Let the Dice Decide
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- Опубліковано 31 тра 2024
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Years ago when I started running world of darkness, I found a method for using tarot when I need randomization. You can come up with one shot stories, big overarching themes or moods, and you can always just pull a few cards if you need to come up with an npc really quickly as well. Great video as always!
Very cool, do you use the standard Tarot meanings or simply look at the cards as inspiration!
Deadlands used a poker mechanic for magic. You draw a hand against the DM.
And now we await the video called "Don't Let the Dice Decide!"
Coming soon! 😂
I like this idea of calling for an "oracle roll" at moments you want to emerge, or before those moments emerge. Great video!
Thanks!
@@BanditsKeep I have a copy of Mythic, and your examples have helped me use it. What is the other deck that you are using for decision making, and where can I get a deck in physical form?
I enjoy all of Bandit’s Keep videos
Thank You!
Same. Helpful advice delivered in a cheerful way.
It’s my new favorite DnD channel for sure
As always, another excellent video. What happens when the dice are stubborn:
High Aldwin : I will consult the bones!
[he shakes the bones out of the pouch and studies them]
High Aldwin : [in a low voice, to Willow] The bones tell me nothing.
[pause]
High Aldwin : Have you any love for this child?
Willow : [looks at Elora] Yes. Yes, I do.
High Aldwin : [standing] The bones have spoken!
One I used a lot recently is blank cards that you can write on with water-soluble pens. I split the deck into two piles. One was items, and one was treasure. On each card, I wrote what the item or treasure was ("+1 Brigandine Armor," "Staff of Snakes," "Scroll," "Potion," etc. for items and things like "2d6 x 10 gp" for treasure). In my GM notes I'd mark where they find treasure with notations like "1 item, 2 $." When the players encountered that location (corpse, drawer, monster, etc.) I'd draw the number of cards indicated in my notes. Of course, I shuffled the cards well before each session. I loved it because even I didn't know what they'd find in any given spot.
That sounds super fun!
00:00 Introduction
04:07 Sponsor: RPG Stories
06:43 Oracle 1: Dice (d6)
09:15 Oracle 2: Mythic Game Master Emulator - Deck (Word Mill Games)
11:30 Oracle 3: The GameMaster's Apprentice - Fantasy Deck (Larcenous Designs)
12:57 Oracle 4: Deck of Signs (Pickpocket Press)
Thanks!
@@BanditsKeep no problem :) thank you for the video!
I solo a ton of games, and solo with Mythic GME and Ironsworn have taught me to embrace during session play and "Play to find out". I've also used these for prep, but I also enjoy dynamically finding out at the table with in the context of the setting, situation, and what we've done. However, some of my players do not enjoy "dynamic world building" or even a d2 binary yes/no die at the table. So, it's just a balancing act for group/guided play.
I will say, solo role-play is super fun and teaches you to lean into random and play to find out.
Back in the days when we played with wax tablets and random bones, Solo play by the DM was called play testing. Two, three, or even four times to check several different scenarios the players could go through a Dungeon to make sure there was nothing they would break too badly. Now granted, they would always find a way to do the unexpected, this dry running helped me many times to recover from one of their curve balls.
Nice! It’s fun to see how an adventure runs with different groups or just different party composition
I’m a big fan of using oracles and other resources to run my games. I ran my White Box game using oracle dice and it was a blast.
Tile is The Frost Giant’s Daughter!
Yes!
And a damn fine story to boot!
Love that story. The Manilla Road managed to make the story into three songs. Great stuff!
Similar to the Quantum Ogre, but I generate about 5 "interesting" locations (out of 1k possible), and some of them generate between the town and the quest location.
So while heading to the Hags lair to figure out why a dead person came back to life, they find: A plagued Swamp of Blades. Plagued with what? Blades probably, maybe giant snakes with alot of swords sticking out of them, Instant encounter/fun. Going around? there is an Infested Stronghold of fire. There are fire beetles building a massive swarm here, cause makes sense and fun. If the party wants to detour or stay on boring mystery mission fine, but hopefully they check out one or more locations on the return trip. The biggest trick it connecting these locations in some way.
Connecting these two random locations: The giant snake was attacked and driven into the swamp, it ate all the toads and has caused the fire beetles to breed up. So who drove the snake into the swamp? and maybe a why behind that.
Sounds fun!
Amazing vid, great advice. Ive been using a regular deck of cards to add zest to my encounters (monsters, traps, allies, bosses, treasure...)
It's really primitive but it forces me to "fit the encounter" into the already existing idea; eg i roll two magical enemies on an already existing riddle. I add two enemy skeletons of past adventurers that will rise if they make 3 mistakes on the riddle.
I love all your videos!
I’ve started playing a co-op game with a friend using a system I wrote. Rather than having me GM for the game, we decided to try playing solo style with each of us making a character. Asking questions and answering with an oracle is one of the best parts because it totally subverts what we originally think (or confirms it) and keeps us asking until we get a “yes” answer. Sometimes, if we get a “no” several times in a row we start getting really creative then finally get a “yes” and that makes the game so much more interesting.
I love to have the players make rolls to decide some of the random occurrences. Keeps them connected to the game and makes it interesting for me.
For sure
Dice Dice Baby
🎶
Just wanted to give a big thumbs up to the Barry Windsor-Smith Conan art on the thumbnail.
I do love this Conan
I pretty much use the reaction roll out of the first edition dungeons Masters guide with modifiers to make all decisions that or not obvious straight away.
Emergent play for the win! Love those Mythic cards, and woot thank you for showcasing the Argosa Read the Signs deck, appreciate it!! :DD
No problem - still need to get Argosa to the table - but I use the cards all the time
Cogent Roleplay has a Destiny Roll. This is a roll used by the GM to let fate determine what direction the story goes. Higher numbers are advantageous results for the players, lower numbers are disadvantageous results for the players.
Cool
Thanks for the video! Made my day!
I've been using dice for all sorts of yes/no questions, but I didn't know about the "GameMaster's Apprentice Deck"...
It looks very useful! Gotta get my GM goblin hands on it right away!
It’s a great resource
First comment by the public!!!!! Finally lol. Wife and I both love the content. Thank you sir.
Thanks!
I used to be against using random encounters, events, and prompts, but had someone recently in the last year or so get me back into OSR stuff (and even original D&D), and I now like them (even in my more pro-narative games). I especially like that 2d6/3d6 idea, btw. Thanks for the advice!
Awesome.
I usually use the deck of cards from Ex Umbra as an oracle.
I draw three cards and try to interpret the situation from them.
Nice
Really, really cool.
Thanks!
We have used x-in-6 chance that an item is in a room. Is there a bottle of industrial detergent in a storage room. At McD, pretty much guaranteed. But in the apartment of a wizard? Maybe.
Makes sense to me
A note on the Mythic cards: the subject, action, and description elements on the cards should be considered on a one word per card basis, rather than multiple words from the same card. That would be like rolling 1d100 and referencing multiple d100 tables with your single rolled value. Not that you can't get some interesting results that way, but you lose a lot of variety in the results.
Cool, thanks!
I like to use d6 to roll for the availability of items.
For example, the players are in a town, the Fighter wants to buy a expensive new Armour. The town has an Armour Smith, some retired Adventures and a mixed Goods merchant.
I roll 2d6 for the Smith, 2d6 for the Adventurers and 1d6 for the merchant.
For each die resulting in a 6, there is one piece of high quality armor, for 1-3 there is nothing Special, 4 and 5 gives one piece of lesser Plate Armor available for Sale.
I use the same for any rare item or retainer inquiry.
Depending on the circumstances the number of dice i roll changes.
Nice
I tried multiple enclunter chances in a city crawl. Three dice, each one can result in an encounter. This could lead to groups from different factions or different monsters in the same city block doing stuff.
Nice
The only oracle I have tried is called “TREY”. It rolls a d10, d8 and a d6. The placing of the dice also matters for outcome. I tried to start a solo adventure with that and the “comae engine”, a couple of times. Couldn’t get very far with it😅 ie I never completed a scene.
I’ve not heard of that one, I’ll have to check it out. I have started so many solo games - and group games - that never became campaigns so I feel you on that one
I wish I would've learned earlier that the DM doesn't have to know everything & the Players should also know that they don't. I ran and played in so many games where the DM had to have the answer to everything. Since abandoning this idea, the games have improved exponentially.
For sure
Good stuff! Thank you!
Thanks for watching
Thanks for the video!
Thanks for watching
I like these cards that you shared with us. To help GMs with adding flavour to the game. Very nice. When it comes to dice as oracles tho, I see where they can help a GM, but as a player my pet hate is being asked by a GM to roll dice but me not knowing why I’m rolling or what the results will mean, because at that point the GM might as well roll it themselves
I do that when I got my hands busy. There is a bunch of people around the table, they can roll as I check a chart.
I can understand that - I typically tell the player what they are rolling for
Even To Hit and Damage rolls are a sort of oracle.
I use a pair of d6 similar to the system you described when it's a quick game or I"m away from the desk but I also use One Page Solo Engine which uses a regular deck of playing cards and dice. Dice are my preferred method, though. When it comes time for prompts, I'll use a few generators I've collecoted to roll from or a paperback and randomly pick a Noun-Verb-Noun combos. It's best to use a book of a similar genre as you're playing too. Geek Gamers talks a bit about this on her channel.
Ah yes, I was looking to purchased her book that is meant to be used like that - haven’t had a chance to pick it up yet.
Love this.
Thanks!
Is the mythic link and argosa link in the description? I scrolled and didn’t see it
I use a modified version of Matt Jackson’s method as well
It’s simple and works really well
Cool tools. Flirting with solo but, we'll see.
Thanks! I sometimes solo just to mess around with concepts and mechanics as well
Has anyone tried story cubes as an oracle, either for solo or as a DM?
I have not, would be curious what people think though