i like the smoke screen i think thats nice but the minefield seems a bit OP maybe longer arm times so ships can avoid it or get the hell out of dodge or smaller mine fields so its not such a large circle
@@RamRockTH I mean yeah compared to a super battleship with enough AA and CIWS to counter even a barrage of ICBMs and hypersonic missiles CVs and Subs are pretty much weak
Mines need to be on seperate planes, now he can throw them, make the enemy ship fully stop and immediately strike again with bombs or torps when it's full stop. Needs to be changed to seperate planes so he at least have to travel across the map to you again. I really do like the smoke screen option for allies.
@@triage2962 They are from the same squadron still, so you can do 2 different strikes with 1 squadron which normally isn't possible, then you would have to change planes in total and travel all the way to the enemy again. Since you can make enemies fully stop by placing mines directly in front of them, then turn around and switch to bombs you can easy strike everyone since they don't or barely move. This is not possible with any kind of squadrons/planes at the moment.
Mines will make the game unplayable for anything other tham carriers... but i like the smoke screen... it will make carriers more suitable for team play
Air ASW does jackshit to mines lmao it’s actually the one instance I rather have ship based ASW but it still isn’t enough as you still have to sail at like 2 knots trying to dodge the mines
Let's not forget WG also made World of tanks. They cater to noobs there, they cater to noobs here. CV to me are just arty, and subs are arty 2 that needs a bit of a brain
I love how a squadron of pb4y-2s can take off from an aircraft carrier, drop some 300 mines in about 3 seconds, and disappear into the clouds at 1000 mph.
personally i love the idea they are going for with the support carriers. All though i think they should be based on the 'escort' or 'light' carriers like for example Gambier Bay (United states escort carrier), Shoho (imperial Japan light carrier), Unicorn (United Kingdom all though technically she is a aircraft repair light carrier but could work maybe). The minefield part I am on the fence on. On one hand, would add a new level to the game by adding a temporary 'area of denial' effect. On the other hand, makes dealing with CVs to be a lot more of a pain in the ass. The smoke i love, only issue would be it makes the trolls and throwers jobs easier. Over all I see where they want to go. Changes i would make if they are serious on adding it in game. The smoke should be added to all attack aircraft (varying dispersion times and density depending on nation obviously). I still swear those things are useless half the time. The mines I say should be able to detect viva Hydro or sub surveillance. Adding the mines would make good DD play all the more important. Sadly this will make BB players more hesitant on doing our job and pushing the caps to tank damage that the cruiser and DD players can't handle. Over all these feel like it puts more of a emphasis on team work and almost forces you to do so while punishing the people who love to go Rambo off to who knows where (we all know the type, i am guilty of it as much as the next guy).
the thing is that the company that develops the game probably (a fact) dont even play their game. WE are the test, they will keep adding trash and UNNECESSARY stuff that just makes worse the gameplay. Because actually there are too much things in the game, thats all the problem, being objective, subs are not something bad, cvs neither. BUT ADDING BOTH ON RANDOMS AND EXPECT THAT 9 SURFACE SHIPS WILL BE OK WITH 2 CVS AND 1 SUB or 1 cv and 2 subs instead of destroyers. There is where the problem start. Game needs to be simplier, you dont need anything more
The only thing these mechanics will do is further incentivize camping, in game where the player base is actively becoming more passive. If you are looking for historically accurate or authentic gameplay, you have not been paying attention to WG these last 2 years
I have an Idea, get rid of the ASW and have the carriers planes drop the depth charges manually. Then let the cancer kill the aids by only allowing CV and subs to play together and not have them interact with the rest of the actual game. If we MUST have the CVs and Subs in the actual game get rid of the mines and replace them with Sonar bouys that can detect subs but be destroyed by main and secondary battery fire. Smoke screens and sonar bouys to actually help detect subs would ACTUALLY make the CVs be able to contribute to team play.
The funny thing is how dd suppose to clear the mine without taking damage from mine when they only has ship base depth charge, just perfectly demonstrated weegee has no idea what the game is going now
Actually destroyers are so maneuverable and the mines are separated so far apart that most destroyers can just maneuver through minefields without hitting any mines. Also, if your pinned in by mines in a DD, you can just launch depth charges and back up as you do so
I have a better idea for support CVs consumables 1. HP restore area for allies (weak heal, simillar to hp-restore buff from arms race) 2. Smokescreen 3. ASW planes with depth-charges to manually drop subs +these planes would have a limited consumable (like 2-3 uses and long cooldown) - sonar buoy - detects submarines at max depth/torps in certain area (portable hydro but without surface ships spotting) or decoy buoy (distrupt accustic torp homing in certain area more uses, shorter cooldown) 4. Spotter plane for all ships in certain area (Boosting range for allied ship in that area) A lot of improved cap-fighters to counter enemy CV/spot enemy ships Only two types of damaging squads +ASW planes (for excample trop + rocket+ASW for IJN and dive bombers + rocket+ASW for USN)
TBH This is rather OP for a CV. Sure. they got stock ships. But it feels bs op. It can support and Hardcore attack.. My suggestion: Make the support CVs with a different ship look on the Team roster ship symbol. Support CVs with a single long line. Then Support CVs only carry one truly attacking plane. Torpedo bombers. Next plant set is a super weak attack aircraft for damage wise. As the main use is to stop fires. (Like water dropping planes.) This can be switched for Mine field planes. or smokes. limited charges of course. (Only water dropping planes can use water all the time. But each use forces 3 planes to go back to CV.) Lastly a second type of attack aircraft. That is solely used to either attack other CV planes? or be manual ASW planes. Used to be able to smash submarines. But the trade-off is no Auto ASW from support CVs. They should have a plane. But be used for defense. Or to help an ally ship Hold down the offense.
I like playing Carriers but they should either make mines deployable on a seperate plane and maybe even lose bombers or torpedos, while reducing active time of the mines. An even stronger balance adjustment is mines can damage allies as well to prevent mindless spam
I really hope that these will be reworked to feel less like cvs with utility options and more like actual support cvs. Keep the smokescreen the way it is, but have the minefield planes be an actual single-group armament rather than a consumable. Also have the planes equipped with a unique fourth armament that has the capability to drop aerial depth charges as the main attack and have a “repair supplies” consumable to slightly heal allies over a short time and act as a dcp for that time the healing is active. This would allow support cvs to actively help their allies who are either stuck in minefields or hopelessly being chased by submarines as well as those who are being burned down by the ever present HE spam. In exchange for these consumables however, the squadron cannot deploy fighters nor will they have an in-flight repair consumable, but they keep their engine cooling consumable. Having the minefield planes be an actual armament would also be better for the enemy as they won’t have to deal with an attack at the same time they’re being set up on. The minefield window could function similar to alternate fire function. By tapping the F key a player can alter the drop window into either a line like the Dutch airstrikes or a circle like it currently is now. The line will be an immediate setup for a smaller area, but the circle will take a small amount of time to set up in exchange for covering a wider area, functioning as a single spotter plane as the group breaks up until the drop is complete. During that time the individual planes can be shot down to limit the number of mines able to be placed as well as limit the number of planes able to return to the carrier.
do not bother describing the CVs, they are placeholders. Real support CVs will be those removed with the CV rework - Bougue/Independence - Yorktown - Essex and Zuiho - Hiryu - Taiho
Yes however some of the concepts that appear on these CVs (some stock squadrons + Tiny Tims only for the US) will most likely appear on the actual support CVs
The mines make sense. You need a lot of mines in order to prevent enemy movement easily. Now they also do a fair bit of damage. The mines are just "oh youre in the circle, heres 15k damage done to your ship every 5 seconds." You have to actually hit them to set them off meaning you can slow down and traverse the minefield. This is gonna be good about flushing enemy ships out of cover and slowing down advances
This is honestly just another nail in the coffin for this game. The fun I have playing this game dies more and more with every plane bs and sub they add
The smoke screen I like; it's a positive mechanic, (ie not encouraging passive play) and the implementation look pretty spot on; simple but effective and the short duration is probably the right choice. This I like, no-one fiddle with it, it's fine. The mines on the other hand... wow that is over-powered. Just fly over and dump a circle on a spot for massive free damage. If the minefields have to be that dense and powerful (I think it should be one or the other) then the mine should be a separate squadron. Actually, given that it's direct damage the mines should be a separate squadron regardless of the mines alpha and density. They shouldn't be so dense that ships can only stop, there should be enough room to at least manoeuvre, or is even "Just Dodge(TM)" not going to be an option...
So you have "cool guy" Kikaku laying short-duration smoke screen to help teamates to push or allow them to survive. It's team-oriented and acts by giving things to your teamates. And you have griefing Concord Bridge laying mine fields to deny areas, punish pushing, and I suppose is yet another tool to create crossfires (if a CV lays a minefield in front of you, you'll want to turn to avoid it, which can be used to force you to show broadside to enemy guns or make you easier to attack with planes). It's more selfish and works by removing possibilities from your opponents, mainly by restricting their mobility. Are the developers this incompetent? Mine fields are textbook bad game design.
For CV player yes. But not for a bb or something. Its The Dutch cruisers for example will just get destroyed by the mines and they cant do anything against it,because their depth charges are at the back of the ship. Every Ship that has depth charges that they drop from the ship itself would just get destroyed or has to stand still for 4 minutes, being an easy target for subs, dds or cvs
I love it when Devs do the opposite that the players want did not want subs or cv, we got them. wanted a BB mode only, never got it. Great job WG, next lets get guided missiles from the subs
Well…it’s pretty much soft confirmed that the I-400 class subs are coming eventually as super ships. You know how when you assign a commander to a ship it’ll say what ship they’re specialized in? Two commanders from the Arpeggio of Blue Steel colab are specialized for “ARP I-401” with a super ship star at the end…not exactly guided missiles but hey, just as cancerous Id say
@@professorq4081and we are many :) just not those people who cry about every update. Until now all mechanics have a counter. Subs are really easy to destroy and those new minefields too. There are a few ship with are pretty strong, which you rarely directly encounter. And even if you had back luck - there is an “Next Game” Button :) it’s just a game after all
So in a pinch you can set up a 7.5km field of 4 minutes by cycling 3 squads threw like a Graf zeppelin can do with fighter planes to close to secondary range of another cv
too many mines, too big damage, too long they are armed, too big deploy radius of mines. In general mines are OP as fuck. Smoke could ok if the duration time is not too long
7:44 thanks for presenting. Interesting. No stun planes, as was floated out in development, so that's good. As below, smokescreens are good, minefields seem a "tad" OP (if you can recall the original meaning of the word "tad") Imagine 2 Concord Bridge CVs in division lol
wow what an amazing video. I feel that cv in itself is an op for deployment in fights. In addition to that the support cv makes it more op that anyone can imagine.
I like the idea of the smoke screens , but the one with the mines is bs. First you only see them when its too late and then you have to use the depth charges to get rid of them, which just makes the match even more easy for subs. How are the dutch cruisers supposed to get rid of the mines, when they drop their charges at the back, but you hit the mines wiht your front? Its an bad idea. Every ship will just be a sitting duck for dds, subs or cvs. Its bs
For large ships with depth charges in the back I've found that reversing while using your DCs is very effective as you clear yourself a path to back out of
first of all i was able to go threw the minefield full speed with a DD its not as bad as u think and the depth charges have big aoe so it actually clears the ones infront if u slow down a bit
I can get the complaints about mines making the game passive but couldnt you also use the mines to flush out ppl camping islands and forcing them to push?
I mean, if they where already camping an Island, placing a minefield on their camping spot would just make them sit still even more at the place they where already sitting still at. It would only serve to *maybe* force them to sit stationary for a flanking maneuver to try and get broadside, but at that point it wouldn't be much different than just a normal flanking maneuver imo. It would be at it's most effective punishing smokescreen farmers like you can see being done against belfast in this exact video, but any one with airdropped ASW can just basically ignore it anyway and make a safe getaway path. Edit ; You could potentially Minefield away a specific popular camping spot early game with it, but it wouldn't stop it all together as Plane ASW can remove the field given enough time or enough players doing it.
The smoke is very nice, minefields not so much. What do they support? Anyway, I hope they reward the player for covering allies, even more if they are taking damage. Water drops to shorten the fire duration on allies is also a nice idea imo
Thanks WeeGee for making this game more unplayable 😂 A CV per team is already so cancer, now they wanna add 1 more 😂 Might as well remove the concealment on every ship coz its now more useless than ever with all these planes hovering above 😂
No no no and finally no. Mines are gonna make the game even more campy. Subs, CV's and now this. No one will want to push forward at all. Totally terrible idea in every way.
Bro your planes are just being struck down! There must be a better way than damage auras But holy cow mines are beyond broken, there’s no balance. Cv’s should be supports. I know it’s not practical, but they should be bug bitters, doing chip-away damage
looks interesting, those minefield will be great against lemmingtrains, etc. and smoke is always a nice tactical tool. plane dropped smoke should cover a wide area but not stay for long. the mines seem fine as is only doing 4-5k and crossing a minefield would net you around 5-7 hits, using 2 asw-flights you can probably get that down to 1-3 minehits. depending on the conceilmentsettings from the mines, you can probably cross it at 1/4 speed without hitting anything anyway.
So you think even more barriers to the total lack of movement in this game is a good thing? You believe that using ASW against mines and subs will not keep a shrinking, low-skill playerbase glued to the back line? Jesus wept,
@@britinmadrid you seem to have things backwards. CVs and subs are designed to counter stationary gameplay and make people move. to some degree are minefields and smoke. dropping a minefield on a stationary target will make em move, or glue them to that spot for an extended periode of time, both can be exploited by the friendly team. the activation time of the minefield seems long enough to be practically useless against moving targets who can easily sail out of the area before activation or around it.
Lmao why would you think dropping minefield on a stationary ship would trigger them to move? Id rather eat 1 mine while stationary than move away risking hitting more mines
@@andymage7179 because a minefield is not active immediately, giving you a choice to either move away, be stationary for half the match, or move later and eat some mines. i personally would move before it activates most of the time. sure, if i have a good position thats unlikely to get flanked or pushed or torped or CV-struck, i would stay too.
@@tomduke1297CVs and subs definitely do not promote more movement, if anything they actually make the game far more passive because you can’t push or flank when there is one around. WG might think CVs and subs do make people move, but that’s not the reality we see in game so you are the one that have things backwards.
CVs, Superships, Subs and now this shit. It just never stops! If the mines make it to random battles i expect another player exodus. The game will become completely stale until the enemy CV gets sniped. Next shiptype: Minelayers!
I love how you're just another ships player that would just love to have the game never evolve so you wouldn't have to actually have to actually adapt and think but just remain lazy to your accustomed playstyle
@@greggblack8205 Lol, ok. If you are going this route i got one for you: You are the type of player WG loves the most. Bend over, take it and don't forget to say "thank you WG-sir". WG certainly has more for you. I am not discussing on such a level, bye.
wow, that is such an interesting idea support cv s as the idea is best idea for normal cv is supporting it's quite difficult to do , but with this new cv this going to be really interesting game change.
Imagine a situation that some idiots 3-4 ships maybe stack in the same place (happens a lot) and the cv droops the minefield to them he will got at least 20 hits with tons of dmge i made already the picture in my head :P
If WG wants to further push away their base, then they are doing a good job. WTF would any of the other four classes find this enjoyable. I mean at most only four players per battle play CV and one out of five random battles there are no CV's, this seems catered to the minority. Also, CV is play is boring AF.
Everything regarding support CVs is still a work in progress - changes could (and probably will) be made and there’s even a chance that WG removes minefields and goes back to the drawing board.
@@solidtoto The first iteration of support CVs that were internally tested back in 2022 had "stun bombs" but those were ultimately removed following community feedback - the same thing could occur with minefields if the community leaves enough negative feedback regarding them.
The game doesn’t need more gimmicks , but becoming boring and no profitable . Adding more blue prints and so call historical “ accurate “ future makes the development team dreams come true right? Old wisdom = Don’t fix what is not broken ?
But you can only catch enemy ships if they don’t notice your mine field drop. You can just leave the area before it activates. If you don’t focus on damage, but pushing HE Spammers out of their safe place and guard Allie’s with smoke, those new carriers can be really helpful. (Warning: Own opinion ahead) So much say they want balanced ships, but nobody wants to play them xD cause it’s just fun to do something crazy here and there. And oh boi saw I many people raging about HE spamming Ships, while their Battleship burned down without a chance to get rid of the fires. If WG removes all, which can be annoying time to time, the game would become boring as hell.
more cancer for this game Maybe can rename to world of warplanes. Because some DD have aircraft bomb drop, and cruisers, and hybrid BBs, then CVs too, and now dropeable minefield and smoke support. Game devs everydar worst.. like warzone and the super powers. At least restore the team damage (friendly fire) if not you can drop mines, stop enemies and our can go through exploding mines like nothing.
There's a triangle indicator over the minefield as well as a circle on the minimap showing where it is and how large it is - ally minefields show up as green, enemy minefields show up as red
i like the smoke screen i think thats nice but the minefield seems a bit OP maybe longer arm times so ships can avoid it or get the hell out of dodge or smaller mine fields so its not such a large
circle
Well i can see caps filled with mines in battles with similar cvs
You need to rely on teammates to drop ASW on the mines. Divisions will be even more impactful.
Any idea when WG is removing all ships other than subs and stuff that can launch planes? They seem to have run out of all other ideas.
The only ideas the do come up with are how to make the economy grindiers
add in DDGs
C'mon Sub and Cv isn't that OP
@@RamRockTH I mean yeah compared to a super battleship with enough AA and CIWS to counter even a barrage of ICBMs and hypersonic missiles
CVs and Subs are pretty much weak
@@RamRockTH I need whatever you’ve been smoking my guy………
Mines need to be on seperate planes, now he can throw them, make the enemy ship fully stop and immediately strike again with bombs or torps when it's full stop. Needs to be changed to seperate planes so he at least have to travel across the map to you again. I really do like the smoke screen option for allies.
The mines are not a drop from his planes he calls in another flight that drops the mines.
@@triage2962 They are from the same squadron still, so you can do 2 different strikes with 1 squadron which normally isn't possible, then you would have to change planes in total and travel all the way to the enemy again. Since you can make enemies fully stop by placing mines directly in front of them, then turn around and switch to bombs you can easy strike everyone since they don't or barely move. This is not possible with any kind of squadrons/planes at the moment.
Asking for weegee to look after better experience and fun is too much, see, their shared braincell only can focus on profits
Sometimes I wonder whether WG intentionally ruin their game, just as a way to get out of business....
Mines will make the game unplayable for anything other tham carriers... but i like the smoke screen... it will make carriers more suitable for team play
How? I not see any problem with mines because it can be clear out by only 1 ASW(depth charge) I'm CV main btw
@@RamRockTH we can tell
Air ASW does jackshit to mines lmao it’s actually the one instance I rather have ship based ASW but it still isn’t enough as you still have to sail at like 2 knots trying to dodge the mines
@@RamRockTHwhat crack are you smoking man
Tell me wg is catering to the lowest IQ player without telling me they're catering to the lowest IQ player.
Let's not forget WG also made World of tanks. They cater to noobs there, they cater to noobs here. CV to me are just arty, and subs are arty 2 that needs a bit of a brain
@@goantasebastian2584no because artillery in wot cannot spot for himself
Yes, they're catering perfectly for me
It's the thinking man's game my friend.
I love how a squadron of pb4y-2s can take off from an aircraft carrier, drop some 300 mines in about 3 seconds, and disappear into the clouds at 1000 mph.
personally i love the idea they are going for with the support carriers. All though i think they should be based on the 'escort' or 'light' carriers like for example Gambier Bay (United states escort carrier), Shoho (imperial Japan light carrier), Unicorn (United Kingdom all though technically she is a aircraft repair light carrier but could work maybe). The minefield part I am on the fence on. On one hand, would add a new level to the game by adding a temporary 'area of denial' effect. On the other hand, makes dealing with CVs to be a lot more of a pain in the ass. The smoke i love, only issue would be it makes the trolls and throwers jobs easier. Over all I see where they want to go. Changes i would make if they are serious on adding it in game. The smoke should be added to all attack aircraft (varying dispersion times and density depending on nation obviously). I still swear those things are useless half the time. The mines I say should be able to detect viva Hydro or sub surveillance. Adding the mines would make good DD play all the more important. Sadly this will make BB players more hesitant on doing our job and pushing the caps to tank damage that the cruiser and DD players can't handle. Over all these feel like it puts more of a emphasis on team work and almost forces you to do so while punishing the people who love to go Rambo off to who knows where (we all know the type, i am guilty of it as much as the next guy).
the thing is that the company that develops the game probably (a fact) dont even play their game. WE are the test, they will keep adding trash and UNNECESSARY stuff that just makes worse the gameplay. Because actually there are too much things in the game, thats all the problem, being objective, subs are not something bad, cvs neither. BUT ADDING BOTH ON RANDOMS AND EXPECT THAT 9 SURFACE SHIPS WILL BE OK WITH 2 CVS AND 1 SUB or 1 cv and 2 subs instead of destroyers. There is where the problem start. Game needs to be simplier, you dont need anything more
The only thing these mechanics will do is further incentivize camping, in game where the player base is actively becoming more passive.
If you are looking for historically accurate or authentic gameplay, you have not been paying attention to WG these last 2 years
If I'm not mistaken they will use the old odd-tier CVs for the support role, so Bougue/Independence - Yorktown - Essex and Zuiho - Hiryu - Taiho
@@gkgameplayczyes you are not wrong that's the idea they will use the old odd tier carriers
I have an Idea, get rid of the ASW and have the carriers planes drop the depth charges manually. Then let the cancer kill the aids by only allowing CV and subs to play together and not have them interact with the rest of the actual game. If we MUST have the CVs and Subs in the actual game get rid of the mines and replace them with Sonar bouys that can detect subs but be destroyed by main and secondary battery fire. Smoke screens and sonar bouys to actually help detect subs would ACTUALLY make the CVs be able to contribute to team play.
What wrong with CV😢
@noisemp8287 it would easier to say what isn't wrong with cv's then to tell you what's wrong with them
The funny thing is how dd suppose to clear the mine without taking damage from mine when they only has ship base depth charge, just perfectly demonstrated weegee has no idea what the game is going now
Actually destroyers are so maneuverable and the mines are separated so far apart that most destroyers can just maneuver through minefields without hitting any mines. Also, if your pinned in by mines in a DD, you can just launch depth charges and back up as you do so
I have a better idea for support CVs consumables
1. HP restore area for allies (weak heal, simillar to hp-restore buff from arms race)
2. Smokescreen
3. ASW planes with depth-charges to manually drop subs +these planes would have a limited consumable (like 2-3 uses and long cooldown) - sonar buoy - detects submarines at max depth/torps in certain area (portable hydro but without surface ships spotting) or decoy buoy (distrupt accustic torp homing in certain area more uses, shorter cooldown)
4. Spotter plane for all ships in certain area (Boosting range for allied ship in that area)
A lot of improved cap-fighters to counter enemy CV/spot enemy ships
Only two types of damaging squads +ASW planes (for excample trop + rocket+ASW for IJN and dive bombers + rocket+ASW for USN)
I like your ideas
Why do they deliberately implement mechanics that promote boring passive gameplay i just dont get
And say that they want the game to become more fluid and dynamic ... mines will be worse than subs
TBH This is rather OP for a CV. Sure. they got stock ships. But it feels bs op. It can support and Hardcore attack..
My suggestion: Make the support CVs with a different ship look on the Team roster ship symbol. Support CVs with a single long line.
Then Support CVs only carry one truly attacking plane. Torpedo bombers.
Next plant set is a super weak attack aircraft for damage wise. As the main use is to stop fires. (Like water dropping planes.) This can be switched for Mine field planes. or smokes. limited charges of course. (Only water dropping planes can use water all the time. But each use forces 3 planes to go back to CV.)
Lastly a second type of attack aircraft. That is solely used to either attack other CV planes? or be manual ASW planes. Used to be able to smash submarines. But the trade-off is no Auto ASW from support CVs.
They should have a plane. But be used for defense. Or to help an ally ship Hold down the offense.
I like playing Carriers but they should either make mines deployable on a seperate plane and maybe even lose bombers or torpedos, while reducing active time of the mines. An even stronger balance adjustment is mines can damage allies as well to prevent mindless spam
I really hope that these will be reworked to feel less like cvs with utility options and more like actual support cvs. Keep the smokescreen the way it is, but have the minefield planes be an actual single-group armament rather than a consumable. Also have the planes equipped with a unique fourth armament that has the capability to drop aerial depth charges as the main attack and have a “repair supplies” consumable to slightly heal allies over a short time and act as a dcp for that time the healing is active. This would allow support cvs to actively help their allies who are either stuck in minefields or hopelessly being chased by submarines as well as those who are being burned down by the ever present HE spam. In exchange for these consumables however, the squadron cannot deploy fighters nor will they have an in-flight repair consumable, but they keep their engine cooling consumable.
Having the minefield planes be an actual armament would also be better for the enemy as they won’t have to deal with an attack at the same time they’re being set up on. The minefield window could function similar to alternate fire function. By tapping the F key a player can alter the drop window into either a line like the Dutch airstrikes or a circle like it currently is now. The line will be an immediate setup for a smaller area, but the circle will take a small amount of time to set up in exchange for covering a wider area, functioning as a single spotter plane as the group breaks up until the drop is complete. During that time the individual planes can be shot down to limit the number of mines able to be placed as well as limit the number of planes able to return to the carrier.
more passive gameplay ,camping in spawn and mining the caps/around enemy ships so they can't move
I don’t mind all the aircraft carriers. I just wish there was better counter play.
The game isn’t fun if only one person is doing anything.
do not bother describing the CVs, they are placeholders. Real support CVs will be those removed with the CV rework - Bougue/Independence - Yorktown - Essex and Zuiho - Hiryu - Taiho
Yes however some of the concepts that appear on these CVs (some stock squadrons + Tiny Tims only for the US) will most likely appear on the actual support CVs
That is so stupid it hurts watching... Ty for Sharing!
Let's go more cv buffs!!!1
The mines make sense. You need a lot of mines in order to prevent enemy movement easily. Now they also do a fair bit of damage. The mines are just "oh youre in the circle, heres 15k damage done to your ship every 5 seconds." You have to actually hit them to set them off meaning you can slow down and traverse the minefield. This is gonna be good about flushing enemy ships out of cover and slowing down advances
This is honestly just another nail in the coffin for this game. The fun I have playing this game dies more and more with every plane bs and sub they add
Then stop playing it
@@greggblack8205 That is the dumbest fucking response ever. If more people stop playing then the game dies.
The smoke screen I like; it's a positive mechanic, (ie not encouraging passive play) and the implementation look pretty spot on; simple but effective and the short duration is probably the right choice. This I like, no-one fiddle with it, it's fine.
The mines on the other hand... wow that is over-powered. Just fly over and dump a circle on a spot for massive free damage. If the minefields have to be that dense and powerful (I think it should be one or the other) then the mine should be a separate squadron. Actually, given that it's direct damage the mines should be a separate squadron regardless of the mines alpha and density.
They shouldn't be so dense that ships can only stop, there should be enough room to at least manoeuvre, or is even "Just Dodge(TM)" not going to be an option...
So you have "cool guy" Kikaku laying short-duration smoke screen to help teamates to push or allow them to survive. It's team-oriented and acts by giving things to your teamates.
And you have griefing Concord Bridge laying mine fields to deny areas, punish pushing, and I suppose is yet another tool to create crossfires (if a CV lays a minefield in front of you, you'll want to turn to avoid it, which can be used to force you to show broadside to enemy guns or make you easier to attack with planes). It's more selfish and works by removing possibilities from your opponents, mainly by restricting their mobility.
Are the developers this incompetent? Mine fields are textbook bad game design.
As the devious wows player I am going to be doing A TON of hiding a 2nd ship with smoke and spotting everybody in range and just watching them melt
mines sound like a very fun and engaging mechanic.
For CV player yes. But not for a bb or something. Its The Dutch cruisers for example will just get destroyed by the mines and they cant do anything against it,because their depth charges are at the back of the ship. Every Ship that has depth charges that they drop from the ship itself would just get destroyed or has to stand still for 4 minutes, being an easy target for subs, dds or cvs
that was sarcasm
@@Chris-iv8sb alright, my bad
lol, don't apologize
I love it when Devs do the opposite that the players want did not want subs or cv, we got them. wanted a BB mode only, never got it. Great job WG, next lets get guided missiles from the subs
Speak for yourself I love Subs and CV. Only reason I'm even playing the game.
@@professorq4081 so the most op two, got it,
Well…it’s pretty much soft confirmed that the I-400 class subs are coming eventually as super ships. You know how when you assign a commander to a ship it’ll say what ship they’re specialized in? Two commanders from the Arpeggio of Blue Steel colab are specialized for “ARP I-401” with a super ship star at the end…not exactly guided missiles but hey, just as cancerous Id say
@@professorq4081 this guy is part of the reasons why they dont care about their game
@@professorq4081and we are many :) just not those people who cry about every update. Until now all mechanics have a counter. Subs are really easy to destroy and those new minefields too. There are a few ship with are pretty strong, which you rarely directly encounter. And even if you had back luck - there is an “Next Game” Button :) it’s just a game after all
Yeah that is what the game needed. So glad i uninstalled the game.
So in a pinch you can set up a 7.5km field of 4 minutes by cycling 3 squads threw like a Graf zeppelin can do with fighter planes to close to secondary range of another cv
too many mines, too big damage, too long they are armed, too big deploy radius of mines. In general mines are OP as fuck. Smoke could ok if the duration time is not too long
Pretty easy to counter, I don’t think about them as OP, rather pretty weak if the enemy knows where they are
This has to be one of the most ridiculous things WG has attempted.
7:44 thanks for presenting.
Interesting. No stun planes, as was floated out in development, so that's good.
As below, smokescreens are good, minefields seem a "tad" OP (if you can recall the original meaning of the word "tad")
Imagine 2 Concord Bridge CVs in division lol
Let's wait until WG dropping support carrier that can drop crawling smoke but can healing your allies
wow what an amazing video. I feel that cv in itself is an op for deployment in fights. In addition to that the support cv makes it more op that anyone can imagine.
I like the idea of the smoke screens , but the one with the mines is bs. First you only see them when its too late and then you have to use the depth charges to get rid of them, which just makes the match even more easy for subs. How are the dutch cruisers supposed to get rid of the mines, when they drop their charges at the back, but you hit the mines wiht your front? Its an bad idea. Every ship will just be a sitting duck for dds, subs or cvs. Its bs
For large ships with depth charges in the back I've found that reversing while using your DCs is very effective as you clear yourself a path to back out of
first of all i was able to go threw the minefield full speed with a DD its not as bad as u think and the depth charges have big aoe so it actually clears the ones infront if u slow down a bit
i didnt eat a single mine but sure if ur a fat BB then have fun but u have 1 min to get out of 2.5km and thats more than enough
As if CVs need MORE handholding
Wait...HUNDREDS of mines??!! That seems...excessive. tho I don't outright hate that or smoke, just hope the testing works for balance.
I can get the complaints about mines making the game passive but couldnt you also use the mines to flush out ppl camping islands and forcing them to push?
Yes, I can see a lot of ways mines will force aggression. Problem is, they will mostly be used to force pacify a target
I mean, if they where already camping an Island, placing a minefield on their camping spot would just make them sit still even more at the place they where already sitting still at. It would only serve to *maybe* force them to sit stationary for a flanking maneuver to try and get broadside, but at that point it wouldn't be much different than just a normal flanking maneuver imo.
It would be at it's most effective punishing smokescreen farmers like you can see being done against belfast in this exact video, but any one with airdropped ASW can just basically ignore it anyway and make a safe getaway path.
Edit ; You could potentially Minefield away a specific popular camping spot early game with it, but it wouldn't stop it all together as Plane ASW can remove the field given enough time or enough players doing it.
The smoke is very nice, minefields not so much. What do they support? Anyway, I hope they reward the player for covering allies, even more if they are taking damage. Water drops to shorten the fire duration on allies is also a nice idea imo
Wtf the mine damage is fucking insane!
Also, I can't wait to play kikkaku and cover the enemies with free smoke 🙃🙃
Minefields are damn stupid but ofc we needed more smoke since we have so few ships that have it ^^
I dont like the mechanic but your video was very informative, ty
Idea of that minefield shit is just both hilarious and idiotic. Looks like ruining the game is wargaming's dirty pleasure.
325 mines per minefield??? Whaaaat??? That’s too much
Thanks WeeGee for making this game more unplayable 😂
A CV per team is already so cancer, now they wanna add 1 more 😂 Might as well remove the concealment on every ship coz its now more useless than ever with all these planes hovering above 😂
I just want my wife Taihou back
No no no and finally no. Mines are gonna make the game even more campy. Subs, CV's and now this. No one will want to push forward at all. Totally terrible idea in every way.
how u gonna camp if a throw a minefeild on ur head ?
@@raven_5180you camp more if the mines are already on you lol
Im glad thst i get my lousiana!!! Fuck off ill stsy st the back and spam planes
Well that's some booshit right there.
Bro your planes are just being struck down!
There must be a better way than damage auras
But holy cow mines are beyond broken, there’s no balance.
Cv’s should be supports. I know it’s not practical, but they should be bug bitters, doing chip-away damage
What's next? I-400?
I really hope so
Make it happen!
Yes
No, we want Kamikazes
I just don't get it. If you want mines , why not mine laying ships with really low detection like in reality.
how to play with this two cv's public?
normal mode isn't allowed
You can play these two carriers in a new temporary battle type called “concealed maneuvers”
@@HighCalibr thx
l was too early
l already owning these two cv's, thx bro
mine planes should be easy to shoot down so you can't simply drop them on top of a ship
That’s so ridiculous - instead of f***ing fixing their bugs that are in the game since like forever WG ruins gmeplay with some more BS.
Bad idea about the mines for CVs, they are already overpowered and this will just increase the people abandoning the game.
smokescreens are pretty cool but minefields?! when you think it cant get worse than subs...
What about Subs ,? How do mines affect them
Subs interact with mines the same way surface ships do - if a sub hits a mine when surfaced, the mine explodes like normal
looks interesting, those minefield will be great against lemmingtrains, etc. and smoke is always a nice tactical tool. plane dropped smoke should cover a wide area but not stay for long. the mines seem fine as is only doing 4-5k and crossing a minefield would net you around 5-7 hits, using 2 asw-flights you can probably get that down to 1-3 minehits. depending on the conceilmentsettings from the mines, you can probably cross it at 1/4 speed without hitting anything anyway.
So you think even more barriers to the total lack of movement in this game is a good thing? You believe that using ASW against mines and subs will not keep a shrinking, low-skill playerbase glued to the back line? Jesus wept,
@@britinmadrid you seem to have things backwards. CVs and subs are designed to counter stationary gameplay and make people move. to some degree are minefields and smoke. dropping a minefield on a stationary target will make em move, or glue them to that spot for an extended periode of time, both can be exploited by the friendly team. the activation time of the minefield seems long enough to be practically useless against moving targets who can easily sail out of the area before activation or around it.
Lmao why would you think dropping minefield on a stationary ship would trigger them to move? Id rather eat 1 mine while stationary than move away risking hitting more mines
@@andymage7179 because a minefield is not active immediately, giving you a choice to either move away, be stationary for half the match, or move later and eat some mines.
i personally would move before it activates most of the time.
sure, if i have a good position thats unlikely to get flanked or pushed or torped or CV-struck, i would stay too.
@@tomduke1297CVs and subs definitely do not promote more movement, if anything they actually make the game far more passive because you can’t push or flank when there is one around. WG might think CVs and subs do make people move, but that’s not the reality we see in game so you are the one that have things backwards.
excellent much needed addition to this game i must say, gz WG this will boost your sales for sure
CVs, Superships, Subs and now this shit. It just never stops! If the mines make it to random battles i expect another player exodus. The game will become completely stale until the enemy CV gets sniped. Next shiptype: Minelayers!
I love how you're just another ships player that would just love to have the game never evolve so you wouldn't have to actually have to actually adapt and think but just remain lazy to your accustomed playstyle
@@greggblack8205 Lol, ok. If you are going this route i got one for you: You are the type of player WG loves the most. Bend over, take it and don't forget to say "thank you WG-sir". WG certainly has more for you. I am not discussing on such a level, bye.
omfg! This looks amazing. I'll give wows a second chance only for this. I haven't been playing for a long time!
Bro come back just for suffering. Lmao
@@ACCGOO9012 lol
Can hydro spot mines further out?
No (not at the moment at least)
The minefield are the most useful for early game to block enemy ships to start capture against DD and subs
Smoke seems useful, minefields need nerf
wow, that is such an interesting idea support cv s as the idea is best idea for normal cv is supporting it's quite difficult to do , but with this new cv this going to be really interesting game change.
Nice and informative video man
This is on the test server right ?
Yes
that smokescreen gives much better help than fighters, they're dumb
Do mines work against subs?
Yes but only if they're surfaced/close to the surface
If this goes live im gonna quit...
enough is enough weegee
Quit then
Imagine a situation that some idiots 3-4 ships maybe stack in the same place (happens a lot) and the cv droops the minefield to them he will got at least 20 hits with tons of dmge i made already the picture in my head :P
My god this is horrific
If WG wants to further push away their base, then they are doing a good job. WTF would any of the other four classes find this enjoyable. I mean at most only four players per battle play CV and one out of five random battles there are no CV's, this seems catered to the minority. Also, CV is play is boring AF.
Selling my account for 1k back in 2021 was the best decision I ever made in WoWs. WTF is this shit???
This Game rly deserve to die , this Mine Field is just pure BS .. so sad ..
Everything regarding support CVs is still a work in progress - changes could (and probably will) be made and there’s even a chance that WG removes minefields and goes back to the drawing board.
@HighCalibr I remember when they said if people don't like subs they will remove them from the game.
@HighCalibr yeah no they invested money in mines so they will stay. Game's dead and it's WG's fault.
@@solidtoto The first iteration of support CVs that were internally tested back in 2022 had "stun bombs" but those were ultimately removed following community feedback - the same thing could occur with minefields if the community leaves enough negative feedback regarding them.
@@Ocean-Jay Yeah well there some people that love subs.
Mines will be new cancer
The game doesn’t need more gimmicks , but becoming boring and no profitable . Adding more blue prints and so call historical “ accurate “ future makes the development team dreams come true right? Old wisdom = Don’t fix what is not broken ?
yep im done with this game now this is too much in the "BS" region of things
Another nail in the coffin of a dying game.
But you can only catch enemy ships if they don’t notice your mine field drop. You can just leave the area before it activates.
If you don’t focus on damage, but pushing HE Spammers out of their safe place and guard Allie’s with smoke, those new carriers can be really helpful.
(Warning: Own opinion ahead)
So much say they want balanced ships, but nobody wants to play them xD cause it’s just fun to do something crazy here and there.
And oh boi saw I many people raging about HE spamming Ships, while their Battleship burned down without a chance to get rid of the fires.
If WG removes all, which can be annoying time to time, the game would become boring as hell.
I think HE spam is only superficial. 9 times out of 10 you can do something about it, and the 1/10 is either unlucky or poor positioning
more cancer for this game
Maybe can rename to world of warplanes. Because some DD have aircraft bomb drop, and cruisers, and hybrid BBs, then CVs too, and now dropeable minefield and smoke support. Game devs everydar worst.. like warzone and the super powers.
At least restore the team damage (friendly fire) if not you can drop mines, stop enemies and our can go through exploding mines like nothing.
Delete cv.
Discusting.
Broken
so how can we know if the area has mines, will there be indicators that will tell us?
There's a triangle indicator over the minefield as well as a circle on the minimap showing where it is and how large it is - ally minefields show up as green, enemy minefields show up as red
@@HighCalibrare you aloud to show us this because last time I took this is still under NDA
@@avatarwarmech I’m not in the WOWS community contributor program so I’m not under an NDA
@@HighCalibr ok
This is “realistic” gameplay but don’t you think there’s already enough stuff going on in the game?