I build Ebenholz. I do not care that he sucks and this community won't gaslight me anymore! His theme song fucking slaps harder than his fully charged
S3.
Friendship ended with Eyja. Now Eben is my new goat!
Jk, I'll just use both, like a big brain.
Edit2: I have also build Fiametta. No, I will not elaborate.
Is she for the current Anni mission
Ah yes a fellow Ebenholz enjoyer.
I do respectfully disagree with you stating that he sucks. His S2 in IS2 (especially in the first and second floor) is really good.
After experimenting with his kit for a while, I feel like he is more of a "ya gotta actually strategize to use him" type of OP.
Just like Passanger, Eunectes, Ceobe, Mizuki and etc.
But that's my experience with using these OP's.
Also, you building Fia is really metta in my opinion haha.
@@sponge1234ify No, I have build her way before that. Pretty much the moment I got her.
I have him E1 his second skill is a lot usefull for lots of enemies,
Or trees in ra2
Me f2p who raised eunectes cause I liked the funny machine
I dont regret it tbf, I have enough to E2 whoever I want, maybe cause im literally a day 3 player so I have plenty of room to farm, for a new player it may be rough indeed
And I still havent got her module 😂
ganbare !
How to choose which ops to build:
Is their name Suzuran? *BUILD*
Is their name Podenco? *BUILD*
Is their name Shamare? *BUILD*
Is their name literally anything else? *SKIP*
You forgot popukar, also a must build
until I go to jail for child labor......
Cute and Funny 😭
enforcer ?
is that you
@@LawzarXR was about to quip about sussaro not being a kid, but then realized original comment didn't include them. quite cultured
While you were on the eunectes part, i realised that maybe the wikis operator guide problem is categorising traits in either pros or cons. There should be stuff thats in the middle like a double edged sword. Anyways good video and would like to see these types of videos and the tsukinogi one more to give people a reality slap on how much their beloved operators suck.
Gamepress does have that! They just make almost no use of it.
I think 90% of non-competitive gacha communities are too nice to bad units. There's always some people who are going to freak out if you bad mouth their waifu/a unit they just spent 4 months worth of pulls on, and there's no objective "if you bring this unit to pvp you WILL lose" arena to point to.
But yeah, so many tier lists I've seen for arknights divide operators into every subclass so they can say Mostima is an S tier AoE caster instead of saying she's a B tier operator. They mostly end up just being lists of operator rarity. Reviews end up just being calls to open your wallet for any operator that isn't Ebenholz level ill-concieved (I say as an Ebenholz haver/liker). It is true that the game isn't so difficult that you need to only pull for meta gods, but if you don't care about an operator's comparative effectiveness then why even bother with reviews or tier lists?
Favorite comment so far.
Min maxing sucks all the fun out of games. In math, there is only one global maximun for any function if it exists. All other points of the function are simply not worth it. Given a resource constraint, being efficient means ignoring everything that is not optimal. That sucks. Games should not be played like this. Ekogen low stars all stars prove that you dont need meta units to clear content.
@@pablogarciaseminara6560 true,but at the same time,you can do both.
Tier lists SHOULD BE the soul sucking unbiased chart so that the reader can weight on their biased opinion and choose to have fun with it.
@@pablogarciaseminara6560 are you the gacha police that decide how people has to enjoy playing a game?
There are people that enjoy playing min maxing as much as the other guy that raise the ops he does "tributes" to.
The arknights community specifically the EN community is the only gacha community where people defend so hard characters that are absolute trash.
This trend didn't exist until some arknights UA-camrs like Dreamy and Kukki started to say "No bad ops just bad docs" which is a complete lie. THERE ARE BAD OPS.
A lot of people say that kyo demostrastes that 6* are not really necessary...Granted.
BUT NOW I ask...Who besides kyo can pull off those crazy clears from scratch in EN.
Looks like people follow kyo's guides so hard that they think they can do it by themselves...which is baffling.
@@doktahsnotes3436 yeah I'm sorry if my opinion implied being a metaslave isnt fun. Because sometimes it can be. Controversy ended.
Meanwhile I'm over here using Ebenholz 90% of the time because of his ability to destroy elite mobs/bosses before they get anywhere near my team lol (he's also great for Trials For Navigator Mode)
Ah yes another Ebenholz enjoyer. You should try using his S2 for IS2, ma man turns the first 2 floors into AFKknights.
I have mentioned this before and I will say it again. I feel like Ebenholz, Eunectes, Hellagur, Mizuki, Ceobe, Passanger, Pallas, Maggie, Rosmo, etc are the type of operators that fall into the "Ya gotta actually make a strategy for this stage" category.
They are good, but you're gonna need to experiment with them for a bit, to understand how they work and how you could use them to their fullest potential.
I mean, the reason why I would want a guide telling me which of the so called "underwhelming" operators I could build to fill gaps in my team is because this is a gacha game and I don't get to pick and choose which operators I want unless I have the gold certs. When I started the game I built Zima as one of my main vanguards because she was all I had and she did a decent enough job, but imagine if I were to find a guide telling me that she is actually shit and I should build an operator I didn't even had or that would only come out 6 months into the future? Fuck that, I would have quit the game in a heartbeat.
5:06 why did i see that coming from a mile a way
Because it's true
Yeah I agree.
Dont build any operators. Just build the 3* and below and clear everything with them. Use the rest of the money to farm Orundum to pull for characters you will never build to use (me)
I do not really care about good or bad. I save my orundum only for limited banners in which I may get others in the process. This limited banner for example I got Pallas, Magallan, Archetto and Mizuki as off banners and it was worth it. And I get enough gold certificates for both Mudrock and Mountain. I am excited.
Very nice
Went into this expecting some unnecessary upset piece, but left pleasantly surprised - I think you made some excellent points. The idea of operator reviews is useful, but the whole "no bad ops, only bad doctors" thing doesn't have a place in reviews since everyone already knows they can individually choose to build whoeverthehell they want.
Yeeeahh...as someone who have played since launch, I can say that while some ops are good on paper, they just don't function well. In Eunectes case, I even made her face backward(basically sacrificing her extra range) so she can actually use her skill. Hell even HG knows her design is flawed so they made Aurora literally don't attack.
Though I feel like the whole "good but there are better ops(that's might not even be available now)" argument is kind of weak. Because you need to work with what you *currently* have, not what you *might/might not* have in future.
Looking at future ops is always useful. You don't want to build up Tequila only to have all those mats essentially wasted when you might roll Mlynar
@@SUPAH_SUPAH_SUPAH I agree but while now it is true, I find the comparison hibiscus-reed and tequila- mlynar bad, since while in both cases the 6 star was announced after the release of the 5 star on CN, with Mlynar there was a big gap even with tequila's global release (and he was slightly decent too).
Might just be me, but in my mind I feel like Eunectes was designed to hold off a boss. An operator designed for players who struggle with dealing with all the minions and the boss with their default timings.
I was once told I didn't have enough snipers built up and so I built up 4 or 5 more (on the advice of others) only to have pulled Exu a week later, Schwarz not even a month after her, and on the new Aak and Co banner, I just got Fartooth.
Looking back on it, despite what I was told, I should have just stuck with the ones I had trained up (Chalter, Blue Poison, and the 3*s) and kept waiting because they were usually enough to get the job done.
Ngl, I haven't even used half those snipers I built and the ones I have, well, Platinum got replaced by Exu and I only really use Firewatch sometimes in IS2 when I'm bored of using marksman snipers in which Ambriel does a pretty good job in there too, if not better since her S2 is great.
So personally I feel like it depends on the individual player's situation, but I'd err on the side of "wait for better units" when possible. It never feels good to invest a bunch of mats into a unit only to pull its direct upgrade afterwards.
@@aardwolf6668
Yeah I know it never feels good to invest in 'subpar' ops and to in the near future to get the better version. But like, we can't see the future. Sometimes you're really lucky and get the best of the best, and sometimes you spent 2 years not getting the volcanic goat.
4:32 nothing is too niche if you plan to limit the amount of ops you are using (like when doing nicheknights). Tsukinogi is simply not good because her near worthless niche is all she is. However, to some players that have decided hell is a good place to have a vacation in, the reveal can probably be-- nope just kidding she'll be used to bait a strong attack since her DP cost is pretty low.
Cool vid. Can't wait for more hard fax like in 5:05 to be dropped.
Though I must say that the results of the "experiment" are really misleading. I watch Frostbyte's video and while yes they said that building Eunectes is good and, today, that seems like a wide stretch, we also have to take into consideration that we didn't have Mudrock before her. Even with that, though Frostbyte's advice isn't always the most in-depth, from a new player coming in it's actually pretty decent. Perhaps it's how you interpret the word "build" in his usual phrase (this ain't the bible so let's not get into a semantics war). It leaves a lot the mind on what it means. Should you build until E1 standard (level 50 with skill level 7) or E2 max with full pot, skill m9, all skins, and all r34 art downloaded?
Yes it sucks that we have to look at the ops in a vacuum (haha pun joke funny), that's easy to agree on. But, how best do we explain to a new player how using Suzuran as your main slower in this risk 69 clear with only lolis with her damage amp can make or break a strat? Personally, a simple breakdown of a skill plus some niche uses and cool tricks you can do with it is fine enough. Let the player test the rest. Arknights is a resource management game and players are expected to use their resources wisely with the information they can gather. *cough* you have no proof I have e2 max pot m6 conviction *cough*
From playing Arknights for a year (2 years if I count me playing then dropping the game), a lot of the times someone super strong like Eunectes--who is definitely overkill a lot of the time--can eventually be powercrept by ops that have a squeaky voice and cosplays a certain character in devil may cry when unleashing s3 if you pair them with a certain vampire medic. Plus, not everyone has Operator X who is slightly or incredibly better than Operator Y. Viewing things in a vacuum helps us see Operator Y as 'usable' in these scenarios.
That's all for my TED talk.
tl;dr: words are weird, metas change, vacuum does not always = bad, and skadi no skadiing
I kinda agree, and in my opinion the problem with Frostbyte videos is 'SHOULD you build X?' phrase itself. Other than that he does brief yet pretty informative overview of new OPs.
Meanwhile me building a GreyThroat max pot S2M3 even when Exusiai exists hehehe
Kind based ngl
I agree with you, Supah. There some operator that you can build them but then they just get ignore because the operator with higher rarity have better skills.
I don't even play Arknights but your videos are fun as hell, haha
Thanks I know
I feel like your conspiracy also explains why game reviewers became too lenient with scores. They know that every game, no matter how unpopular or even infamous it is, has a fanbase and a publisher. So even if they for some divine intervention accurately point out every flaw the game has, the reviews barely ever get below a 7 (which is also seen as the average thanks to school grading bias) to avoid pissing off the fanbase of said game and to keep a good relationship with the publisher and the pros and cons lists are redundant, don't sum up the review at all and at times they contradict the score given.
Which to be honest, they are right to fear them because some gamers take too seriously their perso- i mean preferred game. Heck, we even got people attempting to trigger an epileptic attack on a reviewer who gave Cyberpunk 2077 an 8 and mentioned that a certain epilepsia-inducing scene didn't have the proper warning.
Also, there's an unhealthy obsession with "playing the game wrong" that gets fueled by the limited resources. Sure, there are mistakes like thinking you can easily farm Originium without tanking your LMD and EXP output or that the game has generous rates that will surely give you the 6* unit you want even off-banner but softlocking your account is almost impossible.
Cyberpunk is the prime example of this, yes. Actually unreal also how people forgot the launch when an above average anime comes out.
@@SUPAH_SUPAH_SUPAH The Cyberpunk loli failed to try and lure me in.
Some of us watch this kind of video but deep down, we really set the point whom to build
I'm just waiting for Dorothy to come so I can build the (objectively) best operator. In the meantime I am maxing out my Deepcolor, just need some pots, some levels and the last mastery now.
You built Ebenholtz to vibecheck bosses.
I built Ebenholtz to step up the Reunion minesweeper game with Ebenholtz + W combo.
We are not the same.
Thanks for the tl;dr at the beginning SUPAH. Now, I don't need to watch the entire video to know why I should just max 1 Ling because it's more efficient and cost-effective than building an entire squad.
This but unironically
When you reach level 120 and complete all the story, all you can do is farm material and upgrade your operator. You will eventually build the operator you don't use.
Huh Supah yelling about stuff for 8 minutes.
Amazing
Dovresti Buildare Brumotti?
Risposta corta: sì
Risposta lunga: L'interità di striscia la notizia
MOMENTO 100% BRUMOTTI CERTIFICATO
Da italiano sono rimasto alquanto stunnato, ma giusto per minimizzare il danno che mi è arrivato
@@inytule_4688 Sei stato Stunnato dalla seconda abiltà di Brumotti: A Bombazza (M3)
Brumotti usa la sua bicicletta come arma contundente, aumentando i suoi danni e stordendo, paralizzando e rincoglionendo il bersaglio.
Anche se per applicare il debuff del rincoglionimento funziona meglio Barbara D'Urso con la sua Skill 3 dato che ha Global Range.
I like that guy, I am huge fan of beastmen in warhammer. So seeing a operator that can create a horde of summons, fills me with joy. He does a lot of dmg IF he can set up his horde. If not I dont even know if he has a basic atk.
He doesnt no dmg.
I watch these Operator reviews not for what they recommend, but as an introduction to their kit. I want to see what their skills and talents are. Then I think about what that Operator brings to my Squad. If they are an abyssal Hunter its an instant yes. Anything to buff my beloved Andreana into oblivion. If the look cool then its an instant yes too (problem is that many ops look cool).
look man, I just want random numbers smashed into my tiny brain without having the ability to actually comprehend them okay?
Weak mind...
Gmuuy max all is a beast. the mod for gmuuy is a beast, she became a stunlock bear on the field that can heal herself.
I feel the main cause is that AK is strictly solo PvE (except that ONE time event), so there isn't as much pressure to analyze characters' abilities. Lemme explain
Say, in a PvE or a team PvP, the characters you bring to the table can both positively and negatively affect the entire squad's performance. Take Genshit bruhpact, if I roll up in an Amber build. people would clown on me although objectively she is peak character writing absolutely. This friction pushes players into paying more attention for synergies, take care in what they build and how ,etc etc.
However, since AK is just single-player, that responsibility does not exist here. If anything happens, it only affects YOUR time and you alone, thus there is a lot more room to go build unorthodox operators and play with non optimized but fun strats (Hookmasters only, specific niches, etc). This builds the idea of all Operators being "usable", which is a whole other debate on its own but I won't get into it right now, maybe I'll make a vid on it (self promo sell out, give me clout yes yes👍👍). Anyways, that creates this atmosphere that calling any Operator "useless" is a misunderstanding of their abilities, although it is the other way around.
Stronger Ops DO exist, but everyone fills their niche somewhat more or less depending on what that niches is, plus synergies and many other factors. As a small example, Ptilopsis is "stronger" than Perfumer, but the latter has an interesting passive healing ability which makes her capable of healing Juggernauts / other units that cannot be healed normally, including Ptilopsis. Does that mean I should throw my rtx 3090 i9 10th generation 3.9 GHz white bird into the garbage and invest in Perfumer? fuck no. This is the part where a bad review would tell you to build Perfumer because she has a niche somewhat that "other stronger Ops can't fill" etc etc, and this is the most misleading issue. Just because an Op with a fun niche exists doesn't mean that niche MUST be built.
Except Nearl. You should pull and build both Nearl and her alter because objectively she is the singlehandedly best Operator AND character in the entire game. I will not elaborate, fuck you.
Though I much prefer full on videos over tierlists lmao, at least a nice review puts some effort and shows pros & cons, meanwhile a tierlist just says SSS+ without conveying the real utility of an Op
I was expecting that Gummy was level 69. I'm incredible disappointed.
Look guys we got a comedian over here, the type of guy that levels his ops to lv69 because he still has 2016 humour
I admit I'm a bit of a boomer lmao.
Hmm while you do bring some actually decent points (though Def wrong as Gravel is best girl) I think it's a case of op reviews do actually help out on a preview on an op and still allows people to make and look at their own judgments and even can help with resource management as it will help people see how they work before investing anything in them.
I see them more of a showcase and then make my choice. And I am a waifu over meta person.
I totally agree with this. Do I use Ebenholz module 3 to one shot bosses? Fuck yeah I do. But I do make it a point that he's isn't really needed to play. Now I must return to my beloved, maxed Toddifons.
I raised Eunectes, but i kinda wished i could put her back at E0 lvl 1 again. To use her resources on someone else. But the Mecha is just so cool! I couldn't resist the gundam. :C
"Dont build ebenholz"
That sign wont stop me because i cant read.
*Literally 10 seconds after*
Ok, you're just like me fr-
After seeing the shitshow that was Stultifera Navis, nothing is believable anymore.
I hope people finally got the message: Build Gummy!
tbh I was really glad I built Hibiscus Alter during this event, though, 'cause she gave both massive healing and damage when attacking the congo-line of frozen enemies in front of her that the carts left for her...especially helpful because i was dumb and every other one of my units i brought was physical
but also i built her because I wanted to use her, not because a wiki told me "Her skill increases her damage and that's a pro somehow"
Tbh Eunectes is one of my favourite operators and the first character i got, she often feels clunky to use but it is what makes it interesting, i also put Pallas behind her and get a pretty decent lane. And Eunectes is an awesome snake who can become a parrot in a mech, so what do i even need except that? Anyways, my advice for the new players: pull what you want, it's more interesting that way BUT consider pulling Goldenglow if you are looking for an operator that will make your life easier in pretty much every game mode Arknights has to offer. Also don't forget to max out your waifus( i need to max out my defender girls but i am broke :( )
Nice try, but I disagree. I treat operator reviews as copium.
Fair enough I respect that
6:50 this is very true, we don’t have the resources to level up everything. But most people don’t actually have everything anyway, knowing Tequila is good, and you don’t have mylnar is a valid reason to raise Tequila. If they are good enough, i would still recommend the operators because they can fill a specific role(i agree that they have to say it before recommending a unit). Yeah some are too nice and says bullshit like there are no bad operators just bad doctors, but if they were to harsh instead the tier list would be:
1. Build blue woman
2. Build red woman
3. Build white haired characters
4. Build blonde horse
And so on lmao. The roster is too big, and for most casuals that don’t have everything, i think it’s fine to see what they have positively. For the longest time i don’t have Schwartz or Surtr or any of the good boss killer, so i rely on niche and “bad” characters like Provence and Firewatch to kill bosses. I kinda just accept it that it’s just the nature of gacha game. You just have to be nicer and be more positive so you’re not discourage because you don’t have the meta. Just explaining the skill as is without comparison is stupid tho i agree.
FINALLY SOMEONE MADE THIS LMAO
Every guide is like "Yeah you should definitely build this operator because it can do X and Y" But no guide talks about relevance of X and Y and howmuch those scenarios happen
Yes you can build ANYONE YOU WANT in arknights but people that WATCH these guides are only watching them to see if they are WORTH building or not from META scale
SUPAH did right stuff
What's your contribution other spreading misinformation like CNN & Blatantly proud about it
Cope,mald,seeth,cry more
@@Dr.Krezotexe ???
Why the hell are you attacking me out of no where lmfao
You are the one thats crying here all of a sudden bud you ok?
Take the L and take a chill pill damn
Wait arent you the guy that made fun of women? Oh nice to find you here billy
Ikr, that’s why I stopped looking at operator reviews cause most of the time, they hold back on the criticism of the operator just to appease the fanbase.
I became a sub because of the spiciness
"what are you gonna do, sue us?"
- man who got sued
For a while now I've always just built who I wanted (which are a lot of nonmeta like ebon/pallas/nine-colored deer) and when I couldn't clear a stage (usually an EX 8 challenge) and get too frustrated I simply borrow 1 surtr or chalter to remedy things. Tbh I have meta units sitting unleveled amongst my ops and never needed them consistently enough to level. You can clear 90% of the game easily enough with off-brand non meta units.
But when I was a but a wee NEWB to the game I wanted to build some meta units! I think this is important to do at the start because it prevent you from getting stuck on stages and thus frustrated with the game early on.
After raising about half a team of cornerstone units like Gummy, silverash exusai etc. Or "meta"....after that as a new player you can probably build whoever else you want and make things work somehow. After a certain point of midgame in arknights continuously building meta units is overkill. Besides Tsukinogi levels of bad (and frostleaf), you can find a use for most ops. I think there are some other youtubers who agree on this point and even switched to niche-knights to stay entertained in the game
Tldr: For new players recommending the majority of units would be confusing and bad (perhaps a tier list would be more helpful so you can see that Myrtle is SS Mountain is SSS Surtr is SSSS and Chalter SSSSSSS), but for midgame/endgame they should already have a good enough roster to build whatever.
i appreciate your opinion SUPAH
brofist 👊
it's official SUPHA is a shapeshifter all along, from 30 TRUE facts video ft. skorak and qaiser, then now Frostbyte262 I think SUPAH is also Kyo just from the facts.
It is funny because you run into situations where both compared operators are really good. For example right now I only have mats to E2 one of these: BLAZE vs GAVIAL the invincible. Which one do I level up. I hear so much about Gavial but she is purely skill timing based while Blaze has her passive to survive hits 2x times for 50% and 25% hp. I guess it really depends on my play-style either more active or set and forget.
Also My Gummy ( Гум) is Totally M6, Max level Mod3. Love the stun increase chance it goes off so much more.
Gavial obviously has a lot of good sides but I'd like to say that Blaze's second talent (gains resist after being deployed for 15s) can be quite nice whenever there are enemies who can stun, freeze etc. Of course Lumen and similar medics can negate this talent bonus but if resist isn't something you can easily provide to your operators then Blaze is a very viable option. She was one of my ways to deal with the sea monsters before the introduction of Honeyberry and other similar medics. I won't be able to say much about Gavial though, I don't have the invincible and all my knowledge of her comes from videos, guides and community members. I personally think they are both good options, and they are great at what they do. Blaze is often used for her S2 so in that sense I believe Gavial could provide more flexibility over Blaze.
Blaze is easier to do afk strats with
This makes sense, makes me angry that when I was a newbie, they recommended very niche operators (Firewatch) to me which were barely useful to progression.
Oof that's rough
Firewatch is really only good when the traget stand still and have a little over med def
and when that traget can one shot your other ops
How is Firewatch niche, besides having an invisibility skill? She’s one of the best snipers in the entire game. She destroys low defense characters like the unblockable runners and is guarantee-able in recruitment with the nuker tag (now requires another tag because of the Cutter update) so is easy to get to max-pot. I got her from my first nuker tag in recruitment and have used her in nearly every single stage since. Sure, she’s not a bosskiller or laneholder, but calling her “barely useful” is insincere.
But I’ve never used her second skill in my life, so what do I know-maybe this optional skill somehow makes her as bad as Tsukinogi I guess…
@@JamesP7 she was at lunch
now there are ops that do that and more or for less cost
her s1 invisibility is usualy the only reason to pick her these days
I think it's also a lack of explaination of the negatives aswell minus the really obvious cases like Tsukinogi and Ebenholz.
Like especially for a newer player somebody should explain why it matters Mostima didn't used to be able to have enough ASPD for an extra hit of her skill 3 and why that matters.
Everyone knows you can be succesfull with even the sucky units but people asking for advice usually do so because they have the limited ressources mentioned and probably also because they're not trying to waste ressources on a bad unit when they own another unit that would have been better, yet nobody told them and instead said build both.
Arknights creators are too nice
Bring back cake thong
I don't know what a cake thong is but you've peaked my interest
@@SUPAH_SUPAH_SUPAH the silly arknights guy with a beard that migrated to genshin impact
Tectone my beloved...
fiametta is actually the mvp on my run on the last cc. her s3 just shreds those eggs thingy in the center of the map makes them as if they was never there
This video earned a sub from me. Thank you for posting this. This is the exact reason I stopped watching operator reviews.
How I decide what ops to build
Is it a 4*
Y: Already maxed obviously
N:
Is it Surtr
Y: Ask HG to add trashbin for ops I don't want again
N:
Do I have 5 million LMD lying around due to no 4* to build
Y: Build
N: Build in 2 weeks when I have 5 million LMD again
Based Gun made of Silver strikes again
youre objectively correct, eunectes has many downfalls as a unit and is of a deeply flawed archetype. but have you considered.. sniddies (snake tiddies)
U have good points but i must say, i like the lore portion of the videos, in the end every single op is a situational build bcs of the acc state wich is different in every case
I personally try to not think much or if any about what internet influencers think about in-game related opinions as long as it's works on me, I'm already suffering many mental to physical, financial and other kinds of issues and just doing my best to make the most efficient and creative results on my end, even competitiveness in video games including of competitive games aren't that important, unless if you relies of your career solely from things akin to e-sport or video game balancing department that actually generates actual money, unfortunately, most people are unfortunate enough to be given purposes that's in-line with what they're passionate and even at times of what's they're most skillful at, which being one of a number of primeval roots of problems in not just gacha games' fandoms but also most other problems of life
I blame more on the culture and those whose can profiting while exploiting the most out of the whole charades than the amorphous bucket term that's the fandoms' collectives, which are already chaotically fluctuating yet orderly subservient (to companies' whim) simultaneously, which often doesn't engender healthy productivity, only more bitterness, self-loathing and confusions even over something as stupid as meta as some opportune of jackarses concocting dramas out of it
What are You talking about Ebenholz?! His E2 base skill is godlike if you have Rosmontis
Also it's fun to see him 1-shot things and he solos some lanes with elite enemies, not the most effective but it's not as niche as most people say, also he's fun to use which is a nice pro to me.
However, I understand your point, but frostbyte is right about most characters being usable and if you like the character you shouldn't be too worries about building them, specially if you're not a Whale that can roll for every character.
Guides would be too boring if they just said "Operator is useless if you have Silverash, Mountain, Chalter and Surtr but may see use in a couple of maps" which, being honest, is the answer for 99% of the content.
Finally, no gacha operator is NECESARY if you consider that KyostinV and his 3* guides exists 🤔
There are only 2 types of operators in this world: those who are Gummy, and those who are not.
In all seriousness, I agree with you. I think people are rating most operators higher than they should be. Nowadays, I do only think of those that are auto include and those that have more niche uses.Hardest content nowadays seems to revolve around bosses or enemies that have dodge so I guess operators that can help deal with these are much more useful.
Took me a 6mo. Old of ruined account(f2p) to realize this, which made me quit for a *LOOONG* time. Now, I've returned (just December last year) in the game and I've never been this happy while playing this game, making little to no mistake in my account progression. I'm enjoying it a lot more that I'm even spending a bit on it rn.
I would agree with a lot of points you brought up on this video. Like most of us don't have unlimited resource, not just who to build, also who to pull as well.
I was miffed by Fandom for removing Arknights tier list, according to Nikitazero:
"Let me make this clear: Operator Tier List will not be re-introduced to the Arknights Wiki any time soon.
The Tier List was removed not because many complaints about it, but because it was infeasible or even outright useless in the first place, since every Operator remain useful regardless of their rarity; even many operations can be cleared with low-rarity Operators so long as one knows what they are doing.
Anyone who takes tier lists seriously, no offense, are nothing more than "meta slaves"; Arknights is a tower defence and strategy game, so raw stats alone does not mean that an Operator is strong or weak; it's how they were meant to be used."
and another commenter Temperanze said:
"I know this is a bit of an old comment thread, but I absolutely concur with Nikitazero on this. The Tier List is not just infeasible to keep up to date and ""objectively"" correct, it's also utterly detrimental. New players will all too easily fall back on tier lists as a resource because they lack game knowledge, which will teach them all the wrong lessons and actively hinder them from improving at the game. We can't stop players from going to tier lists outside of the wiki, but we still have the responsibility to stop them from ruining their own enjoyment of the game by learning all the wrong lessons here."
From their comments, every operator must be worth pulling and building.
As an thicc snek enjoyer i agree, i legit need to build my entire squad and composition over her *existing* to make her work.
she does have her special uses like 1v1 croc on sandy cc, but damn she is useless 99% of times.
She was introduced in the same event as the croc , so it was probably intended to show players her uses
Useless my ass , she can literally block and kill most stat-check or weak close combat elite and boss , just drop her on a lane that have that elite and some support behind her so you dont leak weaker enemy and you 'll be good to go, she is weak if you drop her to some unblockable or anti-melee enemy that kill most other melee too, i can list at least 20-30 elite or boss enemy that she can handle them better than any other ops .
@@dangng7079 Go plop her in a lane where 20 enemies approach at once and your only support is a healer+Kroos and then you can come back. The reality is that her 1 block makes her damn near useless as a lane holder, which is what you said she is good at. On top of that, there is no guarantee that the enemy she blocks is the elite you want dead.
@@zackrose2035 drop anything behind her with someone aoe trash mob and you are good , she can kill stronger enemy ( high defense , too strong on close combat ) that mountain or mudrock cant even scratch - or cant duel , mountain :1k2 atk on s2 and 350 armor , mudrock s2 deal 2k4 , 2k atk and 1k armor on s3 , enec have 1,3k atk and 900 armor on s1 , 3,5k atk and 1k5 armor on s3 , mountain do almost 0 damage to elite nowaday and get easily over-run if he block any anti-melee enemy and mudrock lost half of her damage on 1 k armor enemy on s3 and do 0 damage without s3 ( s2 take too long) . Beside you can actually heal her normally unlike mudrock. Her module fix her sp problem (0.55 sp/s isn't bad) , she is used for high pressure lane effectively ,she is just niche - not useless , you guy just not use her enough to master her effectiveness ( sorry 4 my bad english)
@@dangng7079 I'm sorry but you're huffing some massive copium if you think that Eunectes can be used as anything other than a niche boss or CC elite enemy killer. In the first place, you saying that you just need to place another unit behind her means 4 whole ops to defend a lane. And honestly? Unless your clearing CC, the amount of times you're going to need Eunectes are quite minimal and you need to practically dedicate a part of your team to support her in general content. She has the unfortunate situation where she's worse than a guard and a defender outside of her skill and there's a lot of downtime in between moments where she actually performs decently.
Edit: stats aren't everything, you can have all of the attack and defence in the world but that's all she realistically has. She doesn't provide buffs for the team, no debufs, no slow, no aoe, nothing.
I still watch overview guides often but i still level high end ops not because of their power, it’s just simply because they are goddamn 6 stars 🤣👊
I haven’t had SP problems with Eunectes. I built her because I wanted a unit to recruit in IS if I got a bunch of offensively focused defender items, but I’ve found her surprisingly reliable in more typical situations, and her huge stat line lets her stay relevant in normal CC. I might actually compare her to Trinity from Warframe, where if the enemies aren’t above a certain level, she feels like she has zero useful abilities.
I still built Tequila knowing Mlynar is right around the corner, yeah that's right! Square up and catch these hands!
(Coz I highly doubt I'd be getting Mlynar anyways.)
Ooh, I think this one is a really interesting one and thank you for talking about this! Truthfully, I look at 'Should you pull' videos not as guides on who to pull for (because I'm a maleknights player, my pull focus is fairly simple "Are they a guy? No? Then wait until the next event" but I still find Should you pull videos fun because they present a simple overview of the operators which is digestible and gives a decent idea of what an operator is bringing to the table. You said yourself that before you pull, you have to consider the state of your lmd, your materials and upcoming operators to see if certain ops are right for you and I think that same thing applies to should you pull videos. Lots of operators get positive reviews because there's some doctor out there who can make use of even the nichest, clunkiest operator but I don't think the onus should be on the reviewer to recommend operators or not based entirely on meta or based on clairvoyance. There was a point in your vid for example about not building Tequila because Młynar exists but I'd built Tequila since I got him in Dossoles and he's an integral part of my team. He had been my answer to bosses and a lot of CC content for the past year because it took me 2.5 years of playing this game to get Silverash LOL and now that I have Silverash, I only ever use his S1 and S2 because Tequila is my preferred schwing schwinger unless an aerial enemy is involved.
I think picking operators to raise is a very personal thing, it depends a lot on whether a doctor likes an op, whether they need a good replacement or have to fill a gap in their team, whether they have the materials and orundum to spare acquiring and training up new operators and I don't necessarily think that the answer for new players coming in is to just stick to the most efficient operators and options because frankly, that's a very optimal way to get bored of the game. But also, while these things tend to have a lot of focus on newer players, I think it's also important to remember that there are a lot of mid level players who enjoy the game for a litany of reasons that isn't min-maxing or waifu collecting so I don't really see the problem in Operator Reviews essentially just being quick video introductions to the unit with a little "they're functional so you can figure out a way to make them work, probably" caveat on the side. The comment section of these videos always provides more critique minded discussions about the ops in question anyway so I like to think of them as open spaces to discuss, be excited about and more seriously consider an operator rather than actual guides on which operators I should contemplate pulling next.
agree. I haven't watched a 'review' or 'op guide' video to compare meta in over a year. I just want to hear discussion about the new operators and think if I want to use them or not.
Me too pretty much, I always use these operator guides to read discussion underneath about the said operator be it lore, niche, skills, etc.
I'm not using,, should you build "videos to look if i should build an operator. I'm using them to reasure myself that me building Asbestos or Czerny is not just me on copium again
it is bro
Oh no...
haha funny snake gundam girl goes FUCK S3 IS NOT DONE CHARGING NO STOP PLEASE WAIT
It would be really ironic if the reason to tell people to build underwhelming operators as objectively good is out of fear of pissing off the fans.
Because a real fan would know just how much their favourite operator sucks when they try to use them everywhere and have to build an entire team around them.
I would never tell anyone to seriously build skyfire but I use her
Mostima and eyjafjalla stay somewhere where they can't attack to give her more atk and sp and Skalter buffs her even more with warfarin for more sp, healing and buffs, then spot tries to not die or do too much damage while Skyfire can use her talent.
She still sucks, but I like Kana Ueda's voice and yes, I think Rin is best girl.
I think operator reviews should be more about telling you what the operator does, then figuring out a niche for that operator, and then you determining whether you need that niche or you have a better option for it, more so than the recommendation part of the review.
I am gonna build Ebenholz Supah, u cant have him for yourself.
The little german boy is all mine !
Lads, please share! The lad only has a few holes to share.
7:58 just did her Module 3. S1 was on M3 for a long time, but I'm not gonna M3 S2. nope
extremely cringe
Thanks for your sensible operator infotmations and taking in considerarion the resource costs too
"I just want to have segs with him"
Ebenholz: Then I am useful...
CLEARLY you should pull and build the operators you find hot.
real and true
Salting with legit point while slapping Dodogama? Perfection
I like when Supah is mean. But I also like when Supah is nice and says i have a big *censored*
Ngl when I saw monster hunter as the background video for his debate, I just went “Hey I should play it, I have it install but never touched it” for about half the video, so whatever he said the first half I agree with 😅
I know Fiammetta and Ebenholz not so good, but i just want them. I even want them more then Surtr
I just watch Dr. Silvergun and raise the units that he uses ezpz
me who rise ops just for base skill: ummmm i can explain
This is the TRUE tryhard answer
Since the whole game is clearable with any operators. Any time you level an op that doesnt contribute to base, you are losing value.
Excuse me Supah, I can't hear you over the sound of my maxed Wild Mane.
But yeah, I think operator reviews should offer more on HOW the operator works (and the situations they can be useful in), rather than just say, build this or that.
Its funny watching this after watching a frostbyte video... I started getting real deep into Arknights recently in the past few months and Ive been really enjoying it, however one of the things that still overwhelms me is which operators I should build and not regret because resources are limited and maybe i shouldn't try to level up so many operators that I used once lol.
I can agree with most of your points because while an operator might seem crazy on paper, they still have to fit in your squad without just being a dp waste. So having someone review an operator kit and be like yeah "this is operator's skills are so sick that they literally deletes game assets". so you build them and you are faced with the dilemma of bringing them on every stage because you want your resources being put to use, even if they don't perform as well or don't fit well in the squad/stage.
The game feels lenient enough to use anyone you want for most stages if you use your brain, so i can't be too hard on people wanting to use ops like Tsukinogi. However I also don't think you are "betraying yourself" to building a meta operator. As much as people say that using Surtr is braindead, I'm an "ASK" art enjoyer, so I would love to have her in my roster and build her. In the long run having some really strong operators will just make you mald less. hell, i pulled for Ebenholz and i still haven't built him yet, but his artwork is sick lol
i get where you commin from but for me(total noob) those reviews are extreamly helpfull,not cause they state"you should built this unit" but cause they explain the skills and their "general" use.the arknights player community str8 up ignore questions from noobs(or when noobs ask for any kind of help).i joined 5 arknights discord servers and in all of hem i got ignored or even worst got mocked,only in some youtube comments some players gave some advice onsome of my comments.long story short those "review" vids really help noobiez
I had to waste 80 pulls to get a Hibi2, and I'm not disappointed, I'm actually sad just how terrible she is. She's basically only really useful against physical tanks, and even then you have infinite options to deal with those anyway. Any ranged enemy becomes a nuisance and caster based ones just nullify her since 50 minimum RES on these so half your damage and quarter your healing.